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Lord Artemis
Filthy Wyrm Chaos Incarnate.
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Posted - 2007.03.29 03:33:00 -
[1]
We have the mechanics in place already. Could be in all areas of space (Empire, Low sec, 0.0). Would be fun to host events, competitions, buddy fights, practice, etc.
Accel Gates: Entrance
-1st one for the fighters that want to fight each other -restricted to those that have an "arena pass"*see below -2nd right next to it is for spectators -no restriction on amount that can go thru to watch
Dead Space: Arena
Spectators: can be launched from 2nd gate to a POS shield bubble type area or circle of bubbles around arena so they can move to different sides or change view. Can't be targetted and can't target but can watch or warp away. Arena collidible (like planets are on the inside but not as big) but transparent so they could see in but not go into.
Combatants: can be launched into an arena. -CONCORD free zone (give it the mechanics of 0.0 inside only) -I'm thinking a sphere that is transparent but collidible. -Spectators couldn't fly into it (bumped away) or warp to a buddy inside (no warping inside deadspace). -Combatants can't fly out either for the same reason but can warp out if they are not scrambled, or if requested prior to match a set of warp scramble towers can hold ships to the death and only pods can warp out. 
*- Arena passes
-Can be gotten from an agent -Team A and B or red and blue have Captains that meet in a station -Think of a trade window but with options to select -number of ships per team 1-20 (or whatever) -death match (warp scramble towers) or chicken out (able to warp off) - any other options people could come up with -Both captains hit [accept] if they agree on terms -Each captain receives X amount of Arena passes (gate keys) that allow access to arena area
First of all this is not a completely thought out idea. But the start should give an idea of what direction I was thinking and hopefully start a discussion on the possibility.
Secondly let's not make it about yes or no on whether to have it since if it were to become a feature you can always choose to not participate.
Thoughts? changes? improvements? _____________________________ Public Health Advisory - Say NO to OOC! |

Valandril
Caldari Resurrection R i s e
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Posted - 2007.03.29 03:45:00 -
[2]
Why u wont search before posting ffs, we got topic like that 3 times a week:|
Usual responce: no to carebear pvp - go to 0.0. --------
Mass murderer, pure pvper and starcraft player =D |

Lord Artemis
Filthy Wyrm Chaos Incarnate.
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Posted - 2007.03.29 14:59:00 -
[3]
FFS?
You saw the title of the post, you just HAD to reply in a negative manner. These forums have a no trolling policy btw. -I read the frequently requested topics sticky. -I don't recognize you as a forum authority, get over yourself -If people posting things you don't like bothers you so much you need to stay away from the forums, apparently YOU can't handle it. -The search function will give you 600 posts over the last 4 years, the search function needs options to search from <insert date> forward for it to be useful.
-Finally read my post, it's stated that this is an idea and it would be nice for two things to happen, talk about the idea if your interested or stfu since it is JUST an IDEA, m'kay? Some people's kids I swear.  _____________________________ Public Health Advisory - Say NO to OOC! |

Lord Artemis
Filthy Wyrm Chaos Incarnate.
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Posted - 2007.03.29 15:07:00 -
[4]
Here's an excerpt from an above sticky you should have read yourself:
"Along with this, the RULES are going to be enforced at a more vigorous level.
Please, read the forum rules, and pay attention to them. If you don't like someone's idea, but can't come up with a valid reason why - do not troll the thread. Do no attack them. Please
 _____________________________ Public Health Advisory - Say NO to OOC! |

Venomous Angel
Strife Mercenaries Inc.
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Posted - 2007.03.29 18:04:00 -
[5]
Anyways !!!!
Yeah Good Idea.. I believe An Arena would be kind of hard to manage & limited. BUT an Option to Duel each other would be great.. Or even an option for Gangs to Duel each other.. This would be a good training tool, and Fun.
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Lord Artemis
Filthy Wyrm Chaos Incarnate.
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Posted - 2007.03.29 18:30:00 -
[6]
Something else I was thinking of as well.
Training: Set up so that each player in arena could fire at will on each other and when one reaches 10% hull they are invulnerable. Too many practice/training sessions have resulted in a few oopsies. 
King of the hill tournament:winner of any engagement receives a pass in their hold to advance to the next round. Winner from round 1 & 2 receive passes to round 3. Final contestant receives a Golden trophy ticket  Could have options of to the death []yes []no where each person receiving pass clicks ok in pop up window to confirm.
Disclaimer: This is not a idea for ALL of Eve. It's like PvP, mining, missions, POS's, etc. It would be a nice additional content that some will like and do and others may not and not do. It's called a choice.  _____________________________ Public Health Advisory - Say NO to OOC! |

VJ Maverick
Caldari Maverick Specialized Services
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Posted - 2007.03.29 21:02:00 -
[7]
No carebear pvp! Ever.
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Lord Artemis
Filthy Wyrm Chaos Incarnate.
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Posted - 2007.03.29 21:15:00 -
[8]
Originally by: VJ Maverick No carebear pvp! Ever.
You and the other yahoo need to read the forum rules for this section. _____________________________ Public Health Advisory - Say NO to OOC! |

Valandril
Caldari Resurrection R i s e
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Posted - 2007.03.29 23:35:00 -
[9]
Originally by: Lord Artemis
Originally by: VJ Maverick No carebear pvp! Ever.
You and the other yahoo need to read the forum rules for this section.
You should read forum rules tho, because u would know that to request moderation u need to contact mods by emailing them, not typing on forum "omg u suck coz u didnt type why u dont like it on 3 pages but 5 words instead". --------
Mass murderer, pure pvper and starcraft player =D |

Lord Artemis
Filthy Wyrm Chaos Incarnate.
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Posted - 2007.03.29 23:44:00 -
[10]
Originally by: Valandril You should read forum rules tho,
I have that's why I know your wrong for trolling and providing non-constructive or worthwhile input 
Originally by: Valandril
because u would know that to request moderation u need to contact mods by emailing them,
Already emailed Hopefully both of your trash replies will be removed soon. _____________________________ Public Health Advisory - Say NO to OOC! |
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Isabella Montague
Gallente
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Posted - 2007.03.30 01:15:00 -
[11]
I like it. It gives the opportunity of having fair fights instead of going to 0.0 and getting ganked 3 or more v 1.
Same with the training. I know EVE is about risk v reward, but I'm sure even in a universe like that you wouldn't want to blow your friend up and would have "safety protocols" in place. Either have your ship stop you automatically from laying the final blow or having "simulated damage."
Simulated damage would consist of a counterpart of all the ammo in eve. "Dummy ammo" if you will. Using this ammo has the exact same effects live counterpart would have, but once a kill is scored or all of the opposing teams ships are killed, then the simulation is over and all ships revert back to their original state.
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Valandril
Caldari Resurrection R i s e
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Posted - 2007.03.30 01:51:00 -
[12]
Originally by: Isabella Montague I like it. It gives the opportunity of having fair fights instead of going to 0.0 and getting ganked 3 or more v 1.
Same with the training. I know EVE is about risk v reward, but I'm sure even in a universe like that you wouldn't want to blow your friend up and would have "safety protocols" in place. Either have your ship stop you automatically from laying the final blow or having "simulated damage."
Simulated damage would consist of a counterpart of all the ammo in eve. "Dummy ammo" if you will. Using this ammo has the exact same effects live counterpart would have, but once a kill is scored or all of the opposing teams ships are killed, then the simulation is over and all ships revert back to their original state.
Go to sisi ? Free pvp for all And as stated already, this is carebearing pvp, nothing to do with real one so it suck.
1vs1 pvp is not dead, say hi to lowsec. --------
Mass murderer, pure pvper and starcraft player =D |

Isabella Montague
Gallente
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Posted - 2007.03.30 02:05:00 -
[13]
Edited by: Isabella Montague on 30/03/2007 02:01:21
Originally by: Valandril 1vs1 pvp is not dead, say hi to lowsec.
And what exactly is it that makes it 1 v 1 pvp? There's nothing stopping 3rd or even 4th parties from interfering.
If you haven't noticed, Honor isn't something that's running rampant through the EVE universe. If someone sees a target that's engaged with someone else and is hurting badly, there's nothing stopping them from swooping in for the kill.
The OP's suggestion would keep non involved parties out. Other MMO's have arenas, why not EVE?
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Valandril
Caldari Resurrection R i s e
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Posted - 2007.03.30 02:11:00 -
[14]
Originally by: Isabella Montague Edited by: Isabella Montague on 30/03/2007 02:01:21
Originally by: Valandril 1vs1 pvp is not dead, say hi to lowsec.
And what exactly is it that makes it 1 v 1 pvp? There's nothing stopping 3rd or even 4th parties from interfering.
If you haven't noticed, Honor isn't something that's running rampant through the EVE universe. If someone sees a target that's engaged with someone else and is hurting badly, there's nothing stopping them from swooping in for the kill.
The OP's suggestion would keep non involved parties out. Other MMO's have arenas, why not EVE?
Because eve is like real life, its not fair. Scamming, trapping, loggofski its all viaable tactics in eve. Almost like in real life.
This is what makes eve different from all other MMOS where pvp is designed for carebears. --------
Mass murderer, pure pvper and starcraft player =D |
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ReverendM
Forum Moderator Interstellar Services Department

