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Nicholas Barker
Caldari Rampage Eternal Ka-Tet
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Posted - 2007.03.30 00:05:00 -
[61]
Originally by: Rhaegor Stormborn
Originally by: Kyreax Its a great game in its infancy here
If by infancy you mean 30 year old man living in his parent's basement, then yes, it is in its infancy. Over three years is far from infancy in MMOG years.
it's currently in its teens, getting stoned in its parents basement, which tbh never made me react any faster. lol, i remember walking through a busy city centre and was too stoned to see anybody, i thought i was totaly by myself. -------------------------------------
Am Orbitin' ur shi... i said orbit... ORBIT... no don't fly off in that direction |

Marv Engrob
Open Season
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Posted - 2007.03.30 00:39:00 -
[62]
Hei marianne!
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Sola Sola
Solarflare Heavy Industries Pure.
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Posted - 2007.03.30 00:48:00 -
[63]
Okay imagine this situation:
Fleet Commander says there is a hostile gang on the otherside of the gate....we're going in!
Yay!
/emote clicks "Jump"
/emote waits for 2 hours
/emote notices his shields are slowly dropping dropping dropping
20 minutes later: "Ship is out of Control"
Then get a killmail saying you were just killed by an NPC...at a gate. Which you could not see, could not activate modules or warp away.
Yeah thats how my battle went. How bout you?
P.S. I want that ship back btw
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Aceonfire
Caldari JuBa Corp Lotka Volterra
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Posted - 2007.03.30 01:13:00 -
[64]
Quote: Well ,they must be working hard on the problem, methinks. Whats the issue, though? Do they need a supercomputer or something to handle all the players at once during fleet battles?
To my knowledge there is simply no way with current hardware they can handle the type of gameplay that they have designed.
The sheer number of calculations and data being moved around is staggering.
The only thing CCP can do is to start moving the game away from large fleet battles and pos warfare.
Seeing as this is one of their key selling points, that aint gonna happen.
While I havent been one to be to loyal to CCP, I know there are a lot of members that are. I'm curious as to how CCP really feels about giving up that paticular type of player, for the 1000's that will join and quit the game within a few months time.
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Azzad
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Posted - 2007.03.30 01:25:00 -
[65]
Maybe they were talking about the RPG when they said EVE had 1000 ship battles. Or maybe we could all get a PBeM battle going. Posting once a day...kinda the same as lag.
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Kichaus Crue
Minmatar The Crew - Securities and Solutions
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Posted - 2007.03.30 01:34:00 -
[66]
Every game I have ever played in the last 30 years has some type of issues, so what. You think the lag here is bad? lmao, its not and not very often. I am really diggin this game, it rocks, and the down time gives me a chance to stretch my legs and get outside in the pleasant night air for an hour. Some seen very upset, so why are you continuing with your subscription? if the game is that bad , why are you still here?.......
..........human beings need something to complain about, they will always find something no matter what is done 
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Aaron Static
Igneus Auctorita
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Posted - 2007.03.30 03:32:00 -
[67]
Hahaha aceonfire gets frustrated and turns to sarcasm ITT
How's stain? ----- I had a sig but it kept getting nerfed for being 200 bytes over the size limit. ps I hate you all |

