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Diicc Tater
Aggressive Tendencies
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Posted - 2007.04.24 13:49:00 -
[1]
Edited by: Diicc Tater on 24/04/2007 14:05:23 Would be better than current Bounty system.
You get killrights on someone, you can either sell it or pay someone to take it on contract.
That's how bounty should work. Not this silly "I pop my main with my alt" thing.
To make it work more like bounty it will ofc be a fixed contract fee. Unpaied accounts (trial) shouldn't be able to utilize it. Say the fee for putting a bounty up is 1 million isk. Always that standard price since it's damn heavy administraion. Then you add on what bonus you feel is needed....
New skill or Letter of Marqe migh be introduced. The skill will allow you to accept Bounty Hunter Missions. The Letter of Marqe will allow you to hunt pirates in the different sovreign states of New Eden.
Since I am not 100% sure how empire aggro works (noob nicks from CNR-Mission-Runner can, CNR pops noob, noob sells bounty contract. if that can be done.... idea = fail) ** Sticks and stones will break my bones but whips and chains excite me! ** |

Christopher Dalran
Gallente Deadly Alliance
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Posted - 2007.04.24 14:17:00 -
[2]
Edited by: Christopher Dalran on 24/04/2007 14:14:07 I like the idea of transferable kill rights, i dont realy see a downside to it.
THe only problem is that kill rights do not extend to the pod, only the ship. ------------------------------- C.D's Formula for success ------------------------------- Credit Card = Game Time Card Gametime Card = ISK Therefore Credit Card = ISK.
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Diicc Tater
Aggressive Tendencies
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Posted - 2007.04.24 14:47:00 -
[3]
Unless one can abuse it with alt looting a can, getting popped by owner and thus getting killrights on them and their Navy Raven.....
as I said, I am not up to speed on the can loot and aggression thingie... Haven't been in Empire for .....2 years? ** Sticks and stones will break my bones but whips and chains excite me! ** |

Kakita Jalaan
Viriette Commerce and Holding
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Posted - 2007.04.24 15:30:00 -
[4]
Transferable kill rights would so own. Finally professional bounty hunters...
I guess the only issue is preventing abuse. Abuse as in, guy steals from mining op in a shuttle or something until a miner shoots at him, then he warps off and comes back in a big effing ship to kill the miner legally. ______________ Join the Family |

Christopher Dalran
Gallente Deadly Alliance
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Posted - 2007.04.24 17:11:00 -
[5]
Consider it an exploit, It should be extremely easy for CCP to tell if someone is transfering kill rights from trial accounts or alts to a combat pilot. The pattern is obvious afterall and everyting is kept in logs.
PvP chars in battleships cant be created in a week and are not considered disposable like the mining alts used to farm ISK with are. People arent going to risk having the account banned if it is considered an exploit. ------------------------------- C.D's Formula for success ------------------------------- Credit Card = Game Time Card Gametime Card = ISK Therefore Credit Card = ISK.
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Caleb Ayrania
Gallente TarNec
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Posted - 2007.04.25 01:16:00 -
[6]
This feature is so potentially great..
It would hand over the real content to the player base. The cool thing would be if the inheritance degraded at each handover, so if you started high with 24 hours (adjusted with multiplier by skill point so like a 25000 SP killed by 60M SP would be times 1000 or similar) then when handed over first time halved in time (adjusted by skill to say lowest 10-20% loss) Effectively this would mean bounties would float around for many different types of aggressors, and the griefers would risk becomming free and open game to anyone.
Just an interesting way to add EVEness to the suggestion..
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Diicc Tater
Aggressive Tendencies
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Posted - 2007.04.25 09:00:00 -
[7]
Edited by: Diicc Tater on 25/04/2007 09:00:01 It could be used in the current contract system.
Options: o Can't be accepted from same alliance or corp as target o Public o Private
Standard Bounty submittance fee: X mil isk (Concorde admin costs) Killrights time extention: x isk per hour extention. Bonus Reward: Isk Bonus Items: module/item/ship
The fee for submitting is lost for the submitter even if contract is not executed. The fee will partially be payed to the successfull bountyhunter, depending on skill Bonty Hunter. Killrights extention fee will be repayed if contract is not executed. If it is executed the bountyhunter gets a %-age, depending on sill Bonuty Hunter Raw isk reward/Bonus isk will be repayed to submitter in full if the contract is not executed. It will be payed in full to bhe bounty hunter if it is executed. Same for item.
No new skill should be required to add a Bounty Contract. Should be counted among the standard contracts.
To accept Bounty Contracts you should need 2 things for full empire coverage. First would be a Skill: Bounty Hunter Would allow you to accept that kind of contract. Higher skill means you can accept more and you get more isk from the Time Extention Fee. This will allow you to extract the bounty in systems <0.5. To be allowed to hunt in Empire you need to buy "Letter of Marqe". Each of the different factions have these. It's all depending on soverign space as with the empire pos'. You simply need to have these to be allowed to put the smackdown on the target in their spave. ** Sticks and stones will break my bones but whips and chains excite me! ** |

