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Lil Mule
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Posted - 2007.04.19 21:24:00 -
[1]
Walking down the sidewalk, thinking about EVE as I often do, the thought occurred to me about how cool it would be to have player made ship skins. Perhaps this idea has come up before, perhaps not. How cool would it be to have your own ship look, perhaps one common for your corp or alliance? Often times in real life, the look of your enemy can be just as intimidating as what they do/say/
A lot of online games have customizable skins, and in my limited understanding of how difficult this would be, it seems like a pretty easy thing to do. Simply create the skin for the ship type, drop it in the correct folder, and it should be uploaded. I know Tribes 2 had an extensive skin modding option in it, and while challenging for some less skilled players like me, it seemed to work pretty well.
Anyhoo - a neat thing I'd like to see in the game that would pretty exciting for most players.
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Tolomea
Gallente 5th Front enterprises New Eve Order
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Posted - 2007.04.20 01:00:00 -
[2]
It would be nice, unfortunately a non trivial portion of the player base has the maturity of a 13yo. Withen a week you'd find that everywhere you go you are passing ships painted with genitalia, racial slurs, and pretty much anything else rude and offensive the 13yo mind can imagine.
On the upside it does look like the gfx revamp will come with corp logo's on ships.
Oh and yes it has been suggested a lot, but some how it's not yet in the commonly proposed ideas thread.
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Vincent Almasy
Gallente The Underground
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Posted - 2007.04.20 01:29:00 -
[3]
A idea to limit it would be a sceme for each alliance who owns a outpost or station to make a skin.
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Aneroi
Amarr VIRTUAL LIFE VANGUARD Freelancer Alliance
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Posted - 2007.04.20 14:29:00 -
[4]
It would be too much for the servers if they had to load individual skins for all the ships. terrible lag
http://aneroi.tk |

Tiberius Decius
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Posted - 2007.04.20 14:49:00 -
[5]
how about just a slider to pick different colors then. Like the DOW skin painter, or the Mechwarrior sort of thing. No uploading of things
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Krynn Darkhold
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Posted - 2007.04.26 23:13:00 -
[6]
I thought about being able to, at least, have the corp insignia generated in the corp controls on the ships. This shouldn't be too complicated and simply assign a specific location for the corp insignia to go. The other option would be replace the house insignias with the corp one when a player is in a non default corp.
As for ship customization, if it were done in an interface controlled by CCP I think it would be fine. color, certain detailing options, and such that you simply select like the corp logo creation. They could use a web interface for this to save load on the game servers with people trying to customize the ships constantly. Login to your account and you get the option to repaint and detail your ship.
I'd add in the option for armor and hull damage to scar up the paint job, leave blast marks and the like which would be options in the repair bay to fix but not the standard hull and armor repair units. Maybe a painter module LOL.
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Foppemoa
Caldari Royal Swedish Capsulers Inc.
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Posted - 2007.05.15 12:31:00 -
[7]
I would really like to be able to customize my ships a bit. I think they had a pretty decent feature for that in starwars galaxies. You could select a couple of colours for your ships (hull and tags). Later on you could also get different patterns and set the colours for those too. I thnk there was up too 7 different patterns for each ship. and personally i didn't notice any difference in lag when implemented all of these "custom" textures (x-wing with flames ftw...). So the only info the server had to send was a few lines of code; colour X, "part" Z (after reading that amazing code you guys might i'm a pro programmer or something, but sadly; no, im not...). But roughly that "should" be all the server have to send.
You didn't fly around in a super pimped out ship, but atleast it gave some more individuality to the ships. Right now it's just depressing to see 10 ravens that are identical to each other.
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Suboran
Gallente Sphinx Inc Intrepid Crossing
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Posted - 2007.05.15 14:04:00 -
[8]
how about not only having a colour slider but having several versions of each ship (no changes to base stats or anything) but slightly different appearances for example, minmatar ships could have diferent fan/wing changes
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Taran Summers
The Merovingians
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Posted - 2007.05.15 17:35:00 -
[9]
Originally by: Suboran how about not only having a colour slider but having several versions of each ship (no changes to base stats or anything) but slightly different appearances for example, minmatar ships could have diferent fan/wing changes
Minmatar ships should have their fans and wings randomized each time they get repaired  |

Revan Kadee
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Posted - 2007.05.17 02:12:00 -
[10]
to be honest this is in my opinion a big easy thing they have missed, i cant imagen it being hard to develop something like this. when i first started playing i though you would be able to do such things, as its the case in other games such as WoW were you have the abilty to shoose logo's for your guild. but unfortunately in EVE which is a game BASED on team work, this is not the case. it would be a geat change if you had the abilty to design the whole paintwork of your ship, but i dont know is this is going too far. i love caldari ships but boy do i hate the combination of balck and red stripes on the ship, i would certainly like to at least do the colouring my self. another guy mentioned blast marks on the paintwork and the ability to re paint them at the stations, i couldnt agree with you more. this whole game is gereat, players have a lot of freedom, if the makers gave us the ability to get a little creative, it would be all the better.
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MotherMoon
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Posted - 2007.05.17 04:07:00 -
[11]
Originally by: Krynn Darkhold I thought about being able to, at least, have the corp insignia generated in the corp controls on the ships. This shouldn't be too complicated and simply assign a specific location for the corp insignia to go. The other option would be replace the house insignias with the corp one when a player is in a non default corp.
watch the engine test video on the website with the new models. The corp insignias are on the ships
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Minigin
Ganja Labs Hydra Alliance
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Posted - 2007.05.17 07:09:00 -
[12]
only for super capitals please Your signature <----- My awsome Sig
Real men PVP on the Forums. |

Cassius Hawkeye
Minmatar UK Corp FATAL Alliance
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Posted - 2007.05.17 12:20:00 -
[13]
I would like to see your corp or alliance's "badge" on the side of all ships you pilot, in a decal format. It could be fariyl easily controlled, and would give a lovely florish to the game. A real sense of "belonging" to a corp or alliance.
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Kayleigh Jamieson
Gallente Dragonstar
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Posted - 2007.05.17 13:32:00 -
[14]
Edited by: Kayleigh Jamieson on 17/05/2007 13:29:57 Ooh, yes. At the very least the corp badge somewhere on the ship would be great.
Having the option to customise further would truly be the icing on the cake As someone mentioned, full customisation might be a bad idea with all the 13-year-olds out there, but some options/colours/skins surely wouldn't be so hard to implement without stressing the servers too hard. At least at a corporate level. It would really add a sense of belonging to a corp if all members flew the same colours.
Kay.
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MotherMoon
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Posted - 2007.05.17 19:16:00 -
[15]
people don't read anymore do they? this has allready been planed and used on the new models.
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SketS
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Posted - 2007.05.19 12:03:00 -
[16]
im liking the idea... but please CCP keep the "flametags" out.. Keep the game intelectual not kiddylike
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Theo Samaritan
Gallente UNSC Manufactoring Corp
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Posted - 2007.06.02 15:18:00 -
[17]
In one of the earlier builds/betas you could actually paint your ships, and by god the lag it caused.
______________________________
"To fight a war on the table, you must be able to fight a war on the front." |

Camilo Cienfuegos
Caldari EP0CH
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Posted - 2007.06.02 16:44:00 -
[18]
Quote: Minmatar ships should have their fans and wings randomized each time they get repaired
Awesome - /signed! 
The problem with allowing people to set their own skins/colours etc on their ships is that like everything else, it'll result in exploits - someone'll find the colour that your ship changes to when you activate a cloak, for example, and render themselves invisible.
I'd love to see some level of customisation, but in truth if it ever comes (and I hope it does) it'll probably be in the form of two or three choices of colour. Personally though, I'd settle for just being able to "blacken" my ship before entering combat, which may or may not give a bonus to signature radius. ;)
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Deadeye Devie
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Posted - 2007.07.14 22:28:00 -
[19]
Edited by: Deadeye Devie on 14/07/2007 22:28:38 personally, a system similar to (dare i say it) 'need for speed' would be an interesting workaround. base colour/pattern for the skin, and decals of your corp/alliance.
perhaps maybe 2-4 layers of 'further' paintwork to add an individual flair to the corp based/personal ship paintwork.
small gangs of rifters with tribalistic flames off the jets at the front of the frig? perhaps a small group of gall ships with a bumblebee motif for a corps tackler squadren?....i think it would add to the feel and look of the game...and a set stock of gfx skins and overlays would eliminate the 13yo offensive paintwork mentioned earlier 
but this is purely the oppinion of a humble newbie
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Katana Seiko
Made in Germany
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Posted - 2007.07.17 23:06:00 -
[20]
Well, what about that: CCP does a contest with ship skins. At the end there should be like five skins for each ship left to choose from (maybe add some customized fins?). And if everyone has those in his data, like i.e. with the next patch, that won't cause any lag anymore...
-- The future begins now - in EVE we live it, in real life we create it!
Your sig is too big. Please keep it under 400x120 and less than 24000 bytes. -the sexiest moderator ([email protected] |
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Cartet
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Posted - 2007.07.27 09:22:00 -
[21]
Originally by: Taran Summers
Originally by: Suboran how about not only having a colour slider but having several versions of each ship (no changes to base stats or anything) but slightly different appearances for example, minmatar ships could have diferent fan/wing changes
Minmatar ships should have their fans and wings randomized each time they get repaired 
dude...
...
...
lol /bump
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Lord Zoran
Caldari House of Tempers
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Posted - 2007.07.27 18:56:00 -
[22]
Originally by: Minigin only for super capitals please
pink titan  --------------------------------------------- no sig for you !!! |

ViRUS Pottage
Caldari byeee Corp Hydra Alliance
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Posted - 2007.09.02 11:36:00 -
[23]
Wonder how people would color the Thorax   ------
Originally by: Okura im drunk, so noeyt to manu qurtsions plase
GoldWing76 > ah... so... gatecamp at station i see Light Darkness > called stationcamp
YARR |

Crystal Pin
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Posted - 2007.09.06 21:43:00 -
[24]
good idea, just look closely at any rat ship , they are made in darker tones and even a velator looks cool that way  And if you do it the DOW way as proposed (or maybe just give it ,say, 15 different colors for 5 different positions on ship) id shold not cause lag because all players will have the same data on their client
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Caldruis Asher
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Posted - 2007.09.27 23:46:00 -
[25]
i dunno if CCP is gunna give the paint option when they upgrade but right now rats have awesome colors already for instance Gallente navy megatron rats(Lvl 4 missions) have a wicked red/gray camo pattern if patterns such a this already exist in the game why not just add a new service to the station and allow player to buy the paint jobs of faction the've already fought or have good standings with i mean like i fight for the caldari navy so i could buyin in their station(either thru LP or ISk) paint schemes/parts for my ship that are related to their friends/foes that way not everyone could get the schemes in a single place and also by doing it per ship it could potentially minimize any lag cause not eveyone gonna have/afford a red/grey camo drake (i wish it existed)
what i haven't seen on this forum is a reply from CCp what they think about this what ca nthey tell us about this i mean this is a whole area to expand upon to take some of the monotony of eve(if there is any)
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Altaica Amur
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Posted - 2007.10.04 08:06:00 -
[26]
My advice for this is yes and no. Certainly creating a complete skin for your ships would be a very bad idea because of the technical challanges for the players as well as the issues loading 600+ ship skins in a large fleet battle. That dosen't mean that a degree of this cannot be done though, simply look at the options offered in Homeworld 2 main color, stripe color and 'decal'. The first two would be applied to pre-determined parts of the ship so that the added information needed for a particular player's ship would simply be two colors, an incredibly small amount of information. The latter could be loaded in the same way that player portraits are, with perhaps a limit to how far you are before they're loaded into memory, say the 100km focus view limit. Offensive materials could be petitioned and result in that player's inability to use decals, also having them disabled on trial accounts would help keep people in line
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Berexia Cannin
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Posted - 2007.10.10 14:02:00 -
[27]
well i can see uploading skinns could be a problem,....... possably with hacks and or viruses. but possably allow race/faction/corp skins. i mean ven eq2 and wow have guild tabbards. mechwarrior 4 allowed custom unit insignias for the player mecinary units and they had no problems with it. was a simple (i believe 20x20png or 24x24png, coulda been bmp.) image file transfer that went into a insignia folder in the cache.
this would be uber cool.
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Garonis
Caldari Templars of Space Freelancer Alliance
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Posted - 2007.10.10 17:23:00 -
[28]
I could definitely see them implementing a ship skin for an alliance... It would be similar to the alliance logo, and released during a patch or something. I also like the idea of having 3-4 skins per ship, with a color slider, IMHO it wouldn't add much more information to the datastream, I.E. Skin=5 R=14 B=10 Y=0 Viola! a purple camouflaged Rifter. It would add customization galore, and shouldn't add too much to lag. Especially with a lot of the visual effects getting moved to the graphics cards. This is my sig ^^ |

