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Awox
Infinitus Odium
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Posted - 2007.04.12 14:32:00 -
[1]
Except for being better than all the other t1 Minmatar ships below BS what makes it so great compared to any of the other BCs?
How about that 7th turret?  - BOOST OUTLAWS (-10.0 and proud of it) |

Marine Raider
Minmatar Port Royal Independent Kontractors Imperial Republic Of the North
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Posted - 2007.04.12 14:37:00 -
[2]
Double damage bonus and 6 lows for a pretty nice tank
VT Hokies Ut Prosim |

Morreia
The Celestial Element
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Posted - 2007.04.12 14:37:00 -
[3]
Can you say 6x double damage 425mm AC's.
Now can you say omgwtfbbqpwnage.
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VanNostrum
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Posted - 2007.04.12 14:40:00 -
[4]
firepower!
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Speed Devil
Caldari Privateers
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Posted - 2007.04.12 14:41:00 -
[5]
its a rupture on steroids 
Originally by: Merkanas To people who can't understand: there are rules and there are morals, don't get them confused. If rules allow it and you have no moral objection, by all means... have fun. 
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DarkElf
Veto. Veto Corp
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Posted - 2007.04.12 14:57:00 -
[6]
Originally by: Morreia Can you say 6x double damage 425mm AC's.
Now can you say omgwtfbbqpwnage.
exactly. one of the few smaller minnie ships that can put out some dps. also it's a great hit and run ship with decent lows.
DE
courtesy of Raggii |

Lars Intarestum
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Posted - 2007.04.12 15:05:00 -
[7]
Six guns with double damage bonus gives it the best gun damage of the new BCs.
Six lows gives you room for a tank and damage mods/cap charge/etc.
Four mids gives you room for the essential four PVP mods.
Decent grid and CPU makes it possible to fit very reasonable fittings.
Sexy. It looks damn sexy.
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Keitaro Baka
Babylon Scientific and Industrial Enterprises Babylon Project
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Posted - 2007.04.12 15:05:00 -
[8]
Still feel it deserves it's 7th back, like the drake did..
But yeah that's why it's good :) All the stuff above does not necessarily reflect my corp, my alliance or even me.. Drone guide.. |

Excesse
Chaos Reborn
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Posted - 2007.04.12 15:17:00 -
[9]
To fly the hurricane is to love it. Great solo ship, decent firepower to lend to gangs as well.
[.CR.] |

Vincent Almasy
Gallente The Underground
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Posted - 2007.04.12 15:32:00 -
[10]
It is a mini tempest in short. As for the other turret that would be nice not thta over powring when it is only increasing firepower by 16%
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slothe
Caldari 0utbreak
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Posted - 2007.04.12 16:20:00 -
[11]
great either as a a/c setup with dual rep + tackling, or just all out firepower with 650 arties (yes i did say 650;s).
♥
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jizzmonkey
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Posted - 2007.04.12 16:21:00 -
[12]
Edited by: ****monkey on 12/04/2007 16:18:25
Originally by: Speed Devil its a rupture on steroids 
basically thats it. not the best bc in game, but i love it, and can kill anything in its class (yes...even the myrm if u stay away from them evil nos), and bs's in certain situations (npcing ravens etc)
edit - would love the 7th turret to have been kept in, dont think it would have made it overpowered,
i just dont like the fact that the thrasher is the only min ship below bs that can carry 7 turrets.
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younggunz
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Posted - 2007.04.12 16:27:00 -
[13]
dude it feckin owns!
awox = t3h nubzor!!!
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Valandril
Caldari Resurrection R i s e
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Posted - 2007.04.12 16:31:00 -
[14]
It got slots pg and cpu for awesome t2 setup, its dream not ship *.* --- Alexandra Frigaro > These RISE guys have a better spawn rate than angels... |

