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baltec1
Bat Country Pandemic Legion
18691
|
Posted - 2017.02.26 00:53:21 -
[1] - Quote
NightmareX wrote:Personally, i think there should be a system that makes it harder to cope with Concord in high sec the more you gank and the more your sec status drops. Sure, the first gank should be like it is now with the 15 minutes Concord timer and the normal reaction time for Concord.
But the next / 2nd gank you do in high sec will increase that timer to 1 hour where Concord will be even faster on getting you because Concord see you as a more threat over what you was the first time.
If you do the 3rd gank. That timer will go up to like 6 hours where Concord pretty much will try to kill you really fast (it will be fast but still possible to fly from a station to a gate in a fast frig and jump out right away before you get killed by Concord) in high sec if they see you if you are in high sec within that 6 hours timer, as Concord now will see you as the highest threat.
If you do the 4th gank within a day, you will then be completely locked out from high sec for 24 hours. Within that time, you will have the oppoturnity to fix your sec status by carebearing it up or even buying sec status tags (with an alt or something) so Concord wont whoop your ass because of your pretty bad security status.
Yes, this is all about risk vs reward. If you want a good reward, you have to risk alot of things. But as the system is now, the only thing you have to risk is 15 minutes of waiting for the Concord timer to run out. And that's pretty dumb in my opinion as it should be way more risk involved in ganking more and more players in high sec.
TLDR: Make Concord way harsher against gankers the more they gank. It's a simple system that works.
Why?
|

baltec1
Bat Country Pandemic Legion
18695
|
Posted - 2017.02.26 18:03:08 -
[2] - Quote
NightmareX wrote:Jonah Gravenstein wrote:NightmareX wrote:Jonah Gravenstein wrote:Nobody is saying that the game shouldn't be improved, we're saying that your suggestion isn't an improvement in our opinion. And why isn't it an improvement to actually threat criminals as actual criminals? Because in all likelihood it will fail miserably to change anything because gankers will adapt and keep on ganking. This is what history tells us about nerfs to ganking. Gankers get nerfed
Gankers adapt.
People still explode and whine on the forums about it.
Someone else comes up with a great idea to make ganking more difficult.
Ad infinitum. The grand circle of one more nerf. Now your turn to answer a question. I wrote:Why should the people who put effort into their gameplay be penalised for it, while at the same rewarding those who don't put any effort or thought in at all?
How is that anywhere near balanced? It seems that you don't understand what i'm talking about here. I haven't been talking anything about how the gankers will adapt and all of that. All i have said is that the more they gank, the more Concord will hunt after the actual ganker, like in real life if you goes around stealing stuffs. The more you streal, the more the police will be on your ass busting you. And to the other things you said. The reason i want ganking to be harder is because being a criminal is something you are not supposed to be, specially not all the time without massive consequences. If you are a criminal in real life, you wont be able to do those crimes for many times before you are busted by the police anyways where you wont be able to do those crimes for a long time again. And why should the gankers have it more easy to do ganking over the freighter pilots doing freighter runs in high sec? Again, all that is needed to stop a whole freighter run is a single Machariel. Is that fair towards the freighter pilots when the others peoples have no direct tools to stop a gank fest to stop? Yes, why should you be able to easily stop a freighter or kill it when we others can't do that towards the gankers before it's to late?
A single ship with webs will get a freighter into warp so fast it will warp backwards. |

baltec1
Bat Country Pandemic Legion
18712
|
Posted - 2017.02.28 12:50:41 -
[3] - Quote
Naye Nathaniel wrote:@Erich Einstein You are trying to "hit" guys with a good arguments, but they are made from empty brick... I feel sorry for your tryings as I take your ideas as mine own;
Actual ganking system is outdated and with changes what CCP did already it's broken...
So far all known updates are to make ganking easier: - Security status can be fixed with tags; - U can make Alpha account; - U just need to wait 15 minutes for another Gankl - Concord respond even in 0.9 system is SLOW as ****...
We should undo all of the ganking nerfs to show you what it used to be like. |