Ris Dnalor
Minmatar Union Enterprises
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Posted - 2007.10.13 05:07:00 -
[29]
haha i don't see this happening, b/c then ccp couldn't repaint a ship model and call it something new :) -- Talking in Circles is more dizzying than walking in them...
Tralala |

mercyonman
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Posted - 2007.10.29 21:11:00 -
[30]
Originally by: Tolomea It would be nice, unfortunately a non trivial portion of the player base has the maturity of a 13yo. Withen a week you'd find that everywhere you go you are passing ships painted with genitalia, racial slurs, and pretty much anything else rude and offensive the 13yo mind can imagine.
On the upside it does look like the gfx revamp will come with corp logo's on ships.
Oh and yes it has been suggested a lot, but some how it's not yet in the commonly proposed ideas thread.
dude i am 13 and I don't do that plus that is very offensive not ALL 13 year olds think like that but still you can eliminate wording and just have painting
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VJ Maverick
Caldari Maverick Specialized Services
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Posted - 2007.10.29 21:44:00 -
[31]
Originally by: Camilo Cienfuegos
The problem with allowing people to set their own skins/colours etc on their ships is that like everything else, it'll result in exploits - someone'll find the colour that your ship changes to when you activate a cloak, for example, and render themselves invisible.
Yeah, except for that glaring white targeting reticle around each ship that you see on your screen. 
Originally by: Bodhisattvas
by the way you keep on missing the "a" from pwn, do you need any help with its pl
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Acrea
Gallente Southern Cross Incorporated Southern Cross Alliance
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Posted - 2007.11.28 05:30:00 -
[32]
/signed for making ship colour schemes customizable on a corporate or alliance level.
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Tendu
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Posted - 2007.12.18 04:36:00 -
[33]
I used to play City Of Hero, and enjoy the ability of fully customize my caractere. I lake this in EVE (even if EVE is THE game i was looking for for 15 years).
Maybe only a few change on ship will do, main and secondary colors to choose (from 20 base colors). And it will be nice to see the modules you have fitted on the ship (ie not see 4 hybrid turrel on a Osprey when u go mining with 3 Mining Turrel and a Salvager). Warfare should also be seenable : look like antena and stuff.
(PS : sorry for bad english as i am french)
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Verys
The Black Ops
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Posted - 2008.01.11 17:59:00 -
[34]
id say make it possible an alliance of say 1000 members plus to give them a adjustable color database to indentify themselves.
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Rayst
Viscosity
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Posted - 2008.01.11 18:30:00 -
[35]
You could always see about putting a graphics overlay on wings or certain sides of the ship. If your not in an alliance its your corp emblem and name, if your in an alliance its your alliance emblem and corp emblem. Non-corporation players or new players could always remain blank. Customization beyond that I can't see happening though due to the bandwidth and reprogramming it would require.
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Xiona Vherokior
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Posted - 2008.01.26 09:30:00 -
[36]
Yeah, it would be a step in the right direction to skin your ships. The next step would be perhaps to build your own ship out of some modules. But I vote No if this would slow down performance.
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Bashar Agrippa
Caldari Bene Gesserit ChapterHouse Hedonistic Imperative
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Posted - 2008.01.26 11:14:00 -
[37]
Hello all
I really think that a system of painting the ships using one or two different colors like the Homeworld game system would be nice and most probably simple to introduce in the game mechanic. We could also have the possibility to check a box that will add the logo of either the corp or the alliance of the owner on a certain pre-defined spot for every ships. Might be interesting also to be able to choose between different patterns like camouflage of few types or preset designs, always using the same two colors the player would have choosen.
I know it's not a great deal of an improvement for this game, but I'm pretty sure it will please a great deal of players by helping them to personified their gameplay a little bit more.
Since I'm not a programmer of anykind, it should be also available to check or uncheck to possibility to see it. It might give a chance for the lower strenght internet communication link and the less powerfull computer. So when you uncheck this option, the game is identical as usual, and when you check it, you can see the different colors and logos.
This is just my 2 cents.
Bashar Agrippa
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Ori Jin
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Posted - 2008.01.29 07:25:00 -
[38]
/signed
And I would like to take it further and suggest skinning a ship/POS be a set of skills that you would learn. And in turn, be able to sell designed ships/items on the market. This would allow for a new class of player, designer. This would not effect in game mechanics since stats will not be customizable, only the look and potentially the shape.
Raven [insert corp name] Edition for sale.
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Maglietto
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Posted - 2008.01.29 10:46:00 -
[39]
As i am industrial designer in real life, i always look at the ships and eve and think, wow, would be great opportunity to do a custom paint-job for them. Maybe they should do a profession such as ship painter with high skills prerequisite! There would be a certain community of players, who are the ones you go to, if you want extreme paint job or anything such! Imagine ships, painted in corp colors and not only that. Everyone would be able to make himself recognizeable to the sight. Rumors of the pink destructor... :D
If there would be a profession of a ship-painter, with high skill prereq, the problemm of unmature look on the business would not appear. Also (as a dream) the professional could be certified be ccp via postage his portfolio for them to make a decidion.
But hey, don't you like the idea of some neon-lighted shak floating in space, rock-n-roll sound fills the radio waves around it, big rusty gateway of the shak lights nearby stardust and you drive your vaga or zealot right there, knowing that soon, everyone would know you as the Pinko-Pimp-Gigolo-10005! Whoa, that's crazy!            
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Black Otis
Caldari State War Academy
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Posted - 2008.01.29 10:49:00 -
[40]
As an avid skinner of WW2 combat planes in the IL2 Sturmovik sims, I would be all for this. With one caveat...
For the love of all that's good in the world DO NOT enable it for trial accounts!!
I can imagine the paint jobs that would go with some of these griefers names.
Otis
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DmitryEKT
Dark Nebula Academy
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Posted - 2008.01.29 11:49:00 -
[41]
Originally by: Krynn Darkhold at least, have the corp insignia generated in the corp controls on the ships. This shouldn't be too complicated and simply assign a specific location for the corp insignia to go
/signed
------------------ Luck does not go about in search of fools. Said fools, however, will not understand. |

Wren Alterana
Minmatar Republic University
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Posted - 2008.01.30 05:55:00 -
[42]
Custom ship colors for great justice! I like the idea of having custom pain jobs, it would be frakking amazing.
/signed
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WardogX
Minmatar Outkasts
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Posted - 2008.01.30 09:59:00 -
[43]
Custom uploaded player graphics for ships would be a lag fest like you wouldn't believe. Imagine being in jita and downloading 600+ peoples custom graphics to your machine. Even if it was cleverly implemented you would be downloading 5-10 peoples graphics every time you exit a station or hit a populated gate. I love the idea.. as an artist myself.. but I know this only "sounds" cool.. it wouldn't work like you would expect.
I do think in game created color variations for ships would be a great addition getting custom and if it was limited and built in game it wouldn't lag out like downloading new ship textures would be.
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Danton Marcellus
Nebula Rasa Holdings
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Posted - 2008.01.30 11:20:00 -
[44]
It's been suggested to death, don't think we'll see it anytime soon. CCP did however say something about the possibility for alliance logos on ships.
Should/would/could have, HAVE you chav!
Also Known As |

Coda Forstak
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Posted - 2008.02.03 21:03:00 -
[45]
Something similar to the modular format of the corp-logos and avatar designs.
You choose a range within a fixed framework, set colors and logos that are combined to make a unique look.
Possibly this could break the rather fine ship design though and perhaps it shouls be limited to alliances or eve corporations (and limited by expense only)..
A minor addition could be that instead of having a fleet icon and a corp icon (the purple and green thing on your avatar) maybe you could have a corp icon and a corp/alliance icon instead? This would be a cheap way of adding instant identity to ships.
I love eve!!!
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Thiefy McBackstab
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Posted - 2008.02.04 14:44:00 -
[46]
What's i'd lvoe to see is a layering system... Such as having a few preset layers (camo, solid, front, back, engines, place specific decals, ect.) and then choose the color and transparency of that layer... Of course implement a cost per layer or somesort. Of course, considering that ccp would have to make a specific layer set for each and every ship model out there, I doubt it will happen anytime soon.
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Manfred Rickenbocker
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Posted - 2008.02.04 17:35:00 -
[47]
Originally by: Thiefy McBackstab What's i'd lvoe to see is a layering system... Such as having a few preset layers (camo, solid, front, back, engines, place specific decals, ect.) and then choose the color and transparency of that layer... Of course implement a cost per layer or somesort. Of course, considering that ccp would have to make a specific layer set for each and every ship model out there, I doubt it will happen anytime soon.
Post Trinity-graphics, it appears that there is already a layering system implemented, there just needs to be an interface tool that gives players access to it (Case in point, the darkening of the Gallente Teal). CCP is looking for an ISK sink, and if they can pull this off, I wouldn't mind chipping over a few ISKies to get a pretty looking ship.
I can see a few offsets to this however. Most of the post-trinity models no longer possess the model differences they once had in the old graphics setup. For example, the Eos lost its wiggling antenna and some of the T2 varieties lost their extra engines and so on and so forth. Unless there were significant model variations to make at-a-glance determinations on ship type possible (other than just color) this probably would be infeasible. Yeah, I know, most people use the scanner and overview for discrimination, but its still a factor. Also, if this is done, I can see everyone and their grandmother setting their ships to all-black layouts. ------------------------ Exploration: A discipline for those who have a lot of time, don't want to put in a lot of effort, and have a high tolerance for mental anguish. |

Merin Ryskin
FinFleet Band of Brothers
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Posted - 2008.02.04 18:46:00 -
[48]
I don't know why people assume that custom skins will inevitably lead to immature/obscene skins. Why not just have a system like how alliance logos are currently handled, or how Pirates of the Burning Sea does custom content? Make a new forum section for custom models/skins where people can post their work-in-progress threads and eventually a final submission. Then all you have to do is have one of the developers keeping an eye on it and collect all of the skins/models that are up to the standards of EVE. And then all they have to do is include the new files in the next patch (maybe even have an option to download custom content, like how the premium content works now), and you get them with no lag issues.
So really, it's a win/win situation. CCP gets free art assets, and we get a chance to see our own work in the game.
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Shadow Premonition
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Posted - 2008.02.06 03:50:00 -
[49]
I would like to see this as part of manufacture to allow competing manufacturers to produce ships which are slightly different and possibly get better prices if they are willing to make their ships look cool.
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Razoran
Mob technologies and solutions Black Star Alliance
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Posted - 2008.03.30 14:36:00 -
[50]
My only real complaint with eve has always been immersion factor and lack of personality and thus, attachment to ones ships. I love this, and i dont think a few pre-designed schemes for the ships with a colour slider would be lag heavy or difficult to implement, but would make a big difference to the game experience.
custom skins may be a bit much lag wise though, agreed. of course, they could always be turned off. Hey, if nothing else, at least let us design and apply skins visible only to us.itd be SOMETHING.
/signed all the way
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Taipan Leviathan
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Posted - 2008.04.23 17:58:00 -
[51]
Originally by: Merin Ryskin I don't know why people assume that custom skins will inevitably lead to immature/obscene skins. Why not just have a system like how alliance logos are currently handled, or how Pirates of the Burning Sea does custom content? Make a new forum section for custom models/skins where people can post their work-in-progress threads and eventually a final submission. Then all you have to do is have one of the developers keeping an eye on it and collect all of the skins/models that are up to the standards of EVE. And then all they have to do is include the new files in the next patch (maybe even have an option to download custom content, like how the premium content works now), and you get them with no lag issues.
So really, it's a win/win situation. CCP gets free art assets, and we get a chance to see our own work in the game.
This wil increase the ammount of data stored on the pc alot tough.
Still /signed!
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Tiberius Nazamir
The International Brotherhood of Asian Descent
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Posted - 2008.04.26 21:35:00 -
[52]
I definitely like this idea. I didn't think to check the commonly suggested ideas before I posted my own thread about it a minute ago. But, like I said there, I think it would be easiest to start it out by just being able to place the images that the game already uses for Corporations and Alliances in a few very specific places on each ship. Then, branch outward and add more paint schemes for each ship that the players can choose from. And, obviously, you'd have to give everyone the option of turning other players ship skins off to avoid causing a lot of lag. I imagine that it would work something similar to the way you load other character's portraits. |

Thenoran
Caldari Knights of MADD Accord Corporate Enterprise Syndicate
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Posted - 2008.04.26 23:20:00 -
[53]
Originally by: Aneroi It would be too much for the servers if they had to load individual skins for all the ships. terrible lag
Only if other players would have to see it as well, you could (in theory) use the local client to host your skins so only you can see them, adding no lag to the server, although no-one else would see it, maybe that should be limited via some service or something.
Still, some basic colouring and stuff would be nice. ------------------------
Mining over 4000m3 per cycle...with a Rokh |

Wren Alterana
Minmatar The Baros Syndicate Kissaki Republic
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Posted - 2008.04.26 23:57:00 -
[54]
if any of you have been on scifi.com's battlestar galactica section and you seen the "choose your side" thing, it gives you points for doing things which you can use to trick out a spaceship for the side your aligned to. basically it let you choose from a couple of custom colors and skins. I would want something like that. Bright orange gallente ships plx! |

Thenoran
Caldari Knights of MADD Accord Corporate Enterprise Syndicate
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Posted - 2008.04.27 11:51:00 -
[55]
How about this:
For each ship you own you can (locally) make as many skins as you want with whatever you want on it. These skins can only be viewed by you, the rest of the server won't see it.
If you want a skin for other players to see as well, you are allowed a maximum of one or two skins per ship. You can only submit a single skin once every week and it is checked by CCP to see if it isn't abusive in any way. If it checks out, that skin is then viewable for all, you can still make as many skins for your local client as you want. Say you create this big black skin for everyone to see and you create a variation of it with something for your local client. Unused skins go out after a week or two to keep the server clean.
All the player made skins could be stored in a separate file that CCP puts up for download, that way you can choose if you want to see custom skins or not (might reduce any lag on the server). ------------------------
Mining over 4000m3 per cycle...with a Rokh |

Hoggs
Heretic Army Heretic Nation
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Posted - 2008.04.27 13:24:00 -
[56]
"Little Bee" Jumps into a large fleet battle in 0.0 with 300+ ships.
Custom skins for 300+ ships begin to download and display on Little Bee's computer.
30 minutes later...
Would be cool, but will generate far too much server load, and even client load. --- Hoggs Co-Exec Heretic Nation |

