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Pindleskin
Sniggerdly Pandemic Legion
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Posted - 2007.04.08 11:54:00 -
[61]
Contrary to popular belief, 0.0 is not chock full of pirates just waiting to kill you. 0.0 for the most part is completely empty once you get a few jumps away from low sec. It's very easy to find a system with a station and an agent and run missions to your hearts content doing little more than keeping an eye on local. It seems to be that there's this aura about low sec and 0.0 that terrifies people with the assumption its instant death. Next time you log in, look at number of people in game, then look on your map and show pilots in space. See all them dark bits all the way round the outside????????????
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dastompinata
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Posted - 2007.04.10 22:30:00 -
[62]
I dont really understand why everyone is complaining. Low sec is a risk, if you dont like the risk, dont go there. I run missions pretty much exclusively now, but you dont see me complaining about getting ganked. Why? because I dont run low sec missions. Its not griefing if a player scans you out while your running a mission, its pirating. Furthermore the reason other people are allowed into your mission is that Eve does not use instancing, thats one of the biggest appeals of the game so if you have a problem with that than you really ought to leave.
As for teh other things, the reason the rats aint shooting at those people who have come to gank you is cause your aggroed, if you want that changed than say goodbye to gang missions as your tanker wont be taking all incoming fire (I somehow doubt thats what you want). The only legitimate problem iv heard is that salvaging is not grounds for aggro and thw whoel thing with mission critical items being stolen, other than that us mission runners dont really have anything to complain about when it comes to other players.
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Bedardius
Amarr Convergent Firmus Ixion
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Posted - 2007.04.11 07:08:00 -
[63]
Please excuse any arrogance as I only read about the first 10 posts. Just wanted to say that CCP doesn't make it easy for pirates to gank mission runners. Do you have any idea how hard it is to probe someone tucked away in their triangulated mission spot? nearly impossible even with excellent probe skills. Just my 2 cents. ___________________________________ Yarr. Am i cool enough to say that? |

Mangus Thermopyle
Chosen Path Lotka Volterra
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Posted - 2007.04.11 08:22:00 -
[64]
As EVE is designed right now, doing mission in low sec (0.1 to 0.4) is pretty stupid. Sure, you get a little more reward, but you have to constantly scan for probes, and abort missions when you see a probe. With this in mind, I doubt you actually make any more ISK compared to a 0.5 system.
And doing mission in loc sec with a faction equipped ship, or a faction BS like CNR, is just plain stupid.
I wonder how many players will quit when level 5-6 becomes available only in low sec. It will be griefers paradise, and I doubt the normal mission runner will find that very funny (and why play a game if its not funny).
The best systems to do mission in is either in a 0.5 system with a high quality agent, or in 0.0. Missions in 0.0 have far higher profit than in low sec, and its surprisingly safe since you can use local to see hostiles/neutrals.
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Galk
Gallente Autumn Tactics All the things she said
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Posted - 2007.04.11 08:33:00 -
[65]
Edited by: Galk on 11/04/2007 08:43:19
Originally by: Bedardius Just wanted to say that CCP doesn't make it easy for pirates to gank mission runners.
I had this big post writen out, decided against posting it, i think responding to this line alone can sum up most of was saying anyway.
Sadly thats exactly what they do.
They force you to gank people!!!
My big long winded one was all about that subject, how unforfilling it must be from the agressive side (as like you mention, that often means sitting there bored stiff for hours waiting for that opportunity for that gank)
Then ofcourse victims of that gank, who ofcourse get caught up in the same loop as the agressor should they decide to show their teeth.. which doesn't appeal to most mission runners:/
What i can never understand is how people find enjoyment from any of that... aside the often end result (killmails, odd piece of loot, knowing you've cost the guy/gal some time) iv'e never saw the enjoyment of sitting at the computer with eve running, staring at a screen wating for hours for something to happen..... yet iv'e seen many people that do it (sit in stations/systems) all afternoon, night and day.. for the sake of 1 or 2 hrs play during that time.. often proving to be completely fruitless.
Interesting thoughts realy, you'd think from what actualy happens on the ground... agressive pk'ers wouldn't be happy and would desire change.
Something i would sure welcome (as an ex/future protential anti pk'er), move it away from the gank (aforementioned bordom) to a more non consensual model.. forcing the fight bringing concequence for presence alone.
