| Pages: 1 2 3 4 5 6 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Zarnak Wulf
Tribal Liberation Force Minmatar Republic
150
|
Posted - 2011.12.23 18:40:00 -
[1] - Quote
This deserves a spot in Ships and Modules:
Chaos Server AF
Please deposit all Dramiels and Daredevils into the trash receptacle upon exiting the vehicle.....  |

Alara IonStorm
684
|
Posted - 2011.12.23 18:58:00 -
[2] - Quote
For Realsies...?
|

Large Collidable Object
morons.
696
|
Posted - 2011.12.23 19:01:00 -
[3] - Quote
I would have preferred an AB speed bonus rather than an MWD sig bonus - it's not like we don't already have MWD sig bonused T2 frigs in the game... morons- sting like a butterfly and-ápost like a bee. |

Shukuzen Kiraa
0uter Ring Excavations Outer Ring Excavations Syndicate
1
|
Posted - 2011.12.23 19:06:00 -
[4] - Quote
Those changes look pretty great. Finally an extra mid slot on the Retribution! &Like mentioned above, would have liked an AB bonus instead of MWD personally, but I'm happy with the changes either way. |

Lunkwill Khashour
Red Federation RvB - RED Federation
6
|
Posted - 2011.12.23 19:07:00 -
[5] - Quote
I agree that the MWD bonus is a little disappointing. All AF's gain an extra slot but none of them gain grid increases and only some a CPU increase. I don't know how hard some of the AF's are to fit atm but it'll become more difficult. |

Alara IonStorm
684
|
Posted - 2011.12.23 19:15:00 -
[6] - Quote
I guess it is for realz.
https://forums.eveonline.com/default.aspx?g=posts&t=49685&find=unread |

Zarnak Wulf
Tribal Liberation Force Minmatar Republic
150
|
Posted - 2011.12.23 19:26:00 -
[7] - Quote
New Wolf:
High - 200mm II x 4 Small Unstable Power Fluctuator Mid - Catalyzed Cold-Gas Arcjet Thrusters Faint Epsilon Warp Scrambler Low - Gyro II TE II Adaptive Nano II or Reactive II F85 Peripheral Damage System 200mm Rolled Tungsten Plate Rigs - Projectile Collision Projectile Burst
300 DPS with 12km of falloff or 235 DPS with 17.6km of falloff. I don't know how much more EHP I would get but it would definitely be more then the 5.82k I currently get on my all-or-nothing gank Wolf. Alternatively, I could swap out the nuet and plate for a nos and SAR II. Lots of options. The Wolf will no longer be completely helpless to drones.
The Enyo with an extra mid and 10% dmg/lvl rather then 5% also becomes -finally - a nice alternative to the Wolf.
A 4-4-4 Jaguar is a super Rifter. Artillery Jag is also an option with the tracking bonus. I have a fit that gets a 1k alpha. That's two thirds of a thrasher's while being faster and smaller with more EHP.
Edit: Even Liang will have to respect the Enyo if this goes through.  |

Liang Nuren
Heretic Army
218
|
Posted - 2011.12.23 19:44:00 -
[8] - Quote
Zarnak Wulf wrote:New Wolf: High - 200mm II x 4 Small Unstable Power Fluctuator Mid - Catalyzed Cold-Gas Arcjet Thrusters Faint Epsilon Warp Scrambler Low - Gyro II TE II Adaptive Nano II or Reactive II F85 Peripheral Damage System 200mm Rolled Tungsten Plate Rigs - Projectile Collision Projectile Burst 300 DPS with 12km of falloff or 235 DPS with 17.6km of falloff. I don't know how much more EHP I would get but it would definitely be more then the 5.82k I currently get on my all-or-nothing gank Wolf. Alternatively, I could swap out the nuet and plate for a nos and SAR II. Lots of options. The Wolf will no longer be completely helpless to drones. The Enyo with an extra mid and 10% dmg/lvl rather then 5% also becomes -finally - a nice alternative to the Wolf. A 4-4-4 Jaguar is a super Rifter. Artillery Jag is also an option with the tracking bonus. I have a fit that gets a 1k alpha. That's two thirds of a thrasher's while being faster and smaller with more EHP. Edit: Even Liang will have to respect the Enyo if this goes through. 
Heh, did you see what they did to the Harpy? >:-)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Diomidis
Pod Liberation Authority HYDRA RELOADED
11
|
Posted - 2011.12.23 19:46:00 -
[9] - Quote
AB speed bonuses, should have been insane in order to push those slow hulls fast enough in order to catch up with other ships. Combined with insane resists, cap and EHP (aided by the added slots) would break them against anything bigger than them. HMLs would be hugely nerfed, HAMs would be laughable and medium guns wouldn't track @@.
MWD IS NEEDED to hunt down prey, and its not a "null-sec" thing etc. Unless you think pvp is "come and get me". The sig bonus allows them to be tackling from range when needed, or move in for scram/web without getting 2-volleyed. Still needs skill and it doesn't "break" them under scram range.
The whole package will be way more formidable tho, and probably those ships will be used more than ppl use them now, but plz...just like with ceptors or pre-nerf Dramiels etc, their niche will be limited in large gangs, and most pilots grow tired of small gang / solo pvp because it involves lots of losses that their pride cannot afford.
Will they chew through faction ships and ceptors? Ofc...so do Destroyers now. I do see them flying around, but again it's solo pvp those are after. Hardly a popular thing.
It's a good start for reviving the T2 line of ships. I hope HACs will be in line for similar boosts that might take them out of the shadow of BCs. "War does not determine who is right - only who is left." -- Bertrand Russell |

Diomidis
Pod Liberation Authority HYDRA RELOADED
11
|
Posted - 2011.12.23 19:47:00 -
[10] - Quote
AB speed bonuses, should have been insane in order to push those slow hulls fast enough in order to catch up with other ships. Combined with insane resists, cap and EHP (aided by the added slots) would break them against anything bigger than them. HMLs would be hugely nerfed, HAMs would be laughable and medium guns wouldn't track @@.
MWD IS NEEDED to hunt down prey, and its not a "null-sec" thing etc. Unless you think pvp is "come and get me". The sig bonus allows them to be tackling from range when needed, or move in for scram/web without getting 2-volleyed. Still needs skill and it doesn't "break" them under scram range.
The whole package will be way more formidable tho, and probably those ships will be used more than ppl use them now, but plz...just like with ceptors or pre-nerf Dramiels etc, their niche will be limited in large gangs, and most pilots grow tired of small gang / solo pvp because it involves lots of losses that their pride cannot afford.
Will they chew through faction ships and ceptors? Ofc...so do Destroyers now. I do see them flying around, but again it's solo pvp those are after. Hardly a popular thing.
It's a good start for reviving the T2 line of ships. I hope HACs will be in line for similar boosts that might take them out of the shadow of BCs. "War does not determine who is right - only who is left." -- Bertrand Russell |

Zarnak Wulf
Tribal Liberation Force Minmatar Republic
150
|
Posted - 2011.12.23 19:52:00 -
[11] - Quote
Liang Nuren wrote: Heh, did you see what they did to the Harpy? >:-)
-Liang
Very scary. CPU will be tight but.... Blarpy will WTFBBQ stuff. And a rail harpy should now completely obsolete the cormorant.
Edit: Like how you do the Voldemort thing upon mention of your name....  |

Cambarus
Baros Reloaded
56
|
Posted - 2011.12.23 19:54:00 -
[12] - Quote
Liang Nuren wrote:
Heh, did you see what they did to the Harpy? >:-)
-Liang
Did you see what they did to the HAWK? |

Liang Nuren
Heretic Army
218
|
Posted - 2011.12.23 19:56:00 -
[13] - Quote
Cambarus wrote:Liang Nuren wrote:
Heh, did you see what they did to the Harpy? >:-)
-Liang
Did you see what they did to the HAWK?
Yeah I was talking to Korgtronix on Twitter a couple of days ago about a 5 mid Hawk. Unless they give it some more fittings than they're suggesting its gonna be of limited utility though. :(
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Diomidis
Pod Liberation Authority HYDRA RELOADED
11
|
Posted - 2011.12.23 20:06:00 -
[14] - Quote
"Insiders" report it will be better than it is now. Will do more DPS than the Vengeance (some 25-30%) if sticking to kinetic, but the vengeance will also be a tough opponent with better dmg selection.
Think the Caldari ASs will get some CPU fitting increase, but I don't think you will be able to do dual prop, top guns (think the Hawk will be a 3-2 now, requiring guns) cap boosters etc without going the micro aux and/or PG rig way. Yet "better than current" setups with more DPS too boot and relatively straight-forward fitting with T2 modules and 1-2 meta 4s.
Remember, the Devs want to give some utility to these ships (some of the most underutilized T2 hulls - jokingly in TS convs, there was a claim that more Titans are downed than EAFs in EVE-O), not break them into the uber i-win ships. "War does not determine who is right - only who is left." -- Bertrand Russell |

VR Highfive
Raptor Industries Art of War Alliance
5
|
Posted - 2011.12.23 20:10:00 -
[15] - Quote
I am excited about the utility slot and the extra CPU for the Vengeance (my fav AF atm). Then I might finally be able to fit a nos without sacrificing 25% of my DPS. Not sure how the ROF nerf will work out though but I think I can live with -5% DPS.
I was surprised to see the MWD bonus, my first thought that ccp might see the AF as the tier-3 BC killer class. This bonus would allow AF to close fast from range without taking the damage from the large turrets and while they will have enough DPS to take the tier 3 BC down. |

Dibblerette
The Phantom Regiment Stillness of Chaos
10
|
Posted - 2011.12.23 20:13:00 -
[16] - Quote
Liang Nuren wrote:Cambarus wrote:Liang Nuren wrote:
Heh, did you see what they did to the Harpy? >:-)
-Liang
Did you see what they did to the HAWK? Yeah I was talking to Korgtronix on Twitter a couple of days ago about a 5 mid Hawk. Unless they give it some more fittings than they're suggesting its gonna be of limited utility though. :( -Liang My first thought was YAAAAAY T2 hookbill. Then I considered doing some insane dual small shield boost fit. Then I went and had a lie down. |

Liang Nuren
Heretic Army
219
|
Posted - 2011.12.23 20:16:00 -
[17] - Quote
Dibblerette wrote:Liang Nuren wrote:Cambarus wrote:Liang Nuren wrote:
Heh, did you see what they did to the Harpy? >:-)
-Liang
Did you see what they did to the HAWK? Yeah I was talking to Korgtronix on Twitter a couple of days ago about a 5 mid Hawk. Unless they give it some more fittings than they're suggesting its gonna be of limited utility though. :( -Liang My first thought was YAAAAAY T2 hookbill. Then I considered doing some insane dual small shield boost fit. Then I went and had a lie down.
SSB is a joke - you want to go MSE or MSB in almost all circumstances. :)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

m0cking bird
Republic Military School Minmatar Republic
39
|
Posted - 2011.12.23 20:21:00 -
[18] - Quote
Based on that garbage. Seems like CCP plans on screwing over interceptors completely. Nice! Not that I use them much over assault frigates any-more, but whatever. Other than the role bonus the rest of it seems interesting. I'm glad they're thinking along the way I view things. Focus on weapon system damage, with the exception of the Vengeance and Hawk. Those 2 should focus more on damage mitigation or more effective hit-points.
Assault ships should mirror Heavy assault cruisers and battle-cruiser dynamics. They should have the defence of a cruiser, with T2 resist and higher velocity. While being able to have the damage output of a battle-cruiser.
I would like those same dynamics, but with Assault frigates and Destroyers. More damage in-line with the current damage output of destroyers, while maintaining the effective hit-points of a T1 frigate with T2 resist.
Also, I would like to be able to use long range turrets and missiles on certain assault frigates. Kinda like the Muninn, Zealot and Cerberus. I'm finding it hard to put those set-ups together.
Also, based on those changes. Certain frigates seem very overpowered: Ishkur, Jaguar, Wolf, Harpy, Vengeance.
-proxyyyy |

Zarnak Wulf
Tribal Liberation Force Minmatar Republic
150
|
Posted - 2011.12.23 20:28:00 -
[19] - Quote
Interceptors go twice as fast as AF and are much more agile. I'm not worried about them being obsoleted by any AF buff. But T1 Frigates will be relegated even more to the dust bin. I'd also have to think really hard about getting a faction frigate.
For example - the Daredevil and the Enyo will both now have the equivalent of 6 turret slots. The Daredevil will go much faster. The Enyo will have much more EHP and cost 25% of the price. The enyo gets a normal web and a tracking bonus to the Daredevil's 90% web and no tracking bonus. Something to ponder.
In low sec as well a rifter had a chance against a wolf if it could get on top of it and under the guns. Tracking was an achilles heel. That's no longer the case. |

m0cking bird
Republic Military School Minmatar Republic
40
|
Posted - 2011.12.23 20:42:00 -
[20] - Quote
Listen or read rather. I look @ relative velocities of ships and effective combat ranges. So that includes overheated modules and were most ships engage.
Most interceptors are most effective under warp scrambler range. To suggest this will not effect them is r3tarded. Since, signature reduction does not help interceptors that much in the current environment. Most are squashed by multiple ships with tracking enhancers. That signature bonus is all they have to even remotely make them distinctive from assault ships. Interceptor velocity does not mean much if they have to go into scram range to apply damage or go into warp disruption range to point a Hurricane.
This is why I write most of you off. Amazing amount of r3tardation...
The signature radius bonus has been a joke for a very long time now and will continue to be. All frigates are squishy. Assault frigates are far superior to ever class of frigate close range.
To even argue otherwise is r3tarded.
|

Jojo Jackson
Dead Red Eye
25
|
Posted - 2011.12.23 21:22:00 -
[21] - Quote
Quote:Amarr Frigate Skill Bonus: 10% bonus to Small Energy Turret Cap Use per level
Still no real second frig bonus. Still this fail pre-gimp junk :(. Why the hell can't I fitt capital repairs or shield booster on an Orca ... it's an CAPITAL ship! |

Nalha Saldana
Eternity INC. Goonswarm Federation
54
|
Posted - 2011.12.23 21:41:00 -
[22] - Quote
Sounds good, keeps intys as fastest tackle and makes AFs the tanky but still fast enough to be usable tackle. |

Zarnak Wulf
Tribal Liberation Force Minmatar Republic
150
|
Posted - 2011.12.23 21:57:00 -
[23] - Quote
m0cking bird wrote:Listen or read rather. I look @ relative velocities of ships and effective combat ranges. So that includes overheated modules and were most ships engage.
Most interceptors are most effective under warp scrambler range. To suggest this will not effect them is r3tarded. Since, signature reduction does not help interceptors that much in the current environment. Most are squashed by multiple ships with tracking enhancers. That signature bonus is all they have to even remotely make them distinctive from assault ships. Interceptor velocity does not mean much if they have to go into scram range to apply damage or go into warp disruption range to point a Hurricane.
This is why I write most of you off. Amazing amount of r3tardation...
The signature radius bonus has been a joke for a very long time now and will continue to be. All frigates are squishy. Assault frigates are far superior to ever class of frigate close range.
To even argue otherwise is r3tarded.
I apologize for my rude statements. However I'll leave them as is.
1) If you read my post you will see I actually half agree with you. Many ships will be pushed aside by an AF boost.. You were arguing specifically that interceptors are useless and I don't agree with that. 2) Interceptors have an obvious utility. If a red BS at 40km is trying to align to get out I'd rather have a 4km/s Stiletto with a 30km point then a 2km/s Wolf with <10km point. 3) Half the interceptors are designed to get a point at 30km. Not scramble range. If you want to argue that TE and the metagame makes that unviable then it's a different subject. 4) AF can barely run down cruisers - much less other frigates. They don't have a GTFO ability. Interceptors do. 5) Signature tanking is much like active tanking. It scales to how many people are actually in the fight. It's more of an issue that every cookie cutter Minmatar ship out there fits a nuet then an inability for a frigate to get under a bigger ship's guns.
Lastly, I have argued on previous posts that they should make the resists on AF similar to those on the EAF. I also think they should increase the resists on interceptors to those on the EAF. The Harpy and the Vengeance would really stand out then. And you'd have to choose between gank and tank. The Wolf fit I posted above does sick damage and probably approaches 10k EHP. That isn't right. |

Laerise
PIE Inc.
0
|
Posted - 2011.12.23 22:10:00 -
[24] - Quote
Wow, if this goes through the Retribution will be completely obsolete.
The vengeance does comparable dps - without any tracking issues and more tackle and tank.
It's sad that CCP doesn't understand that the retri would do just fine with a 5th turret and a 6th low... The additional turret certainly did not make the zealot overpowered. |

Tsubutai
The Tuskers
34
|
Posted - 2011.12.23 22:58:00 -
[25] - Quote
m0cking bird wrote:Also, based on those changes. Certain frigates seem very overpowered: Ishkur, Jaguar, Wolf, Harpy, Vengeance. Wat. The ishkur, jag, and wolf are all pretty bad in relation to the others. The retribution is kind of an oddball, and the vengeance, hawk, enyo, and harpy are murder incarnate.
|

m0cking bird
Republic Military School Minmatar Republic
41
|
Posted - 2011.12.24 00:39:00 -
[26] - Quote
With the exception of the stiletto. Most fleet interceptors are terrible. Mainly because a Stiletto can fit 1 medium shield extender.
Anyway, from what I've read. The Bonuses and changes to the Enyo, Hawk and Retribution are not substantial. Atleast compared to the other assault frigates.
Jaguar: The Jaguar would have no weaknesses. You could use a dual medium shield extender set-up, with a damage control and possible 2 damage modules. You will not have to down grade to 125mm auto-cannons to track afterbunering frigates. The only thing it would lack is projection damage. However, you could use one of the low slots for a tracking enhancer. Just with a damage control and 2 medium shield extender. The Jaguar can have around 12,000 effective hit-points or you could use a invulnerable field. After you factor in shield rigs. Even more hit-points
Vengeance: I'm already able to put together a perma-running neutralize set-up for the Vengeance. This means unless another frigate has a capacitor booster. I can shut off all their modules until my ship is destroyed. That is a built in GTFO ability. Works really well, but I was using a all turret set-up. Apart from that, which will be viable with rocket launchers if CCP goes ahead with these changes. The Vengeance can permanently run one repair and have a very large effective hit-points. While maintaining 130 - 140 damage per second. More than enough damage already. Only the most damaging assault frigates can engage this ship effectively @ the moment and survive. Increasing the Vengeance rate of fire is a big mistake. However, CCP went and made some of the other overpowered too.
Ishkur: Well, giving this ship one low slot is just increasing it's tank. Does not take much to make this overpowered. Those who have some insight on this frigate and figure out the rest Here.
Wolf: Now, not only does it already have the best gank-tank ratio of all the assault ships. CCP is suggesting increasing tank further, while maintaining that nice 300 damage per second. Not to mention it now has bonuses to tracking. No weaknesses other than only having 2 mid slots. However most frigates will not survive a engagement with this ship if they stayed under scrambler range.
Harpies: This will be better than the Eyno and will be more in-line with the Vengeance. Has range bonus which helps with damage projection and will allow it to out-damage most every ship under warp scrambler range. Except The Ishkur, Enyo, Wolf, Retribution. CCP seems to want to turn it into a little Drake with Blasters (shield resist bonus). Thing will be able to use a neutraliser. Set-up correctly, it will be able to active tank and track with blasters with the new changes to hybrids. Or just beast buffer tank like a dual mse Jaguar.
I would like to add the retribution, because it would be closer in-line with a Coercer in terms of damage if CCP went forward with these changes. Not to mention a bonus to Tracking and a mid slot. I will be using these alot to deal with the other OP ones.
Now if these ships get a sig bonus. What makes interceptors unique and worth using? A little more warp disruption range? What does it matter when you'll be fly swatted anyway. Doesn't a frigate with more tank become the better option? Also their are less than a handful of cruisers faster than 2,000m/sec and every frigate is significantly faster than that.
Even some of the best interceptor pilots in-game can see what these changes would mean. All I'm saying is at-least let interceptor keep their useful signature bonus. It's all they have. Assault ships do not need a role bonus. Focus on damage and projected damage for these ships. With the exception of the Vengeance and Hawk (these ships should focus on defence).
-proxyyyy |

