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Blane Xero
Amarr The Firestorm Elite
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Posted - 2007.04.19 11:59:00 -
[1]
Right, i was just wondering, would this be reasonable? before suggesting anything i'd like to make sure i am asking before i get people screaming "cant do sorry nub STFU or proof!" etc.
Undock from stations at multiple area's, the biggest problem i could see if possably having to redesign a few caldari stations, cause most others already have multiple potential access/exit points.
ò Maybe 2 points in which you randomly get shot out at your ships top speed. ò These would take turns in letting people out. only problem here is jita 4-4 if your in a war or some other crazily crouded system, but compared to black-screen of death this is nothing surely. infact it may help, making sure nobody else is using the undock at the exact same time, as i believe from experiences this provokes BSOD or even causes it in the first place.
please leave feedback not pitchforks and flamebats. and dont bother with the stick men, i'll burn them  ----------
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ToxicFire
Phoenix Knights Dark Nebula Galactic Empire
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Posted - 2007.04.19 12:15:00 -
[2]
Actually it would be simpler if ccp just forced the orbit station on undock option would stop people going afk at the exit and clogging things up.
Join the save Stargate SG1 Campaign Today! http://savestargatesg1.com/
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Fark
Gallente BROWBEAT
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Posted - 2007.04.19 12:59:00 -
[3]
theres been a few threads on this before,
anyway i think that all that needs changing is ships dont stop moving several meters from the damn station, all have a slightly different heading and keep going for 10km before orbiting - - - - - - - - - All comments and posts are my own and not of Macabre Votum |

Thesas
Gallente Center for Advanced Studies
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Posted - 2007.04.19 13:34:00 -
[4]
It might be simpler to set the stations spinning like a sprinkler, thereby spewing ships in a continuous circle.
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EmperorPirk
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Posted - 2007.09.01 17:51:00 -
[5]
I for one would like to have multiple undocking nav points. on some stations you could easyly fit up to 6 battleships next to each other in one docking port, yet everyone undock at the exact same spot wich can be somewhat annoying.
some stations only have one smaller docking port, but one solution would be to launch the ships in slight different directions or add another port.
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Laboratus
Gallente BGG League of Abnormal Gentlemen
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Posted - 2007.09.01 18:14:00 -
[6]
Most NPC regions already suffer from the horrible NPC station docking games and I don't frankly see this improving them at all.
On the other hand it would be great if you had to go at least 25km away from the station and back before you could redock again. ___ P.S. Post with your main. Mind control and tin hats |

000Hunter000
Gallente Magners Marauders
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Posted - 2007.09.01 18:21:00 -
[7]
tbh i would love to have multiple exits (but they should be random), and for the love of ISK change the exit point on some of them!!! Who came up with the bright idea to have the exit points between 2 'arms' so the only way not to get stuck would be to go up down or strait forward.
Appearing randomly 15km from the station like with gates was another suggestion i read about a while ago, but that might have a lot of people on their hind legs i gather.
CCP, let us pay the online shop with Direct Debit!!! Magners is now recruiting, evemail me or Dagazbo ingame.
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Halock
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Posted - 2007.09.01 18:41:00 -
[8]
Quote: It might be simpler to set the stations spinning like a sprinkler, thereby spewing ships in a continuous circle.
Anyone else get a giggle out of this?
Would be great i think if stations had multiple exit points, would make camping one a bit tougher as well.
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MaxSkywalker
x13
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Posted - 2007.09.01 18:45:00 -
[9]
If you dont move in more than 10 minutes, you should be flagged and KOS..
Regards
MaxSkywalker x13
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Surfin's PlunderBunny
Minmatar Sicarri Covenant
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Posted - 2007.09.01 18:51:00 -
[10]
Originally by: Thesas It might be simpler to set the stations spinning like a sprinkler, thereby spewing ships in a continuous circle.
I don't wanna be spewed 
Tic Toc Tic Toc , time is ticking ~Liz Kali
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Drunken Cajun
F.R.E.E. Explorer EVE Animal Control
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Posted - 2007.09.01 18:53:00 -
[11]
I've never seen this posted a hundred times before
laissez les bon temps rouler |

Kazuma Saruwatari
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Posted - 2007.09.01 19:44:00 -
[12]
Originally by: Drunken Cajun I've never seen this posted a hundred times before
Sarcasm detector's going off, but I'll bite.
Idea of auto-orbit (maybe at 3-5km around the "influence bubble" of the station) when out of the undock point = good idea tbh. -
Odd Pod Out, a blog of EVE Online |

Saint Lazarus
Darkness Inc.
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Posted - 2007.09.01 20:05:00 -
[13]
Originally by: Thesas It might be simpler to set the stations spinning like a sprinkler, thereby spewing ships in a continuous circle.
best solution yet 
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MeestaPenni
Gallente
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Posted - 2007.09.01 20:36:00 -
[14]
Originally by: Thesas It might be simpler to set the stations spinning like a sprinkler, thereby spewing ships in a continuous circle.
Heh, heh...spewing. You said...spewing...heh
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Caiman Graystock
The Caldari Confederation
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Posted - 2007.09.01 20:37:00 -
[15]
I wouldnt mind ships being released from stations at least from different angles instead of all straight out and into one and other.
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Sister Impotentata
Caldari State War Academy
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Posted - 2007.09.01 20:50:00 -
[16]
Originally by: Thesas It might be simpler to set the stations spinning like a sprinkler, thereby spewing ships in a continuous circle.
Not only would it be aesthetically pleasing, it would make it easier for nubs like me. I undock, could shoot up above the ecliptic, finish consuming my intoxicants, and watch everyone else. I might even learn something, looking and infoing. It's certainly not very educational for me to undock directly into some industrial's belly and hope I can get enough momentum to sustain warp before I go bouncing off his duodenum. TANSTAAFL |
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