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djenghis jan
Amarr Debiloff
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Posted - 2007.03.28 15:47:00 -
[1]
Empire war is kind of a blunt intsrument at the moment. A single corp can wardec an alliance for 50 mil and herras them in empire. Corps doing this often have tricks that a variations on the theme, scout with alt, IF enemy is weak THEN gank ELSE dock.
Now if we compare this situation to 0.0 we see that in the case of an empire war attackers have three major advantages over defenders:
I) The attacker can dock anywhere to resuply, refit and repair. II) The attacker can use neutrals to scout enemy fleets. III) There is no need for conquest to keep up the war.
Considering the amount of effort CCP invested into 0.0 warfare, can we expect that empire wars will get a strategic (or even tactical) element?
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Bahk Naar
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Posted - 2007.03.28 16:35:00 -
[2]
Empire wars in their current form (along with general high sec griefing) is one of THE worst parts of eve. It will also likely be the reason I end up quitting Eve. They cost next to nothing and are nothing more than griefing, as they allow one side to choose to ruin the enjoyment of the game for another side.
Everyone derives enjoyment from this game in different ways. There are lots of different play styles. The way current wars work though eliminates all other playstyles and replaces them with direct pew pew pvp. You either have to fight or you don't get to play. Does that really embrace the whole "differnt playstyle" thing? NO!
If I wanted to be open to direct pvp all the time, I'd move to low-sec or 0.0.
What makes this even worse is that there really are marginal barriers to entry. High-sec wars cost next to nothing. This makes it even easier pirates to flat out ruin the gaming experience for players who are not interested in direct pew pew pvp.
CCP really does just cater to the pirates and griefers. They've said it's a PvP game. Sure, I understand the concept of market interaction, miners selling minerals etc. But the current war system makes it easy for anyone to either force you to do direct pew pew pvp or don't play at all.
On the surface it seems like Eve has a great indirect pvp game-play (I call this PvE). But the longer I stick with this game, the more I realize that CCP only cares about direct pvp and is perfectly happy to let the PvE players have their game play ruined.
And to those of you who say "it's a pvp game" or "go to an npc corp" or "quit eve then, can I have your stuff".... those comments are ignorant and narrow minded. Why? Because I'm not the only one who feels this way. CCP wants $$ through subs and with the current unbalance in how PvE players are allowed to play the game, there is a real risk of losing a lot of $$ through the lose of subs.
We'll put up with it now and then, but the worse this game gets for griefing, the greater risk CCP is at.
Ya, I'm tired and grumpy today, so there's my rant.
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Demented Fury
Jita Garbage Collection LTD
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Posted - 2007.03.28 16:39:00 -
[3]
Originally by: Bahk Naar [rant]...It will also likely be the reason I end up quitting Eve....[more rant]
Can I have your stuff?
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djenghis jan
Amarr Debiloff
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Posted - 2007.03.29 12:18:00 -
[4]
Well in response tho this i might add that empire wars can be exciting and fun for the attacked players as well. I have been in situations where we had to defend our own backward system to a bunch of mercs. Very nice. But that was something else. They came in to fight us on even terms and were no lamers.
The problems starts when the offence has a sniper attitude to warfare. They only fight when sure of a win. Empire wars make this possible. So i say change it so a war has to have an objective which requires risk taking on the part of the attacker.
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Banana Torres
The Green Banana Corporation Privateer Alliance
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Posted - 2007.03.29 12:34:00 -
[5]
Originally by: djenghis jan So i say change it so a war has to have an objective which requires risk taking on the part of the attacker.
Like what? It can't be the conquest of territory, cause thatĘs owned by the Emperor or who ever. High sec POSes can't be attacked. And anyway not all war dec'd corps have POSes.
--
The Green Banana Corporation is Recruiting
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djenghis jan
Amarr Debiloff
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Posted - 2007.03.29 12:51:00 -
[6]
Perhaps:
I) Limit war to a single system. Wat to block 0.0 access for a specific alliance and exclude others from ganking you in 0.0? Then wardec the alliance in those systems that control entry into 0.0.