Zarnak Wulf
Tribal Liberation Force Minmatar Republic
150
|
Posted - 2011.12.24 01:40:00 -
[27] - Quote
They are getting a fourth bonus AND an extra slot. The MWD role bonus is definitely over the top.
Arty jag is definitely viable now.
Don't underestimate the Enyo. Blaster setups with DPS in the mid 400 or rail setups that break 300 DPS. |

Wacktopia
Sicarius. The Kadeshi
69
|
Posted - 2011.12.24 02:05:00 -
[28] - Quote
Quote:Ishkur +1 Low-slot Gallente Frigate Skill Bonus: 5% bonus to Small Hybrid Turret damage 10% bonus to drone hitpoints per level Assault Ships Skill Bonus: 10% bonus to Small Hybrid Turret Optimal Range per level 5m3 Drone Bay Capacity per level Role bonus: 50% reduction in MicroWarpdrive signature radius penalty
 |

Wacktopia
Sicarius. The Kadeshi
69
|
Posted - 2011.12.24 02:07:00 -
[29] - Quote
m0cking bird wrote:Based on that garbage. Seems like CCP plans on screwing over interceptors completely.
Inties still have the speed advantage |

Liang Nuren
Heretic Army
219
|
Posted - 2011.12.24 02:16:00 -
[30] - Quote
Wacktopia wrote:Quote:Ishkur +1 Low-slot Gallente Frigate Skill Bonus: 5% bonus to Small Hybrid Turret damage 10% bonus to drone hitpoints per level Assault Ships Skill Bonus: 10% bonus to Small Hybrid Turret Optimal Range per level 5m3 Drone Bay Capacity per level Role bonus: 50% reduction in MicroWarpdrive signature radius penalty 
I know everyone's all derp derp over the Ishkur's +1 low, but I'm actually pretty jazzed by it.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Pr1ncess Alia
Perkone Caldari State
68
|
Posted - 2011.12.24 04:12:00 -
[31] - Quote
I've looked through the changes.
I'm trying to find something to be angry about, but I'm having some trouble. It feels... *whew* I'm not sure how to say this, I've never experienced this feeling before... I think, I think I'm
....
pleasantly surprised? Yes. I think that's it.
I think I actually like these changes. |

Hungry Eyes
Ministry of War Amarr Empire
253
|
Posted - 2011.12.24 04:38:00 -
[32] - Quote
Wacktopia wrote:m0cking bird wrote:Based on that garbage. Seems like CCP plans on screwing over interceptors completely. Inties still have the speed advantage
and agility advantage. and warp disruption bonuses. and sig radius advantage. as usual, i have no idea what the hell mockingbird is talking about. |

Hungry Eyes
Ministry of War Amarr Empire
253
|
Posted - 2011.12.24 04:41:00 -
[33] - Quote
double post |

Takeshi Yamato
eXceed Inc. No Holes Barred
48
|
Posted - 2011.12.24 04:53:00 -
[34] - Quote
Laerise wrote:Wow, if this goes through the Retribution will be completely obsolete.
The vengeance does comparable dps - without any tracking issues and more tackle and tank.
It's sad that CCP doesn't understand that the retri would do just fine with a 5th turret and a 6th low... The additional turret certainly did not make the zealot overpowered.
I agree, the Retribution is still going to suck with these proposed changes. The tracking bonus it receives is worth 1/4 of a webifier and it lacks fitting to properly use all its low slots. On medium pulse setups there is no fitting left for a nos or 200mm plate. In fact it needs need AWU V just for a mwd, small rep and 4x medium pulses setup.
I think the real culprit is Medium Pulse Lasers because the Punisher and Coercer also have fitting problems. Medium Beam Lasers are even worse. No ship can fit them without gimping itself.
CCP just make the Retribution a mini-Zealot: 3 mids, 4 highs, 5 lows. 5% ROF + 5% DMG bonus, 10% optimal and cap usage. |

m0cking bird
Republic Military School Minmatar Republic
41
|
Posted - 2011.12.24 06:57:00 -
[35] - Quote
Hungry Eyes wrote:Wacktopia wrote:m0cking bird wrote:Based on that garbage. Seems like CCP plans on screwing over interceptors completely. Inties still have the speed advantage and agility advantage. and warp disruption bonuses. and sig radius advantage. as usual, i have no idea what the hell mockingbird is talking about.
I made a reference to r3tards...
What agility advantage? How much does that factor into frigate engagements? You know, with-in warp scrambler range with a Crusader, Claw, and Taranis. Provided said ships only have a micro-warp drive fitted. How long do you think they would last under assault frigate damage.
Signature bonus. How has that helped Interceptors in the current environment? Having to engage ships increasingly using Tracking enhancers will only lead to loss mail. For any frigate even ones with useless bonuses to signature radius.
Nice! 6,000 meters more compared to a standard warp disruptor. I almost never see tackling frigates any more. Most likely, because it's a waste of time to fly them currently.
Now, I believe interceptors have been a joke ever since the changes to pirate faction and navy faction frigates. However, their signature bonus, while useless in the current environment is pretty much all that these frigates have. Their velocity does not mean much if they have to come under warp scrambler range, with regards to the Crusader, Taranis, and Claw. Most interceptors with bonuses to warp disruption range cannot apply damage from that range and do not survive long enough to matter currently (with one exception, which takes a little longer to explode).
Assault frigates are superior to Interceptors when engaging another frigate or any other ship class. Their is a limit to useful velocity of ships. I don't need a frigate going 3,000m/sec for the most part. How does that help you when you need to commit to apply damage and all frigates are superior in terms of velocity to every other class of ship. With these changes, you will be able to use assault frigates with better tank and damage. Making them much better for tackling ships using tracking enhancers. You know, Jaguars and Ishkur with 15,000 effective hit-points and bonuses to signature radius.
This will be the first and only time I'll ever respond to you, because this was a serious waste of time. Also, do not read my post. You're not allowed and I don't want you to learn something...
HAPPY HOLIDAYS!
Also, if you cannot put together a medium pulse laser retribution with a warp disruptor, micro-warp drive and armour repair. You're terrible @ spaceships. However, I believe you are trying to put together a close range Retribution, which would be easier to set-up. Also if it was someone's intention to so. You would never use medium pulse lasers because of tracking.
Also, I already touched on the Enyo in-game when I was speaking to some peeps about these changes today. I would prefer the rail-Enyo. Otherwise, to many other assault frigates are just better close range...
-proxyyyy |

Nalha Saldana
Eternity INC. Goonswarm Federation
55
|
Posted - 2011.12.24 07:37:00 -
[36] - Quote
Retribution bad? It will be awesome at popping bombers and other low tanked frigs at a range, just like the crusader. |

Takeshi Yamato
eXceed Inc. No Holes Barred
48
|
Posted - 2011.12.24 07:52:00 -
[37] - Quote
Nalha Saldana wrote:Retribution bad? It will be awesome at popping bombers and other low tanked frigs at a range, just like the crusader.
The only thing a Retri has going for it is the tracking. A rail Harpy will actually do more dps at better ranges with navy AM and can actually mount some tank. And a webifier, which will make it hit better inside 10km than the Retri. Does that sound right for you?
I stand by my words, the Retri is still bad. |

Tetragammatron Prime
Pink Sockers
15
|
Posted - 2011.12.24 08:47:00 -
[38] - Quote
looks pretty good to me...
Like that other dude was saying I hope we can get some tweaks with hacs |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
38
|
Posted - 2011.12.24 10:42:00 -
[39] - Quote
Some people in this thread... I can't... I don't... ...Sometimes I lose faith in this community
Interceptors have their roles. They are fast tackle, they are first line of offense in a roaming gang, and offer undeniable utility in fleets. They have significant advantages over AFs in all tackling related situations (their role) that occur OUTSIDE of scramble range. They will remain a staple of fleets, despite what your terrible pvp-skillz are moaning about. Combat interceptors will continue to be used, as they are still significantly more effective when it comes to dealing with all electronic attack ships, faction frigates, and of course standard T1.
Assault frigates are taking what is rightfully theirs in that they are for heavy duty combat. They are weak at range against larger targets, and they are slow, stiff frigates in comparison to every other offensive hull. The MWD bonus is designed to increase their versatility and effectiveness in ALL areas of opportunity, without overpowering them via afterburners. These ships area already extremely difficult to hit once they are under cruiser+ turret tracking without a propulsion mod, and even moreso with an afterburner. The bonus is supposed to assist in getting them to that point without exploding on activation. If you are looking for an overpowered mechanic, you're about a month too late for the Dramiel has already been nerfed.
Consider these changes a wake up. Change your fitting doctrine up a little bit, and try fitting the ships differently than you've been accustomed to over the past few years. AFs will now become something worth flying, and not something 20 people in all of empire try to gank with***.
If/When these changes actually make it to the test server, play with them, & work with them. Try something new. I am 100% confident these changes will work out for the best. And yes, the Retribution is completely useless with only 1 mid-slot, and no amount of ship comparisons will change that fact.
***I know it's not actually 20 people, my point is that they are extremely niche ships, almost as bad as EAFs (which also need love |

Kn1v3s 999
Aliastra Gallente Federation
5
|
Posted - 2011.12.24 11:17:00 -
[40] - Quote
I like the mwd bonus but for ceptors: ok, they will be used as pure tackler (as someone can say their role) but that s a very limited niche. Outside of that role they will be totally obsolete. |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
38
|
Posted - 2011.12.24 11:23:00 -
[41] - Quote
Kn1v3s 999 wrote:I like the mwd bonus but for ceptors: ok, they will be used as pure tackler (as someone can say their role) but that s a very limited niche. Outside of that role they will be totally obsolete.
this is the first time i've heard that fleet/gang tackling is a limited niche  CSM Alternate & PVP Samurai |

Laerise
PIE Inc.
0
|
Posted - 2011.12.24 12:59:00 -
[42] - Quote
Prometheus Exenthal wrote:Some people in this thread... I can't... I don't... ...Sometimes I lose faith in this community
Interceptors have their roles. They are fast tackle, they are first line of offense in a roaming gang, and offer undeniable utility in fleets. They have significant advantages over AFs in all tackling related situations (their role) that occur OUTSIDE of scramble range. They will remain a staple of fleets, despite what your terrible pvp-skillz are moaning about. Combat interceptors will continue to be used, as they are still significantly more effective when it comes to dealing with all electronic attack ships, faction frigates, and of course standard T1.
Assault frigates are taking what is rightfully theirs in that they are for heavy duty combat. They are weak at range against larger targets, and they are slow, stiff frigates in comparison to every other offensive hull. The MWD bonus is designed to increase their versatility and effectiveness in ALL areas of opportunity, without overpowering them via afterburners. These ships area already extremely difficult to hit once they are under cruiser+ turret tracking without a propulsion mod, and even moreso with an afterburner. The bonus is supposed to assist in getting them to that point without exploding on activation. If you are looking for an overpowered mechanic, you're about a month too late for the Dramiel has already been nerfed.
Consider these changes a wake up. Change your fitting doctrine up a little bit, and try fitting the ships differently than you've been accustomed to over the past few years. AFs will now become something worth flying, and not something 20 people in all of empire try to gank with***.
If/When these changes actually make it to the test server, play with them, & work with them. Try something new. I am 100% confident these changes will work out for the best. And yes, the Retribution is completely useless with only 1 mid-slot, and no amount of ship comparisons will change that fact.
***I know it's not actually 20 people, my point is that they are extremely niche ships, almost as bad as EAFs (which also need love
How is the Retributions wet-paper-towel dps going to help when it gets its "oh so important" second mid though? It will, in practice get out damaged by any other AF, most likely even the Veng... Kind of disapointing when you consider how much fitting it sacrifices using lasers. |

Tub Chil
Trojan Trolls Controlled Chaos
4
|
Posted - 2011.12.24 13:27:00 -
[43] - Quote
Would new Assault frigs be a good counter to tier3 BC-s? Will they further obsolete T1 frigates? |

Liam Mirren
47
|
Posted - 2011.12.24 13:39:00 -
[44] - Quote
I'm not so sure the "ADD SLOTS TO EVERYTHING!!!" is the right way to do this, apart from the retri ofcourse. All AFs really need is a slightly increased speed just above their T1 counterparts, leaving the choice of AB or MWD to the pilot. It seems to me as if they're trying to balance them towards faction/pirate ships which to me is the wrong way round.
Give them slightly higher base speed, adjust fitting here and there (sparsely) and then take care of the faction/pirate ships (nerf em), THEY are the problem. If it's worth doing, it's worth doing right. |

m0cking bird
Republic Military School Minmatar Republic
42
|
Posted - 2011.12.24 14:10:00 -
[45] - Quote
PinkKnife wrote:Throwing in the additional comments, given that it is internal, I'm just putting out thoughts, rather than criticising CCP.
I think the problem is that you can't buff AF speed without pushing the redundancy problem to the interceptors. Give the AFs too much speed and their DPS and tank outweighs the benefits of using an interceptor. Likewise, Inty's are used now largely only for their speed. The role bonus to AFs would negate what INTY's essentially have to train level IV interceptors to get.
Given this, a reason to fly Interceptors would need to be created, perhaps give them a role bonus to interdiction maneuvers? Just a thought.
Alternatively, if we are thinking that destroyers are Battle Cruisers, and T2 frigs are T2 Cruisers, how do we define the differences between battlecruisers and HACs? Generally, hacs are more agile, and do potentially more dps, or have other nich aspects.
Likewise, should we see AF's tank/gank buffed a bit to match the same idea?
+1
Giving the vengeance more damage would be a mistake. The Retribution and Coercer are fine as they are now. Fleet Interceptors are terrible currently. That has everything to do with the prevalence of cruisers and battle-cruisers using tracking enhancers. Has been this way for awhile. Given the choice between a myriad of frigates for the purpose of tackling. Dramiel's are used because of survivability.
Jaguars will be increasingly added to that. I was in a "out of character channel" when I first heard of these changes. Most indicated they'll be using assault frigates more often for fleet engagements if this were to happen. They're cheaper than using a Dramiel and more survivable than Interceptors (h0m0's). Beening in this game for so long. Anyone can see where these retards will flock to (easy mode, I win, easy to use, easy to lose etc).
I'm completely against increasing assault frigates defensive capabilities. I am for increasing their damage output with the exception of the Vengeance and Hawk. Mirroring the heavy assault cruiser, battle-cruiser dichotomy (Frigate tank with destroyer damage).
One extreme measure I brought up yesterday was to get rid of the whole assault ship class and merge it into Interceptors. Making assault frigates just another tier within the interceptor class, with differing role bonuses. Pretty much getting rid of the Wolf, Enyo, Harpy, Crusader, Taranis, Claw, Crow and Retribution (would be crazy to see some of these go). Leaving the rest as the new Interceptor class. Also at-least 3 Electronic assault frigates are fine. I tend to use the Keres more than any other frigate for tackling in fleet engagements (one sensor dampner, warp scrambler, medium shield extender, warp disruptor (36km) and micro-warp drive). Only the Heyna seems bad. However, all frigates seem terrible for fleet engagements these days, even a Dramiel. |

Large Collidable Object
morons.
709
|
Posted - 2011.12.24 14:31:00 -
[46] - Quote
Laerise wrote:
How is the Retributions wet-paper-towel dps going to help when it gets its "oh so important" second mid though? It will, in practice get out damaged by any other AF, most likely even the Veng... Kind of disapointing when you consider how much fitting it sacrifices using lasers.
Well - if you fit ACs on it you'll probably end up with enough grid to use that second midslot for dualprop. You get more cap and better tracking as a cherry on top.. morons- sting like a butterfly and-ápost like a bee. |

Daniel L'Siata
Echelon Conflict Resolution. Dragoons.
39
|
Posted - 2011.12.24 14:50:00 -
[47] - Quote
Okay, those are some awesome changes.
Tweaking will be needed...but...this is kinda...you know...new, there's that fun thing called testing.
The only real input I have at this stage is that the Retribution will probably still come out substantially weaker and may need a more substantial rebalancing than the others. |

Laerise
PIE Inc.
0
|
Posted - 2011.12.24 14:57:00 -
[48] - Quote
Daniel L'Siata wrote:Okay, those are some awesome changes.
Tweaking will be needed...but...this is kinda...you know...new, there's that fun thing called testing.
The only real input I have at this stage is that the Retribution will probably still come out substantially weaker and may need a more substantial rebalancing than the others.
I agree, it's great to see them finally start looking into the AF's. I'm optimistic that they'll work it out in a way that makes them both fun to fly in and against. |

m0cking bird
Republic Military School Minmatar Republic
42
|
Posted - 2011.12.24 18:36:00 -
[49] - Quote
This will be able to run a neutraliser permanently. 220 damage per second (160 scorch), 11.5k effective hit-points, 2150m/sec
Retribution
Dual Light Pulse Laser II, Imperial Navy Multifrequency S Dual Light Pulse Laser II, Imperial Navy Multifrequency S Dual Light Pulse Laser II, Imperial Navy Multifrequency S Dual Light Pulse Laser II, Imperial Navy Multifrequency S Small Unstable Power Fluctuator I
Catalyzed Cold-Gas Arcjet Thrusters Faint Epsilon Warp Scrambler I
Adaptive Nano Plating II 200mm Reinforced Rolled Tungsten Plates I Pseudoelectron Containment Field I Heat Sink II Heat Sink II
Small Energy Burst Aerator I Small Energy Collision Accelerator I
Same idea as the one above, but more range. Obviously the point is to prolong being caught by another Assault frigate as long as possible. Mainly the Minmatar assault frigates and the Vengeance. If their running a single armour repair and no capacitor booster or just rolling with a damage control. Things will perish.
[Retribution
Dual Light Pulse Laser II, Scorch S Dual Light Pulse Laser II, Scorch S Dual Light Pulse Laser II, Scorch S Dual Light Pulse Laser II, Scorch S Small Unstable Power Fluctuator I
Catalyzed Cold-Gas Arcjet Thrusters Warp Disruptor II
Tracking Enhancer II 200mm Reinforced Rolled Tungsten Plates I Internal Force Field Array I Adaptive Nano Plating II Heat Sink II
Small Energy Locus Coordinator I Small Energy Collision Accelerator II
I'll be posting Ishkur and Enyo comparison set-up later on today. You'll see that both ships do basically the same damage with these changes. I'll go into the Vengeance and Hawk alot more and link some overpowered set-ups. I'll also compared the Enyo with wolf and why a rail-gun Enyo would be the most viable set-up. I'll also put together a Jaguar with the new changes for those who lack insight. |

m0cking bird
Republic Military School Minmatar Republic
42
|
Posted - 2011.12.24 18:42:00 -
[50] - Quote
Hirana Yoshida wrote:Hahahaha. Those preliminary changes would make them so OP it isnt even funny. T1 fit AFs would dwarf officer fit pirate frigs for Goddess sake .. extra slots AND more bonuses ....
No wonder CCP has had issues sorting them if they start at the utmost extreme and then whittle away on them .. waste of time.
PS: Drool at prospect of Retribution with not only the original god-range but with god-tracking and 2nd mid .. trolololol.
Quoting someone who is often correct. |

