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Vito Tattaglia
B-Roids DaRoc Union
1
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Posted - 2011.12.23 21:10:00 -
[1] - Quote
I think it would be a very good industry if people could carry other pilots. Like, for example, a businessman has to go deep into null-sec, but is worried about getting podded. So he contracts out the services, and is shuttled to the destination. |
Nirnias Stirrum
Ore Mongers
1
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Posted - 2011.12.23 21:12:00 -
[2] - Quote
Hop in my ship sure, i totally wont turn on self destruct while your in it or go pew pew while ur stored in my cargo hold :P
Way to many ways to abuse this system and its pretty lazy imo. |
J Kunjeh
119
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Posted - 2011.12.23 21:12:00 -
[3] - Quote
Because CCP invented Jump Clones instead. "The world as we know it came about through an anomaly (anomou)" (The Gospel of Philip, 1-5)-á |
Mr Epeen
It's All About Me
554
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Posted - 2011.12.23 21:15:00 -
[4] - Quote
Train for a Rorqual.
Problem solved.
Mr Epeen Me too!-á I ate one sour, too! |
Crumplecorn
Eve Cluster Explorations
134
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Posted - 2011.12.23 21:17:00 -
[5] - Quote
I think they intended for some variety of captial ship to be able to do this, but they found it way too hard to implement. IIRC. [img]http://desusig.crumplecorn.com/sig.php?r=*rnd*[/img] Desusigs can be seen on the terribad new forums using bbcode enabling script (scroll down to my post for sig rotation) |
Ramacliv
Y N HUH WUT ALLIANCE
12
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Posted - 2011.12.23 21:23:00 -
[6] - Quote
Okay I see your point because a serious industrialist neither has the skills nor experience necessary to fly a ship into deep null. Simply put training all those market and MFG skills as well as research and such does not leave a lot of time to train for combat. Truthfully, if someone is good at playing the markets while sitting in station they don't have what it takes to even safely fly around in High Sec much less low and null. That said if you are this person what the hell do you need to "physically" go into low for? I am not sure what the need to go into low without the skills to fly there yourself and stay as safe as possible is. |
Indahmawar Fazmarai
The I and F Taxation Trust
23
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Posted - 2011.12.23 21:28:00 -
[7] - Quote
Hamsters dislike having two pilots in one ship. And the Hamsters Union is powerful. |
Skorpynekomimi
E.A.D Alliance Omega Vector
17
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Posted - 2011.12.23 21:44:00 -
[8] - Quote
Rorquals and titan clone bays not enough for you?
Otherwise, just speed-tank a rifer, pack on as much EHP and resists as you can after the AB and MWD, and just floor it through any gatecamps. |
Jack Traynor
One More Corp
24
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Posted - 2011.12.23 22:28:00 -
[9] - Quote
I was thinking last night on my short drive home how it might be interesting to see CCP take the whole "multi-player" thing one step further and convert super-caps into multi-player-required ships: takes two or more pilots working in conjunction to operate the super caps. I think that would add a whole new level to the multi-player aspect that they're pushing REAL hard on the subscriber base. If it requires multiple pilots to interact to use the biggest, most powerful ships in the game then that effectively forces the subscriber base into exactly what CCP wants. |
Selinate
177
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Posted - 2011.12.23 22:30:00 -
[10] - Quote
Jack Traynor wrote:I was thinking last night on my short drive home how it might be interesting to see CCP take the whole "multi-player" thing one step further and convert super-caps into multi-player-required ships: takes two or more pilots working in conjunction to operate the super caps. I think that would add a whole new level to the multi-player aspect that they're pushing REAL hard on the subscriber base. If it requires multiple pilots to interact to use the biggest, most powerful ships in the game then that effectively forces the subscriber base into exactly what CCP wants.
Exactly, it forces more users to get more alts on more accounts so that they can operate a super cap alone, just like CCP wants.
This game, in many ways, was effectively ruined from what it could be when they let people have multiple alts playing at the same time... |
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Dr Karsun
Coffee Lovers Brewing Club Care Factor
41
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Posted - 2011.12.23 22:31:00 -
[11] - Quote
Uhm, get a group of people who will cover your slow freighter ass? Pay them after the mission, since if you do it in advance, they will blow you and steal your tresure. "Have you had your morning coffee?" -> the Coffee Lovers Brewing Club is recruiting! https://forums.eveonline.com/default.aspx?g=posts&m=363976#post363976 |
Alski
Natural Progression
9
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Posted - 2011.12.23 22:45:00 -
[12] - Quote
Crumplecorn wrote:I think they intended for some variety of captial ship to be able to do this, but they found it way too hard to implement. IIRC.