II) Center wardec around empire pos, that can be anchored regardless of corp standing using a charter worth 50 mil. Maybe the pos should be limited to a small pos because capital ships can't enter hig sec systems. So not only ganking but also defence is a concern for the attacker. If the pos is whiped out the war ends.
III) limit the war to certain ships. Like using the rigging system, a ship can gain free fire status using a charter that is placed in the ship. Ship lost? Attacker needs to buy a new charter for a new ship. This also prevents the war decing corp from stocking up ships that can be outfitted to counter a ship scouted a few systems away using an alt spy.
IV) limit the war to specific clones. If you lose the clone, a new war fee has to be paid. Control the war using a concord implant.
But now we risk being moved to features and ideas at which point we simply melt away into the void
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Buckley Rodgers
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Posted - 2007.03.29 13:04:00 -
[7]
Originally by: Bahk Naar Empire wars in their current form (along with general high sec griefing) is one of THE worst parts of eve. It will also likely be the reason I end up quitting Eve. They cost next to nothing and are nothing more than griefing, as they allow one side to choose to ruin the enjoyment of the game for another side.
Everyone derives enjoyment from this game in different ways. There are lots of different play styles. The way current wars work though eliminates all other playstyles and replaces them with direct pew pew pvp. You either have to fight or you don't get to play. Does that really embrace the whole "differnt playstyle" thing? NO!
If I wanted to be open to direct pvp all the time, I'd move to low-sec or 0.0.
What makes this even worse is that there really are marginal barriers to entry. High-sec wars cost next to nothing. This makes it even easier pirates to flat out ruin the gaming experience for players who are not interested in direct pew pew pvp.
CCP really does just cater to the pirates and griefers. They've said it's a PvP game. Sure, I understand the concept of market interaction, miners selling minerals etc. But the current war system makes it easy for anyone to either force you to do direct pew pew pvp or don't play at all.
On the surface it seems like Eve has a great indirect pvp game-play (I call this PvE). But the longer I stick with this game, the more I realize that CCP only cares about direct pvp and is perfectly happy to let the PvE players have their game play ruined.
And to those of you who say "it's a pvp game" or "go to an npc corp" or "quit eve then, can I have your stuff".... those comments are ignorant and narrow minded. Why? Because I'm not the only one who feels this way. CCP wants $$ through subs and with the current unbalance in how PvE players are allowed to play the game, there is a real risk of losing a lot of $$ through the lose of subs.
We'll put up with it now and then, but the worse this game gets for griefing, the greater risk CCP is at.
Ya, I'm tired and grumpy today, so there's my rant.
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Buckley Rodgers
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Posted - 2007.03.29 13:06:00 -
[8]
Originally by: Bahk Naar Empire wars in their current form (along with general high sec griefing) is one of THE worst parts of eve. It will also likely be the reason I end up quitting Eve. They cost next to nothing and are nothing more than griefing, as they allow one side to choose to ruin the enjoyment of the game for another side.
Everyone derives enjoyment from this game in different ways. There are lots of different play styles. The way current wars work though eliminates all other playstyles and replaces them with direct pew pew pvp. You either have to fight or you don't get to play. Does that really embrace the whole "differnt playstyle" thing? NO!
If I wanted to be open to direct pvp all the time, I'd move to low-sec or 0.0.
What makes this even worse is that there really are marginal barriers to entry. High-sec wars cost next to nothing. This makes it even easier pirates to flat out ruin the gaming experience for players who are not interested in direct pew pew pvp.
CCP really does just cater to the pirates and griefers. They've said it's a PvP game. Sure, I understand the concept of market interaction, miners selling minerals etc. But the current war system makes it easy for anyone to either force you to do direct pew pew pvp or don't play at all.
On the surface it seems like Eve has a great indirect pvp game-play (I call this PvE). But the longer I stick with this game, the more I realize that CCP only cares about direct pvp and is perfectly happy to let the PvE players have their game play ruined.