baltec1
Bat Country Pandemic Legion
18712
|
Posted - 2017.02.28 13:57:11 -
[4] - Quote
NightmareX wrote: Not sure where you get your idea from that we want outlaws banned from high sec from.
The fact that you are asking to ban outlaws from highsec because that is what your idea effectively does. |

baltec1
Bat Country Pandemic Legion
18712
|
Posted - 2017.02.28 14:17:05 -
[5] - Quote
NightmareX wrote: It doesn't. How will a harsher police ban outlaws from high sec?
NightmareX wrote: instantly webbing and warp-disrupting while CONCORD (edit: Faction Police) moves in.
Thats how. |

baltec1
Bat Country Pandemic Legion
18712
|
Posted - 2017.02.28 14:23:57 -
[6] - Quote
Naye Nathaniel wrote:baltec1 wrote:NightmareX wrote: It doesn't. How will a harsher police ban outlaws from high sec?
NightmareX wrote: instantly webbing and warp-disrupting while CONCORD (edit: Faction Police) moves in.
Thats how. There is "while"
still webbed and scramed. Instant web and scram is not something you can avoid because its, you know, instant. Plus gate guns do not need to warp in, they are already there and blapping. |

baltec1
Bat Country Pandemic Legion
18712
|
Posted - 2017.02.28 14:35:28 -
[7] - Quote
NightmareX wrote:
Dependent on how much crimes you have done before and what your sec status is before you jump into that high sec system.
Again, if you want to have it more easy in high sec, then limit your crimes and fix your sec status. All tools are available to do that.
Why do we need this further nerf to both ganking and people in lowsec? |

baltec1
Bat Country Pandemic Legion
18712
|
Posted - 2017.02.28 14:39:13 -
[8] - Quote
Naye Nathaniel wrote:
Just go back burn to gate ;) as you always says to your preys =)
Webbed. Scammed.
Locking people out of highsec is not good for the game. |

baltec1
Bat Country Pandemic Legion
18712
|
Posted - 2017.02.28 14:40:23 -
[9] - Quote
NightmareX wrote: Are we talking about the action we do in high sec or low sec?
Low sec and 0.0 space stays the same. We are again talking about the crimes you do in high sec.
Get it?
You are nerfing both gankers and lowsec players by locking them out of highsec.
Why is this nerf required? |

baltec1
Bat Country Pandemic Legion
18713
|
Posted - 2017.02.28 16:49:19 -
[10] - Quote
NightmareX wrote: No it doesn't. How exactly does it nerf them for letting them get harsher punishment the more crimes they do?
Maybe you should explain in details on why it will be a nerf?
NightmareX wrote: instantly webbing and warp-disrupting while CONCORD (edit: Faction Police) moves in.
Thats a nerf.
Again, why is this required? |

baltec1
Bat Country Pandemic Legion
18714
|
Posted - 2017.02.28 19:44:51 -
[11] - Quote
NightmareX wrote:
Again, why are you bringing in 'instantly webbing and warp-disrupting while CONCORD (edit: Faction Police) moves in.' when that has only to do with your sec status?.
Because it locks out people who gank and pvp in low sec.
Why do they need this nerf? |

baltec1
Bat Country Pandemic Legion
18714
|
Posted - 2017.02.28 19:46:58 -
[12] - Quote
Erich Einstein wrote:baltec1 wrote: The fact that you are asking to ban outlaws from highsec because that is what your idea effectively does.
Stop Trolling.... The OP clearly states that you manage your security status properly and you can do whatever you want in highsec. I know you dont like hearing that someone wants to take your free lunch away but an infinite isk grab is bad for the game.
What free lunch?
Literally anyone can shoot at a -10 in highsec plus they have faction navies and gate guns attack. Why do we need this further draconian nerf? |

baltec1
Bat Country Pandemic Legion
18714
|
Posted - 2017.02.28 20:08:16 -
[13] - Quote
NightmareX wrote: Then work to fix the sec status then so you don't lose that ability. It's not rocket scientist stuffs we are talking about here.
You have yet to tell us why this nerf is needed. |

