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Idio T
Sebum Primani
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Posted - 2007.03.28 14:47:00 -
[1]
Well, I lost two Doms today on this mission and not sure why. Any assistance would be helpfull. Here is the scenario. I've been playing Eve for a while. 22million SP. I focus on Drones and Armor tanking. Below were my ship setups. Please keep in mind this isn't a request for a better ship build, but why the mission was able to cut threw me in 20 seconds. My repairers didnt have time to go threw two cycles.
high: Vamp high: tractor beams , salvagers.
Mid: tech 2 Cap Recharger Mid: tech 2 Cap Recharger Mid: tech 2 Cap Booster Mid: tech 2 Cap Booster Mid: AB
Low: tech 2 Hardener EM Low: tech 2 Hardener Therm Low: tech 2 Hardener Kin Low: tech 2 Hardener Exp Low: tech 2 Hardener Exp (or depending on the npc encounter)) Low: tech 2 Large Armor Repairer Low: tech 2 :arge Armor Repairer Ship Modifications: Aux Nano Pump Ship Modifications: Capacier Control Circ.
Frigate about it! |

Traska Gannel
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Posted - 2007.03.28 16:03:00 -
[2]
I ran this mission yesterday in a regular Raven. In my opinion, I don't think it is doable in any ship at close range - though I may be wrong - something with a perma XL shield booster might be able to manage it - but I wouldn't bet on it. Warp in delivered me into the middle of a large number of ships with significant DPS - I believe that everything aggros. The first one locked is Kruul - if you actually blow him up you will spawn the next wave which makes things worse. I set a bookmark and warped out - in the 20 seconds or so I was in range I lost 1/2 my shield or about 5000hps - and everything wasn't even firing yet. I refitted with a Sensor Booster II and then warped back in at 100km. From that point on the mission was easy since I sniped everything from 130-140km.
If I was doing this in a Domi with drones I would likely try something similar and mount 2 or 3 drone control augmenters (+20km drone control range) instead of the tractor/salvagers. I'd also mount a few guns/launchers and try the mission at 80km or so.
However, one warning, the mission is very drawn out. You need to blow up a pleasure dome - it isn't clear which one - I fired at the first one until its armor was gone and structure almost half gone before I switched to the other. A wave of reinforcements spawns when the armor is at about 50% and a second wave spawns (with Zor) when the structure hits about 50% - Zor fires Cataclysm cruise missiles at something like 1/sec. Taking down the pleasure domes, for me, was a long drawn out process - I was never able to take down its shield - all damage to armor and structure was whatever penetrated the shield. I was using Cruise II launchers with cruise missiles with Cruise Specialization III - and it was slow taking down the dome. I probably used more than 500 cruise missiles on the one target - at 6/salvo that takes a while. On top of that, after you have dealt with Zor, you still need to finish off the pleasure dome to rescue the Damsel - despite the message text that seems to say that she is evacuating.
Overall, I thought it was an interesting mission - but until they rebalance the damage needed to take down the pleasure dome I will likley give it a pass - firing at the dome is simply boring and just amounts to a time sink.
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Toaster Oven
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Posted - 2007.03.28 16:31:00 -
[3]
Originally by: Idio T I'm just curious how I lost two ships on one mission Soo0o quickly.
Because you didn't pick the right hardeners.
Originally by: Traska Gannel I ran this mission yesterday in a regular Raven. In my opinion, I don't think it is doable in any ship at close range - though I may be wrong - something with a perma XL shield booster might be able to manage it - but I wouldn't bet on it.
It is tankable with a permaboosting Gist B-Type XL Booster and TII hardeners.
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Morphose
The Legion. Requiem-Aeternam
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Posted - 2007.03.28 16:37:00 -
[4]
I recently ran this mission, yes it was somewhat tough considering that this my 2nd solo lvl4 mission, it took me somewhere between 2-3 hrs to complete.
Flying: Raven BS lvl: 4 Cruise lvl: 3 engineering skills: all at lvl 4 or higher
High's; 6 x malkuth cruise missile launchers 2 x Large Ghoul NOS
Mid's; 1 x Large shield booster I 1 x shield boost amp I 1 x kinetic hardener II 1 x thermal hardener II 1 x invulnerability field I 1 x Cap Recharger II
Low's; 3 x Power Diagnostic System I 2 Ballistic Control System I
Drones; 5 x Hammerhead I 5 x Hobgoblin I
no rigs
Now, to begin with, I took thermal, em, and kinetic cruise missiles with me on this mission as there was no good information regarding this mission on the sites that usually have that info.
