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baltec1
Bat Country Pandemic Legion
18563
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Posted - 2017.02.03 13:00:21 -
[1] - Quote
Battleships have only had it this good vs frigate once before and that was when tracking didnt exist. I have few issues with frigates in my battleships so long as they are fitted with dealing with frigates in mind. Naturally a long range fleet sniper is going to have big issues with an orbiting ceptor at 500m but a brawling BS can make quick work of said ceptor. |
baltec1
Bat Country Pandemic Legion
18565
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Posted - 2017.02.04 09:43:19 -
[2] - Quote
Frostys Virpio wrote:
They retained stuff like 5 inch guns for example because firing a 12+ inch gun at a torpedo boat is an exercise in futility.
Speak for yourself, a grapple coupled with Neutron blasters are great fun |
baltec1
Bat Country Pandemic Legion
18565
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Posted - 2017.02.05 01:24:37 -
[3] - Quote
Lugh Crow-Slave wrote:baltec1 wrote:Frostys Virpio wrote:
They retained stuff like 5 inch guns for example because firing a 12+ inch gun at a torpedo boat is an exercise in futility.
Speak for yourself, a grapple coupled with Neutron blasters are great fun Grappler has to be the best thing added to this game in a long time. Can you belive what would of happened if ppl convinced ccp to let them get effected by links and hull bonuses?
Bonused grapple on a vindi?
Disgustingly nasty. |
baltec1
Bat Country Pandemic Legion
18566
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Posted - 2017.02.05 11:33:24 -
[4] - Quote
Lugh Crow-Slave wrote:Nerf the t3s and no change is needed in battleship ehp
Indeed. |
baltec1
Bat Country Pandemic Legion
18566
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Posted - 2017.02.05 19:22:40 -
[5] - Quote
Keno Skir wrote: I'll agree BS need a HP buff to make them better than T3 cruisers
No the answer there is to drag T3C down to cruiser level. |
baltec1
Bat Country Pandemic Legion
18572
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Posted - 2017.02.07 10:43:04 -
[6] - Quote
Arthur Aihaken wrote:Lugh Crow-Slave wrote:if the CSM recaps were anything to go by it's coming my friend Yeah, SoonGäó.
That flame war is long overdue. |
baltec1
Bat Country Pandemic Legion
18579
|
Posted - 2017.02.11 06:54:08 -
[7] - Quote
Cade Windstalker wrote:Lugh Crow-Slave wrote:yeah it was the same with OGB until fozzie started getting serious about removing it Yeah, but that was a bit different and less blatantly broken to some players. After all it's harder to see that the guy who just murdered you had a boosting alt hanging out 50 AU away, but it's really obvious when a T3D just spontaneously disassembled your ship for the third time tonight. Plus we've already seen a couple of attempts at reigning in T3Ds where as the OGB change was talked about for years without anything being done in terms of an active change that most players saw (a few small scale tests being mostly out of sight and not widely talked about). Most of the argument, both around the T3D focus group and elsewhere, has been focused on how to tweak T3Ds and T3Cs, not on whether or not they're over powered.
Don't worry, the second the nerf thread pops up it will gather more salt than the Sifto salt mine. |
baltec1
Bat Country Pandemic Legion
18585
|
Posted - 2017.02.13 17:55:28 -
[8] - Quote
Cade Windstalker wrote:
And if that's not the first thing CCP removed when they were discussing the rebalance of the class I'll be shocked... you can't even claim that it's much of a time loss anymore since you can inject it back.
It was never much of a loss anyway, big fights tend to happen once a weekend so the time is there. |
baltec1
Bat Country Pandemic Legion
18585
|
Posted - 2017.02.13 18:02:29 -
[9] - Quote
Arcturus Ursidae wrote:Not sure if this thread is about battleships or T3's rebalance. I understand T3's need a rebalance but don't really feel that is why people don't fly battleships solo in lowsec.
I have a hype and Domi fit up but they gather dust, I feel this is more to due with align times, warp speed and lack of targets I may be tempted to use them locally but a fifteen jump roam is probably not going to happen.
Back to the OP, the first question is should a battleship be able to face that scenario, one player fighting four or five others is hard to balance for.
Is this more about general balancing rather than new modules.
I expect certain battleships to have a chance in that situation namely Domi, Hype, Geddon, typhoon maybe.
These ships have extensive drone bays and spare highslots or are known to mix highslots, even when you consider point defence options the hype actually has a missile hardpoint you could fit a RLML in.
Rebalancing so all battleships to have spare 25m3 bay or at least one spare high slot is an option but then making all battleships essentially the same may make for a more dull range of ships. Some are clearly designed for solo small gang and others for more fleet style full rack of guns and max ehp.
If you fit for tank and DPS i.e top tier guns for anti battleship work then should you be able to fight smaller ships ? Rebalancing the lower tier weapons may be an option and forces some sacrifice in fit choices.
As for EHP, again on cruisers and frigates they elect to sacrifice larger guns for more tank, 1600mm plate power grid usage however does not really require this. A 2400mm option using a couple thousand power grid or more may buff EHP while still requiring choices. Still not sure higher EHP battleships would make for more fun gameplay.
Problem with T3 cruisers is they will match a battleship in raw EHP, match a surprising amount in effective firepower, will be faster and will be cap stable. On top of this though is the tripple whammy of having battleship EHP with the sig of a cruiser and the speed of a cruiser. This means that a t3c will tank a lot more than a battleship as it will mitigate a lot more of the incoming firepower.
