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Thread Statistics | Show CCP posts - 8 post(s) |

OneSock
PLuSQuAMPERFEkT iNc
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Posted - 2007.04.26 15:09:00 -
[1]
Originally by: Leandro Salazar
Please for the love of god DO some of your missions before you change them. And do them in other ships than a permatanked cruise Raven too. Or better yet hire a professional mission runner to help you in balancing the PvE department :P
/signed in triplicate
To add my 2p I think the main problem is that triggering on frigates in this way makes it more or less impossible to kill scrambling frigates. You drop your T2 small drones to take them out but as soon as they pop the drones will agro and attack the other frigs *very quickly*. Change the trigger to "on ship destruction" would be better for sure. I'd also avoid webber frigates as this really nerfs ability to get to range.
If you want to inject a bit of realism then rather than a single trigger rat, then maybe trigger after a certain number of BS/BCs have been taken out ?
This would be more realistic.
Currently:
Trigger ship captain: "Ho well, all my friends are now dead and I'm going down, better call a new wave of fodder".
More realistic:
Commander ship: "We have lost 60% of our force, we are losing, better call reinforcements."
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OneSock
PLuSQuAMPERFEkT iNc
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Posted - 2007.04.26 16:40:00 -
[2]
Originally by: Zrakor
Many of us in the content department actually do missions on Tranquility as players, but I don't have a problem with triggers on webifiers because I either do missions in a group (which makes it no problem) or I change my setup to fit the mission. Using short range weapons simply is not ideal in some missions, while in others I prefer using that type of setup.
Are you actually using rails or are you just another caldari missile spammer ?
Even with rails rather than blasters, with Antimatter your range is around 16-30km and with iridium around 48-55km. Obviously if you are webbed and cannot close range you have to change your ammo type. longer range ammo means less damage, and as they are many different NPCs operating at many different ranges you are going to be continually changing your ammo type to get the best range.
Can you seriously not see how much of a pain that is ? Or should we all go train Caldari ? 
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OneSock
PLuSQuAMPERFEkT iNc
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Posted - 2007.04.27 10:19:00 -
[3]
Originally by: Keitaro Baka This goes for all triggers tbh..
From a roleplaying point of view: Would you stay in you ship attacking some ship that has come for you and your friends, with your finger hovering above the 'send for reinforcements' button, while 1 by 1 your friends are dieing around you, until you get a single hit on you?
Exactly. The RP would be as I posted earlier. If you start to realise your losing the battle you call in more troops. So the trigger would be after x out of y ships go down, call in a new wave. This would be manageable if properly balanced and the new wave agro the player or other player ship rather than drones.
TBH I wouldn't actually mind the drone targetting if the drones had a reasonable chance to tank until they got back to drone bay. I've got reasonable drone skills so it's not like they are paper thin, but a little boost might be in order.
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OneSock
PLuSQuAMPERFEkT iNc
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Posted - 2007.04.30 10:48:00 -
[4]
Edited by: OneSock on 30/04/2007 10:47:21
Originally by: Zrakor
Originally by: Ezra
The following NPCs have the "trigger full stage agro if anyone other than the mission holder attacks" attribute set:
There is no configuration in the missions which behaves like this. I have never witnessed this myself, but if this actually is a bug (and by no means am I saying it isn't) then Q/A will need to verify and assign it to a programmer. I really don't know if your bug reports have been ignored or not, but more likely Q/A simply haven't been able to verify it or the programmer simply hasn't gotten around to fixing it yet.
Lol, this "bug" has existed since I joined Eve over 18 months ago and WC is probably the best known "drone/buddy agro" in the game. 
I'm lost for words.... just pure comedy...
Tell you what, just give the word and I'm sure someone can fraps it for ya.
Edit: OK seen your above post so sounds like this will be resolved soon :thumbs:
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OneSock
PLuSQuAMPERFEkT iNc
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Posted - 2007.05.01 15:13:00 -
[5]
Good stuff. And I have WC to run so I might fraps it and send it as a bug report.
BTW It would be nice to keep the "buddy agro" effect. Just not for drones to be counted as "buddy".
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OneSock
PLuSQuAMPERFEkT iNc
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Posted - 2007.05.02 11:11:00 -
[6]
Sadly, no Fraps for me, too much data at the res I play at. Maybe try again when I have some more diskspace/ better compression software.
Just a sit rep on my WC last night. I think I had every drone problem going.
1. Drones attacking serpentis cause gurista agro. Check! 2. Heavy Drones getting stuck on each other and crawling back to bay. Check ! 3. Drones switching target of their own accord/not obeying commands. Check !
Is that a full house ? 
Actually I think problem 3 is caused by either the time or distance it takes to get to an NPC. eg. if heavies are idle in orbit around ship and I target a NPC at max control range (48km), I set them to engage and off they go. About 40km out they decide to switch targets. Not sure if this is time or distance related or something else.
Another bug to FRAPS and bug report ? Or is this a feature ?!
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