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Thread Statistics | Show CCP posts - 0 post(s) |

Belmarduk
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Posted - 2008.03.13 18:51:00 -
[421]
/signed FFS CCP Please give us casual players a Skill-Queue !
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Buyerr
Hedion University
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Posted - 2008.03.15 13:20:00 -
[422]
bump then :P I declare war on stupidity |

Esiel
Vinyl Roid The Cool Kids Club
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Posted - 2008.03.15 17:24:00 -
[423]
I would like to see this happen but not as a skill or multiple items in a que, just a simple - on deck skill. You finish one and a second starts. Now your que is empty and you can add a new skill there if you want. (mostly I would put a short skill in first and a long in que) so I can stop loosing time because I have a life that doesn't allow me to get on whenever I want
Off with your head |

DitchDigger
Hibi Proletariat Zzz
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Posted - 2008.03.17 21:37:00 -
[424]
I agree - give us some kind of safety net, but not an infinite skill queue.
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Cyxopyc
Wolfram Brotherhood
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Posted - 2008.03.18 13:55:00 -
[425]
A skill queue of one is plenty and would alleviate 90% of the pain.
Though I'm sure even if the skill queue were made to hold 2, or 3, or 30 skills it still wouldn't be enough... us MMOGPers are a hard crowd to plz.
== Support fixing the EVE UI |

Binary Mind
PURE Legion Pure.
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Posted - 2008.03.18 16:14:00 -
[426]
always going the confortable way eh?
imho, planning your skills is a very important aspect of this game and should never be replaced by some automatic mechanism.
Even tho it would be nice to just sit back and know there's no problem with your training, but hey, if your RL prevents you from changing skills, think ahead.... set a LONG skill
CCP teached us setting long skills often enough with their extended downtimes :P
♥ you CCP :D
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Lenus Daragio
Foundry.
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Posted - 2008.03.18 16:53:00 -
[427]
Originally by: Esiel I would like to see this happen but not as a skill or multiple items in a que, just a simple - on deck skill. You finish one and a second starts. Now your que is empty and you can add a new skill there if you want. (mostly I would put a short skill in first and a long in que) so I can stop loosing time because I have a life that doesn't allow me to get on whenever I want
/signed
No need to have multiples upon multiples queue up. Just one, after the other to ensure you're not losing time. Let's just forget about the ISK sellers and abusers for a seconds and focus on those of us who actually pay to play this game.
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Lenus Daragio
Foundry.
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Posted - 2008.03.18 16:59:00 -
[428]
Originally by: Binary Mind always going the confortable way eh?
imho, planning your skills is a very important aspect of this game and should never be replaced by some automatic mechanism.
Even tho it would be nice to just sit back and know there's no problem with your training, but hey, if your RL prevents you from changing skills, think ahead.... set a LONG skill
CCP teached us setting long skills often enough with their extended downtimes :P
♥ you CCP :D
You miss the point entirely my friend. This is not automated by any means. It simply lets you go on to the next thing you already had planned. I'd imagine there would be some caveats to this, which everyone would agree with. - You can only train one skill at a time - You can only queue one skill after you are training another skill - Pausing your training will empty your queue - You must pay your clone manager 5 Million ISK to queue up a skill - Queueing skills can only be done at stations with a Clone Vat Bay. - You can only queue one skill at a time. - You must be able to train the skill you queue at the time you queue it (E.G., you can't go directly from Mechanic 5 to Assault Ships 1, but you could go from Mechanic 4 to Mechanic 5)
This way, there is a drawback, which is the cost. You pause your skill training, you're out 5 million iskies, and lost your queued skill.
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Zerchies
Great Awakening
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Posted - 2008.03.24 19:22:00 -
[429]
Originally by: Ananaya Add a skill that enables the queue. Each rank allows an additional queue slot. Then you have a max of 5 slots. Make Learning L5 requisite and call the skill Scholar Rank (6) or some such name.
This will require that some time be invested in the character before you can use the skill and places a limit on the number of skills you can queue up using already established game mechanics.
My two bits.
I beileve this is actually a very good idea to have a skill that enables the use of qeue bars and 5 would be the max so that way no1 could leave for a long long time and just be ready to fly a hulk great idea Ananaya!!
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DanVanCrone
Brutor tribe
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Posted - 2008.03.30 04:32:00 -
[430]
OK, just read every post in one go... and relax...
I think a queue is a GREAT idea. even if if was restricted to 2 or 3 in the queue. (5 would be super cool)
I don't think Farmers would benefit much, they (or their workforce) are probably logging on to change skills immediately anyway, on lots of accounts 24/7 while ice mining or whatever they do these days. (Or macroing it like others have suggested)
Where-as we would benefit greatly: we get to train the shorter skills back to back while at work or whatever and then get to play in the evening with our new toys :)
(or longer skills while on holiday/posted overseas etc)
If the subscription is paid up and active, i don't see a downside that outweighs the benefits. I'd certainly feel i was progressing a little faster or at least more directly.
Where as now, quite often i find I'm logging in after work to switch out that L5 skill I'll be using in a year, for the shorter skill one i want to use now. It would remove that bit of frustration. ---------------------------------------- Note to self... Pocket Cup! |

Exyn
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Posted - 2008.03.30 08:13:00 -
[431]
Edited by: Exyn on 30/03/2008 08:14:11 Yeah i'm to lazy to look through like what, 15 pages?, to see if this has been mentioned.
What if skill queues will only worked when subbed? And if you go unsubbed, your account will only finish off the current skill training. ------------------------------------------------- U verspil tijd vertalen tekst naar Engels van Nederlands. Translate this text. |

