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Detrol
Caldari
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Posted - 2007.04.17 16:34:00 -
[31]
Biggest lack for anti-pirate in my opinion is that you only have one option in it.
Go to low-sec where the pirates usually rule. You'll find two types of pirates * the ones with a sec between 0 and -4.99 * the ones that are going all the way and are below -5
The latter group cannot jump into high sec anymore so your chances on shooting one over there is close to zero unless he's speeding through in a shuttle or similar with faction police close behind him.
The other group can still go to empire although not to all systems but they can't be shot there and are even protected by concord.
What I would like to see is an extension on the current access rights for empire. The base rule stays which controls which systems you can enter, but an extra rule is added which allows others to shoot you if you are within certain sec ratings and in a certain system.
Example: 1.0 systems: players with sec rating of -2 and lower cannot enter (current situation). Any negative sec player can be attacked by other players without concord intervention. Reasoning: you've been bad, stay out of 1.0 systems. 0.9 system: lower then -2.5 (not sure about exact numbers): can't enter. Lower then -1? any player can attack you.
and so on.
What this would make is that pirates with neg sec ratings will still apear in empire space (no faction police to keep em out) but under certain conditions (pirate sec rating combined with system sec rating) they can be attacked by the antipirates that are flying there. The pirate can make a choice to either stay out of the system or risk it.
The pirate cannot start a fight but can be freely attacked by anyone. Tough but that's the downside of being a bad person.
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SiJira
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Posted - 2007.04.17 19:41:00 -
[32]
Originally by: Detrol
The pirate cannot start a fight but can be freely attacked by anyone. Tough but that's the downside of being a bad person.
Even though that is a great idea they wont change that because EVE IS A PVP GAME so if you get attacked in empire you can always shoot back - have fun pirates
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Argus Greymoore
Gallente Tides of Silence Hydra Alliance
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Posted - 2007.04.17 20:02:00 -
[33]
Originally by: Jex Jast
Originally by: 50freefly Amazes me how few people actually read the thread...
What this is suggesting hurts antipirates BADLY, and, being one, I don't want it.
QFT.
Let them continue to shoot -5 and below whether they've got a flag or not. It's like the polic, if they catch a murderer an hour after the crime they can still get him...there's no 15 minute timer on being ebil 
Oh and hi 50. Thanks for the dance.
Well, of course the original idea was a suggestion on a new type of profession CCP could build into EvE. You could join the anti-pirate profession as outlined in my original post (perhaps with some of the good ideas others have made here), or simply go as a "rogue" anti-pirate, as one could do now. That is, join a sanctioned group of player police, with certain limitations (to attempt) to keep things balanced, or just hit low-sec and blast the bad guys on your own (suffering gate gun fire and sec status loss if you pull the trigger first). The proposed anti-pirate profession should certainly not replace the ability of a player to operate as an anti-pirate as they currently can do now.
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Detrol
Caldari
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Posted - 2007.04.17 22:11:00 -
[34]
Originally by: SiJira
Originally by: Detrol
The pirate cannot start a fight but can be freely attacked by anyone. Tough but that's the downside of being a bad person.
Even though that is a great idea they wont change that because EVE IS A PVP GAME so if you get attacked in empire you can always shoot back - have fun pirates
Yeah sorry, wasn't very clear on that. Offcourse the pirate can fight back once attacked, like normal, but he cannot start the fight unless he gets concord after him.
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KaiDoh Maru
Brutor tribe
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Posted - 2007.04.17 23:12:00 -
[35]
Edited by: KaiDoh Maru on 17/04/2007 23:13:16
Anti-piracy does need some sort of boost, an incentive if you will. I don't think limiting what an Anti-Pirate can attack will help as many Pirates arn't -5 and below. Pirates have an advantage in low sec by the fact they attack anyone, they'd argue this makes life more fun & more profitable (& I aggree). Since Anti-Pirates are choosey this limits your activity somewhat & the isk made after a day of PvP. I'd like to see what someone had suggested earlier in this thread where by you kill a -5 and below and you get a little isk just as you do ratting by destroying their ship. Most would agree the current bounty system is flawed & this may help. Maybe a positive security bonus hit thrown in too? Make a skill tree to enable this, higher skills = more benefits from your anti pirate work.
As for letting passing neutrals know your piracy stance, form a Anti-Pirate corp.
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The Yzzerman
Mortis Angelus
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Posted - 2007.04.17 23:58:00 -
[36]
I am a pirate myself and I would really like this ideas. If you kill a famous pirate you get special rewards or higher ranks. And If you as a Pirate kill a famous anti pirate you get a something in return, not likely a reward but something .
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isAzmodeus
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Posted - 2007.04.18 02:16:00 -
[37]
Allow a player to buy an anti-pirate privateer license from Concord for low-sec. This license allows a player to freely attack any negative player in low-sec (without sec status lose or sentry guns) as long as both of the following conditions are met:
A) the target has negative sec status B) (anti pirate sec status / 2) - Target sec status > 5
This would give a reason for players to actually have positive sec status, as it is fairly worthless right now. So, Sec status 2 could attack -4 and below Sec status 4 could attack -3 and below Sec status 6 could attack -2 and below Sec status 8 could attack -1 and below Sec status 10 could attack any negative player.
Also, have the license reset 10 minutes after a kill on another player (to give time if there are more then 1 in the group). Each additional license within 1 day costs double.
1st= 5 mil 2nd= 10 mil 3rd= 20 mil 4th= 40 mil 5th= 80 mil etc... This could allow the creation of anti-pirate groups. These people would have to have high sec status, as concord would give greater trust to people with proven good records. Anti-pirate groups would have a way to operate, and it would create more PVP in low-sec while increasing security for other people to move into low-sec, balancing risk v reward.
