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Linda Mei
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Posted - 2008.05.13 15:41:00 -
[61]
The only way this could work is by having a US$ 5-10 fee to upload this graphics so that CCP could pay someone to censor bad-tasting offensive graphics.
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Mr Barbeque
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Posted - 2008.05.25 22:27:00 -
[62]
Painting ships is an awesome idea but some restrictions would have to be implemented. You could structure the painting scheme by layers. Say, eight or so.
First layer would be pretty simple, a base color, several options but limited by the race of the ship. Say Galente leans toward greens, Amarr towards yellows, Caldari goes to blues, and Minmitar leans toward reds. To ad a level of exclusivness to ship painting, options are limited to a few base colors and the window/light colors cannot be changed. Players with the ability to modify ship blueprints have more extensive options, such as windows/lights more base colors ect...
The second through fith layers would be kind of like vinyls on tuner cars (ex. need for speed games). Several different prefabed layer patterns are availible to the average player. they could be placed in a couple different places according to the ship. These patterns would have one or two colors that come default in different shades of grey but then can be set by the player to be a variety of contrasting colors.
Layer six would be slightly different. Instead of customizable layers, the sixth layer is the option of a corporate logo. Placeable both symmetrically, and asymmetrically on the sides, top, bottom, and nose. Possibly on the rear if engines arent in the way.
The seventh layer would be the same as layer six, but with an alliance logo.
Layer eight would be variations of the windows/lights on a ship. This would be an exclusive option avalible only to those with the ability to manufacture.
The same principle can be applied to POS structures. A corporation or alliance building bases have similar options. They have less layers, such as only two decals, and the same window/light and logo options as ships. The catch is they must be manufactured to have any options other than the logos. **NOTE** Since a control tower must be anchored before any other structures, the strucures would just have the same color scheme as the control tower.
This could tie into the market as yet another money sink. Decals/vinyls can be bought off the market. They would be applied at the fittings screen. There, the colors would be painted and changed, but it would cost according to the ship, and the complexity of the desired paintjob. Decals/vinyls for POS structures would be more expensive, and of course they would be incompatible. However, if the ship or structure is manufactured there would be no cost of painting, since the player is building it (or having it built) themselves. **NOTE** Special decals/vinyls could be given as tounament prizes and whatnot...
I could be wrong (I rather doubt it though), but it wouldn't be much stress of the servers either. The server would be loaded with all of the patterns and availible colors for all races, which wouldn't be all that much, then the custom ship would have a tag telling the server to show it as "Layer1 X: Layer2 X: Layer3 X:" ect... (ex: Layer1=color X: Layer2=pattern X;color X: ect...)
Fleet engagements would look spectacular!
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Amalath Tari
Gemini Technologies
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Posted - 2008.06.02 03:33:00 -
[63]
Originally by: Mr Barbeque Painting ships is an awesome idea but some restrictions would have to be implemented. -snip- Layering
Fleet engagements would look spectacular!
Yes, they might look spectacular, but given 8 layers times x different 'vinyls' and what not, it could also lag all to hell. If this is implemented, it also needs an option to turn off the display of the skins. -Will start 30 minutes late only to get podded on the way up- |

Lugburz
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Posted - 2008.06.07 00:02:00 -
[64]
player made skins made easy - let us choose colours 
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Lugburz
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Posted - 2008.06.07 00:05:00 -
[65]
by colour i mean when you make a ship/have it sprayed you could pick varying shades of pink/green/blue, just one colour for the whole ship - obviuosly the nooks and crannies would be shaded/highlighted as normal.  bright pink iterons ftw!!! (you know you would) 
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Marcus Gideon
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Posted - 2008.06.07 00:27:00 -
[66]
This has the same drawback as the other threads about customizing BPs, or permanent modifications, or anything else that makes a particular ship unique from the rest of the same model.
There are about 233 different playable ships. At any given time, there are about 35,000 players online. That works out to 8,155,000 different patterns the servers would have to keep track of. Not to mention the lag involved with painting each design on demand, should you decide to zoom in and inspect all those ships in the Blob vs Blob fleet battle.