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Posted - 2007.03.30 02:26:00 -
[15]
*Shuffles janitors out of the thread and posts Marines* Thread Cleaned As has been repeated, if you don't like an idea - come up with a logical reason why. "Cause I doesn't leik its" is not acceptable.
Thank you though for pointing out this is a common thread. It's been added to the common ideas index.
-ReverendM
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Lord Artemis
Filthy Wyrm Chaos Incarnate.
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Posted - 2007.03.30 04:02:00 -
[16]
Valandril,
a) You don't have to use it.
b) It will not keep anyone from having PvP.
c) If noob players (under a year) get a chance to use it and build up their confidence this will lead to more PvP.
d) You don't like the idea, your opinion is noted and your entitled to feel that way. If you have nothing more to add then I'm asking you to stop repeating yourself. Everyone can see your thoughts are "no", why don't you go PvP.  _____________________________ Public Health Advisory - Say NO to OOC! |

velocity7
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Posted - 2007.03.31 03:24:00 -
[17]
Here's another idea to expand; have a PVP Simulation Arena in stations. Basically, there'd be a new button right under "Undock", and instead it takes you to a screen allowing you to enter PVP arenas across the entire EVE Universe. Simply pick an arena with certain regulations and go.
If you die in there, you get sent back to a screen confirming respawn or return to the station. :)
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Emylissan
Gallente Aliastra
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Posted - 2007.03.31 03:30:00 -
[18]
Or that specific battles could be all virtuel battles in a kind of matrix. So to say an online game inside an online game :P
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Kenji Noguchi
APEX Unlimited
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Posted - 2007.04.07 21:59:00 -
[19]
I fully support this. Currently, there is no way to do real combat competitions; every time somebody tries to organize one, he has to fight game mechanics to be able to do it without CONCORD interfeering or griefers coming and ruining the event. And, of course, there is no way to challenge somebody to a honorable duel. That would be great too! Kenji Noguchi, Caldari State warrior. APEX Unlimited Security Division. |

Ryysa
North Face Force Anarchy Empire
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Posted - 2007.04.08 05:45:00 -
[20]
Strongly against it.
If you want to do free pvp do it on sisi.
This would be like having arena in Lineage 2 or battlegrounds in WoW.
Honestly, it's really not needed for eve - and it would imo destroy the game.
There are alliance/corp tournaments etc if you want to test yourself. But all people should learn "proper" pvp. I can't even imagine dealing with the gazillion of forum flooders who think they are uber in the arena.
Besides arena would have a fraction of what real pvp is like - finding targets, anticipating movements etc etc...
I doubt any good pvper will support a such thing... The idea is good, just not for EvE. PvP in EvE should be special.
But hey - that's my opinion.
N.F.F. Recruitment |
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Emylissan
Gallente European Science Armada
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Posted - 2007.04.08 08:32:00 -
[21]
One thing i read in this forum ever and ever again is:
Eve is focused on PVP; Everything in EVE is PVP;
And an arena is only another kind of PVP so why not establish an arena than? When EVE is that strong focused on PVP why not offer as much kinds of PVP as possible?
----------------------------------------------------- Everyone who finds a type error can keep it. ----------------------------------------------------- |

Valandril
Caldari Resurrection R i s e
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Posted - 2007.04.08 08:37:00 -
[22]
Originally by: Emylissan One thing i read in this forum ever and ever again is:
Eve is focused on PVP; Everything in EVE is PVP;
And an arena is only another kind of PVP so why not establish an arena than? When EVE is that strong focused on PVP why not offer as much kinds of PVP as possible?
Because its not real pvp, its pvp for carebears who wan't fair fights and prefferably in simulator to not risk any isk. And eve like real life is all around fights and war, ecomomy w/o wars and fights anyone ? -------- "You are receiving this notice in regard to the post below which appeared in our forum on 06/04/2007 22:16:31. Personal attacks (commonly referred to as flames) are not permitted on the foru |

Emylissan
Gallente European Science Armada
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Posted - 2007.04.08 08:46:00 -
[23]
Originally by: Valandril
Originally by: Emylissan One thing i read in this forum ever and ever again is:
Eve is focused on PVP; Everything in EVE is PVP;
And an arena is only another kind of PVP so why not establish an arena than? When EVE is that strong focused on PVP why not offer as much kinds of PVP as possible?
Because its not real pvp, its pvp for carebears who wan't fair fights and prefferably in simulator to not risk any isk. And eve like real life is all around fights and war, ecomomy w/o wars and fights anyone ?
When you compare to the present situation in eve to real life, i must live in another world than you.
In my world there is no right of the strongest evereywhere. I dont have to fear death from a rifle when going to the market store. And my world is full of risk free competitions. Every sports for example, combat sports and others.
When your world is like EVE i am happy i live in mine :P^^
----------------------------------------------------- Everyone who finds a type error can keep it. ----------------------------------------------------- |

Hasiti
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Posted - 2007.04.09 04:28:00 -
[24]
Good idea.
it could simply be like a simulator in a station (think about the new patch with walking in station). You would plug your character in the matrix and you would start a tournament vs other players. Like Unreal tournament in EVE :)
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Wander Lost
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Posted - 2007.04.10 13:44:00 -
[25]
Typically if i wanted to Duel someone i'd call them out to a lone sector of 0.4 space and go at it. An area to specifically do the deed is pointless unless it gave incentives (rewards) or advantages to battle. If an arena where ships could battle without fear of loss then PVP on the grand scale would be affected with people flooding the few areas you could do this. While perhaps an event type arena that opens weekly to allow a "sporting" type of battle, almost olympiad, may suit the background of EVE - Allowed too frequently would destroy the nature of war.
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Valandril
Caldari Resurrection R i s e
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Posted - 2007.04.10 14:06:00 -
[26]
Originally by: Wander Lost battle without fear of loss then PVP
Never on tq never Go on test server --- Alexandra Frigaro > These RISE guys have a better spawn rate than angels... |

Emylissan
Gallente European Science Armada
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Posted - 2007.04.10 14:11:00 -
[27]
Originally by: Wander Lost Typically if i wanted to Duel someone i'd call them out to a lone sector of 0.4 space and go at it. An area to specifically do the deed is pointless unless it gave incentives (rewards) or advantages to battle. If an arena where ships could battle without fear of loss then PVP on the grand scale would be affected with people flooding the few areas you could do this. While perhaps an event type arena that opens weekly to allow a "sporting" type of battle, almost olympiad, may suit the background of EVE - Allowed too frequently would destroy the nature of war.
When the only reason why people in eve pvping is the battle itself than you are right, but those corporation which fight for territory and power wont get any of that in an arena fight.
And in the Arena you wont get loot i think cause the ships are virtual or owned by the arena, fitted with training weapons of some kind.
----------------------------------------------------- Everyone who finds a type error can keep it. ----------------------------------------------------- |

Valandril
Caldari Resurrection R i s e
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Posted - 2007.04.10 16:16:00 -
[28]
Originally by: Emylissan
Originally by: Wander Lost Typically if i wanted to Duel someone i'd call them out to a lone sector of 0.4 space and go at it. An area to specifically do the deed is pointless unless it gave incentives (rewards) or advantages to battle. If an arena where ships could battle without fear of loss then PVP on the grand scale would be affected with people flooding the few areas you could do this. While perhaps an event type arena that opens weekly to allow a "sporting" type of battle, almost olympiad, may suit the background of EVE - Allowed too frequently would destroy the nature of war.
When the only reason why people in eve pvping is the battle itself than you are right, but those corporation which fight for territory and power wont get any of that in an arena fight.
And in the Arena you wont get loot i think cause the ships are virtual or owned by the arena, fitted with training weapons of some kind.
Its already here, we call it test server. Its real --- Alexandra Frigaro > These RISE guys have a better spawn rate than angels... |

Ahz
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Posted - 2007.04.18 22:43:00 -
[29]
How about tourney rounds?
You'd load your ship with a tournament round (or crystal) and it would fire as normal. It would do "damage" in blue, rather than red, to your target.
Of course no real damage would be done. You'd be able to duel with corp mates or whoever without any fear of destroying their ship.
An icon appears on their ship when they've gone through structure. Their shields, armor and hull would read as blue until they went through some reset process.
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DuAel
Aeden Tau Ceti Federation
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Posted - 2007.04.25 17:43:00 -
[30]
I like it.
Scrambling towers is imperative. Those who lose have to lose something.
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Silpher
The Blackstone Group Brutally Clever Empire
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Posted - 2007.05.02 05:33:00 -
[31]
Not a fan. Wanna duke it out without losing a ship? Use the test server. It's what my mates and I do. tournaments and all, and no risk of losing anything in the real game.
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Emylissan
Gallente European Science Armada
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Posted - 2007.05.02 05:58:00 -
[32]
Edited by: Emylissan on 02/05/2007 06:00:02
Originally by: Silpher Not a fan. Wanna duke it out without losing a ship? Use the test server. It's what my mates and I do. tournaments and all, and no risk of losing anything in the real game.
So your reason against this suggestion is the missing of a loss? Now thats really easy to fix. Simply make it that the player has to accept a fee of isk. The money from all part taking factions of the same battle goes on one account and the winning faction (for team versus team battles) or the winning player (for single versus single battles) wins the money on that account. This will make the losses for the fight calculateable for everyone.
And please stop comparing eve pvp with real life or show me the sports events in real life where the players knock, kick and smash each other ready for the hospital or graveyard.
Well i know some sports are violant but i doubt there is one sport with the goal to kill the other players.
----------------------------------------------------- Everyone who finds a type error can keep it. ----------------------------------------------------- |

Tobias Sjodin
Caldari Ore Mongers R0ADKILL
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Posted - 2007.05.02 06:53:00 -
[33]
Please, SEARCH, all WOW-related content = bleh imo.
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WGAnubis Marrith
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Posted - 2007.05.03 06:29:00 -
[34]
Im not really a fan of the Arena idea. Though I have only been here for a couple of months I can safely say that I love eve for the realism that are in most aspects of the game. An Arena, either some sort of virtual simulation or what not really seems to make a game within the game.
That said however I think the idea of mock ammo, something that needs to be bought would be fairly realistic and equally fairly easy to explain and justify within the games lore. Whats more, the partisipents of the duel would be free to choose when and where they fight as well as retain the possibility that a third person could jump into the fray. The only nagging draw back to this that it may cheapen the value of pvp, but then again real world military entities conduct their own war games, ussually just settling on obtaining the target and counting that as a kill.
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Emylissan
Gallente European Science Armada
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Posted - 2007.05.03 07:42:00 -
[35]
Edited by: Emylissan on 03/05/2007 07:39:06 If the arena would endanger the present pvp in eve, than there woundnt be so many flame the idea or even disagree to it. When everybody would use the arena only to pvp than everybody would agree to it now.
The fact that there are alot who dont like this idea is a clear sign that even when the arena is available in the game, many player would still prefer the old way to pvp, wardec in highsec or "fire at will" in lowsec and no sec.
----------------------------------------------------- Everyone who finds a type error can keep it. ----------------------------------------------------- |

