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Cyan Nuevo
Dudes In Crazy Killing Ships
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Posted - 2007.08.27 04:13:00 -
[31]
Please? A very easy way to implement this would be to just change the ammo for all guns of the exact same type. This would mean that no extra coding for grouping guns or anything is required. --- Proud Amarr pilot.
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Bein Glorious
GoonFleet GoonSwarm
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Posted - 2007.08.27 04:35:00 -
[32]
signin' dis
also make sure that it actually works with laser crystals so you don't spend a minute switching crystals and dragging them onto the guns individually, god i hate it when that happens |

etgfrogs
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Posted - 2007.08.27 11:49:00 -
[33]
i would have to agree on this, although this could be a problem for amarr that use faction or t2 crystals since they don't stack like other ammo does since the server needs to keep track of which crystal is at what damage even if it is at the same.
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Miss KillSome
Caldari School of Applied Knowledge
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Posted - 2007.08.27 12:11:00 -
[34]
./ signed
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Ron Lycan
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Posted - 2007.08.27 14:59:00 -
[35]
/Signed
But you should be able to swap ammo while the guns are firing. So it'll auto stop it and then swap the ammo.
Disengaging the module and then waiting until the red box is done blinking to reload gets annoying lol
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Cyan Nuevo
Dudes In Crazy Killing Ships
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Posted - 2007.08.27 16:18:00 -
[36]
Originally by: Ron Lycan But you should be able to swap ammo while the guns are firing. So it'll auto stop it and then swap the ammo.
Disengaging the module and then waiting until the red box is done blinking to reload gets annoying lol
Nah, this would be exploitable, actually. --- Proud Amarr pilot.
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Andrue
Amarr
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Posted - 2007.08.27 20:53:00 -
[37]
Edited by: Andrue on 27/08/2007 20:56:17
Originally by: N1fty Edited by: N1fty on 22/06/2007 13:42:00 Didn't see this in the frequently suggested topic, so:
I'm sick and tired of switching ammo types by changing each gun or launcher individually. This is especially annoying when using Lasers as you change crystals often because of bad falloff. In the heat (and lag) of battle its too easy to load the wrong ammo type and thus cost you a fight.
My suggestion is to have a submenu when you rightclick to change your ammo which says "Reload all with:" and then a list of all available ammo types that will fit that kind of turret or launcher (this way you can reload all small guns or all medium for example). If you don't have enough ammo to fill all your turrets or launchers then your ship should fill as many as it can until there is no more ammo.
Ingame implications would be that once you have made the tactical choice to change ammotypes, you don't then spend the rest of the fight actually performing the reload because of a mis-click. Missile users would be able to quickly select a damage type based on their target, projectiles and hybrids would be able to switch between long and close ranges, and lasers would be able to pick a crystal for their narrow optimal range.
Signed, although there should probably be a delay to simulate going through each turret in turn. If you don't have that delay then beam users are gaining quite a bit from it. Removing RSI is one thing but that one-by-one-by-one delay is a factor in beam combat and shouldn't just be dropped.
On a related note:Could we have an 'unload all ammo' on the fitting screen, please? -- (Battle hardened industrialist)
[Brackley, UK]
My budgie can say "ploppy bottom". You have been warned. |

Andrue
Amarr
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Posted - 2007.08.27 20:56:00 -
[38]
Edited by: Andrue on 27/08/2007 20:57:01
Originally by: Ron Lycan /Signed
But you should be able to swap ammo while the guns are firing. So it'll auto stop it and then swap the ammo.
Disengaging the module and then waiting until the red box is done blinking to reload gets annoying lol
Ah but it's a factor in combat. You can't just drop that cycle-time delay as you will be affecting combat. Any change to menus or shortcuts needs to retain the mechanics of the items.
I'm all for making it easier to control the client but the timing of the modules needs to remain the same or else you're messing with balance. -- (Battle hardened industrialist)
[Brackley, UK]
My budgie can say "ploppy bottom". You have been warned. |

Ay'Not Sivad
Minmatar D-L
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Posted - 2007.08.27 21:32:00 -
[39]
features like this makes me wish eve had it's own console:
/Bind 1 "reload ammo_barrage_m" /Bind 2 "reload ammo_hail_m" /Bind 3 "reload ammo_emp_m"
<3
I SELL SIGNATURES! PLEASE EVE-MAIL ME FOR MORE INFO! |

Teldar Orion
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Posted - 2007.08.28 07:02:00 -
[40]
/signed, and it goes right next to the "Activate Entire Rack" Button on my wishlist.
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Brodo Faggins
Amarr 0-Deflex
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Posted - 2007.08.29 19:34:00 -
[41]
/signed
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duffmantt
Dragonian Freelancers KIA Alliance
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Posted - 2007.11.16 12:53:00 -
[42]
/signed
Any Devs who sign below are officially cool. |

Eleana Tomelac
Gallente Through the Looking Glass
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Posted - 2007.11.16 13:30:00 -
[43]
Originally by: Andrue Signed, although there should probably be a delay to simulate going through each turret in turn. If you don't have that delay then beam users are gaining quite a bit from it. Removing RSI is one thing but that one-by-one-by-one delay is a factor in beam combat and shouldn't just be dropped.
On a related note:Could we have an 'unload all ammo' on the fitting screen, please?
I'm not sure they designed it to be slow.
Who gets most advantage from no delay? Amarr. Who needs a boost at the moment? Amarr.
Where the instant reload all for amarr is bad? There is also situations where you lag and can't click it as fast, if your opponent doesn't lag, you are disadvataged. Anyway, I reactivate my weapons as soon as they have changed ammo, so, there's no lost time this way, you can do same, everyone can, or we can just have this reload with no delay! -- Pocket drone carriers (tm) enthousiast !
Say hello to my tiny friends ! |

Korran Minare
Gallente Spaced Cowboys
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Posted - 2007.11.16 15:21:00 -
[44]
/signed This would be a superb feature, and relativly simple to implement, now granted i usually use AM for my weapons but i do have some Spike ammo for my rails for those times i really want to reach out and touch somone 
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Pinpisa Jormao
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Posted - 2007.11.17 22:07:00 -
[45]
signed, I have also suggested this years ago.
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Snowcrash Winterheart2
Gallente Federal Navy Academy
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Posted - 2007.11.18 00:17:00 -
[46]
/signed
Cycle ALL the guns, once they're all off reload as a penalty. So in effect you drop to 0 DPS whilst it's shuffling ammo; rather than micro-managing it.
----- Four paws... four sets of claws. |
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