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Zosimos Sabina
Loot
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Posted - 2007.04.15 03:11:00 -
[1]
I've been waiting literally since beta for something to ease the problem of having to train short skills for new characters.
Come on, EVE Devs! It's not that hard to implement!
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Mrmuttley
Guns 'N' Hoses
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Posted - 2007.04.15 08:55:00 -
[2]
No ETA AFAIK
I'm pretty sure the Devs havn't even made a commitment to bring it in to the game ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Time for a new Sig.
Any Ideas? |

Kery Nysell
Caldari Nysell Incorporated
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Posted - 2007.04.15 11:04:00 -
[3]
Training short skills is a problem now ?
You just need to rub two brain cells together to find the solution ... hint : it's a game, nobody will die if you miss a few hours/days of training time ...
On topic, there was a talk of a "training queue", but I've not heard anything more since ... so, no ETA.
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Hoist Pax
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Posted - 2007.04.15 15:10:00 -
[4]
I believe the reason queuing skills will never get implemented is the fact that you can let an account expire and your character will still learn the skill he was left to train. If you could queue up the skills, you could set up a queue on a trial account and come back 5 months later with everything learned but not having paid for the character until you started playing it almost 6 months after it was started. Even an account that was paid for could have months of training after the account expired.. and there seems to already be a large number of characters that are training but not actually being played just to be traded for ISK later on, and a training queue in any way, shape or form would encourage people to make more multi-million SP characters who see little to no actual game time just to other players later on.. Don't get me wrong, I'd like to see a skill queue set up as well, it'd save missing out on some hours of training time when I forget to set a long-time skill before going offline. I'm just saying there's good reason it won't get implemented, because it'll be abused heavily.
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kaike
Minmatar Darklite inc Darklite Alliance
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Posted - 2007.04.15 16:06:00 -
[5]
Agreed ,however what about 1 que skill...i don't have the need for 10 + que skills just 1 would be very sweet ;)
Abuse like you say will be in hand coz you will have only 1 skill ...but afaik it will never happen ..but you need something to fantasize about ,evey time exotic dancers is getting boring as well ol
Alt... |

swoj
The New Order. United Connection's
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Posted - 2007.04.15 18:06:00 -
[6]
This feature is still listed on the "drawing board" section of the patch notes, so it seems that it is still on the agenda. Linkage
I don't see their being much worry about abuse (if there is, they could implement a 30 day total queue time or something like that), as any previous talk I've seen suggests that the feature would only allow 1 skill to be queued, I think they are just undecided whether both skills would train together or one after the other.
I'd certainly like to see this feature, I've got a load of skills that are between 4 and 6 hours remaining that I'd like to get taken care of!
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Shaemell Buttleson
Darwin With Attitude RAZOR Alliance
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Posted - 2007.04.15 18:31:00 -
[7]
Originally by: Kery Nysell Training short skills is a problem now ?
You just need to rub two brain cells together to find the solution ... hint : it's a game, nobody will die if you miss a few hours/days of training time ...
On topic, there was a talk of a "training queue", but I've not heard anything more since ... so, no ETA.
I've been finding remarks like this irritating me in Eve ever since Beta. Some PPL think they they are cool just because they can manage their eve-skills alot more easily than others!
Your signature was inappropriate, email [email protected] to find out why (don't forget to include a link to it) -Sahwoolo |

Kery Nysell
Caldari Nysell Incorporated
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Posted - 2007.04.15 18:44:00 -
[8]
Originally by: Shaemell Buttleson
Originally by: Kery Nysell Training short skills is a problem now ?
You just need to rub two brain cells together to find the solution ... hint : it's a game, nobody will die if you miss a few hours/days of training time ...
On topic, there was a talk of a "training queue", but I've not heard anything more since ... so, no ETA.
I've been finding remarks like this irritating me in Eve ever since Beta. Some PPL think they they are cool just because they can manage their eve-skills alot more easily than others!
I did not want to sound superior nor cool, and if I offended you I apologize, but geez, it's a game, we're here to relax ...
If you're loosing sleep because you missed a few hours/days of skill training, I would suggest seeking professional help ... and if you're late at your real life work because you waited for a skill to finish, PLEASE quit the game, it's bad for you ...
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Zosimos Sabina
Loot
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Posted - 2007.04.16 01:11:00 -
[9]
Edited by: Zosimos Sabina on 16/04/2007 01:12:29