Biosman
ClanKillers Dusk and Dawn
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Posted - 2007.03.30 03:39:00 -
[68]
Originally by: Aceonfire Edited by: Aceonfire on 29/03/2007 20:25:56 Thank you again CCP for the fantastic experience that is 0.0 territory conflict in EVE-Online.
The way you have developed your game to accomidate us players in 0.0 is just to beautiful for words.
I love jumping into a system and having my gridload right away, as well as all my modules activate. You stand so far above those other MMORPG's. I can't imagine how those other MMORPG players can tolerate staring at a black screen for hours on end. It is amazing they actually pay for that! Can you believe it!
Thank you so much for bringing us POS warfare also. Without it, I doubt I would play the game. Just being part of something so huge as defending Titans in production and other capital ships, while fighting off fleets of 300 is something I hold dear. The fact that you designed this, and actually took into account that hamsters could not possibly run fast enough to accomidate it, and developed the master plan of using gerbils....just...boggles the mind. Who would have thought those little guys could run so fast!!
In closing, thank you again CCP. You inspire us all, and we are happy to give you our money every month. Please though, make empire smaller, so everyone can experience this aspect of the game. Just some free business advice, but you can thank me later.
Sincerely, your biggest fan,
Aceonfire
PS. Your website and forum is fantastic also. It loads perfectly everytime, your forum is cutting edge!
PSS Please ignore the 17 thousand posts in Known Issues and Workarounds. Those idiots have no idea what they are talking about.
You forgot... "Thanks for working sooo hard so we can walk inside stations at the expense of everyone else stuck in limbo in the a*** end of nowhere"
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Howling Jinn
Kongsberg Vaapenfabrikk Amarr branch.
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Posted - 2007.03.30 04:16:00 -
[69]
less than 1 1/2 hour i will be homing doing drugs and not going back to work untill tuesday
muahahahaha
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Neveren
Caldari Setenta Corp Xelas Alliance
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Posted - 2007.03.30 04:18:00 -
[70]
Ive had a reinbursement petition in for 22 days Unanswered...
My Condolences for those who lost ships today and are petitioning.
STC recruiting! |

Calypxo
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Posted - 2007.03.30 04:32:00 -
[71]
I have opened 8 tickets regarding an account that was hacked and needed to be returned. The only response I get is a copy of the EULA. If i ask them what rule I broke they just close the ticket. I honestly think they don't give a crap about what's the right thing to do for the customers anymore.
They have cashed in on EVE and now we are just numbers to them. They could care less if someone puts 3 years into a character. They will just take it away and feed you a bunch of uslesss, unrelated crap.
Good luck to you if you need help. I'm still on a search to find at least one person at CCP that gives a crap about the EVE community.
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Connen
Gallente Imperium Heavy Industries
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Posted - 2007.03.30 05:12:00 -
[72]
They should add more servers - each system gets a server - heck throw in a cluster. They need supercomputers. This ain't hack and slash, they know the game, they know the complexities - they should start putting more investment into the game backbone. At least make the game playable at all times... basic.
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Arii Smith
Caldari StarHunt Fallout Project
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Posted - 2007.03.30 05:12:00 -
[73]
Originally by: Calypxo I have opened 8 tickets regarding an account that was hacked and needed to be returned. The only response I get is a copy of the EULA. If i ask them what rule I broke they just close the ticket. I honestly think they don't give a crap about what's the right thing to do for the customers anymore.
They have cashed in on EVE and now we are just numbers to them. They could care less if someone puts 3 years into a character. They will just take it away and feed you a bunch of uslesss, unrelated crap.
Good luck to you if you need help. I'm still on a search to find at least one person at CCP that gives a crap about the EVE community.
The rule you violated was account sharing, and that account has now been banned! (I bet)
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umop 3pisdn
Minmatar Republic Military School
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Posted - 2007.03.30 05:31:00 -
[74]
Originally by: Brother Todd I say! Who could have predicted this "lag"?
When you undocked tonight you knew what was going to happen, we all knew and I hope most of us accepted that tonight... there would be lag.
I knew it would lag hard, I expected to die 4-5 times and had ships lined up ready to go... I didnt even get to die once ffs! this is unnaceptable.
Seriously though.. .its the same story on both sides... I know it sucks for you defenders to not be able to move around and fight but holly crap.. we were stranded a few jumps from our cap fleet unable to move or do anything. The gms capping the system at 700 after one side had 400-500 in there already was bull**** as well. Why dont you just get them to form a big circle and teleport us into the middle one at a time so they dont have to work too hard... oh wait thats exactly what happened to everyone who tried to attack "all i can see is space..." "I can see me... and the gate... where is everyone?" "oh ****. My wallet just went up" "yep... i got insurance"
Best fight ever for sure CCP. As you can see titans are CLEARLY helping to break up the blob... not that we brought a few thousand people to try to kill them or anything.
And to the op.. i thouroughly enjoyed your post. Brilliant.
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Emah Spina
Chosen Path
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Posted - 2007.03.30 07:19:00 -
[75]
I had a great deal of fun, when I finally got my ship to the gate we was supposed to hold, I was all alone.
On TS I heard gang calling targets.
I set 1500m orbit on gate, set my launcher to Autofire and started bubbling it. More targets being called, and yellow wrecks popping up around the gate.
Approx 25minutes later, grid loaded and I could see others.
Big thanks to the TCF? dictors dropping by, giving me more Warp Disruption Probes!
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Tanis Vaperstrome
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Posted - 2007.03.30 07:21:00 -
[76]
Sounds like a major battle.... Who were the combatants and where? Sounds like it would have been an epic fleet battle if the servers could have handled it.... :(
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Losmandy
VENOM72 Sylph Alliance
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Posted - 2007.03.30 07:58:00 -
[77]
Originally by: Tori ofDAR **cries**
How did you guys get back in, in an hour and a half?
**thinks i am doing something wrong**
**looks around doesnt have any buttons to click cause well the whole screens black**
**cries some more**
Im dead arent I?!?!?!?