baltec1
Bat Country Pandemic Legion
18715
|
Posted - 2017.02.28 22:42:48 -
[14] - Quote
Erich Einstein wrote: out of control ganking teams in Jita
What out of control ganking teams? |

baltec1
Bat Country Pandemic Legion
18715
|
Posted - 2017.02.28 23:00:34 -
[15] - Quote
Erich Einstein wrote:baltec1 wrote:
What out of control ganking teams?
KarmaFleet Gimme Da Loot Kusion - moved from Uedama recently. Not sure if its permanent but he runs out of here a lot now. etc See their zkillboard isk destroyed vs isk lost. Im only taking into account those near Jita. Not sure of any major operations near Amarr or elsewhere. Jita V - Moon 17 station - Feel free to jump in-game and follow them around for a day. I want to note that many have mistaken this as a temporary burn jita event but zkill will quickly show that is false.
So how do you explain the fact that ganking is currently at its lowest point in history?
|

baltec1
Bat Country Pandemic Legion
18715
|
Posted - 2017.02.28 23:28:40 -
[16] - Quote
Erich Einstein wrote:Well I did give Kusion a really hard time in Uedama - twitch.tv/agsperry/videos/all/. I took like 95% (check zkill) of all his isk in a three day period and then he took a few months off after that. These gankers also seem to be coming together in Jita V - Moon 17 and working as a large fleet to focusing exclusively on freighters. You can still see poddington and others going after miners occasionally but there is a good amount of them sitting idle in station when to many of them are online. (No need to lose any more ships than you have too.) I wish I had a concrete answer for you but Kusion taking a few months off will definitely lower that statistic.
More than half the ganks that happened in 2013 are not happening today. Clearly ganking is not out of control, its getting strangled. |

baltec1
Bat Country Pandemic Legion
18717
|
Posted - 2017.03.01 09:00:43 -
[17] - Quote
Erich Einstein wrote:Jonah Gravenstein wrote:
What does that graph represent, in terms of data recorded? What do you think that the data plotted shows? Is there a relationship between how many people Concord kill, how many people are actively participating in suicide ganking, and how much of it they are doing? If not, why not?
The graph is meaningless in understanding how ganking has been trending in EVE. There are a number of factors that go into making those numbers what they are. The simple fact that you dont understand that a decrease in players on the sever since 2013 would very-likely also cause a decrease in CONCORD kill numbers shows that you dont know how to analyze data properly. If server numbers and CONCORD kills decrease at the same rate over the years, it is actually very likely that ganking numbers are remaining constant or roughly the same. I have listened to other people's stances and updated the OP to take into consideration those who have made fair points. If you would like to contribute something meaningful that improves the OP then by all mean I am happy to discuss those things with you. What i'm not going to do is junk my thread by running off on a tangent that has no intention of constructively improving the OP. CCP's forum rules are clear in stating that threads should remain as clean and polished as possible.
You still have not answered why this nerf is required. It cant be because ganking is out of control because clearly it is not, it is less than half of what it was 4 years ago while the populaltion has exploded. |

baltec1
Bat Country Pandemic Legion
18717
|
Posted - 2017.03.01 09:31:45 -
[18] - Quote
Naye Nathaniel wrote:
WTF really? and where have you been from the last xxx of pages?
Trying to get an answer to my question. |

baltec1
Bat Country Pandemic Legion
18717
|
Posted - 2017.03.01 09:50:15 -
[19] - Quote
Naye Nathaniel wrote:OK we already know that yours (as ganger) only argument against ideas in this thread are:
"Cause we like it like it is"
and
"Pilots (which can't run away from a gang) are just an idiots if they fly with 10b of cargo" Well even a webber won' safe them but fck it! who cares about them? We still want to have a fun;
Fck that "risk vs rewards" system; We still want a REWARD with no risk! (i still blame that freighter pilots as it theirs fualt.
(ironic off); Damn... wood....wood is everywhere..
More a case of not wanting yet more content removed from the game for no reason. |

baltec1
Bat Country Pandemic Legion
18717
|
Posted - 2017.03.01 13:35:33 -
[20] - Quote
Naye Nathaniel wrote:
No reason? We gave u already a LOT of reasons;
Which are? |