Originally by: CCP Sharkbait we are screwed. quote]
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cowlevelplease
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Posted - 2007.04.18 09:34:00 -
[38]
Originally by: Xi Xing
Don't know. There would definitely have to be something to stop a gang of pirates setting off a distress beacon and waiting like spiders for flies to come rushing in... :D
I think it would be great if they could trick you and fake a distress call. Thats the one thing thats great about this game, nothing is clear cut. Altho people spaming it could be a problem, so once every 30 min n' system only? and only seen by anti-pirates? (can just imagin jita.. *shivers*)
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OneSock
PLuSQuAMPERFEkT iNc
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Posted - 2007.04.18 09:59:00 -
[39]
I already posted my suggestion for a police force to patrol low sec, but it didn't seem to be too popular.
My basic premise was that it could be a NPC corp which would formalise a lot of the structure and game mechanics required to get the job done and also provide a structure to hook up like minded anti-pirate players so they can go on patrol, eat donuts etc.
Sadly this would of course require CCP to actually do some work and it would appear that CCP just expect us to get on with it ourselves if we can be bothered. Which basically means it's a non-starter apparently. Unless your an alliance or large corp securing an area of space, your on your own.
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SiJira
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Posted - 2007.04.18 11:17:00 -
[40]
Originally by: Detrol
Originally by: SiJira
Originally by: Detrol
The pirate cannot start a fight but can be freely attacked by anyone. Tough but that's the downside of being a bad person.
Even though that is a great idea they wont change that because EVE IS A PVP GAME so if you get attacked in empire you can always shoot back - have fun pirates
Yeah sorry, wasn't very clear on that. Offcourse the pirate can fight back once attacked, like normal, but he cannot start the fight unless he gets concord after him.
ah I sea what you mean, that would not allow any pirates to be ore thiefs for example
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Nuala Reece
Caldari Starlancers Forces of Freedom
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Posted - 2007.04.18 13:39:00 -
[41]
Edited by: Nuala Reece on 18/04/2007 13:36:39 It's an interesting idea, and anti-pirate stuff could certainly do with something to make it more attractive and a bit more viable. Have been there myself, camping in low-sec, being mistaken for pirates just for sitting on a gate and getting monumentally bored because we were limiting who we would fire on.
I'm not sure I like the idea of 'legalizing' it as a profession though - anti-pirate work is still, essentially, being a vigillante. Low sec, though, has lots of parallels with the Wild West, and there was plenty of examples of vigillantes or 'Regulators' operating with a certain degree of latitude but still very much illegally. Linkage
Getting, or paying for, a 'license' temporarily still sounds like a good idea, and could maybe tag you with a little badge the same way bounties tag you with a skull. Maybe those should come from NPC corps though rather than Empire States or Concord, to reflect the less than legit aspect of the work. Or maybe a player corp could buy a limited number of 'badges' from them to hand out to anyone they want to deputize - they could be time limited and only one active per character at a given time. Whether or not that should carry advantages re no response from sentry guns etc, I'm not so sure about - if a cop sees a vigilante attacking someone will he only subdue the 'criminal' or will he subdue both?
Of course, such a system would still be open to abuse. Pirates could pay for the anti-pirate mark as easily as genuine anti-pirates. But then that's no different to any vigillante mob - some will be genuine and some will be thugs and thieves using the name to hide their intentions. That level of uncertainty and risk is what makes low sec exciting 
Starlancers
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Detrol
Caldari
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Posted - 2007.04.19 10:59:00 -
[42]
Edited by: Detrol on 19/04/2007 10:55:37
Originally by: SiJira
Originally by: Detrol
Yeah sorry, wasn't very clear on that. Offcourse the pirate can fight back once attacked, like normal, but he cannot start the fight unless he gets concord after him.
ah I sea what you mean, that would not allow any pirates to be ore thiefs for example
Yes he can, just like any other player can. I'm not suggesting to put additional restrictions on neg sec players regarding starting a fight. What I mean is that concord will not intervene if a player in empire starts a fight on a neg sec guy (conditions depending on sec rating for system and the pirate player).
Normally, you can only shoot players in empire when they're below -5 or have some kind of agro towards you, your corp or global. What I propose is that anyone can also shoot players with for example a -1.9 sec rating if he would show himself in a 1.0 system (or a -4.9 guy if he shows himself in a 0.5 system).
The pirate is bound to the standard restrictions applied to combat in empire space but he can fight back once he gets agro'd. Those guys would show up as flashing red when they can be attacked.
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sorilin
Amarr Setenta Corp Xelas Alliance
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Posted - 2007.04.19 11:20:00 -
[43]
Originally by: Fujiko MaXjolt In conjunction with this, maybe add a Concord bounty on people with negative sec-rating ? Give some benefit to people for taking out pirates beyond the "satisfaction" of taking away his ship ? Maybe 1 mil bounty per full point of negative status, ie. -4.6 gives a bounty of 4.6 mil.
Or does that move things too much into "carebear-land of milk AND honey" ? 
i would then make an alt let him go out and shoot at anything till hes -10 only to claim bounty. :) i think others would do this too.. however i do see this system being ok, but what about adding something... like
each time a person destroy another players ship in 0.1 and up he gets a concord bounty wich only concord npc can claim. this would be good for pirats and would look EVIL.. the player PODDIN this player would then maybe get 10% of the bounty depending on hes bounty hunter skill!
all nice ****..
imagine pirats would like to have a bounty at 10 bill isk.. I am the borg! |
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