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Chaos Hellbreth
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Posted - 2008.07.24 21:20:00 -
[67]
I have been wanting something like this for ages, but there are problems. First and foremost: T2 ships. CCP distinguishes a Kronos from a Megathron from a Vindicator via different color schemes. In order to keep that in existence, you would probably have to implement "T2 color schemes" with more advanced/detailed patterns and alterations to the scheme being available, but even then it wouldn't be quite as clear cut.
Anyway, down to business:
To those saying that lag would result from having to download all this stuff, and that it would take up too much HD space, look at Spore. When released, that game will constantly be downloading new species, created by other players, to populate your own game. If CCP could get help from the coders responsible for that, I don't see why a similar system couldn't be implemented into EVE. After all, Spore has to store data for an entire species, I.E. motion mechanics, skin textures, colors, shape/body, and statistics. The data required for implementation of a similar system, for logos in EVE, would be significantly less, and therefore even more manageable.
Now, one of the problems is that you WILL get idiots turning an Apocalypse into a flying *****, one way or another, unless there are restrictions put in place. I am personally in favor of a "two level" coloring system.
The first would be free to use, and as someone else suggested would be similar to the DOW army painter, and not too dissimilar from the SWG system. Each ship would have several different patterns that could be applied to it, such as a harlequin pattern, stripes, several different camo patterns, "dazzle" camo, etc. Maybe appliable in 2 or 3 layers for increased variety, and then you could independently color different parts of each layer. The effects of this would not take effect until after the next downtime(at which time the scheme would be compressed or whatever it is that the Spore creators do to make their files so small, and then uploaded for download by everyone upon their next login - this is to minimize lag caused by downloading what you see).
This CAN get out of hand, if every player starts creating 50 or more patterns, or creates one and then never uses it, it's just wasted space. The solution to that would be to limit each player to only a couple of custom schemes (which can be universally applied to any vessel in his possession), perhaps the number could be tied to a skill. In addition, you can "replace" schemes, I.E. redo it, and next downtime it would overwrite the previous instance of that scheme in the upload data, and when players log in, the mini-patch would overwrite their copy of that datafile with the more up-to-date one. In this way, lag will be limited, things will not get out of hand, but players will still have some control over their stuff.
Now, the second tier, would cost you something, both in real life terms (say a 5-10 dollar fee) and in game terms (an ISK fee payed out to an NPC "painting service"). The fee would be used to hire someone to determine whether the custom skin is appropriate or not (as well as generate more income for CCP so they can continue to provide us with awesomesauce updates). If appropriate the player pays the fee, and the data is uploaded into EVE. If not, then no fee will be taken, and the data is not uploaded (and ideally the designer is told what was wrong with his design and how to make it uploadable). This way, some more "over the top" schemes could be introduced, but not without paying for it first, and quality control can easily be implemented.
I propose a similar system also be put in place for custom-logos/badges on ships. Perhaps limit it to corps/alliances, and players that have had an account for more than x # of years (consider it a gift for attaining veteran status, which is the only reason I can think of to allow a player to display a custom badge (in in-game terms)).
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Dristra
Amarr Shadows of the Dead Daisho Syndicate
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Posted - 2008.07.24 22:42:00 -
[68]
The way faction ships work right now is maybe a bit wrong...
What if "Amarr navy" or "Caldari navy" was a "Template" you added to the base ship, increasing certain set statistics. This whould enable ANY ship to become a "faction" variant of its type, you chould even have galante navy velators...
Support the introduction of well thought out Amarr solutions!
I believe rats should avoid you if you have high standing with them. |

Chaos Hellbreth
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Posted - 2008.07.25 00:20:00 -
[69]
Errr.... whats that have to do with the topic?
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Darina Rea
Naqam
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Posted - 2008.07.25 10:23:00 -
[70]
The following image has been floating around for awhile, I don't know who made it, so can't give any credits. But it's a perfect example of why custom paint jobs made by players should either first be checked by CCP staff or be limited in options so silly stuff doesn't happen. Hello Kitty paintjob
_________
[i]Time is on our side. |

Chaos Hellbreth
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Posted - 2008.07.25 23:45:00 -
[71]
I think you'll notice that most of us support the idea of having skins checked by developers before implementation...
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Soy Lu
Gallente GoonFleet GoonSwarm
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Posted - 2008.07.26 02:16:00 -
[72]
Originally by: Linda Mei The only way this could work is by having a US$ 5-10 fee to upload this graphics so that CCP could pay someone to censor bad-tasting offensive graphics.