Christopher Dalran
Gallente Deadly Alliance
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Posted - 2007.04.12 19:00:00 -
[15]
It flys through via wing flapping. ------------------------------- C.D's Formula for success ------------------------------- Credit Card = Game Time Card Gametime Card = ISK Therefore Credit Card = ISK.
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VJ Maverick
Caldari Maverick Specialized Services
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Posted - 2007.04.12 19:33:00 -
[16]
Originally by: Lars Intarestum
Four mids gives you room for the essential four PVP mods.
1. mwd 2. scram 3. web 4. ????
What's the fourth essential pvp mod?
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Lars Intarestum
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Posted - 2007.04.12 19:36:00 -
[17]
Usually considered a Cap Booster to counter NOS.
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VJ Maverick
Caldari Maverick Specialized Services
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Posted - 2007.04.12 19:54:00 -
[18]
Originally by: Lars Intarestum Usually considered a Cap Booster to counter NOS.
That's what I thought as well but wasn't sure.
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Ryysa
North Face Force Anarchy Empire
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Posted - 2007.04.12 20:03:00 -
[19]
Ever since the HP changes and NOS becoming really uber an injector is a required pvp module if using active tank.
N.F.F. Recruitment |

Dangerously Cheesey
Anqara Expeditions The OSS
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Posted - 2007.04.12 20:03:00 -
[20]
Originally by: VJ Maverick
Originally by: Lars Intarestum Usually considered a Cap Booster to counter NOS.
That's what I thought as well but wasn't sure.
Ya lets run your reps while nos'ed or MWD for long distances or something. All around usefull mod to have :)
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Guillame Herschel
Gallente Cheers Restaurant and Bar Coalition Of Empires
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Posted - 2007.04.12 20:10:00 -
[21]
Edited by: Guillame Herschel on 12/04/2007 20:06:52
Originally by: ****monkey edit - would love the 7th turret to have been kept in, dont think it would have made it overpowered,
i just dont like the fact that the thrasher is the only min ship below bs that can carry 7 turrets.
Sleipnir has 7 turrets, with 2 damage bonuses. This is probably why the Hurricane can't have 7 turrets. It would obsolete the Sleipnir. I would love for the Sleipnir to get the Hurricane hull, though. Please, CCP, oh please oh please oh please?
-- Guile can always trump hardware -- |

Britannica
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Posted - 2007.04.12 20:17:00 -
[22]
a nicely setup hurricane will make short work of any T1 ship smaller than it, is easily a rival to all the other BCs, I feel the myrm and the drake are the only BCs that can bring down a hurricane
with a very good setup and a little luck the hurricane has the potential to take out some BSs solo
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Kashre
Minmatar Imperium Technologies Firmus Ixion
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Posted - 2007.04.13 01:23:00 -
[23]
Originally by: Awox Except for being better than all the other t1 Minmatar ships below BS what makes it so great compared to any of the other BCs?
How about that 7th turret? 
setups, turrets, etc etc blah blah... they're not all that important in the end. The real reason it's the best BC in the game is cause it looks like sex. +++
"Etiquette is for the Dojo. In war there is only victory or death." - Eiji Yoshikawa |

K Raz
Danish Trade and Mining Inc. Intergalactic Freelance Corporations
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Posted - 2007.04.13 01:30:00 -
[24]
I fell in love with it the first time i tried to fit one - First ship i have been absolutely satisfied with with my first try without quickfitting it first <3 .. And it does really look and fly like teh sex.
I don't mind it only having 6 turrets, since it dishes out evil damage - The 7th would have made it a bit overpowered IMO
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Murukan
Minmatar Chaos Reborn
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Posted - 2007.04.13 01:31:00 -
[25]
I have a dmg mod of 7.7 on my 425's and my skills aren't all that great. It really tears ships apart in a hurry. Until i ran into a solo dictor which happened to be bait and holding the pole was a vindicator
Manlove by Zaphod Jones
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Isonkon Serikain
Gallente 0utbreak
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Posted - 2007.04.13 02:32:00 -
[26]
Well, lets look at it objectively... Minmatar pilots rave about it because its a solid yet flexible ship... Minnie ships aren't always very good, but this one is one of the best, so we're happy with it. It was probably the best BC until it got nerfed, so it built a reputation that is less deserved now.
But when you compare it to the OTHER tier 2 BC's, it's got the weakest tank of all, with a decent damage potential... What makes it likeable is that its well rounded. It's not an ultimate performer in anything. Your signature is inappropriate. Please email us with a link to your signature to find out why. -Elmo Pug ([email protected]) |