Valandril
Caldari Reiketsu.
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Posted - 2007.05.03 09:31:00 -
[36]
Originally by: Emylissan Edited by: Emylissan on 03/05/2007 07:39:06 If the arena would endanger the present pvp in eve, than there woundnt be so many flame the idea or even disagree to it. When everybody would use the arena only to pvp than everybody would agree to it now.
The fact that there are alot who dont like this idea is a clear sign that even when the arena is available in the game, many player would still prefer the old way to pvp, wardec in highsec or "fire at will" in lowsec and no sec.
Emy, die. Please just die... ---
Cheap paint ftw |

Emylissan
Gallente European Science Armada
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Posted - 2007.05.03 09:59:00 -
[37]
Originally by: Valandril Emy, die. Please just die...
Cause of that very honestly and negative suggestion you made me i think you deserve it that i am as honestly to you.
I DONT CARE WHAT YOU SAY, vALANDRIL. AND I DONT CARE YOU. THE WASTES I FLUSH DOWN MY TOILETTE ARE MORE IMPORTANT THAN YOU.
----------------------------------------------------- Everyone who finds a type error can keep it. ----------------------------------------------------- |

Ovno ConSyquence
Amarr The Plebians
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Posted - 2007.05.03 10:16:00 -
[38]
Edited by: Ovno ConSyquence on 03/05/2007 10:13:00 Edited by: Ovno ConSyquence on 03/05/2007 10:12:27
Originally by: Emylissan Edited by: Emylissan on 08/04/2007 09:22:36
When you compare to the present situation in eve to real life, i must live in another world than you.
In my world there is no right of the strongest evereywhere. I dont have to fear death from a rifle when going to the market store. And my world is full of risk free competitions. Every sports for example, combat sports and others.
When your world is like EVE i am happy i live in mine :P^^
So everywhere in the real world is competition without the risk of live and the civilations in eve came from earth.
So in your world no one ever walked into a super market with a gun, sportsmen never got injured or killed by accident and the police don't only have control over criminals because they can bring more force to bare than the criminals ever could.
Well i think we all probably wish we lived in your world....
On the arena front, although i am generally against this idea, i have a feeling its gonna happen eventually anyway
So i would suggest that the arena should not provide risk free combat, you should have to take your ships into it and fight with real ammo, the only effect should be that you can fight without sec loss and with out concord or anyone elses interferance.
Otherwise it just becomes a silly duel system rather than a way of having prearranged tourneys without the risk of nme interferance.....
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Emylissan
Gallente European Science Armada
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Posted - 2007.05.03 11:13:00 -
[39]
I never said "my world" is completly free of danger, but when you compare the chances to die in eve with the real life i think you should center the place of real life to bagdad in irak, than you may be right, theres the risk as high as in eve.
Well i live in germany, no in the U.S.A, where everyone has the "right" for a gun to protect his familay..maybe thats the difference in our minds. The chance that you become killed from a gun in a market store in germany is lower than winning 1 million in the lottery twice in a week.
----------------------------------------------------- Everyone who finds a type error can keep it. ----------------------------------------------------- |

Lord Artemis
Filthy Wyrm Chaos Incarnate.
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Posted - 2007.05.03 16:42:00 -
[40]
To those that drudgingly repeat test server...
Ever finishing training a new mod or ship? Ever feel like testing it PRIOR to the 1-2 months it takes to mirror test server stats?
Another thing on the test server... IT IS AN OPTION. The same as an arena or any other aspect of the game.
Options are used to give EACH PERSON a choice in what they want to do. It means.... IF YOU DON'T LIKE IT DON'T USE IT. Your opinion is your own. No one can speak for an entire group.
Valandril, repeating your objections only to repeat them without a decent reason other than "i only n33d mo43 BOOM, HEADSHOT!!" in my game to be happy is really doing more to help this idea become a reality. Thanks 
Summary:
-Arenas could provide an OPTION for players to use.
-Tournaments could utilize the feature to help organize and structure their events and with a mechanical system in place it would be easier to set up and you could have divisional competition instead of only a yearly competition in some cases.
-Test server has its benefits and drawbacks. Arenas would cover the shortfalls that the test server can not. a)skills not always updated b)more participation on the live server c)test server has more limited resources from the host and becomes laggy when you use a larger groups. d)the test server is unrealistic, and only a tool not a part of the main game and honestly risk free and easy. I wouldn't want to get rid of it but it's not and never will be the main game.
-Sport & Games have been an important part of every civilization known in existance. If Eve is to bring itself closer to a more complete virtual reality it needs this element incorporated into the main live server game. _____________________________ Public Health Advisory - Say NO to OOC! |
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Springstress
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Posted - 2007.05.03 17:26:00 -
[41]
Combattant Passes could be simply issued by Corporation Officers. Shame to have to run npc missions to join in a pvp contest.
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Lord Artemis
Filthy Wyrm Chaos Incarnate.
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Posted - 2007.05.03 17:40:00 -
[42]
Originally by: Springstress Combattant Passes could be simply issued by Corporation Officers. Shame to have to run npc missions to join in a pvp contest.
It could be a general "open to all public" agent to obtain passes. I think you've been running too many missions lately and your brain is fried with agent=missions.  _____________________________ Public Health Advisory - Say NO to OOC! |

Vincent Almasy
Gallente The Underground
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Posted - 2007.05.03 21:13:00 -
[43]
1) CCP has better things to do.
2) why not just do this right now without making anything fancy? 2a) use can trick if in highsec.
3) if someone f**ks ups they have to pay for it in cold isks
4) if it's something you wanted to test before why not train it on the test at the same time?
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Lord Artemis
Filthy Wyrm Chaos Incarnate.
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Posted - 2007.05.03 21:27:00 -
[44]
Originally by: Vincent Almasy 1) CCP has better things to do.
2) why not just do this right now without making anything fancy? 2a) use can trick if in highsec.
3) if someone f**ks ups they have to pay for it in cold isks
4) if it's something you wanted to test before why not train it on the test at the same time?
1) You get designated to speak for CCP? 
2) & 2a) you need to explain this better. 
3) it's about sport/games, most people today have forgotten the point in sports and fun times. The entire rest of the game is and will be all about risk vs. reward. No need to make the entire game into a fancy FPS.
4)I'll let you think this over, I have been on the test server multiple times and know what can/can't be done and what is/isn't practical, and I have pointed out in my post that there are pros & cons to the test server. It is NOT the end all be all. _____________________________ Public Health Advisory - Say NO to OOC! |

Vincent Almasy
Gallente The Underground
|
Posted - 2007.05.04 01:23:00 -
[45]
in 0.0 just fight the fight and end once 20% armor or 20% shield(what ever the tank is) is or as soon as hull is scratched.
in sec space jet out one piece of ammo each fly to each other's can and take the other's item. Dual flag does not damage sec status when you fight then start fighting away.
If you want people watching then let me watch. If you want to make this very professional then you need to work this into 0.0 by doing this: 1) Find a very empy system with no traven for a long time(kinda easy) 2) Set up three safe spots. 3) Have the two main fighters enter safespot one as well as three guards of each and one medical officer. Once everyone is there the fighters jump to safe point 2. 4) on watchers may then come to safe point 1 5) the guards will use set up scanners to see that they viewers have either no weapons or weapon offline. 6)watchers will move to safe spot 3 and wait untill fighters are ready. 7) fighters warp to space spot 3 8) The guards will be 5km from the watchers who will not move. The medical officers will be inside of exstended repair range(medical officers will be in medical cruisers of logistic ships) and locked onto their personal fighter. 9) fighters will move 10km away. 10) fight begins 11) fight continue untill terms of termination have been reached. 12) once the terms have been reached the medical officers will repair. 12b) if a medical officer repairs befor terms met that fighter will instantly lose
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Lord Artemis
Filthy Wyrm Chaos Incarnate.
|
Posted - 2007.05.04 13:37:00 -
[46]
^^ That is the current work around with game mechanics.
What you talk about sounds like what it would be if the game didn't have stations yet.
Idea: Let's have stations that are nice looking and offer all the storage needed as well as fitting ships.
What your suggesting is in line with. "We don't need stations, just anchor secure cans all over the systems and pull out what you need and you CEO can keep a can for the corp hangar and if you want something he can pull it out for you."
Your "work around" using current game mechanics is why other than to test setups on corp/alliance mates people don't bother trying to use it for tournaments or duels or whatever. Too many a**hats will either dishonor a duel or try to over throw what ever you had originally planned.
The idea I'm submitting here is to put in a more professional looking setup and system. Also if you read the general outline of my idea you will see that the mechanics to create one are already in game. It would be easy to setup with current game mechanics now with some minor tweaking. _____________________________ Public Health Advisory - Say NO to OOC! |

