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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Lugh Crow-Slave
3384
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Posted - 2016.12.11 01:40:58 -
[181] - Quote
Gizzie Haslack wrote:Lugh Crow-Slave wrote:Chenguang Hucel-Ge wrote:I'm not into PvP that much, but hey, defenders sound way too OP. Still, If you insist on adding one, please do it, but not without a tool to counter this one.
Behold, duds.
We have Bomb Launcher and then we add another launcher, let's call it "Bar I". Same fitting requirements of Bomb Launcher, roughly on par everything else. The difference is charge used. It's a dud, let's call it "Misericorde I". Cheaper than carbon, does no damage at all. The trick though, these are launched 3 per cycle, allowing for mild space saturation, thus providing some damage loss mitigation at cost of extra man on the field. nope the counter is bluff runs/more bombs per run 7 is no longer the holy number Launching duds for the real bombs to hide amongst is a reasonable strategy. If the defenders chase a dud then that is handy stuff.
sure if you can only launch one at a time and they still cost 75% of a standard bomb
BLOPS Hauler
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Gizzie Haslack
Native Freshfood Minmatar Republic
3
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Posted - 2016.12.11 12:40:12 -
[182] - Quote
Lugh Crow-Slave wrote:Gizzie Haslack wrote:Lugh Crow-Slave wrote:Chenguang Hucel-Ge wrote:I'm not into PvP that much, but hey, defenders sound way too OP. Still, If you insist on adding one, please do it, but not without a tool to counter this one.
Behold, duds.
We have Bomb Launcher and then we add another launcher, let's call it "Bar I". Same fitting requirements of Bomb Launcher, roughly on par everything else. The difference is charge used. It's a dud, let's call it "Misericorde I". Cheaper than carbon, does no damage at all. The trick though, these are launched 3 per cycle, allowing for mild space saturation, thus providing some damage loss mitigation at cost of extra man on the field. nope the counter is bluff runs/more bombs per run 7 is no longer the holy number Launching duds for the real bombs to hide amongst is a reasonable strategy. If the defenders chase a dud then that is handy stuff. sure if you can only launch one at a time and they still cost 75% of a standard bomb
75% would be a touch excessive for a dud, but the size of the actual 'unit' dropped has to be the same as a bomb or people ( computers ) will spot it and ignore it.
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Ares Splinter
Bank Of Zion The Volition Cult
5
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Posted - 2016.12.11 14:02:31 -
[183] - Quote
balancing:
Reduced the mining yield of 'Excavator' Mining Drones by 32%.
Why r++vfucker CCP always Players who buy ships which costs 8 9 car just fitte and afterwards nefer in us while we can not even defend ourselves order processing, if the need to **** us so hard in the ass so may well put the indrusti core down to 2 minutes so we do not get ****** so hard up and have the opportunity get away .. 1 Excavator 'Mining Drones $ 700 mil plus piece and so **** is us in the ass with trifle with us in the sense that a carrier can both ratte and collect money home to 25% of the price is not it time CCP head u d of the ass and think a little over gain vs. cost? We really are many here who feel we are taken by the ass and deceived by the CCP way in carrying this out in life ..
From a very mad corp an our freinds... think CCP.. |
Ares Splinter
Bank Of Zion The Volition Cult
5
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Posted - 2016.12.11 14:03:33 -
[184] - Quote
balancing:
Reduced the mining yield of 'Excavator' Mining Drones by 32%.
Why r++vfucker CCP always Players who buy ships which costs 8 9 car just fitte and afterwards nefer in us while we can not even defend ourselves order processing, if the need to **** us so hard in the ass so may well put the indrusti core down to 2 minutes so we do not get ****** so hard up and have the opportunity get away .. 1 Excavator 'Mining Drones $ 700 mil plus piece and so **** is us in the ass with trifle with us in the sense that a carrier can both ratte and collect money home to 25% of the price is not it time CCP head u d of the ass and think a little over gain vs. cost? We really are many here who feel we are taken by the ass and deceived by the CCP way in carrying this out in life ..
From a very mad corp an our freinds... think CCP.. |
ISD Max Trix
ISD Community Communications Liaisons
625
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Posted - 2016.12.12 13:22:13 -
[185] - Quote
Removed some Off Topic post.