Zarnak Wulf
Tribal Liberation Force Minmatar Republic
150
|
Posted - 2011.12.24 19:35:00 -
[51] - Quote
I'm going to beat you to the punch on the Enyo:
Nano Enyo- High: Light Ion Blaster II x 4 Arbalest Rocket Launcher Mid: Catalyzed Cold-Gas Arcjet Thrusters Medium F-S9 Regolith Shield Induction Faint Epsilon Warp Scrambler Low: MAPC II F85 Peripheral Damage System MFS II OD II Rigs: Hybrid Burst Hybrid Collision
2677m/s unheated. 3813 m/s heated. 402 DPS with faction AM. 328 DPS Null
Nuet Resistant Enyo- High: Light Nuetron Blaster II x 4 Arbalest Rocket Launcher Mid: Catalyzed Cold-Gas Arcjet Thrusters Small Cap Booster II Faint Epsilon Warp Scrambler Low: F85 Peripheral Damage System SAR II Reactive Plating II MAPC I Rigs: Hybrid Burst Hybrid Collision
2380m/s unheated. 3390 m/s heated. 363 DPS Federal AM. 297 DPS Null
Moar Gank Enyo- High: Light Nuetron Blaster II x 4 Arbalest Rocket Launcher Mid: Catalyzed Cold-Gas Arcjet Thrusters Faint Epsilon Warp Scrambler Fleeting Propulsion Inhibitor Low: F85 Peripheral Damage System Reactive Plating II OD II MFS II Rigs: Hybrid Burst Hybrid Collision
2677 m/s unheated and 3813 m/s heated. 426 DPS Federal AM and 348 Null.
|

Anazzar
Howling Stones Mining Corporation
1
|
Posted - 2011.12.24 20:00:00 -
[52] - Quote
Quote:-5% bonus to Missile Launcher Rate of Fire per level
Sorry is that minus 5% a typo or is the vengs 4th bonus a dps nerf? |

Diomidis
Pod Liberation Authority HYDRA RELOADED
12
|
Posted - 2011.12.24 20:29:00 -
[53] - Quote
Anazzar wrote:Quote:-5% bonus to Missile Launcher Rate of Fire per level Sorry is that minus 5% a typo or is the vengs 4th bonus a dps nerf?
If you think 5% factoring to "rounds per unit of time", then yes. But i think CCP reads it as "-5% in cycle time". "War does not determine who is right - only who is left." -- Bertrand Russell |

Ines Tegator
Towels R Us
72
|
Posted - 2011.12.24 20:32:00 -
[54] - Quote
I'm a little dissapointed by the changes. Won't comment on fitting since that will vary by hull, but the role bonus is very meh. Granted, it's just what AF's need- increasing their survivability combined with mobility. But really, that's what ALL frigates need. The frigate class in general is in a very awkward state. Better IMO to reduce the sig bloom on the 1mn MWD module, and balance the specific hulls for the roles they are intended for. |

Liang Nuren
Heretic Army
226
|
Posted - 2011.12.24 20:43:00 -
[55] - Quote
m0cking bird wrote:I'll go into the Vengeance and Hawk alot more and link some overpowered set-ups.
What are they overpowered compared to? What role are they taking away from a ship that should be legitimately filling that role?
-Liang
Ed: Furthermore, are you sure that this is a case of AFs muscling in on someone else's role, or is this more of a case of someone else muscling in on AFs roles? Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Takeshi Yamato
eXceed Inc. No Holes Barred
49
|
Posted - 2011.12.24 20:54:00 -
[56] - Quote
Ines Tegator wrote:I'm a little dissapointed by the changes. Won't comment on fitting since that will vary by hull, but the role bonus is very meh. Granted, it's just what AF's need- increasing their survivability combined with mobility. But really, that's what ALL frigates need. The frigate class in general is in a very awkward state. Better IMO to reduce the sig bloom on the 1mn MWD module, and balance the specific hulls for the roles they are intended for.
The real problem is Tracking Enhancers and long range T2 ammo for close range turrets. It's like a double bonus against frigates - hit them sooner and track them better. The result: frigates get BBQ'ed too easily when they're at range and approaching unless they have MWD with a sig bloom reduction bonus. I'm quite sure that the 'fix' to EAFs will be a MWD bloom reduction bonus. That doesn't fix the underlying problem of course.
What's needed is an additional mechanism to the tracking formula that causes tracking to grow slower after a certain distance. That would be the correct approach in my opinion, but I'm not sure if CCP is willing to touch core game mechanics. I'm not even sure if the way I would do it is good, but I'm convinced that the current tracking mechanics are failing their intended purpose in this situation. |

Liam Mirren
47
|
Posted - 2011.12.24 21:26:00 -
[57] - Quote
Takeshi Yamato wrote:What's needed is an additional mechanism to the tracking formula that gradually decreases tracking after a certain distance.
That's called falloff.
If it's worth doing, it's worth doing right. |

Takeshi Yamato
eXceed Inc. No Holes Barred
49
|
Posted - 2011.12.24 21:46:00 -
[58] - Quote
Liam Mirren wrote:Takeshi Yamato wrote:What's needed is an additional mechanism to the tracking formula that gradually decreases tracking after a certain distance. That's called falloff.
Falloff has no effect on tracking.
|

Zarnak Wulf
Tribal Liberation Force Minmatar Republic
151
|
Posted - 2011.12.24 22:22:00 -
[59] - Quote
After the nano nerf frigates enjoyed a little renaissance. Speed tanking was popular. Small rigs had just come out. The web nerf as well as the scrambler change gave alot of options.
The minmatar projectile buff eroded that quite a bit. You have to fly through anywhere from 40km to 80km of falloff to get to the target. In addition to decent tracking the autocannons were assisted by TE that were just about mandatory. If your small ship managed to get under the guns by some miracle - you had one if not two nuets waiting for you as well as a full flight of light drones.
Blaster cruiser/BC I now expect will be able to track and destroy frigates in scramble range. And of course because of Dramiel. 
I think this needs to be looked at not in that AF are overpowered but that other frigates need a slight buff. The tier system for Tech 1 should go. Interceptors may need a brush up. Etc. |

Hungry Eyes
Ministry of War Amarr Empire
253
|
Posted - 2011.12.24 22:26:00 -
[60] - Quote
Zarnak Wulf wrote:I'm going to beat you to the punch on the Enyo:
Nano Enyo- High: Light Ion Blaster II x 4 Arbalest Rocket Launcher Mid: Catalyzed Cold-Gas Arcjet Thrusters Medium F-S9 Regolith Shield Induction Faint Epsilon Warp Scrambler Low: MAPC II F85 Peripheral Damage System MFS II OD II Rigs: Hybrid Burst Hybrid Collision
2677m/s unheated. 3813 m/s heated. 402 DPS with faction AM. 328 DPS Null
Nuet Resistant Enyo- High: Light Nuetron Blaster II x 4 Arbalest Rocket Launcher Mid: Catalyzed Cold-Gas Arcjet Thrusters Small Cap Booster II Faint Epsilon Warp Scrambler Low: F85 Peripheral Damage System SAR II Reactive Plating II MAPC I Rigs: Hybrid Burst Hybrid Collision
2380m/s unheated. 3390 m/s heated. 363 DPS Federal AM. 297 DPS Null
Moar Gank Enyo- High: Light Nuetron Blaster II x 4 Arbalest Rocket Launcher Mid: Catalyzed Cold-Gas Arcjet Thrusters Faint Epsilon Warp Scrambler Fleeting Propulsion Inhibitor Low: F85 Peripheral Damage System Reactive Plating II OD II MFS II Rigs: Hybrid Burst Hybrid Collision
2677 m/s unheated and 3813 m/s heated. 426 DPS Federal AM and 348 Null.
this needs to go live. AF's should stand toe to toe with t1 cruisers. |

Nalha Saldana
Eternity INC. Goonswarm Federation
55
|
Posted - 2011.12.24 23:53:00 -
[61] - Quote
Takeshi Yamato wrote:Liam Mirren wrote:Takeshi Yamato wrote:What's needed is an additional mechanism to the tracking formula that gradually decreases tracking after a certain distance. That's called falloff. Falloff has no effect on tracking.
No but they are calculated in the same formula giving almost the same thing as if it decreased tracking instead. |

Kn1v3s 999
Aliastra Gallente Federation
5
|
Posted - 2011.12.25 03:00:00 -
[62] - Quote
Prometheus Exenthal wrote:Kn1v3s 999 wrote:I like the mwd bonus but for ceptors: ok, they will be used as pure tackler (as someone can say their role) but that s a very limited niche. Outside of that role they will be totally obsolete. this is the first time i've heard that fleet/gang tackling is a limited niche 
Because you should have some margin to adapt any ship for a different kind of engangment, if not, there will be only 1 standrad fit for every ship and every ship will suit it' s role and only that, all of this make less variability and more boringness.
|

Liang Nuren
Heretic Army
227
|
Posted - 2011.12.25 03:13:00 -
[63] - Quote
Nalha Saldana wrote:Takeshi Yamato wrote:Liam Mirren wrote:Takeshi Yamato wrote:What's needed is an additional mechanism to the tracking formula that gradually decreases tracking after a certain distance. That's called falloff. Falloff has no effect on tracking. No but they are calculated in the same formula giving almost the same thing as if it decreased tracking instead.
I think its important to look at the tracking formula like this:
tracking_miss_chance = ( angular_velocity / turret_tracking * sig_resolution / sig_radius ) ^ 2 range_miss_chance = ( max(0, range_to_target - optimal) / falloff ) ^ 2
overall_hit_chance = 0.5^(tracking_miss_chance + distance_miss_chance).
There are some things to note about this formula: - The base is less than zero - thus bigger numbers in the exponent result in smaller chances to hit. - Both exponent terms are squared, and thus cannot be less than zero. The range is [0, 1] - If tracking_miss_chance goes to zero (straight approach), you can still miss from distance. - If the range is below optimal, you can still miss from tracking. - tracking_miss_chance and distance_miss_chance are added. According to the rules of exponents, we could easily rewrite it like so...
0.5 ^ tracking_miss_chance * 0.5 ^ distance_miss_chance
This makes it plain that we do in fact have to independentchances to miss - one for tracking, one for distance.
Now, as to the suggestion of adding a "falloff" to turret tracking... I'm not really a fan. It seems like - conceptually - if you can move your guns at 0.1 rad/sec and you're accurate out to 5000 meters, that's good enough. There's no reason that at range I'd expect my guns to suddenly be able to move slower. Besides, even if projectiles weren't causing the problem everyone is complaining about, lasers would... its just a matter of being able to hit at range.
Basically, the core problem is that MWDing frigs have a battlecruiser sized sig radius and a frigate tank... and since the nano nerf you don't actually get a damage reduction from MWDing (unless you're using a faction/deadspace MWD).
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Elindreal
Republic Military School Minmatar Republic
37
|
Posted - 2011.12.25 15:47:00 -
[64] - Quote
umm is it just me or is anyone else reading that as the hawk and vengeance are have a negative rof penalty on their launchers? |

Liam Mirren
48
|
Posted - 2011.12.25 15:49:00 -
[65] - Quote
Liang Nuren wrote:Basically, the core problem is that MWDing frigs have a battlecruiser sized sig radius and a frigate tank... and since the nano nerf you don't actually get a damage reduction from MWDing (unless you're using a faction/deadspace MWD).
Indeed, perhaps it's time for CCP to have a good look at how MWDs work. When they changed them (faction versions losing speed advantage) they instead gave them a sig radius bonus showing that they understood the new problem. I wonder what kind of effect dropping MWD sig bloom (by like 50%) would have on pvp scenarios, there's ofcourse the obvious stuff but I'm sure there'll be some emergent new strategies derived from it.
Smaller base sig bloom on MWD would make for entirely different fits and would make "small ship vs large one" fights more interesting. And if you THEN factor in the proposed AF Sig role bonus it starts to make a whole lot more sense.
Just a brain fart ofcourse. If it's worth doing, it's worth doing right. |

Liang Nuren
Heretic Army
227
|
Posted - 2011.12.25 16:44:00 -
[66] - Quote
Liam Mirren wrote:Liang Nuren wrote:Basically, the core problem is that MWDing frigs have a battlecruiser sized sig radius and a frigate tank... and since the nano nerf you don't actually get a damage reduction from MWDing (unless you're using a faction/deadspace MWD). Indeed, perhaps it's time for CCP to have a good look at how MWDs work. When they changed them (faction versions losing speed advantage) they instead gave them a sig radius bonus showing that they understood the new problem. I wonder what kind of effect dropping MWD sig bloom (by like 50%) would have on pvp scenarios, there's ofcourse the obvious stuff but I'm sure there'll be some emergent new strategies derived from it. Smaller base sig bloom on MWD would make for entirely different fits and would make "small ship vs large one" fights more interesting. And if you THEN factor in the proposed AF Sig role bonus it starts to make a whole lot more sense. Just a brain fart ofcourse.
I think the problem is largely unique to frigates given their natural lack of tank. I'd be in favor of doing that with frigate MWDs.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Zarnak Wulf
Tribal Liberation Force Minmatar Republic
151
|
Posted - 2011.12.25 18:31:00 -
[67] - Quote
An skilled interceptor pilot can approach at an angle and get underneath a target's guns. AF have a tank and will be harder to hit soon as well. That leaves EAF and tier one frigates. The latter needs an extensive remodel - but let's face it - they're super cheap. Pulse into range and turn the MWD off. If you don't make it - you're not out that much. EAF - expect something similar in the works I guess.
I see future modules as having an affect on frigate combat. Take utility high slots for example. Nuets kill frigates faster then anything else. There's usually very little competing for those high slots. Cloaks? Salvagers? Missiles? Nope. If you can fit a nuet it's going on.
When they rolled out overheating they talked about future 'heat sinks' to keep modules overheated longer. Keeping a slot blank has a slightly positive effect. But those promised modules never came out. My point is if you had more choices for the utiltiy highs you'd force people to really think about fitting those nuets. It would give frigates a fighting chance. |

Soon Shin
Abyssal Heavy Industries Narwhals Ate My Duck
24
|
Posted - 2011.12.25 18:52:00 -
[68] - Quote
This makes me happy, since I have assault frigates trained for amarr only as a means of getting to ARMOR HACs. Now I will actually have a use for these skills.
The vengeance is gonna be great and the retribution will no longer be crippled by its single midslot design. Though I wish they added a low slot for the vengeance rather than a high slot. Though the 5% rof increase will make rockets actually worth using on the vengeance. |

Hirana Yoshida
Behavioral Affront
200
|
Posted - 2011.12.25 18:59:00 -
[69] - Quote
It is the Chaos server, internal playground, what is on there means diddly other than the fact that CCP has started floating some balloons (read: "lol" at people thinking that is what will come to pass)
Extra slot + extra bonus + MWD role bonus = OP'ness incarnate. They'd not only make fielding any T1 frigate/destroyer suicidal but obsolete all pirate/navy frigs as well as a good chunk of the T1 cruisers ..
If they insist on restricting them in the tank*yawn*spank paradigm they will have to eliminate tiers and/or rebalance each and every other frigate, destroyer/dictor and cruiser in game as there is precious little room for adding "oomph" to AF's which are right smack in the middle of a very crowded part of the balance tables. |

Dorian Tormak
P0ON
8
|
Posted - 2011.12.25 20:02:00 -
[70] - Quote
Hirana Yoshida wrote:Extra slot + extra bonus + MWD role bonus = OP'ness incarnate. They'd not only make fielding any T1 frigate/destroyer suicidal but obsolete all pirate/navy frigs as well as a good chunk of the T1 cruisers. How would Assault Ships being O. P. effect Tech I Frigates in any way, except for the part where they can't fight Assault Ships (which they can't really do right now anyway unless the pilot's a nablet)?
As well, the pirate frigates and navy frigates hardly stand a chance against a well-flown Assault Ship in a straight up 1v1 scenario as it is now, which is because their main abilities are speed/range (which many many pilots do not utilise) and the ability to engage/disengage at will (which again many people forget about). (Read: Rail Comet, Devil, Hookbill, Dramiel, Slicer, ETC.) Even if these changes come out you'll see Assault Ships dying to some of these because of things like A) Range and 2) Tracking / lack of mid-slots.
Hirana Yoshida wrote:If they insist on restricting them in the tank*yawn*spank paradigm they will have to eliminate tiers and/or rebalance each and every other frigate, destroyer/dictor and cruiser in game as there is precious little room for adding "oomph" to AF's which are right smack in the middle of a very crowded part of the balance tables. What the **** are you talking about Open the pod bay doors, Hal. |

Liang Nuren
Heretic Army
229
|
Posted - 2011.12.25 20:15:00 -
[71] - Quote
Hirana Yoshida wrote:It is the Chaos server, internal playground, what is on there means diddly other than the fact that CCP has started floating some balloons (read: "lol" at people thinking that is what will come to pass)
Extra slot + extra bonus + MWD role bonus = OP'ness incarnate. They'd not only make fielding any T1 frigate/destroyer suicidal but obsolete all pirate/navy frigs as well as a good chunk of the T1 cruisers ..
If they insist on restricting them in the tank*yawn*spank paradigm they will have to eliminate tiers and/or rebalance each and every other frigate, destroyer/dictor and cruiser in game as there is precious little room for adding "oomph" to AF's which are right smack in the middle of a very crowded part of the balance tables.
I love how you simply state its opness incarnate with absolutely no justification or reasoning.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Zarnak Wulf
Tribal Liberation Force Minmatar Republic
151
|
Posted - 2011.12.25 20:39:00 -
[72] - Quote
On a different note....
The retribution is a bit lackluster as it lacks a double damage bonus similar to the Wolf, Jaguar, and now the Enyo. The Ishkur and Harpy can get good DPS as blaster boats. The Hawk and Vengeance are all about the tank baby. |

Zarnak Wulf
Tribal Liberation Force Minmatar Republic
151
|
Posted - 2011.12.25 20:40:00 -
[73] - Quote
Hirana Yoshida wrote: Extra slot + extra bonus + MWD role bonus = OP'ness incarnate. They'd not only make fielding any T1 frigate/destroyer suicidal but obsolete all pirate/navy frigs as well as a good chunk of the T1 cruisers ..
For years I've heard, "AF are worthless. T1 Cruisers can do the job for cheaper." Now that claim is challenged and holy **** we're overpowered. |

Takeshi Yamato
eXceed Inc. No Holes Barred
49
|
Posted - 2011.12.25 20:55:00 -
[74] - Quote
By the way, speaking about the 4th bonus. The Vengeance (and Sacrilege) have that odd +5% cap regen per level bonus. Khanid ships tend to work better with a passive tank and even with an active tank the bonus hardly makes a difference.
An agility bonus would be nice for the typical combat style of Khanid ships. Both on the initial approach and later on when opponents try to disengage agility is fairly important. |

