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goudaMob
Victory or Whatever
12
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Posted - 2017.02.08 00:39:16 -
[1] - Quote
Please do not expand anymore space. Please do not add more systems. Please cut the amount of systems already in game, by half.
Thank you. |

Arthur Aihaken
CODE.d
5354
|
Posted - 2017.02.08 00:41:43 -
[2] - Quote
goudaMob wrote:Please do not expand anymore space. Please do not add more systems. Please cut the amount of systems already in game, by half. Thank you. Including low-sec.
I am currently away, traveling through time and will be returning last week.
|

goudaMob
Victory or Whatever
12
|
Posted - 2017.02.08 00:47:16 -
[3] - Quote
Arthur Aihaken wrote:goudaMob wrote:Please do not expand anymore space. Please do not add more systems. Please cut the amount of systems already in game, by half. Thank you. Including low-sec.
Most specifically low sec. |

Akaro Tripar
School of Applied Knowledge Caldari State
2
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Posted - 2017.02.08 00:48:02 -
[4] - Quote
Make low sec to high sec and let concord respond in under 1 sec everywhere..... |

goudaMob
Victory or Whatever
12
|
Posted - 2017.02.08 00:49:33 -
[5] - Quote
Akaro Tripar wrote:Make low sec to high sec and let concord respond in under 1 sec everywhere.....
Make everything Null Sec, get rid of concord, and gate guns. |

Arthur Aihaken
CODE.d
5354
|
Posted - 2017.02.08 00:59:02 -
[6] - Quote
goudaMob wrote:Make everything Null Sec, get rid of concord, and gate guns. I was actually thinking they should double or triple the number of guns, maybe even add some ECM scrammers and sensor dampening fields...

I am currently away, traveling through time and will be returning last week.
|

Sweet Adamas
Federal Navy Academy Gallente Federation
41
|
Posted - 2017.02.08 01:00:34 -
[7] - Quote
Is there any slight chance that you might just be a pirate/gate camper who has trouble finding targets
Would you also like all missions moved to lowsec? |

Arthur Aihaken
CODE.d
5361
|
Posted - 2017.02.08 01:12:56 -
[8] - Quote
Sweet Adamas wrote:Is there any slight chance that you might just be a pirate/gate camper who has trouble finding targets Would you also like all missions moved to lowsec? Whatever gave you that impression...? 
I am currently away, traveling through time and will be returning last week.
|

DeMichael Crimson
Republic University Minmatar Republic
58399
|
Posted - 2017.02.08 07:40:31 -
[9] - Quote
Having Concord patrol low sec would definitely get more players going into it. Basically just have the current high sec game mechanics expanded to include low sec. Don't need to have the system security difference between low and high sec, just make it all Empire space and keep null sec as Alliance space.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
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Arthur Aihaken
CODE.d
5376
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Posted - 2017.02.08 07:47:22 -
[10] - Quote
DeMichael Crimson wrote:Having Concord patrol low sec would definitely get more players going into it. Basically just have the current high sec game mechanics expanded to include low sec. Don't need to have the system security difference between low and high sec, just make it all Empire space and keep null sec as Alliance space. Interesting idea. Any changes to what kind of capitals could operate in low-sec?
I am currently away, traveling through time and will be returning last week.
|

Scipio Artelius
Savage Moon Society
46810
|
Posted - 2017.02.08 08:00:21 -
[11] - Quote
goudaMob wrote:Please do not expand anymore space. Please do not add more systems. Please cut the amount of systems already in game, by half.
Thank you. Just use only half. Your problem solved? |

Aves Asio
44
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Posted - 2017.02.08 08:05:16 -
[12] - Quote
goudaMob wrote:Make everything Null Sec, get rid of concord, and gate guns.
How would i sell you tags then |

Hello Meow Kitty
Pandemic Horde Inc. Pandemic Horde
12
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Posted - 2017.02.08 10:25:20 -
[13] - Quote
I say remove nullsec, problems since day one solved. |

