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Rhyme Bittern
Signal Cartel EvE-Scout Enclave
24
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Posted - 2017.03.07 00:29:22 -
[1] - Quote
Hooray! The day has come!
With wine-staging 2.3 (csmt enabled) on ubuntu 17.04, with a gtx770 nvidia card using proprietary drivers (378.13), I can run the game in glorious dx11 mode. The game looks great (most notably, the asteroid belts), and now I can set antialiasing on "high" (previously only "medium" was available).
In a glance, two things are still not working: 1. Window blur. It makes the windows completely opaque. 2. Full body character view. I get a black head with terrifying white eyes hovering over an ominous circle of darkness.
What a joy! I wonder if the devs can tell the wine developers what else is missing to have dx11 mode up and running. We'd like to learn about it too :-) |
Ravow
Booster del Norte
36
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Posted - 2017.03.07 05:04:30 -
[2] - Quote
Rhyme Bittern wrote:Hooray! The day has come!
With wine-staging 2.3 (csmt enabled) on ubuntu 17.04, with a gtx770 nvidia card using proprietary drivers (378.13), I can run the game in glorious dx11 mode. The game looks great (most notably, the asteroid belts), and now I can set antialiasing on "high" (previously only "medium" was available).
In a glance, I found only three problems: 1. Window blur. It makes the windows completely opaque. 2. Full body character view. I get a black head with terrifying white eyes hovering over an ominous circle of darkness (when I get to a station I'll check captain's quarters - it probably doesn't work). 3. Several ship hulls are semi-transparent to some of their own lights (e.g. Dominix, Hel).
What a joy! I wonder if the devs can tell the wine developers what else is missing to have dx11 mode up and running. We'd like to learn about it too :-)
Can you provide a performance index (FPS @ resolution with Interval immediate) ? To see if it's worth it dumping gallium-9? |
Rhyme Bittern
Signal Cartel EvE-Scout Enclave
24
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Posted - 2017.03.07 18:58:22 -
[3] - Quote
Ravow wrote:
Can you provide a performance index (FPS @ resolution with Interval immediate) ? To see if it's worth it dumping gallium-9?
With Intervalset to Immediate, I'm on 60fps at 1920x1080. |
Ravow
Booster del Norte
36
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Posted - 2017.03.07 19:21:28 -
[4] - Quote
Rhyme Bittern wrote:Ravow wrote:
Can you provide a performance index (FPS @ resolution with Interval immediate) ? To see if it's worth it dumping gallium-9?
With Intervalset to Immediate, I'm on 60fps at 1920x1080.
That's not sufficient as it will drop lower than that when you need it most (fights)
With Gallium-9, I get 95fps @ 3840x2160 in space near my outpost and +-65-75fps in a relic site and in 1920x1080 it stay > than 150fps all the time and in station and stuff like that It reach can 300.
With a Radeon RX480 (similar performance than your GTX770).
Hopefully CCP will not remove DX9 once Wine support DX11 ok as it will mean crappy fps for me (for some reason, the image quality of my screen is way crappier in 1080p than 2160p compared to my old 1080p screen). Especially now that it's a pita to debug since CCP removed stdout logging capability (that's what was used to make EVE work in Linux in the first place) |
Demolishar
United Aggression Corpse Collectors Group
1242
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Posted - 2017.03.10 11:08:26 -
[5] - Quote
Ravow wrote:Rhyme Bittern wrote:Ravow wrote:
Can you provide a performance index (FPS @ resolution with Interval immediate) ? To see if it's worth it dumping gallium-9?
With Intervalset to Immediate, I'm on 60fps at 1920x1080. That's not sufficient as it will drop lower than that when you need it most (fights) With Gallium-9, I get 95fps @ 3840x2160 in space near my outpost and +-65-75fps in a relic site and in 1920x1080 it stay > than 150fps all the time and in station and stuff like that It reach can 300. With a Radeon RX480 (similar performance than your GTX770). Hopefully CCP will not remove DX9 once Wine support DX11 ok as it will mean crappy fps for me (for some reason, the image quality of my screen is way crappier in 1080p than 2160p compared to my old 1080p screen). Especially now that it's a pita to debug since CCP removed stdout logging capability (that's what was used to make EVE work in Linux in the first place)
Remember, Nvidiots can't use gallium-nine as they would be forced to use the garbage Nouveau driver. |
Rhyme Bittern
Signal Cartel EvE-Scout Enclave
25
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Posted - 2017.03.12 09:16:49 -
[6] - Quote
Some other problems I am currently having with DX11 on nvidia: sometimes framerate drops during warps, and after this happens sometimes I get complete system freeze on gate jump, requiring hard reboot.