Step 1: warp to location, make bookmark at warp in point. Step 2: Warp out to nearest station, warp back at 100km Step 3: Target nearest BS and then fire. Step 4: Align towards your station or object of choice and start traveling in that direction. Step 5: Unless you are swarmed by frigs Do Not release drones unless ALL npc's have targeted you. Otherwise this will cause aggro from the other enemies and possibly result in your need to warp out. Step 6: After BS's destroyed, target the Caracals and destroy them with extreme prejudice. Step 7: After the Caracals are destroyed, the Moa's are next, then the frigs with drones. Step 8: begin pounding on one of the pleasure Gardens until the next spawn, repeat above steps.
A respawn will occur at half armor, then at half structure. If it is possible, try to remove a Large Nos and equip a therm or kinetic Smartbomb for those pesky frigs that like to web you.
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Nymos
Fimbulvintr
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Posted - 2007.03.28 16:37:00 -
[5]
Edited by: Nymos on 28/03/2007 16:39:20
Originally by: Traska Gannel I ran this mission yesterday in a regular Raven. In my opinion, I don't think it is doable in any ship at close range - though I may be wrong - something with a perma XL shield booster might be able to manage it - but I wouldn't bet on it.
I do it with warping in at zero easily, but that cnr has some real expensive stuff on it.
yes, try not to shoot Krull until the rest is dead. he triggers 2-3 more waves. or you can warp in at range and snipe them. when zor spawns i usually tank him and kill off the structure to save time because it regens quite fast. my favorite mission atm, fast and easy to loot. was already so bored with enemies abound which is still better isk tho if you farm it on multiple agents.
edit: i just read cruise missiles. torps 4tw! cruise missiles suck tbh no wonder it takes forever to take down the building. imo it's so much faster with torps in missions because you kill BSs much faster, still one-volley BCs, two-volley cruisers and if you encounter hacs fit a target painter. and as i mentioned in another post rage torpedoes pulverize the building within a few minutes. --
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Idio T
Sebum Primani
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Posted - 2007.03.28 17:09:00 -
[6]
I shouldn't have warped directly back into the middle of it. Somebody said I had teh wrong harders. What resistance should be against Kraul then ? Frigate about it! |

Toaster Oven
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Posted - 2007.03.28 17:42:00 -
[7]
Don't worry about Krull specifically, he doesn't do all that much damage. In this mission you face all dmg types with heavy emphasis on Thermal followed by Kinetic. If you're running 5 hardeners fit Exp, Kin, 2x Thermal, and EANM for best resists to cover this mission.
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FishtheMoose
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Posted - 2007.03.28 17:50:00 -
[8]
Also, when you aren't familiar with a mission, I'd leave the salvagers and tractor beams off. Might as well take some firepower or NOS until you know what to expect and are sure you can afford to give up the high slots.
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Venkul Mul
Gallente
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Posted - 2007.03.28 19:33:00 -
[9]
It is really of little importance as he is ina BS, but Zor is immune to target painter. The message was: "You cannot activate that module on the target as interference prevents module of that type from begin used on them." verbatim from the screenshot. Someone can explain that?
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Lab Technician071548
Astro-Support Services
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Posted - 2007.03.28 20:13:00 -
[10]
I was running the salvage operation doing this mission in my passively tanked cyclone just a couple days ago. I was with 2x passively tanked drakes. I had no weapons, so just the two drakes. The one that tanked the initial aggro warped out and back again one time. No drama, mission completed.
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FalconHawk
Amarr Falcon Advanced Industries
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Posted - 2007.03.28 20:19:00 -
[11]
Originally by: Venkul Mul It is really of little importance as he is ina BS, but Zor is immune to target painter. The message was: "You cannot activate that module on the target as interference prevents module of that type from begin used on them." verbatim from the screenshot. Someone can explain that?
he is a deadspace commander, like the commanders in plexes, they are immune to EW and that for at least a year
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Humpalot
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Posted - 2007.03.28 20:37:00 -
[12]
Originally by: Traska Gannel However, one warning, the mission is very drawn out. You need to blow up a pleasure dome - it isn't clear which one - I fired at the first one until its armor was gone and structure almost half gone before I switched to the other. A wave of reinforcements spawns when the armor is at about 50% and a second wave spawns (with Zor) when the structure hits about 50% - Zor fires Cataclysm cruise missiles at something like 1/sec. Taking down the pleasure domes, for me, was a long drawn out process - I was never able to take down its shield - all damage to armor and structure was whatever penetrated the shield.
