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Rebal 88
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Posted - 2007.04.05 19:54:00 -
[31]
One question. What are the Rifters Targets?
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Nyck
Not Your Common Killers
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Posted - 2007.04.05 23:47:00 -
[32]
Originally by: Soporo Good guide, it should be read by everyone, not just Prats.
Quote: Oh and yes, anything with five t2 lights will shred frigs. However, you might be suprised at the amount of pve pilots, particularly caldari, who neglect drones altogether.
Any mission runner worth his salt carries drones, ratters now, might not feel the need, but it adds a lot of DPS over time and shouldnt be neglected. (I don't leave home in my Drake without 5 T2 Hornets, no matter what I'm doing. If I'm in a Raven or Scorp, it's T2 Vespas.) Btw how do Meds, T1 and T2, stack up to PC Frigs, as opposed to Lights? I've been in enough fleet ops, but strangely, never had the oportunity to hit a PC frig with them before. Maybe not so strange, on reflection, considering the speed at which a lot of combat in EVE goes.
You'd be surprised as to how many people actually neglet their drone bay. I've caught Myrms in low sec who never bothered to dump drones into their bay. It's really amazing how many people forget them.
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Nyck
Not Your Common Killers
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Posted - 2007.04.05 23:54:00 -
[33]
Originally by: Rebal 88 One question. What are the Rifters Targets?
Depends on your setup, really. I've taken on all races destroyers, a few interdictors, almost all interceptors (stay away from the crow), and pretty much any tier 2 cruiser. (Not the tech 2! That's a totally different animal!) If a cruiser has drones, pop them fast. If a cruiser has a web, run. Get yourself a Rifter bpo, and attack anything you see. You'll learn quickly what you can and can't attack, and it costs you next to nothing. Rifters are quick and easy to make, and so are their mods. If you're truly intersted in learning more, feel free to shoot me a mail in game.
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Ren Tales
Null Horizon Coalition of Carebear Killers
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Posted - 2007.04.11 09:13:00 -
[34]
Edited by: Ren Tales on 11/04/2007 09:10:22
Originally by: murder one Plates are good protection vs. burst damage...*cut*
And as for living for 100 sec w/ a 70 dps/ 60 repped idea, you're not taking into account the existing armor/shield/structure buffer of the ship's normal armor in that equation.
Rifter with my skills in quick fit:
WITHOUT plate
438 armor
with plate (200mm rolled tungston)
1095 armor
small armor repairer 2 with my skills repairs 17.7 raw hp per second. Now lets assume that the rifter in question magically has 0% resists for the sake of the argument (the resits just make the rep effectly better as far is this is concerned)
Now, the rep can permenently tank 17.7 raw DPS for both setups. If you're taking damage lower than that, both setups are the same. But if you're taking even 1 DPS more than your repairer can keep up with, the plate comes into the equation. See if you take 18.7 damage per second, and you're repairing 17.7 damage per second, that means you armor is taking 1 dps (17.7 nullfied by rep/second, 1.0 bleeds over)
Now, that one un-nullfied damage per second will take 438 seconds to punch through the un-plated rifters tank, but 1095 second to punch through the plated rifter.
Now lets assume its taking 60 dps, a more realistic figure (about the amount a rifter can deal out itself, or roughly a bit more than it will be taking from a heavy missle caracal)
If you're nullfiying (repairing) 17.7 of the damage per second you are taking, you are effectly taking 42.3 dps to your hit points. (17.7 - 60 = 42.3) So if you have no plate, you will hold out for a bit more than 10 seconds (438/42.3= 10.35somethingmessy)
But if you have a plate, you will survive that damage for 25 seconds. Thats right, more than twice as long. (1095/42.3= 25.8)
Now assuming you're taking kinetic damage, that means your rep will be 25% more effective, making you effectively perma tank anything below 22.125 dps (1.25x17.7= 22.125)
Your maximum tankable dps is 30, assuming your oponent hits you with EM damage (70% resist: 1.7x17.7= 30.09)
EVERY t1 frigate I've listed does at least 30 dps, and cruiser if they are hitting you will most likely be dealing at least that.
Your mistake, murder, is assuming that all damage your frig will be taking will be lower than the maximum rep/second, which indeed makes keeping you armor repairer running a higher priority. However, unless fighting incredible noobies or missile ships, your likely to be taking considerably more damage than your rep/second, making the base hit point buffer very important to longer survival.
And I repeat, I've never run out of cap on any of these setups (exept the passive rifter, and that doesn't need cap...) during combat unless I've been nossed by bigger ships, in which cas a CPR will not help you at all.
----
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Cijah Dorin
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Posted - 2007.04.11 10:26:00 -
[35]
@Ren Tales
Very good guide to read m8!!!
A printful version would be great!!!
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Cinders Khalaris
The Movement
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Posted - 2007.04.12 05:22:00 -
[36]
Great guide mate :)
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flashfresh
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Posted - 2007.04.12 12:10:00 -
[37]
Nice guide Ren.
I disagree with never tackling some of the ships you mentioned. I went after a Hurricane solo and took him down to 25% armour before I ransomed. He had drones too but the key point was that the pilot *panicked* and therefore gave me the advantage. I popped his drones (they got me down to hull) but then the armour repper kicked in and I was ok.
I think all pilots should attack all ships....only way to learn is to stretch yourself. However, the guide is YOUR guide based on your own experience so I will not critise.
The kestrel is a supreme ganker and can be done with a fresh noob character with very little training (am talking a day at most) and you have your classic suicide kessie pilot. Very effective for players with a spare char slot who want to experience the darkside.
Agree that the vexor is nasty but I did take down one who's pilot was packing x3 ogres.......I was in rifter and had my AB on. Killed the heavy drones and proceed to kill the vexor. So never say never.....
Great guide.