Moms (supercarriers) used to do this to an extent in that you could install jumpclones on them, but no-one used them to any great effect afaik.
I still have hopes that Titans will eventually become what some of us thought they should be before they actually came to be:
Offensive Mobile Outposts combining traits of stations and POS's, docking, unlimited corp hangers, super-speedy manufacturing, shield bubbles, guns, and lots more guns, all piloted and controlled by multiple different pilots in separate roles, seriously powerful and very deathable with the most epic killmails ever |
1-Up Mushroom
Imperial Academy Amarr Empire
395
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Posted - 2011.12.23 23:01:00 -
[13] - Quote
Because there is autopilot 5 Senses In A Person... 4 Seasons In A Year... 3 Colors In A Stoplight... 2 Poles On The Earth... ONLY 1-UP MUSHROOM!!!-á If You Like My Sig, Like Me! |
Ris Dnalor
Fleet of Doom Ushra'Khan
106
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Posted - 2011.12.24 01:01:00 -
[14] - Quote
because the pod-goo can transmit disease, and people aren't always clean! |
yumike
Eve of Madness
22
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Posted - 2011.12.24 01:14:00 -
[15] - Quote
Mr Epeen wrote:Train for a Rorqual. Problem solved. Mr Epeen
I can't believe i'm agreeing with epeen here, But What you are asking for is basically in the game already somewhat.
What they need to do is allow you to jump with subcapitals in carriers, and give them a real usage. Trash the fighter bays and let me launch 15 real players in frigates.. That's what the super carrier should have been imo. |
Ris Dnalor
Fleet of Doom Ushra'Khan
108
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Posted - 2011.12.24 02:10:00 -
[16] - Quote
yumike wrote:Mr Epeen wrote:Train for a Rorqual. Problem solved. Mr Epeen I can't believe i'm agreeing with epeen here, But What you are asking for is basically in the game already somewhat. What they need to do is allow you to jump with subcapitals in carriers, and give them a real usage. Trash the fighter bays and let me launch 15 real players in frigates.. That's what the super carrier should have been imo.
This would be epic :) -- but, would they have unlimited ammo like drones?
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Syphon Lodian
Fabled Enterprises
0
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Posted - 2011.12.24 08:32:00 -
[17] - Quote
Dr Karsun wrote:Uhm, get a group of people who will cover your slow freighter ass? Pay them after the mission, since if you do it in advance, they will blow you and steal your tresure.
Sexual favors traded for 'tresure' is illegal in some regions.
What kind of pirates do you hang out with, sir? |
Phyress
Isumi Industries
8
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Posted - 2011.12.24 08:48:00 -
[18] - Quote
Ris Dnalor wrote:yumike wrote:Mr Epeen wrote:Train for a Rorqual. Problem solved. Mr Epeen I can't believe i'm agreeing with epeen here, But What you are asking for is basically in the game already somewhat. What they need to do is allow you to jump with subcapitals in carriers, and give them a real usage. Trash the fighter bays and let me launch 15 real players in frigates.. That's what the super carrier should have been imo. This would be epic :) -- but, would they have unlimited ammo like drones?
Nope! And as an added benefit over drones, they'll complain about your attack orders shortly before tackling the gate! |
Jango Firefly
Republic Military School Minmatar Republic
0
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Posted - 2011.12.24 09:34:00 -
[19] - Quote
Because you can't holla at girls from the passenger side of your best friends ride. |
Eladanus
Science and Trade Institute Caldari State
3
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Posted - 2011.12.24 09:41:00 -
[20] - Quote
"Trust me guys, I know a shortcut through this WH" |
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DIsposible Hero
State War Academy Caldari State
4
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Posted - 2011.12.24 11:23:00 -
[21] - Quote
Let me answer your question with a question.
What happens to the "passenger" in your hypothetical example when the "driver" logs off?
Also, what if the passenger logs off, then the driver's ship is destroyed? |
Bienator II
madmen of the skies
379
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Posted - 2011.12.24 11:24:00 -
[22] - Quote
yeah. a civilian bus. I am sure noobs would pay to be flown through amamake. Its probably even the most effective way to score a multi podkill.
(capacity of 1000 capsulears, 10 pods for evacuation, taking the titanic as paragon) a new bounty system for eve https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
Bienator II
madmen of the skies
379
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Posted - 2011.12.24 11:27:00 -
[23] - Quote
DIsposible Hero wrote: What happens to the "passenger" in your hypothetical example when the "driver" logs off?
never saw one of those airplane movies where the stuardess asked if anybody is on board who can fly an airplane?