And to those of you who say "it's a pvp game" or "go to an npc corp" or "quit eve then, can I have your stuff".... those comments are ignorant and narrow minded. Why? Because I'm not the only one who feels this way. CCP wants $$ through subs and with the current unbalance in how PvE players are allowed to play the game, there is a real risk of losing a lot of $$ through the lose of subs.
We'll put up with it now and then, but the worse this game gets for griefing, the greater risk CCP is at.
Ya, I'm tired and grumpy today, so there's my rant.
Leave the corp you are in. Then you wont be dec'ed. You will be free to continue care-baring as much as you like.
If not, then shut up with your windging. That goes for all you windgers. You have the choice to be in a girly corp.
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heheheh
Singularity.
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Posted - 2007.03.29 13:07:00 -
[9]
Edited by: heheheh on 29/03/2007 13:03:30
Originally by: Bahk Naar Empire wars in their current form (along with general high sec griefing) is one of THE worst parts of eve. It will also likely be the reason I end up quitting Eve. They cost next to nothing and are nothing more than griefing, as they allow one side to choose to ruin the enjoyment of the game for another side.
Everyone derives enjoyment from this game in different ways. There are lots of different play styles. The way current wars work though eliminates all other playstyles and replaces them with direct pew pew pvp. You either have to fight or you don't get to play. Does that really embrace the whole "differnt playstyle" thing? NO!
If I wanted to be open to direct pvp all the time, I'd move to low-sec or 0.0.
What makes this even worse is that there really are marginal barriers to entry. High-sec wars cost next to nothing. This makes it even easier pirates to flat out ruin the gaming experience for players who are not interested in direct pew pew pvp.
CCP really does just cater to the pirates and griefers. They've said it's a PvP game. Sure, I understand the concept of market interaction, miners selling minerals etc. But the current war system makes it easy for anyone to either force you to do direct pew pew pvp or don't play at all.
On the surface it seems like Eve has a great indirect pvp game-play (I call this PvE). But the longer I stick with this game, the more I realize that CCP only cares about direct pvp and is perfectly happy to let the PvE players have their game play ruined.
And to those of you who say "it's a pvp game" or "go to an npc corp" or "quit eve then, can I have your stuff".... those comments are ignorant and narrow minded. Why? Because I'm not the only one who feels this way. CCP wants $$ through subs and with the current unbalance in how PvE players are allowed to play the game, there is a real risk of losing a lot of $$ through the lose of subs.
We'll put up with it now and then, but the worse this game gets for griefing, the greater risk CCP is at.
Ya, I'm tired and grumpy today, so there's my rant.
Id suggest leaving now not later m8 if you dont like pvp. This is a PVP based game. And as for griefing LOL its not greifing, its the game !
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Buckley Rodgers
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Posted - 2007.03.29 13:08:00 -
[10]
I hear Scrabble.com are offering good memberships now.
Maybe you should give that a go?
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Rodj Blake
Amarr PIE Inc.
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Posted - 2007.03.29 13:10:00 -
[11]
Edited by: Rodj Blake on 29/03/2007 13:06:41 Empire wars allow you to fight the griefers.
Someone annoying you? Declare war on them.
Dulce et decorum est pro imperium mori. |

djenghis jan
Amarr Debiloff
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Posted - 2007.03.29 13:12:00 -
[12]
I agree to that and the strenght of the game is its good pvp. Therefore after all the attention paid to 0.0 war, its time something is done to refine empire war. It is now misused and the war deccing corps heve no real goals except grinding down their opponents. I bet some even see this as a source of income.
This could be so much better. Things like the war deccing playstyle adopted by privateer alliance should be more of a risk to them.
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Ki An
Gallente The Really Awesome Players
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Posted - 2007.03.29 13:13:00 -
[13]
Originally by: Bahk Naar Empire wars in their current form (along with general high sec griefing) is one of THE worst parts of eve. It will also likely be the reason I end up quitting Eve. They cost next to nothing and are nothing more than griefing, as they allow one side to choose to ruin the enjoyment of the game for another side.
Everyone derives enjoyment from this game in different ways. There are lots of different play styles. The way current wars work though eliminates all other playstyles and replaces them with direct pew pew pvp. You either have to fight or you don't get to play. Does that really embrace the whole "differnt playstyle" thing? NO!