MwillyC
UNITED KINGDOM MAYHEM Capital Storm
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Posted - 2008.03.30 10:27:00 -
[432]
Originally by: Exyn Edited by: Exyn on 30/03/2008 08:14:11 Yeah i'm to lazy to look through like what, 15 pages?, to see if this has been mentioned.
What if skill queues will only worked when subbed? And if you go unsubbed, your account will only finish off the current skill training.
Mentioned post number 6 thats not lazy thats bone idle!
Skill training is part of the game Im posted overseas atm as are many other guys. I have some skills to lvl 5 I would never have trained to lvl 5 if I hadnt gone away some useful some not so useful.
And people who whinge and get all wound up that they miss out on 3 hours training time because training finished 3 hours before they were due to get up, well your either: 1 Not dedicated enough or 2 Get stressed and upset far too easily!
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Mavolio
White Nova Industries Cosmic Anomalies
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Posted - 2008.03.30 12:56:00 -
[433]
Originally by: Lenus Daragio
- You must pay your clone manager 5 Million ISK to queue up a skill - Queueing skills can only be done at stations with a Clone Vat Bay.
The skill queue would be most usefull to new char's that have to change their skill almost every 15 mins at the start. These new char's wont even make 5mil in a day to be able to use this. Also there is a clone vat almost every 15meters in EvE this rly isn't needed.
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CrestoftheStars
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Posted - 2008.03.30 13:10:00 -
[434]
signet.
would actually be really nice, but i doubt the devs will set it in, have been on the boards since the day of time ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |

Rudarstilski
Alija Sirotanovich Mining Ops
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Posted - 2008.03.30 16:56:00 -
[435]
\signed
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Oximus Maximus
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Posted - 2008.03.30 17:42:00 -
[436]
\signed
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d3vo
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Posted - 2008.03.31 00:28:00 -
[437]
has ccp responded on this?
/signed again...
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Belmarduk
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Posted - 2008.03.31 11:39:00 -
[438]
/signed damnit CCP Please give us casual players a Skill-Queue !
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ICommandoI
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Posted - 2008.04.01 01:57:00 -
[439]
/signed
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DirtyScooby
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Posted - 2008.04.01 12:20:00 -
[440]
on the point of ccp losing money if people train skills when there account is down ccp could stop skills training when your subscription is not paid i would love to see this and a skill cue 
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Broken Star
Gallente Federal Navy Academy
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Posted - 2008.04.14 15:33:00 -
[441]
SIGNED.
I have been waiting for this sort of feature since 03.
CCP need to get there finger out, its been in development or at least on the cards for years.
Duel training, or queued, or even primary, secondary are all totally viable, and shouldn't increase char farming.
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TheMisses
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Posted - 2008.04.14 19:39:00 -
[442]
Edited by: TheMisses on 14/04/2008 19:39:21 /signed Love the idea of training for an extra learning skill to get a queue. And if CCP doesn't want 5 in a queue, the extra learning skill could have 1 skill in queue at lvl1. 2 in queue at lvl3 and 3 in queue at lvl5 |

Marlona Sky
Caldari D00M. Triumvirate.
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Posted - 2008.04.14 23:52:00 -
[443]
Anything to not force me to wake up in the middle of the night or whatever to change a skill. 24hrs of skills in a row would be nice, or at least 12 hrs worth after the primary finishes or something. CONCORD provide consequences, not safety; only you and... scouts, logistic ships, people to web you, alts with bonuses, not fitting nice gear, avoiding trafic hubs, etc... easy right?? |

Rastaline
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Posted - 2008.04.15 12:14:00 -
[444]
would just be nice if we could train the dam small skills when we are not online, and set 2 long skills in a line when we are on holiday or something.
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Marconi Bandr
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Posted - 2008.04.15 22:06:00 -
[445]
/signed
I had logged this suggestion, not realizing there was a live thread on the topic:
http://oldforums.eveonline.com/?a=topic&threadID=740972
Bottom line for me, a partial solution is better than nothing. Queue only 1 or two skills, or short training time skills up to some limit. That should eliminate most of the objections. I envision this working similarly to the Autopilot, where you set a skill, add a skill (like adding a waypoint). And theres a short list available of what you have selected which lets you remove, or re-order.
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Bandean Truesler
Minmatar Eve University Ivy League
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Posted - 2008.04.17 12:17:00 -
[446]
This is a request to allow ONE training skill to be queued, while actively training the primary skill.
This allows for occasional DT, either by design or unexpected, and permits the player the flexibility to continue training during downtimes.
While one can argue that everyone should be prepared and set long training times, it does not cover those instances where unexpected downtimes or downtimes during a non-typical time occur. While we can expect these unexpected or extended downtimes to occur, we can not anticipate, as the player base, when they will occur.
By allowing ONE skill to be queued it will not effect the balance of the game, but instead will provide a positive customer service between CCP and it's player base and minimize the largest of apparent complaints during these unfortunate occurrences.
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Kaneda Tetsuo
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Posted - 2008.04.19 12:54:00 -
[447]
Signed. give us a skill queue dammit!!! (even a small one) |

Tmarte
Caldari Explora Empire Interstellar Alcohol Conglomerate
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Posted - 2008.04.27 05:46:00 -
[448]
I still can't believe no dev response after ages of talking about this topic.
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Yuri Mengeroth
Minmatar Very Bad Things
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Posted - 2008.04.27 20:39:00 -
[449]
FFS! How long can a thread go with support and not get a single friggin' response?
Give us a yes/no/f**k you anything, please... |

CriticalHurt
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Posted - 2008.04.27 21:10:00 -
[450]
15 pages no CCP answer = wont happen ??
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