This is why T3 fleets get chosen over battleship in a war, they are simply better at being a battleships than battleships. |
baltec1
Bat Country Pandemic Legion
18586
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Posted - 2017.02.13 22:02:33 -
[10] - Quote
Cade Windstalker wrote:baltec1 wrote:It was never much of a loss anyway, big fights tend to happen once a weekend so the time is there. Yup, which is why I'm pretty sure they're going to remove it. It was meant to be a big penalty that would dissuade use of the ships and it absolutely didn't work because there are thousands of players with enough SP that they just don't care about losing a few hundred thousand SP every weekend. baltec1 wrote:Problem with T3 cruisers is they will match a battleship in raw EHP, match a surprising amount in effective firepower, will be faster and will be cap stable. On top of this though is the tripple whammy of having battleship EHP with the sig of a cruiser and the speed of a cruiser. This means that a t3c will tank a lot more than a battleship as it will mitigate a lot more of the incoming firepower.
This is why T3 fleets get chosen over battleship in a war, they are simply better at being a battleships than battleships. Don't forget the cherry on top which is that they can do all that and bring about 70% of the utility of a specialist Cruiser at the same time for fairly little trade-off in the other attributes in most cases.
The ultimate fuckery is having logi tengu, booster tengu, combat tengu all lead by an FC tengu that has bonused probes. Selecting targets goes out the window. |
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baltec1
Bat Country Pandemic Legion
18589
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Posted - 2017.02.13 22:42:23 -
[11] - Quote
Cearain wrote:What about marauders? I would think they would get more ehp and dps than t3s.
Raw repping power but not more EHP. |
baltec1
Bat Country Pandemic Legion
18668
|
Posted - 2017.02.23 09:58:55 -
[12] - Quote
Brok Haslack wrote:Cade Windstalker wrote:Brok Haslack wrote:I see your point. Yeah, that's not useful at all.
So T3 Cruisers are where the cool kids are at. Nuts.
As for mixing guns and the stubborn refusal to, well, I assume you like missing a lot ( I don't ).
Mixed gun systems work. And this game is A LOT like the real world here. Including having to sacrifice a little DPS to get some accuracy in ( the Missouri could fit nothing but big guns on that hull, but would then have no Close Quarters kit ). CCP are not as daft as some people think. A skilled PVP'er knows that missing a lot is how you get killed. And they'll also know what a straight-line burn is.
Vindi vs. Cruisers. Cruisers get in close, and Vindi just giggles. I know Pilots who have flown it. The Vindi is something of a special snowflake among battleships, but it's also a bit of a one-trick pony. If someone doesn't know how to deal with one they'll die, but anyone who does can kite just outside overheated faction web range and laugh at you, and anyone who can't do that will out run you. As for mixed guns, generally speaking it's far better in Eve to fit one type of guns, fit to support and best utilize those types of guns, and avoid anything those guns are really bad at. That's part of why Arty Machs have been so popular, the hull (with a good fitting) inherently makes up for some of the weaknesses of Arty and massed fire makes up for most of the rest. I should somewhat clarify that not *everyone* uses T3Cs or T3Ds, but they're common and ubiquitous enough at this point that whatever you're flying you need to have a plan to deal with them, even if it's just "bring more doodz". In Battleship Combat you have no idea what the enemy will bring. Same as with the Missouri in the real world. A 1000 DPS ship that only hits 60% of the time is a 600 DPS ship in reality. Basic math. Vindi with 3 webs, 4 Blasters, & 4 Rails, is... unexpected. Unexpected is good. Missing 40% of the time is how you end up dead. Spreadsheets are not gods. Roaming alone is usually a bad plan. . Can you fit a Cat-flap to a Battleship? Asking for a co-pilot.
Mixing long and short range guns (especially on a battleship) always ends in disaster. For example if you are in rail range your blasters are useless, if you are in blaster range your rails are useless. |
baltec1
Bat Country Pandemic Legion
18669
|
Posted - 2017.02.23 12:20:25 -
[13] - Quote
Dior Ambraelle wrote:Cade Windstalker wrote:Also one quick note on T2. Something being T2 does not mean it will beat a T1 ship in a straight up fight or is even generally better than a T1 ship. As CCP stated in their original ship tiericide post, T2 ships are specialists, T1 ships are generalists, and Faction are T1 but better. I still can't understand this picture. What does "generalization" mean exactly? It would make more sense if we would replace it with "flexibility" for example. Also, did T3s ever follow this concept? Mabe not only the T3 ships are broken, but also the rule we're trying to make them follow.
T3 in the teiricide plan would land between T1 and T2. |
baltec1
Bat Country Pandemic Legion
18676
|
Posted - 2017.02.24 18:10:37 -
[14] - Quote
Frankly T3C are going to need a lot of work (a hefty nerf). Several things stand out, reduction in fitting room, big reduction in tanking ability and the biggest and most controversial is the number of bonuses these ships get must be slashed. It should not have been left to fester for this long but I can see why they are putting it off, its not going to be easy and it will cause one hell of a flamewar. |
baltec1
Bat Country Pandemic Legion
18687
|
Posted - 2017.02.25 18:08:57 -
[15] - Quote
Cade Windstalker wrote:Lugh Crow-Slave wrote:oh yeah that doesn't seem broken at all. not only do they have RR but they can kick out 1kdps and refit off each other. just like the old carriers that were broken beyond belief only this time they will be even cheaper to field
again i didn't ask what role would be given to them i asked what role needs filling
high dps super logi is not something eve needs
the roles you listed are already filled by other ships in eve
orca/nestor the T2 logi is BB logi any BB or ABC Don't forget that BS-sized drone boat is already taken by any Gallente, Guristas, or SOE Battleship.
Also geddon. |
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