If I wanted to be open to direct pvp all the time, I'd move to low-sec or 0.0.
What makes this even worse is that there really are marginal barriers to entry. High-sec wars cost next to nothing. This makes it even easier pirates to flat out ruin the gaming experience for players who are not interested in direct pew pew pvp.
CCP really does just cater to the pirates and griefers. They've said it's a PvP game. Sure, I understand the concept of market interaction, miners selling minerals etc. But the current war system makes it easy for anyone to either force you to do direct pew pew pvp or don't play at all.
On the surface it seems like Eve has a great indirect pvp game-play (I call this PvE). But the longer I stick with this game, the more I realize that CCP only cares about direct pvp and is perfectly happy to let the PvE players have their game play ruined.
And to those of you who say "it's a pvp game" or "go to an npc corp" or "quit eve then, can I have your stuff".... those comments are ignorant and narrow minded. Why? Because I'm not the only one who feels this way. CCP wants $$ through subs and with the current unbalance in how PvE players are allowed to play the game, there is a real risk of losing a lot of $$ through the lose of subs.
We'll put up with it now and then, but the worse this game gets for griefing, the greater risk CCP is at.
Ya, I'm tired and grumpy today, so there's my rant.
The whole "Change this game so I enjoy it more or I'll take my money and leave"-argument isn't going to work in this case. You see, EvE is, has always been and will always be a niched game, not for everyone, but for a minority who enjoys the gameplay. By your rant I take it that you don't enjoy the gameplay, but want it changed to suit your style. Sorry, but there are other games that cater to your playstyle, so why do you want to ruin the ONLY game where I can play according to my style?
No, kindly STFU and go find a game that suits you. EvE isn't for you.
And, yes, I'm grumpy too.
/Ki
Remember, kids: Beware: I'm a "viscous pirate"! |

Jaketh Ivanes
Amarr Riggers Incorporated
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Posted - 2007.03.29 13:15:00 -
[14]
You are only griefed, if you allow yourself to be greifed. Fight back, run away, move to another place, pay whatnot to make them stop, don't trust people, keep your expensive items in your hangar, play with alt, join NPC corp...
I do hate griefers also, but its an essential part of the game. I can choose to declare on anyone, anytime anywhere for whatever reason i deem fit. Be it resources, kill mails or isk.
Its a harsh game, but then just be harsh yourself. You got that right.
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Rodj Blake
Amarr PIE Inc.
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Posted - 2007.03.29 13:17:00 -
[15]
Originally by: djenghis jan It is now misused and the war deccing corps heve no real goals except grinding down their opponents. I bet some even see this as a source of income.
That's what RL war is usually all about 
Dulce et decorum est pro imperium mori. |

Dave White
The Kennels
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Posted - 2007.03.29 13:18:00 -
[16]
Edited by: Dave White on 29/03/2007 13:14:21
Originally by: Bahk Naar one side to choose to ruin the enjoyment of the game for another side.
Isn't that what PVP in EVE is all about?
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Buckley Rodgers
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Posted - 2007.03.29 13:19:00 -
[17]
Originally by: djenghis jan I agree to that and the strenght of the game is its good pvp. Therefore after all the attention paid to 0.0 war, its time something is done to refine empire war. It is now misused and the war deccing corps heve no real goals except grinding down their opponents. I bet some even see this as a source of income.
This could be so much better. Things like the war deccing playstyle adopted by privateer alliance should be more of a risk to them.
I fly PA. It can be a source of income. But let me just say, it aint easy by any chance. Ships are lost regularly, thats PVP for ya. And yes, its amazing, some people fight us, ... many infact, and in decent gangs. Please get it out of your head its a piece of ****.
As for your comment on having no goals??!! Cheaky ****. This is a free choice game in'it? I choose to war dec everyone in eve. Its my choice is it not? I see this as a goal, and a damn good one if you love PVP.
.|..
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Buckley Rodgers
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Posted - 2007.03.29 13:21:00 -
[18]
Originally by: Rodj Blake
Originally by: djenghis jan I bet some even see this as a source of income.