Hirana Yoshida
Behavioral Affront
200
|
Posted - 2011.12.25 20:56:00 -
[75] - Quote
Dorian Tormak wrote:How would Assault Ships being O. P. effect Tech I Frigates in any way, except for the part where they can't fight Assault Ships (which they can't really do right now anyway unless the pilot's a nablet)? They can, not solo in most cases (Rifter is exception), but duo-ing AF's is very easy. Adding more firepower, utility and tank to the AF's however would push that into "blob of T1 needed" at which point it will cease to exist because (almost) no one willingly engages blobs
Dorian Tormak wrote:What the **** are you talking about I take it you are not a light hull aficionado? The balance in the light class is extremely delicate, mainly due to the minute deviations in slots/characteristics from "worst" to "best", and AF's are currently located at the top of the T2 frigate pile when it comes to tank/spank .. so high on top that they already overlap the low tier cruisers .. now add slot + bonuses on top and see where you end up. The primary reason for ever choosing a cruiser over an AF becomes "do I need/want a medium neut" if you give them any sort of "worthwhile" tank/spank boost .. that is what I am talking about.
Liang Nuren wrote:I love how you simply state its opness incarnate with absolutely no justification or reasoning.
-Liang See above.
But to elaborate; Halving sig bloom when using MWD will make most high calibre medium guns useless against them as tracking becomes all important .. speed tanking will in essence rear its ugly head in Eve once more. Adding slots universally moves them up through the cruiser line so that they are roughly on-par with the mid-high tier cruisers (slotwise). In conjunction with more tank/spank you are effectively creating cruiser level dps platforms with immense tanking potential (especially horrid example is suggested extra low for Wolf).
Worst of all: Following the tank/spank paradigm while not addressing each hull individually does sod all for the balance within the class, we will still mainly see Wolves/Jaguars/Ishkurs with the occasional guest appearance of some price-dumped "other" .. difference will be that the few top tier cruiser that still venture out will be replaced with AF's that are now equal with the rest of space being taken by the omni-present tier2 BCs.
Tank/Spank won't work!
Zarnak Wulf wrote:For years I've heard, "AF are worthless. T1 Cruisers can do the job for cheaper." Now that claim is challenged and holy **** we're overpowered. Most cases that is true, they are cheaper, generally last a bit a longer (depends) but otherwise even'ish. But what if those changes made it to live, would you ever choose a Rupture over a Wolf? Or a lol-Omen over a Retribution? |

m0cking bird
Republic Military School Minmatar Republic
42
|
Posted - 2011.12.25 21:01:00 -
[76] - Quote
I had was drinking alot of Nog and Cider last night. Knocked me right out... (I forgot about this thread) Note: I have no issue with the most proposed changes. I'm fine with assault frigates now or with these preliminary changes. With the exception of the "role bonus".
Warning! Rant below. You should skip this: (Some classes of ships are more useful than others and some ships are terrible compared with others. I'm fine with that, but the balance crowd. The nerds who got beat up in high school. The ugly ones. The everything must be equal, but then contradict themselves. By saying they want "variety", which would inherently draw contrast. Cannot except certain anything being better than anything else or else it has no place. We will continue to go around in a circle. Until these people either leave the game or start playing it and STFU.)
With CCP's proposed preliminary changes. This is how I'd rank these ships @ the moment (I had to put away my bias towards the Wolf for this one). The Enyo and Harpy hype crowd won't like this either, but meh! Deal with it!
I'll only list 3 ships for now, because it's hard to figure out all probably niche and most probably optimum set-ups in such a short time. Since I've experimented with so many ships cruiser and below. Having encountered and having to compensate with alot of their weaknesses for such along time. This often takes weeks to contemplate and then to put them into practice. However so many ships already do what assault ships will be able to if these changes were implemented by CCP.
(1) Ishkur - This is still the most versatile and has comparable damage to the Enyo even after the changes. Be it rail-gun or blaster. There are so many possible set-ups for this ship. That it's hard to see it being supplanted. I always tend to factor in the Ishkurs resistance to all forms of electronic warfare and to a lesser extent neutraliser.
(2) Vengeance and Retribution are here for sure. Each able to counter each other effectively. However the Retribution is superior @ skirmishing. The Vengeance is superior @ anal and vaginal warfare. The Retribution can permanently skirmish with micro-warp drive, warp disruptor and pulse lasers active in certain set-ups. Has no weakness close range and is almost as resistant to neutraliser as the Vengeance. Comparing the Wolf with the Vengeance. Sustained-focused damage, superior effective hit-points, resistant to electronic warfare (bar ecm) and neutralisers. Can permanently run a single armour repair with certain set-ups and with these changes will be able to dual armour repair and maintain substantial damage output. Using it's utility high slot for a neutraliser that can act as a stasis webifier and disable a opponents movement. Either with a dual armour repair set-up or with a armour plated set-up. Why the Vengeance does not supplant the Ishkur is because of ECM drones and the Ishkur can also mount a massive active defence. While doing tremendous damage.
I have not placed the Hawk yet, but I'm sure most know of the varied ways of being lame with this frigate (including insane tank and multi-webs or TD'ing). The Enyo only becomes superior to the Wolf, with a rail-gun setup. The Jaguar has been supplanted. In fact all the Minmatar frigates and the Harpy are @ the bottom in terms of frigate versus frigate engagements.
Assault frigates have a role. Damage things. They do it better than all other frigates. Same with Heavy assault cruisers who also do not have a role bonus. However, they damage things... A Abaddon damages things and so does a Drake. Damaging this is a very important role, in my opinion...
-proxyyyy |

Liang Nuren
Heretic Army
229
|
Posted - 2011.12.25 21:10:00 -
[77] - Quote
Hirana Yoshida wrote:Liang Nuren wrote:I love how you simply state its opness incarnate with absolutely no justification or reasoning.
-Liang See above. But to elaborate; Halving sig bloom when using MWD will make most high calibre medium guns useless against them as tracking becomes all important .. speed tanking will in essence rear its ugly head in Eve once more. Adding slots universally moves them up through the cruiser line so that they are roughly on-par with the mid-high tier cruisers (slotwise). In conjunction with more tank/spank you are effectively creating cruiser level dps platforms with immense tanking potential (especially horrid example is suggested extra low for Wolf). Worst of all: Following the tank/spank paradigm while not addressing each hull individually does sod all for the balance within the class, we will still mainly see Wolves/Jaguars/Ishkurs with the occasional guest appearance of some price-dumped "other" .. difference will be that the few top tier cruiser that still venture out will be replaced with AF's that are now equal with the rest of space being taken by the omni-present tier2 BCs. Tank/Spank won't work!
A few comments: - You seem to be complaining about inter-frigate balance and then immediately start talking about how AFs will have some semblance of a defense against medium guns. -_- - You say that speed tanking will rear its "ugly" head in Eve again, yet you seem to think that's a bad thing. IMO its a good thing on the frigate level and back in the nano era even the most ardent of nerf-nano haters thought speed tanking frigates was just peachy fine. - AFs will be nowhere near cruiser level DPS and are furthermore not using cruiser modules. We won't be seeing 350-400 DPS at 30km out of AFs, and nor will we be seeing 800 DPS at 4km. Saying that they will be is just flat ignorance or willful deception. - Post boost, I'd put my Harpy up against any Jag. Bring your dual MSE Jag and I will face **** it.
-Liang
Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army
229
|
Posted - 2011.12.25 21:11:00 -
[78] - Quote
Hirana Yoshida wrote: Most cases that is true, they are cheaper, generally last a bit a longer (depends) but otherwise even'ish. But what if those changes made it to live, would you ever choose a Rupture over a Wolf? Or a lol-Omen over a Retribution?
Please show me this wolf fit with 400 DPS, 40k EHP, Web, Scram, and dual neuts.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

m0cking bird
Republic Military School Minmatar Republic
42
|
Posted - 2011.12.25 21:21:00 -
[79] - Quote
Honestly. Some pilots ingame like to hype certain ships they believe to be underestimated to such a absurd extent. I'm guilty of doing this alot! However, when ask for a honest opinion for the sake of growth as a pilot or to help another pilot and because I'm not complelty delusional. I'm able to except some things being better than others. With the proposed changes. The Eyno will not supplant the Ishkur. It's not superior to the Wolf when using blaster. However, it is better when using rail-gun. The Enyo still has many weaknesses. Something the better assault frigates do not have. While they have better tank to gank ratio. Also, to get the most out of the Enyo in terms of damage. You have to sacrifice tank and pay a whole lot more in terms of isk.
Enyo 360dps
Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S [Empty High slot]
Catalyzed Cold-Gas Arcjet Thrusters Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I
Damage Control II Small Armor Repairer II Adaptive Nano Plating II Magnetic Field Stabilizer II
Small Hybrid Burst Aerator I Small Hybrid Collision Accelerator I
Hobgoblin II x1
Enyo 236dps
125mm Railgun II, Caldari Navy Antimatter Charge S 125mm Railgun II, Caldari Navy Antimatter Charge S 125mm Railgun II, Caldari Navy Antimatter Charge S 125mm Railgun II, Caldari Navy Antimatter Charge S [Empty High slot]
Catalyzed Cold-Gas Arcjet Thrusters Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I
Adaptive Nano Plating II Damage Control II Small Armor Repairer II Magnetic Field Stabilizer II
Small Hybrid Burst Aerator I Small Hybrid Collision Accelerator I
Hobgoblin II x1
Enyo 250dps
125mm Railgun II, Antimatter Charge S 125mm Railgun II, Caldari Navy Antimatter Charge S 125mm Railgun II, Caldari Navy Antimatter Charge S 125mm Railgun II, Caldari Navy Antimatter Charge S [Empty High slot]
Catalyzed Cold-Gas Arcjet Thrusters J5b Phased Prototype Warp Scrambler I X5 Prototype Engine Enervator
Adaptive Nano Plating II Pseudoelectron Containment Field I Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Small Hybrid Burst Aerator II Small Algid Hybrid Administrations Unit I
Hobgoblin II x1 |

Zarnak Wulf
Tribal Liberation Force Minmatar Republic
151
|
Posted - 2011.12.25 21:31:00 -
[80] - Quote
I plugged one of the rail fits in and and your DPS reflects the current bonuses. The Enyo is having it's damage bonus per level go from 5% to 10%. To get the equivalent DPS you need to plug in the weapon type and the MFS quantity into a daredevil. The last 125mm fit, for example, would get 290 DPS, not 250.... |

Liang Nuren
Heretic Army
230
|
Posted - 2011.12.25 21:34:00 -
[81] - Quote
Proxxxxy - since the blaster boost, its become much more reasonable and advantageous to use Void. It has a higher optimal and it tracks pretty well to boot. Here's how it breaks down on a Neutron Harpy: - Old Void S: 0.29672 - New void S: 0.35606 - Old FN AM: 0.39562 - New FN AM: 0.47475
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

m0cking bird
Republic Military School Minmatar Republic
42
|
Posted - 2011.12.25 21:39:00 -
[82] - Quote
Wolf gains damage or more tank with the extra slot. So it does gain a increase in damage, but not threw bonuses. As you can see. It can active and buffer tank and push out damage comparable to the Enyo but more focused damage. It's not a class cannon, but a castle with a cannon. However, Td's and other lame niche setups can **** this. Not to mention certain active tanked ships. You can put a nos on one of these set-ups to run a armour repair for about 2min. The ship does not gain much damage by using 200mm auto-cannons and will in most cases gimp it in other areas. Rail-gun Enyo should be able to **** this or atleast last long enough to do so.
Wolf 275dps (over 320dps with heat) and 10.2kehp. You are able to add a neutraliser to this setup
150mm Light AutoCannon II, Republic Fleet EMP S 150mm Light AutoCannon II, Republic Fleet EMP S 150mm Light AutoCannon II, Republic Fleet EMP S 150mm Light AutoCannon II, Republic Fleet EMP S [Empty High slot]
Catalyzed Cold-Gas Arcjet Thrusters Faint Epsilon Warp Scrambler I
400mm Reinforced Rolled Tungsten Plates I Adaptive Nano Plating II Pseudoelectron Containment Field I Gyrostabilizer II Gyrostabilizer II
Small Projectile Burst Aerator I Small Projectile Collision Accelerator I
Wolf, 256dps (300dps heated) and 11k ehp
150mm Light AutoCannon II, Republic Fleet EMP S 150mm Light AutoCannon II, Republic Fleet EMP S 150mm Light AutoCannon II, Republic Fleet EMP S 150mm Light AutoCannon II, Republic Fleet EMP S Rocket Launcher II, Caldari Navy Gremlin Rocket
Catalyzed Cold-Gas Arcjet Thrusters Faint Epsilon Warp Scrambler I
400mm Reinforced Rolled Tungsten Plates I Adaptive Nano Plating II Damage Control II Small 'Accommodation' Vestment Reconstructer I Gyrostabilizer II
Small Projectile Burst Aerator II Small Ancillary Current Router I |

Glorious CEO
Universal Frog
1
|
Posted - 2011.12.25 21:40:00 -
[83] - Quote
m0cking bird wrote:The Vengeance is superior @ anal and vaginal warfare.
This nerf to the Thorax is totally uncalled for! 
|

m0cking bird
Republic Military School Minmatar Republic
42
|
Posted - 2011.12.25 21:49:00 -
[84] - Quote
Zarnak Wulf wrote:I plugged one of the rail fits in and and your DPS reflects the current bonuses. The Enyo is having it's damage bonus per level go from 5% to 10%. To get the equivalent DPS you need to plug in the weapon type and the MFS quantity into a daredevil. The last 125mm fit, for example, would get 290 DPS, not 250....
Nope it is 250 and it is with 10% bonus and 1 hob. If I did not have the stupid rig that reduces hybrid weapon system cpu whatever. I think it would be close to your number. 270 or something. Either way semantics.
Also, Lian you're right! But! I've always used advanced damage ammo in all my ships. Starting a very long time ago, but I never quote the damage from them over faction ammo as a rule. Even now. Also, since I tend to use null more than any other hybrid ammunition. I tend quote null damage for myself and close range ammo for everyone else.
Fiddle with the numbers anyway you'd like. Point being. Enyo is over blown.
|

Zenith Ginnungagap
University of Caille Gallente Federation
0
|
Posted - 2011.12.25 21:56:00 -
[85] - Quote
But Thorax and Ruppie still pwn's you all. |

Zarnak Wulf
Tribal Liberation Force Minmatar Republic
151
|
Posted - 2011.12.25 23:34:00 -
[86] - Quote
m0cking bird wrote: Fiddle with the numbers anyway you'd like. Point being. Enyo is over blown.
I get 246 overheated with 125mm rails right now before an extra damage bonus. Anyways, you're right in that's besides the point. I'm not interested in the Enyo for it's frigate vs. frigate potential.
After the hybrid buff frigate blasters are very good at knocking down drones very quickly. Even with a tracking bonus the wolf and it's 200mm is going to struggle with that. High DPS frigates are a hot knife through butter when it comes to warriors or hobgoblins. The Enyo can fit a nos AND a cap booster, put out over 300 DPS, and move close to 4km/s overheated. We're going big game hunting. |

Aessaya
Fairlight Corp Rooks and Kings
21
|
Posted - 2011.12.26 03:20:00 -
[87] - Quote
About damn time! Now it's time to dust off those retributions i have laying around my hangar  Ah, you seek meaning?-áThen listen to the music, not the song. |

Templar Dane
Amarrian Retribution
10
|
Posted - 2011.12.26 05:04:00 -
[88] - Quote
Hirana Yoshida wrote:
But to elaborate; Halving sig bloom when using MWD will make most high calibre medium guns useless against them as tracking becomes all important .. speed tanking will in essence rear its ugly head in Eve once more. Adding slots universally moves them up through the cruiser line so that they are roughly on-par with the mid-high tier cruisers (slotwise). In conjunction with more tank/spank you are effectively creating cruiser level dps platforms with immense tanking potential (especially horrid example is suggested extra low for Wolf).
You're talking about hulls that with two exceptions are slow and unwieldy even when fitted with mwds, that when not fitted with an afterburner, get shredded by medium guns when scrammed and webbed.
Base speeds without rigs/nano/od/implants when fitted with a mwd
Vengeance = 2265 Retribution = 2297 Hawk = 2205 Harpy = 2199 Ishkur = 2319 Enyo = 2318 Jag = 2688 Wolf = 2543
They aren't much faster (if at all) than the nanoed tier 3 bcs. A shield rupture with two polys does 1759m/s. A frigate that is only the size of a cruiser while mwding, and is only 600m/s faster isn't exactly hard to shoot down.
The AFs cruisers have trouble with, are the ones fitted with ABs that are in scram range.
Unless AFs were to get a mass reduction and/or scram immunity, there's nothing to ***** about when it comes to BC/cruiser vs AF.
You want to ***** about something, ***** about the crappy cruisers nobody flies. I'll be right next to you holding a torch. |

Hungry Eyes
Ministry of War Amarr Empire
254
|
Posted - 2011.12.26 18:50:00 -
[89] - Quote
Hirana Yoshida wrote: Adding slots universally moves them up through the cruiser line so that they are roughly on-par with the mid-high tier cruisers (slotwise).
as it should be. AF's should be on par with t1 cruisers like the Rupture, Vexor, etc., because they require more SP and cost 3x as much. AF's are a specialization. as things stand, AF's get shredded by medium and even large guns.
and i agree with Dane. even with these buffs, AF's may not be able to stand up to properly fitted cruisers/BCs. |

Jerick Ludhowe
Mongoloids Inc.
28
|
Posted - 2011.12.26 20:07:00 -
[90] - Quote
Hungry Eyes wrote: AF's should be on par with t1 cruisers like the Rupture, Vexor, etc., because they require more SP and cost 3x as much.
When factoring in mods and medium rigs the cost of a t1 cruiser is far more than 1/3 the cost of an AF. I'd go as far to say that they are somewhat similar.
|

Hirana Yoshida
Behavioral Affront
200
|
Posted - 2011.12.26 22:49:00 -
[91] - Quote
Hungry Eyes wrote:as it should be. AF's should be on par with t1 cruisers like the Rupture, Vexor, etc., because they require more SP and cost 3x as much. AF's are a specialization. as things stand, AF's get shredded by medium and even large guns.
and i agree with Dane. even with these buffs, AF's may not be able to stand up to properly fitted cruisers/BCs. But they already are on par with the lower-tier cruisers and are a more expensive (cost + death rate) alternative to the higher-tiers due to the whallop they already pack .. a boost of the magnitude on Chaos pushes them so high that even Ruppies/Vexors will be rare sights. Not to mention pirate frigs which were recently balanced to equal or exceed T2 .. since I do not think of them as cruiser level (except damage wise) they'd need a hefty boost as well as they need to be above. Same for Navy frigs which are supposed to be just below T2, big boost for them as well.
As I said, it is awfully crowded in the light classes and there is just no room for a meaningful tank/spank boost without upsetting the applecart .. better, easier and more diversifying to look at alternative solutions for the 4th bonus.
PS: What is with MWD specific nature of the bonus anyway, not only does it overlap completely with the interceptor bonus (2/3rds the strength) but it effectively pigeon-holes them into using MWD's as no one likes wasting bonuses .. plus it is a massive benefit to multi-mid hulls which are already viable DP ships (Jag/Ish). The only 'related' bonus that does not pigeon them or benefit the few extraordinarily would be to give them cap-free propulsion (ie. both AB and MWD). Sure you'd have oversizing to contend with but a few tweaks to AF fittings and prop module requirements would alleviate that .. cruisers/BCs generally have no issues fitting prop unless min/maxing so they shouldn't feel an increase in prop fittings as long as its not extreme.
|

Fade Azura
Chemikals Ministry of Inappropriate Footwork
20
|
Posted - 2011.12.27 03:37:00 -
[92] - Quote
this looks like alot of fun |

Victoria Rosse
Duvdevan.
0
|
Posted - 2011.12.27 07:11:00 -
[93] - Quote
The Ishkur would still be lacking a slot over it's other Assault Ship brethren after these changes. I'd say it needs an additional 5-10 base CPU and another midslot. This keeps the fitting relatively difficult (in line with the other Tech 2 drone boats) and gives players a little more incentive to use the Ishkur alongside the massively boosted Enyo. This also gives a very versatile 4-4-4 slot layout characteristic to Gallente drone boats. (Ishtar's 5-5-5 or the Myrmidon's 6-5-6) |

