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Vlos Wylth
Wylth Industrial Initiative
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Posted - 2007.03.27 21:27:00 -
[1]
This is what I have currently planned for my drake...
2x Heavy Assault Missile Launchers 5x Assault Missile Launchers 1x Small Tractor Beam
2x Cap Rechargers (Barton) 2x Shield Extenders 1x After Burner
1x Warp Core Stabalizer 2x Inertia Stabilizers 1x Overdrive Injector System
Am I totally Off base? Anyone out there care to post their drake setup?
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Agent2 Holtze
Amarr Caldari Scouting and Intel Group
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Posted - 2007.03.27 21:31:00 -
[2]
Edited by: Agent2 Holtze on 27/03/2007 21:29:11 Way off...
First: Use the sticky in the top
Second: What use are it for? PvE?
Third: The sticky in the top contains loads of drakes setups
A little help:
High: 7 Heavy Launchers
Med: 2 Hardeners, 2 Shield Recharger II, 2 Large Extender II
Low: 4 Shield Power Relays
Not flying caldari my self though.
Posting and you!
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Vily
Eternity INC. Mercenary Coalition
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Posted - 2007.03.27 21:33:00 -
[3]
I dont know what your doing this for (pVp or pVe) PVP drake =
7 HL II's
3 LSE II's 2 INVULN II's 1 Shield recharger II
2 PDS II 2 SPR II
other high slot is optional (usually salvager or small smartbomb for drones) -
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RC Denton
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Posted - 2007.03.27 21:39:00 -
[4]
Originally by: Vlos Wylth This is what I have currently planned for my drake...
2x Heavy Assault Missile Launchers 5x Assault Missile Launchers 1x Small Tractor Beam
2x Cap Rechargers (Barton) 2x Shield Extenders 1x After Burner
1x Warp Core Stabalizer 2x Inertia Stabilizers 1x Overdrive Injector System
Am I totally Off base? Anyone out there care to post their drake setup?
That's a truly terrible fit for a number of reasons. First you're mixing ranges on your weapons which is bad. You're only doing a half hearted passive tank with no hardners so that just sucks, and why the cap rechargers? Are you trying to go fast? You may be able to kill frigates with the assault and HAMs but you'll have very little luck against much else and you will have almost no tank. My drake is passive tanked with: 7X Arby Heavies 3 X Large Shield Extender T2 3 X T2 hardners (rat specific) 3 x BCS (or BCS II) and 1 damage control
with BC skill at 4
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Tista
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Posted - 2007.03.27 21:48:00 -
[5]
Originally by: Vlos Wylth This is what I have currently planned for my drake...
2x Heavy Assault Missile Launchers 5x Assault Missile Launchers 1x Small Tractor Beam
2x Cap Rechargers (Barton) 2x Shield Extenders 1x After Burner
1x Warp Core Stabalizer 2x Inertia Stabilizers 1x Overdrive Injector System
Am I totally Off base? Anyone out there care to post their drake setup?
to be honest if you come up with this sort of setup in eve and have the isk to purchase a drake there is something very very wrong with this game.
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ASF Muskels
Eve guardians R i s e
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Posted - 2007.03.28 00:33:00 -
[6]
Highs: 7xheavy launchers (named or t2 if you can use them) 1xsmall tractor beam (if using for missions)
Mids: 2xLSE's 3xActive Hardners 1xShield Recharger
Lows: 2xSPR 2xBCU
This setup has allowed me to run every lvl 4 mission to date. Takes a bit but it's a beast. Also, if you can afford it, a Gisti Type-A Small Shield Booster is a good alternative to the Shield Recharger in the mid-slot. Can run forever and really helps in the harder lvl 4's. Cheers.
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KillerOfMacros
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Posted - 2007.03.28 01:06:00 -
[7]
My setup is a little different as I suspect you are using the ship for missions.
Highs: 7 assault launcher II's, tractor beam Mids: 3x Large extender II's, Invuln II and 2 rat specific hards Lows: (2x BCU II's or 1x BCU II/1x DC II) and 2x PDS II's
As you can see the theme though. Match your weapon choices, tank for the situation and set for damage and tank in your lows.