ISD Max Trix
Lieutenant
Community Communication Liaisons (CCLs)
Interstellar Services Department
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Soldarius
O C C U P Y Test Alliance Please Ignore
1547
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Posted - 2016.12.12 15:35:29 -
[186] - Quote
Samsara Toldya wrote:So... the "random" part.
Let's say there is a bombing wing with 11 bombers while there are 10 destroyers with d.i.c.k.s. cycling on grid.
Bomber 1 decloakes and launch a bomb.
10 d.i.c.k.s. get triggert by nearby bomb and shoot down the single bomb, causing 120 seconds cooldown on every d.i.c.k.
Remaining 10 bombers decloak and launch bombs.
Very random.
Or do all d.i.c.k.s. on grid communicate with each other and only a single defender missile is fired when there is only one bomb nearby?
The obvious counter to your suggested tactic is to not have every swinging D.I.C.K. blow their load at once. (See what I did there?)
In a large fleet fight where you are most likely to see a bombing run, no one really worries about a lone bomber. One will just get ignored because it will be totally ineffective. Its only when we start seeing full waves that people start speaking up about it on comms.
http://youtu.be/YVkUvmDQ3HY
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Lugburz
mind games. Suddenly Spaceships.
24
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Posted - 2016.12.12 16:39:47 -
[187] - Quote
James Zimmer wrote:A few thoughts:
1. Bombs are generally launched in waves, and defenders will now randomly go after bombs. One bomb wave, and you may destroy every bomb, the next wave, only a single bomb (at least that's how I understand the mechanics as you describe them). That lack of consistency would be frustrating, especially in a game that is significantly less random than other MMOs.
2. Bombers are in a pretty good place right now. IMO they don't need this nerf.
3. Destroyers are the meta right now, they don't need the help.
4. Command destroyers are already unique and strong. Adding a third fleet assistance role to command destroyers on top of jumping and command bursts would make them too good IMO, though I do appreciate the effort to reward people who bring combined fleets.
Absolutely, this would make bomb runs just pointless, its already hard to hit a gang thats moving, in general the only successful bomb runs are operated by pilots who have some sort of clue as to what theyre doing - and believe me its not as simple as it looks.
Still if you were to perhaps and a destroyer bomber that could fit two launchers :3 |
Cholly Chi
Acme Entropy
9
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Posted - 2016.12.12 19:58:19 -
[188] - Quote
CCP Larrikin wrote:Hi Space Friends, Coming with the December release, we're going to be releasing a feature we talked about at EVE Vegas 2016. Defender Missile SkillThe skill, Defender Missiles, will no longer require Missile Launcher Operation. All alpha characters will be able to train this to Level 1. The skill will provide a 10% per level bonus to Defender Missile velocity. No other skills will effect Defender Missiles. Defender MissilesDefender Missiles will no longer shoot down missiles aimed at you. Instead they will launch at a random bomb (non-structure) within its flight range. A single defender missile will kill any bomb. These defender missiles can only be loaded into a new defender launcher (described below) The Defender Missile I has a base range of 30km (45km at max skills), and a flight time of 3 seconds. During the December patch downtime, all existing defender missiles (and their blueprints) will become the new Defender Missile IDefender LaunchersThe Defender Launcher I can only load Defender Missiles. It may only be fit to Destroyer class vessels (Destroyers, Interdictors, Command Destroyers and Tactical Destroyers). Once activated, it will scan local space for any bombs,and if it finds one within range, launch a defender missile to intercept it. If it doesn't find any bombs within range, it will still cycle. The Defender Launcher I has a 120 second reactivation timer. It doesn't require a launcher hardpoint, and has low fitting requirements (10 cpu, 2 powergrid), but uses some capacitor (50gj) to activate. You can only fit one defender launcher. Command DestroyersCommand Destroyers receive at 50% role bonus to decreasing the reactivation timer on Defender Launchers. Bomb ChangesBombs now have a Minimum Velocity of 1m/s that you must be traveling at before you can launch. This is to fix some issues that can happen when your velocity is 0, causing the bomb not to move and just explode on you. You can checkout these changes (and more) on Sisi soon. We appreciate any feedback you have! Cheers, CCP Larrikin and Team Phenomenon
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Gizzie Haslack
Native Freshfood Minmatar Republic
3
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Posted - 2016.12.13 08:00:28 -
[189] - Quote
CCP Larrikin wrote:Hi Space Friends, Bomb ChangesBombs now have a Minimum Velocity of 1m/s that you must be traveling at before you can launch. This is to fix some issues that can happen when your velocity is 0, causing the bomb not to move and just explode on you. Cheers, CCP Larrikin and Team Phenomenon Cholly Chi wrote:I know that because of Eve physics, space is like pudding, but bombing and defense against such could be a lot more fun if the bomb's rate of travel was informed by the velocity the bomber was moving at when they were launched. You'd have to add some kind of velocity-informed range marker on the tactical to let the bomber know roughly when to drop them, but imagine the potential havoc and tactical implications:)
PS. if this idea is lunatic, please be kind - it was posted in the spirit of good fun.