Diicc Tater
Aggressive Tendencies
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Posted - 2007.04.25 09:21:00 -
[8]
Ovno ConSyquence Amarr Exiled. Posted - 2007.04.25 09:08:00 - [2] - Quote --------------------------------------------------------------------------------
good idea, though
1) why would concord care how long the person getting the bounty on them has been a player, this is a purely OOC concern and should not be part of the calculation.
2) Not allowing trial accounts does nothing to help the game, what if you just started your trial and wanted to try your hand as a bounty hunter?
A trial account shouldn't be allowed to do this and I base it on 2 things. 1: Why put bounty on someone who prolly won't get killrights on ya. 2: There should be some more meat when you pay to play. It'll be a bait to hook new targ... I mean new subscribers. ** Sticks and stones will break my bones but whips and chains excite me! ** |

Softuhm Carresuhm
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Posted - 2007.04.25 22:35:00 -
[9]
Sounds like something that would increase the game experience and depth a bit.. I like it.
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Trovax
Amarr
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Posted - 2007.04.27 16:23:00 -
[10]
*****in idea!!
only concern i have is, would that mean youd have to got low sec? Or would bountied players be allowed to come to high sec without gettin engaged by Concord?
you can already do it in low sec. you just take a sec hit i think. implementing this system to get rid of the Sec Hit would be awesome. AND!! you should have a standing of 8.0 or above to be able to use the bounties system.
/signed "I know that you believe that you understood what you think I said, but I am not sure you realize that what you heard is not what I meant" |

Yamichi Wiggin
Caldari Rising Knights SMASH Alliance
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Posted - 2007.04.27 16:47:00 -
[11]
Love this idea. Wouldn't be too easy to exploit if you made it a skill that couldn't be trained on trial accounts. Perhaps pull security rating into play as well. ------ Pain is weakness leaving the body.
There is no love in fear |

Diicc Tater
Aggressive Tendencies
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Posted - 2007.04.30 12:34:00 -
[12]
The existing contract system makes this seem quite an obvious move... Everything else has changed so I figured why not make Bounty Hunters something real in EvE. Just not another form of pirate. ** Sticks and stones will break my bones but whips and chains excite me! ** |

Digital Anarchist
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Posted - 2007.05.06 21:13:00 -
[13]
Ack, this idea was already here.
Mods, please delete my thread: http://oldforums.eveonline.com/?a=topic&threadID=516650
A copy of the OP:
"Would add a new dimension to the game if kill rights were transferable, and even more awesome if it were possible to buy and sell it on a market.
The idea is simple: a kill right once obtained can be put up for sale on the market (price can be 0 isk though). This would make pirates more weary of killing carebears, as avid PvPers may traul the market for nice action.
This idea would be vastly superior to the near-useless bounty system.
Just a thought, what do you think?"
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Lenus Daragio
coracao ardente Triumvirate.
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Posted - 2007.05.17 02:54:00 -
[14]
Here is a proposition for a working Bounty System.
For one, Bounty agents should be introduced, and should belong to Concord, or one of Concord's corporations.
The bounty agents should give out mission contracts similar to those being issued by regular agents. The missions give the person taking the mission and the person targeted by the mission kill rights on each other. Only people that actively have bounties will be targeted by this mission system. Once accepted, the bounty hunter will be given the location of their target, which updates itself every 15 minutes.
One of the fun things to do with this system would be make it so targeted players have kill rights, but don't know who is after them, and don't know who they have kill rights against until the player engages them. They can shoot them before their bounty hunter attacks, but they're going to be doing this with the risk that they may be wrong, and suffer the penalties.
The system would have to match players that have similar amounts of skillpoints, so the fights are somewhat fair.
__________________________________________________
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Vincent Almasy
Gallente The Underground
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Posted - 2007.05.18 02:00:00 -
[15]
three skills: 1: able to place kill rights able to to be seen by normal tadeing limits.(station -> system -> one jump away -> constilation -> region) 2:one to accept jobs x distance away 3:limit how many able to accept at once, max of 5
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Jack Forge
Gallente Prox XII Interstellar Alcohol Conglomerate
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Posted - 2007.05.21 19:44:00 -
[16]
I can only seeing this being used for griefing and pounding on newbie characters.... though selling kill rights as a contracted bounty would be useful as it would require a ISK infusion thus reducing abuse...
it would be very good for killing pirates in empire.... (makes life harder for them) and right now pirates have the upper hand in nearly every situation
on a unrelated note i still get a kick out of the ISS guys that killed my alt's ship then amid local smacking from both sides pleaded for me to "bring them the pain" which I did by calling it in to my empire alliance mates... 15+ friendly fleet in local later I didn't hear **** from him. __________________________________________________ Stupid is as stupid does... |