FYI: Earlier this week I started a thread on the nutso damage the Pleasure Domes seem to be able to take. A Dev responded in that thread and said the shield recharge rate of the Pleasure Domes was set way too high and would be fixed in the next patch.
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Stylom
Gallente Amarr Navy Runners
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Posted - 2007.03.29 00:13:00 -
[13]
I did this solo in a Dom without losing a single drone. I had used six smartbombs in the high slots and the whole mission took about 90 mins
Click here for ANR recruitment details |

Ralara
Caldari Lilandri Foundation
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Posted - 2007.03.29 00:19:00 -
[14]
Originally by: Morphose I recently ran this mission, yes it was somewhat tough considering that this my 2nd solo lvl4 mission, it took me somewhere between 2-3 hrs to complete.
Flying: Raven BS lvl: 4 Cruise lvl: 3 engineering skills: all at lvl 4 or higher
High's; 6 x malkuth cruise missile launchers 2 x Large Ghoul NOS
Mid's; 1 x Large shield booster I 1 x shield boost amp I 1 x kinetic hardener II 1 x thermal hardener II 1 x invulnerability field I 1 x Cap Recharger II
Low's; 3 x Power Diagnostic System I 2 Ballistic Control System I
Drones; 5 x Hammerhead I 5 x Hobgoblin I
no rigs
Now, to begin with, I took thermal, em, and kinetic cruise missiles with me on this mission as there was no good information regarding this mission on the sites that usually have that info.
Step 1: warp to location, make bookmark at warp in point. Step 2: Warp out to nearest station, warp back at 100km Step 3: Target nearest BS and then fire. Step 4: Align towards your station or object of choice and start traveling in that direction. Step 5: Unless you are swarmed by frigs Do Not release drones unless ALL npc's have targeted you. Otherwise this will cause aggro from the other enemies and possibly result in your need to warp out. Step 6: After BS's destroyed, target the Caracals and destroy them with extreme prejudice. Step 7: After the Caracals are destroyed, the Moa's are next, then the frigs with drones. Step 8: begin pounding on one of the pleasure Gardens until the next spawn, repeat above steps.
A respawn will occur at half armor, then at half structure. If it is possible, try to remove a Large Nos and equip a therm or kinetic Smartbomb for those pesky frigs that like to web you.
that's too much effort. I'm about the same in skills, tho i used torps (spec lvl 4) and thermals.
Omni tank cos i wasn't sure, gist type c xl booster.
went in, killed, killed structure, warped to station, dock, win.
no waypoints or anything. the mission is not that hard.
I'm a corp thief. And remember, I only do it because I like your robot. |

Elain Reverse
Caldari Shokei
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Posted - 2007.03.29 15:02:00 -
[15]
Originally by: Humpalot
Originally by: Traska Gannel However, one warning, the mission is very drawn out. You need to blow up a pleasure dome - it isn't clear which one - I fired at the first one until its armor was gone and structure almost half gone before I switched to the other. A wave of reinforcements spawns when the armor is at about 50% and a second wave spawns (with Zor) when the structure hits about 50% - Zor fires Cataclysm cruise missiles at something like 1/sec. Taking down the pleasure domes, for me, was a long drawn out process - I was never able to take down its shield - all damage to armor and structure was whatever penetrated the shield.
FYI: Earlier this week I started a thread on the nutso damage the Pleasure Domes seem to be able to take. A Dev responded in that thread and said the shield recharge rate of the Pleasure Domes was set way too high and would be fixed in the next patch.
Thanks god, it took me 12h to kill dome in saila with torps, litle lags and some stucked launchers and it will never go down.