I'm sure the next patch will sort it.
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Ashaz
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Posted - 2007.03.30 11:13:00 -
[78]
Originally by: PeveS
Originally by: Captain Budwieser Edited by: Captain Budwieser on 29/03/2007 20:26:01 i was going to file a stuck petition but the petition screen wont load and i have heard clever ccp have an automated response in place, good move saves gms from having to strain themselfs
GM's are busy to try to safe their cap shipyard POS
So I guess it would be the good news then that they failed? ;)
strangely I dodn't notice any lag at all. must have been lucky. Then again i don't even get lag in Mostu or jita 
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Eriol Hiiragizawa
Empyreal Paradox
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Posted - 2007.03.30 11:19:00 -
[79]
So, what's the solution?
Hardware isn't the answer, even if CCP could raise the cap from 700 to 1000 or 1500, people will just bring more and more people until the node crashes again, then we're just back where we started.
The only solution is to decentralize the current nature of POS warfare, it isn't really helping any. -------------------- In Soviet HED, Gate camps YOU! |

Splagada
Minmatar Tides of Silence Hydra Alliance
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Posted - 2007.03.30 11:22:00 -
[80]
we need info on Oveur population control plan ------
Relaxed corp recruiting |

Kerfira
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Posted - 2007.03.30 11:26:00 -
[81]
Edited by: Kerfira on 30/03/2007 11:25:33
Originally by: Splagada we need info on Oveur population control plan
THAT.... is a BFG !!!!
On the topic of the discussion here though..... How come it is mostly the party bringing a shedload of T1/Noob frigates to the fight who complains about the lag????
I sense a certain amount of hypocrisy here TBFH.....
General advice: Stop whining! |

Ashaz
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Posted - 2007.03.30 11:32:00 -
[82]
How about this idTa?
Give dreads and carriers something similar to doomsday devices. (Capital homing smartbombs deluxe (TM)?) Something that makes huge fleets wasted in these battles so all that will arive is the capital ships? Let the giants bash it out, and if someone comes in a BS fleet, let there be popcorn.
Maybe not the "fairest" way to handle it, but there wouldn't be any more lagfleets. Should suit the lore quite well too I think. I recall reading about a single jovian capital ship rapeing the entire amarr navy.
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wierchas noobhunter
The Collective Against ALL Authorities
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Posted - 2007.03.30 11:40:00 -
[83]
lol irony so much
tbh signed .. ccp go fix damn game
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Gnulpie
Minmatar Miner Tech
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Posted - 2007.03.30 11:42:00 -
[84]
Originally by: Aceonfire
Quote: Well ,they must be working hard on the problem, methinks. Whats the issue, though? Do they need a supercomputer or something to handle all the players at once during fleet battles?
To my knowledge there is simply no way with current hardware they can handle the type of gameplay that they have designed.
The sheer number of calculations and data being moved around is staggering.
That is not quite correct this way. The problem with lag in EVE is that you cannot share the load of a fleetbattle in one system across several nodes - and that is a major design flaw by now. It was probably okay at the development of Eve but now it is not.
The only thing that currently helps Eve in this state is faster hardware. But since CCP is already using the top stuff there is not really much hope for big improvements this way.
If CCP would spend enough resources to change the underlying system so that the load of one solarsystem or grid could be distributed across as many nodes as necessary then and only then we can hope for a serious reduction of lag in large fleet battles. Actually they might even be playable then!
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Keuria
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Posted - 2007.03.30 11:42:00 -
[85]
Someone hacked himself a T2 Sarcasm Rig 
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Kerfira
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Posted - 2007.03.30 12:03:00 -
[86]
Edited by: Kerfira on 30/03/2007 11:59:35
Originally by: Gnulpie If CCP would spend enough resources to change the underlying system so that the load of one solarsystem or grid could be distributed across as many nodes as necessary then and only then we can hope for a serious reduction of lag in large fleet battles. Actually they might even be playable then!
People keep throwing arguments like these around without thinking about the effort or cost involved in doing fundamental changes to a big software system.
Not knowing anything about the EVE system, codebase or design, a VERY low estimate would be a 2 year project, requiring 20+ coders and testers. If we take a cost of roughly ú50.000 per person (when all costs in addition to wages are taken into account), you end up at at least ú2.000.000. This is not an investment any company will undertake for a once-every-3-month case like this one. CCP probably have a plan for how they want the game codebase to evolve, but for a commercial company to commit to it, there has to be profit at the end of the rainbow....
It would be nice to have major fleet battles without lag, but I honestly don't see it happening anytime soon....
General advice: Stop whining! |