That's what RL war is usually all about 
George Bush does the same thing doesnt he?
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Bartholomeus Crane
Gallente Center for Advanced Studies
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Posted - 2007.03.29 13:28:00 -
[19]
And here's a step by step solution to being war-dec griefed in Empire: 1. create another corps; 2. transfer all players and assets to new corps; and 3. leave alt or trail account toon in old corps.
Congratulations, you have just cost the war-dec-ing corps a bundle at no loss to you. For added enjoyment watch the griefers camp out the toon you left in the corps.
I've yet to hear about whole corps getting banned after switching because of some griefers want some easy kills in Empire.
(alternatively, don't leave your noob corps. No tax, no war-dec and enough people to chat with. With enough people staying in the noob corps, even CCP will recognise that there's something wrong.) -- Drone users unite! Support drone whinage |

Lacihtenu
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Posted - 2007.03.29 13:34:00 -
[20]
Edited by: Lacihtenu on 29/03/2007 13:31:02
Originally by: Buckley Rodgers
Originally by: Bahk Naar Empire wars in their current form (along with general high sec griefing) is one of THE worst parts of eve. It will also likely be the reason I end up quitting Eve. They cost next to nothing and are nothing more than griefing, as they allow one side to choose to ruin the enjoyment of the game for another side.
Everyone derives enjoyment from this game in different ways. There are lots of different play styles. The way current wars work though eliminates all other playstyles and replaces them with direct pew pew pvp. You either have to fight or you don't get to play. Does that really embrace the whole "differnt playstyle" thing? NO!
If I wanted to be open to direct pvp all the time, I'd move to low-sec or 0.0.
What makes this even worse is that there really are marginal barriers to entry. High-sec wars cost next to nothing. This makes it even easier pirates to flat out ruin the gaming experience for players who are not interested in direct pew pew pvp.
CCP really does just cater to the pirates and griefers. They've said it's a PvP game. Sure, I understand the concept of market interaction, miners selling minerals etc. But the current war system makes it easy for anyone to either force you to do direct pew pew pvp or don't play at all.
On the surface it seems like Eve has a great indirect pvp game-play (I call this PvE). But the longer I stick with this game, the more I realize that CCP only cares about direct pvp and is perfectly happy to let the PvE players have their game play ruined.
And to those of you who say "it's a pvp game" or "go to an npc corp" or "quit eve then, can I have your stuff".... those comments are ignorant and narrow minded. Why? Because I'm not the only one who feels this way. CCP wants $$ through subs and with the current unbalance in how PvE players are allowed to play the game, there is a real risk of losing a lot of $$ through the lose of subs.
We'll put up with it now and then, but the worse this game gets for griefing, the greater risk CCP is at.
Ya, I'm tired and grumpy today, so there's my rant.
Leave the corp you are in. Then you wont be dec'ed. You will be free to continue care-baring as much as you like.
If not, then shut up with your windging. That goes for all you windgers. You have the choice to be in a girly corp.
To the person who repied to the OP's thread. Die IRL. And griefers in high sec are pussies.
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Ki An
Gallente The Really Awesome Players
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Posted - 2007.03.29 13:37:00 -
[21]
Edited by: Ki An on 29/03/2007 13:33:36
Originally by: Bartholomeus Crane And here's a step by step solution to being war-dec griefed in Empire: 1. create another corps; 2. transfer all players and assets to new corps; and 3. leave alt or trail account toon in old corps.
Congratulations, you have just cost the war-dec-ing corps a bundle at no loss to you. For added enjoyment watch the griefers camp out the toon you left in the corps.
I've yet to hear about whole corps getting banned after switching because of some griefers want some easy kills in Empire.
This may work against an disorganized high sec pirate corp, but it's not a fail safe method. We usually keep track of people who ditch the corp we have decced, and then we decc all the corps they fled too. Gives us a lot of new targets, and it leaves a string of closed corps in our wake.