---------------------------------------------- ôMe, I'm dishonest, and you can always trust a dishonest man to be dishonest. Honestly, it's the honest ones you have to watch out for...'ö
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Ren Tales
Null Horizon Coalition of Carebear Killers
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Posted - 2007.04.12 20:14:00 -
[38]
Originally by: flashfresh Nice guide Ren.
I disagree with never tackling some of the ships you mentioned. I went after a Hurricane solo and took him down to 25% armour before I ransomed. He had drones too but the key point was that the pilot *panicked* and therefore gave me the advantage. I popped his drones (they got me down to hull) but then the armour repper kicked in and I was ok.
I think all pilots should attack all ships....only way to learn is to stretch yourself. However, the guide is YOUR guide based on your own experience so I will not critise.
The kestrel is a supreme ganker and can be done with a fresh noob character with very little training (am talking a day at most) and you have your classic suicide kessie pilot. Very effective for players with a spare char slot who want to experience the darkside.
Agree that the vexor is nasty but I did take down one who's pilot was packing x3 ogres.......I was in rifter and had my AB on. Killed the heavy drones and proceed to kill the vexor. So never say never.....
Great guide.

Maybe I should make a not about exeptions...
This guide is listed for most sane or most likely to earn cash, IE playing the odds so you don't lose a ship. If you just want to have fun sure attack everything, but don't expect to win unless its one of the easy ships I've noted. ----
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Locjaw
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Posted - 2007.04.12 21:25:00 -
[39]
What a great thread with good advice throughout. I'm just starting out and doing lvl 1 missions to pay for learning skills but will be using the advice here soon. Watch out yarrr! Wannabe 
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Tommy Vercetti
Queens of the Stone Age Anarchy Empire
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Posted - 2007.04.15 12:44:00 -
[40]
Nice guide mate. I wish I had something as good as this when I first started playing. I like how you not only explain what to fit on each frig, but also how to fly them against each opponent. Well done.
One niggle was the AF comment about not soloing. I've soloed in a af and there not common, but people still do. Most of the kills I had were inty pilots thinking they could pwn me in the face. Don't underestimate em whatever you do.
Originally by: Pestillence
It's a game where we fly around in eggs with tubes up our arses. If I want reality I'll go outside.
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Kurann
Amarr Null Horizon
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Posted - 2007.04.16 04:10:00 -
[41]
this is why we love ren, hes full of information
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Ren Tales
Null Horizon
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Posted - 2007.04.21 03:56:00 -
[42]
Originally by: Tommy Vercetti Nice guide mate. I wish I had something as good as this when I first started playing. I like how you not only explain what to fit on each frig, but also how to fly them against each opponent. Well done.
One niggle was the AF comment about not soloing. I've soloed in a af and there not common, but people still do. Most of the kills I had were inty pilots thinking they could pwn me in the face. Don't underestimate em whatever you do.
I never said anything about not soloing in an AF.
I love AFs. My first decent solo pirate ship was a wolf.
I said don't ever try to solo AN AF, not don't not try TO solo in an AF. This is a guide on how to fly frigates for piracy, and I'm sure you can agree a t2 assault frigate vs a t1 frigate is suicide without a gang. ----
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Kane Rizzel
NovaKane Incorporated
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Posted - 2007.05.07 15:01:00 -
[43]
Truly invaluable guide, thanks. I've just made the jump into Piracy after a year of 0.0 warfare. Only two kills (No ransom as I wasn't totally comfortable with the idea)so far but it's something I think I'm going to really enjoy.
I fly a Wolf mainly but might actually jump into the Rifter again after reading this.
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Alexandra Shade
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Posted - 2007.05.07 15:45:00 -
[44]
Great guide!
I have one question though:
Whats your take on using Cruisers instead of Frigs for the same business? With some Cruisers, one doesn't loose any money if the ship is insured (i.e. even the premium is (mostly) covered).
Cheers
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Ren Tales
Null Horizon
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Posted - 2007.05.09 08:57:00 -
[45]
Originally by: Alexandra Shade Great guide!
I have one question though:
Whats your take on using Cruisers instead of Frigs for the same business? With some Cruisers, one doesn't loose any money if the ship is insured (i.e. even the premium is (mostly) covered).
Cheers
I love cruisers for piracy. Nowadays all I ever pirate in in a Thorax, a Hurricane and a Crow.
But they're a step up from the scope of this guide. This is for COMPLETE noobs of piracy. I'm sorta-kinda writing a "one size up" cruiser 'ceptor and AF piracy guide at the moment, but it's a bit much to tackle for only one person so it may be awhile, or never.
But if you have the cash, the ambition, and a good setup, cruiser is a clasic pirate mobile. ----
The name is Tal-ez, not Tay-uls. |