Vincent Almasy
Gallente The Underground
|
Posted - 2007.05.04 13:47:00 -
[47]
Originally by: Lord Artemis ^^ That is the current work around with game mechanics.
What you talk about sounds like what it would be if the game didn't have stations yet.
Idea: Let's have stations that are nice looking and offer all the storage needed as well as fitting ships.
What your suggesting is in line with. "We don't need stations, just anchor secure cans all over the systems and pull out what you need and you CEO can keep a can for the corp hangar and if you want something he can pull it out for you."
Your "work around" using current game mechanics is why other than to test setups on corp/alliance mates people don't bother trying to use it for tournaments or duels or whatever. Too many a**hats will either dishonor a duel or try to over throw what ever you had originally planned.
The idea I'm submitting here is to put in a more professional looking setup and system. Also if you read the general outline of my idea you will see that the mechanics to create one are already in game. It would be easy to setup with current game mechanics now with some minor tweaking.
if there are really so many a**hats and cheats right now, why would they agree to use this new duel? Also this work if there is a station i never said it wasn't one. I was not saying anchor cans but jetcans. With the use of medical vessels i don't really see a death happening as the medical vessel is only needed shortly to enstead of one constant they would have closer to three or four for a massive boost.
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Lord Artemis
Filthy Wyrm Chaos Incarnate.
|
Posted - 2007.05.04 19:51:00 -
[48]
Originally by: Vincent Almasy
Originally by: Lord Artemis ^^ That is the current work around with game mechanics.
What you talk about sounds like what it would be if the game didn't have stations yet.
Idea: Let's have stations that are nice looking and offer all the storage needed as well as fitting ships.
What your suggesting is in line with. "We don't need stations, just anchor secure cans all over the systems and pull out what you need and you CEO can keep a can for the corp hangar and if you want something he can pull it out for you."
Your "work around" using current game mechanics is why other than to test setups on corp/alliance mates people don't bother trying to use it for tournaments or duels or whatever. Too many a**hats will either dishonor a duel or try to over throw what ever you had originally planned.
The idea I'm submitting here is to put in a more professional looking setup and system. Also if you read the general outline of my idea you will see that the mechanics to create one are already in game. It would be easy to setup with current game mechanics now with some minor tweaking.
if there are really so many a**hats and cheats right now, why would they agree to use this new duel? Also this work if there is a station i never said it wasn't one. I was not saying anchor cans but jetcans. With the use of medical vessels i don't really see a death happening as the medical vessel is only needed shortly to enstead of one constant they would have closer to three or four for a massive boost.
You missed my point. With your work around there is a chance someone who's not involved in your event can interfere. My proposal removes that chance utilizing mechanics.
I know that everyone in the game currently utilizes some version of what your saying and I use it too. A new feature in the game would enhance and improve the application. The demand is there for one. Work arounds are always a temporary solution until a permanent change can be made. _____________________________ Public Health Advisory - Say NO to OOC! |

Vincent Almasy
Gallente The Underground
|
Posted - 2007.05.05 00:24:00 -
[49]
Originally by: Lord Artemis
You missed my point. With your work around there is a chance someone who's not involved in your event can interfere. My proposal removes that chance utilizing mechanics.
I know that everyone in the game currently utilizes some version of what your saying and I use it too. A new feature in the game would enhance and improve the application. The demand is there for one. Work arounds are always a temporary solution until a permanent change can be made.
A chance yes, is everything in eve chance? yes. Can someone out of the blue come in and kill you in highsec yes. If there is a non-wardeced freighter can a group of people kill it? Yes if they have enough people.
Nothing in eve should ever be 100% safe.
As for me working around, you are in a no nothing system with armed guards each if someone really if ganna find ya they will have to probe you down and then deal with the guards let alone if someone calls for back up befor they get to the fighters themselves.
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Johann Jeneau
Gallente Cricas Portuguese Korp THE H0RDE
|
Posted - 2007.05.05 15:28:00 -
[50]
I think this idei it's not inline with the game, and there is already a server where you can do that kind of fighting, but...
after yesterday when i "was" in a fight where in total there was a battlefield of 100+150 ships + drones and where i in 10m of fighting (i checked the time by the first kill and my death) i had a total of maybe 10 frames (1 frame per minute anyone?) and couldn't lock or do anything, i would fully support this ideia if i knew that half of the population of 0.0 (wich in fact are carebears) would went to empire to be in the arenas.
Less people in 0.0 = less blobing = less LAG
anyway, just wanted to leave a different aproach to the subject (i still think it's a stupid ideia)
ps: you'll never catch me in a gang with more then 15/20 people, and it will have to be a very good reason to be there :P
I like my steaks bloody as hell |
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Triple Point
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Posted - 2007.05.17 03:40:00 -
[51]
As a 2-account owner with 1 and 2 month-old characters which are not in the same corps, I have already seen the need to be able to test skills, weaps, energy, shield, etc. in a highly constrained process where I can evaluate my current state and document progress. Being able to shoot myself is NO different than self-destructing, something we are all allowed to do. Why should CCP care if I kill myself?
I don't mind flipping a can that the other character jettisons to invoke aggro. However, can anyone assure me that sparing in such manner will not affect any standing to any entity or faction whatsoever for either character?
If not, then inducing aggro is fine with me, if not a bit tedious. If it does affect standing, then multi-account holders should be able to spar and/or destroy their own ships for the exact same reason that self-destruction is allowed--it doesn't hurt anyone but the owner.
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Ramashek
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Posted - 2007.05.22 23:32:00 -
[52]
i'd just like to say, someone mentioned an arena would be the end of proper pvp in eve, in all honesty, i think it might actually promote it. if you can fight for free to learn how to use your ship and not lose anything, then would you not think "oh, well now i know how to pvp, i can go to 0.0 and kill for real and earn money"
i do understand how it could go either way though, but anyone smart enough would be more inclinded to go to 0.0 once they new how to pvp, to make loadsa money :)
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Valandril
Caldari Reiketsu. Hitchhiker's Alliance
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Posted - 2007.05.22 23:41:00 -
[53]
Originally by: Ramashek i'd just like to say, someone mentioned an arena would be the end of proper pvp in eve, in all honesty, i think it might actually promote it. if you can fight for free to learn how to use your ship and not lose anything, then would you not think "oh, well now i know how to pvp, i can go to 0.0 and kill for real and earn money"
i do understand how it could go either way though, but anyone smart enough would be more inclinded to go to 0.0 once they new how to pvp, to make loadsa money :)
It will go the other way, everyone will abandon lowsec, lotta ppl will abandon 0.0 and in the end we will all roll shaman.
repeat.mode .= on No, never ---
Cheap paint ftw |

Lord Artemis
Filthy Wyrm Chaos Incarnate.
|
Posted - 2007.05.23 02:10:00 -
[54]
Originally by: Valandril
Originally by: Ramashek i'd just like to say, someone mentioned an arena would be the end of proper pvp in eve, in all honesty, i think it might actually promote it. if you can fight for free to learn how to use your ship and not lose anything, then would you not think "oh, well now i know how to pvp, i can go to 0.0 and kill for real and earn money"
i do understand how it could go either way though, but anyone smart enough would be more inclinded to go to 0.0 once they new how to pvp, to make loadsa money :)
It will go the other way, everyone will abandon lowsec, lotta ppl will abandon 0.0 and in the end we will all roll shaman.
repeat.mode .= on No, never
I'm really not surprised at your responses anymore, which is fine since the extremist line you take on your points nulls out the opinion you want to convey.
You seem like you want to get rid of any and all features YOU don't use or want, which really isn't very compromising to the entire player base. This is not a feature I would use all the time and maybe not but a few times a year. It is something that a new character that is still learning and those that want learn in between build up of cash and assets can do and use. Most anything in a realistic or semi-realistic nature has a training and practice setup built in. The test server is crap if not mirrored and "the sky will fall" responses don't do much for anything in this discussion. _____________________________ Public Health Advisory - Say NO to OOC! |

SonTzu
The Dark Horses Hydra Alliance
|
Posted - 2007.05.23 04:19:00 -
[55]
Just ask CCP to add-in an universal dummy ammo u can load into turrets/launchers to simulate dmg and a new gang option to transform the gang into competing teams. Drones dmg will be temporarily negated until the gang leader reverts the gang option.
This will prevent participating ships from being harmed, but will still allow 'pvp-ers' to attack/gank when practicing in low sec or 0.0 so it'll be a compromise for both 'sides'.
As for practice pvp making everyone into carebears.. that's blasphemy. People who like empire will stay there and likewise those that favor low-sec or 0.0 will stay there. Hell... maybe u can get some brave and overconfident 'carebear' to venture into lowersec to seek out trouble so dedicated pvp-ers lose nothing. In any case, it'll actually be a bonus since proper pvp is more than 1v1 anyways!
I personally don't care since i practice with real ammo and drones anyways.  Out with the 'Art of War' and in with 'War for Dummies'. |

Incarna Varaj
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Posted - 2007.06.03 13:30:00 -
[56]
Edited by: Incarna Varaj on 03/06/2007 13:29:46 Personally I would like corps to be able to train for battles. If you want to practice wolf pack tactics you risk losing ships since a BS can one shot a frigate. Training exercises have been the standard through out history a little silly if it didn't exist in Eve when advanced computers can simulate fire and damage. I think it would be a great way for group tactics to be practiced and refined. Corps could train and work as a group for war by setting teams and engaging in training mode. Everything happens as normal accept no kills are real.
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Valandril
Caldari Leela's Lamas
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Posted - 2007.06.03 15:16:00 -
[57]
Originally by: Incarna Varaj Edited by: Incarna Varaj on 03/06/2007 13:29:46 Personally I would like corps to be able to train for battles. If you want to practice wolf pack tactics you risk losing ships since a BS can one shot a frigate. Training exercises have been the standard through out history a little silly if it didn't exist in Eve when advanced computers can simulate fire and damage. I think it would be a great way for group tactics to be practiced and refined. Corps could train and work as a group for war by setting teams and engaging in training mode. Everything happens as normal accept no kills are real.
2 words Test server --- I swear to god, ccp choose changes in game via lottery system. |

Incarna Varaj
|
Posted - 2007.06.03 20:42:00 -
[58]
Originally by: Valandril 2 words Test server
I personally think it would be good fun for corporations to be able to hold regular training exercises. It would be nice if there as an in game way to do so. Is there an in game reason not to have it? I don't imagine that coding wise it would be that difficult to set up for the developers. In short I'm very surprised it isn't a feature already and have a hard time seeing why it isn't a feature now.
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Erim Solfara
Amarr Tarlos INC
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Posted - 2007.06.03 21:17:00 -
[59]
Edited by: Erim Solfara on 03/06/2007 21:18:23 Incarna what do you mean by training exercises?
All corp members are allowed to shoot each other already, if you want to fight a gang nothing to do with you then find another corp that wants to, someone you know, and set up a mutual war declaration, if you're gonna be scared about losing ships, say that any ship tagged (that is, with structure damage) must cease all fire and modules etc.
Incidentally I'm with Valandril on this one (for once). Eve is what it is because it's harsh, it's always touted as a cruel world, and the way you can loose alot is what makes the game so good.
If you really want to kill people in arenas with no loss, try GuildWars, you can never be attacked outside a 'station', it's all instanced, and there are arranged arenas! Of varying sizes, and even for the lower levels. It's really good...honest.
New ship class |

