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Darth Kenzie
Amarr Hammer Of Light
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Posted - 2007.04.13 06:26:00 -
[31]
It's a reativly miner boost in dps when held against your opponent no longer being able to run his tank... but tbh I through on 2x haml on mine just cause i'm sick of nos. ------- HROLT Personnel Director Even my barge has kills... |

Roemy Schneider
BINFORD
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Posted - 2007.04.13 08:03:00 -
[32]
well... seeing how tux balances weapons including a double dmg bonus with projectiles, they're not that awesome - just, well, balanced...
being able to armor tank with those 6 lows while fitting the usual pvp toys in mids is the only thing that really put the cane on the map.
still, a lil more speed and/or less signature couldn't hurt (which goes for anything minnie, bigger than a cruiser - except the phoon)
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Phelan Lore
Sniggerdly Pandemic Legion
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Posted - 2007.04.13 08:04:00 -
[33]
Great gang ship with 720s. It's fun with ACs but too slow to solo in effectively. -
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Ren Tales
Null Horizon Coalition of Carebear Killers
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Posted - 2007.04.13 09:34:00 -
[34]
Originally by: Phelan Lore Great gang ship with 720s. It's fun with ACs but too slow to solo in effectively.
Since when is the Hurricane slow?
Its the fastest bc.
I love this thing to death. Its decently speed, has a decent tank, and silly high dps. So I was thinking about the nanocane, and how you can't really get it faster than 2kms these days baring stupid faction/snake setups, but how it relies on two things: The Hurricane's gank power + AC falloff range and its speed.
That got me to thinking, if the Hurricane just had a bit more falloff...
With three falloff rigs on it, the Hurricane goes frome decent to OMGWTFBBQ
6x 220mm IIs with baragge 2x heavy launchers
10mn MWD II 20km scrambler web(< for keeping ships that gain on you at around 10km) cap booster w/800s
2x medium armor rep IIs dmg controll II EANM II 2x gyrostab
5x warrior IIs
3x falloff rigs (or two if you're cheap)
20km falloff. Track damn well at 14-15km orbiting or keep at range. If you're forced into web range you still have more firepower than any other bc and a pretty solid tank to boot, as well as being able to hold people at the very edge of web range where you crazy falloff gives you the advantage over all other close range guns.
When fighting myrmidons, keep at fighting range (14-15km) and kill off the drones as they come for you. When they're gone don't even bother to close in, just stay out of its nos range and whip it with barrage. The cap booster keeps your tank alive if you fall under web range and helps keep the MWD running if you need to keep range.
Absolutely incredible ship when flown properly tbh. ----
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Caldari Online
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Posted - 2007.04.13 09:45:00 -
[35]
Originally by: Ren Tales
6x 220mm IIs with baragge 2x heavy launchers
10mn MWD II 20km scrambler web(< for keeping ships that gain on you at around 10km) cap booster w/800s
2x medium armor rep IIs dmg controll II EANM II 2x gyrostab
5x warrior IIs
3x falloff rigs (or two if you're cheap)
20km falloff. Track damn well at 14-15km orbiting or keep at range. If you're forced into web range you still have more firepower than any other bc and a pretty solid tank to boot, as well as being able to hold people at the very edge of web range where you crazy falloff gives you the advantage over all other close range guns.
Absolutely incredible ship when flown properly tbh.
what is the DPS with 6x 220mm IIs with baragge 2x heavy launchers and your 2gryo stabs??
also the falloff should be 22.8km and opti 2.7km with the 3falloff rigs + barrage. which is a bery good fighting range.
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Ryysa
North Face Force Anarchy Empire
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Posted - 2007.04.13 10:33:00 -
[36]
Originally by: VJ Maverick
Originally by: Ryysa Some damage calculations.
2x med nos with 220's will be more efficient than no nos with 425's.
Will fitting 2 HAML's increase the DPS much?
Well, you should probably download naughty boy's spreadsheet yourself. The increase in DPS would not be that much. Nos is simply too good of a module right now not to fit. If I had to choose between couple launchers and nos, I'd say nos all the way.
Also, 3 falloff rigs are a bit uhm... "meh"... Rigwise I'd say go with 2 aux nano pumps and 1 falloff rig...
N.F.F. Recruitment |

