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Thread Statistics | Show CCP posts - 8 post(s) |

Karmastat
Federal Navy Academy Gallente Federation
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Posted - 2017.02.25 11:32:02 -
[1] - Quote
My two cents: I see the PANIC module as a hard counter to Hot Drops from Covert Op Hot drops. But if u make the requirement to have an active target lock on anything -- wont that just mean the attackers will use an attack that breaks all target locks first?
This would just make the fleets as vulnerable as before?
since killmails can list the closest celestial to a kill, why not just check if an asteroid belt is closest celestial? |

Karmastat
Federal Navy Academy Gallente Federation
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Posted - 2017.02.25 21:12:10 -
[2] - Quote
Panther X wrote:Karmastat wrote:My two cents: I see the PANIC module as a hard counter to Hot Drops from Covert Op Hot drops. But if u make the requirement to have an active target lock on anything -- wont that just mean the attackers will use an attack that breaks all target locks first?
This would just make the fleets as vulnerable as before?
since killmails can list the closest celestial to a kill, why not just check if an asteroid belt is closest celestial? The counter argument to this is that "in siege, the rorqual is immune to ewar" Yes?
May be true, if its in seige and has the core on and running, etc.
However my real point - that only one person has commented on - is to remind CCP of the fact - that their servers know if u are near a celestial or not - so when the Panic Button is pressed that a simple data call to a routine that determines the type of celestial you are near (same one used for Killmails) and allowing PANIC mode only if in a belt seemed a much easier solution.
As to the Economy? the charts show Production of ore and Minerals has skyrocketed which is tilting the market. I would say the market was tilted before all this came up .. we need our long lost economist back, please |

Karmastat
Federal Navy Academy Gallente Federation
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Posted - 2017.02.25 21:21:49 -
[3] - Quote
Querns wrote:Karmastat wrote: However my real point - that only one person has commented on - is to remind CCP of the fact - that their servers know if u are near a celestial or not - so when the Panic Button is pressed that a simple data call to a routine that determines the type of celestial you are near (same one used for Killmails) and allowing PANIC mode only if in a belt seemed a much easier solution.
Fozzie said, earlier, that proximity checks are considerably more expensive than locked target checks. Don't expect them to relent on that.
I'll check that thanks.. I'm not sure i believe it though. the number of Rorquals hitting the Panic button has got to be a very very minor fraction of the killmails being generated every second however, and they do a prox check for those. (unless the check is done by zKill somehow, which might change things).
Plus how many overviews have the asteroid belt on them with distance indicated? Mmmmm .. Naw ... I dont buy the expensive Argument, they may be more expensive per call than a target lock, but the total bandwidth/CPU cycles is very low do to not happening very often. Just my opinion. |
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