baltec1
Bat Country Pandemic Legion
18717
|
Posted - 2017.03.01 14:27:22 -
[21] - Quote
Naye Nathaniel wrote:baltec1 wrote:Naye Nathaniel wrote:
No reason? We gave u already a LOT of reasons;
Which are? It won't be easy for you so go figure it out by yourself - page by page :)
So you don't have one. |

baltec1
Bat Country Pandemic Legion
18718
|
Posted - 2017.03.01 15:06:08 -
[22] - Quote
Naye Nathaniel wrote:
You should get it more like "there is many and you are too lazy to check it out by yourself" So im not gonna make it a sweat for you;
So far all you have done is insult everyone and post nothing of substance. |

baltec1
Bat Country Pandemic Legion
18719
|
Posted - 2017.03.01 16:17:09 -
[23] - Quote
NightmareX wrote: I has been answered several times that it's not a nerf, but a balance.
No matter how many times you say this it will never be true. Asking to lock people out of highsec is a big nerf.
NightmareX wrote: You haven't even explained why it's is a nerf other than saying 'boohoo, it will be more work to gank the more you do it'.
3 times I highlighhted the part that makes it a nerf. Again, having the faction navies scram and web you the instant you enter highsec is a nerf.
NightmareX wrote: Not only that, criminals who are in high sec breaking the rules are SUPPOSED to work way harder to break the rules over what the law abiding players in high sec do.
They already do.
We are all still waiting on you telling us why this massive nerf is required. |

baltec1
Bat Country Pandemic Legion
18720
|
Posted - 2017.03.02 01:02:39 -
[24] - Quote
NightmareX wrote: So, do you have a very good explanation on why freighters can't be used as their intended usage of transporting alot of things worth alot of isk when they are going in an infinite death trap loop once they undock, just because they are carrying things that are worth alot which is their whole point?
What evidence do you have to say freighters are undocking into a deathtrap? Using the data gathered from the largest hauling organisation in EVE, Red Freight, a freighter has a less than 0.20% chance of getting ganked per 1.7 million gate jumps in highsec.
|

baltec1
Bat Country Pandemic Legion
18720
|
Posted - 2017.03.02 01:20:12 -
[25] - Quote
NightmareX wrote:baltec1 wrote:What evidence do you have to say freighters are undocking into a deathtrap? Using the data gathered from the largest hauling organisation in EVE, Red Freight, a freighter has a less than 0.20% chance of getting ganked per 1.7 million gate jumps in highsec.
Because they will get killed by gankers if it's worth enough no matter what ship it is if the gankers goes for it. So it's a denial of their playing just because they can't do their job of being an effective freighter pilot transporting alot of stuffs in the cargohold they have got in their ships, just because the gankers says so and because they can.
0.20% chance of getting ganked per 1.7 million gate jumps in highsec
Clearly they are not getting killed, much like my own freighter that is 7 years old now. |

baltec1
Bat Country Pandemic Legion
18720
|
Posted - 2017.03.02 01:27:44 -
[26] - Quote
NightmareX wrote: No, i'm stating the hard facts on how easy it is to do ganking as explained over. You just warp to the target from somewhere, press F1, warps back to station in a pod. Fits up a new ship that takes 10 seconds and undock, then it's rince and repeat. This is not opinion on how that's done, because that's exactly how it is done for the actual gankers.
If they tried to do it that way they would lose all of their ships bar the first one on the station undock. Seems you have no idea how ganking works. |