Phish1
Liberty Forces Ratel Alliance
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Posted - 2007.04.13 03:47:00 -
[27]
2 words:
stud destroyer
think about it 
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Ishmael Hansen
No Quarter.
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Posted - 2007.04.13 04:35:00 -
[28]
Originally by: VJ Maverick
Originally by: Lars Intarestum
Four mids gives you room for the essential four PVP mods.
1. mwd 2. scram 3. web 4. ????
What's the fourth essential pvp mod?
Injector
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Ryysa
North Face Force Anarchy Empire
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Posted - 2007.04.13 05:26:00 -
[29]
Some damage calculations.
2x med nos with 220's will be more efficient than no nos with 425's.
N.F.F. Recruitment |

VJ Maverick
Caldari Maverick Specialized Services
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Posted - 2007.04.13 06:17:00 -
[30]
Originally by: Ryysa Some damage calculations.
2x med nos with 220's will be more efficient than no nos with 425's.
Will fitting 2 HAML's increase the DPS much?
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Darth Kenzie
Amarr Hammer Of Light
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Posted - 2007.04.13 06:26:00 -
[31]
It's a reativly miner boost in dps when held against your opponent no longer being able to run his tank... but tbh I through on 2x haml on mine just cause i'm sick of nos. ------- HROLT Personnel Director Even my barge has kills... |

Roemy Schneider
BINFORD
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Posted - 2007.04.13 08:03:00 -
[32]
well... seeing how tux balances weapons including a double dmg bonus with projectiles, they're not that awesome - just, well, balanced...
being able to armor tank with those 6 lows while fitting the usual pvp toys in mids is the only thing that really put the cane on the map.
still, a lil more speed and/or less signature couldn't hurt (which goes for anything minnie, bigger than a cruiser - except the phoon)
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Phelan Lore
Sniggerdly Pandemic Legion
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Posted - 2007.04.13 08:04:00 -
[33]
Great gang ship with 720s. It's fun with ACs but too slow to solo in effectively. -
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Ren Tales
Null Horizon Coalition of Carebear Killers
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Posted - 2007.04.13 09:34:00 -
[34]
Originally by: Phelan Lore Great gang ship with 720s. It's fun with ACs but too slow to solo in effectively.
Since when is the Hurricane slow?
Its the fastest bc.
I love this thing to death. Its decently speed, has a decent tank, and silly high dps. So I was thinking about the nanocane, and how you can't really get it faster than 2kms these days baring stupid faction/snake setups, but how it relies on two things: The Hurricane's gank power + AC falloff range and its speed.
That got me to thinking, if the Hurricane just had a bit more falloff...
With three falloff rigs on it, the Hurricane goes frome decent to OMGWTFBBQ
6x 220mm IIs with baragge 2x heavy launchers
10mn MWD II 20km scrambler web(< for keeping ships that gain on you at around 10km) cap booster w/800s
2x medium armor rep IIs dmg controll II EANM II 2x gyrostab
5x warrior IIs
3x falloff rigs (or two if you're cheap)
20km falloff. Track damn well at 14-15km orbiting or keep at range. If you're forced into web range you still have more firepower than any other bc and a pretty solid tank to boot, as well as being able to hold people at the very edge of web range where you crazy falloff gives you the advantage over all other close range guns.
When fighting myrmidons, keep at fighting range (14-15km) and kill off the drones as they come for you. When they're gone don't even bother to close in, just stay out of its nos range and whip it with barrage. The cap booster keeps your tank alive if you fall under web range and helps keep the MWD running if you need to keep range.
Absolutely incredible ship when flown properly tbh. ----
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Caldari Online
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Posted - 2007.04.13 09:45:00 -
[35]
Originally by: Ren Tales
6x 220mm IIs with baragge 2x heavy launchers
10mn MWD II 20km scrambler web(< for keeping ships that gain on you at around 10km) cap booster w/800s
2x medium armor rep IIs dmg controll II EANM II 2x gyrostab
5x warrior IIs
3x falloff rigs (or two if you're cheap)
20km falloff. Track damn well at 14-15km orbiting or keep at range. If you're forced into web range you still have more firepower than any other bc and a pretty solid tank to boot, as well as being able to hold people at the very edge of web range where you crazy falloff gives you the advantage over all other close range guns.
Absolutely incredible ship when flown properly tbh.
what is the DPS with 6x 220mm IIs with baragge 2x heavy launchers and your 2gryo stabs??
also the falloff should be 22.8km and opti 2.7km with the 3falloff rigs + barrage. which is a bery good fighting range.
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Ryysa
North Face Force Anarchy Empire
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Posted - 2007.04.13 10:33:00 -
[36]
Originally by: VJ Maverick
Originally by: Ryysa Some damage calculations.
2x med nos with 220's will be more efficient than no nos with 425's.
Will fitting 2 HAML's increase the DPS much?
Well, you should probably download naughty boy's spreadsheet yourself. The increase in DPS would not be that much. Nos is simply too good of a module right now not to fit. If I had to choose between couple launchers and nos, I'd say nos all the way.
Also, 3 falloff rigs are a bit uhm... "meh"... Rigwise I'd say go with 2 aux nano pumps and 1 falloff rig...
N.F.F. Recruitment |