Diek Ran
Amarr Autonums
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Posted - 2008.04.27 19:34:00 -
[57]
As long as the character portrait issues persist, it is questionable that something like that will ever be realized. __________________________________
Originally by: Verlyn
I know it's my own fault, BUT THATS NOT THE POINT!
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Gorath Vaan
Amarr
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Posted - 2008.05.13 08:43:00 -
[58]
Corp and Alliance decals would be a step in the right direction.
Also... when a corp/alliance is founded they should be invited to choose up to three colours to represent them. These could then be used as colour highlights on member's ships.
This would avoid too much user input and still give something of the diversity that we see in our everyday lives that is actually missing (if you look) from the eve universe.
http://i111.photobucket.com/albums/n139/Hamymac/BATigerDomiSig.jpg Signature dimensions exceeds max 400x120 dimensions allowed. Mail us if you have any questions -Eldo |

Kerrio DiSantis
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Posted - 2008.05.13 11:16:00 -
[59]
Uploadable skins are definitely right out. Too much lag, too much bandwidth usage, too much room for abuse. But having a number of design elements just as with the corp logo might remedy that situation, and sometimes I myself wished for a way to customize the design of the ship, simply since you see ships more often than pilot portraits.
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Ania Tsaluan
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Posted - 2008.05.13 14:57:00 -
[60]
no. this is a whorrible idea. if this did occur there'd be a million megas/ravens covered with giant flaming *****es. either that or every ship would be jet black. reiterated: whorrible idea
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Linda Mei
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Posted - 2008.05.13 15:41:00 -
[61]
The only way this could work is by having a US$ 5-10 fee to upload this graphics so that CCP could pay someone to censor bad-tasting offensive graphics.
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Mr Barbeque
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Posted - 2008.05.25 22:27:00 -
[62]
Painting ships is an awesome idea but some restrictions would have to be implemented. You could structure the painting scheme by layers. Say, eight or so.
First layer would be pretty simple, a base color, several options but limited by the race of the ship. Say Galente leans toward greens, Amarr towards yellows, Caldari goes to blues, and Minmitar leans toward reds. To ad a level of exclusivness to ship painting, options are limited to a few base colors and the window/light colors cannot be changed. Players with the ability to modify ship blueprints have more extensive options, such as windows/lights more base colors ect...
The second through fith layers would be kind of like vinyls on tuner cars (ex. need for speed games). Several different prefabed layer patterns are availible to the average player. they could be placed in a couple different places according to the ship. These patterns would have one or two colors that come default in different shades of grey but then can be set by the player to be a variety of contrasting colors.
Layer six would be slightly different. Instead of customizable layers, the sixth layer is the option of a corporate logo. Placeable both symmetrically, and asymmetrically on the sides, top, bottom, and nose. Possibly on the rear if engines arent in the way.
The seventh layer would be the same as layer six, but with an alliance logo.
Layer eight would be variations of the windows/lights on a ship. This would be an exclusive option avalible only to those with the ability to manufacture.
The same principle can be applied to POS structures. A corporation or alliance building bases have similar options. They have less layers, such as only two decals, and the same window/light and logo options as ships. The catch is they must be manufactured to have any options other than the logos. **NOTE** Since a control tower must be anchored before any other structures, the strucures would just have the same color scheme as the control tower.
This could tie into the market as yet another money sink. Decals/vinyls can be bought off the market. They would be applied at the fittings screen. There, the colors would be painted and changed, but it would cost according to the ship, and the complexity of the desired paintjob. Decals/vinyls for POS structures would be more expensive, and of course they would be incompatible. However, if the ship or structure is manufactured there would be no cost of painting, since the player is building it (or having it built) themselves. **NOTE** Special decals/vinyls could be given as tounament prizes and whatnot...
I could be wrong (I rather doubt it though), but it wouldn't be much stress of the servers either. The server would be loaded with all of the patterns and availible colors for all races, which wouldn't be all that much, then the custom ship would have a tag telling the server to show it as "Layer1 X: Layer2 X: Layer3 X:" ect... (ex: Layer1=color X: Layer2=pattern X;color X: ect...)
Fleet engagements would look spectacular!
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Amalath Tari
Gemini Technologies
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Posted - 2008.06.02 03:33:00 -
[63]
Originally by: Mr Barbeque Painting ships is an awesome idea but some restrictions would have to be implemented. -snip- Layering
Fleet engagements would look spectacular!
Yes, they might look spectacular, but given 8 layers times x different 'vinyls' and what not, it could also lag all to hell. If this is implemented, it also needs an option to turn off the display of the skins. -Will start 30 minutes late only to get podded on the way up- |

Lugburz
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Posted - 2008.06.07 00:02:00 -
[64]
player made skins made easy - let us choose colours 
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Lugburz
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Posted - 2008.06.07 00:05:00 -
[65]
by colour i mean when you make a ship/have it sprayed you could pick varying shades of pink/green/blue, just one colour for the whole ship - obviuosly the nooks and crannies would be shaded/highlighted as normal.  bright pink iterons ftw!!! (you know you would) 
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Marcus Gideon
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Posted - 2008.06.07 00:27:00 -
[66]
This has the same drawback as the other threads about customizing BPs, or permanent modifications, or anything else that makes a particular ship unique from the rest of the same model.
There are about 233 different playable ships. At any given time, there are about 35,000 players online. That works out to 8,155,000 different patterns the servers would have to keep track of. Not to mention the lag involved with painting each design on demand, should you decide to zoom in and inspect all those ships in the Blob vs Blob fleet battle.
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Chaos Hellbreth
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Posted - 2008.07.24 21:20:00 -
[67]
I have been wanting something like this for ages, but there are problems. First and foremost: T2 ships. CCP distinguishes a Kronos from a Megathron from a Vindicator via different color schemes. In order to keep that in existence, you would probably have to implement "T2 color schemes" with more advanced/detailed patterns and alterations to the scheme being available, but even then it wouldn't be quite as clear cut.
Anyway, down to business:
To those saying that lag would result from having to download all this stuff, and that it would take up too much HD space, look at Spore. When released, that game will constantly be downloading new species, created by other players, to populate your own game. If CCP could get help from the coders responsible for that, I don't see why a similar system couldn't be implemented into EVE. After all, Spore has to store data for an entire species, I.E. motion mechanics, skin textures, colors, shape/body, and statistics. The data required for implementation of a similar system, for logos in EVE, would be significantly less, and therefore even more manageable.
Now, one of the problems is that you WILL get idiots turning an Apocalypse into a flying *****, one way or another, unless there are restrictions put in place. I am personally in favor of a "two level" coloring system.
The first would be free to use, and as someone else suggested would be similar to the DOW army painter, and not too dissimilar from the SWG system. Each ship would have several different patterns that could be applied to it, such as a harlequin pattern, stripes, several different camo patterns, "dazzle" camo, etc. Maybe appliable in 2 or 3 layers for increased variety, and then you could independently color different parts of each layer. The effects of this would not take effect until after the next downtime(at which time the scheme would be compressed or whatever it is that the Spore creators do to make their files so small, and then uploaded for download by everyone upon their next login - this is to minimize lag caused by downloading what you see).
This CAN get out of hand, if every player starts creating 50 or more patterns, or creates one and then never uses it, it's just wasted space. The solution to that would be to limit each player to only a couple of custom schemes (which can be universally applied to any vessel in his possession), perhaps the number could be tied to a skill. In addition, you can "replace" schemes, I.E. redo it, and next downtime it would overwrite the previous instance of that scheme in the upload data, and when players log in, the mini-patch would overwrite their copy of that datafile with the more up-to-date one. In this way, lag will be limited, things will not get out of hand, but players will still have some control over their stuff.
Now, the second tier, would cost you something, both in real life terms (say a 5-10 dollar fee) and in game terms (an ISK fee payed out to an NPC "painting service"). The fee would be used to hire someone to determine whether the custom skin is appropriate or not (as well as generate more income for CCP so they can continue to provide us with awesomesauce updates). If appropriate the player pays the fee, and the data is uploaded into EVE. If not, then no fee will be taken, and the data is not uploaded (and ideally the designer is told what was wrong with his design and how to make it uploadable). This way, some more "over the top" schemes could be introduced, but not without paying for it first, and quality control can easily be implemented.
I propose a similar system also be put in place for custom-logos/badges on ships. Perhaps limit it to corps/alliances, and players that have had an account for more than x # of years (consider it a gift for attaining veteran status, which is the only reason I can think of to allow a player to display a custom badge (in in-game terms)).
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Dristra
Amarr Shadows of the Dead Daisho Syndicate
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Posted - 2008.07.24 22:42:00 -
[68]
The way faction ships work right now is maybe a bit wrong...
What if "Amarr navy" or "Caldari navy" was a "Template" you added to the base ship, increasing certain set statistics. This whould enable ANY ship to become a "faction" variant of its type, you chould even have galante navy velators...
Support the introduction of well thought out Amarr solutions!
I believe rats should avoid you if you have high standing with them. |

Chaos Hellbreth
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Posted - 2008.07.25 00:20:00 -
[69]
Errr.... whats that have to do with the topic?
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Darina Rea
Naqam
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Posted - 2008.07.25 10:23:00 -
[70]
The following image has been floating around for awhile, I don't know who made it, so can't give any credits. But it's a perfect example of why custom paint jobs made by players should either first be checked by CCP staff or be limited in options so silly stuff doesn't happen. Hello Kitty paintjob
_________
[i]Time is on our side. |
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Chaos Hellbreth
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Posted - 2008.07.25 23:45:00 -
[71]
I think you'll notice that most of us support the idea of having skins checked by developers before implementation...
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Soy Lu
Gallente GoonFleet GoonSwarm
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Posted - 2008.07.26 02:16:00 -
[72]
Originally by: Linda Mei The only way this could work is by having a US$ 5-10 fee to upload this graphics so that CCP could pay someone to censor bad-tasting offensive graphics.
This is a good idea.
This thread has a lot of good ideas. /Signed
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soldieroffortune 258
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Posted - 2008.07.26 02:39:00 -
[73]
Originally by: Aneroi It would be too much for the servers if they had to load individual skins for all the ships. terrible lag
this, if they server had to load the 5000 different (at least) ship skins on their ships at the same time, it would be terrible, it's easier to have copies of the same ship
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Kyra Felann
Gallente Noctis Fleet Technologies
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Posted - 2008.07.26 04:00:00 -
[74]
Player-made ship skins. I don't see anything annoying and/or immersion-breaking that could possibly result from that, do you?
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FarosWarrior
Amarr Sonnema
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Posted - 2008.07.26 08:55:00 -
[75]
Originally by: Taran Summers
Originally by: Suboran how about not only having a colour slider but having several versions of each ship (no changes to base stats or anything) but slightly different appearances for example, minmatar ships could have diferent fan/wing changes
Minmatar ships should have their fans and wings randomized each time they get repaired 
/signed
Fly safe, FarosWarrior
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Nyx Spire
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Posted - 2008.08.03 04:19:00 -
[76]
Your dealing with ones and zeros people, theres most likely a program out there, the only issue being is its only client side, no one else would see your skin, and every ship of that type would have the same texture.
very few games have writen in the option to customise your skin, completely across the board. The exception being in most games not mmo's were the server host has modifyed the server so that all can choose from a select aray that server has to offer.
if ccp did this there would be a few, or a select few textures options per ship, and maybe corp or alliance related issues.
i am on the fence with this one.
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Silva Riley
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Posted - 2008.08.20 13:41:00 -
[77]
Custom schemes have ups and downs, but the ups are unique, while the downs are just repetitions of other areas. Sure someone could disturb the game with stupid hullart, but that comes from the same problem source where names like "xXFluffleroflor339Xx" (hopefully a fictional example) come from. Those disturb me just as much and break immersion.
If hull art works via a simple selection system like the corp logos are handled, it would be safe from such problems anyway. At least as long as CCP does not put *****es into the option list themselves. 
Such systems can be controlled easily to prevent abuse or abusive results.
They could also tie hullart to an ISK cost and make a hefty cost for custom art, so that if someone wants something truly original, he can get it, but he has to pay in ISK for someone at CCP to have a quick look for approval. Looking at a ship texture and clicking yes or no does not take a lot of time. |

