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        |  Master Akira
 Caldari
 
 
       | Posted - 2007.04.12 16:18:00 -
          [1] 
 Hi. Following some advice on another thread, I've decided to put together a Cormorant Destroyer exclusively for salvaging, and so far it has proved excelent for making additional money of my missions.
 
 Please review it and suggest/comment/flame as you like.
 
 Hi:
 4x Salvager I
 2x Tractor Beam I
 2x 150mm Compressed Coil (Lead)
 
 Med:
 1x Named AB
 1x Named SB
 1x ????
 1x ????
 
 Low:
 1x Power Diagnostic Unit
 
 The problem I have with this setup is that the capacitor drains quickly, and don't have much powergrid left. What can I fit in meds to make it better? Have in mind that I'm still a fairly new player, so maybe it's just a skills thing...
 
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        |  Veritas Falx
 
 
       | Posted - 2007.04.12 16:38:00 -
          [2] 
 Don't go with the SB. I mean I it can target at 36KM and the most you can interact with somethine is 20KM. If you can't lock wrecks in that 16Km something is wrong. Why did you fit that gun? Did you run out of CPU or PG? If you did trying skilling up for fitting.
 
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        |  Itsa ALT
 
 
       | Posted - 2007.04.12 17:36:00 -
          [3] 
 Salvager / looter
 
 Moa
 
 3x tractor beam
 3x salvager
 
 1x 10mn MWD
 2x Cap Recharger II
 1x Cap Battery II
 
 4x Cargo Expander II
 
 Warp into a belt, MWD to where the cans are then turn off the MWD and you can run all your tractor beams and salvagers full time. You got 657 of cargo so it will take a while to fill up.
 
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        |  J'Mkarr Soban
 Amarr
 Viziam
 
 
       | Posted - 2007.04.12 17:44:00 -
          [4] 
 Cyclone.
 
 4x Salvager
 4x Tractor
 
 1x AB II
 4x Cap Rechargers (or whatever the mid slot one is)
 
 4x Cargo Expander
 
 Mmm, tasty. It can permarun everything that runs, and I get a top speed of 340. Might try a MWD instead, but the AB gives me time to get all the loot, without bouncing around between cans.
 
 -J
 ---------------------------------
 "He who 'hah hahs' last, 'hah hahs' best." - Nelson
 
 Balanced != Nerfed
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        |  Master Akira
 Caldari
 
 
       | Posted - 2007.04.12 18:46:00 -
          [5] 
 Edited by: Master Akira on 12/04/2007 18:42:45
 Veritas: my mistake, it was a Shield Booster, not a Sensor Booster. The rails are there for belt ratting and some minimal protection. With that setup I still have some cpu/power left (not that much), but the cap goes down when many things are on, so maybe I'll put a Cap Booster or something...
 
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        |  Ki Shodan
 Gallente
 deep blue
 
 
       | Posted - 2007.04.12 18:52:00 -
          [6] 
 Yeah, Cap Booster would probably be the way to go with your setup, since the Cap Booster Charges are often drop, anyway. so would have a good use for them and freeing some cargo space.
 --
 
 Evemail me, if my name is used as guarantor!
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        |  J'Mkarr Soban
 Amarr
 Viziam
 
 
       | Posted - 2007.04.12 20:49:00 -
          [7] 
 
  Originally by: Ki Shodan Yeah, Cap Booster would probably be the way to go with your setup, since the Cap Booster Charges are often drop, anyway. so would have a good use for them and freeing some cargo space.
 
 
 You know, that is utter genius. I had never thought of that.
 
 *hangs his head in shame*
 
 -J
 ---------------------------------
 "He who 'hah hahs' last, 'hah hahs' best." - Nelson
 
 Balanced != Nerfed
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        |  Sivlar Sylvannathas
 Gallente
 Placid Reborn
 The Cyrene Initiative
 
 
       | Posted - 2007.04.12 20:57:00 -
          [8] 
 Loot/Salvage Exequror
 
 2x Salvagers
 2x Tractor Beams
 
 1x 10MN MWD
 2x Cap Recharger
 1x Cargo Scanner
 
 1x Cargo Bay Expander
 1x I-Stab
 1x Nanofiber Structure
 
 2x Salvage Tackle Rigs
 http://www.placidreborn.net
 
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        |  Per Bastet
 Amarr
 B.O.O.M
 
 
       | Posted - 2007.04.12 22:01:00 -
          [9] 
 Edited by: Per Bastet on 12/04/2007 22:02:14
 Edited by: Per Bastet on 12/04/2007 22:00:45
 Copy and paste of quick fit to what I'm using for Salvage right now.
 