Ren Tales
Null Horizon Coalition of Carebear Killers
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Posted - 2007.04.13 11:12:00 -
[37]
Edited by: Ren Tales on 13/04/2007 11:08:55
Originally by: Ryysa
Originally by: VJ Maverick
Originally by: Ryysa Some damage calculations.
2x med nos with 220's will be more efficient than no nos with 425's.
Will fitting 2 HAML's increase the DPS much?
Well, you should probably download naughty boy's spreadsheet yourself. The increase in DPS would not be that much. Nos is simply too good of a module right now not to fit. If I had to choose between couple launchers and nos, I'd say nos all the way.
Also, 3 falloff rigs are a bit uhm... "meh"... Rigwise I'd say go with 2 aux nano pumps and 1 falloff rig...
Speed nerf from the nano pumps negates the effective use of the falloff rigs. And no, the falloff really is 20km caldari, your calclations are off. No, they arn't meh. They're amazing. It allows you to fight like a vagabond until you're forced into range, and then you can still fight like a proper slow + tank bc. Also, the point of the missile launchers over nos is range. Yes, nos might STILL be better but I don't care. They're lame and I kill the vast majority of oponents without ever getting into nos range. ----
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Ryysa
North Face Force Anarchy Empire
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Posted - 2007.04.13 11:25:00 -
[38]
Well, effectiveness is key. Not using something because you think it's "lame" is silly in this game imo.
Everything good goes like this: OMG NICE NEW THING, oh now everyone is using it, oh now it's lame flame flame....
3 falloff rig will have grid issues. Aux nano pumps don't gimp your speed /that/ much anyway... Then again... I hardly notice, probably because I have snakes :<
I prefer vaga or huginn... But ofcourse they cost a lot more...
I'd say overall, without arguing about setups that myrmidon is a nice ship. :)
N.F.F. Recruitment - Killboard Mirroring tool |

WYLEE C0Y0TE
Caldari State War Academy
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Posted - 2007.04.13 11:32:00 -
[39]
Originally by: Ryysa stuff that made absolutely no sense
NOS being used WAY too much is exactly what causes two things to happen:
1. People that have half a brain find ways to counter it
and
2. People cry because they can't think of ways to counter it, therefore it must be wrong/h4csploits/OP/etc.
The Hurricane is perfect because it fits damn near whatever the hell you want to put on it, and can counter NOS setups EXTREMELY well.
Oh, and it's damned sexy to boot.
Originally by: Kaylee Zara Try it out yourself and see what you think rather than listening to what the sheep army thinks.
Originally by: Leikeze Mrotserif If it's personal, it's because of you.
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Ryysa
North Face Force Anarchy Empire
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Posted - 2007.04.13 11:34:00 -
[40]
Med nos setups, yes.
If a curse or domi has it's way with you, you're dead pretty fast though.
I am not suggesting you go into nosrange from an obvious nosboat, but against ships that don't fit nos, nos will help break tank faster than a couple extra dps.
N.F.F. Recruitment - Killboard Mirroring tool |