Ren Tales
Null Horizon Coalition of Carebear Killers
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Posted - 2007.04.13 11:12:00 -
[37]
Edited by: Ren Tales on 13/04/2007 11:08:55
Originally by: Ryysa
Originally by: VJ Maverick
Originally by: Ryysa Some damage calculations.
2x med nos with 220's will be more efficient than no nos with 425's.
Will fitting 2 HAML's increase the DPS much?
Well, you should probably download naughty boy's spreadsheet yourself. The increase in DPS would not be that much. Nos is simply too good of a module right now not to fit. If I had to choose between couple launchers and nos, I'd say nos all the way.
Also, 3 falloff rigs are a bit uhm... "meh"... Rigwise I'd say go with 2 aux nano pumps and 1 falloff rig...
Speed nerf from the nano pumps negates the effective use of the falloff rigs. And no, the falloff really is 20km caldari, your calclations are off. No, they arn't meh. They're amazing. It allows you to fight like a vagabond until you're forced into range, and then you can still fight like a proper slow + tank bc. Also, the point of the missile launchers over nos is range. Yes, nos might STILL be better but I don't care. They're lame and I kill the vast majority of oponents without ever getting into nos range. ----
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Ryysa
North Face Force Anarchy Empire
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Posted - 2007.04.13 11:25:00 -
[38]
Well, effectiveness is key. Not using something because you think it's "lame" is silly in this game imo.
Everything good goes like this: OMG NICE NEW THING, oh now everyone is using it, oh now it's lame flame flame....
3 falloff rig will have grid issues. Aux nano pumps don't gimp your speed /that/ much anyway... Then again... I hardly notice, probably because I have snakes :<
I prefer vaga or huginn... But ofcourse they cost a lot more...
I'd say overall, without arguing about setups that myrmidon is a nice ship. :)
N.F.F. Recruitment - Killboard Mirroring tool |

WYLEE C0Y0TE
Caldari State War Academy
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Posted - 2007.04.13 11:32:00 -
[39]
Originally by: Ryysa stuff that made absolutely no sense
NOS being used WAY too much is exactly what causes two things to happen:
1. People that have half a brain find ways to counter it
and
2. People cry because they can't think of ways to counter it, therefore it must be wrong/h4csploits/OP/etc.
The Hurricane is perfect because it fits damn near whatever the hell you want to put on it, and can counter NOS setups EXTREMELY well.
Oh, and it's damned sexy to boot.
Originally by: Kaylee Zara Try it out yourself and see what you think rather than listening to what the sheep army thinks.
Originally by: Leikeze Mrotserif If it's personal, it's because of you.
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Ryysa
North Face Force Anarchy Empire
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Posted - 2007.04.13 11:34:00 -
[40]
Med nos setups, yes.
If a curse or domi has it's way with you, you're dead pretty fast though.
I am not suggesting you go into nosrange from an obvious nosboat, but against ships that don't fit nos, nos will help break tank faster than a couple extra dps.
N.F.F. Recruitment - Killboard Mirroring tool |

WYLEE C0Y0TE
Caldari State War Academy
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Posted - 2007.04.13 11:43:00 -
[41]
Originally by: Ryysa Med nos setups, yes.
If a curse or domi has it's way with you, you're dead pretty fast though.
I am not suggesting you go into nosrange from an obvious nosboat, but against ships that don't fit nos, nos will help break tank faster than a couple extra dps.
You wanna go up against a NOS Domi, or Gheddon, or w/else and get spanked, well, that's not the Hurricane's fault.............it's your's
Theorycraft aside, the point is, that the hurricane is a great ship because of the previously mentioned reasons.
Originally by: Kaylee Zara Try it out yourself and see what you think rather than listening to what the sheep army thinks.
Originally by: Leikeze Mrotserif If it's personal, it's because of you.
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Liu
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Posted - 2007.04.13 11:57:00 -
[42]
Originally by: Ryysa Some damage calculations.
2x med nos with 220's will be more efficient than no nos with 425's.
if those calculations are right, then it shows that harbinger does more DPS than hurricane at any range. also, the drake does almost the same damage, while having a better tank, and of course not having to deal with tracking and optimals. how is the hurricane any better than those 2 ships?
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Aterna
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Posted - 2007.04.13 12:24:00 -
[43]
Originally by: Liu
Originally by: Ryysa Some damage calculations.
2x med nos with 220's will be more efficient than no nos with 425's.
if those calculations are right, then it shows that harbinger does more DPS than hurricane at any range. also, the drake does almost the same damage, while having a better tank, and of course not having to deal with tracking and optimals. how is the hurricane any better than those 2 ships?
The Harbinger's damage types bring it's actual dps down much lower then it's theoretical max structure dps. Also, that graph has the drake using 2 damage mods, while the other ships are only using one. You can also look at things like max speed, being able to fit a strong tank and pvp modules. A drake can't field a strong tank and field a web, scram, and speed module. It can only field a so-so tank if it loses a slot to an injector.
- - -
WTB new sig, evemail me please. |

Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.04.13 12:37:00 -
[44]
Using 6x 650II (make fitting easier) 2 LSE II Invul II MWD II 2x Gyro II 3xPDS II 1 Overdrive 2 Mass reduction rigs
If brute force doesn't solve your problem... you are not using enough |

Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.04.13 12:38:00 -
[45]
Originally by: Aterna
Originally by: Liu
Originally by: Ryysa Some damage calculations.
2x med nos with 220's will be more efficient than no nos with 425's.
if those calculations are right, then it shows that harbinger does more DPS than hurricane at any range. also, the drake does almost the same damage, while having a better tank, and of course not having to deal with tracking and optimals. how is the hurricane any better than those 2 ships?
The Harbinger's damage types bring it's actual dps down much lower then it's theoretical max structure dps. Also, that graph has the drake using 2 damage mods, while the other ships are only using one. You can also look at things like max speed, being able to fit a strong tank and pvp modules. A drake can't field a strong tank and field a web, scram, and speed module. It can only field a so-so tank if it loses a slot to an injector.
the damage mods are prefeclty fine. since all shield tankers wil usually have 1 more damage mod than an armor tanker.
If brute force doesn't solve your problem... you are not using enough |

Raaki
The Arrow Project The ARR0W Project
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Posted - 2007.04.13 12:49:00 -
[46]
Originally by: Ryysa Some damage calculations.
2x med nos with 220's will be more efficient than no nos with 425's.
I see calculations like these often. Is there a tool that produces these. I would be interested in that.
Thanks.
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Ren Tales
Null Horizon Coalition of Carebear Killers
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Posted - 2007.04.13 13:05:00 -
[47]
It's not my fault if people try and fly a ship that can be flown halfway between a vagabond and a gank brutix as if it were battleship. I'll just ravage them in my wonderfull little setup. And no it doesn't have grid problems Rysa, it only does in theory or if you try and fit nos. ----
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Excesse
Chaos Reborn
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Posted - 2007.04.13 13:09:00 -
[48]
Edited by: Excesse on 13/04/2007 13:11:18 Take the speed mod and the web off the drake, beef its tank and then stop shooting barrage at it - then you'll have a worthwhile simulation of that encounter. Anyway back to the OP - in my opinion the reason the hurricane is so good to fly is because of its simplicity. Many minmatar ships are gimmick-fests that force you to use un-optimised skills. The result is often that you have to avoid combat with your counterpart ships from other races because they're able to play more to their strengths. Examples? Maelstrom - shield tank? Rapier/Huginn - missiles? Typhoon - missiles? Like the Rupture and the Tempest, the Hurricane is a bread-and-butter tank and spank machine. Sometimes it's nice to put away the speed mods and scream "PPPPWNNN" in a guy's face while you unload hail into his hull and suck the life out of his tank.
[.CR.] |

Ryysa
North Face Force Anarchy Empire
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Posted - 2007.04.13 13:23:00 -
[49]
Originally by: Raaki
Originally by: Ryysa Some damage calculations.
2x med nos with 220's will be more efficient than no nos with 425's.
I see calculations like these often. Is there a tool that produces these. I would be interested in that.
Thanks.
Yes, there is. It is an excel spreadsheet made by Naughty Boy.
N.F.F. Recruitment - Killboard Mirroring tool |

Octavio Santillian
Tyrell Corp INTERDICTION
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Posted - 2007.04.13 18:08:00 -
[50]
Originally by: Ren Tales ...
3x falloff rigs (or two if you're cheap)...
You would be surprised. We had a discussion about rigging a cane on Scrapheap Challenge, and found that 1 damage and 1 ROF rig competes favorably with 3 falloffs for damage at just outside of med nos range. Here is the chart Marn offered. Keep in mind that gyros stack with damage and ROF rigsàetc. etc.
In any case, using a damage/ROF combo will give you comparable damage at 13ish K and increasingly better ganakage the closer you move in. You also save PG as you only use 2 projectile rigs.
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Azerrad InExile
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Posted - 2007.04.13 18:13:00 -
[51]
Whats so great about the hurricane?
Compared to the tier1 BC, it puts out decent damage and a nice tank.
Compared to the tier2 BC, absolutely nothing.
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Raaki
The Arrow Project The ARR0W Project
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Posted - 2007.04.13 18:37:00 -
[52]
Originally by: Ryysa
Originally by: Raaki
Originally by: Ryysa Some damage calculations.
2x med nos with 220's will be more efficient than no nos with 425's.
I see calculations like these often. Is there a tool that produces these. I would be interested in that.
Thanks.
Yes, there is. It is an excel spreadsheet made by Naughty Boy.
appreciated Thank you m8.
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Corwain
Gallente Zero Team
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Posted - 2007.04.13 19:04:00 -
[53]
Originally by: Ren Tales When fighting myrmidons, keep at fighting range (14-15km) and kill off the drones as they come for you. When they're gone don't even bother to close in, just stay out of its nos range and whip it with barrage. The cap booster keeps your tank alive if you fall under web range and helps keep the MWD running if you need to keep range.
As a part time Myrm pilot you just made me deathly afraid of Nanocanes...thank goodness few of the Cane pilots I have faced had a clue!
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Guillame Herschel
Gallente Cheers Restaurant and Bar Coalition Of Empires
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Posted - 2007.04.13 19:54:00 -
[54]
Edited by: Guillame Herschel on 13/04/2007 19:51:52
Originally by: Ren Tales
Originally by: Phelan Lore Great gang ship with 720s. It's fun with ACs but too slow to solo in effectively.
Since when is the Hurricane slow?
Its the fastest bc.
Actually, its mass and maximum velocity are identical to the Cyclone and the two Minmatar Command ships. 165 m/s and 12.5m kg. They are all equally faster than any other race's BC. The Hurricane has an extra low slot for a speed or mass mod, however.
-- Guile can always trump hardware -- |

