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Cynthila
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Posted - 2007.04.29 08:16:00 -
[1]
With the increase in price of high sec ore and decrease in price of 0.0 ore is it really worth it to go mine in 0.0? Also is it even possible to decently mine in high sec without getting attacked by ore thieves all the time?
What about exploration, is it possible to get 0.0 ore in a high sec exploration site? and what are the rats like at a high sec exploration site, do I have to bring a tank ship like in 0.0?
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Verite Rendition
Caldari AUS Corporation CORE.
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Posted - 2007.04.29 08:33:00 -
[2]
Depending on your POV it's not worth mining in most 0.0 locations any more. Per m3, Scordite is now worth as much or more than everything below Crokite, so you won't even want to bother with 0.0 locations that have Dark Ochre or lower(which would be most of the locations you could easily access). Past that, Crokite is worth less than 2x/m3 what Scordite is, so you're balancing the risk of getting blown up in 0.0 versus the safety of Empire, and the effort required to haul Zydrine back to Empire to sell it.
Exploration sites currently suck for mining because they're deadspace, so the effective isk/m3 rate is much lower because of the excess time required to move around.
You'd be best off staying in Empire. ---- AUS Corp Lead Megalomanic |

Cynthila
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Posted - 2007.04.29 09:04:00 -
[3]
Originally by: Verite Rendition Depending on your POV it's not worth mining in most 0.0 locations any more. Per m3, Scordite is now worth as much or more than everything below Crokite, so you won't even want to bother with 0.0 locations that have Dark Ochre or lower(which would be most of the locations you could easily access). Past that, Crokite is worth less than 2x/m3 what Scordite is, so you're balancing the risk of getting blown up in 0.0 versus the safety of Empire, and the effort required to haul Zydrine back to Empire to sell it.
Exploration sites currently suck for mining because they're deadspace, so the effective isk/m3 rate is much lower because of the excess time required to move around.
You'd be best off staying in Empire.
What about mining dark glitter, would that be better isk then scordite? and what about exploration sites in empire, can anybody answer those questions for me? also why would you have to move around a lot? Don't these deadspace complexes have lots of roids?
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2007.04.29 12:12:00 -
[4]
Have not done math on dark glitter recently, but approx 1 year back it was only approx 15% under crokite. I imagine that with Liquid Ozone price staying more or less same and zydrine price takind dive it should be more profitable nowdays. Only problem you have is bulk of ice produckts, but with recent changes to POS+Freighter scheme it might actually be reasonable thing to mine in 0.0 nowdays. Assuming one is willing to go thru hassle of moving freighter thru 0.0. It gives almost 20 000 m3 / hour on max skilled mackinaw in end produckts.
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Telekon
Caldari Deep Core Mining Inc.
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Posted - 2007.04.29 12:57:00 -
[5]
What about Jaspet vs. Kernite? Last I checked, Jaspet was worth about 2/3 that of Kernite, despite being more dangerous to mine.
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Crag Heyder
Gallente Icosothron Industries
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Posted - 2007.04.29 15:11:00 -
[6]
Edited by: Crag Heyder on 29/04/2007 15:08:03
Originally by: Verite Rendition Depending on your POV it's not worth mining in most 0.0 locations any more. Per m3, Scordite is now worth as much or more than everything below Crokite, so you won't even want to bother with 0.0 locations that have Dark Ochre or lower(which would be most of the locations you could easily access). Past that, Crokite is worth less than 2x/m3 what Scordite is, so you're balancing the risk of getting blown up in 0.0 versus the safety of Empire, and the effort required to haul Zydrine back to Empire to sell it.
Exploration sites currently suck for mining because they're deadspace, so the effective isk/m3 rate is much lower because of the excess time required to move around.
You'd be best off staying in Empire.
Yes - what is the deal with this? Now, I already hear everybody saying, 'This is a realistic, player-driven based economy model...'.
But why should I care if it is so realistic, that the price of high-end minerals is so low, that it is not worth it to go to 0.0 for anything. I not even talking the value of the teamwork paying off in a big way. With morphite down to 3000 in some places, that definately decreases the value of having a hulk...
Is this where CCP thinks the economy needs to be? If so, then why haven't the prices of ships dropped by some level even close to that of the minerals?
Am I the only person thinking that CCP needs to spam the low-end belts in empire?
However, I'm sure I missed a post somewhere that explains it...
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2007.04.29 15:29:00 -
[7]
There is rather nice post in 'market discussions' forum section about why low end mineral prices go up if high end mineral prices go down. As a hint - it's has something to do with insurance on ships.
