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1. X-Large Shield booster... Why not a X-Large Shield Extender? - in Player Features and Ideas Discussion [original thread]
Edited by: Rudarstilski on 05/04/2008 13:12:01 Originally by: Gamesguy Umm what? Drake=best BC tank, vulture=best CS tank. Rokh can be fit to have just as hard a tank as an abaddon. Shield tanking doesn't suck, see all the buffer and ...
- by Rudarstilski - at 2008.04.05 13:07:00
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2. X-Large Shield booster... Why not a X-Large Shield Extender? - in Player Features and Ideas Discussion [original thread]
PS go play with eft, see will you get a better tank with armor or shields on a raven, include implants too. If that weren't enough, since shields suck so much and no one except caldari use them you can't depend on other people RRing you if you ta...
- by Rudarstilski - at 2008.04.04 22:17:00
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3. X-Large Shield booster... Why not a X-Large Shield Extender? - in Player Features and Ideas Discussion [original thread]
Shields suck to hell and back which is one of the reasons why caldari suck from hell and back. No one except caldari nearly ever tries to shield tank and even caldari ships with enough lows try to pass on as armor tankers. If that weren't enough 2...
- by Rudarstilski - at 2008.04.04 22:13:00
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4. Rorquals and industrial core needs something - in Player Features and Ideas Discussion [original thread]
Can't cloaks be fitted to rorqs? if a hostile gang comes and you don't get out of the way, your rorq is probably an ex-one with or without a couple of hours of organization to gather a bigger blob to put the rorq out of his misery Either that,...
- by Rudarstilski - at 2008.04.03 17:13:00
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5. Rorquals and industrial core needs something - in Player Features and Ideas Discussion [original thread]
I thought the idea with rorqs was to put up a small pos with a hangar for the duration of the mining op?
- by Rudarstilski - at 2008.04.03 15:43:00
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6. Orbit bookmark - in Player Features and Ideas Discussion [original thread]
\signed
- by Rudarstilski - at 2008.04.03 15:42:00
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7. Local Fix - AN EVE-COMMUNITY SIGN OFF - in Player Features and Ideas Discussion [original thread]
Until the sensor mechanics are seriously revamped, local needs to stay where it is or no one will make their isk in 0.0 anymore. All in 0.0 would come to 0.0 only for pvp and role play their industrial alts in empire, like reaal pvpers do. That's...
- by Rudarstilski - at 2008.04.03 15:41:00
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8. Assault frigates: proposed to become anti-EW ships - in Player Features and Ideas Discussion [original thread]
Edited by: Rudarstilski on 03/04/2008 09:35:36 Huginn and Rapier are more expensive and have much higher skill requirements, they should be better then AF. Besides, both are minmatar - that doesn't qualify as a "ship class", most other recons ...
- by Rudarstilski - at 2008.04.03 09:30:00
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9. Nerfing Trial Accounts - in Player Features and Ideas Discussion [original thread]
Edited by: Rudarstilski on 03/04/2008 08:16:27 I spent most of my time in 0.0 since my first char was 4 days old, it was misguided but fun. Trials shouldn't be nerfed that way because someone fears the mighty kestrel and is annoyed by people t...
- by Rudarstilski - at 2008.04.03 08:14:00
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10. Assault frigates: proposed to become anti-EW ships - in Player Features and Ideas Discussion [original thread]
Originally by: Sabrina Al'Kian Edited by: Sabrina Al''Kian on 02/04/2008 23:43:51 We honestly don't need a heavy tackler. If you just want to scram something, an inty can do the job admirably. If you want to scram AND web, the Heyena w...
- by Rudarstilski - at 2008.04.03 08:05:00
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11. RANT + PETITION: FOR THE LOVE OF GOD!! AN ALIGN TOO COMMAND!! - in Player Features and Ideas Discussion [original thread]
\signed again this really needs implementing also, it would be cool if you could set some bookmarks to show on overview, like SS
- by Rudarstilski - at 2008.04.02 19:15:00
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12. approach! - in Test Server Feedback [original thread]
\signed
- by Rudarstilski - at 2008.04.02 19:14:00
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13. Assault frigates: proposed to become anti-EW ships - in Player Features and Ideas Discussion [original thread]
AFs should in general be faster than HACs, slower than ceptors. Since ishtars and vagas eat ceptors alive, afs could very well fit in the hac tackler niche since they are much more affordable then recons and can have a nice tank. Also, afs should...
- by Rudarstilski - at 2008.04.02 19:08:00
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14. Alliance/Corp Private Market - in Player Features and Ideas Discussion [original thread]
\signed
- by Rudarstilski - at 2008.04.02 12:30:00
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15. Torps need some love. As well as T2 Seige launchers. They suck. - in Player Features and Ideas Discussion [original thread]
Blaster boats are faster, nimbler and are intended for short range. Raven is a big fat pig made to shoot from afar, also blaster boats usually have much better tanks than a raven.
- by Rudarstilski - at 2008.03.30 17:16:00
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16. skill queue - in Player Features and Ideas Discussion [original thread]
\signed
- by Rudarstilski - at 2008.03.30 16:56:00
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17. Entering game as ... ... ... - in Player Features and Ideas Discussion [original thread]
\signed I'd like to contribute put a small tetris game for players to play if grid doesn't load after 5 minutes so big fleet battles won't be so boring That way instead of 20 minutes of "entering game as...", 30 minutes of black, 20 minutes ...
- by Rudarstilski - at 2008.03.29 21:05:00
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18. Individual Wallet tabs / divisions - in Player Features and Ideas Discussion [original thread]
Edited by: Rudarstilski on 29/03/2008 20:58:38 \signed ccp pleaase sticky this
- by Rudarstilski - at 2008.03.29 20:58:00
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19. Shutdown Time - in Player Features and Ideas Discussion [original thread]
3gmt is ok for euro players as well and it would help us make go to sleep on the other hand, ccp people who do maintenance at that time might not be too happy about it. Perhaps move it 2 hours earlier or later than 11gmt ?
- by Rudarstilski - at 2008.03.28 17:07:00
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20. Feature Req: Overview save-to-file option - in Player Features and Ideas Discussion [original thread]
\signed
- by Rudarstilski - at 2008.03.28 16:04:00
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