Yes, momentum should be included. When 29km becomes 35km, because you have added a bit of extra speed, then that really does take 'Bombing' to a fun level. You'll need talent to do it then, not just a Cloak. |
Nalia White
Tencus
243
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Posted - 2016.12.13 12:23:56 -
[190] - Quote
you guys all sound like every ship will have at least one defender missile launcher...
bombing fleets are rare as it is, so this module will never be used anyway, so why freak out? |
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Gizzie Haslack
Native Freshfood Minmatar Republic
3
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Posted - 2016.12.13 12:38:04 -
[191] - Quote
Nalia White wrote:you guys all sound like every ship will have at least one defender missile launcher...
bombing fleets are rare as it is, so this module will never be used anyway, so why freak out?
Every saturday night Bomber's Bar flies out. Sometimes it's Torps, sometimes it's Bombs. And now they use Wormholes as well as BLOPS, so you won't see them coming unless you've got a couple of Suicide Bombers inside the BB Fleet itself.
That alone is why many head down the Pub on a saturday night. You stand a better chance of moving 'yo PLEX' ( I think I pronounced that correctly ) during the week :D
Cloakies are fun. I'd hate to see it lost because of NERF'ing and people not having pockets deep enough to fly them.
The Romulans had the right idea *nods*. |
SoulMIner
The Ancients of Eternity The Pestilent Legion
0
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Posted - 2016.12.13 12:47:10 -
[192] - Quote
2004 Player here.
I have to agree this Nerf was not warranted.
Give the Destroyer the bonus, do not take anything away from the bomber.... 0m/s
My old 2 cents.
Edit: 10 pages of negative reply's day one of post, is a move in the wrong direction. |
Talmssar
Hiidenkilta
0
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Posted - 2016.12.13 13:03:48 -
[193] - Quote
SoulMIner wrote:2004 Player here.
I have to agree this Nerf was not warranted.
Give the Destroyer the bonus, do not take anything away from the bomber.... 0m/s
My old 2 cents.
Edit: 10 pages of negative reply's day one of post, is a move in the wrong direction.
Player before release so since 2003 and I did quit in 2008. Checked out 2012 and now again due "free play" campaing. It is hilariuos that I end up reading this that it has been under construction like forever :D - I mean defender missile overhaul. Just hapened to be so that I ended up reading stuff which Caldaris fear most - anti missile stuff :/ Maybe I just wait few years and next news is I see CCP is shutting down servers.
TBH compared to other games is timesink vs fun. You should do 1 thing and gain 10 things not so that you have to do 10 things to gain 1 amount of fun... Change this and you may rise in numbers once again.