Lan Wang
Knights of the Posing Meat Snuffed Out
3903
|
Posted - 2017.02.08 10:30:57 -
[14] - Quote
DeMichael Crimson wrote:Having Concord patrol low sec would definitely get more players going into it. Basically just have the current high sec game mechanics expanded to include low sec. Don't need to have the system security difference between low and high sec, just make it all Empire space and keep null sec as Alliance space.
DMC
this is just a stealth lvl 5 missions in highsec post
Alliance Logo Design Service
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Domination Nephilim - Angel Cartel
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renwahh
Wiking Brigade The Devil's Warrior Alliance
100
|
Posted - 2017.02.08 10:31:05 -
[15] - Quote
I say move to features and ideas.
Oh while were there bring back the jove and kick everyones butt |

Wolfgang Jannesen
The Evesploratory Society
21
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Posted - 2017.02.08 13:25:29 -
[16] - Quote
DeMichael Crimson wrote:Having Concord patrol low sec would definitely get more players going into it. Basically just have the current high sec game mechanics expanded to include low sec. Don't need to have the system security difference between low and high sec, just make it all Empire space and keep null sec as Alliance space.
DMC
Let's make space boring as hell, basically. |

Lan Wang
Knights of the Posing Meat Snuffed Out
3903
|
Posted - 2017.02.08 13:35:19 -
[17] - Quote
Wolfgang Jannesen wrote:DeMichael Crimson wrote:Having Concord patrol low sec would definitely get more players going into it. Basically just have the current high sec game mechanics expanded to include low sec. Don't need to have the system security difference between low and high sec, just make it all Empire space and keep null sec as Alliance space.
DMC Let's make space boring as hell, basically.
will someone think of the solo pve players...
Alliance Logo Design Service
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Domination Nephilim - Angel Cartel
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Mr Mieyli
Hedion University Amarr Empire
397
|
Posted - 2017.02.08 13:41:51 -
[18] - Quote
Lan Wang wrote:will someone think of the solo pve players...
Nah they do more than enough of that themselves.
A case for more AoE in EvE
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Wolfgang Jannesen
The Evesploratory Society
21
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Posted - 2017.02.08 13:43:57 -
[19] - Quote
Lan Wang wrote:Wolfgang Jannesen wrote:DeMichael Crimson wrote:Having Concord patrol low sec would definitely get more players going into it. Basically just have the current high sec game mechanics expanded to include low sec. Don't need to have the system security difference between low and high sec, just make it all Empire space and keep null sec as Alliance space.
DMC Let's make space boring as hell, basically. will someone think of the solo pve players...
I'm a fan of lowsec for roams, Providence for ratting, but there's a distinct difference between the two in terms of sovereignty and pilots. Making it all one big highsec bordering on null isn't very exciting |

morion
Lighting Build
183
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Posted - 2017.02.08 13:46:08 -
[20] - Quote
i"m sensing a logistics parade you will fun with for years. |

Lan Wang
Knights of the Posing Meat Snuffed Out
3903
|
Posted - 2017.02.08 13:56:01 -
[21] - Quote
Wolfgang Jannesen wrote:Lan Wang wrote:Wolfgang Jannesen wrote:DeMichael Crimson wrote:Having Concord patrol low sec would definitely get more players going into it. Basically just have the current high sec game mechanics expanded to include low sec. Don't need to have the system security difference between low and high sec, just make it all Empire space and keep null sec as Alliance space.
DMC Let's make space boring as hell, basically. will someone think of the solo pve players... I'm a fan of lowsec for roams, Providence for ratting, but there's a distinct difference between the two in terms of sovereignty and pilots. Making it all one big highsec bordering on null isn't very exciting
lowsec is great, we dont need to change space because some highsec players are to scared to to leave the little bubble they live in
Alliance Logo Design Service
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Domination Nephilim - Angel Cartel
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Arthur Aihaken
CODE.d
5382
|
Posted - 2017.02.08 14:54:55 -
[22] - Quote
You do realize that 'some' of the players in high-sec actually account for about 75% of the total player base, yes?
I am currently away, traveling through time and will be returning last week.
|

goudaMob
Victory or Whatever
14
|
Posted - 2017.02.08 16:39:47 -
[23] - Quote
Arthur Aihaken wrote:You do realize that 'some' of the players in high-sec actually account for about 75% of the total player base, yes?
Where did you get that number? How many of that 75% lasts over a month? We should focus on consistently subbed players instead of alpha trials. |