 Saving up for Salvage Rigs by the way.
 
 ==[ BMV Salvager ]==
 (Coercer)
 
 4x Salvager I
 4x Small Tractor Beam I
 1x Y-S8 Hydrocarbon I Afterburners
 2x Expanded Cargohold II
 2x Mark I Generator Refitting: Capacitor Power Relay
 
 No Rigs
 
 SHIP'S ATTRIBUTES :
 ~~~~~~~~~~~~~~~
 Powergrid : 82.0 MW / 90.0 MW
 CPU : 190.4 tf / 200.0 tf
 Capacitor (regen) : 618.75 Energy (188.99sec)
 Max Cap Regen : 8.02 per sec (approx.)
 Max Cap Needed : 17.983 per sec
 Velocity : 1284.573 m/sec
 Signature : 83.0 m
 Target Range : 33000.0 m
 Scan Resolution : 603.75 mm
 ECCM Radar : 10.0 points
 Shield HP (regen) : 687.5 HP (500.0sec)
 Max Shield Regen : 3.44 per sec (approx.)
 Shield EM : 0.0 %
 Shield Explo : 60.0 %
 Shield Kinetic : 40.0 %
 Shield Thermal : 20.0 %
 Armor HP : 938.4
 Armor EM : 60.0 %
 Armor Explo : 20.0 %
 Armor Kinetic : 25.0 %
 Armor Thermal : 35.0 %
 Structure HP : 560.64
 Drone Capacity : 0
 Capacity : 487.0
 Warp Max Distance : 585.4AU
 
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        |  Ling Xiao
 
 
       | Posted - 2007.04.12 22:55:00 -
          [10] 
 Edited by: Ling Xiao on 12/04/2007 22:51:59
 What's the point of fitting guns or a tank on it, if you want a dedicated salvage ship? Use this for your Cormorant:
 
 4x Tractor
 4x Salvager
 
 1x 1MN MWD
 3x Cap Recharger
 
 1x Cargo Expander
 
 
 Just finish the mission then switch ships and go and clean the place up.
 __________
 If you think the game is rigged, why are you still playing?
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        |  J'Mkarr Soban
 Amarr
 Viziam
 
 
       | Posted - 2007.04.12 23:05:00 -
          [11] 
 
  Originally by: Ling Xiao Edited by: Ling Xiao on 12/04/2007 22:51:59
 What's the point of fitting guns or a tank on it, if you want a dedicated salvage ship? Use this for your Cormorant:
 
 4x Tractor
 4x Salvager
 
 1x 1MN MWD
 3x Cap Recharger
 
 1x Cargo Expander
 
 
 Just finish the mission then switch ships and go and clean the place up.
 
 
 Seconded. Plus, why use a dessie? Makes more sense to use a BC. It may seem like a waste, but I get 1km3 lewtspace. Makes the whole thing go that much quicker.
 
 -J
 ---------------------------------
 "He who 'hah hahs' last, 'hah hahs' best." - Nelson
 
 Balanced != Nerfed
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        |  Slayton Ford
 Caldari
 Kudzu Collective
 
 
       | Posted - 2007.04.12 23:23:00 -
          [12] 
 
  Originally by: J'Mkarr Soban 
  Originally by: Ling Xiao Edited by: Ling Xiao on 12/04/2007 22:51:59
 What's the point of fitting guns or a tank on it, if you want a dedicated salvage ship? Use this for your Cormorant:
 
 4x Tractor
 4x Salvager
 
 1x 1MN MWD
 3x Cap Recharger
 
 1x Cargo Expander
 
 
 Just finish the mission then switch ships and go and clean the place up.
 
 
 Seconded. Plus, why use a dessie? Makes more sense to use a BC. It may seem like a waste, but I get 1km3 lewtspace. Makes the whole thing go that much quicker.
 
 
 
 I get 800km3 from a Catalyst. Why use a dessie? There cheaper, faster, easier to get into a specific races. Almost all BS's handle like a slug compared to a Des.
 
 I use a Des for mission loot/salvaging. For belts though I just run a tractor and salvg on a raven.
 
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        |  Naylon
 
 
       | Posted - 2007.04.13 02:16:00 -
          [13] 
 I use a cat, nice ship to loot in.
 
 [High]
 4x Salvager
 4x Tractor
 [Med]
 1x1mn ab
 1xCap recharger
 [Low]
 3xCargo Expander
 
 Even with basic t1 mods it still scoots around nicely and can hold 650m3 of stuff. If that's not enough then I just tug a can around with me until I've looted everything.
 
 I did try using a mwd instead of the ab, but ran into cap issues with the salvagers, ab seems to work better.
 
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        |  Master Akira
 Caldari
 
 
       | Posted - 2007.04.13 04:15:00 -
          [14] 
 Well... I'm flying a Cormorant because...
 
 
  Originally by: Master Akira Have in mind that I'm still a fairly new player, so maybe it's just a skills thing...
 
 
 ...I simply _can't_ fly anything better than a Cruiser yet. So this Destroyer is really cheap, decent cargo (450m3) and fittings and better, I can fly it
  
