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Cpt Branko
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Posted - 2007.05.02 10:31:00 -
[121]
Edited by: Cpt Branko on 02/05/2007 10:28:43 It would make minmatar kill you, because: 2x damage mod (new) + 2x ROF rig (provided damage mod has a higher damage bonus to compensate for no ROF bonus) would mean the two following things: (a) more overall damage for ROF rig users as 2xrof+ 2xdamage mod(new) now (because damage modifier and rof modifier stack separately) give more DPS then 4xdamage mods *as they are now* (due to stacking). (b) I can mount the RoF rigs on my ACs (as I use mid/low tier which outpreforms the high tier), you can't because you can't cope with the PG penalities RoF rigs impose. (c) Amarr/Gallente have more cap to tank, but they need to tank more damage, because overall damage has increased (see a), while their isn't (can't afford the PG requirements), negating any advantage they get.
Is it so hard to understand why this is a *bad* idea? This is just a boost Minmatar thread. Do the math yourself, and don't ignore powergrid considerations.
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smallgreenblur
Minmatar Wreckless Abandon Triumvirate.
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Posted - 2007.05.02 10:35:00 -
[122]
Originally by: Cpt Branko Edited by: Cpt Branko on 02/05/2007 10:28:43 It would make minmatar kill you, because: 2x damage mod (new) + 2x ROF rig (provided damage mod has a higher damage bonus to compensate for no ROF bonus) would mean the two following things: (a) more overall damage for ROF rig users as 2xrof+ 2xdamage mod(new) now (because damage modifier and rof modifier stack separately) give more DPS then 4xdamage mods *as they are now* (due to stacking). (b) I can mount the RoF rigs on my ACs (as I use mid/low tier which outpreforms the high tier), you can't because you can't cope with the PG penalities RoF rigs impose. (c) Amarr/Gallente have more cap to tank, but they need to tank more damage, because overall damage has increased (see a), while their isn't (can't afford the PG requirements), negating any advantage they get.
Is it so hard to understand why this is a *bad* idea? This is just a boost Minmatar thread. Do the math yourself, and don't ignore powergrid considerations.
So remove the rof rigs and just have damage rigs in game that stack with damage mods. Also, it amuses me that you ignore higher tier autocannons, which have much nicer dps than small ones.
Minnes get the alpha boost (so does everybody else), gallente and ammar get more cap to tank, server gets less lag.
sgb likes it still
sgb
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Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.05.02 10:55:00 -
[123]
This would put minmatar exactly back where they were prior to the HP boost. Its not a HUUUGE boost.
Currently Arties are near useles due to the alpha strike reduction
The issue with the weapon rigs is other... they are naturally crap to any race and weapon combination except Matar with low tier AC. They simply should have a different drawback...
If brute force doesn't solve your problem... you are not using enough |

Dristra
Amarr Shadows of the Dead Aftermath Alliance
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Posted - 2007.05.02 10:55:00 -
[124]
Just damage is the best idea ever, i support it. It's great being Amarr isn't it.
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Docain
Skull Knockers
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Posted - 2007.05.02 12:07:00 -
[125]
Edited by: Docain on 02/05/2007 12:03:09
Originally by: Docain
The balancing problem could easily be solved: just split the damage mods up and give them separate stacking penalties. For example, one T2 RoF mod would give +10.5% rate of fire and one T2 dmg mod would give +10% dmg. In the end 3x RoF mod and 3x damage mod would have the same effect on alpha strike and DPS as three of the current dmg mods. The consequences would be:
- slightly lower DPS, since most people won't use 6 low slots for three DPS+RoF mods
- more customisation possible
- damage and RoF rigs would be much more useful
On the other hand this could devalue these mods in general, causing pilots to fit other modules like armor tank stuff. 
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