WYLEE C0Y0TE
Caldari State War Academy
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Posted - 2007.04.13 11:43:00 -
[41]
Originally by: Ryysa Med nos setups, yes.
If a curse or domi has it's way with you, you're dead pretty fast though.
I am not suggesting you go into nosrange from an obvious nosboat, but against ships that don't fit nos, nos will help break tank faster than a couple extra dps.
You wanna go up against a NOS Domi, or Gheddon, or w/else and get spanked, well, that's not the Hurricane's fault.............it's your's
Theorycraft aside, the point is, that the hurricane is a great ship because of the previously mentioned reasons.
Originally by: Kaylee Zara Try it out yourself and see what you think rather than listening to what the sheep army thinks.
Originally by: Leikeze Mrotserif If it's personal, it's because of you.
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Liu
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Posted - 2007.04.13 11:57:00 -
[42]
Originally by: Ryysa Some damage calculations.
2x med nos with 220's will be more efficient than no nos with 425's.
if those calculations are right, then it shows that harbinger does more DPS than hurricane at any range. also, the drake does almost the same damage, while having a better tank, and of course not having to deal with tracking and optimals. how is the hurricane any better than those 2 ships?
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Aterna
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Posted - 2007.04.13 12:24:00 -
[43]
Originally by: Liu
Originally by: Ryysa Some damage calculations.
2x med nos with 220's will be more efficient than no nos with 425's.
if those calculations are right, then it shows that harbinger does more DPS than hurricane at any range. also, the drake does almost the same damage, while having a better tank, and of course not having to deal with tracking and optimals. how is the hurricane any better than those 2 ships?
The Harbinger's damage types bring it's actual dps down much lower then it's theoretical max structure dps. Also, that graph has the drake using 2 damage mods, while the other ships are only using one. You can also look at things like max speed, being able to fit a strong tank and pvp modules. A drake can't field a strong tank and field a web, scram, and speed module. It can only field a so-so tank if it loses a slot to an injector.
- - -
WTB new sig, evemail me please. |

Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.04.13 12:37:00 -
[44]
Using 6x 650II (make fitting easier) 2 LSE II Invul II MWD II 2x Gyro II 3xPDS II 1 Overdrive 2 Mass reduction rigs
If brute force doesn't solve your problem... you are not using enough |

Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.04.13 12:38:00 -
[45]
Originally by: Aterna
Originally by: Liu
Originally by: Ryysa Some damage calculations.
2x med nos with 220's will be more efficient than no nos with 425's.
if those calculations are right, then it shows that harbinger does more DPS than hurricane at any range. also, the drake does almost the same damage, while having a better tank, and of course not having to deal with tracking and optimals. how is the hurricane any better than those 2 ships?
The Harbinger's damage types bring it's actual dps down much lower then it's theoretical max structure dps. Also, that graph has the drake using 2 damage mods, while the other ships are only using one. You can also look at things like max speed, being able to fit a strong tank and pvp modules. A drake can't field a strong tank and field a web, scram, and speed module. It can only field a so-so tank if it loses a slot to an injector.
the damage mods are prefeclty fine. since all shield tankers wil usually have 1 more damage mod than an armor tanker.
If brute force doesn't solve your problem... you are not using enough |

Raaki
The Arrow Project The ARR0W Project
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Posted - 2007.04.13 12:49:00 -
[46]
Originally by: Ryysa Some damage calculations.
2x med nos with 220's will be more efficient than no nos with 425's.
I see calculations like these often. Is there a tool that produces these. I would be interested in that.
Thanks.
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Ren Tales
Null Horizon Coalition of Carebear Killers
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Posted - 2007.04.13 13:05:00 -
[47]
It's not my fault if people try and fly a ship that can be flown halfway between a vagabond and a gank brutix as if it were battleship. I'll just ravage them in my wonderfull little setup. And no it doesn't have grid problems Rysa, it only does in theory or if you try and fit nos. ----
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Excesse
Chaos Reborn
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Posted - 2007.04.13 13:09:00 -
[48]
Edited by: Excesse on 13/04/2007 13:11:18 Take the speed mod and the web off the drake, beef its tank and then stop shooting barrage at it - then you'll have a worthwhile simulation of that encounter. Anyway back to the OP - in my opinion the reason the hurricane is so good to fly is because of its simplicity. Many minmatar ships are gimmick-fests that force you to use un-optimised skills. The result is often that you have to avoid combat with your counterpart ships from other races because they're able to play more to their strengths. Examples? Maelstrom - shield tank? Rapier/Huginn - missiles? Typhoon - missiles? Like the Rupture and the Tempest, the Hurricane is a bread-and-butter tank and spank machine. Sometimes it's nice to put away the speed mods and scream "PPPPWNNN" in a guy's face while you unload hail into his hull and suck the life out of his tank.
[.CR.] |

