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Leikung
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Posted - 2007.04.28 19:49:00 -
[1]
What is this I hear about a NOS nerf?
Im tired of spending mass isk for stuff just to have it nerfed.
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Spawinte
Gallente The Templars Knights
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Posted - 2007.04.28 19:52:00 -
[2]
There was some talk in a dev blog about making it less effective. Maybe by not allowing ALL cap to be drained from a ship.
As for a full on nerf thats just the usual complainers who dont want to think when they are fighting.
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evil penguin
Caldari Provisions
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Posted - 2007.04.28 20:14:00 -
[3]
Originally by: Spawinte Edited by: Spawinte on 28/04/2007 20:08:24 There was some talk in a dev blog about making it less effective. Maybe by not allowing ALL cap to be drained from a ship.
As for a full on nerf thats just the usual complainers who dont want to think when they are fighting.
edit: what really needs to be nerfed is the price of named Nos. 12 mil for diminishing 
lol Where are you? 4-5 mil here and plenty of supply.
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Alliandre Breton
Mortis Angelus
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Posted - 2007.04.28 20:20:00 -
[4]
Originally by: evil penguin
Originally by: Spawinte Edited by: Spawinte on 28/04/2007 20:08:24 There was some talk in a dev blog about making it less effective. Maybe by not allowing ALL cap to be drained from a ship.
As for a full on nerf thats just the usual complainers who dont want to think when they are fighting.
edit: what really needs to be nerfed is the price of named Nos. 12 mil for diminishing 
lol Where are you? 4-5 mil here and plenty of supply.
lol where are you?! Ill be right over.. asuming we talk about med ones
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VanNostrum
The Legion. Requiem-Aeternam
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Posted - 2007.04.28 20:50:00 -
[5]
"spending mass isk for stuff just to have it nerfed" ???
can I have your stuff when you leave? pls pls pretty pls?
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Spawinte
Gallente The Templars Knights
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Posted - 2007.04.28 21:15:00 -
[6]
Originally by: evil penguin
lol Where are you? 4-5 mil here and plenty of supply.
sorry i talking about med nos of course, which i think is the most commonly used, at least for me
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Leikung
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Posted - 2007.04.28 21:20:00 -
[7]
Edited by: Leikung on 28/04/2007 21:20:25 Edited by: Leikung on 28/04/2007 21:19:32 Edited by: Leikung on 28/04/2007 21:17:32 We spent over two years in SWG just to have SOE nerf us into the poor house and out of our empire.
Ive just begun to complain. Being I go agianst bigger ships all the time, id say I have to think hard about what I do.
I only fly cruisers and frigates. I fly them to win.
I dont give a rats fuzzy behind about the price of the NOS, its the ASHIMMU I just bought to bolt it on to.
Oh yeah I aint going no where, so you cant have my stuff, unless you get it from a can.
Besides, You couldn't handle my sutff! 
Thanks 4 yer replies
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evil penguin
Caldari Provisions
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Posted - 2007.04.28 21:59:00 -
[8]
Originally by: Spawinte
Originally by: evil penguin
lol Where are you? 4-5 mil here and plenty of supply.
sorry i talking about med nos of course, which i think is the most commonly used, at least for me
Sorry I thouht you were talking about heavy as most people seem to whine about the nosdomi I thought that was the most used.
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n0thing
Northern Intelligence Artificial Intelligence.
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Posted - 2007.04.28 22:32:00 -
[9]
Rebalancing nosfs will bring more smallers ships into combat including solo one. HACs will perform better against bigger stuff. ---
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Escobar Noreaga
F.R.E.E. Explorer EVE Animal Control
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Posted - 2007.04.29 00:16:00 -
[10]
Edited by: Escobar Noreaga on 29/04/2007 00:12:38
Originally by: n0thing Rebalancing nosfs will bring more smallers ships into combat including solo one. HACs will perform better against bigger stuff.
NOS rebalancing isnt the holy grail of pvp, and if half you dolts have a problem with it bring more friends.
Ive never had a problem with it and ive died more times then i can count to a nos boat, aww too bad so sad, get another ship and carry on. ♥
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Hannobaal
Gallente Utopian Frontier
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Posted - 2007.04.29 01:12:00 -
[11]
Originally by: Spawinte Edited by: Spawinte on 28/04/2007 20:08:24 There was some talk in a dev blog about making it less effective. Maybe by not allowing ALL cap to be drained from a ship.
That's stupid. That is going to majorly reduce the usefullness of nossing.
If they are to "nerf" them, they should do it by simply reducing range and nos amount to just make their use a little more difficult.
------------------ "If you ever need anything, please don't Hesitate to ask someone else first." |