Incarna Varaj
|
Posted - 2007.06.03 22:44:00 -
[60]
Edited by: Incarna Varaj on 03/06/2007 22:43:45
Originally by: Erim Solfara Edited by: Erim Solfara on 03/06/2007 21:18:23 Incarna what do you mean by training exercises?
All corp members are allowed to shoot each other already, if you want to fight a gang nothing to do with you then find another corp that wants to, someone you know, and set up a mutual war declaration, if you're gonna be scared about losing ships, say that any ship tagged (that is, with structure damage) must cease all fire and modules etc.
I mean the ability to do phantom damage. The problem with just stopping the fight when structure occurs is a battleship can single shot a frigate.
Originally by: Erim Solfara
Incidentally I'm with Valandril on this one (for once). Eve is what it is because it's harsh, it's always touted as a cruel world, and the way you can loose alot is what makes the game so good.
If you really want to kill people in arenas with no loss, try GuildWars, you can never be attacked outside a 'station', it's all instanced, and there are arranged arenas! Of varying sizes, and even for the lower levels. It's really good...honest.
It isn't about just dueling I think corporations that are constantly at war would want the ability to practice group tactics. Pirate hunters if they want to keep on their toes would practice as well. Yes it is a harsh universe and all the more reason for people who are in harms way to train tactics constantly. There is no way to train tactics in this game.
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Valandril
Caldari Leela's Lamas
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Posted - 2007.06.04 08:21:00 -
[61]
Edited by: Valandril on 04/06/2007 08:22:51
Originally by: Incarna Varaj There is no way to train tactics in this game.
There is, we call it test server :|
"Incidentally I'm with Valandril on this one (for once)." Thats just wrong man :P --- I swear to god, ccp choose changes in game via lottery system. |

Incarna Varaj
|
Posted - 2007.06.04 11:10:00 -
[62]
Originally by: Valandril Edited by: Valandril on 04/06/2007 08:22:51
Originally by: Incarna Varaj There is no way to train tactics in this game.
There is, we call it test server :|
I'm not sure I would call that "in game". Any modern war machine will constantly train. It is a feature that is missing, in my opinion, both story wise and play wise in EVE. It breaks from the reality of the game not having it and it removes, again in my opinion, some of the fun of the game not having it. I can't think of any reason story wise or playability wise that it shouldn't be added. What reasons do people not want it? Please justify story wise and playability. To address the "EVE is hardcore, eat your face PVP" reason. Being able to train tactics adds to the hardcore nature, not removes from it. Picture a hardcore corporation that requires 5 hours of training a week. They set up teams, practice and decide new tactics. The opposing corps try to spy on trainings to see if they are coming up with new tactics. They work as a group like never before. Fights become well rehearsed and even more deadly because they have trained. It is the reasons armies throughout history having always trained. To be the best of the best you practice, you devise, you work, you train constantly.
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Valandril
Caldari Leela's Lamas
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Posted - 2007.06.04 11:16:00 -
[63]
Originally by: Incarna Varaj
Originally by: Valandril Edited by: Valandril on 04/06/2007 08:22:51
Originally by: Incarna Varaj There is no way to train tactics in this game.
There is, we call it test server :|
I'm not sure I would call that "in game". Any modern war machine will constantly train. It is a feature that is missing, in my opinion, both story wise and play wise in EVE. It breaks from the reality of the game not having it and it removes, again in my opinion, some of the fun of the game not having it. I can't think of any reason story wise or playability wise that it shouldn't be added. What reasons do people not want it? Please justify story wise and playability. To address the "EVE is hardcore, eat your face PVP" reason. Being able to train tactics adds to the hardcore nature, not removes from it. Picture a hardcore corporation that requires 5 hours of training a week. They set up teams, practice and decide new tactics. The opposing corps try to spy on trainings to see if they are coming up with new tactics. They work as a group like never before. Fights become well rehearsed and even more deadly because they have trained. It is the reasons armies throughout history having always trained. To be the best of the best you practice, you devise, you work, you train constantly.
God give me strenght to deal with this guy, i will manage with enemies on my own :|
Did u even read ANY of reply in this topic ? Did you THINK after reading any ?
and
Did u EVER went to test server where u can do exacly what ur asking for... ? --- I swear to god, ccp choose changes in game via lottery system. |

Incarna Varaj
|
Posted - 2007.06.04 11:28:00 -
[64]
Originally by: Valandril God give me strenght to deal with this guy, i will manage with enemies on my own :|
Did u even read ANY of reply in this topic ? Did you THINK after reading any ?
and
Did u EVER went to test server where u can do exacly what ur asking for... ?
Is that your way of saying "no I can't really address your questions?" Again the test server is not "in game." I've read the the thread and I see "Don't be a carebear and test server rulez!" I haven't seen any actual reasons. Do you have any?
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Erim Solfara
Amarr Tarlos INC
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Posted - 2007.06.05 00:11:00 -
[65]
The test server is exactly what you're looking for. As for it not being 'in game', I'll admit it's a week's work copying a directory over and downloading a test patch...oh, it's not. Damn.
You weren't reading hard enough, I gave a damned good reason why this shouldn't be put in game, perhaps you were focusing on reading Valandril's replies so you could just have a little argument with him?
A new tool in the fight for balance? |