And, if the people who fled rejoin the original corp after the war with it has ended... hello petition 
/Ki
Remember, kids: Beware: I'm a "viscous pirate"! |

djenghis jan
Amarr Debiloff
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Posted - 2007.03.29 13:43:00 -
[22]
Originally by: Rodj Blake
Originally by: djenghis jan It is now misused and the war deccing corps heve no real goals except grinding down their opponents. I bet some even see this as a source of income.
That's what RL war is usually all about 
Well in real life its about oil sometimes and if the decced party doesn't like it they can at least go on the offensive since that attackers now have to defend something. As soon as they win the initial victory they become in some sence defenders. And that is what i mean. The victorious player needs to run a risk too. Not only fight on his own terms, or simply dock.
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Craminu
Gallente Red Dwarf Mining Corporation
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Posted - 2007.03.30 07:00:00 -
[23]
Originally by: Ki An
And, if the people who fled rejoin the original corp after the war with it has ended... hello petition 
/Ki
today best comment on empire wars. rofl 
empire wars are fun. but can be killer for noobs etc. i dont like how easy it are to be war dec. but thats how the game are. now you adapt. there are many ways on avoiding war targets. and afk breaks can be fun. make the war guys sit and camp you while you afk, they get bored real quick. lol (i cant fight either so docking are an good option. lmao)
But it shouldent be so easy nor cost as little as it does today. PA trouble anyone :) WE are recruiting. convo/mail me if interested |

Bienurdau Hywoaf
Minmatar Matari Holo News Network
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Posted - 2007.03.30 07:48:00 -
[24]
Edited by: Bienurdau Hywoaf on 30/03/2007 07:45:12 The current war declaration system is horribly out of whack.
There are really 3 things that need to be brought into being.
1. Increase the cost of war declarations. As the second poster points out they are just to cheap.
2. Impose a limit on the number of war declarations you can have as an alliance that are non-mutual. Ideally perhaps require a rank 5 or 8 skill. Base alliance 3 such wars, each level allow 2 more wars. (Call the skill Warmongering, Corporation skill, Corporation Management level 5, Leadership level 5 as prerequisites ). The Executor CEO would have to have this skill to increase the number of wars.
3. Impose a restriction that after you join an alliance you cannot leave it for at least seven days. Also impose that if you leave an alliance you cannot join another for seven days, even if its the same alliance that you just left.
These three steps would eliminate 80 to 90% of the current abuse of the system. Idea: Treaties Idea: Jump Rigs |

Effy Arrtee
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Posted - 2007.03.30 08:32:00 -
[25]
Originally by: Bienurdau Hywoaf There are really 3 things that need to be brought into being.
1. Increase the cost of war declarations. As the second poster points out they are just to cheap.
They may be cheap to you and the Privateers, but for me they are still out of reach. Stop trying to nerf my game.
Originally by: Bienurdau Hywoaf
2. Impose a limit on the number of war declarations you can have as an alliance that are non-mutual.
Ah, so the Privateers have declared war on you. Perhaps instead of trying to nerf their playstyle you should look at your own.
Originally by: Bienurdau Hywoaf
3. Impose a restriction that after you join an alliance you cannot leave it for at least seven days. Also impose that if you leave an alliance you cannot join another for seven days, even if its the same alliance that you just left.
The 24 hour wait to join a new corp is a pain just now. So you want to up it to 168 hours. Agin this is just an attempt to nerf the Privateers.
How about instead of hinding your carebear tendancy behind a "ooooo empire wars are broken" facade you just come and and tell the truth.
You don't like being at war cause you are a carebear whiner.
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James Duar
Merch Industrial We Are Nice Guys
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Posted - 2007.03.30 08:38:00 -
[26]
Empire wars don't need their costs increased. It would be neat though if they were made a bit more formal in some way, but I suspect this would have to be related to greater player infrastructure being allowed into Empire.
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Venkul Mul
Gallente
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Posted - 2007.03.30 08:51:00 -
[27]
As usual a good quantity of Privateers whine, with some decent post (Ki at least give decent arguments and don't whine).
So my opininons:
Empire wars need a lot of work, currently it can be done as a form of high sec pirating, without any goals beside finding targets, and that is no good.