Opertone
Signal 7
61
|
Posted - 2011.12.27 08:28:00 -
[94] - Quote
nice changes.
Can we get 4 bonuses and invariably more HP? It is not uncommon to be under 15 small drones DPS. Don't want further resists, just extra plate buffer to withstand punishment.
+200 HP is cool, but in fact another 1000 HP is needed. Assault frigs do not do maximum damage of all ships to choose from, but their tole is to mess with people up close. Right where neuts and drone swarms are.
Assault frigs must be comparable to HACs in survival ability, given that they do far less DPS. If else, people will prefer HACs or battlecruisers more often. |

Trinkets friend
Obstergo NEM3SIS.
36
|
Posted - 2011.12.27 13:52:00 -
[95] - Quote
Zarnak Wulf wrote:After the nano nerf frigates enjoyed a little renaissance. Speed tanking was popular. Small rigs had just come out. The web nerf as well as the scrambler change gave alot of options. The minmatar projectile buff eroded that quite a bit. You have to fly through anywhere from 40km to 80km of falloff to get to the target. In addition to decent tracking the autocannons were assisted by TE that were just about mandatory. If your small ship managed to get under the guns by some miracle - you had one if not two nuets waiting for you as well as a full flight of light drones. Blaster cruiser/BC I now expect will be able to track and destroy frigates in scramble range. And of course because of Dramiel.  I think this needs to be looked at not in that AF are overpowered but that other frigates need a slight buff. The tier system for Tech 1 should go. Interceptors may need a brush up. Etc.
Oh, hey, that was 200x and this is 201x.
Nowadays, your average frigate pilot has to land at zero to 30km (who the crap flies 40-80km towards anything? you warp out), burn into scram range, hope the enemy doesn't have a scram, tank his drones and play 'Hungry hippos' with him as he tries to save them from you and you try to gank them, all the while sig-tanking his guns, before you start working on his tank. Which is either an armour cane, which will take so long to vape his buddies will turn up (nanocanes have already escaped you), or a Drake which you need 3 AF's to kill anyway, and you are trying to witstand neuting pressure. And thats if you Unicorn the whole enterprise by finding a lone BC you warp to at <30km who is not aligned out.
Or you roll an AB-fit RR AF gang and you absolutely smoke the opposition because you can tank a whole gang yourself and you've got 6 x 130DPS tanks hitting ou from your 6 mates in the Vengeances and all of you are pshing 120 DPS outwards.
So. The plan is to give AFs another slot, a bit of extra buffer here and there, and a half-gimped MWD sig bonus. You will now be able to, as said before, land at 40-80km to attain tackle, with a sig penalty just big enough to kill you on the way in to scram range, whereupon you risk getting your MWD turned off (or go dissy/MWD and become a T2 Dram, basically) and have to try kiting without an AB. Which doesn't work quite as well as with the AB.
So it is now a choice, like with other hull sizes. AB sig tank AHAC style (good luck, Caldari ships, you all suck), or MWD kite Vagaceptor style. Theres not much of a middle ground aside from the putative ideas revolving around "MWD+Scram+Active tank will totes work, rite? Cause no one fits neuts, rite?"
No.
Personally, I can see the idea. EVE, clearly, is heading toward a nano-renaissance. Lets not fool ourselves that the tier 3 BC's are anything but nano-sniper boats and the Talos for wormholes and people AWOXing nubs they fleet up and get warp to zero upon. Everything in that class of ship is geared toward alphafleets (and yet, somehow, with the way logi is at the moment people wonder why the Naga is FOTM amongst the knowing few), nano shield gangs (Nado+Lach+Rapier alphananogangs), and so on and so forth. Aside from w-space where you do get the warp-to-zeros and need the buffer-gank brwling setups.
This rejiggering of AFs makes them into...heavy...assault...ships. You send the ceptors to get the points and then the AFs roll in a few seconds later to get secondary point, tank respectably, and maintain point while the DPS tries to outwit the logis by swapping primaries and trading neuting/EWAR. The AFs are like the shock troops, with enough DPS to worry the enemy and maybe threaten their EW ships, hassle their logis and cnfuse the melee.
Most of the opinions expressed here are just hot air and theorycrafting based on either, as quoted above, bittervets talking about the days of yore before alphafleet dctrine became popular, and egoed-up basement trolls declaring the false to be true to confuse their conteporaries while they try to work the new MWD sig bonus into Alphafleet, Hellcat, crapcrapcrap doctrine in private so they can maintain an advntage for a week or two longer before everyone works out why, eg, the Naga is in fact better than the Tornado (and not just because it gets 660 vs 600DPS).
The skilful employer of men will employ the wise man, the brave man, the covetous man, and the stupid man. Sun Tzu
|

Hungry Eyes
Ministry of War Amarr Empire
256
|
Posted - 2011.12.27 15:30:00 -
[96] - Quote
Hirana Yoshida wrote: PS: What is with MWD specific nature of the bonus anyway
it would allow AF's to close distance to their target before getting completely shredded. AF's simply cant match the dps and the tank of a properly fit moa/rax/vex/ruppie/arbie/maller. do AF's outshine the lower tier cruisers? maybe, but even that's questionable. and who cares if nobody flies them anyway? |

Liang Nuren
Heretic Army
242
|
Posted - 2011.12.27 17:35:00 -
[97] - Quote
Hirana Yoshida wrote:Hungry Eyes wrote:as it should be. AF's should be on par with t1 cruisers like the Rupture, Vexor, etc., because they require more SP and cost 3x as much. AF's are a specialization. as things stand, AF's get shredded by medium and even large guns.
and i agree with Dane. even with these buffs, AF's may not be able to stand up to properly fitted cruisers/BCs. But they already are on par with the lower-tier cruisers and are a more expensive (cost + death rate) alternative to the higher-tiers due to the whallop they already pack .. a boost of the magnitude on Chaos pushes them so high that even Ruppies/Vexors will be rare sights. Not to mention pirate frigs which were recently balanced to equal or exceed T2 .. since I do not think of them as cruiser level (except damage wise) they'd need a hefty boost as well as they need to be above. Same for Navy frigs which are supposed to be just below T2, big boost for them as well. As I said, it is awfully crowded in the light classes and there is just no room for a meaningful tank/spank boost without upsetting the applecart .. better, easier and more diversifying to look at alternative solutions for the 4th bonus. PS: What is with MWD specific nature of the bonus anyway, not only does it overlap completely with the interceptor bonus (2/3rds the strength) but it effectively pigeon-holes them into using MWD's as no one likes wasting bonuses .. plus it is a massive benefit to multi-mid hulls which are already viable DP ships (Jag/Ish). The only 'related' bonus that does not pigeon them or benefit the few extraordinarily would be to give them cap-free propulsion (ie. both AB and MWD). Sure you'd have oversizing to contend with but a few tweaks to AF fittings and prop module requirements would alleviate that .. cruisers/BCs generally have no issues fitting prop unless min/maxing so they shouldn't feel an increase in prop fittings as long as its not extreme. Hell, one could probably give them a cap+fitting bonus to promote oversizing, giving them a torpedo like behaviour on the battlefield .. considered it as a solution for blasters way back when but with no XL drives the BS wouldn't be covered so never passed 'random thought' stage with me. .
Hey, you never responded to this:
Liang Nuren wrote:Hirana Yoshida wrote: Most cases that is true, they are cheaper, generally last a bit a longer (depends) but otherwise even'ish. But what if those changes made it to live, would you ever choose a Rupture over a Wolf? Or a lol-Omen over a Retribution?
Please show me this wolf fit with 400 DPS, 40k EHP, Web, Scram, and dual neuts. -Liang
Just thought you'd want to take a chance to back up some of this hogwash you keep spouting.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

m0cking bird
Republic Military School Minmatar Republic
46
|
Posted - 2011.12.27 18:07:00 -
[98] - Quote
I wrote this character off before (Hunturdsineyes). I see I was not wrong in my assessment.
It must be widely known. That not even a interceptor pilot with all level skills can approach a shield-Hurricane, Harbinger, Rupture or Sliepnir, Claymore, Cyclone, Vagabond, Zealot, Phantasm, Deimos, Vigilant stabber fleet Issue, Omen Navy Issue, Astarte @ 40, 000m or already locked @ 30,000m and survive. Dual tracking enhancers on any of these ships become the bane of all frigates. The issue is so pervasive and so serious. To even make light of how fail frigates are in fleet engagements...
By that I mean. You bring a frigate to a fleet engagement. You know you'll lose it, unless you only use it for scouting and not engaging another fleet in anyway. There's always ganking one lone target with 20 ships, which is always a good example of how useful a ship is... Interceptors explode just as quickly under these conditions as a T1 frigates I've found and because of this understanding. You lose less by just bringing a T1 frigate, because these ships are throw away.
Even if a single frigate could abuse the tracking of one ship. It cannot against 2 or more opponents, which means. Even a after-burning interceptor with a signature of 30m will get toasted by dual shield-Harbingers.
To even come here with such a r3tarted argument can only show mad ignorance. So no! @ the moment. Interceptors signature bonus is useless. Mainly because of the proliferation of tracking enhanced medium auto-cannons and pulse lasers.
I made this argument along time ago (2 years since the tracking enhancer age). When pilots cont. to say assault frigates are useless. They're more effective if than a interceptor in fleet engagement's if lasting longer than interceptors matter. EHP and resistance to damage is important in fleets these days. Also helps when being logi'ed TO LIFE BY A MILLION LOGI.
Frigates, Destroyers, and T1 cruisers are useful in non conventional warfare. You use small fast and high damaging units to harass and raid. They're not used to their full potential these days because fc's and alliance leaders tend to focus on blobs of drakes and abaddons. To go after very hard targets. Things that lesser ships cannot take down easily.
If a ship is not useful in large engagements. Then regulate them to smaller engagements. Hit and run, skirmishing and raiding tactics. Not every ship is optimal for conventional warfare. Also, CCP has never focused on introducing soft targets in 0.0, faction warfare (nothing worth my time anyway) or Low sec.
-proxyyyy |

SeaSaw
Pator Tech School Minmatar Republic
0
|
Posted - 2011.12.27 18:14:00 -
[99] - Quote
Liang Nuren wrote:Nalha Saldana wrote:Takeshi Yamato wrote:Liam Mirren wrote:Takeshi Yamato wrote:What's needed is an additional mechanism to the tracking formula that gradually decreases tracking after a certain distance. That's called falloff. Falloff has no effect on tracking. No but they are calculated in the same formula giving almost the same thing as if it decreased tracking instead. I think its important to look at the tracking formula like this: tracking_miss_chance = ( angular_velocity / turret_tracking * sig_resolution / sig_radius ) ^ 2 range_miss_chance = ( max(0, range_to_target - optimal) / falloff ) ^ 2 overall_hit_chance = 0.5^(tracking_miss_chance + distance_miss_chance). There are some things to note about this formula: - The base is less than zero - thus bigger numbers in the exponent result in smaller chances to hit. - Both exponent terms are squared, and thus cannot be less than zero. The range is [0, 1] - If tracking_miss_chance goes to zero (straight approach), you can still miss from distance. - If the range is below optimal, you can still miss from tracking. - tracking_miss_chance and distance_miss_chance are added. According to the rules of exponents, we could easily rewrite it like so... 0.5 ^ tracking_miss_chance * 0.5 ^ distance_miss_chance This makes it plain that we do in fact have to independentchances to miss - one for tracking, one for distance. Now, as to the suggestion of adding a "falloff" to turret tracking... I'm not really a fan. It seems like - conceptually - if you can move your guns at 0.1 rad/sec and you're accurate out to 5000 meters, that's good enough. There's no reason that at range I'd expect my guns to suddenly be able to move slower. Besides, even if projectiles weren't causing the problem everyone is complaining about, lasers would... its just a matter of being able to hit at range. Basically, the core problem is that MWDing frigs have a battlecruiser sized sig radius and a frigate tank... and since the nano nerf you don't actually get a damage reduction from MWDing (unless you're using a faction/deadspace MWD). -Liang
Good Liang;
I am afraid some of your math is off here.
0.5 ^ tracking_miss_chance * 0.5 ^ distance_miss_chance is not the same as 0.5^(tracking_miss_chance + distance_miss_chance).
Suppose both chances=1, then you are saying the square root of 2 = 1. Clearly false and just one counter example.
your humble servent Seasaw |

Hirana Yoshida
Behavioral Affront
201
|
Posted - 2011.12.27 18:44:00 -
[100] - Quote
Liang Nuren wrote:Just thought you'd want to take a chance to back up some of this hogwash you keep spouting. -Liang Why bother when you are obviously of the belief that hitting a brick-wall with a gun is as easy as hitting a single brick flying across your field of view .. spewing raw dps/EHP numbers in a debate about cruiser vs. frigate balance .. sheesh.
Shall henceforth skip your posts as your actual contributions are so rare and weak that you being gone will have minimal impact on anything of import.
|

Lunkwill Khashour
Red Federation RvB - RED Federation
7
|
Posted - 2011.12.27 18:46:00 -
[101] - Quote
SeaSaw wrote:
Good Liang;
I am afraid some of your math is off here.
0.5 ^ tracking_miss_chance * 0.5 ^ distance_miss_chance is not the same as 0.5^(tracking_miss_chance + distance_miss_chance).
Suppose both chances=1, then you are saying the square root of 2 = 1. Clearly false and just one counter example.
your humble servent Seasaw
Math fail detected: 0.5^1=0.5
So: 0.5^1*0.5^1=0.5*0.5=0.25 And: 0.5^(1+1)=0.5^2=0.5*0.5=0.25
Alternative explanation: the reals form a commutative ring for + and * so above stuff is correct. |

Liang Nuren
Heretic Army
242
|
Posted - 2011.12.27 18:53:00 -
[102] - Quote
Hirana Yoshida wrote:Liang Nuren wrote:Just thought you'd want to take a chance to back up some of this hogwash you keep spouting. -Liang Why bother when you are obviously of the belief that hitting a brick-wall with a gun is as easy as hitting a single brick flying across your field of view .. spewing raw dps/EHP numbers in a debate about cruiser vs. frigate balance .. sheesh. Shall henceforth skip your posts as your actual contributions are so rare and weak that you being gone will have minimal impact on anything of import.
So basically you don't want to try to defend your arguments. That's a lot of faith you put in them.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Liang Nuren
Heretic Army
242
|
Posted - 2011.12.27 19:00:00 -
[103] - Quote
SeaSaw wrote: Good Liang;
I am afraid some of your math is off here.
0.5 ^ tracking_miss_chance * 0.5 ^ distance_miss_chance is not the same as 0.5^(tracking_miss_chance + distance_miss_chance).
Suppose both chances=1, then you are saying the square root of 2 = 1. Clearly false and just one counter example.
your humble servent Seasaw
Ok, let me show you how this works:
0.5 ^ (1) * 0.5 ^ (1) = 0.5 * 0.5 = 0.25 0.5 ^ (1+1) = 0.5^2 = 0.5*0.5 = 0.25
For more information: http://www.purplemath.com/modules/exponent.htm
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Shizuken
Venerated Stars
5
|
Posted - 2011.12.27 23:34:00 -
[104] - Quote
Zarnak Wulf wrote:Assault Frigates Will Blot Out the Sun... 
Then we will fight in the shade...
I am happy for the changes, I have been working on training AFs. I will be happy to see them be more relevant in fleet combat if that is the case. |

MeBiatch
Republic University Minmatar Republic
132
|
Posted - 2011.12.27 23:53:00 -
[105] - Quote
Large Collidable Object wrote:I would have preferred an AB speed bonus rather than an MWD sig bonus - it's not like we don't already have MWD sig bonused T2 frigs in the game...
or how about the scram does not turn of MWD? but still puts two points on you |

Kn1v3s 999
Aliastra Gallente Federation
5
|
Posted - 2011.12.28 01:14:00 -
[106] - Quote
As i said before i really don' t like this buff as it is. Some ships need an adjustment (retri and all the ships with 1 mid slot), but what i see is much more over it. What i really dont understand are this free slots they are givin to each ships, that' s not the way to balance things but just to buff things like retards.
And this changes are a pretty much nerf to faction fregates too, i think we will see very few of em. |

Grimpak
Midnight Elites Echelon Rising
174
|
Posted - 2011.12.28 03:39:00 -
[107] - Quote
retri needs some adjustments (5th turret slot + fittings), and the presented changes need some workout, but it's a start.
mwd sig bloom decrease bonus is something that makes AF's work better and increase their survival while not dropping their mass and make them nearly as mobile as inties and having 3x more EHP. Not the best role bonus, but it's miles ahead from the blanket AB bonus CCP wanted to introduce a couple(??) years ago (and was totally stupid btw). [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

m0cking bird
Republic Military School Minmatar Republic
47
|
Posted - 2011.12.28 06:51:00 -
[108] - Quote
Assault ships are already capable of engaging a cruiser effectively. After the changes to stasis webifier. Myself and many who flew assault frigates were suggesting they may become overpowering. However. Cruiser, battle-cruiser and battleships fitted with a neutraliser and drones remedied the situation. However, one medium neutralising module or even 2. Was often only enough to turn off any active defence and some frigates weapon systems. For the superior assault frigates like the Jaguar, Wolf, Ishkur and any assault frigate that did not need capacitor to activate their weapon system. This was not a issue. You could keep a warp scrambler and a stasis webifer running or a afterburner. One or 2 modules for the most part.
The main issues for engaging larger vessels often came down to whether they were alone or in the case of ships with dual tracking enhancers. You could get into warp scrambler range without taking to much turret damage. Not to mention the amount of time it may take to destroy a larger vessel.
Without a neutraliser. Drones alone are often not enough. So yes! A single assault frigate is a match for a single cruiser. However, 2 assault frigates are not a match for 2 cruisers and this scales (unless you're r3tarded you should understand this concept).
Now to Liang's question that I kept forgetting to answer. These ships are not over-powered, but overpowering. The Vengeance, Ishkur, Enyo, Harpy and Hawk. Once you factor signature radius and base speed, while in warp scrambler range. 2 of these ships, maybe more, will be able to mitigate cruiser damage actively (no movement, raw damage after resistance). While still being able to apply 150 - 200 damage per second.
You can either have 15,000 effective hit-point Jaguars or 14,000 effective hit-point Ishkurs in your fleet. With Command ships or strategic cruisers with T2 gang-links. You could have 20 - 30,000 effective hit-point assault ships, with help from logistic ships. We have this now for some of these ships, but you'll be able to get more effective hit-points after these changes. Now, I'm sure you and some others understand how this will upset current dynamics in frigate engagements. However, you are more likely to see frigates with a cruisers worth of effective hit points, with frigate velocity and scan resolution. A frigates hit-points has always been one of the main arguments against their use even for purpose of tackling. Compared with a Minmatar or Gallente Recon. Frigates tend to explode before logistics can save them and just to squishy. This will change that to a lesser extent. Enough to supplant all Interceptors in all forms of engagements.
The big issue for me is frigate engagement. Frigates are so limited in fittings. That it's hard for one set-up to dominate everything else. Frigates have no Drake or Myrmidon. Introducing more slots will change that. There are many Drakes and Myrmidons represented with these changes. One of the only stand outs that is not in the same class in warp scrambler range but still could compete. Is the Retribution. The Wolf will not be able to active tank and wont be able to apply enough damage to break even the weakest active tanked assault frigate. Most of the pirate and navy faction frigates will be curve stomped! Exception being the Dramiel and Slicer. Those that skirmish @ range are not effected and those that can run in scram range can do so, but will never be able to survive in scram range for to long.
@ the moment there is a counter to almost everything in the frigate class. If that is balance then this class has always had it for the most part. I cont. to suggest that CCP focus on damage output, but leave frigate level tanks. They should be able to do the damage or close to the same damage of destroyers currently. With the exception of the Vengeance and Hawk. These ships represent potential Drakes and Mrymidons. Ships that have Good damage and insane tank. Limit there damage and increase their tank.
Also, if you have not flown a Retribution. STFU! Do so and then come back and tell me they need more damage. They melt Iskurs enyos and Minmatar assault frigates @ range. CCP should not only focus on giving ships all the benefits, but also making sure they have weaknesses. Currently, all frigates have serious weaknesses. These changes get rid of most of them. Do not create more DRAKES!
-proxyyyy |