Ryysa
North Face Force Anarchy Empire
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Posted - 2007.04.13 13:23:00 -
[49]
Originally by: Raaki
Originally by: Ryysa Some damage calculations.
2x med nos with 220's will be more efficient than no nos with 425's.
I see calculations like these often. Is there a tool that produces these. I would be interested in that.
Thanks.
Yes, there is. It is an excel spreadsheet made by Naughty Boy.
N.F.F. Recruitment - Killboard Mirroring tool |

Octavio Santillian
Tyrell Corp INTERDICTION
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Posted - 2007.04.13 18:08:00 -
[50]
Originally by: Ren Tales ...
3x falloff rigs (or two if you're cheap)...
You would be surprised. We had a discussion about rigging a cane on Scrapheap Challenge, and found that 1 damage and 1 ROF rig competes favorably with 3 falloffs for damage at just outside of med nos range. Here is the chart Marn offered. Keep in mind that gyros stack with damage and ROF rigsàetc. etc.
In any case, using a damage/ROF combo will give you comparable damage at 13ish K and increasingly better ganakage the closer you move in. You also save PG as you only use 2 projectile rigs.
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Azerrad InExile
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Posted - 2007.04.13 18:13:00 -
[51]
Whats so great about the hurricane?
Compared to the tier1 BC, it puts out decent damage and a nice tank.
Compared to the tier2 BC, absolutely nothing.
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Raaki
The Arrow Project The ARR0W Project
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Posted - 2007.04.13 18:37:00 -
[52]
Originally by: Ryysa
Originally by: Raaki
Originally by: Ryysa Some damage calculations.
2x med nos with 220's will be more efficient than no nos with 425's.
I see calculations like these often. Is there a tool that produces these. I would be interested in that.
Thanks.
Yes, there is. It is an excel spreadsheet made by Naughty Boy.
appreciated Thank you m8.
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Corwain
Gallente Zero Team
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Posted - 2007.04.13 19:04:00 -
[53]
Originally by: Ren Tales When fighting myrmidons, keep at fighting range (14-15km) and kill off the drones as they come for you. When they're gone don't even bother to close in, just stay out of its nos range and whip it with barrage. The cap booster keeps your tank alive if you fall under web range and helps keep the MWD running if you need to keep range.
As a part time Myrm pilot you just made me deathly afraid of Nanocanes...thank goodness few of the Cane pilots I have faced had a clue!
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Guillame Herschel
Gallente Cheers Restaurant and Bar Coalition Of Empires
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Posted - 2007.04.13 19:54:00 -
[54]
Edited by: Guillame Herschel on 13/04/2007 19:51:52
Originally by: Ren Tales
Originally by: Phelan Lore Great gang ship with 720s. It's fun with ACs but too slow to solo in effectively.
Since when is the Hurricane slow?
Its the fastest bc.
Actually, its mass and maximum velocity are identical to the Cyclone and the two Minmatar Command ships. 165 m/s and 12.5m kg. They are all equally faster than any other race's BC. The Hurricane has an extra low slot for a speed or mass mod, however.
-- Guile can always trump hardware -- |