DIsposible Hero wrote: Also, what if the passenger logs off, then the driver's ship is destroyed?
a killmail is generated a new bounty system for eve https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |
1-Up Mushroom
Imperial Academy Amarr Empire
399
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Posted - 2011.12.24 12:59:00 -
[24] - Quote
Bienator II wrote:DIsposible Hero wrote: What happens to the "passenger" in your hypothetical example when the "driver" logs off?
never saw one of those airplane movies where the stuardess asked if anybody is on board who can fly an airplane? Oh I have more but majority of the time everyone ends up dying
5 Senses In A Person... 4 Seasons In A Year... 3 Colors In A Stoplight... 2 Poles On The Earth... ONLY 1-UP MUSHROOM!!!-á If You Like My Sig, Like Me! |
Doc Severide
Caldari Provisions Caldari State
4
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Posted - 2011.12.24 13:32:00 -
[25] - Quote
Ris Dnalor wrote:because the pod-goo can transmit disease, and people aren't always clean! And I have itchy scabs in places you dont wanna know about... |
Mibad
Caldari Provisions
42
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Posted - 2011.12.24 13:35:00 -
[26] - Quote
yumike wrote:Mr Epeen wrote:Train for a Rorqual. Problem solved. Mr Epeen I can't believe i'm agreeing with epeen here, But What you are asking for is basically in the game already somewhat. What they need to do is allow you to jump with subcapitals in carriers, and give them a real usage. Trash the fighter bays and let me launch 15 real players in frigates.. That's what the super carrier should have been imo.
This would be amazing, the ability to shuttle players around in a capital :) |
Apollo Gabriel
Mercatoris Etherium Cartel
356
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Posted - 2011.12.24 13:38:00 -
[27] - Quote
I'd love a ship that could be piloted and operated by two players, a sort of Tomcat role. Always ... Never ... Forget to check your references.-áPeace out Zulu! Hope you land well! |
Sadayiel
Silver Snake Enterprise Against ALL Authorities
23
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Posted - 2011.12.24 14:13:00 -
[28] - Quote
DIsposible Hero wrote:Let me answer your question with a question.
What happens to the "passenger" in your hypothetical example when the "driver" logs off?
Also, what if the passenger logs off, then the driver's ship is destroyed?
If the driver Logs off the ship safe warp after the ship vanishes the docked players appear in mid space.
If the ship is destroyed the passenger appear as floating pods near the wreck (pretty much as what happens now when your ship explodes)
How i envision this?
Now ppl can Operate pos guns from their ships.
Let's allow that a shipless friendly pod can dock up into a Capital size vessel on the same way it does in stations.
Inside the Cap he can get his own spin image of the cap but totally unable to maneouver it, but just get access to a new kind of weapons only he can manage. maybe smaller size guns like Large or Med guns, (this way the capital remains pretty much as they are now but extra players bring some extra defense against smaller craft)
Now let's configurate a fixed side for each docked player. (one manage left side, another the right side) just like the Old gun stations from the B-17 Flying fortress.
Just a couple of weird ideas comming out my nut
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Morganta
Peripheral Madness The Midget Mafia
615
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Posted - 2011.12.24 14:23:00 -
[29] - Quote
Vito Tattaglia wrote:I think it would be a very good industry if people could carry other pilots. Like, for example, a businessman has to go deep into null-sec, but is worried about getting podded. So he contracts out the services, and is shuttled to the destination.
"comon dude, I need to get back before the POS comes out of ref"
"sorry man just a couple more minutes, my cat just puked all over my keyboard and my mum is upstairs screaming at me to come eat...."
"but there's 6 of us waiting to get back to null"
"AFK to eat, then we go"
"HUNNNNNNNGGGGGGGGGG"
The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |
Weiland Taur
Ceptic Innovations Rebel Alliance of New Eden
4
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Posted - 2011.12.24 16:16:00 -
[30] - Quote
This would be a great mechanic. I would say add a little to it and make it an industry. Allowing gate and station guns to pod players who have a low enough sec status would justify the introduction of new smuggling hull modules that can allow pilots to smuggle pods into high sec where they can be jettisoned at a safe spot. Jettisoned pods then go about their business. Of course the transport ship would have to be able to pick up pods in space per the previously mentioned gate gun podding mechanic. Introducing a timer that would auto eject if the pods were not manually jettisoned and if the transporter A. logged off or B. took too long would keep "hostage" situations from arising. Of course the same modules would be able to be used to facilitate normal transport. I can even imagine a t3 version for running null sec pipes.
Player transport services could even lead to wonderful pinata kill mails. |
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