Not a good time for a crush, during a gate jump in nullsec |
elitatwo
Dicker Quick and Hyde Defense Attorneys O.U.Z.O. Alliance
1629
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Posted - 2017.03.12 15:35:46 -
[7] - Quote
Ouuh that sounds promising. Will check it out!
Eve Minions is recruiting.
This is the law of ship progression!
Aura sound-clips: Aura forever
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guigui lechat
the no fock given
10
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Posted - 2017.03.15 03:32:22 -
[8] - Quote
tested it on nvidia
sudo add-apt-repository ppa:wine/wine-builds sudo apt update sudo apt install wine-staging #if you want to replace the wine version : #sudo apt install winehq-staging
had to delete my old playonlinux prefix though GǪ which I did, then placed a launcher on my desktop :
mkdir -p ~/wineprefixes/eve launcher=$(source ~/.config/user-dirs.dirs; echo $XDG_DESKTOP_DIR)/eve echo '#!/bin/bash'$'\n'"WINEPREFIX=$HOME/wineprefixes/eve /opt/wine-staging/bin/wine "'C:\\\\Eve\\eve.exe' >"$launcher" chmod +x "$launcher"
then started the installer
WINEPREFIX=$HOME/wineprefixes/eve /opt/wine-staging/bin/wine ~/EveLauncher-1104888.exe
choosing C:\\Eve as install path
after that,
WINEPREFIX=$HOME/wineprefixes/eve /opt/wine-staging/bin/winecfg
to enable everything but the gdk theming in the "staging" and set compliance to windows 10.
I could not launch winetricks to get the corefonts.
on first log in press alt+enter to get the controls.
once Eve launched I needed to change option in display, untick "asteroid environment" cause it makes HUGE FPS drops. also set shaders to medium and post-process to low. However I noticed "antialising" went to low and I don't have high anymore, meaning I may have lost the dx11 GǪ I got it again by selecting shader quality to high. |
guigui lechat
the no fock given
10
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Posted - 2017.03.15 16:48:22 -
[9] - Quote
used winetricks to install corefonts and d3dx11 and got way better performances. Still issues in asteroids though |
Ravow
Booster del Norte
40
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Posted - 2017.03.15 17:18:10 -
[10] - Quote
I'm keeping DX9 until someone revive Gallium-10/11 as the old code got yanked out a while ago because it bit rotted out of useless (It was too early and about nothing was in DX11 in that epoch). |
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guigui lechat
the no fock given
10
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Posted - 2017.03.16 14:30:38 -
[11] - Quote
started Eve, tried to kill base angel.
15 minutes laters, several freezes and the burners killed, message "no more space on HDD" /var/log/syslog was filled with
Quote: org.freedesktop.FileManager1[2195]: fixme:d3d11:d3d11_immediate_context_DSSetShaderResources iface 0x19fdec, start_slot 15, view_count 1, views 0x33a6ac stub! fixme:d3d11:d3d11_immediate_context_OMSetBlendState Per-rendertarget blend not implemented. fixme:d3d11:d3d11_immediate_context_OMSetBlendState Color mask > 3 not implemented. fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x19fdec, shader (nil), class_instances (nil), class_instance_count 0 stub! fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x19fdec, shader (nil), class_instances (nil), class_instance_count 0 stub! org.freedesktop.FileManager1[2195]: fixme:d3d11:d3d11_immediate_context_DSSetShaderResources iface 0x19fdec, start_slot 5, view_count 1, views 0x33a78c stub!
20minutes, 150GB eaten on my SSD. I'm not sure, but maybe there is something not working perfectlyGǪ |
Ami Sentokia
Special Space Cookies The Volition Cult
10
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Posted - 2017.03.29 21:03:41 -
[12] - Quote
guigui lechat wrote:started Eve, tried to kill base angel. 15 minutes laters, several freezes and the burners killed, message "no more space on HDD" /var/log/syslog was filled with Quote: org.freedesktop.FileManager1[2195]: fixme:d3d11:d3d11_immediate_context_DSSetShaderResources iface 0x19fdec, start_slot 15, view_count 1, views 0x33a6ac stub! fixme:d3d11:d3d11_immediate_context_OMSetBlendState Per-rendertarget blend not implemented. fixme:d3d11:d3d11_immediate_context_OMSetBlendState Color mask > 3 not implemented. fixme:d3d11:d3d11_immediate_context_HSSetShader iface 0x19fdec, shader (nil), class_instances (nil), class_instance_count 0 stub! fixme:d3d11:d3d11_immediate_context_DSSetShader iface 0x19fdec, shader (nil), class_instances (nil), class_instance_count 0 stub! org.freedesktop.FileManager1[2195]: fixme:d3d11:d3d11_immediate_context_DSSetShaderResources iface 0x19fdec, start_slot 5, view_count 1, views 0x33a78c stub!