Kery, you sound like one of those people who walked to school uphill both ways in the snow. Plus, pigeonholing me as an insomniac, mentally disturbed powergamer is the height of argumentation, ya?
This feature, convenient as it is for the players, is worth taking DEV time to implement in the software.
The wrong answer is to just suck it up and deal with it like a man. Because, you know, it's not like training short skills is really not annoying when people like to get away from the computer for parts of the day, or heaven forbid, have a schedule that means they only log in on the weekends or once a day.
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Kery Nysell
Caldari Nysell Incorporated
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Posted - 2007.04.16 07:40:00 -
[10]
Edited by: Kery Nysell on 16/04/2007 07:36:34
Originally by: Zosimos Sabina PS. Kery, troll somewhere else. Telling thread poster that he doesn't have 2 brain cells to rub together and needs to seek professional help is not constructive at all, ya?
Re-read my posts. My comments were NOT directed at a single poster, but at a "generic" player.
Also, training 40 days without having to resub IS a big problem for the Devs, that would mean they lose income ... it's already the case with some really long skills, I know quite a few people that set a 30+ days skill to train and then cancel their sub for a month ...
Skills training on unpaid account = loss of revenue for CCP ... more of that = even more loss of revenue = less cash to pay the coders = not worth it for a company that's trying to earn a living ...
Remember, WE are playing for fun, but the Devs are WORKING to earn their bread.
All I tried to say was that it's not a big problem if "player X" loose a few hours of training time, this game like all MMOs is a way to waste time pleasurably anyway ... it would be convenient to have a training queue, but I honestly think that Dev coding time would be much better used by fixing bugs, and adding new content to the game, things that would improve the playing experience instead of the training experience.
Training skills is totally passive, you just have to log for a few seconds to set a skill to train, but there are active things in this game, missions, complexes, PvP, and much more, that badly need some attention (heard of lagfest in huge battles ? THAT needs dev time much more than a training queue).
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2007.04.16 08:45:00 -
[11]
Originally by: Hoist Pax I believe the reason queuing skills will never get implemented is the fact that you can let an account expire and your character will still learn the skill he was left to train. If you could queue up the skills, you could set up a queue on a trial account and come back 5 months later with everything learned but not having paid for the character until you started playing it almost 6 months after it was started. Even an account that was paid for could have months of training after the account expired.. and there seems to already be a large number of characters that are training but not actually being played just to be traded for ISK later on, and a training queue in any way, shape or form would encourage people to make more multi-million SP characters who see little to no actual game time just to other players later on.. Don't get me wrong, I'd like to see a skill queue set up as well, it'd save missing out on some hours of training time when I forget to set a long-time skill before going offline. I'm just saying there's good reason it won't get implemented, because it'll be abused heavily.
Not a Issue - Devs can disable Offline training like they did with the China Server to prevent abuse. --
Billion Isk Mission |

Danae Uriaal
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Posted - 2007.04.16 22:25:00 -
[12]
I'm pretty sure itd be easy to turn off the queue if the account is deactivated, let it finish its current skill but not hit the queue?
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Selena Dimeling
Caldari
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Posted - 2007.04.17 03:33:00 -
[13]
First off, no talk of a queue should involve the fact that we can train without paying CCP for the time. They enabled such a feature, and continue to leave it in place despite having previously shown that they can disable it.
As such, should a queue be implimented, the "issue" of unpaid training happening can be rectified impossibly easily. So, those of you who make it their prime straw man for attacking a queue idea, kindly find the nearest burning truck and proceed to die under it.
Infact, the fact that we're expected to loose some training time, time that we've explicitly paid for, (as it is the only thing in game physically limited in rate of aquisition) and to let it go like nothing, is preposterous.
Now, I myself have lost several days, possibly already a week's worth because of situations outside of my control. That's about a 1/16th of my character's life-span as of this moment. About $3.88 of my money. Not alot, but I'd venture it's a much larger figure for people who've played longer, and a vastly larger figure across the total player base.
A queue would be vastly appriciated, and not terribly exploitable if only one skill at a time can be queued up, even if suspended account training continues. (About the only vastly exploitable point would be queueing Carrier & Titan 5 up and suspending the account... But that's rediculous, even for a "sale" alt...) ____________________ Skill Showroom |