Dolosu Raptor
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Posted - 2007.05.26 00:50:00 -
[46]
Just a heads up. I started this character and based it off this guide for things I would need to obtain and train. My creation path was Minmatar/Combat/Covert Ops. If you train everything this guide says with just the basic skills assigned to you from creation you will actually be low on CPU in the shortest completed trained form. This is for the Armor Tank Rifter build.
The long term way to fix this is to train Electronics IV and Weapon Upgrades II (Electronics IV is about 3 days worth of training). The short term way to fix it is to use a Basic Gyrostabilizer. It is a 20 CPU cost instead of the 30 CPU of the Tier 1 Gyro and should fix the problem until you can train the other skills. The biggest problem with this is that in Minmatar space the Basic Gryostabilizer is selling for more than the Rifter. If possible, buy it from far away where it is cheaper. 
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Ren Tales
Null Horizon
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Posted - 2007.05.26 01:21:00 -
[47]
Edited by: Ren Tales on 26/05/2007 01:21:34 Edited by: Ren Tales on 26/05/2007 01:21:00
Originally by: Dolosu Raptor ... low on CPU
Electronics IV and Weapon Upgrades II (Electronics IV is about 3 days worth of training). 
Originally by: Ren Tales FIRST: Train up Electronics and Engineering to AT LEAST 4, preferably five. You will have to do it eventually, and on frigs especially it really opens up fitting options. Also train up weapon upgrades to level 4, which helps with CPU and ALSO allows you to use t2 damage mods, which is nice.
I know. Read more closely. ----
The name is Tal-ez, not Tay-uls. |

Shredtest
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Posted - 2007.05.26 08:18:00 -
[48]
Edited by: Shredtest on 26/05/2007 08:18:37 Wow, I am really sorry I completely missed that part. I coulda swore I read this thing up and down too. Just a suggestion but maybe it would help to up it up in the what skills you need section? You could also put a note in the #1 rifter build about needing these skills to fit the proper parts. Me and a friend were trying to figure out how to either fit a smaller item or train to squeeze a bit more cpu out of our ships for about an hour while our last skill was training. We both completely missed that section. I don't know if you want to add the part about the Basic Gryostabilizer though. It makes it completely feasible with the basic skills so you can pirate 3 days earlier... just a little gimpier :)
(This is Dolosu, stupid tutorial character )
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Ibn Saran
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Posted - 2007.05.27 02:43:00 -
[49]
I just got done with my trial period and after 14 days have realized mining ore just isnt my bag. I have turned the money over into a Rifter set up. Forgive the newb question but how are you putting 3 auto cannons on a Rifter when it has 2 turret points? Which skill allows the 3rd autocannon?
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DarkElf
Veto. Veto Corp
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Posted - 2007.05.27 02:44:00 -
[50]
Ren Tales. the hurricane master 
DE
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Ren Tales
Null Horizon
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Posted - 2007.05.27 03:56:00 -
[51]
Originally by: Shredtest Edited by: Shredtest on 26/05/2007 08:18:37 Wow, I am really sorry I completely missed that part. I coulda swore I read this thing up and down too. Just a suggestion but maybe it would help to up it up in the what skills you need section? You could also put a note in the #1 rifter build about needing these skills to fit the proper parts. Me and a friend were trying to figure out how to either fit a smaller item or train to squeeze a bit more cpu out of our ships for about an hour while our last skill was training. We both completely missed that section. I don't know if you want to add the part about the Basic Gryostabilizer though. It makes it completely feasible with the basic skills so you can pirate 3 days earlier... just a little gimpier :)
(This is Dolosu, stupid tutorial character )
Yeah, sorry. Wish I could, but all of those posts are full of text to the max limit. So I'm having trouble editing some of them. =(
But yeah, thanks for pointing that out. ----
The name is Tal-ez, not Tay-uls. |