Ayr Chron
Minmatar Insurgent New Eden Tribe Systematic-Chaos
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Posted - 2008.08.24 16:11:00 -
[78]
Edited by: Ayr Chron on 24/08/2008 16:14:37 Edited by: Ayr Chron on 24/08/2008 16:14:02 Edited by: Ayr Chron on 24/08/2008 16:12:11 Bad idea. Very bad.
EVE is beautiful, imagine what could become of it if players are allowed to design the skins...
I think that just the possibility to show/hide the corp/ally logo could be ok.
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Karentaki
Gallente Fighting While Intoxicated
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Posted - 2008.08.24 17:25:00 -
[79]
It's probably already been mentioned, but there is a HUGE problem with this idea. It simply wouldn't work in any situation involving more than 2 or 3 ships. The higher the paint resolution is, the larger the image files that need to be shunted around, and the laggier it gets. With 10 ships, you're talking about 10*9 = 90 images needing to be sent from the server to clients computers. This would cause horrible lag for EVERYONE (even those with the feature disabled) in any situation involving large numbers of ships.
Quote:
EVE is like a sandbox with landmines. Deal with it.
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Titus Canmore
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Posted - 2008.08.24 17:36:00 -
[80]
I think most players would be extremely happy if they could set a 'primary' color, and 'accent' color or 'lights' color where relevant. An Incursus, for example, would color the body 'primary', and the lance and underbelly 'accent'. Shading would be totally under the engine's control, and CCP wouldn't have to worry about dealing with player-made skins. We could get a choice of a few dozen colors, including a few sweet patterns and metallics.
It would also be a nice feature if the game applied your faction of choice's logo instead of, as you see on the Kestrel and Badger, the Caldari "C" logo, if it could be done in a minimally-intrusive, non-lagging way.
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Wrangler Al
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Posted - 2008.08.24 19:20:00 -
[81]
I agree. 3 colour options would be a masive improvement and you could link these to the avatar info.
3 little colour dots in the corner to represent the 3 variables, and if you have someones avatar picture downloaded... then their colour options are show, if not they are not. (you have to click on someone to get their avatar, and so this wont affect loading as for the ones you have, you have the band info. and the ones you dont, well they are just default)
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Diiphron Vlakiir
Minmatar
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Posted - 2008.09.05 07:13:00 -
[82]
Personally, even though I'm new to the game and my opinion doesn't matter much, I'd really like to see the ability to customize ships a bit more. Something as far as player-made skins might be a little too much but perhaps the ability to modify the colors on a ship just a small amount might be nice. The only thing that I dislike about color modification would be that you'd see some people running around in bright pink battleships and such (and personally I think it would bring more children into the game to have stuff like that available).
Rather than going to that extreme, why not give color modification in a small amount? Such as allowing the modification of color but only in metallic shades. And only allowing certain parts of the ships to have the coloring done to it such as the armor; no turret colorings or anything like that.
I would definitely make it a player-based ability rather than a station lab all on its own though, lest we see people opening up corporations like "Pimp My Ship".
In short, I really think it'd be nice to see just a slight bit more customization. We've already got such nice complexities of load-outs and skill specialization, why not try just a tiny bit more "make yourself feel at home" aesthetics? I personally think expanded customization is what makes many games popular. Think about the 'Armored Core' series. Sure it has a large customization to the mech builds but if you were to watch videos over tournaments, everyone likes to have their own little piece of style.
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Grarr Dexx
Amarr The Cosa Nostra La Cosa Nostra Alliance
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Posted - 2008.09.05 08:44:00 -
[83]
It's not about the player's ease, it's about the server load. I'm not doing PVP to lag out the first time I see twenty vagabonds in different, flashy colors.
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LiaLie
Amarr
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Posted - 2008.09.30 12:11:00 -
[84]
I havent been readin it all here but.
How about 5-10 premade skins u could pick from when making a ship...that aint that hard to make and it would give alot more for the game.
+ one could price it so you would have to pay for a none standert color LiaLie |

acwdc78
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Posted - 2008.11.09 05:26:00 -
[85]
custom ships and equipment!! yes if technology dont allow it today due to lag do it when possible
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Manos Soban
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Posted - 2008.11.09 06:03:00 -
[86]
Edited by: Manos Soban on 09/11/2008 06:03:32 I need my BS pink and my kestrel with the colours of a rainbow :)
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Daevonar
Minmatar Starfish Operating Syndicate
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Posted - 2008.11.09 06:20:00 -
[87]
Was it really necessery to start another thread on this when there is already one on the page?
Yes its a good idea, yes lets keep a single thread at the top of the list so it gets noticed. Dae.
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Ketashi
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Posted - 2009.02.05 12:36:00 -
[88]
Here's a #relatively# easy way to implement customisable colours in eve which was used by Neverwinter Nights 1.
Each skin texture was painted in RGB where say the red chanel would represent the first colour, the blue chanel would represent the second, and the green the third. Then additional colours were represented by equal measures or red and green for example. This way a total of 7 colours could be distinguished with only a simple RGB texture. The game engine then translated those to fully coloured textures by mixing in the appropriate amount of which ever colours had been applied.
Of course there would be no need to adjust the bump / specular maps at all... so I'm sure this would not be too hard to implement allowing the skins to be generated on the fly client-side.
I think customisable colours would add far more in variety to eve than any other visual customisation could.
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Mage Celestia
Gallente The Friendly Bastards
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Posted - 2009.03.07 12:46:00 -
[89]
Trackmania has a good skinner, take the idea from it?
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Kaenissa Hansen
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Posted - 2009.03.15 16:50:00 -
[90]
Edited by: Kaenissa Hansen on 15/03/2009 16:51:27 and i was going to suggest that... I'm happy to know that someone1 did it first...
so how much is the chance that ship custom colors will be implemented? the player skins idea would be pretty much troublesome... yes... the genitalia stuff and so on... but changing just colors in-game would be pretty much fine I think... and to be honest... with the time ships looks tends to become boring and tedious... they need some spice... Yar to all pink!
/forgive my bad english 
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Yamato Gasaraki
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Posted - 2009.03.15 23:51:00 -
[91]
A friend of mine, first Hour Player actualy, told me yesterday that Eve actualy had that Feature and why it was taken out:
HELLO KITTY PAINTJOBS!! IMG:PUKE
Warning: Your Subscription is running out. Please buy a new GTC to continue playing on these Boards. |

Amberle Vale
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Posted - 2009.03.16 16:03:00 -
[92]
This idea works, conditionally 
The trick here is customization within reason, a workable solution being a limited number of decals, colors and schemes to choose from. There is a medium between the open color pallet and paint brush approach, and a system similar to EVE's corp logo creation.
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CompactDisc7227
Caldari MultiStar Mining and Industry
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Posted - 2009.04.24 12:22:00 -
[93]
Originally by: Yamato Gasaraki A friend of mine, first Hour Player actualy, told me yesterday that Eve actualy had that Feature and why it was taken out:
HELLO KITTY PAINTJOBS!! IMG:PUKE
Like those? I adore them ^^
Hello Kitty Kestrel Hello Kitty Apocalypse |

Sturdy Girl
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Posted - 2009.04.24 12:25:00 -
[94]
It actually wouldn't be too difficult to have corp logo paint jobs on ships. Completely custom would be much harder.
Ultimately, you wouldn't see them very much though. I'd love to have this, but a code-heavy cosmetic feature like this I think is quite a lot less important than fixing gameplay aspects of the game.
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Stef Hammer
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Posted - 2009.05.01 13:15:00 -
[95]
Hmmm, I was actually thinking how cool it would be to have two color/pattern features:
1. The ship builder has the only say in how some parts of the ships are colored and/or patterned. It would really be cool to be able to sign the ships one has built, giving it something fairly unique.
2. The ship owner can decorate parts of the ship, like add a pattern, Corp logo or such thing. Nothing from their own design, just choosing from a list of possible choices.
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Flying ZombieJesus
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Posted - 2009.05.01 13:20:00 -
[96]
Originally by: Sturdy Girl It actually wouldn't be too difficult to have corp logo paint jobs on ships. Completely custom would be much harder.
My corp's logo is an erect ***** bordered by racial slurs.
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Luskaie
Gallente defiant.
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Posted - 2009.05.01 16:18:00 -
[97]
Often thought of this, just like you doing nothing but the lag that it would create is unbelievable, for instance imagine jumping into a rather large system with 500+ ships init fighting, the lag it would create trying to load each and everyone of those skins would be unbelievable, but I do like the idea.
Lusk
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ServantOfMask
Minmatar Foundation Sons of Tangra
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Posted - 2009.05.09 09:09:00 -
[98]
I've been playing Final Fantasy 11 for a year longer than Eve now a Game that has TONS of custom skins available. Now Square-Enix has made it against their EULA to use them but I'll admit I still did and my Wife still does. Here is how it works in that particular MMO:
1) skins are actually client side (i assume that is the case for eve as well since actually re-downloading them every time you run into *insert object/ship/stuff* is insanity)
2) any custom skins that are used are replacements to official skins and are replaced CLIENT side. which meant that my nude elvaan mod for instance only applied to MY CLIENT, i saw all elvaan as nude when not wearing gear BUT EVERYONE ELSE still saw all elvaan dressed normally. to translate that to eve: My hello kitty kestrel skin would be replacing the ccp kestrel skin locally making every kestrel on my screen appear fluffy and pink while everyone else in EVE still sees them as white/gray and boring.
3) custom skins would normally be replaced by Official skins with every version update in FFXI since the Client would run a file check , requiring a manual re-patching of custom skins after updates and patches
4) the lag factor: my server<-> client lag was never impacted by my use of custom skins as the required traffic didn't change! the client side lag increased due to my PC having to render more complex sprites/skins... this is where discretion comes in, don't increase CPU load to more than what your rig can handle or you will slow down and in EVE that's suicide-on-skates.
IF EVE really does store all Skins Server side none of this will work. IF CCP however made the wire frames available, players could design their own custom skins and submit them for review or just host them themselves. Even without CCP releasing the wire frames this could be done if someone is willing to find the location of the official skins and wires. after that it would simply be down to players making their own skins and patching the appropriate official skin.
***DISCLAIMER: I DO NOT ENDORSE BREAKING THE EULA IN ANY FORM OR FASHION! THIS IS MERELY AN INTELLECTUAL EXERCISE! *** "Misina Arlath
GIRL = Guy In Real Life MMORPG = Many Men Online Role Playing Girls." |

Hawk Firestorm
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Posted - 2009.05.09 10:16:00 -
[99]
Client side skins could be possible that being you can change how your ship looks to you but as far as distributing them across eve so others can that would be a nightmare and not possible IMHO, not in eve at any rate.
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ServantOfMask
Minmatar Foundation Sons of Tangra
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Posted - 2009.05.13 10:22:00 -
[100]
After taking a look at the EVE install folder on my HDD I can see why CCP has declined the possibility of custom skins. My above post WOULD work... except that in order to add your custom skins to the local client you'd have to extract CCP proprietary data, modify it and repackage it. which if CCP has half a brain is so far beyond the EULA that it might get me banned just typing this. (which i hope of course won't happen) I hereby cease to advocate or further research the possibility of making and distributing of custom made local client skin replacements. "Misina Arlath
GIRL = Guy In Real Life MMORPG = Many Men Online Role Playing Girls." |
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ShadowDraqon
The Quantum Company
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Posted - 2009.05.13 12:09:00 -
[101]
Edited by: ShadowDraqon on 13/05/2009 12:12:18
Originally by: mercyonman dude i am 13 and I don't do that plus that is very offensive not ALL 13 year olds think like that but still you can eliminate wording and just have painting
Well, you see, most ppl with 13-year-old mentalities are, in fact, NOT 13-year-olds. 
And no to idea, because it would cause lag, in massive amounts. Youd have dozens of thousands of different ship skins, for each ship, making it millions of individual skins. That would require a whole new, larger database, just for this one feature. Even just corp logos on ships would be a server strain.
BUT, what about projecting your corp logo on the inside of your POS shield? 
~ MED-SEC ~ AND The Blatantly Obvious |

Parmala Udoni
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Posted - 2009.05.13 17:44:00 -
[102]
Originally by: Aneroi It would be too much for the servers if they had to load individual skins for all the ships. terrible lag
I think that would actually be a client-side distribution problem, but one that Linden Labs (SecondLife) have overcome, so CCP could look at that for ideas.
Better idea: corporate livery. Your ship gets a paint overlay of your corporate logo (or similar to it, or at least designed by the same artist).
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Parmala Udoni
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Posted - 2009.05.13 17:46:00 -
[103]
Originally by: CompactDisc7227
Originally by: Yamato Gasaraki A friend of mine, first Hour Player actualy, told me yesterday that Eve actualy had that Feature and why it was taken out:
HELLO KITTY PAINTJOBS!! IMG:PUKE
Like those? I adore them ^^
Hello Kitty Kestrel Hello Kitty Apocalypse
roflmao!!!! 
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Fille Balle
Dissolution Of Eternity Ethikos Trade Alliance
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Posted - 2009.05.13 20:56:00 -
[104]
Edited by: Fille Balle on 13/05/2009 20:57:26 Hrm, NO! For the love of GOD! This has been brought up by the CSM, and CCP's response was: "it caused too much lag on the server"
So no, you can't have it. It's a really useless feature anyways. Imagine people putting pictures of their kids on ships. Then you'd regret getting this implemented. Besides, if you "play the game", you would never zoom in close enough to actually "see" the custom skins.
Give it a rest. Of all the things CCP should be spending money on, this is NOT it. I want tier 3 BC's and tier 3 T2 BS'. That would actually BRING something to the game. What your asking would COST the game a LOT, and not actually BRING anything.
So for GOD's (CCP) sake, give it a rest. We don't need this. We need better SOV mechanics and better FW. We need better balancing for blasters. Skins? Why do you need skins? What tactical advantage would this give you? If you spend so much time looking at your ship and praise individuality so much, there's a game called "Second life", and they're looking for new subscribers RIGHT NOW! Check it out!
Me, naw, I'll stick to the booring old grey/green/yellow/red spaceships of new eden. Those colours just so happen to be my favourites!
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Alexander Vallen
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Posted - 2009.05.14 00:35:00 -
[105]
To prevent massive lag in fleet battles I'm sure there could be a checkbox turning off the colour feature. And/Or CCP could even go so far as to implement a system where custom ship colours wouldnt work in systems over a preset population.
Originally by: Amberle Vale This idea works, conditionally 
The trick here is customization within reason, a workable solution being a limited number of decals, colors and schemes to choose from. There is a medium between the open color pallet and paint brush approach, and a system similar to EVE's corp logo creation.
Indeed. We'd have to severely limit the options and scratch-built patterns would either have to be disallowed or have to go through some form of moderation for approval.
Hull options: -Colour (Red, Orange, yellow, green, cyan, blue, purple, white, grey, black, etc) -Pattern (stripes, circles, zig-zags, crosshatch, etc)
Ship Markings: -Corp or alliance insignia -markings selections from Medal creation
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Dansel
Gallente
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Posted - 2009.05.20 22:04:00 -
[106]
If anyone here have played Homeworld 2, There is a truly clever idea!
For those of you who don't, I will try too describe. Basically, You dont design a ship skin, but you get a RGD slider and a possibility to choose the colors of diffrent parts of the ship, as well as shoosing between a inbuilt set of "Icons" which could be your alliance or corporation logos ----------------- Yay!! |