Black Scorpio
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Posted - 2007.04.13 20:05:00 -
[55]
Edited by: Black Scorpio on 13/04/2007 20:02:46 All you need vs this "nice" omgwth ship is 3 TRacking distruptor IIs and you won't hit anything :P
Trolling :D yesss
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VJ Maverick
Caldari Maverick Specialized Services
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Posted - 2007.04.13 20:24:00 -
[56]
Originally by: Black Scorpio Edited by: Black Scorpio on 13/04/2007 20:02:46 All you need vs this "nice" omgwth ship is 3 TRacking distruptor IIs and you won't hit anything :P
I always love statements like this. "All you need to beat ship X is Y number of module Z." What statements like this fail to take into account is that no one in their right mind fits Y number of module Z on their ship.
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Black Scorpio
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Posted - 2007.04.13 20:29:00 -
[57]
Originally by: VJ Maverick
Originally by: Black Scorpio Edited by: Black Scorpio on 13/04/2007 20:02:46 All you need vs this "nice" omgwth ship is 3 TRacking distruptor IIs and you won't hit anything :P
I always love statements like this. "All you need to beat ship X is Y number of module Z." What statements like this fail to take into account is that no one in their right mind fits Y number of module Z on their ship.
:) did you miss the trolling :D at the bottom of my statement, showing you clearly that i'm bored atm and wanted to blur something :)..
but depends dude, i know that you rarely fit for a specific ship, but sometimes you know a guy is out there in that specific ship and you can scan him, get his setup and outfit EXACTLY against him.. ofc, those times are rare.. and then usually you get blobbed anyway :)
Cheers :)
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VJ Maverick
Caldari Maverick Specialized Services
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Posted - 2007.04.13 20:32:00 -
[58]
Originally by: Black Scorpio
Originally by: VJ Maverick
Originally by: Black Scorpio Edited by: Black Scorpio on 13/04/2007 20:02:46 All you need vs this "nice" omgwth ship is 3 TRacking distruptor IIs and you won't hit anything :P
I always love statements like this. "All you need to beat ship X is Y number of module Z." What statements like this fail to take into account is that no one in their right mind fits Y number of module Z on their ship.
:) did you miss the trolling :D at the bottom of my statement, showing you clearly that i'm bored atm and wanted to blur something :)..
but depends dude, i know that you rarely fit for a specific ship, but sometimes you know a guy is out there in that specific ship and you can scan him, get his setup and outfit EXACTLY against him.. ofc, those times are rare.. and then usually you get blobbed anyway :)
Cheers :)
I didn't miss it. But I did misinterpret it. Sorry. Cheers:)
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Dangerously Cheesey
Anqara Expeditions The OSS
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Posted - 2007.04.13 20:34:00 -
[59]
As people mentioned earlier, the hurricane is a simple, straightforward ship that the pilot can fit in almost any way he chooses. 8/4/6 is a solid, balanced base that you can use to make it what you want. Whether you want to turn it into a vagacane with speed mods, a point blank autocannon machine, a arty using med range fighter or a well rounded damage dealer with a good tank, the cane offers the raw goods for you to do that. Couple a pleasant price tag in the low 30m's and a very sleek, powerful look for a race that historically has had some ugly, asymetrical ships and you can see why its a popular ship.
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Fenderson
OLE Mining Corp Miners With Attitude
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Posted - 2007.04.13 21:48:00 -
[60]
are nanohurricanes still any good since the nerf?
i'm not sure what its like now since i havent tried but i used to go 3k m/s with a setup like:
6x 425s 1x med nos 1x med neut
mwd disruptor 2x lg extender
2x gyros 4x speed mods (whatever combo works best)
and ofc 3x speed rigs
the DPS makes you cry, and you still have good nos power and an ok speed tank. With 425s you have the range to stay out of web range and still do good damage.
again, this might suck now... i havent tried it since the nano nerf.
sigs are for the weak |

Thor Xian
Vertigo One E.A.R.T.H. Federation
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Posted - 2007.04.13 23:00:00 -
[61]
The Cyclone is faster than the Hurricane in all but pure nano setups. _________________________ ~Thor Xian, Star Commander |

Guillame Herschel
Gallente Cheers Restaurant and Bar Coalition Of Empires
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Posted - 2007.04.13 23:46:00 -
[62]
Check the stats. All four Minmatar BC/CS have identical velocity and mass. None of them are faster than any other. -- Guile can always trump hardware -- |

Thor Xian
Vertigo One E.A.R.T.H. Federation
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Posted - 2007.04.15 03:21:00 -
[63]
Originally by: Guillame Herschel Check the stats. All four Minmatar BC/CS have identical velocity and mass. None of them are faster than any other.
I know what the stats are. Naked they are the same, but a fitted Cyclone is generally faster than a fitted Hurricane. Unless the Hurricane has no tank at all. _________________________ ~Thor Xian, Star Commander |

