
Villian
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Posted - 2007.04.15 04:42:00 -
[1]
Originally by: Solbright
Originally by: Ananaya Add a skill that enables the queue. Each rank allows an additional queue slot. Then you have a max of 5 slots. Make Learning L5 requisite and call the skill Scholar Rank (6) or some such name.
I like this one simply because it puts something useful in the Learning section. 
I think that it would be a good changeup to add in more learning skills. When I picked up the game I overtrained (I'm 5 ranks in all learning skills but Presence of 4) in exchange for the ability to rapidly catch up when I found something I wanted to specialize in later (turned out to be mining).
A good way to effect this kind of setup would be to make dual learning and queued learning a single skill. By choosing to learn 3 skills at once, you could effectively handle extremely long trips away from the computer by combining many lengthy skills together (30 day train + 48 day train = 78 day train, the two would finish simultaneously). After learning how to train 5 such skills, a higher tier skill that speeds up the overall learning process in this manner could be added (for example a second 2/4/6/8/10% learning speed bonus applied while learning two skills at once.
Alternatively, a Dual Learning Skill that lets you train a second skill at 5/10/15/20/25% the usual speed, or the second skill learns at 50% speed and your primary skill learns at 55/60/65/70/75% speed so that it's not immediately a must have skill for all players. Skill queueing could just be a way of marking skills you already possess (or adding books as risky 0 skill point queued skills). Skills thusly queued could be highlighted, similarly to how skills that are partially learned can be highlighted a different color as a setting.
Also, as a big fan of the learning skillset, I thought that perhaps adding a new tier to the base learning skill by having specialty learning skills for the different skillsets. For example, Spaceship Command Learning, which is 2/4/6/8/10% to learning spaceship command skills. These kinds of skills would not be extremely attractive to established players, but this would establish a method for brand spanking new players to more rapidly advance to competative skill levels in certain key fields like gunnery without compromising the value of heavily learned players.
That's my 2 ISK, anyway.
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