1) High sec piracy and empire wars
If CCP want to allow a form of high sec pirating they could implement something different; some example can be lettres of marque allowing people to hunt "enemies of the empire", people with negative standing against the empire issuing them, the letters will allow free attack in the empire issuing them and allied empires, or local bribing of CONCORD to get a "slow" reply time for a limited period (that will cost a bundle, work only in 1 system and slow CONCORD intervention by 5-10 minutes and stop them from following the fleein criminal);
2) goals for empire wars: if high sec piracy get an alternate system (as depicted above or some other one) empire wars could get to add a goal section. Ufficially in game the wars are corporate wars not state wars. So the corporation issuing the war dec can specific a goal, essentially something the target corportion should do to end the war (paying a ransom, dismantling a POS, ejectiong from the corporation specific individuals, ecc.). If the condition is meet the war stop. The corporation "losing" will then be bound by the conditiont in the war goal for some time (a month at least), i.e. they can't rebuild that POS, ecc., on the other side the "winning" corporation can't re issue a war declaration for the same period. Today it is possible to pay to end a war and be war decced again by the same corp/alliance right after the end of the last war (no, I don't know if someone has done that, and I am accusing no one; it is only a consideration I will make before paying to end a war).
3) increasing war dec cost: no.
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Shameless Avenger
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Posted - 2007.03.30 08:57:00 -
[28]
IMHO the cost of a wardec is fine. What's broken is the 'no limit to wardec ammount'. |

Bienurdau Hywoaf
Minmatar Matari Holo News Network
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Posted - 2007.03.30 09:18:00 -
[29]
Edited by: Bienurdau Hywoaf on 30/03/2007 09:15:58
Originally by: Effy Arrtee
Originally by: Bienurdau Hywoaf There are really 3 things that need to be brought into being.
1. Increase the cost of war declarations. As the second poster points out they are just to cheap.
They may be cheap to you and the Privateers, but for me they are still out of reach. Stop trying to nerf my game.
Originally by: Bienurdau Hywoaf
2. Impose a limit on the number of war declarations you can have as an alliance that are non-mutual.
Ah, so the Privateers have declared war on you. Perhaps instead of trying to nerf their playstyle you should look at your own.
Originally by: Bienurdau Hywoaf
3. Impose a restriction that after you join an alliance you cannot leave it for at least seven days. Also impose that if you leave an alliance you cannot join another for seven days, even if its the same alliance that you just left.
The 24 hour wait to join a new corp is a pain just now. So you want to up it to 168 hours. Agin this is just an attempt to nerf the Privateers.
How about instead of hinding your carebear tendancy behind a "ooooo empire wars are broken" facade you just come and and tell the truth.
You don't like being at war cause you are a carebear whiner.
The Privateers are the principle abusers of the system. The fact that they have 80 some wars going on at various times shows that point one is valid, they are to cheap compared to the earning power in game.
On point 2 once again I didn't mention any name but you did, perhaps your a Privateer alt. It is a valid recommendation few things in this game doesn't require a skill, why isn't their a skill regulating the number of wars allowed, there should be.
On point 3, it is considered an exploit to leave a coporation at war and then rejoin it after the war ends. The same should be true of those corporation regardless of alliance that join for a few days of pew pew and then leave so they are safe again. They commit to an alliance they should have to stay a week, you leave an alliance it takes time to get the common person to accept you are no longer part of that alliance and thus a delay of 1 week is reasonable.
Oh and Privateers has never war declared me...that doesn't mean I can't see abuse of the game by them though. Idea: Treaties Idea: Jump Rigs |

Shameless Avenger
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Posted - 2007.03.30 09:42:00 -
[30]
Originally by: Bienurdau Hywoaf ...Oh and Privateers has never war declared me...that doesn't mean I can't see abuse of the game by them though.
Same here. I have never been wardeced/attacked/harrased by them but what they are doing is an abuse. When I wan't to pvp (thing that doesn't happen very often, but still) I go directly to ec-p8r. No need to harras people in jita. Even if the victim is a goon or a bob. |
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