Be a lot more fun
*edit... great idea to bring about a reality to that, it'll have to wait till tonight (work)
______
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Maximillian Pillon
Gallente Celestial Horizon Corp. Valainaloce
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Posted - 2007.04.11 16:25:00 -
[66]
I think the best idea I have read here is a key to enter the mission complex and locks out everyone else not in the gang/mission. Other than that, you are open game for PvP before and after the mission.
Some of the things I do before entering a mission, just to be safe, is I usually have a shuttle to scout the entry gate ahead of time. Shuttles are nice since if they get blown, no big lost, and not much loot. Yo might get podded but I rather buy a new 5 mil isk clone than to lose a bunch of isk from ships/mods/loot. Shuttles also take a little longer to target, and they align and warp fast. I always pay attention to local and look for war targets/pirates even before I accept a mission. Even after accepting, you have plenty of time to complete the mission and can always wait it out if trouble comes by. Sure you might not get a bonus for completing the mission ahead of time, but you can still complete it at a later time for less reward.
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Teadrinker
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Posted - 2007.04.11 18:05:00 -
[67]
Originally by: Enon Rab The problem with saying do missions in high-sec is that that does not stop them from coming in and salvaging all your wrecks and now CCP has helped them by letting them salvage your wrecks without taking the loot so you can't do anything.
Don't you get kill rights if someone salvages one of your wrecks? I had assumed that was the case. If it is not, then this is definitely something that should be fixed. If you have kill rights...well then you can do something...
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2007.04.11 19:13:00 -
[68]
Originally by: Teadrinker
Don't you get kill rights if someone salvages one of your wrecks? I had assumed that was the case. If it is not, then this is definitely something that should be fixed. If you have kill rights...well then you can do something...
There's no flag for salvaging a wreck, regardless of who it belongs to. Personally I don't believe there's any great need for one either. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Enon Rab
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Posted - 2007.04.18 03:01:00 -
[69]
This will be my last post. I have had all i can take of the grifers is this game, it just isn't any fun anymore. This game was made by griefers for griefers and nothing will ever be done about the griefers. I will not put any more of my money into a company that does things the way CCP does. EvE is nolonger on my computer and will never be back on it.
Good-buy
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Silistra
Minmatar Equinox Eternal Enterprises
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Posted - 2007.04.20 17:35:00 -
[70]
0/
Eve is a PvP game because PvP is allowed. Its not for everyone, obviously.
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Grey Area
Caldari
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Posted - 2007.04.20 17:49:00 -
[71]
Originally by: EscapeArtist If you come into low sec, and do misson... You are fair game.
Agreed. Originally by: EscapeArtist If you get probed out, its because a team/solo pirate took the time and the risk.
Time = about 30 seconds...what risk, exactly? And in exchange for 30 seconds work and no risk the pirate gets a ***** at some VERY nice faction items. Didn't someone mention risk/reward back there? Originally by: EscapeArtist You could always fit wStabs and look at local.
wStabs. LOL. Impossible to run a level 4 mission with wStabs. Originally by: EscapeArtist But if your found, it's one of those things, pirates have to pay the bills some how.
And shooting mission runners is like shooting fish in a barrel.
I'm not arguing that missions in low sec should be 100% safe...but they shouldn't be 100% safe to gank either. Yes, maybe one pirate will post how he was "set up" on entering a mission. Myself, I doubt it ever happens, and if it does, not often enough.
One small change I would make would be this...make player warp scramblers stop working in deadspace. they can still jump the runner, but they can't stop him running away...that means they have to gank him, AND leave a team somewhere else to try and catch him...at the gate or station maybe...OR they have to gank him while he's still being warp scrambled by the rats on the mission.
I think that's about all the balance it needs.
One hint - mission runners...don't use drones on your deadspace missions if you can possibly avoid it...it makes you much easier to find on scanners.
---- Yarrrrr... I'm a pirate! Give me all your booty, or I'll put my heavy missle in your **** decks hold!
---
I don't mind you disagreeing with me. Just don't say I don't have the SKILLS to comment. |

Grey Area
Caldari
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Posted - 2007.04.20 17:50:00 -
[72]
Originally by: Pindleskin Contrary to popular belief, 0.0 is not chock full of pirates just waiting to kill you.
No, that would be 0.4's... ---
I don't mind you disagreeing with me. Just don't say I don't have the SKILLS to comment. |

WhitePhantom
Gallente Edenists
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Posted - 2007.04.20 19:33:00 -
[73]
Quote: One small change I would make would be this...make player warp scramblers stop working in deadspace. they can still jump the runner, but they can't stop him running away...that means they have to gank him, AND leave a team somewhere else to try and catch him...at the gate or station maybe...OR they have to gank him while he's still being warp scrambled by the rats on the mission.