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Cirage Drakefire
Caldari Bright New Dawn Free Trade Coalition
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Posted - 2007.06.14 20:36:00 -
[8]
Edited by: Cirage Drakefire on 14/06/2007 20:35:35 Here is my setup
High 7 malkuth heavies
Mids depending on what i am doing Low sec travel or ratting 2 t2 LSE's all 4 t2 passive hardeners missions 2 t2 LSE's t2 rat specific hardeners and anything else you want and for heavy dps mission (lots o' rats) 2 t2 shield rechargers
Lows 4 t2 Shield power relays
rigs 3 t1 purger's
i have a tank of approx 12000 shield hp that recharges in approx 130 seconds with the t2 rechargers and 160 without
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Santa Anna
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Posted - 2007.06.14 21:23:00 -
[9]
Highs: 7x Heavy whatever (I used limos) 1x Improved Cloak (optional, req WU 5)
Mids: 2x Hypnos Ion Field ECM I 2x Phased Muon Sensor Disruptor I 2x Large Shield Extender
Lows: 2x Hypnos Signal Distortion Amplifier I 2x Ballistic Control System II
Rigs: 2x Core Defense Field Purger I 1x Inverted Signal Field Projector I
Die Gallente scum  |

Marquis Dean
Demise and Vestige 9th Fleet
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Posted - 2007.06.14 21:27:00 -
[10]
Originally by: Santa Anna Highs: 7x Heavy whatever (I used limos) 1x Improved Cloak (optional, req WU 5)
Mids: 2x Hypnos Ion Field ECM I 2x Phased Muon Sensor Disruptor I 2x Large Shield Extender
Lows: 2x Hypnos Signal Distortion Amplifier I 2x Ballistic Control System II
Rigs: 2x Core Defense Field Purger I 1x Inverted Signal Field Projector I
Die Gallente scum 
wtf is this? This is actually even more stupid than the OP's.
---
Originally by: Wild Rho I'm having a hard time getting over the irony of spelling "dumb" wrong.
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Santa Anna
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Posted - 2007.06.14 21:59:00 -
[11]
Edited by: Santa Anna on 14/06/2007 22:02:22
Originally by: Marquis Dean
Originally by: Santa Anna Highs: 7x Heavy whatever (I used limos) 1x Improved Cloak (optional, req WU 5)
Mids: 2x Hypnos Ion Field ECM I 2x Phased Muon Sensor Disruptor I 2x Large Shield Extender
Lows: 2x Hypnos Signal Distortion Amplifier I 2x Ballistic Control System II
Rigs: 2x Core Defense Field Purger I 1x Inverted Signal Field Projector I
Die Gallente scum 
wtf is this? This is actually even more stupid than the OP's.
Damps to increase lock time, which makes up for the lower post-nerf jam probability. You also pretty much have to commit to a racial jammer to get a decent jam strength.
I have pretty low skills, but this setup will jam a mega with ~45% chance every 20 seconds, and the mega's signature resolution (perfect skill w/o booster) would be 29.7, for a lock time of about 50 seconds. This means that after each successful jam, the drake will have to miss 3 times for the mega to get a lock, which will occur only ~16% of the time.
Of course this is a gang setup. If you want to solo you're probably better off switching the two extenders for a 24km scram and a mwd, using a webber drone, and sticking a med nos or a shield harmonizing shield warfare link (if you have an alt to gang) in the last high slot. If you dump the extenders you'll have a lot of trouble if you miss on 5 straight cycles, though (1 in 20 chance w/my skills), and if you aren't 1v1 you're hosed.
edit: Ion Hypnos b/c minmatar ships have low sensor strength and low lock range, so you have a decent chance of getting away from a solo minmatar player, and there aren't a lot of solo Amarr/Caldari players, so Gallente jammers are the way to go. For small gangs, gallente are generally the big damage dealers, so taking the enemy mega/domi/myrm/brutix/eos/astarte out of the fight can help your gang a lot. |

Upde
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Posted - 2007.06.14 22:07:00 -
[12]
do you still get the full bonus if you fit 2 x bcs or is there a stacking nerf on that set up ?