Shandelzair
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Posted - 2007.06.19 04:52:00 -
[66]
Edited by: Shandelzair on 19/06/2007 04:52:56 the best thing ive read so far is "training tool." Id LOVE to learn how to pvp, except im too worried about losing my ship all the time and replacing all the mods over and over again. With dueling we would be able to hone our skills and practice with different set ups. I think this is an excellent idea that should definatly be implimented. and about a arena viewing, you dont have to make it so that the people who want to watch actually have to SHOW UP. this isnt the roman era of the colloseum. They could add like a "arena viewer" inside nearby stations where players could dock into the station and WATCH other duels via "in station tv screens" that way we could pan views and what not and enjoy the battle with a cold beer and some popcorn without having to worry about our arses getting blown.
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GiddeOn Drake
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Posted - 2007.06.19 09:52:00 -
[67]
Why are you so adamant against this idea? Are you afraid that newbies and players with low pvp experience will get better at defending themselves?
Your argument that this will kill pvp is ridiculous if not lame.
This is more likely to happen:
-People will have a chance to do pvp in high sec without too much problems, gaining experience and confidence. -Some people will stay at that, but others will want to continue to pvp in low sec or even null sec. -Maybe even some corps will have the confidence to go into low sec or null sec, or even join/create an alliance. This will increase pvp. -People from alliances will stay with their pvp from their wars and are not likely to go to empire when they can loot their kills. -And pirates will still stay in low sec waiting for those brave or foolish enough to venture into their grasp.
If eve is like real life and you want to fight, you have these options: -get a friend (high sec mutual can stealing) -find a boxing ring, paint ball park (arena) This is what you oppose. -go to a bar (low sec) -go to a dark alley where you know a gang hangs out (null sec)
People already do mock pvp to gain experience, test fittings, practice tactics, why not have a dedicated place to do just that? And who does need this? newer players and players with little or no experience in pvp. (what a coincidence that these players are in empire and not in low or null sec)
Having arenas is a great idea, and besides they could also be used to have qualifying events for the tournament.
Everything is optional. You have a choice.
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GiddeOn Drake
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Posted - 2007.06.19 10:02:00 -
[68]
Originally by: Erim Solfara
You weren't reading hard enough, I gave a damned good reason why this shouldn't be put in game, perhaps you were focusing on reading Valandril's replies so you could just have a little argument with him?
Ok, let see this "damned good reason".
Originally by: Erim Solfara
Edited by: Erim Solfara on 03/06/2007 21:18:23 Incarna what do you mean by training exercises? This is just a question.
All corp members are allowed to shoot each other already, if you want to fight a gang nothing to do with you then find another corp that wants to, someone you know, and set up a mutual war declaration, if you're gonna be scared about losing ships, say that any ship tagged (that is, with structure damage) must cease all fire and modules etc. This is what can be done at the moment.
Incidentally I'm with Valandril on this one (for once). This is support to another player who is against the idea.
Eve is what it is because it's harsh, it's always touted as a cruel world, and the way you can loose alot is what makes the game so good. Is ths your "damned good reason"?
If you really want to kill people in arenas with no loss, try GuildWars, you can never be attacked outside a 'station', it's all instanced, and there are arranged arenas! Of varying sizes, and even for the lower levels. It's really good...honest. This is a suggestion for players who don't think like you to leave eve.
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velocity7
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Posted - 2007.06.19 15:26:00 -
[69]
/signed
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Haizum
Shadows of the Dead Aftermath Alliance
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Posted - 2007.06.19 16:22:00 -
[70]
Many people here are looking for reasons to put it in the game, and on Tranquility not the test server, so I'm gonna do my best to add my thoughts here:
Backstory of the Game
I was instantly drawn to the Eve Chronicle "Mind Clash", where people would slug it out and battle in front of crowds of fans cheering/booing to their hearts content, a blood sport of a more mental nature perhaps. Following on from this theme and the use of clones, it's entirely conceivable that some enterprising company had the idea of making arenas in high-security space for full-on blood sports for pod-pilots Eve-wide, organised gang fighting. This company could for example, sell arena passes to potential duellers, using the isk to pay CONCORD their fees to allow combat in high security space in these designated areas, and they used the profits to spread their tournament-style arenas across Empire.
Integrating it into the Game
This is an area that will have to be finely tuned, but so far here would be my suggestions:
- To the death. Eve is about PvP, risk vs reward, and real losses, and of course the baying crowds would expect nothing less than carnage while they sip their Quafe!
- Maximum of one arena per constellation (The company made so much money that they could spread this that widespread, say) - and none within xAU of Jita as they couldn't get the planning permission.
- Must be a station system, as in that station there would be an arena agent, who could sell pairs of passes, in pairs for the following reason: After one pass has entered the arena, only the accompanying pass can enter afterwards until both passes have left. Access is granted to the arena by the Fleet Commander holding the pass, allowing the rest of the fleet to access it with them. These passes could increase in price due to the extortionate CONCORD fees, with different prices/grades of pass allowing different numbers of ships, 3,5,7,10,25 all increasing accordingly - this makes sure that one team doesn't trap their competition by bringing twice as many ships.
- Plex-Style entry. This would mean that as in the OP, acceleration gates for entrance with the competing fleets allowed through one, and the spectators through another, requiring no pass. Could be a beacon in space like the current plex's and work along those lines.
- Seperating Spectators and Competitors. I don't know if the POS-bubble style thing could be made, if so, great. Could in fact be an inverted POS bubble, where fighting is allowed inside of it and the passes act like shield passwords, but of course outside the bubble is still high-sec so if the crowd gets rowdy, CONCORD dishes out mighty justice. And no warping/moving out of the bubble, so it works like a Mobile Warp Disruptor - you go in, you don't come out until you die, getting out could be retrieving the enemy pass from their wreck and activating *something* to lower the shield.
- Reward? This could be as simple as taking the loot from your enemy's ships, or everyone that enters the arena gets an automatic bounty placed on them dictated by the class/tier/tech level of their ship - Or even place a certain amount of isk in solid form before starting, in a structure that only a dual pass holder can get "take" access from.
- Further Reward. What I did think of may be a way to let these fights have more meaning and a meatier reason for having these on Tranq as opposed to the test server, is that at the end of a fight, the winning Fleet Commander has the choice of message of X characters long to put on the billboards dotted around that constellation, with their corp/alliance logo - Opportunities for publicity, recruitment, and a use for them damn billboards!
Now I've gone on a bit here but I hope that this may be a more workable reasoning than telling people to go to the test server, so please discuss!
--------------- If you are ferocious in battle, remember to be magnanimous in victory. - Lt. Col. Tim Collins |
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Haizum
Shadows of the Dead Aftermath Alliance
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Posted - 2007.06.19 18:54:00 -
[71]
Due to the character limit and my time, I couldn't expand too much on my ideas and I've had some time to think about it, so here's an extension to the above.
- Placement of Arenas should be limited. We don't want these things popping up all over the place, and my point about them being max one per constellation still stands but I would say limit that to maybe one per region. Why? This would limit their use as purely "let's try out some frig setups", would give a larger meaning to this type of event-fighting. The advertising feature could spread to the surrounding few constellations, and the fees for passes could rise to reflect this.
Everyone likes the Alliance Tournaments, they're a big occasion, a lot of prestige riding on them - this could act like a miniature self- and game-regulated style tournament, with fights taking place more often, but nothing like the amount of isk and publicity, instead a chance for any corp to get involved, and build themselves up through the fights, instead of the other way around.
- "Real" PvP in High Sec? Totally feasible for high-security based corporations, often told that they are missing out, denied access to alliances for lack of PvP experience - an opening into PvP. This is a PvP game, so why not encourage more to get involved? Hell, it might even drag people away from Jita if Lonetrek bans all arenas.
- No-Risk Duelling is not something that I would support in this general idea. People have mentioned the test server, and in my opinion yes, if you want no risk, you can use that for no risk, it might be a bit behind the live server but hey, it's necessary. There is also PvP training corps that may help with single player PvP training.
- All space, not just empire? This could work, but as has been pointed out, in low sec and 0.0 the mechanic allows us to operate under this method, just with less regulation and specified areas, instead people use a safespot, a planet, that kind of thing. So in my opinion, from both a backstory and reasoning perspective this would be better kept to Empire. After all with all the additions to 0.0, why not give high sec some toys? :)
- Encouraging smaller gangs IN 0.0 could happen. Abandoning 0.0 space in favour of high security arenas, under what I hope I've detailed clearly, I very highly doubt would happen. However you give those alliances/corps etc to gain confidence in the workings of smaller gangs, their effectiveness, pure combat tactics, then I think you would see a rise in the use of smaller gangs in 0.0 as opposed to blobs. Safety in numbers, that's what blobs invoke in people. Give them confidence in the ability of smaller gangs, and they may just fade slightly, along with the other tools for blob-breaking.
- More professions? People think of a profession for everything, and being a professional dueller I think would appeal to a lot of people who don't like big corps, like high sec space and who like fighting. More opportunities for different methods of gaining isk, and for the spectators the chance to watch and study tactics of the "best", at least until they discover how to beat them.
Well I can't really think of much else, but these are all reasons for the arenas, in this style as opposed to a risk free training tool.
After rereading the OP, I think that having the style of trading window could be a good way of extending the customisable nature of these arena events, combined with my previous suggestions on the matter of entry passes.
As an extension to this, they could have an NPC tournament taking place, where (after seeing the Rev II trailer :D) you could see the tactics of NPC corporations in their equivalent of an "Alliance Championship", and could offer ingame storyline continuations.
--------------- If you are ferocious in battle, remember to be magnanimous in victory. - Lt. Col. Tim Collins |

Fitz VonHeise
United Connection's
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Posted - 2007.07.19 23:04:00 -
[72]
I think this is a great idea.
As for risk. Each person still has to buy their own ship which will be at risk of destruction if they loose. So you could have people bringing in named items that can be looted by the winner.
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tikinish
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Posted - 2007.08.09 01:29:00 -
[73]
i think it is a nice idea, since it would allow people to actually train their skills with more exspensive mods and wouldn't have to be billionares to try new things out. topic worth reading http://oldforums.eveonline.com/?a=topic&threadID=569893&page=1sp idea[/ |

Kenji Noguchi
APEX Unlimited APEX Conglomerate
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Posted - 2007.08.11 17:52:00 -
[74]
I fully support the idea. Saying that it will draw people away from 0.0 due to the "safeness" involved is like saying 0.0 inhabitants will come back to high sec corporate wars. Kenji Noguchi, Caldari State warrior. APEX Unlimited Security Division. |

Sir Drago
|
Posted - 2007.08.13 05:46:00 -
[75]
/signed
Great idea!
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Hugh Ruka
Caldari Free Traders
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Posted - 2007.08.13 08:39:00 -
[76]
We have that already. It's called TEST SERVER.
Honestly, try it. You have everything cheap, no real loss. You can experiment with everyghin you like.
And we'll get more testing done (thou unintentionaly).
Originally by: JP Beauregard The experience with Exodus playtesting has scarred me for life. Those were bug-reports, not feature requests, you numbskulls.... 
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Sir Drago
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Posted - 2007.08.15 02:43:00 -
[77]
Originally by: Hugh Ruka We have that already. It's called TEST SERVER.
Honestly, try it. You have everything cheap, no real loss. You can experiment with everyghin you like.
And we'll get more testing done (thou unintentionaly).
Actually we have the TEST server and we have the live server. Along your(and others that say test server) line of reasoning. You have a third option. Call your buddy on the phone and each of you have a pad of paper. Draw pictures of ships and tell each other what you are going to shoot and take turns. 
This is a better lag free way of playing Eve that is NOT part of the live game and therefore worthless since the whole point of the live server (where everyone should be playing mainly). If your thinking of the test server as the solution to this idea your not getting the big picture point of the entire game and the intent of a single server game.
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Romulus Byers
Gallente Interstellar Business Machine VENOM Alliance
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Posted - 2007.11.07 05:51:00 -
[78]
man...this is extremely tricky...
i would love to be able to practice
but i feel an implementation of such a thing would cause corp battles to come to a halt, because then 0.0 space would become somewhat useless...
maybe you could have a virtual duel arena, but you would have to have restrictions...like only 1v1, and only that, people would complain, but i think it should be used as a self training tool, and if you want to do a more large scale thing, then take your ship to 0.0 where the fights are more exciting
i think this idea has major potential, i think it would require a very carful implementation because if we dont, then we could damage anything below 0.4 space, and make real pvp, well, lame.
i think its totally up to CCP, im very happy with what we have now, but if they wanted to implement it, they would have to be VERY careful with it
needless to say, i doubt they will consider it, iut requires too much work, and frankly, its unneccesary
though, i wouldnt mind daily tournements with 500k buy ins or something, i would totally enter, i would perfer not to lose all my implants and ship fittings just because i wanted to enter a tournement though.
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Secondus Dawkins
Fade to Black Inc Interstellar Alcohol Conglomerate
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Posted - 2007.11.22 20:22:00 -
[79]
I'm not a big fan of the area idea, but I suppose it could work. Much more exciting from my perspective would be dueling.
Dueling has a long and (somewhat) respectible history. I have wandered in highsec before and seen wartargets or just reds in station calling for a duel. However, these are hard to trip as CONCORD tends to get cranky. However, a dueling system would be easy to implement through the contract system that already exists, and could not be construed as something the authorities in EvE would object to as it sounds very much like the Yulai conventions.
Here is how it would work. Simple: one player makes a contract to duel and submits it to another. Duel time & location can be set, as can ship type (frig/frig, BS/BC, anything/anything). You can even place a cash wager on the duel that goes to the winner and indicate whether the duel includes the right to shoot the enemy pod. Once the contract has been accepted by both parties, you go out into space and you have your own private little war target. Anyone aiding or attacking one of the parties would clearly be violating the Yulai conventions and would be a target for CONCORD.
Complex: Not necessary, but could include multiple parties (one against many, many against many)and either specific ship types, open season or a point system like that used in the tournament.
I'm not sold on the complex type, but think of the potential for this system! Best part is the ability to call out smackers! Anyone smacks, call them out for a duel... if they come, then it's on, if not, then it's clear that they are all talk.
I could use feedback, but it feels to me that this is something that EvE could use AND that it is completely consistent with the history of the world we live in.
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Mr Riis
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Posted - 2008.01.17 12:19:00 -
[80]
/Arenas with and without "to the death" - Signed!
(excuse the english - not a native speaker)
Reason no. 1: Its bluddy fun to PvP!
Reason no 2: It would be a fun option available to even unexperienced players looking for a few adrenaline rushes and a few laughs. (since new players rehehehealy dont have that much fun, u need to get to the end-game stuff before EVE becomes really good imho)
Reason no. 3: Experience from other simialr games show, that arena options etc. does NOT decrease PVP-ing in the rest of the environment. Quite the opposite. The more options one has to PVP, the more people gets drawn to it.
---
Counterargument 1: "Go to the test server, fakking Boon"
Ermm. No I wont. I want to play EVE-online on the Tranq server and I want this to be a part of the experience.
Counterargument 2: EVE is a harsh world grrr. Its all about loosing and gaining ISK.
Well. In reference to argument 1 - U can allready train without loosing anything, but just not on the "real" server, how silly is that? The only effect this has is a) to draw people from the tranq server to the test server and b) limit the in-game options c) make training something bothersome that you have to agree on, make arrangements fore etc, insted of something you hook op to for that instant adrenaline rush :)
Counterargument 3: It reminds me of WOW/Guildwars/whatever.
Good point! Any game should have a distinctive "feel". So this option, the arena, should only be implemented if it can be done without harm to the unique EVE-feel.
On the other hand, there is absolutely nothing wrong with learning/taking from other peoples ideas and reshaping them into something new and distinct.
Counterargument 4: People would leave 0.0!
Well.. Initially perhaps. But, as a great comedian once said: "Its hard to predict, especially about the future".
My guess is that a fun option available for even the noobs as I, would surely make more poeple stay for the ride, thus boosting overall server population -and in the long run making 0.0 an option for more people.
Counterargument 4: CCP has better things to do!
*Insert voice of whip-wielding creative director*: Drink your up hot caffeine boys, if you get it all done by christmas, there is a bonus for you all
Counterargument 5: Its already possible to duel!
Yes it is. OFC it is. I have seen it done and done it myself. But its also a big ole risk to take, hard to set up except with your mates and not an option for the small fries (beginners without a clue looking for fun) out there and not as much fun as it could be (sports are fun, even in EVE).
/Riis
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Cailais
Amarr VITOC
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Posted - 2008.01.17 14:54:00 -
[81]
A brief glimpse of an alternate future Eve with Arenas....
On the Forums: "IDEA: Instance the arenas, the lags awful!1!"
In local: "Healer LFG for Arena 9, 20mil SP!"
On the market: "WTS Recon & BlackOps BS ship 4Mil ISK"
Also on the market: "WTB Snake Implants full set - 900Billion ISK"
In the news: "0.0 empties as players rush to the Arenas for their PVP fix!"
Also on the forums: "Rate my Drake Arena Fit!!"
In the newby help channel: "Where is everyone?"
In Low Sec: ....silence...
In Intergal (the RP forum): "This forum is now locked through lack of use."
In the Arena Channel: "Buy ISK, good cheap pwice only 10 dollar!!" *spammed repeatedly*
In EON Mag: (Advert) "JOIN 'GLADIATORS ALLIANCE the PREMIER ARENA ALLIANCE!!"
On EVE TV - SpiralJunkie: "Erm, well no real news again today *yawns*, so ermm..lets go live to ermm, Arean 3 where BoB is fighting GF again *yawns* to level the score at 101 wins to 100.."
C.
Improved Low Sec Idea!! |