Firane
0utbreak
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Posted - 2007.04.17 06:03:00 -
[14]
SoonÖ, of course.
-----
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Shan'Talasha Mea'Questa
The Perfect Harvesting Experience
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Posted - 2007.04.17 08:31:00 -
[15]
Why do people get all rattled up about a few lost minutes/hours/days of training-time ?
Are we in a race... do you finish the game when you hit a certain amount of skill-points... and in that case, is Dr Caymus winning EVE ?
As Keri stated.... relax, it's not a big deal. If a skill finish at an inconvenient time, select a new one for a few hours so the original skill will end at a more convienient time.
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Originally by: Paper Rock's fine, nerf Scissors
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hagen32
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Posted - 2007.04.17 10:40:00 -
[16]
I got a much better idea....
Most of us have a job to go to, and there if you have Internet, we can log to our caracters and see the status, but that is all we can do.
Wouldn't it be fun if we could change skill-training outside the game? Maybe even by mobil phone?
It would increase the awareness for the game. You always have it with you....
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Shan'Talasha Mea'Questa
The Perfect Harvesting Experience
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Posted - 2007.04.17 10:57:00 -
[17]
I belief they have been working on a phone-version for EVE which allowed limited access. But AFAIK it hasn't been fully developed yet.
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Originally by: Paper Rock's fine, nerf Scissors
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Maar T'Kmel
Minmatar United Federation of Planets FREGE Alliance
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Posted - 2007.04.17 19:03:00 -
[18]
Originally by: Shan'Talasha Mea'Questa Why do people get all rattled up about a few lost minutes/hours/days of training-time ?
It's not just this. One of the tough things is if you have a skill that takes, say, 14h 30m to learn. Now if you're on 3 to 4h a day, you need to do this skill for 3-4h, then go back to a long one, then the next day you can do another 3, and so on and so on. Next thing you know this 14.5h skill is taking you 4 days to learn.
Even then if a queue is too much then, like you've sasn before suggested, just have the skill keep going until it finishes V. You'll still get the Evemails when III and IV are done, so it's not like you won't know if a new skill is brewing.
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Archo X
Caldari
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Posted - 2007.04.17 20:25:00 -
[19]
Problem solved Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty - Cortes
Do not discuss moderation in your signature - Kreul Intentions
Double nerf |

Garrett Smith
ARK-CORP FREGE Alliance
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Posted - 2007.04.17 22:57:00 -
[20]
Originally by: Archo X Problem solved
Problem not solved... you know when the skill finishes, but you can't log in to change. That is what everyone has been saying. I think being able to queue one level for a skill would be greatly appreciated.
Originally by: El Yatta they shouldnt have gotten involved in supercaps, because on the whole they are very dull, except for 2-3 people in the alliance who get to go "wheee, i cant be scrambled, pwn pwn".
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Archo X
Caldari
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Posted - 2007.04.17 23:42:00 -
[21]
Originally by: Garrett Smith
Originally by: Archo X Problem solved
Problem not solved... you know when the skill finishes, but you can't log in to change. That is what everyone has been saying. I think being able to queue one level for a skill would be greatly appreciated.
Problem is solved. If you are so anal about not missing a scecond of training time then use a skill planner to help you. If that is not enough then make your own. The formula for training time is posted on the forum, use that plus the data exports to make a spreadsheet of skills and times. Then plug in when you will be online to swap skills.
Personally I always have a long term back-burner skill so I set short skills when I am online and when I know I can't be on for a while I set the longer skill. = Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty - Cortes
Do not discuss moderation in your signature - Kreul Intentions
Double nerf |