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PraetorNZ
Axe Gang
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Posted - 2007.06.14 22:12:00 -
[13]
7x HAM's 1x mwd
rest is up to you. orbit at 500m
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Santa Anna
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Posted - 2007.06.14 22:12:00 -
[14]
Originally by: Upde do you still get the full bonus if you fit 2 x bcs or is there a stacking nerf on that set up ?
The second BCS is only 87% as effective as the first, IIRC.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.06.14 22:22:00 -
[15]
Completely dependant on what you want to use it for (assuming maxskills), you can fit the Drake as just about anything you want it to be, anything from an insane passive shield tanker with pretty low (around 250) but long-range DPS against just about any target... to an active injected shield tanker with MWD and rage HAMLs (you can hit almost 650 DPS total, including drones, but it's a paper-thin setup and only deals full damage to large targets).
You really need to say what you want to use the Drake for, before we can tell you how nice or crappy your setup is. Would it be solo mission running ? Would it be team mission running ? Will it be solo PvP ? Small gang PvP ? Ganksquad ? _ New char creation guide | Module/Rig stacknerfing explained |

Phrixus Zephyr
D00M. Triumvirate.
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Posted - 2007.06.14 22:31:00 -
[16]
Originally by: PraetorNZ 7x HAM's 1x mwd
rest is up to you. orbit at 500m
Why 500m when HAMs do the same damage up to their max range?
Originally by: Benglada And whos going to tackle for them? Jesus?
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.06.14 22:46:00 -
[17]
to screw up enemy tracking, assuming they use guns _ New char creation guide | Module/Rig stacknerfing explained |

Marquis Dean
Demise and Vestige 9th Fleet
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Posted - 2007.06.14 22:51:00 -
[18]
Originally by: Akita T to screw up enemy tracking, assuming they use guns
I STRONGLY doubt that a Drake is going to be able to hold a turn at 500m, or even 15km tbh, and at either range, it won't be going fast enough to bother anything small than Dread guns.
---
Originally by: Wild Rho I'm having a hard time getting over the irony of spelling "dumb" wrong.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.06.14 23:04:00 -
[19]
Well, it should turn at around 80% of maxspeed when MWD is off... when it's on, forget about moving at all, sitting still will do you almost as much good :) _ New char creation guide | Module/Rig stacknerfing explained |

Cletus Graeme
Caldari Bladerunners Mordus Angels
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Posted - 2007.06.14 23:35:00 -
[20]
Edited by: Cletus Graeme on 14/06/2007 23:35:18 Suggested PvP Drake setup
SUMMARY ------- An active shield tank with EW mods and an MWD to control your range.
HI -- 7xHML II 1x whatever you can fit (Ideally a cmd link module but if not a Salvager/RAR/NOS)
MID --- LSE II, MCB II + 800 charges, Invul Field II, TD II, RSD II, MWD II
LOW --- 2xBCS II, 2xPDS II
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Pellit1
Caldari K-lash-nek-off Acid Alliance
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Posted - 2007.07.23 19:27:00 -
[21]
ok, this is what I have- I'm fairly new, so yes this setup isn't going to be the best in the world, I still havn't quite grasped what "active" and "passive" is other than active means you boost your shields a lot, and passive means you have high resistance- this right?
ok well here goes, i'll include what i'm hoping to have by the end of the week:
High: x7 Heavy Launcher I x1 Salvager I
Mid: x1 Warp Disruptor I x1 10mn Afterburner I x3 Large Shield Extender I x1 Explosion Dampening Amplifier
Low x1 Signal Amplifier I x1 400mm Reinforced Plates I x1 Damage Control I x1 Warp Core Stablilizer I (In training)
Is this a good setup for now? I'm training my Engineering skill and then training Tactical Shield Manipulation so that I can have x2 Invulnerability Fields and drop two of the Shield Extenders, thus decreasing my signature radius.
Help to a n00b please :)
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Templer Relleg
Endgame.