Creeture
Minmatar eXceed Inc. eXceed.
|
Posted - 2008.01.25 18:23:00 -
[82]
I was initialy a fan of the "Battlegrounds" concept, but having read through the posts in this thread, I think that there is potential to "dilute" the excitement that comes from PvP encounters.
One of the things that EVE has over other MMO's is the potential for you to lose your ship, its fittings and any implants or upgrades you have, no easy respawn.. but tangible loss, this is what makes PvP in eve more exciting than PvP in other MMO's (and I have played a lot of them), so the introduction to no-risk or low-risk PvP would somehow cheapen conventional PvP, also, a lot of PvPers have invested and lost significant assets in training themselves to fight, learning when to run, when to hide and when to fight, that investment is by choice, and its a choice we all have... to make PvP "easy" which is what your asking for, would in my opinion reduce the "value" of PvP encounters.
Creeture,
eXceed Inc....
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Xiona Vherokior
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Posted - 2008.01.26 09:22:00 -
[83]
I think this idea is quite nonsense, because you can already do stuff like that. Make a group and fire away. I think its much more better to give players more freedom to do such events as to make such hardcoded stuff.
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Polkageist
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Posted - 2008.01.26 11:34:00 -
[84]
Edited by: Polkageist on 26/01/2008 11:36:01 I think it would be ok. But i think maybe low sec would suffer a punch which is sad, cause low sec, well i cant really find a reason to go there exept for some pvp. But an arena where you could bet on matches would be sweet. In theory. People could be bookmakers etc :) or maybe some NPC organisation could handle the bets. In theory. And only 1vs1 battles should be accepted.
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Buehler
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Posted - 2008.01.26 12:31:00 -
[85]
I was getting this all together thinking I was the first one with this idea mine is a little different, but I like it. hope I dont make mad putting what I worked up over a down time here as well.
Have you ever wanted to have a controlled fighting system? This came to me and I know it would be a lot of fun, but very difficult to make. Let me Start by telling you my idea. The system I think it should be a system that does not have stations asteroid belts, and or moons. The only thing in there should be jump gates (4) and arenas. What I mean by arena is a bubble visible to mark the boundaries so you can stay in the arena without wondering if you are too far away from the center of the arena (the field could hold in the fighters until a winner is proclaimed). The reason behind 4 jump gates is there will be a jump gate between each faction to get to this system. There will be a gate agent before you enter so you can purchase a key(the key is not a fiscal item it is attached to your name) to get in and out on that side only (if the gate is in Rens for Minmatar you buy a key and go to the arena system when you are done you can only exit back to Rens). I think it would be awesome if you could get to this system by a .5 near a low sec so if you have a lower standing you still have the chance to go if you would like but there would be a entrance from each faction, so if the pilot does not have good Amarr faction standing he does not have to enter that Amarr systems to go to the arena. Also upon entering the fight system you will have all offensive weapons disabled so there is no suicide ganks or your friend is losing and you want to assist him without being a part of the fight. The agents, what I would like to see in this to make it more fun is betting agents outside each arena. The agent will help setup the match settings, bets and odds. I would hope this would be interactive so you can go with your opponent and you chose and they can accept and or deny the settings. The purpose behind this would be if you and someone else wanted to have a controlled fight you can go to the agent and will get options like, this fight will be 1 on 1, 2 on 2, 10 on 10 or whatever number that wants to fight against each other. With bets you can say match or varied amount (pilot 1 can say I put 10mil and pilot 2 can say I put up 20mil or they can bet the same amount) also if you want spectators to be allowed they can choose to bet on or against you. The agent will calculate skill points (even those not in fighting) and ship types (if a rookie pilot is in a assault ship and the veteran is in a t1 frig it will calculate chance of winning and give odds) so if you say pilot 1 has 3:1 odds because he is older but has 10mil skill points in industry and hardly any in fighting and he loses and you bet on pilot 2 you will win the higher amount. There will be taxes and betting fees so the agents get there pay as swell. There is more but I hope this will excite ccp to design this and implement it into game.
Mabye you all can discect my idea becuase you know I would do the same for you.
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Merakys
Republic Military School
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Posted - 2008.02.01 05:45:00 -
[86]
Originally by: Xiona Vherokior I think this idea is quite nonsense, because you can already do stuff like that. Make a group and fire away. I think its much more better to give players more freedom to do such events as to make such hardcoded stuff.
In the past I've seriously considered trying to set up an arena type system for EVE... Gone as far as planning out most of the scoring/ranking systems, various arena levels, even a betting system. Problem is, it requires a lot of time and manpower to implement.
The main issue IMO is trying to assure a balanced, uninterrupted fight between the contestants. The best solution I could think of was getting a corp/alliance to lock down a border 0.0 system with bubbles/dictors and camps, but that comes back to the manpower requirement. And you'll need a lot of it when you consider that there will most certainly be groups who'll stop at nothing to fight their way in and trash anything you're doing.
It's a double-edged sword, also.. I'm sure it could be very profitable (especially with betting) if it got reasonably popular, but it'd be a lot of work to get started, and even more work the more popular it became.
Don't get me wrong, I'm NOT in favor of CCP adding a hard coded arena... just pointing out the difficulties of creating a player-run one. If anyone does ever manage to create one, it'll be a true accomplishment.
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Sol ExAstris
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Posted - 2008.02.01 23:45:00 -
[87]
Definitely a very strong supporter of this idea. The main arguement that seems founded in opposition to a dueling arena is that it might draw away players from low/nullsec. To that end I would recommend revisiting (again) the profitability of low/nullsec. Currently many (read 80%) players opt to make their money in highsec anyways, so why not cator to them with dueling arenas? Also, changing the profitability ratios would let dueling take place in highsec for those who opt for it, while leaving the conquering/controlling of low and null sec to those out to garner fame, power, and the almighty quick (but dangerous) dollar.
One of the largest reasons that I am a strong proponent of dueling arenas is my carebear opposition to engaging in pvp as it currently is implemented. As it stands, pvp in eve is not a matter of matching wits, but of tipping the playing field before the game begins. Even roughly evenly matched encounters are rare, while most boil down to dragging the most ships you can to engage any fleet with fewer vessels in it than you have. Its a gank and grief fest, nothing sporting I would have the heart to participate in. Arena combat would allow for far more evenly matched engagements.
The Virtual Reality matches of a previous post are a great idea in my opinion, but if destroyable ships are an absolute must to keep the economy going and the "can lose if used" philosophy of eve intact then so be it.
overall /signed
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Coda Forstak
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Posted - 2008.02.03 20:25:00 -
[88]
Edited by: Coda Forstak on 03/02/2008 20:29:58
Apart from the "arena vs PvP" conversation I wanted to add some other thoughts that further seperate the arena from the current PvP "arena".
1: An arena can have a championships and prizes Regional, Racial, Class and Universal Championships bring out the competition. You can have a fist-fight in the street or patrol in gangs looking for victims, or you can train to become world boxing champion. Very different things indeed. The champions of the arena can win items such as Named items (even a new class of arena uber items possible).
2: An arena can have betting The contract system could be used to run betting on the winners of certain matches and would create a whole new leaderboard system and a new way of making money.
3: Organised PvP sport fighting Corps and alliances can declare war, but why not have an audience and prize money? This way you can embarrass your opponents even more.
I like the idea of duelling, but I think that could be much better if you both have to go the arena practice area and sign up to be able to use their "virtual combat" facility. During an arena match, however, if you get killed you lose your ship. That's only normal, otherwise where's the investment or the risk?
You wanna be the winner? Put that fancy ship on the line then! Don't want to lose the ship? use a lesser ship. Another option could be have "simulated combat" but instead of prize money, the winner get's the losers ship :) I think that would be more exciting and pink-slips has always been a very exciting form of competition.
In my opinion, an Arena wouldn't spoil existing PvP if done correctly. It would enhance it. I also don't think PvP is the be all and end all, rather it's a part of the game and doesn't appeal to everyone. I don't want to PvP, but I'd join the arena.
As for the care-bear thing, well each to their own. I don't think Eve is all about fighting everyone else, that's what it is for some people, sure, but you would think that those are the ones who could gain the most out of an arena.
Example: Johnny Buckfast - a character that loves to go around killing noobs and others weaker than himself. He comes across the arena and decides that he can kill everyone else. He enlists, he wins, he gains reputation because potentially thousands of other players have bet on the match and possibly have even watched the match remotely.
Meanwhile, thousands of players collectively had bets of over 10B isk on the match. And the prize money was 2.5Bil. All the players have been logged into the Eve-Arena client (or the Arena mode of the existing client) which is receiving a multicast distribution of the arena activities and therefore watching the match in progress.
So, become champion of the arena, earn massive repute, much more isk than in PvP, and be the best, at least until next week when you have to defend your title :) Or just PvP with your mates and enemies the way you do now and ignore the Arena if it's not really your cup of tea. Bring on Eve Arena, let those tough guys prove themselves in public!
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Mitsa Nutita
Caldari PCMS-EVE
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Posted - 2008.02.11 07:53:00 -
[89]
I would be a big fan of Arena. 1 Great reason would be newbies wouldn't have the income to support PvP training (I know this) and end up ship after ship, try think of that? Yes it's nice with the loss and risks, but you need safe training grounds.
If you are so afraid it might destroy the rest of PvP? Well support it in the way that you cannot win anything, cannot loose anything... Pure practice. XvsX ... Not all players adapt to PvP at the rate of psycho PvP Players, and you don't get any experience from getting wacked ALL the time, you need some DPS on them as well, and you need to be able to feel like you "almost had them" before you really learn anything. Besides, as I stated before, it's hard to finance PvP training... Especially for newer players, as the PvP gear get's more and more expensive....
Think about it? Free PvP? You just wanted to show your mate what Eve is like ;) He wouldn't think it's fun spending a lot of money on a frigate and loosing it in PvP as frigates do nothing solo? Well that's my 5 cents.... Give me reasons why it shouldn't be included? ---------------------------------------
Then once upon a time a major thing happened.. A torture for thousands of players... The day was: ARMAGEDDON |