Yggdrassil
STK Scientific Rule of Three
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Posted - 2007.03.30 12:05:00 -
[87]
Of course there are things ccp can do to reduce the amount of calculations that needs to be done.
For starters: Reduce amount of drones you can control, from 5 to 2 or 3. It doesn't really matter if you have 2 or 5 drones, as long as the total hp/damage is the same. Heck - they could even make it 1 drone only :)
Then reduce the numbers of gun slots.
Then remove active hardeners.
Then remove gang mods / gang skills / gang bonuses
Then remove active sensor boosting/tracking computers.
If you do this - you end up with a LOT less calculations having to be done.
You also end up with a lot less variation in fittings.
There's a price to pay.
Reducing amount of drones, active hardeners, active sensor boosting/tracking cpu should be considered. Even gang skills - but that will cause massive drama since a lot of people, including myself, has invested quite a bit in them.... Alternatively, give the gang skills as a SET bonus to all in gang ONCE - and ignore if the one giving bonuses is in system or not. Having to calculate all those bonuses "non-stop" for a 160+ sized gang got to strain the servers significally.
I know - these are radical suggestions - but... EVE seems to need radical changes to allow larger scale warfare.
Yggdrassil |

Sisco Deivas
Caldari Caldari Provisions
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Posted - 2007.03.30 12:06:00 -
[88]
Originally by: Maam In an interview to the BBC, someone from CCP talks about fleet battles with over a thousand ships:
http://news.bbc.co.uk/media/avdb/news/video/81000/nb/81851_16x9_nb.asx
Can Eve support thousand ship battles, or is that a misrepresentation of the game's capabilities?
In the UK I think that may even be breaking the Trade Descriptions Act which states "The Trade Descriptions Act 1968 is an Act of the Parliament of the United Kingdom which prevents manufacturers, retailers or service industry providers from misleading consumers as to what they are spending their money on."
Discuss.
Misrepresentation of a contract only occurs before a contract signing, and it's hardly a condition of your contract to have a 1000 man fleet battle in space :). |

Maam
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Posted - 2007.03.30 12:06:00 -
[89]
Originally by: Kerfira It would be nice to have major fleet battles without lag, but I honestly don't see it happening anytime soon....
Fair enough. Then CCP should stop advertising huge fleet battles as a feature of the game.
Out of interest, has a Dev Blog ever covered what causes the lag in large engagements, and what they are doing about it? CPU? Memory? Network Bandwidth?
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Nicholas Barker
Caldari Rampage Eternal Ka-Tet
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Posted - 2007.03.30 12:07:00 -
[90]
Originally by: Maam
Originally by: Kerfira It would be nice to have major fleet battles without lag, but I honestly don't see it happening anytime soon....
Fair enough. Then CCP should stop advertising huge fleet battles as a feature of the game.
Out of interest, has a Dev Blog ever covered what causes the lag in large engagements, and what they are doing about it? CPU? Memory? Network Bandwidth?
it was the server, no wait, it was the pos, no wait its... errrrr it's that goat called scape.
we're all screwed -------------------------------------
Am Orbitin' ur shi... i said orbit... ORBIT... no don't fly off in that direction |
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