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Posted - 2007.07.23 19:31:00 -
[22]
Full rack of heavy launchers
1x MWD 1x Injector 3x Damps 1x Whatever
2x Nano 2x BCS II
2x Agility rigs.
ECM Drones.
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Borasao
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Posted - 2007.07.23 20:52:00 -
[23]
Edited by: Borasao on 23/07/2007 20:53:12
Originally by: Pellit1
High: x7 Heavy Launcher I x1 Salvager I
Mid: x1 Warp Disruptor I x1 10mn Afterburner I x3 Large Shield Extender I x1 Explosion Dampening Amplifier
Low x1 Signal Amplifier I x1 400mm Reinforced Plates I x1 Damage Control I x1 Warp Core Stablilizer I (In training)
Are you doing PvE or PvP (in a gang)? It seems you're trying to fit for both.
If PvE, the tried and true is: 7x HML, 1x tractor (just to pull in those reports or special delivery packages... use a different ship to loot/salvage) 3xLSE, 2x rat primary shield hardener, 1x rat secondary shield hardener 2xBCS, 1x SPR, 1x PDU 3x CDFP rigs
Use the best you can afford or tech2 in all spots.
Using tech2 in all med/low slots, I do all the Level 4 missions except the Enemies Abound which I turn down because of faction hits.
For PvP, do something else but you will not want to both shield and armor tank and you'll not want the WCS if you plan to fight PvE or PvP.
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Elite Marksman
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Posted - 2007.07.23 21:09:00 -
[24]
My 0.0 Wanna-be-cloaking-raven-drake-thing.
7x Heavies 1x Cloak 2 Invuln II, SB II, 3x LSE II 3x BCU II SPR II
5 Warrior II.
Doesn't have even the slightest problem tanking or killing a triple 1.55m angel spawn. The SB is there to negate the effects of the cloak, and the cloak is there so you can **** off hostiles when they jump in system with a covops.
Since it has 3 BCU II, it can be useful in pvp if it has to be, but I don't like putting her in harm's way if I can avoid it. That's what the Gankageddon is for.
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Zkillz kun
Beets and Gravy Syndicate
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Posted - 2007.07.23 21:09:00 -
[25]
Originally by: Marquis Dean
Originally by: Akita T to screw up enemy tracking, assuming they use guns
I STRONGLY doubt that a Drake is going to be able to hold a turn at 500m, or even 15km tbh, and at either range, it won't be going fast enough to bother anything small than Dread guns.
ZOMG TEH NANO DRAKE IS TEH WINAR
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Pellit1
Caldari K-lash-nek-off Acid Alliance
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Posted - 2007.07.23 21:28:00 -
[26]
Edited by: Pellit1 on 23/07/2007 21:29:59
Originally by: Borasao Edited by: Borasao on 23/07/2007 20:53:12 Are you doing PvE or PvP (in a gang)? It seems you're trying to fit for both.
If PvE, the tried and true is: 7x HML, 1x tractor (just to pull in those reports or special delivery packages... use a different ship to loot/salvage) 3xLSE, 2x rat primary shield hardener, 1x rat secondary shield hardener 2xBCS, 1x SPR, 1x PDU 3x CDFP rigs
Use the best you can afford or tech2 in all spots.
Using tech2 in all med/low slots, I do all the Level 4 missions except the Enemies Abound which I turn down because of faction hits.
For PvP, do something else but you will not want to both shield and armor tank and you'll not want the WCS if you plan to fight PvE or PvP.