baltec1
Bat Country Pandemic Legion
18720
|
Posted - 2017.03.02 01:44:39 -
[27] - Quote
NightmareX wrote: It's a fact that the current system treats you as a criminal as 'you are a naught boy for 15 minutes' and that's pretty much it. Doing a criminal act of ganking should gain you way more penalties than just being a naughty boy for 15 mins.
Ship destroyed by a force that cannot be tanked, cannot be avoided and which will both jam and neut you dry near instantly upon spawning.
6-19 seconds to carry out their hostile actions
Security standing hit for every target they kill
No insurance payout for their ship loss
15 minute timer where if they undock or enter a new ship in space CONCORD will attack and destroy their ship
any loot that drops has a 50/50 chance of being destroyed per stack of items
killrights are placed against them that can be sold on the open market or claimed at any point.
When their security status hits -5 they can be openly attacked by anyone
at -5 security status the faction police and gate guns will also open fire, web and scram
assuming the same tactics are employed that gankers use, the gank ship will be profitable itself to gank (up to 18 mil drop + salvage for the bomber, 46 mil + salvage for the talos, 7 mil + salvage for the catalyst)
any loot will need to be scooped by a hauler which will be put at risk.
attempting to avoid concord is a bannable offence
attempting to avoid negative sec status by deleting your character is a bannable offence
Cost to improve your security status from -10 using tags currently stands at 308,373,365.59 isk
No guarantee the attack will work
Thats quite a list of punishments and risks they face.
Compare to that the freighters 0.20% chance of getting ganked over 1.7 million highsec gates is somewhat laughable. |

baltec1
Bat Country Pandemic Legion
18721
|
Posted - 2017.03.02 01:52:29 -
[28] - Quote
Erich Einstein wrote:
We all know this... you are not educating anyone here. This has been talked about already. Trolling it doesnt make it more important. You know there are 50 pages of content right.
Clearly some do not know this because they keep on insisting there are no risks or punishments for ganking. |

baltec1
Bat Country Pandemic Legion
18721
|
Posted - 2017.03.02 02:11:39 -
[29] - Quote
NightmareX wrote:
I know how fast that ship is. I fly a Machariel as a daily basis when i'm in PVP ops and so on.
Clearly you don't, there is no way a mach can get up to speed before a freighter can be webbed into warp aside from gross incompetence. |

baltec1
Bat Country Pandemic Legion
18721
|
Posted - 2017.03.02 02:30:44 -
[30] - Quote
NightmareX wrote:baltec1 wrote:NightmareX wrote:
I know how fast that ship is. I fly a Machariel as a daily basis when i'm in PVP ops and so on.
Clearly you don't, there is no way a mach can get up to speed before a freighter can be webbed into warp aside from gross incompetence. Care to prove that?
Time to get a freighter into warp using duel webs is 2-3 seconds. Time to spool up the MWD on the mach and get up to speed tends to take little over one cycle of the MWD which is 10 seconds. That does not include the few seconds to align the battleship towards the freighter. This also assumes the battleship is within 10km of the target which is rarely will be. Distance can be anything up to 40km so times can and will be far higher to get a bump. |

baltec1
Bat Country Pandemic Legion
18721
|
Posted - 2017.03.02 02:35:11 -
[31] - Quote
Erich Einstein wrote:
So now freighters need two webs ... next its will be three webs and a fleet for protection.
You can fit multiple webs to a single ship. Do you seriously need to be told these things? |

baltec1
Bat Country Pandemic Legion
18721
|
Posted - 2017.03.02 02:43:55 -
[32] - Quote
Erich Einstein wrote:
Yeah, and when I get ganked still .... You shouldnt have put all your webs on one ships right....
Do you even play this game? |

baltec1
Bat Country Pandemic Legion
18721
|
Posted - 2017.03.02 02:48:46 -
[33] - Quote
NightmareX wrote: Did you know that a bumping Machariel can use several tries to bump a freighter by just following him for several jumps hoping to land more nearer him when he uncloaks?
Could but they don't. There is a reason why almost all freighter ganks happen in just a handful of systems.
NightmareX wrote: And if you land 4km from him when he uncloaks, it's game over for him no matter how many webbers or alts you have with you to protect him.
So rare it might as well not happen. Its akin to not being able to cloak because that one ship on gate is withing 2km
NightmareX wrote: So again, a Machariel is all that's needed to ruin a freighter pilot for doing his job. And when you also takes into consideration on how many Machariels there are out there, then yeah, it's a mess for the freighter pilots.
I literally just told you how this isn't true. |