 The shield and the rails are there for belt ratting and protection, but I'm using it only for salvaging my own missions, so maybe I'll remove them and put the other two tractor beams...
 
 And I put 2 named Capacitor Recharger on mids, now it's _a lot_ better on that...
 
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        |  Walrus RGM
 
 
       | Posted - 2007.04.13 06:55:00 -
          [15] 
 Thorax with 2x Salvage Tackle and 1x Auxiliary Thruster rigs
 
 I would fit 3x S.T rig, but it would be too sluggish for missions and lvl 3 comple. I wouldnt recommend rigging a Dest, since u would lose too much, unless u only salvage/loot with it.
 
 2x tractor beams + 3x salvager
 
 2x capacitor recharger + 1x 10mn AB/ 10mn MWD (I suppose u ppl know that after u deliver the mission u can come back using mwd, right? just bookmark a wreck)
 
 5x cargohold expander (usually I only leave 3 on-line, if its a lot of loot, since there's 2x capacitor rechargers, only takes a min to put one more on line)
 
 when running missions/complex it goes: 1x tractor + 2x salvager + 2x medium rails / 1x AB + 1x capacitor recharger + 1x tracking computer/ active armor tank (3 slots)+ t2 armor repairer + damage control
 
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        |  agel blonde
 
 
       | Posted - 2007.04.13 08:16:00 -
          [16] 
 To the OP:
 
 On the cormurant fit an AB(/MWD if it fits), cap recharger, small cap battery
 
 Works really well i havent run outta cap when salvaging as i am usually warping to next belt before it runs out and that gives it a chance to recharge.
 
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        |  Ap0ll0n
 
 
       | Posted - 2007.05.08 07:31:00 -
          [17] 
 Why all that crap?
 
 I use 4 x tractor and 4 x salvager for high
 
 1 x cold-gas arcjet thruster and an invulfield for medium.
 
 1 x inertie stabilizer for low..
 
 I use it over great distances with 4 tractors and the AB running, without cap problems. I even use all tractors, salvagers and the AB when going for new wrecks far away
  
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        |  Lucia Lonestarr
 
 
       | Posted - 2007.06.09 22:25:00 -
          [18] 
 ok please explain to me what I am missing. How are so many setups putting more than 1 low item in this ship? I would lover to add 4 cargo expanders, so how are others doing it?
 
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        |  Sahriah BloodStone
 
 
       | Posted - 2007.06.09 23:11:00 -
          [19] 
 Maybe its just your skills, if you havnt already...download quickfit its realy really reaaaaallly good for figuring out ship fits etc.
 
 My setup - Cormorant
 Highs:
 4x tractor beam
 4x salvager
 
 Meds
 1x Best named AB
 Cap recharges
 Lows:
 1x Cargo expander
 
 Reasoning:
 The high slots are a given, it makes quick work of wreaks.
 Forget using a MWD please unless your salvaging belts etc. Most missions take place in deadspace nowadays and MWD's dont work in there. An AB gives you the perfect speed...not to fast or slow and it does not chew cap.
 
 
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        |  Shameless Avenger
 
 
       | Posted - 2007.06.10 03:10:00 -
          [20] 
 I have found I spend more time waiting for a free tractor than waiting for a free salvager. Now I'm using 5 tractor beams and 3 salvagers. It works better for me than the popular 4/4 setup.
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        |  Lux Exterior
 
 
       | Posted - 2007.06.10 10:10:00 -
          [21] 
 Stabber.
 
 3 x Salvager, 3 x Tractor Beam
 1 x 10MN MWD, 2 x Large Peroxide Cap Battery
 3 x T2 Cargo Expander
 
 Can run the MWD like an afterburner (1.7 km/s) to get to distant wrecks and still have plenty of cap to salvage 'em.
 
 Was gonna try a thrasher as well, but the smaller cargohold bummed me out. I think a coercer might get nearly as much cargohold with the extra lowslot but I'm sure it would have cap issues.
 
 
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        |  Tek'a Rain
 Gallente
 Isis Technologies
 
 
       | Posted - 2007.06.10 10:19:00 -
          [22] 
 trained up to fly an eris Just for salvaging. love its higher base speed, which lets me snag more cans on the fly without using an AB which would actually have me leaving them behind in many occaisons.
 
 plus, it has a spiffy headlight thinger.
 
 
 
 