Meikei Mataol
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Posted - 2009.05.23 08:11:00 -
[107]
Edited by: Meikei Mataol on 23/05/2009 08:12:53
Originally by: Dansel If anyone here have played Homeworld 2, There is a truly clever idea!
For those of you who don't, I will try too describe. Basically, You dont design a ship skin, but you get a RGD slider and a possibility to choose the colors of diffrent parts of the ship, as well as shoosing between a inbuilt set of "Icons" which could be your alliance or corporation logos
your suggestion sounds like a procedral textureing or node editing texture job made symple.
I would love to see the ability to make my own skin... heres the problem.
1) I would need the UV map for the ship so I can use photo shop to make my New UV map. 2) If the ships are done by not using actual texture maps but by procedrals and node editors then this becomes much easyer... wait eve online... easy in the same line??? 
3) to keep with eve's tos you should be limited by preexisting textures maps if texture maps are used, this would make the applying of the maps easyer and spear people like myself who do this type of work the pain of seeing texture streaching. and speare those without the skills or programs to make texture maps the pain of being out done.
4) (just a joke) can i submit my own costemized version of the ships and texture them myself? would be nice to mix my real live skills with my alterntive life's alter ego... 
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Dakisha
Mining Bytes Inc.
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Posted - 2009.06.17 20:03:00 -
[108]
How about this then. A return to old school RPG game stylee.
main body colour trim 1 trim 2
Each segment has a couple of bytes of data identifying the colour, a number system, html hex codes, whatever.
If you played them; I'm sure you remember changing the trim on the clothing, belt colour, etc.. Same again, only the trim of the ship. A simple colour shader for each trim section.
Keeping in mind I have no idea how simple, 'simple' really is :)
As for the lag naysayers, the option to turn ship colours on/off - it would just become another part of the pre-fleet battle settings check (brackets, effects, turrets, ship colours etc).
But imagining corps/alliances flying in the their own colours is cool 
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Alfons Richthofen
Caldari Die Luftwaffe
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Posted - 2009.06.17 20:26:00 -
[109]
Originally by: Tiberius Decius how about just a slider to pick different colors then. Like the DOW skin painter, or the Mechwarrior sort of thing. No uploading of things
I like this, a different colored variant of every type of ship. As long as it's only a texture it shouldn't make much lag. Make an on/off toggle as well.
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Nikolai Bellic
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Posted - 2009.07.07 16:51:00 -
[110]
ccp could pre-establish some details that can actually be changed like for example a littlo spot besides the ****pit for the corp insignia, or some pieces of the ship like a prestablish set of line in the ship just look at the golem the raven and the state issue raven they got orange white and yellow details and of course you can only choose from a good palette of colors that does not include pink or things like that but like yellow and orange maybe black for caldari and such
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SEN 5243
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Posted - 2009.07.07 17:15:00 -
[111]
id love corp and alliance logos
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Xavier Maroquin
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Posted - 2009.07.09 15:08:00 -
[112]
why not set it up like corp logos, with only certain styles and shapes and colors available
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Fohacidal
United States Marine Corp
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Posted - 2009.07.09 21:54:00 -
[113]
I agree with the corp logos, like customized corp logos can be submitted to CCP for approval or whatnot and if its good then we can plaster them on a certain part of the ship for major win
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Victor Maximus
Wormholes Incorporated
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Posted - 2009.07.17 04:22:00 -
[114]
Definite support for this idea.
If it does get implemented it should be limited to color hues specific to the racial tendencies already in place. Amarr/Minmatar tend to all have warm colors, so open them up to the warm spectrum. Gallente/Caldari are predominantly cool colors. Add in a few accent colors (black, white, gold, etc) and that should be enough customization for people while still keeping eves current feel and clear-cut racial differences.
Corp logos would also be a welcome addition.
Perhaps the usual check box to disable in order to maximize performance for those laggy fleet battles (reduces everyone back to the current 'stock' colors).
-Vic
Aeon of Strife |

Xero Shifter
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Posted - 2009.07.19 00:10:00 -
[115]
Originally by: Lil Mule Walking down the sidewalk, thinking about EVE as I often do, the thought occurred to me about how cool it would be to have player made ship skins. Perhaps this idea has come up before, perhaps not. How cool would it be to have your own ship look, perhaps one common for your corp or alliance? Often times in real life, the look of your enemy can be just as intimidating as what they do/say/
A lot of online games have customizable skins, and in my limited understanding of how difficult this would be, it seems like a pretty easy thing to do. Simply create the skin for the ship type, drop it in the correct folder, and it should be uploaded. I know Tribes 2 had an extensive skin modding option in it, and while challenging for some less skilled players like me, it seemed to work pretty well.
Anyhoo - a neat thing I'd like to see in the game that would pretty exciting for most players.
I think this is going in the right direction, but like the second post said, racial slurs, and genitals would end up on people's ships. On top of that as you said you have limited understanding of the way things work. If it where as easy as dropping the skin into the folder, it wouldn't work properly, as no one else would have that skin, and all ships that use the default skin would now use your skin.
The real way to do it would be allow paint jobs. If you have ever played the need for speed games, it would need to work somewhat like that, or have several different base paint jobs, and allow the change of the paint colors, and the application of decals for nose art (corp logos, that kind of thing.)
The programming end of something like that would be a major thing. It would be possibly as complicated as adding an entire new system (such as CPU or power grid.)
Another way it could be done is by adding a new series of items called paint kits. Add around a thousand different versions of this item, for each ship type/class/model and you wont see your paint job on anyone elses ship very often. This method has far less problems on the programming end, but is way more intense on other areas of the game.
Either way it would be one more piece of data required to be sent over the network every time you see a ship. It could be as simple as "this ship uses paint_xfrigate_126" and then the system knows what to do with that, or it could be as complicated as "Fetch xfrigate_124, value A = R:123 G:17 B:122, value B =..." etc, etc.
Over all something like this probably wouldn't be added in a patch, more like in an expansion because of its size, and the amount of data that would have to be changed.
Sorry if I put to much detail in there... been wanting something like this for a while myself, and I always break things down a little too far. |

Rawbin Hood
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Posted - 2009.07.29 09:04:00 -
[116]
need to solve current lag issues first
◄Brutor► The Movement Because the human race can do better as a whole (despite these forums, they don't count) |

Commander Ogir
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Posted - 2009.08.21 08:55:00 -
[117]
I dont know whether allowing paintjobs would really increase lag that much, if its done right:
Lets take only the possibility to paint a ship in 256 colors. Left out would be black, because black ship on black background... you know what i mean.
So you would need 2 bytes of additional info per ship ((2*8)*2).
lets take a system with 1000 ships that would be 2000 bytes. not even 2kb more data to be transferred per client. 256 colors wouldnt be awesome, but it would be a start, and i'd love to see yellow mining barges, or silver maestroms...
Oh... and just for the sake of completness: for all players on TQ this would be about 80-90 KB more payload. But at least it would give the players some more options.
For patterns... well, that would be almost the same, except perhaps 1 byte for the pattern style and again 2 bytes for colors. so, again for all TQ players this would be additional 120KB of data to be delivered.
For showing Corp insignia (or in FW even the Race insignia) it would be 1 bits (show yes/no) per insignia. with 1 byte you could make that show on top, left, right, wherever.
Taken that you have 1 byte for corp insignia left, right, up, down and fw insignia left,right,up,down you would add 40KB.
So, all this features would add 240 KB more data to be transfered to the cluster. Even with ISDN this would take only 30 seconds longer than now, taken that ALL ships are in the same sector. But you wouldnt want to play with isdn anymore then either. DSL light (384kbit) would take 6 seconds longer than without this feature to load the data for 40000 EVE players.
Furthermore you could limit changing the colors to once a day, limiting the need to update ships everytime you see them.
Just some ideas, perhaps some CCP dev could comment on the numbers, but i dont see what would be wrong with them.
So far my 14848 bytes.
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Ilya Pasternak
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Posted - 2009.08.21 10:28:00 -
[118]
Color schemes. There. Problem solved.
I would ~love~ to be able to customize the coloring of my ship.
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ka'Sin
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Posted - 2009.08.28 14:14:00 -
[119]
fully designed player ships the idea:
1) every player can completely design hull and layout of a ship (maybe as part of Walking in Station, alone or as a team, as part of the construction profession)
2) then you need a Concord licence to get blueprint(s) for it (maybe one license per tournament period, with the license the overall design still needs to be approved by Concord for balancing issues)
licenses can be traded the ships that are already ingame by ccp cannot be altered beside the class theres a new "race" then, like "concord approved player ships" or something
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Adunh Slavy
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Posted - 2009.08.28 14:58:00 -
[120]
I've not read all of this thread, so sure some of this has been said. Player made skins is a bad idea, not because players can't do them, I'm sure some can. But good or bad, each one would need to be checked by CCP. That's a lot of time for something with a low return.
However, what they could do is some "presets" similar to how corp logos are done. A few patterns for each ship, say 8, and two colors from a preset selection and it could be passed to the clients with a rather small data set. Give the option to turn off drawing this extra info and it would not be a big deal on client side resources should it be a problem for some.
Once upon a time there was talk of corp/alliance logos on ships, but that does not seem to have ever happened, so unless something were done there, I would doubt we'll see any sort of ship skin customization any time soon.
The Real Space Initiative - V5 (Forum Link)
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Black Sunder
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Posted - 2009.08.29 14:26:00 -
[121]
It would be nice to be able to change the primary color of the ship and the accent color with a color slider. No player created skins but it would make the ship a bit more personal.
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Finshraira
Amarr
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Posted - 2009.08.29 14:54:00 -
[122]
To allow players to put a corp emblem on their ship would be good enough for me.
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Markus Reese
Caldari
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Posted - 2009.08.30 06:10:00 -
[123]
Alas, didn't read through, but my thoughts on how to do it.
Simply put, skins similar to how one does corp logo's etc. A template where it has pre-available colours and textures. Must be in corp to have it. Corp can assign colours to titles or roles, player can select from them. Then of course, corp logo on ship.
Why this way? First solves the ugly dilema, keeps the more serious style of eve play. By allowing the option of control by ceo/director, makes for better layout/rewards to members. By allowing titles to have different paint schemes, makes it cool for the RPers.
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ServantOfMask
Minmatar Foundation Sons of Tangra
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Posted - 2009.08.30 06:35:00 -
[124]
Originally by: Markus Reese Alas, didn't read through, but my thoughts on how to do it.
Simply put, skins similar to how one does corp logo's etc. A template where it has pre-available colours and textures. Must be in corp to have it. Corp can assign colours to titles or roles, player can select from them. Then of course, corp logo on ship.
Why this way? First solves the ugly dilema, keeps the more serious style of eve play. By allowing the option of control by ceo/director, makes for better layout/rewards to members. By allowing titles to have different paint schemes, makes it cool for the RPers.
you should have read the thread...
oh and btw just because a CEO or director designs the logo won't mean they won't be graphically vulgar or racist.
"Misina Arlath
GIRL = Guy In Real Life MMORPG = Many Men Online Role Playing Girls." |

Belrend Coregaul
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Posted - 2009.08.30 14:03:00 -
[125]
I love how people bash the idea with the only way it could BE a bad idea.
"People will do vulgar images and such"..
No crap. People say racist things in chat all the time.. But isn't there a petition feature for this sort of thing?
I'm sure when they are banned for 3 months and their skin changed to default.. They aren't about to go about doing it again for a permanent ban, yeah?
Stop coming up with excuses to bash -everything-.
Fantastic idea that should have been implemented with EVE's launch. Customization to a persons character/ship is something needed.
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Saul Elsyn
INTERSTELLAR ENTERPRISE
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Posted - 2009.08.30 22:03:00 -
[126]
Edited by: Saul Elsyn on 30/08/2009 22:03:14 Well the load issues CCP was talking about could be pretty easily overcome. I mean if the skins have a section that is assigned as a "Player Assigned Color" all the information that has to be transmitted by the server would be the RGB numbers (3-4 numbers, not a big deal) or two sets of these numbers in the case of an ala homeworld 2 color system.
I do like the reference someone made to the Homeworld 2 Color system. In that the player could elect the base color for the ships and a color for highlights and markings as well as a "badge" this being EVE the badge would probably be your corporate logo. If you wanted to up the amount of customization you could have a selection of pre-made patterns that changed where the two player selected colors would be.
I'm not going to advocate fully customizable skins, that'd be ridiculous for a MMO and does have load issues, but giving use a selection of color patterns and the ability to select the two primary colors in the pattern would be reasonable. Plus if CCP is making the pattern, the worries about people making illicit skins kind of disappears.
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crackbunny
Caldari NorCorp Technologies
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Posted - 2009.08.30 22:50:00 -
[127]
Lets for one moment pretend that you could actually skin your ship. Skin = a bit of extra data pr ship (maybe it can be uploaded to the ccp servers via your account management, or perhaps you could change the skin from within the client.)
Ok, what happens for instance in fleet warfare, or outside jita 4-4, or anywhere else where there are lots of people flying about in their ships? No matter how you look at it, the server-load will increase to an utterly impossible level. also, if you get for instance blobbed, the lag will be unbelievable due to all the skins your client now has to download due to the 250+ ships that just appeared on grid.
Only viable option as I see it is to allow for people or corporations to change the color of their ships. But even that adds to the amount of data that needs to be transferred between server and clients and thus is opposed to the need for speed policy.
I'll admit that I'd love to see the Backdoor Bandit fly about in a nice pink ship shooting out rainbows when he fires his guns but let's be realistic. It is not a good idea. |