baltec1
Bat Country Pandemic Legion
18722
|
Posted - 2017.03.02 03:04:35 -
[34] - Quote
NightmareX wrote: Oh, so it's actually more easy afterall to gank as they don't even have to go after the freighters for some jumps to have a better chance of getting them?
Thanks for confirming it's easy to complete a gank.
Seems you have no idea how system security works either.
NightmareX wrote: But the fact that this is also possible says something to. And specially as you say that they don't even have to follow freighters for some jumps to get them that way tells us all that it is in fact pretty easy to do the ganks.
Again, you barely have to do any works at all to catch a freighter and gank it. It's wrong when you takes into the massive gains you get for doing that for little to nothing work and no risks what so ever.
Its also possible to slignshot a phoenix between a Fortizars towers and get it stuck there when you cyno in a gang of dreads. Its just not going to happen.
|

baltec1
Bat Country Pandemic Legion
18722
|
Posted - 2017.03.02 03:14:12 -
[35] - Quote
NightmareX wrote: No one is talking about making you do lesser ganks.
When you lock people out of highsec that means less ganking.
NightmareX wrote: If you follow a freighter from Perimeter / Jita to a 0.6 sec system 3 jumps away, you will have a much higher chance of completeing the gank as you are in a system with lower sec status that means lower Concord response time.
So yes, i do know how system security works bro.
So you just ignored what I said then, good to know.
NightmareX wrote: And just because it's a low chance of it happening (with the Phoenix example over), shouldn't prevent the game from working better for everyone when it actually happens. Just because there might be a low chance of something happening, shouldn't prevent CCP from improving small bits of EVE here and there.
Why is this change needed? |

baltec1
Bat Country Pandemic Legion
18723
|
Posted - 2017.03.02 11:07:00 -
[36] - Quote
Naye Nathaniel wrote:Oh yeah it's safe right.. BTW ganking is so much efficient that ppl even work at 11 accounts to gank ships: Bowhead downObelisk downCharon downAll of that in one single day; 3.2B items dropped;
If its easy to multibox 11 accounts then how is it hard to have a webbing alt with the freighter?
15 out of how many thousands that travel through that gate?
Naye Nathaniel wrote: AND btw - how do you think, how much that freigher pilot earn by a single trip - 100 mil? That means how many trips he have to do to repay for his ship, 10-20? How long it'll take - month?
How much do you think my freighters has earned me over the last 7 years doing 4 trips to jita a week? |

baltec1
Bat Country Pandemic Legion
18725
|
Posted - 2017.03.02 14:24:37 -
[37] - Quote
Naye Nathaniel wrote:
Well i'm not a pussy to abuse a game mechanic (webbing a freighter is using a game mechanic for your favor - as it's an exploit)
Using webs is now an exploit? Citation required.
Naye Nathaniel wrote: Problem is still a Gangers which got at last NO enough punishment for their crimes;
I posted a list of all of the punishments and risks gankers face, ignoring it will not make it go away.
|

baltec1
Bat Country Pandemic Legion
18726
|
Posted - 2017.03.02 17:28:34 -
[38] - Quote
Hiasa Kite wrote:Ima Wreckyou wrote:Naye Nathaniel wrote:"Clever gangers" should "feel" pain of ganging others in high sec than just ticklings... I bet you can't even list the current game mechanics behind ganking Is that really a bet? It's part of the definition of carebear to be utterly clueless about game mechanics isn't it. May as well bet if the sky is blue.
I have pointed them out to him several times but he still keeps on saying it |

baltec1
Bat Country Pandemic Legion
18726
|
Posted - 2017.03.02 18:02:42 -
[39] - Quote
Hiasa Kite wrote: I've witnessed the effect, but never thought about it actually being studied.
Pretty terrifying, really.
That it is. |

baltec1
Bat Country Pandemic Legion
18728
|
Posted - 2017.03.03 17:01:34 -
[40] - Quote
Jonah Gravenstein wrote:
Where is the evidence that the current system is unbalanced? This is what we want to see, and what the OP, NightmareX and yourself have so far failed to produce.
If anything it can be argued that the balance is too far in favour of the haulers, miners and mission runners these days. Just looking at the data shows the chances of getting blown up in highsec while doing these activities is very very low. |
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