Draygoon
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Posted - 2007.06.12 13:35:00 -
[17]
In fact of growing gateganking in Empire the transfer of killrights were useful - this would offer mercenary forces much work, ganked newbs and industrialists their revenge and most important: Gankers are in permanent danger to get under fire when they do their dirty farming
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Dogfighter
Gallente ORUS Corporate United Corporations of Eve
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Posted - 2007.06.12 20:49:00 -
[18]
Originally by: Lenus Daragio Here is a proposition for a working Bounty System.
For one, Bounty agents should be introduced, and should belong to Concord, or one of Concord's corporations.
The bounty agents should give out mission contracts similar to those being issued by regular agents. The missions give the person taking the mission and the person targeted by the mission kill rights on each other. Only people that actively have bounties will be targeted by this mission system. Once accepted, the bounty hunter will be given the location of their target, which updates itself every 15 minutes.
One of the fun things to do with this system would be make it so targeted players have kill rights, but don't know who is after them, and don't know who they have kill rights against until the player engages them. They can shoot them before their bounty hunter attacks, but they're going to be doing this with the risk that they may be wrong, and suffer the penalties.
The system would have to match players that have similar amounts of skillpoints, so the fights are somewhat fair.
If CCP implements the bounty hunters office I would pay twice as much to play this game. It would be so funny :) Pirates would have to show if they are good at what they do: real PVP. Dogfighter, UCE Diplomat. |

Cailais
Amarr VITOC
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Posted - 2007.06.12 22:50:00 -
[19]
Bounty Hunting, Smuggling. Two things that need revision so much it makes me want to weep.
(Selling kill rights is abusable btw - pod yourself with an alt over and over = sell the kill right; fat profit).
Simplest and 'hard to exploit' system I can think of is you transmute a Kill Right into a Bounty on a target and get given a series of bounty grades like clones or insurance:
Basic - 5 Mil payout, 32 day duration Standard - 10 Mil payout, 16 day duration Bronze - 20 Mil payout, 8 day duration Silver - 30 Mil payout, 4 day duration Gold - 40 Mil payout, 2 day duration Platinum - 50 Mil payout, 1 day duration
The payout is actually paid from the targets wallet if succesfully podded to the bounty hunter (provided he's accepted that contract).
That and podding a pilot whos Sec Status is worse than your own should provide a % increase to your sec status.
C.
- sig designer - eve mail |