Cedims
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Posted - 2009.08.30 23:00:00 -
[128]
A slight change of the original idea presented here may be to, instead of going for player "skins" be able to influence the coloring of a ship. For example the red stripes on the Crow and Crane (Caldari Interceptor and Transport respectively) could be set to one of 5-10 colors or something like that. That would lend the appearance of a "custom" job and maybe less of an issue to implement. Anyway, it's just a thought. :)
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Sophie Malaster
Gallente EuroMECH Tech Market ARTESANOS
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Posted - 2009.08.30 23:32:00 -
[129]
Originally by: Finshraira To allow players to put a corp emblem on their ship would be good enough for me.
For me too XD ________________________________________________
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Markus Reese
Caldari
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Posted - 2009.08.31 04:30:00 -
[130]
Originally by: Cedims A slight change of the original idea presented here may be to, instead of going for player "skins" be able to influence the coloring of a ship. For example the red stripes on the Crow and Crane (Caldari Interceptor and Transport respectively) could be set to one of 5-10 colors or something like that. That would lend the appearance of a "custom" job and maybe less of an issue to implement. Anyway, it's just a thought. :)
Yeah, that is what I was trying to say earlier too ^.^ I had a response on a thread I posted in a year ago when I first started. The reason I was told is that they wanted to maintain the more serious feel of eve. With unlimited control, ie with full colour selection, etc. You would end up with all sorts of tackiness that they felt would take away from the feel of the game. The only way it would work would be as you said, with the palette system.
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Markus Reese
Caldari
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Posted - 2009.08.31 04:31:00 -
[131]
Originally by: ServantOfMask
you should have read the thread...
oh and btw just because a CEO or director designs the logo won't mean they won't be graphically vulgar or racist.
??? I wasn't commenting on that. I was saying would be cool if corp and directors could influence the ship colour on corpmates by roles...
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Brutalis Furia
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Posted - 2009.09.08 19:19:00 -
[132]
I started with the opinion that it would be great to implement customizable corp logos, ship names, additional bump mapping, and color skinning with patterns. After reading this thread most of these have gone out the airlock.
Even if you handled the client side there would be too much data to do all these. Additional bump mapping? what was I thinking!
The only one that makes sense is the color scheme with pattern selection. As I envision this, each ship model would have its own set of 6 patterns (pattern 0 and 4 being blank), so any ship would have 3 patterns and its T2 variant would have the other 3.
I see this implemented with an additional graphical tint layer. With 8 patterns per ship, RGBA sliders for each of 3 colors per pattern, I calculate an additional 18 bits of data (3 bit pattern, 3 bit alpha [8 selections from 10% to 90%], and 4 bits for each color channel), fairly negligible by today's broadband standards, even in large blobs. (As a frame of reference for those not technical, a single character is 8 bits [ASCII])
The issues I see arising are client side chop and CCP's tendency to recolor for T2 variants.
Client side chop is a smaller issue because the ships themselves are present in the overview, regardless of their display on screen. If this is still an issue, reduce the priority of the customized color display to apply itself after all models are loaded. Likewise, the network traffic associated with this could be given a low priority to get things up and running first. In short, there are ways around this.
The second issue is more problematic. The most obvious (yet most resource intensive) solution is for CCP to remodel all T2 ships. Like that's going to happen, but a ship design contest could reduce the load on them. A simpler solution is to make the patterns different between the T1 and T2 variants, as mentioned earlier. The patterns would have to be sufficiently different to be as identifiable as T1 and T2 are now, but that's a design issue for CCP to handle.
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Mira Walsh
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Posted - 2009.09.09 02:31:00 -
[133]
I agree with Furia.
Imagine 400v400 fleet fight in 0.0 space where each player has his own unique (slider style) colored ship. It would take sometime to load, definitely will incur significant strain. Even if the models are pre-rendered (then colors loaded) it would still incur performance drops.
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AmechWorrior
Mortis Angelus
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Posted - 2009.09.09 03:36:00 -
[134]
CCP I would give u my first born for custom paint skins. 
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Wrangler Al
Mostly Harmless
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Posted - 2009.09.12 20:42:00 -
[135]
I think you should have the ability to do models for your own benifit
And if your friends want to se your model they could have an option to add a skins folder for upto 10 friends
They could then email their friends with the skin they have made (which goes in the folder under char name/ship type) and when they see their friend launch it loads the alternate skin for them...
It would add to the enjoyment of the player without distracting others
Also corps could easily identify eachother on the battlefield if they all had the same ship models asigned for their friends.
All local, no server load, as its all based on name and a small list that loads a custom skin to your display only.
Comeon CCP, you know you want to... all devs could asign other devs a special model so they stick out on the test server from other players... it would also ad creativity and the best ones could be submitted as posible future ship hulls
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Michael McNeil
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Posted - 2009.09.13 05:11:00 -
[136]
well given that most people do not have the first idea of how to do texture maps or UV maps. they would be forced to do procedural texturing rather then image maps. mostly because if they didnt have access to high enough quality images, (assuming they know how to use photoshop) their ships would look like,... well they would look like flying pixelated scrap heaps.
and should you have them useing procedural textureing, most people (including myself) would spend days placing layers of tetures on the ships.
Color: dark brown, 50 layers of turbulence, fractal Noise, Honeycomb, Veins, Dented, ect... insert many more procedural types.
Luinosity, Diffuse, Specularit,Glossines, Reflection, Transparency, Refraction index, Translucency, Bump. (???%) 50 layers of turbulence, fractal Noise, Honeycomb, Veins, Dented, ect... insert many more procedural types.
to create a good looking ship can take days, and the texture looking good in one type of light settings will not look good in another. case in point look at my deviant art page, you will see my poor attempts at texturing. http://defense2.deviantart.com/
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Cedims
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Posted - 2009.09.13 12:23:00 -
[137]
Originally by: Markus Reese
Originally by: Cedims A slight change of the original idea presented here may be to, instead of going for player "skins" be able to influence the coloring of a ship. For example the red stripes on the Crow and Crane (Caldari Interceptor and Transport respectively) could be set to one of 5-10 colors or something like that. That would lend the appearance of a "custom" job and maybe less of an issue to implement. Anyway, it's just a thought. :)
Yeah, that is what I was trying to say earlier too ^.^ I had a response on a thread I posted in a year ago when I first started. The reason I was told is that they wanted to maintain the more serious feel of eve. With unlimited control, ie with full colour selection, etc. You would end up with all sorts of tackiness that they felt would take away from the feel of the game. The only way it would work would be as you said, with the palette system.
Actually, while away fishing, I thought... How about one selectable color per skill level (of the particular ship "type"; Cruiser, HAC, HIC, Recon, etc; OR race?), which would raise the incentive to skill to level 5, for that extra "not to common" color?
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Brutalis Furia
Minmatar OCForums
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Posted - 2009.09.14 22:09:00 -
[138]
Just to tag on to what I said earlier, I think that there is potential for the rarest of object classes to have corp/alliance logos as well. I'm thinking of POS's, Titans, perhaps even dreads or moms. Essentially, ships you're not going to have 200+ of in blob v blob warfare.
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Aisim
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Posted - 2009.09.18 00:26:00 -
[139]
yeah thats really all i think they should have, just let alliance pilots fly their banner. allow alliances to provide their pilots with their insignia, granted the alliance has been around for a certain period of time. much like the ones that have custom banners for their alliance already, just let them put it on ships:) |

Christinia Thwart
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Posted - 2009.11.12 22:01:00 -
[140]
Dear EVE Game Developers,
My friends and I were thinking about ways to improve the gaming experience and I thought I would bring this to you. These are suggestions that we would love to see added to the game, we understand that you are very busy and might not be able to do all of them with the system processing requirements and limitations of the Eve Engine. But we want you to at least listen to what we say and then decide whether to do it or not.
Our first thought is that perhaps you could allow us to use GUI to color and shade our ships, let us pick between shiny colors, matte colors, metallic colors, and even make limited adjustments to transparency in any combination we could desire. We do understand that transparency could be abused to make ships 'invisible' and so limiting its' use to 50% adjustable is perhaps very wise.
Our second thought is that we would like to be able to adjust Primary, Secondary, and Tertiary base coloring on our ships. As we are sure you are aware, these are the pre-designated areas that your wonderful Eve ship skins are placed upon. We would like to change those colors for personal customization.
Our third thought is we would like to use faction color schemes on our ships. We believe we should be required to learn books on Ship Colorations and Ship Detailing, and that all different game factions are learnable at different levels and sub-levels of skill. Factions like Serpentis, Angels, Gallente, and Amarr.
Our fourth thought is we would like to set and use our own Corp color schemes and toggle switch to and from them for times of battle and peace.
Our fifth thought is we would like Special Markings and Decals with GUI Coloring and dither rendering. We would like to have pre-set markings and decals readily available but also we would like the freedom to craft our own markings, patterns, and decals with pixel-grid manipulations and scew, warp, re-size and adjust them onto our ships within Eve itself.
We would love to see the following special markings decals and patterns readily available for our ships. Camoflage, Tiger Stripe, Leopard Stripe, Racing Stripes, Disco-ball, circuits, Pin stripes, girl sillohette, star, quarter moon, circle, teardrops, flames, and a blanket encompassing 'rainbow' gradient that can be recolored, we want to be able to use three or more gui-style colors on this option and have the option to place at least four decals (on the Capitol and bigger ships)
Some of us would also like the option to apply the same color scheme to all vessels on our character and have the additional option of applying a particular color scheme to an entire account. Faction color schemes would by neccessity with the skill training be left out of this option and would have to be added individually.
IN addition, we would like to be able to make our own patterns and upload them with your approval as PNG files to the game server for game-wide use. Further, we would love to be able to effect the placement of our decals, markings and patterns upon our ships with tools that let us scew, rotate, and resize all of them.
(Continued on next posting)
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Christinia Thwart
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Posted - 2009.11.12 22:08:00 -
[141]
Our thoughts have led us across the galaxy and we are almost done here. We have little hope of seeing these wilder thoughts done, but we wanted to put them in anyway. Weapon-Reactive Hull. When our hull gets blasted by weapons it changes colors where the damage occured, and we get to decide what those colors will be. Even after hull is repaired, the damage appears visible on the hull for up to three hours. Thruster Colorants, allow us to change the main and secondary color of our thrusters. Blinky Light Placement and coloration, some of us want to light our ships up like a Christmas Tree and want to place hundreds of lights all over our ship and arrange where exactly they are placed.
Easter Eggs, "The Red Ones Go Fasta" a nod towards the orcs of Warhammer 40k, the red ones do go a little faster. Including the color red 255 in one's ship colorization defies logic and makes it go a little faster, only a little. ;) "Keplified" a nod towards the recoloring wizard Kepli. A ship that uses a minimum variance of 35% between each adjusted color receives a 2% learning bonus towards faction detailing. "Gallente in White" a nod towards the Gallente faction, pure white gallente ships receive a little bonus armor towards hull, only a little. Other Factions should also receive bonuses for their colors, only a little but our game knowledge only extends to Gallente ships.
Thank you for your time and consideration,
Contributing players: Crap Recharger Vharkas Christinia Thwart Reno Krueger
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Christinia Thwart
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Posted - 2009.11.12 22:34:00 -
[142]
Originally by: Michael McNeil well given that most people do not have the first idea of how to do texture maps or UV maps. they would be forced to do procedural texturing rather then image maps. mostly because if they didnt have access to high enough quality images, (assuming they know how to use photoshop) their ships would look like,... well they would look like flying pixelated scrap heaps.
Please... stop discouraging people by pretending this sort of thing is more difficult than brain surgery. I picked up texture and UV mapping in under 1 week in the Animation Lab in college, it's really very simple and straightforward. Also, there's all sorts of great tutorials out there for people who know absolutely nothing about digital painting in places like about.com and the Warcraft III modding community for people who are serious about learning and making skins. Heck, I've even seen entire texturing video tutorials in places like youtube for Second Life and there is very little difference in requirements between Maya, Second Life, The warcraft 3 MaxMap Editor and 3D Studio Max as I've seen because they all operate on the same basic principles of mapping.
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Christinia Thwart
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Posted - 2009.11.12 22:57:00 -
[143]
I've been reading the topics and I think many of you gravely misunderstand how graphics are handled on any game engine.
Solid blank colors utelizing vertex coloring would actually load faster than many of the more complicated to render skins.
A solid red or pink ship for example firing rainbow lasers would require much less system processing power than the fully skinned and textured ships now available in game.
If you really wanted to test for texture lag, you could enable 'war time colors' which pre-assigns solid black to one side and solid white to the other side and have a serious ship fight.
Game Lag comes from three sources. Badly written code, hastily written code, and poorly written code. It rarely has anything to do with game graphics, and I would certainly not believe it was the ship textures lagging a game down.
Often in a computer game you may find someone wrote in a laser effect, but maybe they didn't end it properly, or had much more going on inside the code itself than was neccessary.
For example, Warcraft 3 is a great example of this, the developers wanted to release something in 4 years so they quickly slapped the code together. Sometimes spell-effects didn't end when they were suppose-to or continued in effect but were invisibly operating under the radar sucking up massive amounts of processing power after they were suppose to end.
The players stepped in and re-coded many of the spells in the game's own JASS system, they removed the older spells from use in the game and put in the newer spells which were ten times more efficient in using memory and processing power. I would suggest this could be the same cause in instances of great lag and ships.
I remember one particular spell was eventually found out to be cause for 90% of the lag on the game server, because it turn on but the process of it to turn the spell off was broken and so it would never turn 'off' and just lead to a server crash.
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Zahorite
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Posted - 2009.11.13 03:15:00 -
[144]
Sadly, CCP has already posted about just this topic and said that they aren't going to do it because it's a certainity that things would be shown on ships that, well I'm sure you get the point. They called this the time to ***** which is one of the shortest times known to man. Having players create their own skins is never going to happen because Eve would have to review each one and then you would still get things like the lady that wanted I love Tofu on her licencse plate, which she shortened to ILVTOFU.
Basically this is out of the question. But I would like to see the possibility of having a custom paint job on your ship and maybe even some extra features that would be programmed in by CCP. This would be a lot like any other game that allows you to customize parts of the game, such as even how Eve allows us to customize our avatar. That would be possible and I can't think of any reason CCP would be against it.
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Aerilis
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Posted - 2009.11.21 22:16:00 -
[145]
Edited by: Aerilis on 21/11/2009 22:17:00 I want This
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Slade Cale
Viral Infection Unit
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Posted - 2009.11.23 14:21:00 -
[146]
I know that I am all for more player customization, and I would rather have some ship customization than none at all. Being able to paint your ship in different ways or having the name of your ship on the side as well as your Corp logo would go a long way to making people feel like they are individualized within the confines of all flying the same ships as their buddies. Even having corp patterns or such would be nice. Anything so that people can have a little uniqueness within the game will work.
It'd be nice, even though I think we won't ever get it. People have issues with others that will paint their ships pink or have *****es...well, that's just like real life then. And if it happens, I'm sure others will take offence and war-dec them, making them lose the offending ships. It's not hard to balance...
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Dr Karsun
Gallente HUSARIA Curatores Veritatis Alliance
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Posted - 2009.12.12 20:02:00 -
[147]
I would think that you could just have a 'apply corp logo on ship' 'apply alliance logo on ship' buttons.
Personalised colors and images - no.
A set of pre-prepared small textures, alliance logos, corp logos, etc on a ship, something small you could add - YES. Especially with an option in graphics - 'show custom logos on ship hulls' so that people with poorer computers (like my laptop).
God, why not, it's just chosing a place (like thanatos, just on top) or two places (like sides of the megathron battleship) on every model to have a logo or two pasted and that's all. God, is it THAT hard?
Making custom signatures and banners - check my in-game bio for details!
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Rpeg
Minmatar Rosa Castellum
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Posted - 2009.12.13 08:43:00 -
[148]
Originally by: Taran Summers
Originally by: Suboran how about not only having a colour slider but having several versions of each ship (no changes to base stats or anything) but slightly different appearances for example, minmatar ships could have diferent fan/wing changes
Minmatar ships should have their fans and wings randomized each time they get repaired 
Or at least better duct tape textures. -- autechre - ep7 - track 1: rpeg estevancarlos.com |