Tommy Vercetti
Queens of the Stone Age Anarchy Empire
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Posted - 2007.04.15 05:01:00 -
[64]
Originally by: Thor Xian
Originally by: Guillame Herschel Check the stats. All four Minmatar BC/CS have identical velocity and mass. None of them are faster than any other.
I know what the stats are. Naked they are the same, but a fitted Cyclone is generally faster than a fitted Hurricane. Unless the Hurricane has no tank at all.
If a cane doesn't have a plate it should move exactly the same. That being said, I'd hardly call the dual MAR 3 hardener setup no tank.
Originally by: Pestillence
It's a game where we fly around in eggs with tubes up our arses. If I want reality I'll go outside.
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Mortuus
Minmatar Oblivion's Gate Privateer Alliance
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Posted - 2007.04.15 12:12:00 -
[65]
What makes the Hurri so great...choice of damage, variety of setups, and pure sexiness.
You can set it up to take advantage of anything, fit it well to almost any role, and she will perform well. I prefer her speed setup, with either ACs or 650's; works wonders when you have to fight against the odds constantly, able to pick and choose where you want to fight, and how to fight.
Its about making the best of your ship. And the Hurri makes it easy.
ex-Occassus Republica <3 |

Thor Xian
Vertigo One E.A.R.T.H. Federation
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Posted - 2007.04.15 13:14:00 -
[66]
Originally by: Tommy Vercetti
Originally by: Thor Xian
Originally by: Guillame Herschel Check the stats. All four Minmatar BC/CS have identical velocity and mass. None of them are faster than any other.
I know what the stats are. Naked they are the same, but a fitted Cyclone is generally faster than a fitted Hurricane. Unless the Hurricane has no tank at all.
If a cane doesn't have a plate it should move exactly the same. That being said, I'd hardly call the dual MAR 3 hardener setup no tank.
My point is a close range tanked gang Cyclone and a close range tanked gang Hurricane will leave the Hurricane the slower of the two. _________________________ ~Thor Xian, Star Commander |

Nian Banks
Minmatar Berserkers of Aesir
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Posted - 2007.04.15 21:02:00 -
[67]
Originally by: Thor Xian
Originally by: Tommy Vercetti
Originally by: Thor Xian
Originally by: Guillame Herschel Check the stats. All four Minmatar BC/CS have identical velocity and mass. None of them are faster than any other.
I know what the stats are. Naked they are the same, but a fitted Cyclone is generally faster than a fitted Hurricane. Unless the Hurricane has no tank at all.
If a cane doesn't have a plate it should move exactly the same. That being said, I'd hardly call the dual MAR 3 hardener setup no tank.
My point is a close range tanked gang Cyclone and a close range tanked gang Hurricane will leave the Hurricane the slower of the two.
You have me curious, honestly curious! I like the old Cyclone and would love you to elaborate on how this is so, if it is indeed true it would give me a warm fuzzy feeling inside my pod.
So please give us your speed setups for both ships and their speeds + agility. Please...
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Mortuus
Minmatar Oblivion's Gate Privateer Alliance
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Posted - 2007.04.15 22:21:00 -
[68]
I'm also curious why you seem to have slow Hurricanes....
ex-Occassus Republica <3 |

NightmareX
Caldari Infinitus Odium
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Posted - 2007.04.15 22:31:00 -
[69]
The great thing about the Hurricane is that it looks like a vacuum cleaner, and therefor it sucks, LOL j/k
Hurricane is a very nice ship if you have a good setup on it, and if you are skilled to use it good
Infinitus Odium - We Are The Bringers Of Hatred |

Liu
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Posted - 2007.04.16 07:03:00 -
[70]
Originally by: Aterna
Originally by: Liu
Originally by: Ryysa Some damage calculations.
2x med nos with 220's will be more efficient than no nos with 425's.
if those calculations are right, then it shows that harbinger does more DPS than hurricane at any range. also, the drake does almost the same damage, while having a better tank, and of course not having to deal with tracking and optimals. how is the hurricane any better than those 2 ships?
The Harbinger's damage types bring it's actual dps down much lower then it's theoretical max structure dps. Also, that graph has the drake using 2 damage mods, while the other ships are only using one. You can also look at things like max speed, being able to fit a strong tank and pvp modules. A drake can't field a strong tank and field a web, scram, and speed module. It can only field a so-so tank if it loses a slot to an injector.
well, its not like the hurricane can change its damage type without loosing dps. also, the drake has probably the best tank of all the BCs, although it is true that it has to sacrifice almost all med slots
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