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Zockhandra
Generals Of Destruction Syndicate The Bastion
33
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Posted - 2016.12.13 13:08:37 -
[194] - Quote
CCP Larrikin wrote:Hi Space Friends, Coming with the December release, we're going to be releasing a feature we talked about at EVE Vegas 2016. Defender Missile SkillThe skill, Defender Missiles, will no longer require Missile Launcher Operation. All alpha characters will be able to train this to Level 1. The skill will provide a 10% per level bonus to Defender Missile velocity. No other skills will effect Defender Missiles. Defender MissilesDefender Missiles will no longer shoot down missiles aimed at you. Instead they will launch at a random bomb (non-structure) within its flight range. A single defender missile will kill any bomb. These defender missiles can only be loaded into a new defender launcher (described below) The Defender Missile I has a base range of 30km (45km at max skills), and a flight time of 3 seconds. During the December patch downtime, all existing defender missiles (and their blueprints) will become the new Defender Missile IDefender LaunchersThe Defender Launcher I can only load Defender Missiles. It may only be fit to Destroyer class vessels (Destroyers, Interdictors, Command Destroyers and Tactical Destroyers). Once activated, it will scan local space for any bombs,and if it finds one within range, launch a defender missile to intercept it. If it doesn't find any bombs within range, it will still cycle. The Defender Launcher I has a 120 second reactivation timer. It doesn't require a launcher hardpoint, and has low fitting requirements (10 cpu, 2 powergrid), but uses some capacitor (50gj) to activate. You can only fit one defender launcher. Command DestroyersCommand Destroyers receive at 50% role bonus to decreasing the reactivation timer on Defender Launchers. Bomb ChangesBombs now have a Minimum Velocity of 1m/s that you must be traveling at before you can launch. This is to fix some issues that can happen when your velocity is 0, causing the bomb not to move and just explode on you. You can checkout these changes (and more) on Sisi soon. We appreciate any feedback you have! Cheers, CCP Larrikin and Team Phenomenon
Sounds like we need a bomb that splits into more bombs but does less damage. If you ever want to see another bombing fleet....like ever again.
Once again you've added a new mechanic to counter/help counter an allready tough to pull off (and lets be honest an ineffective way of dealing with most contemporary fleets). I bet if you compare how many actual bombing doctrines get used each year to how many are successful BEFORE this patch comes in, you'll see that almost noone uses them anyway?
So, your providing a counter-play, for a mechanics which is currently in a super-bad place because its SO specific, and its hard to pull off..... So ultimately your addition means nothing because....Who uses bombs anyway?
Shield are red, Armor is too, i slapped my heavy neut, all over you.
Fingers crossed, broken shattered and burned,
across from the bubble and into your hull.
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Jakara Dakara
Coreli Corporation Mercenary Coalition
3
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Posted - 2016.12.13 13:26:16 -
[195] - Quote
CCP Larrikin wrote:Hi Space Friends, Command Destroyers Command Destroyers receive at 50% role bonus to decreasing the reactivation timer on Defender Launchers.
Any thoughts on perhaps making the bonus for Assault Frigates? As stated earlier in this thread command dessies have a niche roll atm where as Assault Frigates at the moment are completely outclassed by T3D's and it will give them more of a roll & usage. |
Davina Sienar
The Misinterpretation of Silence
117
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Posted - 2016.12.13 13:51:39 -
[196] - Quote
I just want my CruiseMissiles back on my Manticore.......
Make a HeavyBomber f.e..... use Tier 3 BC or so... make them use Torps and Bombs
All that shortrage stuff for a paper armor BomberFrig....
Cant realy use in lowsec anyways anymore and now nerf again
blah
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Ms Michigan
Aviation Professionals for EVE The Ditanian Alliance
111
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Posted - 2016.12.13 14:09:59 -
[197] - Quote
Ammzi wrote:From a game balancing perspective this makes absolutely no sense unless you plan to roll back the bomber nerfs from 2013. Bombers with bomb launchers are used rarely in any large engagement now-a-days due to the distributed multi-grid fights across several systems making the logistics and strategy of a bomber fleet quite complicated.
But now you wish to take the remaining and small usability of bombers and throw that completely out by giving an I-WIN button to counter bombs. Where is the logic in this? Usually these balance posts are preluded by motivation for a particular nerf or boost. I.e. "We will that bombers in general are too powerful in the current game play". But there's no such explanation given here - possibly hinting that you don't have a legitimate motivation.
This change will lead to simply extinguishing an interesting and dynamic combat mechanic in EVE.
Quoted for truth.
If you do this, roll back the changes from 2013. Then we can call this balanced. |
Kruselloyne
Imperial Shipment Amarr Empire
0
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Posted - 2016.12.13 14:41:01 -
[198] - Quote
SoulMIner wrote:2004 Player here.
I have to agree this Nerf was not warranted.
Give the Destroyer the bonus, do not take anything away from the bomber.... 0m/s
My old 2 cents.