Reasons why high end minerals have dropped have also been discussed several times in most forum sections. Like drone regions / new ships / war, etc. As a note, Zyd used to be overpriced (in NPC scale it's 4 times cheaper than megacyte) and Morphite .. it's price went to hell during one months after Skiff's got into game.
Not that I agree that high sec mining should be approx as profitable as lower end 0.0 one but then again - nothing I can do about it. Just hope all those dedicated 0.0 miners have balanced stats and they can train to use torpedo raven for NPC hunting in approx 1 week.
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The Fitz
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Posted - 2007.04.29 18:35:00 -
[8]
This is what I get as the price/m3 of each ore. Not including any taxes / loss which is probably going to be higher in 0.0.
520.39Arkanor 362.13Bistot 217.34Crokite 204.05Mercoxit 154.82Spodumain 128.34Dark Ochre 125.81Scordite 125.71Plagioclaise 123.74Kernite 121.42Hedbergite 121.27Gneiss 101.93Omber 98.13Hemorphite 88.33Pyroxeres 84.79Jaspet 84.08Veldspar
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Miusho
PLAYBOYS FREGE Alliance
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Posted - 2007.04.29 19:29:00 -
[9]
Originally by: The Fitz This is what I get as the price/m3 of each ore. Not including any taxes / loss which is probably going to be higher in 0.0.
520.39Arkanor 362.13Bistot 217.34Crokite 204.05Mercoxit 154.82Spodumain 128.34Dark Ochre 125.81Scordite 125.71Plagioclaise 123.74Kernite 121.42Hedbergite 121.27Gneiss 101.93Omber 98.13Hemorphite 88.33Pyroxeres 84.79Jaspet 84.08Veldspar
would it be possible to get arkanor in a high sec exploration site? or atleast 0.1-0.4?
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Alaris Nightshadow
Caldari Rogue Arrow Galactic Empire O X I D E
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Posted - 2007.04.29 19:31:00 -
[10]
Not verly likely,
Also what mineral values did you use to calculate those Ore values??
I only get a value of 255.04 ISK/m3 for Arkonor ----------------------------------------------- "We fear that which we cannot see... we respect that which we cannot see... thus the blade will be wielded." |
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Miusho
PLAYBOYS FREGE Alliance
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Posted - 2007.04.29 19:39:00 -
[11]
if the value/m3 of ark would be 255 then with 3 strips at 1000m3/cycle you'd get 765000 per 180 sec, so thats 15,3 mil per hour. dark glitter (assuming 4 units in 5 min cycle) 48 units per hour and at a value of about 450,000 you'd get 21,6 mil per hour. that would mean that DG is more profitable then ark...
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Cheyenne Shadowborn
Caldari Citizens of E.A.R.T.H. E.A.R.T.H. Federation
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Posted - 2007.05.02 13:29:00 -
[12]
Originally by: Cynthila Also is it even possible to decently mine in high sec without getting attacked by ore thieves all the time?
FWIW in more than a year Eve, I had only once ore stolen from me in Empire.
But I'm sure after this post that number will increase. Bugger  --
CCP: PLEASE fix the forum software - thanks. |

Lowanaera
Amarr Paladin Imperium Curatores Veritatis Alliance
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Posted - 2007.05.02 15:36:00 -
[13]
ISK/m3 value of perfect refine as per the 7-day average of the Matari Mineral Index
Arkanor 492.22 Bistot 338.65 Crokite 197.39 Mercoxit 182.97 Spodumain 147.23 Dark Ochre 117.33 Kernite 112.04 Hedbergite 111.48 Scordite 110.81 Gneiss 109.75 Plagioclase 101.52 Omber 91.72 Hemorphite 90.82 Pyroxeres 79.27 Jaspet 78.77 Veldspar 69.37
Providence is some of the worst 0.0 there is true-sec wise, so it's Hed and Hemo as far as the eye can see, sometimes Gneiss if you're lucky. Still it's 0.0, the fact that it's possible to make more sitting in a 0.6 in Tash-Murkon getting Kernite is silly. I've been training an alt for months to mine, as they keep rumbling about L4 mission nerfs (the only good thing about Providence is that it's right next to L4 Q20 combat agents in low-sec Domain). That this was apparently a waste is now quite apparent and quite sad to me.
Nerfing L4s in favor of group-based L5/L6. Making ratting more time-consuming by removing static belts. Allowing the mineral market to spiral way out of whack. I'm a PvPer, I just want to spend the least amount of time possible carebearing to pay for my PvP habit. Why does it seem CCP is determined to try and make it harder? 
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