ElderFather
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Posted - 2009.12.28 01:42:00 -
[149]
 You are not alone in this wish... I have had discussions in game chats several times about the custom ship paint job option. Hope CCP will include a limited set of schemes to fit ships and give some character to the identical ship monotony monotony monotony... |

ElderFather
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Posted - 2009.12.28 02:10:00 -
[150]
Originally by: Zahorite Sadly, CCP has already posted about just this topic and said that they aren't going to do it because it's a certainity that things would be shown on ships that, well I'm sure you get the point. They called this the time to ***** which is one of the shortest times known to man. Having players create their own skins is never going to happen because Eve would have to review each one and then you would still get things like the lady that wanted I love Tofu on her licencse plate, which she shortened to ILVTOFU.
Basically this is out of the question. But I would like to see the possibility of having a custom paint job on your ship and maybe even some extra features that would be programmed in by CCP. This would be a lot like any other game that allows you to customize parts of the game, such as even how Eve allows us to customize our avatar. That would be possible and I can't think of any reason CCP would be against it.
There are ways to insure this does not happen (for instance you currently design your corp logo in game from a limited graphic set) and also every player is already bound by the user agreement and violations will be cause for sanctions.
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Li Ya
Minmatar Brutor tribe
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Posted - 2009.12.31 21:18:00 -
[151]
Originally by: Cassius Hawkeye I would like to see your corp or alliance's "badge" on the side of all ships you pilot, in a decal format. It could be fariyl easily controlled, and would give a lovely florish to the game. A real sense of "belonging" to a corp or alliance.
This I totaly agree with! Please make this happen! Every corp have a symbol already, so it whould be fairly simple to apply it to all the ships right..?
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Swish3r
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Posted - 2009.12.31 22:23:00 -
[152]
I think in one of the releases, maybe apocrypha, they were supposed to add corp/alliance icons to the sides of ships. They can add that, or add a choice of sprays that you could move around, or allow you to import your own .png but would only be visible to other players if they choose 'look at' on your ship, much like how we retrieve character portraits.
But currently ship textures are so ugly I would rather the ppl that would work on these just make better looking ships...
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AsheraII
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Posted - 2010.01.01 09:12:00 -
[153]
Originally by: Tolomea Withen a week you'd find that everywhere you go you are passing ships painted with genitalia
Painted WITH genitalia? I'm definitely sure some ships would then resemble genitalia even more than they do now..
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Daugar Draaken
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Posted - 2010.01.02 19:34:00 -
[154]
/signed, but
please keep it limited to standardized icons, decals and motiffs, NOT ships wearing symbols of homer, brittney or other contemporary crap. No pink ships, unless its very cool. Also - let players earn (unlock) cool decalling patterns by achievements.
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Drago Sorian
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Posted - 2010.01.02 20:08:00 -
[155]
Ok if there was a path deticated to one idea, ONE. This would be it for me. The abilaty to have a fleet copreation uniform colour set andd insgnia, or just pimp out your ship to be your self. These are ideas that get players telling other potential players about how cool this game is. I would LOVE to be able to at least pick a primary colour, a secondary, and a trim. PvP pirates or saviors would like nothing less than to have thier insignia's reconised on news reports, bounty papers, and the like. To be RECONISED on site in space or on a forum thats big to alot of people. Corperations and alliances would look at thier insginia and ship colours with pride. Individuals would be all the more able to say, "This, is, MY SHIP! This is who I am! Remember it!" And do it with more than just a corp name or ship name. We know "Rats" have their own look. We know expensive "Custome" ships usualy come with thier own paint job. Why not let a player be able to make a few simple and basic choises for her (ex) favorite Comorant? |

Orgust Brem
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Posted - 2010.01.02 20:16:00 -
[156]
if there will be black, most players will paint their ships black and so on.
Thought about this from the first days. There may be partial plates on the ship, what may be covered with a color nuance. Color nuance should be about 4 to 8 colors (due to the mass of informations send to every client only some bits should be used).
Would be nice, but I guess most would use freaky colors, if none are suggested
/signed, if using four to eight suggested colors on partial ship-content which are suiting to the ship |

Seraphim000
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Posted - 2010.01.13 18:53:00 -
[157]
Make ship painting something that can be done at stations like other services. Make it expensive. Finally, implement a means of reporting offensive paintjobs, which would put them up for review.
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Turmeric Jones
Galactic Destiny Machine Tear Extraction And Reclamation Service
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Posted - 2010.02.03 18:59:00 -
[158]
Player made skins obviously cannot work, but having NPC-done paintjobs would be awesome.
The idea of a matte black rifter with some chrome trim or flames or an iridescent ****pit screen makes even my grandma a bit peckish.
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Samantha U
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Posted - 2010.02.03 19:15:00 -
[159]
Originally by: Turmeric Jones Player made skins obviously cannot work, but having NPC-done paintjobs would be awesome.
The idea of a matte black rifter with some chrome trim or flames or an iridescent ****pit screen makes even my grandma a bit peckish.
And this is the reason why I hope they never implement it.
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Flying ZombieJesus
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Posted - 2010.02.03 20:32:00 -
[160]
flesh toned thoraxes, maybe some purple highliting, some pinker shade near the nosecone.
Sweeeeeet
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Altaica Amur
Aliastra
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Posted - 2010.02.03 20:48:00 -
[161]
I still likes this idea and still think that the HW2 approach would prevent excessive lag in keeping the amount of data attached to each player to two hex color codes, one for main color another for highlights/stripes.
Homeworld Colors Homeworld Colors Homeworld Colors
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Commander Chromus
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Posted - 2010.03.11 20:57:00 -
[162]
How about a develpment to that ship skins idea. How about completely player-made ships with a tab at the side of parts to add, and custom ship skins and such. That would stop 13yo being able to do wierd stuff with ships because the parts are pre-made (though i do agree with the whole custom wierd 13yo custom skin problem, which could be hard to tackle). The price would depend on how good the ship is (with fighting strength, power, speed and warp speed, defense etc.) and the region it is made in.
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Yascherrica JR
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Posted - 2010.03.12 12:27:00 -
[163]
Making you're ship a bit unique is a really cool idea. Many people whould like to use this ability. Implement skills, high prices, whatever u need just to get away from those pink, ugly and unappriciated skins but give the ability to people to create, to express themselves. Let us make corp ship skins as we do corp fittings presets. Let us fly the ships we want. EVE is not only about making ISK and killing everybody. It's also an amazing beatifull world of spacestations, spaceships and stuff around it. Latest expantion made us look at beautifull planets, so why not at least try to get rid of those old ship's colours and make smth new and more personal? Don't allow it to everybody, but give this ability to atleast one or two people in a corp. I.E. u can change the look of a ship only if u have a licence and a certain role in corp.
some ugly ships: I can't get, why navy ships should have a green comouflage skin??? Why? It's used in real life to make an object less noticable, but why green in space? Make it black and red for example...
Add a button do disable all ship's visualisations for those crying of a massive lag in fleet PvP or Jita 4-4.
And we defenetely don't need to upload personal skins. "Need for Speed" visualisation system will be much more than enogh.
To limit the flying gens just petition those ships and players. U can hear many bad things in voice chat, read it in local or/and ship and char's names... and if a "report" button is not enough, make real money paiments for the ability to colour ships on an anual basis. 13yo wont pay aditional 15-20 USD just for this funy flying pink d*cks... Sorry for my bad English.
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Jint Hikaru
OffWorld Exploration Inc
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Posted - 2010.03.12 13:17:00 -
[164]
Quote: make real money paiments for the ability to colour ships on an anual basis. 13yo wont pay aditional 15-20 USD just for this funy flying pink d*cks...
But someone will.... and then Eve's great looking universe will turn into a joke.
Quote: Also - let players earn (unlock) cool decalling patterns by achievements.
Oh sweet... so I can get a cool crome spinners by say, mining a set amount of roids, or truck-nuts for doing 2billion damage total with missils..... 
Please go play a Cryptic game if you want this!
------------------------ Jint Hikaru - Miner / Salvager / Explorer "I've got a couple of Strippers on my ship... and they just love to dance!" ------------------------ |

Yascherrica JR
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Posted - 2010.03.15 07:40:00 -
[165]
Edited by: Yascherrica JR on 15/03/2010 07:45:05
Originally by: Jint Hikaru
Quote: make real money paiments for the ability to colour ships on an anual basis. 13yo wont pay aditional 15-20 USD just for this funy flying pink d*cks...
But someone will.... and then Eve's great looking universe will turn into a joke.
I wasn't saying about player made skins. Just some combos of preset teamplates with adjustable colors. Nothing more.
Edit: Eve's universe becoming dull and boring with all ships mainly alike in color layouts IMO...
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Face612
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Posted - 2010.03.17 20:40:00 -
[166]
Edited by: Face612 on 17/03/2010 20:45:27
Originally by: Jint Hikaru
Quote: make real money paiments for the ability to colour ships on an anual basis. 13yo wont pay aditional 15-20 USD just for this funy flying pink d*cks...
But someone will.... and then Eve's great looking universe will turn into a joke.
make those colors not an option. there, done. player uploaded skins is a bad idea, player chosen color combo's (like every MMO that ever happened)is a great idea. FFS, EVERY SHIP LOOKS IDENTICAL TO THE NEXT, IT IS BORING AND UNREALISTIC.
Quote: Also - let players earn (unlock) cool decalling patterns by achievements.
Oh sweet... so I can get a cool crome spinners by say, mining a set amount of roids, or truck-nuts for doing 2billion damage total with missils.....
I highly doubt this was his intention. think more along the lines of a stripe (like on cal ships) or cammo type patterns (like on faction ships) or simply a main/highlight difference (like on gal and armarr ships). with the corp logo put where the racial logo normally is. classy, tasteful, realistic, way less boring.
Quote: Please go play a Cryptic game if you want this!
quit trolling.
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Face612
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Posted - 2010.03.17 20:54:00 -
[167]
seriously though, this thread has been necroed for THREE YEARS, it is obviously a feature people want, have wanted for a long time, and can't possibly be that hard to implement considering it has been done in nearly every other MMO ever. can we get some love on this please? or maybe a dev telling us "we heard you, we are/are not listening to this so STFU".
Hey CCP, you out there? a three year old 6 page thread is asking for your attention. can you maybe give us some feed back here?
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RootEmerger
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Posted - 2010.03.17 21:34:00 -
[168]
each skin, 3 mb a fleet, 500+500 players needing to load 3gb of player-made *****es each time you change grid, priceless
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Doc Mexallon
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Posted - 2010.03.18 07:03:00 -
[169]
I would be extremely grateful if I could just colour my Apoc in EoM colours, or my Omen in Sarum Navy colours, or my Dominix in Serpentis (or better, Rogue Drone) colours. If there's concern about custom colours using too many resources or being abused, surely the option of getting an in-job paintscheme can't be that difficult?
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Aregnal
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Posted - 2010.04.06 02:12:00 -
[170]
Originally by: RootEmerger each skin, 3 mb a fleet, 500+500 players needing to load 3gb of player-made *****es each time you change grid, priceless
i dont know if this could work but it might, every ship will have pre-defined color-shade slots of various shades , only shades to prevent crazy players from making contrast-pink ship, lets say for every ship there will be 5 shades for every ship, already included game-data on your hdd, as someone said- amarr yellow tones, gallente- green tones, caldari- blue tones,minmatar- red tones, but also exceptions like caldari green tone or gallente blue tone,it would take more hdd space but see this, as i said there will be predefined variants of ship skins saved in your disc, if you choose one ingame,it will, lets say turn value on 1 instead of 0(default not-colored), so you will just recieve those number data instead of full 3mb skins and it will show the shade enabled by number(on others players ships),i dont know if it could work, please reply how do you see this, i apologize if i was thinking incorrectly.thanks
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Seby
Caldari OMICRON HighTech Development
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Posted - 2010.04.12 09:29:00 -
[171]
Can you stop with this crazy idea? I really don't want to see a crap load of ugly player made skins. In my opinion only teenagers can come with this ideas ... Do you imagine getting out of station and see all around red, pink and who knows what other exclamations written on the ship.
Come on guys, be serious ... This is the best improvement you could wish from CCP?
************************************************************** The voices in my head may not be real, but they have some good ideas! |