This is a good idea.
This thread has a lot of good ideas. /Signed
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soldieroffortune 258
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Posted - 2008.07.26 02:39:00 -
[73]
Originally by: Aneroi It would be too much for the servers if they had to load individual skins for all the ships. terrible lag
this, if they server had to load the 5000 different (at least) ship skins on their ships at the same time, it would be terrible, it's easier to have copies of the same ship
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Kyra Felann
Gallente Noctis Fleet Technologies
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Posted - 2008.07.26 04:00:00 -
[74]
Player-made ship skins. I don't see anything annoying and/or immersion-breaking that could possibly result from that, do you?
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FarosWarrior
Amarr Sonnema
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Posted - 2008.07.26 08:55:00 -
[75]
Originally by: Taran Summers
Originally by: Suboran how about not only having a colour slider but having several versions of each ship (no changes to base stats or anything) but slightly different appearances for example, minmatar ships could have diferent fan/wing changes
Minmatar ships should have their fans and wings randomized each time they get repaired 
/signed
Fly safe, FarosWarrior
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Nyx Spire
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Posted - 2008.08.03 04:19:00 -
[76]
Your dealing with ones and zeros people, theres most likely a program out there, the only issue being is its only client side, no one else would see your skin, and every ship of that type would have the same texture.
very few games have writen in the option to customise your skin, completely across the board. The exception being in most games not mmo's were the server host has modifyed the server so that all can choose from a select aray that server has to offer.
if ccp did this there would be a few, or a select few textures options per ship, and maybe corp or alliance related issues.
i am on the fence with this one.
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Silva Riley
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Posted - 2008.08.20 13:41:00 -
[77]
Custom schemes have ups and downs, but the ups are unique, while the downs are just repetitions of other areas. Sure someone could disturb the game with stupid hullart, but that comes from the same problem source where names like "xXFluffleroflor339Xx" (hopefully a fictional example) come from. Those disturb me just as much and break immersion.
If hull art works via a simple selection system like the corp logos are handled, it would be safe from such problems anyway. At least as long as CCP does not put *****es into the option list themselves. 
Such systems can be controlled easily to prevent abuse or abusive results.
They could also tie hullart to an ISK cost and make a hefty cost for custom art, so that if someone wants something truly original, he can get it, but he has to pay in ISK for someone at CCP to have a quick look for approval. Looking at a ship texture and clicking yes or no does not take a lot of time. |

Ayr Chron
Minmatar Insurgent New Eden Tribe Systematic-Chaos
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Posted - 2008.08.24 16:11:00 -
[78]
Edited by: Ayr Chron on 24/08/2008 16:14:37 Edited by: Ayr Chron on 24/08/2008 16:14:02 Edited by: Ayr Chron on 24/08/2008 16:12:11 Bad idea. Very bad.
EVE is beautiful, imagine what could become of it if players are allowed to design the skins...
I think that just the possibility to show/hide the corp/ally logo could be ok.
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Karentaki
Gallente Fighting While Intoxicated
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Posted - 2008.08.24 17:25:00 -
[79]
It's probably already been mentioned, but there is a HUGE problem with this idea. It simply wouldn't work in any situation involving more than 2 or 3 ships. The higher the paint resolution is, the larger the image files that need to be shunted around, and the laggier it gets. With 10 ships, you're talking about 10*9 = 90 images needing to be sent from the server to clients computers. This would cause horrible lag for EVERYONE (even those with the feature disabled) in any situation involving large numbers of ships.
Quote:
EVE is like a sandbox with landmines. Deal with it.
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Titus Canmore
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Posted - 2008.08.24 17:36:00 -
[80]
I think most players would be extremely happy if they could set a 'primary' color, and 'accent' color or 'lights' color where relevant. An Incursus, for example, would color the body 'primary', and the lance and underbelly 'accent'. Shading would be totally under the engine's control, and CCP wouldn't have to worry about dealing with player-made skins. We could get a choice of a few dozen colors, including a few sweet patterns and metallics.
It would also be a nice feature if the game applied your faction of choice's logo instead of, as you see on the Kestrel and Badger, the Caldari "C" logo, if it could be done in a minimally-intrusive, non-lagging way.