Edit: 10 pages of negative reply's day one of post, is a move in the wrong direction.
Like 10 people in those 10 pages, but who's counting?
People complain about every change CCP makes because it's not fixing THEIR pet issue. |
Lasisha Mishi
Ministry of War Amarr Empire
129
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Posted - 2016.12.13 14:41:30 -
[199] - Quote
CCP Larrikin wrote:
Bomb Changes Bombs now have a Minimum Velocity of 1m/s that you must be traveling at before you can launch. This is to fix some issues that can happen when your velocity is 0, causing the bomb not to move and just explode on you.
......that was a thing?
oh dear god |
Sunstar Jonni
Leviathan Rising
2
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Posted - 2016.12.13 14:54:25 -
[200] - Quote
With bombing runs requiring extreme planning and luck and skill to execute now you're making it even harder to use against a class of ships which already have so many options to counter (warp off kill bombers) now bombing runs were useless against frigates from what I have seen. So this really only helps battlecruiser and battleship roams and who does those oh yea nobody so unless you know somebody is going after a tower, poco, citadel bombing runs are just not really used or fail out right the meta for blops is torps or more ships. just not seeing the utility or use here. Perhaps you're thinking of lifting the ban on bombs in hi sec so CODE can use them to hit retrievers? With no accompanying buff to boms just doesn't make sense to me. |
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Olmeca Gold
Pleonexium Sustainable Whaling Inc.
60
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Posted - 2016.12.13 15:05:10 -
[201] - Quote
Kruselloyne wrote:SoulMIner wrote:
Edit: 10 pages of negative reply's day one of post, is a move in the wrong direction.
Like 10 people in those 10 pages, but who's counting? People complain about every change CCP makes because it's not fixing THEIR pet issue.
Yeah people complain but its all about the negative/positive ratio and degree of the feedback. If you are gonna stop hearing negative feedback because "people always complain" then what is the purpose of a request of feedback in the first place right?
Personally I have never seen a change with this much overwhelmingly uniform negative feedback being rushed into the implementation without giving it a second thought. The uniformity of negative feedback for this one is on a par with the cancelled "cloakies decloak each other when cloaked" change.
Two reasons for this I think is that firstly CCP is rightly enthusiastic about giving alphas meaningful play (but they are doing it wrong), and secondly there is not really a lot of people in CSM who represents bombing fleets' interests, at least to the degree of being able to make their voice heard.
As Bombers Bar we will keep trying good bombing runs (but probably way less often), and we will succeed at times (but at a much lower level than a balanced meta deserves), and then some bombing illiterate CSM member will come and say "oh we told you defenders were a balanced change" and get his upvotes. Meanwhile you will see a good bombing run perhaps once in four months instead of one (which is already a low rate than a balanced meta deserves), and bombing will slowly and surely sink down to deep frozen depths of meta.
If nothing else changes. |
Gizzie Haslack
Native Freshfood Minmatar Republic
3
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Posted - 2016.12.13 16:07:49 -
[202] - Quote
Sunstar Jonni wrote:With bombing runs requiring extreme planning and luck and skill to execute now you're making it even harder to use against a class of ships which already have so many options to counter (warp off kill bombers) now bombing runs were useless against frigates from what I have seen. So this really only helps battlecruiser and battleship roams and who does those oh yea nobody so unless you know somebody is going after a tower, poco, citadel bombing runs are just not really used or fail out right the meta for blops is torps or more ships. just not seeing the utility or use here. Perhaps you're thinking of lifting the ban on bombs in hi sec so CODE can use them to hit retrievers? With no accompanying buff to boms just doesn't make sense to me.
Dropping a bomb can pop flimsier frigates, and is great for clearing out drones. Drop 3 bombs in the same patch and you're gonna make a mess if you take people by surprise ( I'm ignoring focused bombs here ).
It's not easy, but it is do-able.
I don't expect easy when I can blap all of your drones in one move, but I do expect do-able.
I also expect you to have a fair chance to dodge my move, or I'm gonna get bored.