Escobar Noreaga
F.R.E.E. Explorer EVE Animal Control
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Posted - 2007.04.29 01:20:00 -
[12]
that would make it even worse.
Nos is fine.
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Darwinia
Minmatar
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Posted - 2007.04.29 05:31:00 -
[13]
Originally by: Escobar Noreaga
Nos is fine.
Man I hate statements as this. NOS is a weapon that is not affected by a ships size, speed or tank. It can completely destroy the offensive as well as the defensive capability of some enemy ships (gallente and amarr, caldari and minmatar are much less vulnerable), all the while giving you cap.
Nos is NOT fine. ------------------------ I don't believe in sigs. |

Adunh Slavy
Ammatar Trade Syndicate
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Posted - 2007.04.29 05:46:00 -
[14]
NOS is cheesy, there, short and sweet. -AS |

Escobar Noreaga
F.R.E.E. Explorer EVE Animal Control
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Posted - 2007.04.29 05:56:00 -
[15]
Originally by: Escobar Noreaga
Nos is fine.
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n0thing
Northern Intelligence Artificial Intelligence.
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Posted - 2007.04.29 13:23:00 -
[16]
Originally by: Escobar Noreaga Edited by: Escobar Noreaga on 29/04/2007 00:12:38
Originally by: n0thing Rebalancing nosfs will bring more smallers ships into combat including solo one. HACs will perform better against bigger stuff.
NOS rebalancing isnt the holy grail of pvp, and if half you dolts have a problem with it bring more friends.
Ive never had a problem with it and ive died more times then i can count to a nos boat, aww too bad so sad, get another ship and carry on. ♥
Try to be less offencive next time you post please.
I have not said I have problem with it, nor anyone did actually. So please, refrain from such statements.
Moreover, problem is simple, right now, combat like you yourself said, is about whoever brings more nosfs. Pretty much 99% of setups have nosfs unless they absolutely have to put all guns layouts. Thats what the problem is, a module with 1 lvl III skill used by everyone in combat against everything.
---
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Vim
Spiritus Draconis Endless Horizon
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Posted - 2007.04.29 14:24:00 -
[17]
I'am starting to like the 5xheavy nos 3xguns maxtank megathron/hyp setups I've been playing with... and yeah, its just because it will let you win vs whomever dosent have 5 noses on their setup.
/* Teach a rookie today watch him takedown a battleship tomorrow... */ |