Torothanax
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Posted - 2007.06.16 16:44:00 -
[20]
I'd like to see this feature in game. Now if only people couldn't dock while they have a timer....
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Terazuk
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Posted - 2007.06.16 18:52:00 -
[21]
Transferable Killrights I'll sign that! /Signed ~
"*BANG* you're dead!"
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Mr Li
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Posted - 2007.06.17 01:26:00 -
[22]
this idea comes up a lot, and I think it's great. Although, i think that a player should be able to buy their own killrights or an alliance/corpmate should be able to. I see it as a sort of ransom, or at least, the perpetrator is giving money to their victim. DOne right, i can't see any obvious exploits.
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Lastdon
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Posted - 2007.06.19 05:52:00 -
[23]
Basic - 5 Mil payout, 32 day duration Standard - 10 Mil payout, 16 day duration Bronze - 20 Mil payout, 8 day duration Silver - 30 Mil payout, 4 day duration Gold - 40 Mil payout, 2 day duration Platinum - 50 Mil payout, 1 day duration
This is a good idea but I would recommend an option that allows you to put in as much for the bounty as you can. Since depending on your own wealth and the lost you took would make you put a bigger bounty on some one. Also you would need to make sure that during wars people can't give these out. For those of you who say that you shouldn't be able to sell the contract to your choosing its your contract. I mean if you know some one who has the PVP ability to kill this guy I would rather have him gunning for the guy then some up coming bounty hunter.
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Torothanax
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Posted - 2007.07.07 00:01:00 -
[24]
Well somthing needs to be done with the current bounty system.
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Ilandrin Yona
Elemental Ventures
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Posted - 2007.11.25 02:02:00 -
[25]
Sorry I don't have much to add to this discussion, other than I want to throw in my vote in favor of transferrable kill rights. It makes so much sense. Kill rights aren't much use to me right now because I don't have good combat skills or a good combat ship. But if I could sell or otherwise transfer my kill rights to someone else....
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Bar Salt
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Posted - 2007.11.25 03:20:00 -
[26]
What if you wanted to price on somebodies that you have never seen fly in your area, never got kill rights on, infact never even come across.
Example: I want to put a 2bil bounty on the head of one of the establisment mothership pilots. I've never come across him, but I'm rich and i just dont like him, so i want him to have people trying to kill him coz it somehow helps me in the long run. Also it turns that this pilot might the the only one of them who doesnt kill anyone, instead he just does mass farming for his corp. So nobody is going to have kill rights on him.
Bottom line, what if i want people to have a contract put on them because having bounty hunters chassing after them would serve my purposes. Could i do that in this system?
I should be allowed to, but i cant see how i could in this system (coz i dont know alot about kill rights)
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Ilandrin Yona
Elemental Ventures
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Posted - 2007.11.25 04:02:00 -
[27]
Originally by: Bar Salt What if you wanted to price on somebodies that you have never seen fly in your area, never got kill rights on, infact never even come across.
Example: I want to put a 2bil bounty on the head of one of the establisment mothership pilots. I've never come across him, but I'm rich and i just dont like him, so i want him to have people trying to kill him coz it somehow helps me in the long run. Also it turns that this pilot might the the only one of them who doesnt kill anyone, instead he just does mass farming for his corp. So nobody is going to have kill rights on him.
Bottom line, what if i want people to have a contract put on them because having bounty hunters chassing after them would serve my purposes. Could i do that in this system?
I should be allowed to, but i cant see how i could in this system (coz i dont know alot about kill rights)
You can do this with the current bounty system. Transferrable kill rights need not replace the current bounty system. Which at the same time isn't to say that the current bounty system couldn't use some improvements.
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Archivian Specialatus
Amarr Fairlight Corp FOUNDATI0N
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Posted - 2007.11.25 05:46:00 -
[28]
Originally by: Ilandrin Yona
You can do this with the current bounty system. Transferrable kill rights need not replace the current bounty system. Which at the same time isn't to say that the current bounty system couldn't use some improvements.
Well as far as improving the current bounty system. There is a fix for it on this link that cannot be exploited. The idea of this Kill rights method is cool, but it can be exploited, which would make it about as good as the current system.
Maybe combining this system with the one in the link above, will fix the entire bounty system. You may end up getting "Good" Bounty hunters - who only go after pirates through the kill rights system. and "Bad" bounty hunters, who are closer to assassins going after anyone with a price on their head working from outside the kill rights system.
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Saelyth Nightwish
Gallente Stormriders
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Posted - 2008.01.25 18:34:00 -
[29]
I could back this idea Provided security measures are added in as well to prevent alts/corp/alliance mates from taking advantage.
Im tired of hearing about people poping themselves with alts or corp mates just to get the cash. That shouldn't be allowed.
I would say most people with dual accounts are more than likely paying with the same method, so shouldn't be too hard to link the accounts that way to identify people and their alt accounts. And of course, any... and i mean ANY linking corps/alliances throughout all accounts.
Make Bounty Hunting a real... and Profitable profession. The weak bounty's on people now isn't worth the time and effort to find and kill them. ----------------------------------- Suggestions Smartbombs vs. Cloak
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Yaturi
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Posted - 2008.01.25 20:31:00 -
[30]
Transferable killrights sound good but they are just not the answer. It's still all exploitable. Whether you have two parties, the so called vitim and agressor working together, alts, people manipulating their sec statuses, tricking aggro onto innocents, etc, the idea is still vulnerable. People will find a way to exploit this and not only that, farm isk from it. Trust me, we're talking about EVE players here. Implementing this system or any other that relies too heavily on the game will not curb exploitation. It also lacks any realism pertaining to a bounty hunter profession as well. Of course its way better than what we have now but it's still not good enough.
Now, not to be a bragert, I came up with an idea that relies on the player to have full control on where his bounty goes. And not only that, its a more realistic alternative in that the players personally assign hits and the npc corporations only broadcast them. In truth its not a total fix persay, but unlike transferable killrights it's a method of underminding any exploits that could possibly be made against the bounty system. Where by the bounty collection is dictated by the bounty contractor and any expenses come out of his pocket solely. Heres the link if anyone feels like taking a long read Just so you know, it doesn't use any statuses or ratings, it simply gives a more interactive way of managing a bounty. -second post is key. Kever Shigenaga has so far capped the idea with his addition to it. Please feel free to critic it as well, whoever feels so inclined.
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