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h4kun4
Gang Bang Pandas Snuffed Out
69
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Posted - 2016.12.13 16:40:06 -
[203] - Quote
Honestly, for me its an alibi buff on destroyers, because lets face it. Bombruns are rare theese days, and people who can properly FC them are also not a mijority out there. People will bring a couple of those depending on numbers, usefulness, dcotrines and lowskill members or just fit a defender launcher "just in case" on the mandatory command dessies instead of a gun or a link. In the end, you might dodge a fake bombrun of 3 and the real run will still screw up ypur broadcasts or kill your fleet. |
Bowfingerz
Merchants Trade Consortium The Last Chancers.
2
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Posted - 2016.12.13 16:49:34 -
[204] - Quote
Sounds to me like Hardknocks eviction fleets will be totaly protected now well done ccp..(a subsidury of hardknock owneswormeholes plc)
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Nicholas Sirens
Imperial Sirens
16
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Posted - 2016.12.13 19:38:19 -
[205] - Quote
How do the defender missiles works in PvE now? I have not touch the PvE part in EVE for several Years but I do remember there are some mobs that launch defender missiles before. How they have been changed into?
töƒµ¡+sÄ+µ¥Ñ
µúÜsñ¦séÇsäí
S+Çt¦+µû¡µù¦
FÉ+FÉ+túètúè
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Dornier Pfeil
Caldari Provisions Caldari State
24
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Posted - 2016.12.13 20:16:11 -
[206] - Quote
Cade Windstalker wrote:Worst cases for this change are either they have to tone it down a little, or it doesn't have a significant impact on fleet comps and things stay more or less as they are.
Except for those very few people who used the defenders as they were. Their tools are now gone.
Can these missiles please have the intelligence to understand what kind of module they are in and behave as normal defenders when in a normal launcher and as bomb killers when in the new launcher? |
Dornier Pfeil
Caldari Provisions Caldari State
24
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Posted - 2016.12.13 20:18:38 -
[207] - Quote
Gizzie Haslack wrote:50% accuracy or summat.
If you nerf the accuracy to something(50% sounds fine) then you should allow them to target the closest missile. |
Menis
Astrocomical Warped Intentions
0
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Posted - 2016.12.13 21:54:54 -
[208] - Quote
There go's my defending gila fit. What do you do about missile fit ship's now. Can't hit missiles now and I don't fly in Null sec to fight Stealth Bombers. Bombs were heavily tanked as it was already. Now we have to have someone who don't need much skill to kill bombs? Great idea. Now I'll really put away any thought of ever flying a Stealth Bomber. I'll keep my PvP fit Gila for sites tho. Just have to give up the idea that another Missile fit ship can be avoided in a fight.
Another bad idea I think, But hey. We are all full of ideas these day's. |
Harenax
Podlins R Us Initiative Mercenaries
2
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Posted - 2016.12.13 23:08:49 -
[209] - Quote
CCP Larrikin wrote:Altrue wrote:These missiles shouldn't do enough damage to oneshot a bomb. Why not have bombs take two hits to explode for instance? Given the random nature of the defender-to-bomb targeting, this would make defender missiles mostly useless, unless used en-mass.
So you are admitting that the update that you just did is completely friggin useless anyway because no one in there right mind is going to field a fleet with bomber counters because of how nerfed they already are? That bombers bar fleet that took out that fleet in M-0 was a freak accident you wont see for years again.
Thanks for wasting everyones time, yet again CCP.
edit:quoted poorly |
Dajat Lemmont
Aliastra Gallente Federation
8
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Posted - 2016.12.14 01:41:11 -
[210] - Quote
Starrakatt wrote:Dantelion Shinoni wrote:Create a new class of Destroyers, Utility Destroyers or whatever, if you really want a Defender Missile bonus for Destroyers, no need to muddle Command Destroyers to do so. We don't need more Destroyers, or in fact small ships love, we need CCP to fix T3c, BLOPS and Battleships. I think CCP is trying to get Alpha clones involved in fleet as Dessie's pilot with a use, thus the Defender Missiles change (fine enough) and the use of combined fleets (ok). However, as already stated, Dessies will just be alphaed off the field before Bombers commit. Looks to me like another indirect atempt to fix Battleship's vulnerabilities while trying to not actually touch Battleships. IMHO, Defenders would have seen such a better use as a battleship module.
DIDO, This should be a Battleship Module. And there should be a skill to shorten the cycle time.
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