Arthur Aihaken
CODE.d
5382
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Posted - 2017.02.08 16:46:22 -
[24] - Quote
goudaMob wrote:Where did you get that number? How many of that 75% lasts over a month? We should focus on consistently subbed players instead of alpha trials. CCP. These aren't Alpha numbers - these is the pre-Alpha active player distribution, and it's been hovering around that level for well over a year. I have no idea what the numbers have been recently, but my guess is that since Ascendency the numbers for high-sec probably trended up.
I am currently away, traveling through time and will be returning last week.
|

Lan Wang
Knights of the Posing Meat Snuffed Out
3905
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Posted - 2017.02.08 16:48:43 -
[25] - Quote
Arthur Aihaken wrote:goudaMob wrote:Where did you get that number? How many of that 75% lasts over a month? We should focus on consistently subbed players instead of alpha trials. CCP. These aren't Alpha numbers - these is the pre-Alpha active player distribution, and it's been hovering around that level for well over a year. I have no idea what the numbers have been recently, but my guess is that since Ascendency the numbers for high-sec probably trended up.
wonder how many are alts for lowsec, null and wormholers
Alliance Logo Design Service
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Domination Nephilim - Angel Cartel
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Jenn aSide
Shinigami Miners Test Alliance Please Ignore
15124
|
Posted - 2017.02.08 16:51:15 -
[26] - Quote
Arthur Aihaken wrote:You do realize that 'some' of the players in high-sec actually account for about 75% of the total player base, yes?
No it does not. Every time CCP tells us about population distribution they tell us about CHARACTERS , not players. More than half my characters (7 of the 12) are in high sec, but no one would call me a high sec player. Most of the corp mates have high sec alts as well. |

Arthur Aihaken
CODE.d
5382
|
Posted - 2017.02.08 16:59:28 -
[27] - Quote
Jenn aSide wrote:No it does not. Every time CCP tells us about population distribution they tell us about CHARACTERS , not players. More than half my characters (7 of the 12) are in high sec, but no one would call me a high sec player. Most of the corp mates have high sec alts as well. So you're saying null-sec is way more active than high-sec?
I am currently away, traveling through time and will be returning last week.
|

Nat Silverguard
Aideron Robotics
677
|
Posted - 2017.02.08 17:09:59 -
[28] - Quote
Arthur Aihaken wrote:You do realize that 'some' of the players in high-sec actually account for about 75% of the total player base, yes?
well, you do know that almost all the players have an account or 2 in hisec, right?
Just Add Water
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Jenn aSide
Shinigami Miners Test Alliance Please Ignore
15124
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Posted - 2017.02.08 17:14:20 -
[29] - Quote
Arthur Aihaken wrote:Jenn aSide wrote:No it does not. Every time CCP tells us about population distribution they tell us about CHARACTERS , not players. More than half my characters (7 of the 12) are in high sec, but no one would call me a high sec player. Most of the corp mates have high sec alts as well. So you're saying null-sec is way more active than high-sec?
Who said anything about null sec?
|

Salvos Rhoska
2066
|
Posted - 2017.02.08 17:15:44 -
[30] - Quote
Jenn aSide wrote:Arthur Aihaken wrote:You do realize that 'some' of the players in high-sec actually account for about 75% of the total player base, yes? No it does not. Every time CCP tells us about population distribution they tell us about CHARACTERS , not players. More than half my characters (7 of the 12) are in high sec, but no one would call me a high sec player. Most of the corp mates have high sec alts as well.
The fact you have 12 characters, of which 7 are in HS, still means that 7 of your 12 are in HS.
Ironically that is almost exactly equal to Arthur's statement of 75% of total player base being present in HS, as a factor of # of existing characters.
The distinction between location of players, as opposed to characters, is arbitrary and mutable. No player is located anywhere except in their IRL home, only characters are located ingame.
Arthur Aihaken wrote:Jenn aSide wrote: So you're saying null-sec is way more active than high-sec?
Who said anything about null sec? He asked you a question. Answer it.
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