This would be the perfect solution, he could already be unable to warp, so pirates do have a windows to be able to kill their target.
Of course I have never had a problem with people even finding me in my missions. Of course I stay in 0.5 and above but thats besides the point.
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aquontium
Gallente Fourth Circle
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Posted - 2007.04.21 13:04:00 -
[74]
Originally by: Enon Rab Good-buy
For me, eve was a good buy. And yes, I run missions in low sec 
Umm.......bring Enon Rab up in game, go to the standings > liked by tab.
He'd never done any missions but the tutorial ones. In 3 month and 19 days. 0.0 sec status.
Muppet! We should let this poor thread die in peace. I feel sorry for the platter this binary rests upon.
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TheNorthwind
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Posted - 2007.04.21 13:25:00 -
[75]
Edited by: TheNorthwind on 21/04/2007 13:22:12 Edited by: TheNorthwind on 21/04/2007 13:21:46
Originally by: Roy Batty68
It's called Low Sec. Not Better-Pay-For-Your-Missions Sec.
Yup, but on missions reward follows risk. Doing a long mission in .4 is much riskier than doing it in .5, so it's pretty illogical that your agents expect you do it for similiar rewards. A weighting- not huge, since the risk isn't always present- but a small weighting on reward makes sense. I mainly decline low-sec missions from my main agents, who're all in the same system bordering a piratey .4, it's just not worth the extra hassle, attention and risk when I can decline and get another for a .5 that'll give me comparable rewards. It's supposed to be an economy after all.
IMO the rats should also respond to the PVP ship as they do to the mission runner- perhaps that could be rigged against standing vs the NPCs, since obviously rats and pirates may have a shared interest. This would be a fine opportunity to revise the whole aggro system, since it's blatantly daft at the moment- rat frigates ignoring your drones to shoot at you, or BSs ignoring me to shoot my light drones, or ships firing away at extreme range at one target while another drills them up close.
One thing I'm not clear on- when you're probed out in a mission, does the pirate have the same restrictions on warping to deadspace as I do? I've only had this twice and both times I was on the ball so I escaped- the level 4 by my main agents has a pretty sustained pirate camp so if I'm missioning up there I watch my back constantly. But I couldn't tell you if they were deadspace missions or not. If they can warp directly into deadspace (which I doubt) then that's clearly gamebreaking. If they have to work their way through gates then what's the issue? You should get plenty of warning on them unless you're inattentive or AFK in which case, more fool you.
Allowing people to salvage your loot is the lesser of 2 evils, it'd be pretty ridiculous to prevent lower level players from salvaging ignored wrecks, that's a legitimate approach to the game. Not everyone can be bothered to salvage, just look at rat belts. So that needs to be allowed, somehow.
Then, that could be extended, as I'll often ignore loot that a noobier player would want- perhaps we need an option "Allow 3rd party looting" that we could select and either have our stuff protected, or not. Or when a player attempts to salvage/take your loot that could activate a message to you asking permission. That's help stop the whole sneak-ganking tricks based around inadvertant or ignorant "stealing", or entrapment. "FREE STUFF" cans etc. That sort of noob-baiting does nobody any favours, the more noobs we put off the more likely the game closes down in a couple of years.
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Tinian Singh
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Posted - 2007.04.21 15:40:00 -
[76]
Originally by: TheNorthwind
One thing I'm not clear on- when you're probed out in a mission, does the pirate have the same restrictions on warping to deadspace as I do? I've only had this twice and both times I was on the ball so I escaped- the level 4 by my main agents has a pretty sustained pirate camp so if I'm missioning up there I watch my back constantly. But I couldn't tell you if they were deadspace missions or not. If they can warp directly into deadspace (which I doubt) then that's clearly gamebreaking. If they have to work their way through gates then what's the issue? You should get plenty of warning on them unless you're inattentive or AFK in which case, more fool you.
Yes pirates have the same 'restrictions' for warping into deadspace. Just these 'restrictions' actually work to the pirates advantage, since he only needs the faintest of signals on you to find you. Due to the nature of deadspace, even a signal with a deviation of 1000s of kilometers will land him smack on your gate, while it 'should' land him at a distance to you and make him drop another probe to pinpoint you.
And that very thing is imho the only real issue with probing. If we got back min and max scan deviation values like they were before the probing change, that would solve pretty much all problems in one fell swoop.
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