Black Scorpio
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Posted - 2007.04.13 20:05:00 -
[55]
Edited by: Black Scorpio on 13/04/2007 20:02:46 All you need vs this "nice" omgwth ship is 3 TRacking distruptor IIs and you won't hit anything :P
Trolling :D yesss
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VJ Maverick
Caldari Maverick Specialized Services
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Posted - 2007.04.13 20:24:00 -
[56]
Originally by: Black Scorpio Edited by: Black Scorpio on 13/04/2007 20:02:46 All you need vs this "nice" omgwth ship is 3 TRacking distruptor IIs and you won't hit anything :P
I always love statements like this. "All you need to beat ship X is Y number of module Z." What statements like this fail to take into account is that no one in their right mind fits Y number of module Z on their ship.
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Black Scorpio
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Posted - 2007.04.13 20:29:00 -
[57]
Originally by: VJ Maverick
Originally by: Black Scorpio Edited by: Black Scorpio on 13/04/2007 20:02:46 All you need vs this "nice" omgwth ship is 3 TRacking distruptor IIs and you won't hit anything :P
I always love statements like this. "All you need to beat ship X is Y number of module Z." What statements like this fail to take into account is that no one in their right mind fits Y number of module Z on their ship.
:) did you miss the trolling :D at the bottom of my statement, showing you clearly that i'm bored atm and wanted to blur something :)..
but depends dude, i know that you rarely fit for a specific ship, but sometimes you know a guy is out there in that specific ship and you can scan him, get his setup and outfit EXACTLY against him.. ofc, those times are rare.. and then usually you get blobbed anyway :)
Cheers :)
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VJ Maverick
Caldari Maverick Specialized Services
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Posted - 2007.04.13 20:32:00 -
[58]
Originally by: Black Scorpio
Originally by: VJ Maverick
Originally by: Black Scorpio Edited by: Black Scorpio on 13/04/2007 20:02:46 All you need vs this "nice" omgwth ship is 3 TRacking distruptor IIs and you won't hit anything :P
I always love statements like this. "All you need to beat ship X is Y number of module Z." What statements like this fail to take into account is that no one in their right mind fits Y number of module Z on their ship.
:) did you miss the trolling :D at the bottom of my statement, showing you clearly that i'm bored atm and wanted to blur something :)..
but depends dude, i know that you rarely fit for a specific ship, but sometimes you know a guy is out there in that specific ship and you can scan him, get his setup and outfit EXACTLY against him.. ofc, those times are rare.. and then usually you get blobbed anyway :)
Cheers :)
I didn't miss it. But I did misinterpret it. Sorry. Cheers:)
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Dangerously Cheesey
Anqara Expeditions The OSS
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Posted - 2007.04.13 20:34:00 -
[59]
As people mentioned earlier, the hurricane is a simple, straightforward ship that the pilot can fit in almost any way he chooses. 8/4/6 is a solid, balanced base that you can use to make it what you want. Whether you want to turn it into a vagacane with speed mods, a point blank autocannon machine, a arty using med range fighter or a well rounded damage dealer with a good tank, the cane offers the raw goods for you to do that. Couple a pleasant price tag in the low 30m's and a very sleek, powerful look for a race that historically has had some ugly, asymetrical ships and you can see why its a popular ship.
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Fenderson
OLE Mining Corp Miners With Attitude
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Posted - 2007.04.13 21:48:00 -
[60]
are nanohurricanes still any good since the nerf?
i'm not sure what its like now since i havent tried but i used to go 3k m/s with a setup like:
6x 425s 1x med nos 1x med neut
mwd disruptor 2x lg extender
2x gyros 4x speed mods (whatever combo works best)
and ofc 3x speed rigs
the DPS makes you cry, and you still have good nos power and an ok speed tank. With 425s you have the range to stay out of web range and still do good damage.
again, this might suck now... i havent tried it since the nano nerf.
sigs are for the weak |
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