Kery Nysell
Caldari Nysell Incorporated
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Posted - 2007.04.29 15:31:00 -
[18]
Originally by: Escobar Noreaga
Originally by: Escobar Noreaga
Nos is fine.
Quoting yourself when your point was refuted ? (And brillantly, I might add)
I smell a NOS addict who don't want to see his "I-WIN button" nerfed ...
You'll have to deal with it, NOS is out of balance at the moment, you can't find a PvP fit without a couple right now, it has no drawbacks ...
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wismerhil
Gallente United Alliance
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Posted - 2007.04.29 15:32:00 -
[19]
keep your hands off my nos no problem for the last 3.5 years so nothing's broken
bye bye move on
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Rooker
Lysian Enterprises
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Posted - 2007.04.29 15:41:00 -
[20]
I love heavy NOS for running ceptors away from my Mega. I hate it when when I'm flying my blastarax.
I wouldn't mind seeing it changed so that it takes a percentage of cap instead of a fixed amount. 120 cap from a Heavy Diminshing won't hurt a battleship too bad, but it's hell on friggies.
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n0thing
Northern Intelligence Artificial Intelligence.
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Posted - 2007.04.29 18:26:00 -
[21]
Originally by: Rooker I love heavy NOS for running ceptors away from my Mega. I hate it when when I'm flying my blastarax.
I wouldn't mind seeing it changed so that it takes a percentage of cap instead of a fixed amount. 120 cap from a Heavy Diminshing won't hurt a battleship too bad, but it's hell on friggies.
Exactly, to promote smaller vs bigger ships combat.
---
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Escobar Noreaga
F.R.E.E. Explorer EVE Animal Control
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Posted - 2007.04.29 18:52:00 -
[22]
Originally by: Escobar Noreaga
Nos is fine.
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Tobias Sjodin
Caldari Ore Mongers R0ADKILL
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Posted - 2007.04.29 19:15:00 -
[23]
Originally by: Darwinia
Man I hate statements as this. NOS is a weapon that is not affected by a ships size, speed or tank. It can completely destroy the offensive as well as the defensive capability of some enemy ships (gallente and amarr, caldari and minmatar are much less vulnerable), all the while giving you cap.
But since there are counters to it, it's fine. A ship that uses NOS needs to dedicate a lot of pg/cpu (look at the fitting requirements of NOS), and the advantage he has is that IF you are within NOS range, and he's able to target you, he will be able to drain capacitor from you.
Only battleships and two T2 cruisers can NOS beyond 20km, and knowing what ships these are, you use the same method you use when you decide to choose a target in general, eg.
"do I have the capacity of taking the opponent down? If not, I do not engage it".
I see some stupid people who do not know what they attack, and still attack it. And on some occasions, I've seen the very same people whine on these very forums, calling the opponents setup "over-powered", just because they:
a) Did not know how to counter it. b) Would rather whine than accept/adapt to a.
Quote:
Nos is NOT fine.
It needs either:
a) a penality (and please don't say the loss of a high slot is a penality) b) a counter (cap injector is no counter.. you have only so many boosters in your cargo, while nos works for ever and for free) c) a nerf
NOS is fine, it already has the penalty of requiring a big amount of Pg/Cpu (making the NOS-boat WEAK, since it's fitting is based on the very fact that it SUCCEEDS with NOS:ing). The loss of a high-slot per NOS -is- a penalty. Especially when you cannot NOS something, and all you rely on is your dps.
Cap booster -IS- a counter, but combined with eg. t2 disruptor, and staying out of range, will tear down that NOS-reliant ship rather hastily. Combine with either DAMPS or ECM. The advantage of cap-charges is that you do not have to be within a limited range to get the cap-boost.
Quote:
All in all I wouldn't mind for the NOS to be remove entierly from the game, with only the energy neutralisers remaining. The ships that have nos bonuses now would simply neutralise more cap per cap spent.
Personally, I wouldn't mind if CCP took away blasters from the game at my own pleasure, and I could provide with an equally shoddy argument to back it up. But that would be equally nonsensical as whining "NERF" at every corner.
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LordVodka
Earned In Blood
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Posted - 2007.04.29 19:31:00 -
[24]
Nos doesn't need to be nerfed... Should inties really be allowed to win every single fight, guns can't hit inty's with nos and i for one am not going to start flying ravens with prcision missiles, NOS NERF IS STUPID!!!! If you do anything with nos think about a stacking penalty so like 5 nos is worthless.... And make it so a dedicated nos ship, i.e. the curse/pilgrim/cruor/ashimmu/bhalg arn't affted by a stacking nerf!
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Nanatara
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Posted - 2007.04.29 19:56:00 -
[25]
Originally by: Escobar Noreaga Nos is fine.
This man speaks the truth.
All nos need is a counter (smartbomb ie.), thats all u need. If u would stop complaining and start thinking, u will figure out how to kill nosships... -- Jup another alt post, buy me a GTC so i can post with my main again :P |

0raven0
OUTLAWZ IMMORTAL
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Posted - 2007.04.29 20:06:00 -
[26]
The main problem with nos that I see is that their range is much to long. From a role play perspective if you are going to be taking power/energy/cap out of an enemies ship you would need to be pretty close. All real pvp happens under 20km so nos needs to have a very close range so you can use tactics to counter nos.
What I propose is making the optimal range of all nos between 1-5km depends on the size of the nos and then giving it a long falloff. ------
Quote: tuxford: AT LEAST ITS SPEELED CORRECTLY tuxford: spelled* Oveur: rofl
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Tobias Sjodin
Caldari Ore Mongers R0ADKILL
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Posted - 2007.04.29 20:08:00 -
[27]
Originally by: 0raven0 All real pvp happens under 20km
Rofl, good joke.
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ZOMGchampion
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Posted - 2007.04.29 20:13:00 -
[28]
Nos gives and takes, so its defensive and offensive, and it has no tracking and no reduced effect to smaller ships.
It also only requires 1 lvl 3 skill, so its a noob weapon that can easily be stacked to kill even skill pilots.
Its a weapon on gheyness, been waiting for a nerf a looong loooong time, but even though CCP say its coming, it hasnt yet.
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0raven0
OUTLAWZ IMMORTAL
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Posted - 2007.04.29 20:14:00 -
[29]
Originally by: Tobias Sjodin
Originally by: 0raven0 All real pvp happens under 20km
Rofl, good joke.
err whats your problem? If you shoot your enemies and can't get them warp scrambled than they will just run. Most people use T1 warp scramblers and most people do not fly gallente recons so that would force people to under 20km. 0.0 with warp bubbles is not the only place PvP happens. ------
Quote: tuxford: AT LEAST ITS SPEELED CORRECTLY tuxford: spelled* Oveur: rofl
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n0thing
Northern Intelligence Artificial Intelligence.
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Posted - 2007.04.29 20:14:00 -
[30]
Whoever says nosf is fine, try engaging a ship with 4 nosfs on your own. Perhaps you areself using that as an easy way to kill stuff....well sorry, game isnt made for i-win button fans. ---
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