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n0thing
Northern Intelligence Artificial Intelligence.
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Posted - 2007.04.27 17:24:00 -
[1]
Edited by: n0thing on 27/04/2007 17:24:05 Doubling damage bonus from damage mods and removing rof bonus will utterly bring 1400 IIs users to the very very top. Right now, as i seen, wrecks can reach around 2800 dmg on Hail L with maxed or semi-maxed skills. Now, assuming with that change a 3000 hit will be normal, we will see a Tempest doing up to 18 000 hp damage per one volley.
That will insta-pop anything but BS/CS class and even then only those that are tanked decently.
Seriosly...that would make ppl fly in one gank-arty setup 99% of the time.
EDIT: Not to mention that smaller ships need promoting not the opposite. ---
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n0thing
Northern Intelligence Artificial Intelligence.
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Posted - 2007.04.27 20:01:00 -
[2]
Originally by: Starraker
Originally by: n0thing Edited by: n0thing on 27/04/2007 17:24:05 Doubling damage bonus from damage mods and removing rof bonus will utterly bring 1400 IIs users to the very very top. Right now, as i seen, wrecks can reach around 2800 dmg on Hail L with maxed or semi-maxed skills. Now, assuming with that change a 3000 hit will be normal, we will see a Tempest doing up to 18 000 hp damage per one volley.
That will insta-pop anything but BS/CS class and even then only those that are tanked decently.
3000 damage per shot? That means the target is dual webbed and target painted 3 times, if you want to pull that off for every shot in your volley. When that is the case the target would be need deep in **** allready. Don't forget any decent BS has more then 50% resist allround. So there is no way you can one volley a BS... ever. The hitpoint increase was done to get longer fights, since the dps doesn't change there you don't negate that. I do agree that you would need less ships in a fleetfight to one volley a primary.
Not a BS, just if you stand with Quake(right thats the ammo, sry), at around 45km from a tackled target by inty, if its smaller then tanked-BC its dead in 10 secs at most, after second cycle hits.
Means we get a BS with dps more then any other non-cap ingame, moreover not using cap. Way too overpowered imo.
Well, me being a Gallente, same goes to Blasterthrons, will volley cruiser class with ease. ---
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n0thing
Northern Intelligence Artificial Intelligence.
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Posted - 2007.04.27 22:01:00 -
[3]
Well yes, it will benefit most of ships while making the extreme alpha stike ones very preferred for any kind of gang warfare, I dont like seeing tempest only gangs myself. ---
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n0thing
Northern Intelligence Artificial Intelligence.
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Posted - 2007.04.28 11:04:00 -
[4]
It will do good, and bad still.
Minmatar arties will become usefull and both overpowered, since now 3 damage mods will give 2x and not 1x damage, but also if you landen yourself with rof rigs, your having another 20-30% damage on top of all. Means Minmatar now gets most powerfull dps. Notice, not alpha strike, dps, since he keeps the rof same but having 50% increase on each damage mod. ---
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n0thing
Northern Intelligence Artificial Intelligence.
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Posted - 2007.04.28 15:26:00 -
[5]
Originally by: madaluap yep would rock ^^
You will get less dps, but more alpha, which is a good trade imo
For only 2 races, while 2 other get a damage decrease. gallente being DPS kings will suffer from an unneeded nerf. ---
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n0thing
Northern Intelligence Artificial Intelligence.
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Posted - 2007.04.29 13:27:00 -
[6]
Originally by: Kagura Nikon
Originally by: n0thing It will do good, and bad still.
Minmatar arties will become usefull and both overpowered, since now 3 damage mods will give 2x and not 1x damage, but also if you landen yourself with rof rigs, your having another 20-30% damage on top of all. Means Minmatar now gets most powerfull dps. Notice, not alpha strike, dps, since he keeps the rof same but having 50% increase on each damage mod.
you need to learn to think before wrtioe. What disallow other races to do exact same and acheive the same DPS increase? So Minmatar would still have thelowest DPS.. daaaaaaa
Actually no, since rof gives slightly less DPS increase then damage mod increase gives. Means the ships with higher multiplier will have higher increase. If just pick rough numbers as of 15ish k damage a volley, that means around 1500 dps on a maxed tempest after the change. ---
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n0thing
Northern Intelligence Artificial Intelligence.
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Posted - 2007.04.30 15:26:00 -
[7]
Originally by: smallgreenblur
Originally by: Nian Banks So now if they did introduce this so that you had a rof module and a damage module, should they keep the original rof+damage module? for those who want both bonuses weaker but in one mod.
I don't think we should have a rof mod, just a damage mod and a rof rig. With equal dps there would be no reason to fit a rof damage mod, and it would be difficult to sort out stacking penalties on people filling lows with damage mods and rof mods. But if both come in then I should think getting rid of the original would be best for the same reason.
sgb
Wouldnt that bring more damage overall, with 3 boosted dmg mods and 3 rof rigs? ---
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n0thing
Northern Intelligence Artificial Intelligence.
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Posted - 2007.04.30 20:16:00 -
[8]
Originally by: Ghostshadow Edited by: Ghostshadow on 30/04/2007 17:37:33 I can't belive people are complaining about minmatar. What about Caldari? With tech 2 rage torps they could get 1200-1500 damage per torp RELIABLY, every time before resists.
7200-9000 damage volley?
Also, to the guy that said he already 1 volleys alot of smaller NPC ships so the ROF is more usefull. Just don't fire every launcher at once. If it takes 6 launchers to 1 volley it, only fire 4 launchers with this change, then the next 2 launchers at a diffren't target.
EDIT: that being said. I'm all for this idea, i like big pretty numbers 
A rage torp need a wall in front of it to hit it for max damage last I seen them shooting something. ---
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