Ehh i'm kinda just trying to make money by ratting then salvaging the wrecks. Tbh i only had the WCS because i lost my uninsured Ferox to CWA (oops xD that will teach me to check local more often). But now i have got rif of the WCS because it cuts down my targeting range LOADS! so yeah... I scrapped one LSE seeing as they use up tonnes of Powergrid, and i couldn't put all my heavy launchers online with 3, they boost my singnature radius a lot, so my CURRENT setup is:
High: x7 Heavy Launcher I x1 Salvager I
Mid: x1 Warp Disruptor I x1 10mn Afterburner I x2 Large Shield Extender I x2 Explosion Dampening Amplifier
Low x1 Signal Amplifier I x1 400mm Reinforced Plates I x1 Damage Control I x1 Local Powerplant Manager
I will try that setup soon however- firstly i need the money to insure this thing though :)
edit: can you say what those abbreviations are? haha sorry xD
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Borasao
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Posted - 2007.07.23 21:54:00 -
[27]
Originally by: Pellit1 Edited by: Pellit1 on 23/07/2007 21:29:59 Ehh i'm kinda just trying to make money by ratting then salvaging the wrecks. Tbh i only had the WCS because i lost my uninsured Ferox to CWA (oops xD that will teach me to check local more often). But now i have got rif of the WCS because it cuts down my targeting range LOADS! so yeah... I scrapped one LSE seeing as they use up tonnes of Powergrid, and i couldn't put all my heavy launchers online with 3, they boost my singnature radius a lot, so my CURRENT setup is:
High: x7 Heavy Launcher I x1 Salvager I
Mid: x1 Warp Disruptor I x1 10mn Afterburner I x2 Large Shield Extender I x2 Explosion Dampening Amplifier
Low x1 Signal Amplifier I x1 400mm Reinforced Plates I x1 Damage Control I x1 Local Powerplant Manager
I will try that setup soon however- firstly i need the money to insure this thing though :)
edit: can you say what those abbreviations are? haha sorry xD
HML = Heavy Missile Launcher LSE = Large Shield Extender BCS = Ballistic Control System SPR = Shield Power Relay PDU/PDS = Power Diagnostic Unit/System
I would suggest that you figure out whether you want to shield tank or armor tank and do that (don't try to do both, IMO). As far as the afterburner, that's your choice but I don't use them on Drakes and it costs a slot you could be using for tank or EW. Drakes are too slow to chase anything even with the AB, IMO. I'm guessing the explosion resists are for the rats in your area... but you may want to consider invulnerabilities because shields already have high explosive resists naturally but from pirates, they'll likely throw anything at you and with that big of holes in your other three you'll go down pretty quick. Personally, I'd lose the WCS and signal booster and just watch local and intel channels. If a hostile/neutral comes into your system (or you hear they're headed your way), bounce around safe spots or a POS until they leave (or you do).
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Pellit1
Caldari K-lash-nek-off Acid Alliance
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Posted - 2007.07.24 10:22:00 -
[28]
alright- sounds good :) I want to armour tank i think, i'm not really sure yet, but i'm skilling up engineering and some tactical shield manipulation so i can get the resists for the other damage types up a bit
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Refusion
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Posted - 2007.07.26 11:22:00 -
[29]
Hi there, you guys are totaly off course I myself use pvp drake and this is the BEST setup for drake,
HighSlots: 7x t2 heavy missile launcher 1x Small Nosferatum ( trust me this comes in handy)
Medium Slots: 3x t2 Large Shield Extenders 2x t2 invul field 1x t2 Em Hardener (-55% em resistance)
Low Slots: 4x t2 Shield power relays.
Rigs: 2x t1 Shield Extender ( +30% shield) 1x t1 Shield Regeneration ( +20% shield regen) or put 1x t1 Missile Launch rig ( -15% rof) for better damage but this will decrease your tank.
½------------------------------+½-------------------------+
Even so i tanked a navy raven issue with 7x t2 cruise launchers, and she couldunt break my tank it didnt past 50%,
this tank is a passive one it consists on shield regeneration.
