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Cpt Branko
Surge. Night's Dawn
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Posted - 2008.02.11 10:42:00 -
[91]
So, basically, to conclude: - PvP arenas offer no real PvP training and quite likely teach people the wrong things about PvP. - PvP arenas offer a essentially risk-free (no unforseen factors really) environment for officer-fit e-peen contestants - PvP arenas take from the actual PvP experience as people looking for fights (weekend PvP-ers really) are more likely to go to the arena instead of going to low-sec what they do now
And, yes, you SHOULD be made to either jetcan-flag (which is risky) or go to low-sec (which is risky) to PvP.
I realise you might be a high-sec player who likes it and wants everything available in high-sec, but not everything should be available in high-sec. Many things are unavailable in low-sec and, guess what, I'm locked in low-sec/0.0 due to my career choice. If you never want to leave high-sec you should pay some price.
Also, if you complain about jetcan flagging being risky; well, duh, that's the whole point.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Lil'Red Ridin'Hood
Snake Assault
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Posted - 2008.02.11 12:53:00 -
[92]
EVE PvP is supposed to lead to losses and putting yourself (or having yourself put) and your clone at risk when engaging (being jumped). IMO, PvP should be risky business not anything in the line of "ah whatever, let's go and shoot around a bit".
I won't support anything diluting any of those factors. For me, the major fun of PvP is the thrill of it which comes from the risk it poses to my equipment and clone.
If I wanted risk-free PvP I'd subscribe to WoW et al.
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Deus Ex'Machina
Imperial Academy
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Posted - 2008.02.27 04:05:00 -
[93]
Err, if any of you dish out 'test server' i'll scream.
To fight a mock fight with a friend on the 'test server' you have to duplicate the client, do something so you can actually get on the test server and not the main game, be shure to wait from 1 to 3 months so that your character is mirrored, be shure your friends character is mirrored too and so on for everyone else that wants to join, not to mention that you're not playing the same game and that others can't watch unless they do the crap above and get on the testserver themselves.
The test server solution is idiotic, this game lacks arenas of any sort. - Arkanon: EXPLAIN YOURSELF, EVILDOER! Sharkbait: Dude.
True amarr tank shields! |

cattleman
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Posted - 2008.02.28 01:39:00 -
[94]
Still something along the lines of an arena would be able to give new a taste of PvP (regardless of whatever form its in (whether its super easy highsec pvp or just a slight change in the mechanics of current pvp vs )
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amarrius vyrus
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Posted - 2008.03.11 15:54:00 -
[95]
i think personally that the whole idea of an arena is way to much in the sense of content for the devs but i do fully agree in a high sec dueling system and one should be implemented something much more simple i was thinking that there could be a simple option to invite "player" to duel and if they accept your invitation a new window opens up and gives you options on how the duel will be setup for example if you want to choose play to the death then you can check that, or you can play only till there is 50% structure and whoever does this is the winner. and this can be easliy done by simply not allowing anyone to lock onto the players for 15 min like the aggresion counter. it will also allow you to (if you choose the option of not fighting to the death) set a wager saying oh i bet you 5mil ill win so it can be competitive in that sense. you could also delvop a ranking system or a way to track a players win loss ratio. this would add a whole new facet to the game and with very little content compared to the proposed arena ided.
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Buyerr
Hedion University
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Posted - 2008.03.15 13:45:00 -
[96]
any type of "dual/casual" pvp would be nice. I declare war on stupidity |
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