Ren Tales
Null Horizon
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Posted - 2007.05.27 04:00:00 -
[52]
Originally by: Ibn Saran I just got done with my trial period and after 14 days have realized mining ore just isnt my bag. I have turned the money over into a Rifter set up. Forgive the newb question but how are you putting 3 auto cannons on a Rifter when it has 2 turret points? Which skill allows the 3rd autocannon?
Um... it has 3 turrets. Sure you're looking at the right ship? ----
The name is Tal-ez, not Tay-uls. |

Verone
Gallente Veto Corp
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Posted - 2007.05.27 12:42:00 -
[53]
Very impressive guide, nicely written with some good points and tips. 
>>> THE BEAUTY OF NEW EDEN <<<
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Ikserak tai
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Posted - 2007.08.14 18:02:00 -
[54]
I will take all this and digest it thoroughly, and finally have a good idea of how the plankton &%#@%&!'s who've ambushed me in low sec do it. I will then turn the tables and the hunter will become the hunted. Gracias! Adios, muchachos!
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cronus flame
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Posted - 2007.09.16 10:33:00 -
[55]
thanks alot this wil certainly help me alot with piracy |

Sol Basso
Merchants Trade Consortium Fallen Souls
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Posted - 2007.09.17 07:59:00 -
[56]
Bear in mind that certain aspects of this guide (specifically the bits relating to [pre-invention] T2 prices, i.e. the covert ops cloak) are now out of date.
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Dotard
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Posted - 2007.09.19 13:14:00 -
[57]
I just want to say I have never ever gone attacking others. Wanted to, just never thought I had the skills yet. Then I read Saint Lazarus's description of a Arty Rifter. Went and loaded me up one and headed for lowsec.
Beutiful set up Saint Lazarus!! It did everything you described!! Kept outta web range nicely and beat down the attacker! The light drones that were sent out against me did deal some scary damage, however the armor tank was able to keep up with the damage.
I was so dang proud of myself defeating 2 frigs and a cruiser (individual engagements) that I forgot all about the gate/station sentries aggression and was promptly popped when I attempted to return to hisec.
Again, thanks for the great Rifty-loadout. Nerf You! Buff Me!
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Tiirae
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Posted - 2007.09.23 21:30:00 -
[58]
I've read the guide, and I must say that I disagree with both punisher setups listed. I've flown the ship extensively, and, for the record, those setups suck.
I find that with Energy Management and Energy Systems Operation at 4, you never run into cap problems with the Punisher. Simply with those skills, you can run a small rep forever. And while you're right about not fitting lasers, I disagree about using ACs. The DPS is simply not enough to make it worth while.
My setup (tried and true) is below:
3x small electron blasters (they use less cap than lasers, and deal more damage than ACs, 1x Small Nos
1x AB, 20km scram (requires propulsion jamming at 3 to run effectively, but because of this ship's terrible speed it's necessary).
1x small rep, 1x EANM, 1x MAPC, 1x 400mm Rolled tungsten Plate (if you want to spend some isk, drop the EANM for a DC II).
I have never lost to another frig with this setup, including a Rifter with Ren's setup.
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Raynes Orbis
Gallente Sanguine Raiders
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Posted - 2007.09.23 21:58:00 -
[59]
Nice guide :) Something to read for fresh aspiring Piwates  ----- Recruitment
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Nirvana Dest
Amarr
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Posted - 2007.09.26 19:36:00 -
[60]
Originally by: Tiirae My setup (tried and true) is below:
3x small electron blasters (they use less cap than lasers, and deal more damage than ACs, 1x Small Nos
1x AB, 20km scram (requires propulsion jamming at 3 to run effectively, but because of this ship's terrible speed it's necessary).
1x small rep, 1x EANM, 1x MAPC, 1x 400mm Rolled tungsten Plate (if you want to spend some isk, drop the EANM for a DC II).
As a new player all this is very helpful but, what the heck is a EANM, MAPC and DC II? I am pretty sure a AC is a auto-cannon, but the other ones I have no clue.
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