Templar Dane
Amarrian Retribution
12
|
Posted - 2011.12.28 23:06:00 -
[109] - Quote
m0cking bird wrote:
Also, if you have not flown a Retribution. STFU! Do so and then come back and tell me they need more damage.
-proxyyyy
So, you have access to the chaos server and have flown the buffed AFs and find the retribution's damage enough compared to the others?
m0cking bird wrote: They melt Iskurs enyos @ range.
You aren't aware rail ishkurs/enyos out-dps typical scorch retributions right now? They can also out-range them by miles with a simple 5 second reload.
m0cking bird wrote: They melt minmatar assault frigates @ range.
A retribution would struggle to break the shield regen of a jag, and a plated wolf could last until downtime.
Unless you happen to have explosive crystals, in which case......WTB.
|

Prometheus Exenthal
GoonWaffe Goonswarm Federation
43
|
Posted - 2011.12.28 23:37:00 -
[110] - Quote
Proxyyyy says some ******** stuff, but I have to white-knight the one post simply because you make some pretty awful assumptions.
Templar Dane wrote:the retribution's damage enough compared to the others? Right, so the only AFs that feature significantly higher damage output is the Enyo, and Ishkur. When you fit said ships to put out such high numbers of damage, you have no tank. A tank so small that a fully tanked Retribution doing 200+dps will easily shred them from 15+km or closer. T2 Gallente don't exactly have the best resists against lasers and those ones definitely do not have the ability to tank AND gank enough to surpass a Retribution as easily as you imply.
Templar Dane wrote:You aren't aware rail ishkurs/enyos out-dps typical scorch retributions right now? They can also out-range them by miles with a simple 5 second reload. Read the above comment, same applies here.
Templar Dane wrote:A retribution would struggle to break the shield regen of a jag, and a plated wolf could last until downtime The Wolf is the desired counter to fight a Retribution. That's pretty much what it's made for. The Jag is not, and I think you overestimate the Jaguars resist profile. CSM Alternate & PVP Samurai |

m0cking bird
Republic Military School Minmatar Republic
47
|
Posted - 2011.12.28 23:38:00 -
[111] - Quote
Templar Dane wrote:m0cking bird wrote:
Also, if you have not flown a Retribution. STFU! Do so and then come back and tell me they need more damage.
-proxyyyy
So, you have access to the chaos server and have flown the buffed AFs and find the retribution's damage enough compared to the others? m0cking bird wrote: They melt Iskurs enyos @ range.
You aren't aware rail ishkurs/enyos out-dps typical scorch retributions right now? They can also out-range them by miles with a simple 5 second reload. m0cking bird wrote: They melt minmatar assault frigates @ range.
A retribution would struggle to break the shield regen of a jag, and a plated wolf could last until downtime. Unless you happen to have explosive crystals, in which case......WTB.
No dummy! I've flown the current Retribution solo and Coercer. With these changes it will get a tracking bonus and a nifty lame sig bonus. However, fittings will pretty much be the same as they're now and damage (be quite and go to your corner).
Ishkur does with drones in scram range. Enyo does but has cannot track a ab'ing frigate so rail-enyos are not used now. How do you fail to notice the pulse retribution out-damage these ships @ range? 13 = 22km? Are you r3tarded? Anyway, shut-up!
Have you used a Retribution or Coercer versus a Jaguar or Wolf? Close or @ long range? have you engaged a Retribution or Coercer in a Jaguar or Wolf close range? Again you're pretty r3tarded. Go away. You might learn something new from reading my comments and I'm not sure I'd like you too...
You've shown mind blowing ignorance and will be officially ignored in the future.
-proxyyyy |

Templar Dane
Amarrian Retribution
14
|
Posted - 2011.12.30 03:49:00 -
[112] - Quote
Forum ate my original reply, so here is the quick and dirty version.
Prometheus Exenthal wrote:Proxyyyy says some ******** stuff, but I have to white-knight the one post simply because you make some pretty awful assumptions.
Slight exaggeration perhaps, but sound assumptions.
Prometheus Exenthal wrote: When you fit said ships to put out such high numbers of damage, you have no tank. A tank so small that a fully tanked Retribution doing 200+dps will easily shred them from 15+km or closer. T2 Gallente don't exactly have the best resists against lasers and those ones definitely do not have the ability to tank AND gank enough to surpass a Retribution as easily as you imply.
The enyo and ishkur are both capable of putting out more dps. The enyo actually has more gun dps with 125s than a dual light pulse retribution using scorch, at equivalent range. That is not counting its drone, and leaving it enough grid to fit a plate.
The retribution does not belong in scram range, I think you'll agree. Even with the new tracking bonus, it's tracking is way behind most of the other gun AFs. [when they are fit with closerange guns]
Is the EHP advantage worth the decreased dps? What about the AFs that got a slot they can use for more tank?
Prometheus Exenthal wrote: Right, so the only AFs that feature significantly higher damage output is the Enyo, and Ishkur.
Both minnie AFs got another low. If they can fit another damage mod or tracking enhancer, they can/will. The harpy got one too, but I have not looked into it.
Prometheus Exenthal wrote: The Wolf is the desired counter to fight a Retribution. That's pretty much what it's made for. The Jag is not, and I think you overestimate the Jaguars resist profile.
A medium extender jag, the most common fit, has over 18k ehp against scorch. It's also faster, has a smaller sig, capable of full tackle, a neut, tracks better, and can exploit resist holes.
What about the jag doesn't counter a retribution?
I am all for buffing AFs, but show me where a retribution shines. It does not have the dps advantage. |

Templar Dane
Amarrian Retribution
14
|
Posted - 2011.12.30 04:24:00 -
[113] - Quote
m0cking bird wrote:
No dummy! I've flown the current Retributionsolo and Coercer. With these changes it will get a tracking bonus and a nifty lame sig bonus. However, fittings will pretty much be the same as they're now and damage (be quite and go to your corner).
Ishkur does with drones in scram range. Enyo does but has cannot track a ab'ing frigate so rail-enyos are not used now. How do you fail to notice the pulse retribution out-damage these ships @ range? 13 = 22km? Are you r3tarded? Anyway, shut-up! -proxyyyy
[Ishkur, Ishkur fit]
125mm Railgun II, Federation Navy Uranium Charge S 125mm Railgun II, Federation Navy Uranium Charge S 125mm Railgun II, Federation Navy Uranium Charge S [Empty High slot]
[Empty Med slot] [Empty Med slot] [Empty Med slot]
[Empty Low slot] [Empty Low slot] [Empty Low slot] [Empty Low slot]
[Empty Rig slot] [Empty Rig slot]
Hobgoblin II x5
With no rigs or damage mods, nothing except hobs and 125mm failguns loaded with faction uranium, this does 176 dps @ 15.2km. 30 grid left for prop mods/plate/etc. .112 tracking
[Retribution, Retribution fit]
Dual Light Pulse Laser II, Scorch S Dual Light Pulse Laser II, Scorch S Dual Light Pulse Laser II, Scorch S Dual Light Pulse Laser II, Scorch S [Empty High slot]
[Empty Med slot] [Empty Med slot]
Heat Sink II [Empty Low slot] [Empty Low slot] [Empty Low slot] [Empty Low slot]
Small Energy Burst Aerator I Small Energy Collision Accelerator I
157 dps @ 15.2km. That is with a damage mod and rof/damage rigs. 41 grid left over. .321 tracking.
I wish you people would stop quoting conflag damage at scorch range.
So, outdamaged by closerange setups and outdamaged by rail fits. Better tracking, sure, but is that what the retribution's new role is? To track better at >14km?
I challenge you, show me where a retribution is a solid choice over another AF.
m0cking bird wrote: Have you used a Retribution or Coercer versus a Jaguar or Wolf? Close or @ long range? have you engaged a Retribution or Coercer in a Jaguar or Wolf close range? Again you're pretty r3tarded. Go away. You might learn something new from reading my comments and I'm not sure I'd like you too...
Wolf/jag = faster, godmode resist profile against lasers, selective damage types, capless weapons, faster tracking, etc etc etc
Retribution/coercer = better optimal, better applied damage @ range against tech 1 shield resists
Get some retributions/coercers together and come to sahtogas. I'll put together a gang of wolves/jags that is smaller and we'll have a little brawl. You can fit however you want, we will only use standard fits. We can even have a friendly wager.
m0cking bird wrote: You've shown mind blowing ignorance and will be officially ignored in the future.
And I am pretty sure you are trolling and/or mentally deficient. |

m0cking bird
Republic Military School Minmatar Republic
48
|
Posted - 2011.12.30 05:01:00 -
[114] - Quote
Didn't even waste time reading that. I can only assume he's attempting to correct his errors and come to grips with his retardation. Which is a serious mental illness... Sad when you're not able to help r3tards. Sometimes all you can do is smile and give hugs.
= ) Dane you're doing good <3. Keep on trying to play spaceships.
Really sad though = ( What a waste...
-proxyyyy |

Gibbo3771
AQUILA INC
29
|
Posted - 2011.12.30 11:52:00 -
[115] - Quote
My armor hawk is gonna become even more ********. Only time I lose it is against a blob or some pure AB scram/web ****** in a dramiel....
Not anymore :D
[Hawk, lolwtf] Damage Control II Centii C-Type Small Armor Repairer
Catalyzed Cold-Gas I Arcjet Thrusters 1MN Afterburner II J5b Phased Prototype Warp Scrambler I X5 Prototype I Engine Enervator Stasis Webifier II
Rocket Launcher II, Caldari Navy Thorn Rocket Rocket Launcher II, Caldari Navy Thorn Rocket Rocket Launcher II, Caldari Navy Thorn Rocket Rocket Launcher II, Caldari Navy Thorn Rocket 200mm AutoCannon II, Barrage S
Small Bay Loading Accelerator I Small Warhead Calefaction Catalyst I
Its like a hookbill, except slower and armor tanked....has the suprise buttsex factor about it. Everytime you dont like my comments/posts the terrorists win and your a disgrace to your country. |

Lunkwill Khashour
Red Federation RvB - RED Federation
8
|
Posted - 2011.12.30 12:36:00 -
[116] - Quote
AF prices in Jita are way up in response to increased demand over these proposed changes, which are still an expansion pack away. In response to that, faction frigs have dropped in price. Buy those. AF's will blot out the sun if they weren't bought by the hundreds. |

Mysa
EVIL PLANKTON
0
|
Posted - 2011.12.30 16:37:00 -
[117] - Quote
m0cking bird wrote:
Enyo 360dps
Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S [Empty High slot]
Catalyzed Cold-Gas Arcjet Thrusters Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I
Damage Control II Small Armor Repairer II Adaptive Nano Plating II Magnetic Field Stabilizer II
Small Hybrid Burst Aerator I Small Hybrid Collision Accelerator I
Hobgoblin II x1
whitout any sort of cap injection on a enyo whit a similar setup, i bet you get 3-4 cycles of that rep before that cap is all dry when facing any decent jag pilot(as 75% of em use a neut). and giving the veangence a extra high utility slot will certanly make any pilot fitting a small unstable or even a ts small neut onit. Is was hoping for a increased cap or cap recharge bonus for the enyo as it already has everything a Af needs exept some sort of a capacitor  Swaping that nos-ios setup for chasing some extre neutron-web dps just makes you loose another killmail faster then ever before. |

m0cking bird
Republic Military School Minmatar Republic
50
|
Posted - 2011.12.30 18:07:00 -
[118] - Quote
Mysa wrote:m0cking bird wrote:
Enyo 360dps
Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S [Empty High slot]
Catalyzed Cold-Gas Arcjet Thrusters Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I
Damage Control II Small Armor Repairer II Adaptive Nano Plating II Magnetic Field Stabilizer II
Small Hybrid Burst Aerator I Small Hybrid Collision Accelerator I
Hobgoblin II x1
whitout any sort of cap injection on a enyo whit a similar setup, i bet you get 3-4 cycles of that rep before that cap is all dry when facing any decent jag pilot(as 75% of em use a neut). and giving the veangence a extra high utility slot will certanly make any pilot fitting a small unstable or even a ts small neut onit. Is was hoping for a increased cap or cap recharge bonus for the enyo as it already has everything a Af needs exept some sort of a capacitor  Swaping that nos-ios setup for chasing some extre neutron-web dps just makes you loose another killmail faster then ever before.
I don't disagree.
That is not a well rounded setup. Has a complete focus on damage and would not survive Rifter damage for to long. Most Gallente setups are indeed glass. If not able to take down another ship with massive damage. it will explode. More well rounded damage dealing ships like a Wolf. Is alot harder to take down and DOES ALOT OF DAMAGE. The Ishkur on the other hand. Can focus on defence ALOT and still be able to do @alteast 250dps.
-proxyyyy |

Jerick Ludhowe
Mongoloids Inc.
29
|
Posted - 2011.12.30 20:51:00 -
[119] - Quote
"Enyo 360dps
Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S [Empty High slot]
Catalyzed Cold-Gas Arcjet Thrusters Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I
Damage Control II Small Armor Repairer II Adaptive Nano Plating II Magnetic Field Stabilizer II
Small Hybrid Burst Aerator I Small Hybrid Collision Accelerator I
Hobgoblin II x1"
Looks good however i'd keep a t2 reactive or even dead space plating in hold in case you run into ships that do heavy explosive dmg, as most frigates that are commonly used do explosive dmg. On a side note, for those that do not know... Lots of low end dead space gear is dirty cheap especially at the frigate level. Fitting a couple of these mods can free up cpu or allow for significant speed advantages if a c(b)-type 1mn ab is used (can get for 4-15 mil)
I'd also suggest you drop the mwd in favor of an ab and use the extra grid to fit a small nos in your empty slot. W/o the nos you will lose the ship more often than not, look at previous posts for reasons why.
|

Templar Dane
Amarrian Retribution
17
|
Posted - 2011.12.30 21:43:00 -
[120] - Quote
m0cking bird wrote: Didn't even waste time reading that. I can only assume he's attempting to correct his errors and come to grips with his retardation. Which is a serious mental illness... Sad when you're not able to help r3tards. Sometimes all you can do is smile and give hugs.
= ) Dane you're doing good <3. Keep on trying to play spaceships.
Really sad though = ( What a waste...
-proxyyyy
Translation:
m0cking bird wrote: I have no logic to argue with you so I will instead insult you and pretend you said nothing in order to safe face.
Come on, I called you out twice. Man up and have a serious discussion. |

Umega
Solis Mensa
8
|
Posted - 2011.12.30 22:31:00 -
[121] - Quote
Templar Dane wrote:m0cking bird wrote: Didn't even waste time reading that. I can only assume he's attempting to correct his errors and come to grips with his retardation. Which is a serious mental illness... Sad when you're not able to help r3tards. Sometimes all you can do is smile and give hugs.
= ) Dane you're doing good <3. Keep on trying to play spaceships.
Really sad though = ( What a waste...
-proxyyyy Translation: m0cking bird wrote: I have no logic to argue with you so I will instead insult you and pretend you said nothing in order to safe face.
Come on, I called you out twice. Man up and have a serious discussion.
Isn't really worth the time for him to bother, imo. Trying to act like a .12ish tracking on one of, if not the slowest, battle frig is an acceptable number is a bit silly. Failure to acknowledge instant ammo swap to m-faction/conf from scorch too when range and fight style demands it is also an option a pulse retri has that a rail enyo does not. The R-enyo's tracking is going to suck that much more against some targets if fights hit that angle (and some will without question), and dps/tracking not climbing enough when switched to jav ammo, compared to what a P-retri can swap into.. come on. This isn't an irrelevent point by any stretch.
Pointing out one angle is nice.. better off conveying the whole scope tho if truly want to win an arguement. There is no complete package, and there is never a gurantee to always fight how you want to fight (minus pre-crucible dram).
|

X Gallentius
Quantum Cats Syndicate
65
|
Posted - 2011.12.30 23:12:00 -
[122] - Quote
AF boost seems a bit excessive. Either mwd boost or fitting boost, not both. |

Templar Dane
Amarrian Retribution
17
|
Posted - 2011.12.31 00:03:00 -
[123] - Quote
Umega wrote:
Isn't really worth the time for him to bother, imo. Trying to act like a .12ish tracking on one of, if not the slowest, battle frig is an acceptable number is a bit silly.
They are faster than the amarr and caldari AFs. That would make them above average.
Rail ranis is/was a popular fit, and it often operates in scram range, and had enough tracking. Range is perhaps the most important part of the tracking equation, and if a ranis could do it before the hybrid buff....ishkurs and enyos can do it now and after the AF buff. At worst, an ishkur/enyo has a midslot advantage and can fit a web for better tracking than a retribution(inside web range) if the **** hits the fan. And 5 seconds to load jav isn't an eternity.
Lasers don't track well against an ABing target that is up close and has a web. Being able to switch to multi/conflag instantly doesn't count for a whole lot when you are webbed, have no web, and have worse tracking than any other AF. At close range a retribution is worse than
If a retribution's game plan is to stay at range and apply dps, there are better AFs for the job. I have already pointed out that railguns do more damage at it's range and they can go farther with a 5 second reload.
So, if it is poor in close, and surpassed at range....where is it's sweet spot? What does it do that makes it worth flying over another AF?
Umega wrote: Failure to acknowledge instant ammo swap to m-faction/conf from scorch too when range and fight style demands it is also an option a pulse retri has that a rail enyo does not.
A 5 second reload and a rail enyo/ishkur can fire out further. So, the rail boats can fire out further than the scorch retribution. Not going to count that?
Umega wrote: The R-enyo's tracking is going to suck that much more against some targets if fights hit that angle (and some will without question), and dps/tracking not climbing enough when switched to jav ammo, compared to what a P-retri can swap into.. come on. This isn't an irrelevent point by any stretch.
Well, if you are going to fit a rail enyo/ishkur.....what would your third mid be? Extender and nano?
If you don't go that route, you can always use a web like many arty thrashers do. A web more than doubles your effective tracking. Then there's jav ammo, which gives you 25% more.
Multifrequency dual light pulse with 5% tracking per level = .428 jav 125mm railgun with 7.5% tracking per level = .192
Now slow your target down by 60%. That's 120% better effective tracking....
pulse = .428 rails = .4224 effective
And your drone/drones don't give a **** how close your target is.
Enyo with one damage mod and a hob = 204dps Retribution with conflag a damage mod, and damage/rof rigs = 220dps
16 more dps with worse effective tracking and less max range....but better tracking outside 13km.
With navy multi it is 7 dps short of the enyo.
Umega wrote: Pointing out one angle is nice.. better off conveying the whole scope tho if truly want to win an arguement. There is no complete package, and there is never a gurantee to always fight how you want to fight (minus pre-crucible dram).
I showed you the numbers. You are the third person I am challenging to show me a reason to use a retribution over another AF.
|