Cpt Branko
Surge. Night's Dawn
|
Posted - 2008.02.11 10:34:00 -
[90]
Originally by: Creeture
One of the things that EVE has over other MMO's is the potential for you to lose your ship, its fittings and any implants or upgrades you have, no easy respawn.. but tangible loss, this is what makes PvP in eve more exciting than PvP in other MMO's (and I have played a lot of them), so the introduction to no-risk or low-risk PvP would somehow cheapen conventional PvP
This.
One of the things in EvE is that there is no ultimate solo-pwn-mobile; in low-sec/0.0/highsec wars you can never really know what to expect and there are no ultimate solo ships, nor is there a way to restrict the fight to solo combat.
So if you are going to bring in a officer-fit Vindicator supported by a full +5% hardwiring clone with HG slaves, it's still killable; if you're going to bring in a pimped out max tank Drake (which cannot be solo killed by anything short of a Moros) it's still killable.
One of the reasons arena fails for training is that it doesn't train you in the essence of PvP - which is economic warfare. Blowing up preety ships is just part of the deal, but the essence is to cost the other guy more then you lost (in wars) or to make more ISK from the loot of the other guy then you lost (in piracy) - this is the whole point of EvE PvP. Arenas don't teach you anything about this.
Knowing how to fit a ship isn't just about maximising its gank/tank/ewar - it's about maximising its performance and minimizing loss costs and chances to get caught and die while moving/etc (reason why MWDs are so popular on cruiser and bigger sized ships in low-sec and on all ships in 0.0, main reason to fit Heavy Neuts on a BS). Arenas don't really teach you this.
PvP prowess is more then knowing how to fit your ships and how to act in combat - it's largely about finding targets, selecting targets, assesing wether said targets are likely to have support and what sort of support they are likely to have, and finally, actually catching said target. Arenas don't teach you anything about this.
Small gang combat has many more variables - a gang leader (and I've led a number of small gangs personally) has to know the capabilities of his gang and individual players and has to estimate the abilities of the hostile gang; he has to pick fights his gang can win without sustaining considerable losses and he has to adapt to changing cirrumstances (backup warping in, fight not going well) and give out appropriate orders, calling in support, changing primaries or attempting to get his gang out. Arenas don't teach you anything about this.
In gang combat, gang composition is extremely important; while a all-BS gang is best in a tank/gank spreadsheet, a gang to be successful needs ships which can tackle quickly, and ships which do damage/sustain damage. Ships which can provide EW are also invaluable (for both outright combat and when you need to run away and cut your losses), but you've got to be careful how to balance it all because, well, the amount of people available is always limited and you need the best performance considering the amount of people you have available and their piloting skills. Again, arenas don't teach you anything about this.
Conclusion: For all those reasons, arenas are essentially worthless for actual training, so the only reason why people want them is so they can have low-risk PvP. Why low-risk? 1) Even if ships are lost, poddings are not likely to happen so your HG slave/crystal/whatever set and +5% hardwirings are safe.
2) There are virtually no unknowns; ship classes are known, ship types are likely known as well, and no addition reinforcements are going to happen.
3) Unsoloable ships are basically 100% safe - such as Drakes, Caldari commandships, silly permatanking faction-fit mission setups, and all other comedy setups which fail to work in actual PvP due to other deficencies.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
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Cpt Branko
Surge. Night's Dawn
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Posted - 2008.02.11 10:42:00 -
[91]
So, basically, to conclude: - PvP arenas offer no real PvP training and quite likely teach people the wrong things about PvP. - PvP arenas offer a essentially risk-free (no unforseen factors really) environment for officer-fit e-peen contestants - PvP arenas take from the actual PvP experience as people looking for fights (weekend PvP-ers really) are more likely to go to the arena instead of going to low-sec what they do now
And, yes, you SHOULD be made to either jetcan-flag (which is risky) or go to low-sec (which is risky) to PvP.
I realise you might be a high-sec player who likes it and wants everything available in high-sec, but not everything should be available in high-sec. Many things are unavailable in low-sec and, guess what, I'm locked in low-sec/0.0 due to my career choice. If you never want to leave high-sec you should pay some price.
Also, if you complain about jetcan flagging being risky; well, duh, that's the whole point.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Lil'Red Ridin'Hood
Snake Assault
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Posted - 2008.02.11 12:53:00 -
[92]
EVE PvP is supposed to lead to losses and putting yourself (or having yourself put) and your clone at risk when engaging (being jumped). IMO, PvP should be risky business not anything in the line of "ah whatever, let's go and shoot around a bit".
I won't support anything diluting any of those factors. For me, the major fun of PvP is the thrill of it which comes from the risk it poses to my equipment and clone.
If I wanted risk-free PvP I'd subscribe to WoW et al.
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Deus Ex'Machina
Imperial Academy
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Posted - 2008.02.27 04:05:00 -
[93]
Err, if any of you dish out 'test server' i'll scream.
To fight a mock fight with a friend on the 'test server' you have to duplicate the client, do something so you can actually get on the test server and not the main game, be shure to wait from 1 to 3 months so that your character is mirrored, be shure your friends character is mirrored too and so on for everyone else that wants to join, not to mention that you're not playing the same game and that others can't watch unless they do the crap above and get on the testserver themselves.
The test server solution is idiotic, this game lacks arenas of any sort. - Arkanon: EXPLAIN YOURSELF, EVILDOER! Sharkbait: Dude.
True amarr tank shields! |

cattleman
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Posted - 2008.02.28 01:39:00 -
[94]
Still something along the lines of an arena would be able to give new a taste of PvP (regardless of whatever form its in (whether its super easy highsec pvp or just a slight change in the mechanics of current pvp vs )
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amarrius vyrus
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Posted - 2008.03.11 15:54:00 -
[95]
i think personally that the whole idea of an arena is way to much in the sense of content for the devs but i do fully agree in a high sec dueling system and one should be implemented something much more simple i was thinking that there could be a simple option to invite "player" to duel and if they accept your invitation a new window opens up and gives you options on how the duel will be setup for example if you want to choose play to the death then you can check that, or you can play only till there is 50% structure and whoever does this is the winner. and this can be easliy done by simply not allowing anyone to lock onto the players for 15 min like the aggresion counter. it will also allow you to (if you choose the option of not fighting to the death) set a wager saying oh i bet you 5mil ill win so it can be competitive in that sense. you could also delvop a ranking system or a way to track a players win loss ratio. this would add a whole new facet to the game and with very little content compared to the proposed arena ided.
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Buyerr
Hedion University
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Posted - 2008.03.15 13:45:00 -
[96]
any type of "dual/casual" pvp would be nice. I declare war on stupidity |
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