regards, Refusion  
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Captain N8Hellyea
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Posted - 2007.09.07 11:33:00 -
[30]
My lord everyones got a death wish here, talkin bout active tanking,armor tanking,pure ecm fittings, and alot of off the wall nonsence...lol Drakes are made to be passive.. Active tanked Drakes will die sooner than ya hope,,Ya want it to be good, but its not... Get your resists all above 70%, slap on T2 relays,and some T2 Purgers and suprize!!!! Your tanking all day at 90% shields....lol And remember folks, shield extenders only delay the inevitable, if ya can recharge more than ya get hurt, and never worry bout cap,you will be just fine:) ....Or never mind me and just die real fast...lol Fly Safe 
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Jennifer Flate
Caldari Demonic Order Forces Inc
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Posted - 2007.09.07 12:56:00 -
[31]
totally depends on what you are doing. IMO i wouldnt go ratting in a drake, especially if you are new to them and cant fit T2 mods. My current setup is for missions:
HI: 7x HML (named/T2 if possible) 1x Tractor beam
Med: 3x T2 Large Shield extenders 2x mission specific ACTIVE hardeners 1x T2 Shield Recharger
Low: 2x PDS named 2x SPR named
Best to have 4x SPR II's but i havent got the skills needed. The extenders are better than rechargers up until you get to 17000 shield, they will always give you more shield/sec regen if you add them when your shield is below 17000.
If you want to do PvP, you will be best going with a HAM setup, and rats in low-sec, i just wouldnt go there personally, if you do want to then just stick with a PvE setup, and check the local chat CONSTANTLY, also try to keep aligned with somewhere just incase.
BTW, Drakes are PASSIVE, SHIELD, tankers.
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Gypsio III
Darkness Inc.
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Posted - 2007.09.07 13:16:00 -
[32]
Originally by: Captain N8Hellyea My lord everyones got a death wish here, talkin bout active tanking,armor tanking,pure ecm fittings, and alot of off the wall nonsence...lol Drakes are made to be passive.. Active tanked Drakes will die sooner than ya hope,,Ya want it to be good, but its not... Get your resists all above 70%, slap on T2 relays,and some T2 Purgers and suprize!!!! Your tanking all day at 90% shields....lol And remember folks, shield extenders only delay the inevitable, if ya can recharge more than ya get hurt, and never worry bout cap,you will be just fine:) ....Or never mind me and just die real fast...lol Fly Safe 
Never mind this guy.
In pvp... the Drake can have a very nice passive tank, but typically at the cost of any combat utility. You just get a brick with laughable DPS that contributes little to a fight. That's a complete waste.
To be useful, fit HMs or Jav HAMs (or even AMLs as an antisupport platform) and a whole mass of ewar and sit at range. Or fit a high-resist tank, HAMs and 3 BCS II and, with drones, you can deliver respectable DPS. For solo, you can even use dampers and ECM and attempt to keep your enemy perpetually trying to lock you.
The great advantage of the Drake is the flexibility offered by missiles and those lovely six midslots. Don't just put on the same predictable passive tank - it won't really help you or your gang.
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Civah
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Posted - 2007.09.07 13:50:00 -
[33]
My current gang setup is :
7 HAM T2 Small dim Nos (or anything that fits tbh)
EM hardener T2 Thermal Hardener T2 2 Invul's T2 2 LSE's T2
2 SPR T2 2 BCU T2
3 Purger rigs
5 Percent shield amount and recharge implants
Cap holds up long enough while you killing wot you need to, tank is ok.
Resists with BC lvl 5 sit at 79 84 77 83 i think of the top of my head.
For me it gives a nice mix of tank and damage
But as anything in this game each to his/her own :)
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Grant Miller
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Posted - 2007.09.07 15:02:00 -
[34]
High- 7x HML
mid- 1x invuln field 2x shield recharger II or best-named 2x LSE II or best-named 1x passive resist
low- 4x SPR II or best-named
*feel free to replace 1 or 2 SPR with BCS.
rigs: 3x core defence purger I
This is my current setup.. I got meh resists but my recharge rate is excellent (152 w/ 10985 shields)
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AnKahn
Caldari Dark Star LTD Dogs of War.
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Posted - 2007.09.07 16:08:00 -
[35]
I use three Active hardeners II (invul,therm,and photon) plus 3 LSE II and 3x purger rigs. I also use one SPR II. That covers lvl 4 missions. And, BTW, the fact that a Drake (or any BC) can solo lvl 4s is a remarkable thing. People on the forums act like this is "normal".
If PvP I drop one LSE and and bring a point of scram to the fight. Still Omni tanking.