lookatzebirdie
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Posted - 2010.04.12 11:46:00 -
[172]
Edited by: lookatzebirdie on 12/04/2010 11:46:18 yes, please add massive amounts of lag to an already laggy game so I can look at pink hurricanes with one or more of the following displayed in lime green letters "gay" "ZOMG" "PWNT" "no u!" "xXx"
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Lithikus
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Posted - 2010.04.14 03:06:00 -
[173]
I agree with Lil Mule's post on this. I have been threatened already a couple times by CCP admins and snooty players for re-posting this topic. I only keep re-posting because:
A.) No one reads sticky's on a forum. B.) Most people have free reign on forums (i.e. me administrator of several websites) C.) and I like the attention 
Speaking of attention! I think this topic deserves more. If I pay for something my suggestions should not be ignored or thrown to the wind by skeptics or non-believers! Our ideas should be heard instead of cast aside. I do not care if a lead artist, head programmer, or whoever says that they can't reduce lag or implement clever programming to fix any issues that may come with said idea. I wanna see it done! I create models with Maya and XSI mod tool too ya know and creating graphics for models is half the fun of them (CCP probably has a better or custom software ).
This is a very very feasible idea and it could be implemented. CCP keeps dodging this idea and like a run away semi on the highway and its bugging me and my corp mates. The players of EvE are being heard, but perhaps ignored on this.
CCP I could care less about planetary interaction. I would be happier if I could paint my ship. That is what I say.
All that really needs to be done is simple layers or paint schemes that flow with the ship models like Lil Mule said. Schemes, layers, or predefined shapes which have no offensive or rude things (as suggested by concerned players) and cannot be made into such. Besides CCP can't hide from this forever its going to come up again and again until they introduce more corp/player individuality via this idea.
The corp logo designer is as lame as watching tv instead of playing eve and the ships all look the same. Even a nice logo content update would be fantastic. This is a good idea and it deserves much more attention.
In Summation CCP is denying the fact that this has been done before in multiple MMO's albeit different genre's and what have you. And whats funny about it is that creativity and innovation drive their company to make this game what it is.
I Lithikus challenge you (CCP) to make this work.
My Terms: You cannot abandon the idea You cannot complain about it If it cannot be done then you must send a very descriptive and in depth answer with reasons why it will not work with your hardware, my hardware, your servers, my servers, my cheerios, your cheerios, the kitchen sink, etc. If you accept my challenge and successfully make it work i will never complain again. 
Alternative:
- Introduce a massive customization patch with predefined themes for both corp/player customization
IT MUST BE DONE! I NEED SHARK TEETH ON MY SHIP AND CORP NEEDS A NEW PAIR OF SHOES (logo)! Moderate that CCP. BTW I love your game hehe.
That's all I have to say about that.
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Tornicks
Caldari U-208 Blade.
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Posted - 2010.04.16 18:03:00 -
[174]
No to player-made skins. Yes to corporation/alliance logos on ships.
-- 'Non-essential personnel, abandon ship.' Admiral Yakiya Tovil-Toba's last command, CE23155
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Keine Arvok
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Posted - 2010.04.23 20:36:00 -
[175]
I would love to at least pick the color of my ships and drones
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Marcus Gillian
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Posted - 2010.04.27 10:45:00 -
[176]
Originally by: Lil Mule Walking down the sidewalk, thinking about EVE as I often do, the thought occurred to me about how cool it would be to have player made ship skins. Perhaps this idea has come up before, perhaps not. How cool would it be to have your own ship look, perhaps one common for your corp or alliance? Often times in real life, the look of your enemy can be just as intimidating as what they do/say/
A lot of online games have customizable skins, and in my limited understanding of how difficult this would be, it seems like a pretty easy thing to do. Simply create the skin for the ship type, drop it in the correct folder, and it should be uploaded. I know Tribes 2 had an extensive skin modding option in it, and while challenging for some less skilled players like me, it seemed to work pretty well.
Anyhoo - a neat thing I'd like to see in the game that would pretty exciting for most players.
I just posted this idea in another area! I liked the way you could customize ship appearance in Homeworld which came out in 1998!
There were limits such as hue and chroma, logo's, etc. That would be enough in EVE and as we all know, everyone likes to customize their rides!
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Gelvina
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Posted - 2010.04.30 13:51:00 -
[177]
No no no no!!! Yes custom skins sounds cool but in reality its a very very bad idea.
Here are some reasons:
1. You think grid load times and lag is bad now? What wil it be like if you have to download 100 custom ship skins first? Wil in the end just mean the feature is disabled about anybody serious about the game. 2. this WILL probably turn eve into ****o-online. nuff said. 3. I don't wana look at player's half ass stupid "custom" designs.. I'll rather have my eve look authentic as its designed to look like by CCP's art department. 4. If you implement this is some limited fashion.. then you wil only end up with a limited set of skins that looks like they've been made by a 2-year old. 5. more different skins on different ships puts a very heavy load on on PC for rendering purposes. In effect this wil kick out more people with bottom end PCs without added any real benefit to the game.
There are a 100 other things CCP can do to improve the game other than this.
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wiersma
Caldari Exo corporation
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Posted - 2010.04.30 14:41:00 -
[178]
Painting ships can be done without lag. by putting the choise to the users.. you can upload your hips to the client itself. so only you can see the painted ships.. this way you can only download and install custom texture sets you like.
for example. ccp makes a ship painting tool. you can paint your ship the way you like it. then make a little website that offers textures to download. everyone can choose to download the textures they like and put them in the eve client. so if someone decides to paint a thorax pink with spots. you dont have to download it if you dont want to see it..this way all the painings stay client side and do not cause lag at all. ================================================ Mining is the extraction of valuable minerals or other geological materials from SPACE... :-P |

PR0JECT 2501
Section Nine
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Posted - 2010.04.30 14:46:00 -
[179]
I think there is scope for some custom stuff with ship skins. If...
- It's limited to a few panels - It's done in a way similar to corp logo's where you can pic and arrange stuff on a panel section, change colours etc - Perhaps only availible on a few ship classes, like t1 frigs-bs? all ships could have 1 panel for a corp/alliance logo - It 'voids your warranty' on the ship, making it un-insurable, putting people off doing it for pvp - You can set your client to ignore it all, preventing any extra lag
Definately shouldnt be a free for all upload your own skin thing, as many above have said, that'd suk.
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2010.04.30 15:00:00 -
[180]
Originally by: wiersma crap
It isn't downloading the textures that is slow, it is downloading the data that indicates that a ship has been painted and with what.
Originally by: PR0JECT 2501 - It's limited to a few panels - It's done in a way similar to corp logo's where you can pic and arrange stuff on a panel section, change colours etc
Changes nothing, still adding more data that needs to be propagated.
Originally by: PR0JECT 2501 - You can set your client to ignore it all, preventing any extra lag
The server still has to send it. -
I wish I was a three foot tall doll with a watering can and heterochromatic eyes |
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Nemesi Assassina
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Posted - 2010.05.10 20:13:00 -
[181]
What about just the opportunity to modify color of the ship and the light?!?! I mean...as the intro movie says we are all god ... and we cant use paint on our ships?!?!?!?
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Tibalt Avalon
Suck my Titan
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Posted - 2010.05.10 23:22:00 -
[182]
Originally by: Lil Mule Walking down the sidewalk, thinking about EVE as I often do
Life go find one. Hardstyle Ambassador |

Vas Vadum
Amarr Kenshao Industries
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Posted - 2010.06.30 08:01:00 -
[183]
I skipped more than half the topic, to much to read with burning eyes :P
What about a paint shop where you can go into a station and open the paint shop place and you just pick amongst paint jobs done by CCP staff or CCP approved painters? I'm sure CCP wouldn't have much of an issue accepting 10 or 15 people to do paint jobs and keep track of who did what on the site.
If you want player based paint jobs then have a thread specifically for accepting the paint job before it's usable? This idea is worse than having dedicated staff to paint ships as it can still have people coming up with stupid crap such as mentioned in second post.
There shouldn't be to big of a need for painting moduals though since they are small and they all seem black as far as I've seen on my destroyer. I'd like the variety of color in EVE to show up eventually. I've seen plenty of ships of all the same type in the same area and them all looking the same got boring. You could even have the CCP Painters get ISK for each time someone buys a selected paint job as well to give them incentive to paint appropriately. I probably won't be checking this topic for replies as slow connection = horrible load time of popular topics. :P I can try a check once or twice though.
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Spades Slick
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Posted - 2010.06.30 15:10:00 -
[184]
It'd be neat if we could do a LOCAL (each user has their own textures) customization, if nothing else. Granted, not as cool as painting your pirate ship all black (well, everyone's going to do that, but you get the idea) to garner a reaction from your victims, but this would be a way to at least start heading towards this route while reducing server performance loss...
The RPer in me says that paint is a waste of time, it serves no purpose, etc.... But the rest of me is interested in pimpin' out my ride, yo.
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Xing Sh'an
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Posted - 2010.08.22 03:30:00 -
[185]
Custom paint jobs for ships seems like a natural evolution of EVE, maybe limiting it too T2 - Faction ships, or having pre-made designs for ships that each player can manipulate to create somthing personal
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Alara IonStorm
Agent-Orange
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Posted - 2010.08.22 09:20:00 -
[186]
Hot Pink Raven is all I want, Make it happen CCP.
Oh and double its Cargo Capacity for when I go shopping.
Tactical Responder who is Organized and a Leading-edge Linguist |

CorsairV
Gallente GoonWaffe Goonswarm Federation
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Posted - 2010.09.11 17:45:00 -
[187]
Originally by: Nemesi Assassina What about just the opportunity to modify color of the ship and the light?!?! I mean...as the intro movie says we are all god ... and we cant use paint on our ships?!?!?!?
I agree. Color mods would be inoffensive while allowing players to be special snowflakes. Corporations could have their own colors too, which would be applied to all ships in the corp.
Also, what about dev-created roundels and nose art that is applied over the main texture? Anyone who has played a WWII flight sim (Especially IL2) will know what I mean. The roundels could even auto-applied based on the corporation logo.
I hope I have managed to make some semblance of sense.
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KoffeeKup
Caldari Azule Dragoons Sspectre
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Posted - 2010.09.12 07:08:00 -
[188]
In my opinion, if some1 puts a ***** on there ship, they get reported and insta banned, it should be the same thing as if someone was abusing anything in any game. Another option is make it fairly expensive to paint a ship. And idk y every1 is flipping over lag,think about incarna. U can make clothes in and sell them, so y not have a similar system for skins, just make it a maximum of 6 layers or something.
Then again, i really don't think i want to see how some people will do there own skins. Only thing i can think of to control it is basically have a button to click if some1 abuses it.
I think all we need is 6 layers, hundreds of symbols and other things like stripes, textures, changing the colors of lights. just make it kinda expensive to always paint your ship so its not to common to see more than camo and a smiley or 2 unless they have had it a while.
<paint jobs would wear off if armor tanking, so shield tankers splerg!>
Anyway, it would help make the game more diverse, but i could see how it could be dumb if u can't tell a tech 1 from a tech 2. That might be interesting tho......
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V3N0M1300
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Posted - 2010.09.12 23:58:00 -
[189]
Considering the size of the EVE universe, I doubt CCP can spare enough resources for APB style customization. They probably could add RGB sliders for hull and trim colors though.
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Nikgah Plz
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Posted - 2010.09.22 23:26:00 -
[190]
thread has been going since 2007 and yet Star Wars Galaxies did it on their space ships way before 2007. Just food for thought.
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ReChardEdd
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Posted - 2010.09.28 19:42:00 -
[191]
Well don't know if this has already been said or not 7 pages is too much to read on this topic
old ship models -who doesn't like the look of a lot of the old ship models nobody -better than not having a custom ship "skin" for those who care -make it an option when assembling or unpacking the ship -would cut the whole inter-web troll skins out of the question <-(thumbs up if you like) -who really wants to see a scorpion that looks like an actual scorpion that's right nobody -would enhance the role playing experience for those hardcore RPs out there <-(like how i tried to sell that one lol)
-Lastly this is the Big One its actually relevant to the game and lore
or perhaps I'm just being nostalgic
-OK so i lied this is the last one maybe some kind of standing element would effect your ships look positive being clean & sleek kinds negative being busted & decrepit kinds of course everybody having access to the normal/neutral "skin" (i like to call it a model)
or you could just throw that whole last bullet out |

ReChardEdd
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Posted - 2010.09.28 19:45:00 -
[192]
id rather not make a new topic for that last idea, post, thing, whatever it is... so, i put it here in this ancient thread of oldness
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