Rathyn Mercer
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Posted - 2007.04.18 12:52:00 -
[22]
Hey im down for skill Queing. Im also down for character deletion upon sub cancelation. I mean shoot it costs me less than $10 bucks a month to play. if I cant afford to play for a month even tho I might not log oin that month than I dont ned my char.
And why cant the devs make it so if someone does cancel a sub than all skill training stops
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bogir
War And Peace Construction
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Posted - 2007.04.18 14:42:00 -
[23]
i log on each day before i go to work and set a skill there dont run out on me whil i am on work .. aka it take around 10-15min tops... i dont see a probmel at all.. ( i have 3 accs whit skills going )
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Selamar
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Posted - 2007.04.18 15:17:00 -
[24]
Originally by: Rathyn Mercer
And why cant the devs make it so if someone does cancel a sub than all skill training stops
Well that would seem to make sense and would seem to solve people's gripes about the whole thing. Heck, if someone wants to pay money for a couple of months and do nothing but queue skills...well, I can't see the problem there. Unless I'm missing something.
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Jordin micheals
Caldari Red Bull Academy
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Posted - 2007.04.18 16:01:00 -
[25]
not to concern about skill queing but it would be nice if alts on the account could train at the same time.it sucks to stop train a skill on the main account just to train an alt for 5-6 hours.
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Ullinia
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Posted - 2007.04.18 18:20:00 -
[26]
Edited by: Ullinia on 18/04/2007 18:17:03
Originally by: hagen32 I got a much better idea....
Most of us have a job to go to, and there if you have Internet, we can log to our caracters and see the status, but that is all we can do.
Wouldn't it be fun if we could change skill-training outside the game? Maybe even by mobil phone?
It would increase the awareness for the game. You always have it with you....
^^^That is a much worse idea^^^ why would you wanna have that kinda service being billed on you phone? The service wouldn't be free. And this would really mean you have no life. i.e. You go out on a Friday night and with your friends (doin what ever you do). And you bust out your phone to set a skill. If your goin to do this because it is more entertianing than your friends you should really just be at home playing eve... Also if your under 17 get out of the forums because your input is crap and not worthy of your elders.
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hagen32
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Posted - 2007.04.19 06:18:00 -
[27]
Originally by: Ullinia Edited by: Ullinia on 18/04/2007 ^^^That is a much worse idea^^^ why would you wanna have that kinda service being billed on you phone? bla bla bla Also if your under 17 get out of the forums because your input is crap and not worthy of your elders.
Ullinia: Do you have problems with other peoples suggestions? Why so aggresive? Are you under 17???? Are they not welcome here???
I'm probably double your age...
You dont get it!
Say hamburger, and most people think McDonalds (pardon my language ). The point is that if Eve is easily accessable, the chance of people playing it more is larger. And by the way: Intenet via mobile phone costs practically nothing....
But I agree with the other posts: As William Shatner said to his fans: "Go and Get a life"

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Rodj Blake
Amarr PIE Inc.
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Posted - 2007.04.19 11:17:00 -
[28]
Dual training will be in the same patch as atmospheric flight, divisional wallets, mobile refineries and system wide asteroid belts
Dulce et decorum est pro imperium mori. |

Blane Xero
Amarr The Firestorm Elite
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Posted - 2007.04.19 11:37:00 -
[29]
Originally by: Rodj Blake Dual training will be in the same patch as atmospheric flight, divisional wallets, mobile refineries and system wide asteroid belts
Considerin the next major revelations patch is gonna have divisional corp wallets? WOOHOO! ----------
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Malcanis
High4Life
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Posted - 2007.04.20 11:07:00 -
[30]
Originally by: Rathyn Mercer Hey im down for skill Queing. Im also down for character deletion upon sub cancelation. I mean shoot it costs me less than $10 bucks a month to play. if I cant afford to play for a month even tho I might not log oin that month than I dont ned my char.
And why cant the devs make it so if someone does cancel a sub than all skill training stops
To encourage people to re-subscribe.
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