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Angelfang
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Posted - 2007.03.29 15:46:00 -
[16]
Originally by: Idio T
Low: tech 2 Hardener EM Low: tech 2 Hardener Therm Low: tech 2 Hardener Kin Low: tech 2 Hardener Exp Low: tech 2 Hardener Exp (or depending on the npc encounter)) Low: tech 2 Large Armor Repairer Low: tech 2 :arge Armor Repairer Ship Modifications: Aux Nano Pump Ship Modifications: Capacier Control Circ.
I'm curious, what was your average dmg resist after all your mods/bonuses? When I'm on a mission that dishes out a broad spectrum of dmg types like that, I can get my average dmg resist in the 82% to 83% range for all dmg types.
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Egil Kolsto
Caldari Collwood Collective
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Posted - 2007.03.29 20:28:00 -
[17]
Just finished this mission for the first time.
Not really a hard mission imho. Warped in at -70km as deault is when that option is given. Noticed I landed smack in the middle of everything anyways, jetti-canned a single missile and warped out.
Warp back into my own can, this time at 100k just in case. Start picking off stuff as they slowly got closer. When only Krull left, open fire on the Pleasure Structure and pop out 5 Light Goblins for Krull. Not sure WHAT triggered the first spawn, but drones back into hold, stop firing at Pleasure hub and picking off targets.
All clear but Krull, once again slap out drones, finish him off while shooting structure. Krull dead..nothing happens, ****ty loot, Civilian Booster had me laugh though, at roughly 25% structure another wave spawn, repeat and clear. When all dead assume shooting at Strcture, at 50% or so, Zor and a few BC / Frigate spawn. Take out Zor, and the Cruisers (NOT bc after all) let the Hobbies have fun with the frigates and back to shooting Structure, at about 10% Structure, fire up AB and close in. Was ready to high-tail in case of a 4th wave but Zor seemed very "mini-boss" like.
Structure blows up, loot Damsel, once again none in local Salvaging (Oh well) check wallet, roughly 5M in bounty, dock and hit complete.
Stock CNR, Therm, Kinetic and Dg Invulnv Damage Controll II. Net total roughly 30 minutes. Very nice new mission, lucky I have yet to get a Blood Raider version of anything!
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Venkul Mul
Gallente
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Posted - 2007.03.29 20:40:00 -
[18]
Unless the bug with the structure repair rate as been fixed (Zaknor promised it, but in the next small patch), you should do a lot of damage.
With 2 Raven punding them the gardes shields would hover around 20% forever, and the structure had to be destroyed through bleed throu.
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Mastin Dragonfly
Absolutely No Return
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Posted - 2007.03.29 22:25:00 -
[19]
Originally by: Egil Kolsto Not sure WHAT triggered the first spawn, but drones back into hold, stop firing at Pleasure hub and picking off targets.
Any hostile action vs Kruul will trigger the spawn, using drones can be annoying as you can't always give commands fast enough after a target dies to avoid one of them taking a shot at Kruul.
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Hon Kovell
Gallente Intaki Peace
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Posted - 2007.03.29 23:34:00 -
[20]
The dps in there is pretty high so if you do it at short range be ready to warp out. i.e. kill the tacklers and align to warp. Drones will almost surely attack Kruul and trigger the next wave, since drones will always try to kill you. So keep in mind that at least one drone is likely to die when they spawn.
Nos won't help you much versus high dps since you run out of hull before cap so try filling highs with blasters. The BS in there orbit at around 3.5km and die quickly to heavies + blasters. It make take you a warp-out to get it done but you can reduce the incoming dps pretty quickly. After the combination of the first two waves the dps is much more manageable.
If you're not in a drone ship then just don't shoot Kruul until the first wave is done and you'll be fine. A blaster domi would probably be fine if it killed the BS with blasters to reduce incoming dps, then let the drones out, but if it's not fine then you have very little time left to kill the tacklers with lights.
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Jaeuhl
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Posted - 2007.03.30 00:25:00 -
[21]
Triggered the uber spawn by accident, Kruul was upset I scratched his paint.
With an omni tank, mega pulses and torps I managed to keep my ship intact though it was pretty close. Drones on the tacklers, all heavy wpns on the BS's. 22% armor on a nightmare with no DCU is not the type of adrenaline rush I like to get often.
The mission "can" be easy but taking the extra time to do it that way isn't always the most efficient way.