Question to the crowd. Besides I think the skill is electronics or some basic skill like that, what cap recharge time decreasing skills are there. Yes WU and AWU help fitting, but is it something like power plant operation (but I think that increases powergrid?) Point is my ship is not cap stable with 2 SPR II let alone 4X SPR II.
So to me SPRs are PvE. PvP is about BCS, DCU, and maybe overdrive injectors or inertial stabs to help keep in scram/web/nos range, get DPS up, and help align and run if things are going badly. I'm trying to see the SPR light, but in practice so far they are a little impractical (multible ones anyway). And no, I don't like passive hardeners.
Active tanking a Drake opens up one extra midslot, not that different than dropping one LSE.
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Lagerstars
Caldari Brains For The Brainless Ltd
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Posted - 2007.09.07 16:16:00 -
[36]
PMSL, reading this thread of setups has made my afternoon!!
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Shozo
Pay Now inc
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Posted - 2007.09.07 16:33:00 -
[37]
This is my setup for LVL4 missions...
Highs: 7x Tech2 Heavy Launchers
Mids: 2x Tech2 Large Shield Extenders 3x Tech2 Shield Resist Amps (passive resist modules)
Lows: 4x Tech2 Shield Power Relays -or- Mix it with BCU's for more DPS.
Rigs: 3x Shield Recharge Rigs
This has solo tanked every single LVL4 I've ran thus far...haven't tried Worlds Collide yet.
--
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J Valkor
Blackguard Brigade
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Posted - 2007.09.07 16:38:00 -
[38]
The correct answer is to armor tank it as the alliance tourney has demonstrated.
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Haradgrim
Caldari The Wild Bunch INTERDICTION
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Posted - 2007.09.07 18:47:00 -
[39]
Edited by: Haradgrim on 07/09/2007 18:48:28 PVE Drake:
After alot of testing, I have found this to be the best setup:
It should be considered a given that you should try to fit tech 2 wherever possible and the best named you can afford in lieu of...
HI: 7 x HML (although I am considering HAMs as I have some Power and CPU to spare on this setup) 1 x whatever (I use a tractor beam or salavager for ratting)
Mid:
3 x Large Shield Extender 2 x Rat Specific Hardeners (or invul if you don't know what you will be facing) 1 x shield recharger
Low:
2 x Shield Power Relay 1 x Power Diagnostic Unit 1 x Ballistic Control System
Rigs: If you want to spend the money get shield rigs
Drones: 5 x t2 drones, damage specific for what you are facing (i usually have hobgoblin IIs in my bay)
PVP Drakes:
Warning: These are meant to catch people off guard, you must know what ships you can and can't fight before trying ships like these. Do not fit your ship this way, get blown up, and complain to me  
1)
HI:
7 x HAM
Mid:
20k scram 3 x Damp MWD Booster w/800s
Low:
As many BCS as you can fit, fill the rest of the space with PDUs
Rigs: CCCs
Drones: Webbers
-or-
2)
Highs and Mid:
Same as above
Lows:
either an armor plate buffer (in which case still fit 1 BCS) or an armor tank
Rigs: if plates, missile damage is good. If armor tank, CCC
Drones: Webbers
- Haradgrim [-WB-]
That.which.does.not.bend.breaks |

Belce
Caldari ADAMA Corps Black Sun Alliance
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Posted - 2007.09.07 21:20:00 -
[40]
To reduce cap recharge time train Energy Systems Operation. Truth is Truth |

Dragons Demoness
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Posted - 2007.09.07 22:02:00 -
[41]
Edited by: Dragons Demoness on 07/09/2007 22:04:00 My current setup goes as follows: 6x Heavy Missile Launchers 1X Salvager 1x Small Tractor Beam
1x Med T2 shield booster 1X Shield boost amp (named) 4x T2 Passive Shield Hardeners
1x BCU (named) 3x T2 CPR's
a bit slow, but that gives you time to salvage and you don't have to return on small missions (just a few ships)...Oh, don't forget 5 T2 small drones, they usally do all the fighting for me anyway.
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