Cuko
Kshatriya.
1
|
Posted - 2011.12.31 00:12:00 -
[124] - Quote
Jerick Ludhowe wrote:"Enyo 360dps
Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S [Empty High slot]
Catalyzed Cold-Gas Arcjet Thrusters Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I
Damage Control II Small Armor Repairer II Adaptive Nano Plating II Magnetic Field Stabilizer II
Small Hybrid Burst Aerator I Small Hybrid Collision Accelerator I
Hobgoblin II x1"
Looks good however i'd keep a t2 reactive or even dead space plating in hold in case you run into ships that do heavy explosive dmg, as most frigates that are commonly used do explosive dmg. On a side note, for those that do not know... Lots of low end dead space gear is dirty cheap especially at the frigate level. Fitting a couple of these mods can free up cpu or allow for significant speed advantages if a c(b)-type 1mn ab is used (can get for 4-15 mil)
I'd also suggest you drop the mwd in favor of an ab and use the extra grid to fit a small nos in your empty slot. W/o the nos you will lose the ship more often than not, look at previous posts for reasons why.
I'm a post op transsexual. Yeah I had my ***** removed. So, it will be difficult for me to man up. In fact! That would defeat the purpose of removing my *****. Which was to man down. Anywho, Dane is like a circus squirrel. Trying to type on the key board for chestnuts. So cute... = )
I agree the Enyo would benefit more in frigate versus frigate engagement, with a afterburner. However, I stopped using micro-warp drives completely (a year ago). For my purposes. Using a micro-warp drive is superior. When doing so I tend to fly set-up that do ALOT of damage and have good damage projection. Being able to be more maneuverable in warp scramble range then becomes less of an advantage. It then becomes a race in applied and damage mitigation, with the other frigate having the option to use a afterburner to leave a engagement if losing.
Also, I've found along time ago that either a single adaptive nano or energized adaptive is not enough. Minmatar ships will always be able to have a advantage in being able to apply focused damage. For example; I tend to use Em ammunition against Gallente T2 ships, because so many atempt to use modules to mitigate explosive damage (EXP & EM whole). I said things like this in threads 2 years ago...
Often, only armour plated or active damage mitigating Enyo and Ishkur set-ups have the ability to survive T1 Rifter damage. Here is a example that I did not want to link. Along with the Many active assault frigate setups that these changes would introduce. Most will be able to tank 1 - 2 assault frigate worth of damage and more with exile or blue pill.
[Ishkur mitigates 175 damage per second (230 overloaded), 2,100 m/sec, 220 damage per second.
Light Ion Blaster II, Null S Light Ion Blaster II, Null S Light Ion Blaster II, Null S [Empty High slot]
Coreli C-Type 1MN MicroWarpdrive Small Capacitor Booster II, Navy Cap Booster 400 Warp Scrambler II
Coreli C-Type Small Armor Repairer Armor Explosive Hardener II Damage Control II Coreli C-Type Small Armor Repairer
Small Auxiliary Nano Pump I Small Anti-EM Pump I
These are what I do not want to see. @ the moment frigate engagements are fast pace and end quickly. Not with alot of these around.... I've had a Federation Navy Comet set-up that can do close to this for a long time. Not to mention 13 - 15,000 effective hit-point set-ups.
-proxyyyy |

Umega
Solis Mensa
8
|
Posted - 2011.12.31 01:05:00 -
[125] - Quote
Templar Dane wrote: I showed you the numbers. You are the third person I am challenging to show me a reason to use a retribution over another AF.
Do you not fit plates and/or armor rigs to your enyos? Would have to not fit such to give it average speed vs the rest of the frig world.. huh.
I think you should quit ignoring the potential and effect of being the AF with the best powergrid as well as having a rather nice resist pattern that give it one of the thickest natural base ehps.
No idea what other tweaks are going to be made, to think they toss on an additional slot without doing anything to each ones cpu/pw I find to be a bit of a stretch.. but won't blame anyone for assuming otherwise. It may very well end up that the retribution will have the easiest path to making its top tier weapon, in small m-pulse, be able to fit without as much sacrifice as others. Make it fit on the utility high without as much sacrifice as others. These are very key aspects to consider.. very important as they are the reality on what determines the full ability of a ship. Maybe what you should be doing.. is comparing small m-pulse to the 125mm rail instead of the dual.
What I see is an mwd AF with the potential to sport the best all around mix of range, dps, dmg projection, and tank while keeping its utility high in use out of all of them. Only time will tell.
Using numbers is great.. use all of them though. I'm not going to bother hashing out fits until I see final grid specs myself tho. |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
189
|
Posted - 2011.12.31 01:11:00 -
[126] - Quote
That's the worst role bonus I've ever seen on a ship. |

Templar Dane
Amarrian Retribution
17
|
Posted - 2011.12.31 01:39:00 -
[127] - Quote
Umega wrote: Do you not fit plates and/or armor rigs to your enyos? Would have to not fit such to give it average speed vs the rest of the frig world.. huh.
Faster than a retribution.
Umega wrote: I think you should quit ignoring the potential and effect of being the AF with the best powergrid as well as having a rather nice resist pattern that give it one of the thickest natural base ehps.
If you are playing the "dps at range" game, ehp makes little difference. A nano slicer does it's job with minimal ehp.
DPS is more important than EHP. Would you rather have a frigate with the EHP of a titan, or one with a gatling doomsday?
Umega wrote: No idea what other tweaks are going to be made, to think they toss on an additional slot without doing anything to each ones cpu/pw I find to be a bit of a stretch.. but won't blame anyone for assuming otherwise. It may very well end up that the retribution will have the easiest path to making its top tier weapon, in small m-pulse, be able to fit without as much sacrifice as others. Make it fit on the utility high without as much sacrifice as others. These are very key aspects to consider.. very important as they are the reality on what determines the full ability of a ship. Maybe what you should be doing.. is comparing small m-pulse to the 125mm rail instead of the dual.
A retribution with medium pulse has 25 or 26 grid left to fit everything else once it has fit the guns. If you want to fit a plate for the EHP you keep talking about, you're going to need fitting mods. Show me the mythical medium pulse retribution with the EHP advantage you are talking about.
Umega wrote: What I see is an mwd AF with the potential to sport the best all around mix of range, dps, dmg projection, and tank while keeping its utility high in use out of all of them. Only time will tell.
Show me the fit.
Umega wrote: Using numbers is great.. use all of them though. I'm not going to bother hashing out fits until I see final grid specs myself tho.
I very seriously doubt any of them will get more grid. If they get anything, it will be cpu.
|

Umega
Solis Mensa
8
|
Posted - 2011.12.31 03:24:00 -
[128] - Quote
Templar Dane wrote: ~Stuff~
What difference does speed make, since you want to turn this into a enyo vs retri fight for some reason instead either vs all.. when the P-retri is able to proj dps along a better arc, with better tracking, than an R-enyo? Make up your mind the relevence of things, instead of skewing, cutting out and pasting in when it fits your arguement (or inserting when it doesn't make sense to do so on your behalf).
Are you not happy with how good a vengence is? Stating how irrelevent tank is.. when it comes to a frig, I rather like a frig that has a more impressive tank for tackling duties and holding off a flight of lights.. ESPECIALLY on the slower frigs, I find tank so much more important. Would you rather your AF melt to a dessie, or atleast give one a run for its money? Obviously it depends on how much dps you get for how much ehp you lose, and vice versa.. what dps increase are you imagining that wins out over ehp?
I do not recall talking about any kind of ehp other than natural base, which gives the potential when so high to be better than others. I stated I'm not making any fits until exact new specs are released.. otherwise I am wasting my time without knowing everything possible. And so are you. I'm making the point that cpu/pw determine more than you seem to be willing to admit when comparing ships, and builds. Comparing similiar based weapon systems to one another is fine.. but isn't the whole story when you insert ship vs ship, cause ships can fit certain/better ways over counterparts.
So create whatever you want, without even knowing what exactly is going to take place. It all really is speculating. Just like I can speculate that a 5-2-5 AF with that gracious resist pattern could very well fit a small m-pulse setup with a 10k+ ehp buffer fit and have better dps projection/numbers than a wolf. |

Templar Dane
Amarrian Retribution
17
|
Posted - 2011.12.31 05:21:00 -
[129] - Quote
Umega wrote:
What difference does speed make, since you want to turn this into a enyo vs retri fight for some reason instead either vs all.. when the P-retri is able to proj dps along a better arc, with better tracking, than an R-enyo? Make up your mind the relevence of things, instead of skewing, cutting out and pasting in when it fits your arguement (or inserting when it doesn't make sense to do so on your behalf).
You.
Moron.
I just showed you the math that PROVES a rail enyo has equivalent tracking and greater dps, plus the ability to PROJECT DPS FURTHER. It is also, you know, faster...so
it
can
stay
at
range
bettererer
I apologize if numbers confuse you, and if I bombard you with too many werds dat confuz u.
Umega wrote: Are you not happy with how good a vengence is? Stating how irrelevent tank is.. when it comes to a frig, I rather like a frig that has a more impressive tank for tackling duties and holding off a flight of lights.. ESPECIALLY on the slower frigs, I find tank so much more important. Would you rather your AF melt to a dessie, or atleast give one a run for its money? Obviously it depends on how much dps you get for how much ehp you lose, and vice versa.. what dps increase are you imagining that wins out over ehp?
I didn't say anything about the vengeance. We were discussing how the retribution got an extra mid, taking it from the void of near-on uselessness....into still being the worst, but can actually fit a point now.
Umega wrote: I do not recall talking about any kind of ehp other than natural base, which gives the potential when so high to be better than others. I stated I'm not making any fits until exact new specs are released.. otherwise I am wasting my time without knowing everything possible. And so are you. I'm making the point that cpu/pw determine more than you seem to be willing to admit when comparing ships, and builds. Comparing similiar based weapon systems to one another is fine.. but isn't the whole story when you insert ship vs ship, cause ships can fit certain/better ways over counterparts.
It does not matter that the retribution has extra grid to begin with, when it has the same amount of grid as another AF once you put guns on both. Unless you're going to do something silly like fit gatling pulse and a bigger plate. Lasers pay a higher price for downgrading guns than any other turret.
They may get more cpu, but I am pretty certain they will be getting little if any grid. I doubt they are going to let them all fit max tier guns and a 400mm plate/medium extender without fitting mods.
And besides, even if they DID get more grid....the retribution would still be in the same boat. The rail AF examples I gave would be able to fit 150s instead of 125s and we would still be having this discussion.
Umega wrote: So create whatever you want, without even knowing what exactly is going to take place. It all really is speculating. Just like I can speculate that a 5-2-5 AF with that gracious resist pattern could very well fit a small m-pulse setup with a 10k+ ehp buffer fit and have better dps projection/numbers than a wolf.
This entire thread was created with the intention of informing people so they could........speculate.
There you go with the ehp/resist crap again. Amarr tech 2 resist hole is thermal.
Hybrids do thermal, projectiles do thermal, missiles do thermal, lasers do thermal, drones do thermal.
Missiles, projectiles, and drones can exploit explosive holes.
If you are looking for "resist profile", have a look at the jag.
And the wolf is not far behind in the damage projection department, actually outdamaging the retribution past 24km or so with barrage on some fits. That, while being completely superior in scram range.
Come now, show me why someone would bring a retribution to the party rather than another AF. Better tracking [except the wolf] at 24km isn't much of a niche. |

Dorian Tormak
P0ON
15
|
Posted - 2011.12.31 05:48:00 -
[130] - Quote
Templar Dane wrote:I just showed you the math that PROVES a rail enyo has equivalent tracking and greater dps, plus the ability to PROJECT DPS FURTHER. It is also, you know, faster...so EFT WARRIOR
GET OUT Open the pod bay doors, Hal. |

Hirana Yoshida
Behavioral Affront
212
|
Posted - 2011.12.31 08:06:00 -
[131] - Quote
Even with one mid: Retribution is awesome, full stop. If you don't see that then you do not know the ship. Great damage, superb range and good mobility, all essential in frigate combat .. doesn't solo well but it's racial partner has the meanest tank and is probably the finest heavy'ish tackler available in game.
The Retribution does have some crippling vulnerabilities in the restrictive damage types and the absolute dependency on cap, but I personally see that as a near perfect tradeoff for what it can do .. I would go so far as to say that the other AF's should adopt a similar "awesome .. but" paradigm as it greatly enhances fun and makes it a ship where player skill is paramount.
Question for the Enyo crowd: Rail fits will probably be prevalent due to it widening target envelope quite a lot (range = God in frig world, ref: Slicer), so would you use a TD in the 3rd mid to maximize efficiency or a web on the off-chance that you get caught?
PS: Just in case anyone was wondering, I still do not believe that it is possible to add combat related bonuses to the AFs without having to rebalance everything below them and quite a bit above = workload close to sov. revamp (slight exaggeration  |

Mutnin
Mutineers
5
|
Posted - 2011.12.31 08:10:00 -
[132] - Quote
Diomidis wrote:"Insiders" report it will be better than it is now. Will do more DPS than the Vengeance (some 25-30%) if sticking to kinetic, but the vengeance will also be a tough opponent with better dmg selection.
Think the Caldari ASs will get some CPU fitting increase, but I don't think you will be able to do dual prop, top guns (think the Hawk will be a 3-2 now, requiring guns) cap boosters etc without going the micro aux and/or PG rig way. Yet "better than current" setups with more DPS too boot and relatively straight-forward fitting with T2 modules and 1-2 meta 4s.
Remember, the Devs want to give some utility to these ships (some of the most underutilized T2 hulls - jokingly in TS convs, there was a claim that more Titans are downed than EAFs in EVE-O), not break them into the uber i-win ships.
The biggest problem IMHO with EAF's is to make them worth while you need some pretty decent SP's. In fact take the Sentinel for instance, itt's actually a very nasty EAF that is capable of soloing a lot of stuff.
The problem is it requires just about the same level of skill points to be effective as the Curse or Pilgrim. The only real difference in training needed to be effective is the Curse requires cruiser V as well as Recon V if you are smart. Meanwhile the Sentinel still requires all your drones, EW, cap, grid and fitting skills to be pretty damn good but also really requires EAF V to most effective.
The role of these ships should be a stepping stone to the Recons that pilots can use as they train toward the cruiser hull. However the amount of skill training they need to be really effective, it's typically better off for a noober to just shoot straight to the Recon even with just Recon IV.
This leaves EAF's pretty much only used in frig specific gangs or just because someone wants to fly something different. |

Umega
Solis Mensa
20
|
Posted - 2011.12.31 10:52:00 -
[133] - Quote
Templar Dane wrote: More braking stumping and tire spinning words
What..
Better tracking? Oh you mean with web...when you're in conf/multi range and thus, eating more dps than dishing out. Make up your mind, you're confusing yourself me thinks. do you think it really can stay at range better? Idk, we'll jus' have to see what ppl do with mwd fit retribs n five lows, depending on cpu increase (or not) ODs are going to be quite likely. Going to OD your 4 low enyo? I wouldn't personally. Time will tell with these two.. they both need more wide spread action.
It matters a whole lot that the retrib has more grid. More grid means more options. It means you might not have to sacrifice a slot for more grid to fit more, or barely fit all you want when on other ships, the same isn't possible. This so holds true with every damn ship n fit. Quit being an idiot and dismissing such a thing. I think you know this bruises your arguement. Do something constructive and ***** fit on here for the retrib to push this even further when final tweaks are done.
And do show this 150mm rail mwd enyo, purty pwease. Curious how you pulled off, since you jus' stated you could.
35% base.. hole. that's so sad.. I.. feel so sorry for you. 227.5 natural base total in armor for retri, 225 for shield for jag (sure, ignore the armor tanking wolves hole, HA! good try) better is still better even if slighty better. Do ignore jag's hole is where caldari's are happy with their kin bonus, and hybrids.. like say, idk.. an enyo.. do dmg. Enyo with its fat ass explosive hole.. caldari with their em holes. You're really going to try and argue retrib's resist pattern isn;'t good enough? Stop talking.
What was that wolf and 24km crap? No.. I got it. But do you grasp how falloff takes a dump on dps the further n further you get into it? Try that on one of the idiots that don't know how it works and will believe when someone says 'my wolf does 170ish barrage dps all the way to 19km herpderpherp'.
It's rather obvious now that you are trying to push this thing will beyond the abilities of the other AFs. So keep on spitting out crap on here, spin your tires when you get called out, n keep on bitchin. Do what you do best I guess. |

Zarnak Wulf
Tribal Liberation Force Minmatar Republic
166
|
Posted - 2011.12.31 16:11:00 -
[134] - Quote
When I fit my Wolf I traditionally prefer a high DPS setup over a tank. I feel very comfortable about it's chances against other small craft. I also realize, though, that my setup gets curb stomped by larger ships. I need a completely different fit in that arena. Nod instead of nuet. 150s instead of 200s. More armor instead of gyros and TE. This fit makes me more survivable in scramble range, but against small ships it is now issue in doubt.
I have similarly theory crafted fits for the Enyo. I look forward to trying them out.
I would say that an AF fit is going to vary according to your specific goal with it. There is no magic one size fits all fit. Can it be fitted against other frigates? Can it be fitted against larger ships? Sometimes the answer is more affirmative in one area then another. Vengeance anyone? 140ish DPS does not excite me for frigate combat. It's a great heavy tackler though. |

Templar Dane
Amarrian Retribution
21
|
Posted - 2011.12.31 17:02:00 -
[135] - Quote
Dorian Tormak wrote: EFT WARRIOR
GET OUT
I'll bet I have more experience with the ship than anyone here. I know what it can do, and what it can't do.
I also know its not worth flying over another AF in 99% of situations.
Hirana Yoshida wrote:Even with one mid: Retribution is awesome, full stop. If you don't see that then you do not know the ship. Great damage, superb range and good mobility, all essential in frigate combat .. doesn't solo well but it's racial partner has the meanest tank and is probably the finest heavy'ish tackler available in game. 
If it is so awesome, why does nobody fly them?
Good mobility? I think you're confusing it with a slicer.
Just because the vengeance is a fine ship, does not mean the retribution should be a sub-par ship at everything.
WTS reading comprehension. Get someone to read my replies and translate into moronish for you.
If you're going to nano up a retribution, why not just take a slicer instead?
Oh yeah, the enyo is one lowslot short, that is a HUGE difference.....
Fit the ******* ships with guns. Look at how much grid is left over. DLP take one less grid to fit than a 125mm railgun. Medium pulse use 2 more grid than 150mm railguns.
Umega wrote: And do show this 150mm rail mwd enyo, purty pwease. Curious how you pulled off, since you jus' stated you could.
35% base.. hole. that's so sad.. I.. feel so sorry for you. 227.5 natural base total in armor for retri, 225 for shield for jag (sure, ignore the armor tanking wolves hole, HA! good try) better is still better even if slighty better. Do ignore jag's hole is where caldari's are happy with their kin bonus, and hybrids.. like say, idk.. an enyo.. do dmg. Enyo with its fat ass explosive hole.. caldari with their em holes. You're really going to try and argue retrib's resist pattern isn;'t good enough? Stop talking.
What was that wolf and 24km crap? No.. I got it. But do you grasp how falloff takes a dump on dps the further n further you get into it? Try that on one of the idiots that don't know how it works and will believe when someone says 'my wolf does 170ish barrage dps all the way to 19km herpderpherp'.
And again, you are ignoring what I have said and only nitpicking.
I said its unlikely that any of the AFs will get grid. They will most likely all get cpu, but I highly doubt they will give them any grid.
So, retributions will still have to fit DLP and rail enyos will likely fit 125s. What I said is that IF IF IF they all got grid, like you think they will, they will still be even on leftover fitting.
You are the one saying they're going to get grid increases and implied that the retribution will get the fitting for a full rack of medium pulse.
If it weren't for the slicer, medium pulse would be a mythological weapon.
You are the one bringing up tech 2 amarr armor resists. I said nothing about it until you claimed that it is the redeeming value of the retribution.
I pointed out that it isn't all it's cracked up to be. I'd take a jag's shield resists on everything, any day of the week.
40% base.. hole. that's so sad.. I.. feel so sorry for you
19km falloff isn't all that bad. That reaches all the way out to about 40km. Oh sure, it may only tickle at 30km.....but how much damage are pulse going to do at that range?
Umega wrote: It's rather obvious now that you are trying to push this thing will beyond the abilities of the other AFs. So keep on spitting out crap on here, spin your tires when you get called out, n keep on bitchin. Do what you do best I guess.
[/quote]
Imagine how excited I was, the most beautiful ship in the game [IMO] getting to fit a point!
Lets see what it can do.....oh wait, it's outclassed in it's niche by railguns.
You can't just say 157 dps at 14-22km is good until you look at the competition. 5 hobgoblins will do 99 dps all the way to drone control range, don't care about ewar and don't need much help from guns to surpass a retribution.
So, if the railboats aren't overpowered[they aren't]......and the retribution can't compete with them at it's optimal, it needs further tweaking.
A 5th turret and only enough extra grid to fit that turret would put it in line. That would be 39 more dps with scorch loaded.
It would be 195 dps with scorch, with the aforementioned fit. 245 dps with multi |