Best advice? Bring a friend that either specializes in popping frigates/cruisers quickly or can put a good pounding on the BS's. Besides, until they patch it the pleasure hubs shield regen rate is rather high.
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FalconHawk
Amarr Falcon Advanced Industries
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Posted - 2007.03.30 11:39:00 -
[22]
Originally by: Jaeuhl
Best advice? Bring a friend that either specializes in popping frigates/cruisers quickly or can put a good pounding on the BS's. Besides, until they patch it the pleasure hubs shield regen rate is rather high.
best advice? doyour mission in lowsec, use a carrier and simply have fun 
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Mastin Dragonfly
Absolutely No Return
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Posted - 2007.03.30 12:30:00 -
[23]
Originally by: FalconHawk
Originally by: Jaeuhl
Best advice? Bring a friend that either specializes in popping frigates/cruisers quickly or can put a good pounding on the BS's. Besides, until they patch it the pleasure hubs shield regen rate is rather high.
best advice? doyour mission in lowsec, use a carrier and simply have fun 
Best advice is to simply not hurt Kruul till you're ready for it, keep drones inside till all the battleships and cruisers are dead (well, unless you fly a Domi of course). The henchmen don't do much damage, at that point, clearing them with your drones, it won't matter all that much if you trigger the spawn or not.
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Mangus Thermopyle
Chosen Path Lotka Volterra
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Posted - 2007.03.30 13:00:00 -
[24]
I like this mission. I just warp in, kill kruul last and kill the reinforcement, then the stucture, then the next spawn and then the structure again (I leave the cruisers to the drones while I kill the structure).
You do need a decent tank, but with a gisti xlarge and a couple of shield boost amp and t2 invulns I had no problem. It takes me around 30 mins, and there is lots of nice loot to collect after.
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Getschi
Viziam
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Posted - 2007.03.30 21:14:00 -
[25]
Its doable close range with a CNR + X-Type Fitting! 
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SoldierOfFortune
Caldari Sheepish R and D
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Posted - 2007.03.31 01:46:00 -
[26]
ok just done this mission..... tanked it easy with my cmd ship... but MMAANNNNN.... the strucs have wayyy too much HP... like whats the point... takes years to take em down, had to bring a my raven in to take careoff the darn strucs.... to hell with the damsel... she can die in there for all i care "RAWR" is my keyword, and also my second language |

Elain Reverse
Caldari Shokei
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Posted - 2007.03.31 02:04:00 -
[27]
Originally by: SoldierOfFortune ok just done this mission..... tanked it easy with my cmd ship... but MMAANNNNN.... the strucs have wayyy too much HP... like whats the point... takes years to take em down, had to bring a my raven in to take careoff the darn strucs.... to hell with the damsel... she can die in there for all i care
Try do it in saila :) almost imposible to get shields to 2/3 with torp raven, because of lags and launcher stucking.
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Rod Steel
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Posted - 2007.03.31 11:10:00 -
[28]
Just did this one myself, and found it pretty easy if you keep decent range...but those gardens...once all the npc's were gone, I started seriously on one: 3 cruise, 3 torps, and after 15mins of watching nothing happen, I got up, had a leak, cooked dinner, sat down and ate it, had desert, watched the 6 o'clock news, went and had a dump, washed the car, had a nap, made a cup of coffee and came back, and the shields were still at 75%!!! Luckily for me, when it blew, it had the damsel in it (or does the first one always have her in it?) I thought the loot was pretty good, I think I made around 7 mill just in loot. But they sure do need to adjust the recharge rate on the shields, no argument there.
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Venkul Mul
Gallente
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Posted - 2007.03.31 11:20:00 -
[29]
Originally by: FalconHawk
Originally by: Venkul Mul It is really of little importance as he is ina BS, but Zor is immune to target painter. The message was: "You cannot activate that module on the target as interference prevents module of that type from begin used on them." verbatim from the screenshot. Someone can explain that?
he is a deadspace commander, like the commanders in plexes, they are immune to EW and that for at least a year
Nice to know, I have never done a high level complex so I hadn't meet the effect before.
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Lilan Kahn
Amarr The Littlest Hobos
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Posted - 2007.03.31 15:12:00 -
[30]
warp in warp out warp in at 100km have fun.
easyest mission in the game
Originally by: Eris Discordia
We break after X amount of threads, then we go wild and then we get our medication.
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