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Wrangler Al
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Posted - 2008.08.24 19:20:00 -
[81]
I agree. 3 colour options would be a masive improvement and you could link these to the avatar info.
3 little colour dots in the corner to represent the 3 variables, and if you have someones avatar picture downloaded... then their colour options are show, if not they are not. (you have to click on someone to get their avatar, and so this wont affect loading as for the ones you have, you have the band info. and the ones you dont, well they are just default)
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Diiphron Vlakiir
Minmatar
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Posted - 2008.09.05 07:13:00 -
[82]
Personally, even though I'm new to the game and my opinion doesn't matter much, I'd really like to see the ability to customize ships a bit more. Something as far as player-made skins might be a little too much but perhaps the ability to modify the colors on a ship just a small amount might be nice. The only thing that I dislike about color modification would be that you'd see some people running around in bright pink battleships and such (and personally I think it would bring more children into the game to have stuff like that available).
Rather than going to that extreme, why not give color modification in a small amount? Such as allowing the modification of color but only in metallic shades. And only allowing certain parts of the ships to have the coloring done to it such as the armor; no turret colorings or anything like that.
I would definitely make it a player-based ability rather than a station lab all on its own though, lest we see people opening up corporations like "Pimp My Ship".
In short, I really think it'd be nice to see just a slight bit more customization. We've already got such nice complexities of load-outs and skill specialization, why not try just a tiny bit more "make yourself feel at home" aesthetics? I personally think expanded customization is what makes many games popular. Think about the 'Armored Core' series. Sure it has a large customization to the mech builds but if you were to watch videos over tournaments, everyone likes to have their own little piece of style.
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Grarr Dexx
Amarr The Cosa Nostra La Cosa Nostra Alliance
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Posted - 2008.09.05 08:44:00 -
[83]
It's not about the player's ease, it's about the server load. I'm not doing PVP to lag out the first time I see twenty vagabonds in different, flashy colors.
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LiaLie
Amarr
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Posted - 2008.09.30 12:11:00 -
[84]
I havent been readin it all here but.
How about 5-10 premade skins u could pick from when making a ship...that aint that hard to make and it would give alot more for the game.
+ one could price it so you would have to pay for a none standert color LiaLie |

acwdc78
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Posted - 2008.11.09 05:26:00 -
[85]
custom ships and equipment!! yes if technology dont allow it today due to lag do it when possible
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Manos Soban
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Posted - 2008.11.09 06:03:00 -
[86]
Edited by: Manos Soban on 09/11/2008 06:03:32 I need my BS pink and my kestrel with the colours of a rainbow :)
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Daevonar
Minmatar Starfish Operating Syndicate
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Posted - 2008.11.09 06:20:00 -
[87]
Was it really necessery to start another thread on this when there is already one on the page?
Yes its a good idea, yes lets keep a single thread at the top of the list so it gets noticed. Dae.
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Ketashi
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Posted - 2009.02.05 12:36:00 -
[88]
Here's a #relatively# easy way to implement customisable colours in eve which was used by Neverwinter Nights 1.
Each skin texture was painted in RGB where say the red chanel would represent the first colour, the blue chanel would represent the second, and the green the third. Then additional colours were represented by equal measures or red and green for example. This way a total of 7 colours could be distinguished with only a simple RGB texture. The game engine then translated those to fully coloured textures by mixing in the appropriate amount of which ever colours had been applied.
Of course there would be no need to adjust the bump / specular maps at all... so I'm sure this would not be too hard to implement allowing the skins to be generated on the fly client-side.
I think customisable colours would add far more in variety to eve than any other visual customisation could.
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Mage Celestia
Gallente The Friendly Bastards
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Posted - 2009.03.07 12:46:00 -
[89]
Trackmania has a good skinner, take the idea from it?
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Kaenissa Hansen
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Posted - 2009.03.15 16:50:00 -
[90]
Edited by: Kaenissa Hansen on 15/03/2009 16:51:27 and i was going to suggest that... I'm happy to know that someone1 did it first...
so how much is the chance that ship custom colors will be implemented? the player skins idea would be pretty much troublesome... yes... the genitalia stuff and so on... but changing just colors in-game would be pretty much fine I think... and to be honest... with the time ships looks tends to become boring and tedious... they need some spice... Yar to all pink!
/forgive my bad english 
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