Umega
Solis Mensa
25
|
Posted - 2011.12.31 19:44:00 -
[136] - Quote
All with one dmg mod and one TE to be fair.. altho I disagree with this approach as ships fit differently..
200mm Wolf - 1.7km opt + 17.5km falloff. 171 dps.. 110ish dps at 14km range outside of conventional web range. Barrage ammo. .32 tracking
125mm Enyo - 17.5km opt. + 8.2km falloff. 126 dps.. same outside web/scram range. Using the faction uranium you mentioned earlier. .17 tracking
Dual-P Retri - 17.5km opt + 2.5km falloff. 132 dps.. same outside web/scram range. Scorch. .28 tracking
What exactly are you expecting out of this ship? It lacks point.. that IS and always has been the problem of it. If you want it to act like something else.. heres a lil hint.. fly something else! There are plenty of options. It is a decent lil ship, Vengence is better and that won't change. Oh well.. it already is a lil brawler that'll have a point, hefty tank, and plenty of dps. It has a fine mixture of tank, dps, and range/dmg projection imo. Sorry it won't have everything.. no ship does. The best AF may just be the vengence.. and I think you know this. You poor, poor soul you. You're rage is so hilarious though.. please do hurl some more derogatory insults my way, as if that is going to help devs listen to your side of the arguement. Bravo. |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
53
|
Posted - 2011.12.31 21:41:00 -
[137] - Quote
This thread is full of people who have no idea what they're talking about 
Including this guy:
Vimsy Vortis wrote:That's the worst role bonus I've ever seen on a ship. I hear Interceptors are pretty useless  CSM Alternate & PVP Samurai |

Dorian Tormak
P0ON
27
|
Posted - 2012.01.01 00:55:00 -
[138] - Quote
Prometheus Exenthal wrote:This thread is full of people who have no idea what they're talking about  Including this guy: Vimsy Vortis wrote:That's the worst role bonus I've ever seen on a ship. I hear Interceptors are pretty useless  Well we can't all know what we're talking about you jerk. That would take the fun out of EVERYTHING. 
Mr. Dane, I pretty much agree with a lot of things you have said in this thread - and the "eft warrior" thing was a joke :(
Nevertheless, I shall attempt your challenge.
[Retribution, PULSE] Pseudoelectron Containment Field I Heat Sink II Heat Sink II Tracking Enhancer II Co-Processor II
Catalyzed Cold-Gas I Arcjet Thrusters
Medium Pulse Laser II, Scorch S Medium Pulse Laser II, Scorch S Medium Pulse Laser II, Scorch S Medium Pulse Laser II, Scorch S [empty high slot]
Small Energy Locus Coordinator I Small Energy Locus Coordinator I
This maintains 7,000 EHP and distributes 210 over-loaded DPS at 24km, while the best Ishkur setup I could come up with has less EHP and only distributes 200 over-loaded DPS at 24km. Remember the Ishkur is A) faster and B) has the ability of Warp disruption as well as Cap Injection. I also compared it to some Enyo setups but the Retri won every time laughably in DPS/Tracking/Range statistics while maintaining about the same EHP (my Enyos could only get about 160/170 DPS at 24km without forgoing a tank/point). Feel free to post your own setups so we can all compare them.
Here is the Ishkur setup I used (if you think you can make a better one, be my guest):
[Ishkur, New Setup 2] Pseudoelectron Containment Field I Tracking Enhancer II Tracking Enhancer II
Catalyzed Cold-Gas I Arcjet Thrusters Warp Disruptor II Small Electrochemical Capacitor Booster I, Cap Booster 150
150mm Railgun II, Caldari Navy Antimatter Charge S 150mm Railgun II, Caldari Navy Antimatter Charge S 150mm Railgun II, Caldari Navy Antimatter Charge S [empty high slot]
Small Hybrid Locus Coordinator I Small Polycarbon Engine Housing I
Hobgoblin II x5
Also a Harpy setup I made distributes 200 over-loaded DPS at 24km precisely, though I was not able to fit a tank to it 
Now it seems to me, thus far the Retribution is relatively useless with the Ishkur around. I did not even bother comparing Minmatar AS setups with it; mainly because I'm lazy but also because I am kind of assuming they wouldn't be very good at it anyway . So it seems I have failed your test. Darn.
But what about after the buff? It is currently cap stable with just an MWD on, but once able to fit a Warp Disruptor you will most likely need some kind of capacitor module for it to work properly, so is that extra low-slot and tracking bonus going to get it past the odds, or will it be crippled by the cap-reliance of lasers (or some other factor)? The Retribution currently out-DPSes an Ishkur at 24km and has more tank while being cap stable....
Thoughts? I'm really too stupid/lazy to figure everything out but I feel like after this 'boost' comes out (if it were to come out, that is) the Retribution may have a valid long range DPS role.
Am I doing it wrong by simply employing DC/Hero-tanks? Are plates/resists expected properties of a fleet DPS frigate? Well, it just so happens both my Retri and Ishkur fit can be altered to fit 200mm plates (the Retri is also birthed with the ability to fit an armor reinforcer/resist thing). After those changes, the Ishkur does 196 over-loaded DPS at 22km with 8,200 EHP, and the Retribution does 177 over-loaded DPS at 22km with 10,497 EHP.
This is the best I could do, anyway, spit in my eyes now if you want, also tell me if I'm stupid or forgot something or left out something...
Also Happy New Year Open the pod bay doors, Hal. |

To mare
Advanced Technology
7
|
Posted - 2012.01.01 03:27:00 -
[139] - Quote
Zarnak Wulf wrote:Please deposit all Dramiels and Daredevils into the trash receptacle upon exiting the vehicle..... 
actually this does little to nothing to dramiel indeed the ship itself is already pretty bad to engage assault frig right now it have the advantage to gtfo at will if things goes bad and it will still have that advantage. otoh the daredevil will definitely get buttraped by those new AFs |

Salvia Olima
FREE GATES HUN Reloaded
25
|
Posted - 2012.01.02 13:04:00 -
[140] - Quote
Okay. But when I see these little (rebuffed) boats approaching towards my Tornado, I will just swicth the scripts and alpha them, one-by-one, while happily mwd-ing away. 50% bonus to sig while mwd-ing is next to nothing, even if I take to account that not ALL AF-pilots are helpless noobs to approach directly.
So, my recommendation will be to give an AB speed-bonus instead of any MWD-bonus, so much that the slowest AF's speed should be in-par with an overheated mwd-speed of the tier3 BCs. This way AF-s can still have some cap when they reach target, and most of them needs some spare cap to fight. |

Hirana Yoshida
Behavioral Affront
230
|
Posted - 2012.01.02 15:37:00 -
[141] - Quote
Boosting AB speed has already been tried and proven to be a failure of epic proportions.
Move along. |

Zarnak Wulf
Tribal Liberation Force Minmatar Republic
201
|
Posted - 2012.01.02 16:21:00 -
[142] - Quote
Salvia Olima wrote:Okay. But when I see these little (rebuffed) boats approaching towards my Tornado, I will just swicth the scripts and alpha them, one-by-one, while happily mwd-ing away. 50% bonus to sig while mwd-ing is next to nothing, even if I take to account that not ALL AF-pilots are helpless noobs to approach directly.
So, my recommendation will be to give an AB speed-bonus instead of any MWD-bonus, so much that the slowest AF's speed should be in-par with an overheated mwd-speed of the tier3 BCs. This way AF-s can still have some cap when they reach target, and most of them needs some spare cap to fight.
Tier 3 BC are completely helpless against any competent frigate pilot. It needs backup. If you want to take your Tornado out solo it will die embarrassingly the first time a frigate lands 20km off of it. |

Hungry Eyes
Ministry of War Amarr Empire
297
|
Posted - 2012.01.03 01:40:00 -
[143] - Quote
Sebo-fitted Nados have shredded their share of frigs. just sayin. |

TuxedoMask
The Riot Formation Get Off My Lawn
10
|
Posted - 2012.01.13 18:50:00 -
[144] - Quote
Can I please get some Vengeance fits? |

Masatoshi Hamada
The Unknown Bar and Pub
4
|
Posted - 2012.01.13 18:54:00 -
[145] - Quote
It is good that you are getting buffed attack frigate. Now, there will be many different battlefields. I want to steer the ship electronic warfare, which is used for things like boats, such as Jaguar and Ishkur is a welcome change. |

Liang Nuren
Heretic Army Heretic Nation
575
|
Posted - 2012.01.13 18:54:00 -
[146] - Quote
Zarnak Wulf wrote:Salvia Olima wrote:Okay. But when I see these little (rebuffed) boats approaching towards my Tornado, I will just swicth the scripts and alpha them, one-by-one, while happily mwd-ing away. 50% bonus to sig while mwd-ing is next to nothing, even if I take to account that not ALL AF-pilots are helpless noobs to approach directly.
So, my recommendation will be to give an AB speed-bonus instead of any MWD-bonus, so much that the slowest AF's speed should be in-par with an overheated mwd-speed of the tier3 BCs. This way AF-s can still have some cap when they reach target, and most of them needs some spare cap to fight. Tier 3 BC are completely helpless against any competent frigate pilot. It needs backup. If you want to take your Tornado out solo it will die embarrassingly the first time a frigate lands 20km off of it.
lol Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Zarnak Wulf
Tribal Liberation Force Minmatar Republic
205
|
Posted - 2012.01.13 19:34:00 -
[147] - Quote
Talos scare me. Tornado - not so much.
Edit - dual prop Enyo with scrambler was vicious on SISSI |

Liang Nuren
Heretic Army Heretic Nation
575
|
Posted - 2012.01.13 20:05:00 -
[148] - Quote
Eh, you should be afraid of the Tornado too, but the Talos really is pretty ridiculous.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Biced
Another Narwhal Dead
2
|
Posted - 2012.01.14 08:51:00 -
[149] - Quote
Hirana Yoshida wrote:Boosting AB speed has already been tried and proven to be a failure of epic proportions.
Move along.
care to elaborate? no need for anything long with alot of number.
kinda fond of the idea of lets say x10 more thrust to small ab. fail of epic proportions means i didnt think this through all the way i guess... |

Hirana Yoshida
Behavioral Affront
253
|
Posted - 2012.01.14 14:38:00 -
[150] - Quote
Biced wrote:care to elaborate?... Not again, no. Go to proper thread in test server forum, the whole debate from 3yrs ago has almost been recreated 
|

Flyinghotpocket
Amarrian Retribution
29
|
Posted - 2012.01.19 03:21:00 -
[151] - Quote
retribution went from obsolete. toooo obsolete |

Ziester
Perkone Caldari State
0
|
Posted - 2012.01.19 14:22:00 -
[152] - Quote
EIther way, Neuts will have it again. |

Tanya Powers
Science and Trade Institute Caldari State
786
|
Posted - 2012.01.24 12:40:00 -
[153] - Quote
Lunkwill Khashour wrote:I agree that the MWD bonus is a little disappointing. All AF's gain an extra slot but none of them gain grid increases and only some a CPU increase. I don't know how hard some of the AF's are to fit atm but it'll become more difficult.
Wolf wolf wolf grrrr, wolf wolf, grrrr.
 |

Cearain
Imperial Outlaws
241
|
Posted - 2012.01.24 17:43:00 -
[154] - Quote
I'm not sure what to think of these changes.
Is there an eft like program that has them?
MWD change might basically amount to the tracking equivalent of a normal ab in close range due to the agility problems mwds cause. Plus they can now be scrammed and cap will be even more of an issue. However when you overheat that mwd you will likely cause allot of tracking issues.
These may be tier3 bc killers.
Getting neuted out is one of the main weaknesses of flying afs against cruisers now and I am not sure many of the changes address this. In fact they seem to exagerate this weakness. (which may be appropriate) Sure you can add a cap injector but the cpu and grid didn't increase. Plus if the cruiser has a web and scram you might still have problems in close. You definitely will have problems if you dont have a scram of your own.
It does seem like there will be allot of powerfull kiting fits though.
Interesting changes. Ill admit I don't know what to make of it until I can start efting them.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Captain Nares
O3 Corporation
28
|
Posted - 2012.01.24 18:15:00 -
[155] - Quote
It is easier to give better stats than to give some role  |

Liang Nuren
Heretic Army Heretic Nation
684
|
Posted - 2012.01.24 18:22:00 -
[156] - Quote
I think at this point its time to just demonstrate it. I'm going to continue spending tons of time in my favorite non-logi ship class... and I'm going to continue killing entire gangs with it.
I came up with a Harpy fit last night that is just flat better than my old Harpy fit in every possible way. Muahahahaha...
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Darthewok
Perkone Caldari State
0
|
Posted - 2012.01.24 18:28:00 -
[157] - Quote
Cearain wrote:Is there an eft like program that has them? EFT 2.14.2 has the new AFs in them. Under Ships->Assault Ships, there are both the new versions and the old versions. Eg. TEST Harpy is the new one, Harpy is the old one. Some VERY nice new fits possible. nom nom nom.
Not overly happy with MWD sig buff, but I can understand it. AB boost would be OP, so they had to give something else. I can see MWD sig buff helping with AFs being used as heavy tacklers in fleet combat but that's a little niche.
That said, there is already enough goodness in the slot additions and bonus improvements for AF fans to rejoice.
I can't believe how much more interesting frigates are looking now with a much wider diversity of contenders for top frigate than before. Good job. And the value-to-cost ratio of AFs is finally making more sense.
Fly dangerously, have fun! |

TuxedoMask
The Riot Formation Get Off My Lawn
10
|
Posted - 2012.01.24 19:28:00 -
[158] - Quote
Darthewok wrote:Cearain wrote:Is there an eft like program that has them? EFT 2.14.2 has the new AFs in them. Under Ships->Assault Ships, there are both the new versions and the old versions.
Its operator error on my part, but I downloaded the EFT dated; (Released: 17 Jan 2012) and i dont see the new AF on there, Still shows the Ret with one mid |

Darthewok
Perkone Caldari State
0
|
Posted - 2012.01.24 19:42:00 -
[159] - Quote
Gripen wrote:New AFs added as separate ships called "TEST Vengeance", "TEST Retribution", etc. Same with "TEST Null" ammo. If you don't have them make sure you've correctly replaced all the files during update.
From Page 16 of the EFT thread. Anyway you could just wait till the new version of EFT comes out. EFT/Gripen rocks! |

Khrage
82
|
Posted - 2012.01.25 06:57:00 -
[160] - Quote
so anyone else fitting up a vengeance now? how are people handling the new grid issues that comp with fitting another high slot mod? or just strapping something on as a heatsink? |

Rel'k Bloodlor
Mecha Enterprises Fleet
97
|
Posted - 2012.01.25 07:37:00 -
[161] - Quote
Khrage wrote:so anyone else fitting up a vengeance now? how are people handling the new grid issues that comp with fitting another high slot mod? or just strapping something on as a heatsink? MIne is high 4 rocket T2 1 small NOS T2 mid 1 1mn meta 2 MWD 1 Webber T2 1 scrambler T2 low 1 breifcase T2 1 coreli A-type therm plate 2 small armor repper T2 rigs 2 missile damage rigs
It all seems to fit just fine 
I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec.-áMake FW worth our time. Reword us for what we already do.Give us some more activities to do. |

Zarnak Wulf
CTRL-Q
221
|
Posted - 2012.01.25 07:49:00 -
[162] - Quote
I'm sitting here on a night shift w/o access to eft. What is the DPS and tank numbers of that vengeance? |

McRoll
Blue Republic RvB - BLUE Republic
28
|
Posted - 2012.01.25 08:14:00 -
[163] - Quote
I eft warriored a bit yesterday and it seems to me that Harpy is the new "overall best" AF now, with rails and blasters. This is in terms of gank, tank and easyness to fit. Vengeance and Hawk are the tankiest ones (active), the others are ok'ish but don't offer enough advantages over the Harpy. |

Rel'k Bloodlor
Mecha Enterprises Fleet
97
|
Posted - 2012.01.25 08:38:00 -
[164] - Quote
same here nite audit
so here are my numbers from earlier to day
148DPS w/rage 123DPS w/normal 64em 74th 76ken 84ex 6433 EPH caps out in 19sec 2341mps
The EPH was with out my reps worked in so It felt like more. The cap only has a negative draw of 17 so with a repper or MWD off and the nos running its stable at between 11-29%.
I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec.-áMake FW worth our time. Reword us for what we already do.Give us some more activities to do. |

Darthewok
Perkone Caldari State
1
|
Posted - 2012.01.25 09:31:00 -
[165] - Quote
Just tried the new Retribution in battle and I must say it is decent now. Still needs another mid, but quite nice. |

Zarnak Wulf
CTRL-Q
221
|
Posted - 2012.01.25 09:42:00 -
[166] - Quote
The Retribution should ideally be the answer to the Harpy and Hawk. |

Khrage
89
|
Posted - 2012.01.25 17:47:00 -
[167] - Quote
Rel'k Bloodlor wrote:Khrage wrote:so anyone else fitting up a vengeance now? how are people handling the new grid issues that comp with fitting another high slot mod? or just strapping something on as a heatsink? MIne is high 4 rocket T2 1 small NOS T2 mid 1 1mn meta 2 MWD 1 Webber T2 1 scrambler T2 low 1 breifcase T2 1 coreli A-type therm plate 2 small armor repper T2 rigs 2 missile damage rigs It all seems to fit just fine 
you're still over grid with that. do u have any implants in? with that fit you can go with a 'knave' nos and make it all fit, or some complex reppers, digital boost rockets, etc. but having a limited MWD, t2 nos, 2 t2 reps, and 4 t2 rockets is over.
but still thanks for showing the fit, it still shows one way to fit it. |

Ehn Roh
Center for Advanced Studies Gallente Federation
4
|
Posted - 2012.01.25 17:50:00 -
[168] - Quote
I haven't flown one in years so I must admit to getting neuted by a belt rat. Not a problem, since they can't touch me anyways, but embarrassing. |
| |
|
| Pages: 1 2 3 4 5 6 :: [one page] |