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        |  Talkie Toaster
 Amarr
 
 
       | Posted - 2007.06.10 11:04:00 -
          [23] 
 i fitted 3 salvage rigs to my destroyer to boost my chances to 50% from like 20%. that means my salvagers work once every 2 times so i use a lot less cap. since doing it i havnt run out of cap yet. it also makes salvaging a lot faster than before :D
 
 i use 4 salvagers, 4 tractors one AB and one cap rechargers with 3 local expanders to give me just under 830 cargo.
 
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        |  Lux Exterior
 
 
       | Posted - 2007.06.10 11:19:00 -
          [24] 
 If it has speed then it has no cargo capacity and it definitely still has cap issues.
 
 I agree that it is about the only use for an interdictor in empire, however IMO the Stabber is miles better and the training time is negligable by comparison.
 
 Some people use BC's like the Cyclone but there just isn't enough extra cargo capacity to justify the massive speed/agility penalty.
 
 Nope, the numbers speak for themselves, I defy anyone to come up with a better dedicated T1 salvager than the Stabber, and it's cheap, the only T2 stuff needed are the cargo expanders. There are some level 4 missions you simply cannot mop up in one go without an indy, and doing multiple runs is quicker than that!
 
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        |  Tuea
 
 
       | Posted - 2007.06.10 11:25:00 -
          [25] 
 
  Originally by: Lux Exterior Stabber.
 
 3 x Salvager, 3 x Tractor Beam
 1 x 10MN MWD, 2 x Large Peroxide Cap Battery
 3 x T2 Cargo Expander
 
 Can run the MWD like an afterburner (1.7 km/s) to get to distant wrecks and still have plenty of cap to salvage 'em.
 
 Was gonna try a thrasher as well, but the smaller cargohold bummed me out. I think a coercer might get nearly as much cargohold with the extra lowslot but I'm sure it would have cap issues.
 
 
 
 i run a catalyst at the mo and it has bad cap issues with an mwd and all the salvage stuff, that stabber setup looks good i'm going to try it.
 
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        |  Thoran Karlien
 
 
       | Posted - 2007.06.10 11:37:00 -
          [26] 
 Coercer
 Highs:
 4 x Salvager
 4 x Small Tractor Beam
 
 Meds:
 10MN Afterburner
 
 Lows:
 4 x Expanded Cargohold II
 
 Some Cap problems, if you try to salvage/tractor/ab at the same time, but salvaging should be too fast to become a problem...
 
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        |  Raspp
 
 
       | Posted - 2007.06.10 12:02:00 -
          [27] 
 
  Originally by: Sahriah BloodStone 
 Forget using a MWD please unless your salvaging belts etc. Most missions take place in deadspace nowadays and MWD's dont work in there. An AB gives you the perfect speed...not to fast or slow and it does not chew cap.
 
 
 
 make bookmarks of each room, turn in your mission, no more dead space, mwd OK
 
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        |  Ishma Nelass
 
 
       | Posted - 2007.06.10 13:43:00 -
          [28] 
 For deadspace:
 
 Thrasher
 
 4x Salvager I
 4x Small Tractor Beam I
 
 1x 10mn AB II
 2x Eutectic Capacitor Charge Array
 
 1x Beta Reactor Control: Diagnostics System
 1x Cargo-Expander/Cap Power Relay
 
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        |  Lux Exterior
 
 
       | Posted - 2007.06.10 15:18:00 -
          [29] 
 Read the above post, there is no deadspace!
 
 You're wasting time, missioning is about efficiency, that's what we're discussing here.
 
 What's the point of NOT fitting a MWD.
 
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        |  Talder
 
 
       | Posted - 2007.06.10 17:29:00 -
          [30] 
 
  Originally by: Lux Exterior Read the above post, there is no deadspace!
 
 You're wasting time, missioning is about efficiency, that's what we're discussing here.
 
 What's the point of NOT fitting a MWD.
 
 
 maybe cause
 1) MWD reduces cap/cap recharge
 2) with a MWD you are exceding the 500 m/s which the tractor beams pull at. So unless you're going to a wreck 80km away and have finished salvaging all the previous wrecks it's not very useful
 
 sometimes you'll have to salvage a mission before you can finish it if you can't finish it in 2 hours e.g. GE
 
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