20minutes, 150GB eaten on my SSD. I'm not sure, but maybe there is something not working perfectlyGǪ export WINEDEBUG=fixme-al
will fix this (and many) similar issues. fixmes are not really interesting to a user anyway. |
guigui lechat
the no fock given
19
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Posted - 2017.03.29 23:19:26 -
[13] - Quote
adding WINEDEBUG=-all before calling wine indeed got rid of this. Also I do not have freezes anymore.
two bugs : - I can see my stratios' lights through it. - if I set the shadder quality to high, then sometimes the screeen goes very dark with no reason.
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guigui lechat
the no fock given
23
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Posted - 2017.03.31 01:46:21 -
[14] - Quote
when shaders are high, I can also see my bestower's reactors through it. when I put it to low it's OK. |
COMM4NDER
Legendary Umbrellas
157
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Posted - 2017.04.17 10:49:18 -
[15] - Quote
guigui lechat wrote:when shaders are high, I can also see my bestower's reactors through it. when I put it to low it's OK. Try turning off AA, seems its related since EVE uses shaders for AA.
Tried with Wine-Staging 2.5; Nvidia drivers still can get a crash and kernel gets debugging and practically freeze, sometimes you will get out of the freeze quite fast sometimes you need to restart X. Crashes are because of the unfinished shader work in Wine that EVE uses.
I have posted this on devtalk and they are tracking the issue since even if shadercode is bad it should not crash the whole system. So nvidia users are welcome to post nvidiabug info so they can get more info about your system and hopefully come with a updated driver that wont crash whole system.
https://devtalk.nvidia.com/default/topic/996333/linux/nvidia-driver-crash-with-wine-staging-amp-eve-online-w-dx11-enabled-amp-high-shaders-/
[url=https://github.com/CommanderAlchemy/.bin/blob/master/eve] EVE - Online Launcher [Linux] [/url]
Installs, launches character prefixes (both SISI & Tranquility).
Simplescreenrecorder shm inject
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Rhyme Bittern
Signal Cartel EvE-Scout Enclave
25
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Posted - 2017.04.19 14:51:54 -
[16] - Quote
After upgrading from wine-staging 2.5 to wine-staging 2.6 I have a regression with DX11: on every anti-alias setting except "diabled", the scene is rendered completely black. The interface still shows and responds. |
COMM4NDER
Legendary Umbrellas
157
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Posted - 2017.04.23 08:22:57 -
[17] - Quote
Rhyme Bittern wrote:After upgrading from wine-staging 2.5 to wine-staging 2.6 I have a regression with DX11: on every anti-alias setting except "diabled", the scene is rendered completely black. The interface still shows and responds.
Don't think it is a regression it newer worked correctly in 2.5 and lower. Ship details became transparent etc. If you have logs post a wine bug in buggtracker and hopefully someone takes a task to fix it, because AA is done on a shader level in EVE.
[url=https://github.com/CommanderAlchemy/.bin/blob/master/eve] EVE - Online Launcher [Linux] [/url]
Installs, launches character prefixes (both SISI & Tranquility).
Simplescreenrecorder shm inject
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Rhyme Bittern
Signal Cartel EvE-Scout Enclave
26
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Posted - 2017.04.23 22:05:42 -
[18] - Quote
COMM4NDER wrote: If you have logs post a wine bug in buggtracker and hopefully someone takes a task to fix it, because AA is done on a shader level in EVE. Do you know how I get logs? I understood that wine output is masked using the launcher. |
Merende Macaco
Tr0pa de elite. Ghost Legion.
25
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Posted - 2017.05.10 18:55:19 -
[19] - Quote
Anyone manage to get their killmarks to show up? Running dx11 on Wine 2.7 and can`t seem to see any with the settings maxed. System has been fairly stable so far. I only get the ghostly head in character sheet on potato mode. Framerates 60 @ 2160p, some tearing if I move the view around fast. |
Rhyme Bittern
Signal Cartel EvE-Scout Enclave
26
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Posted - 2017.05.18 07:17:51 -
[20] - Quote
There is a new problem with the May release: the new suns flicker continuously on dx11 (wine-staging 2.8, nvidia). This makes dx11 unplayable for me on linux. |
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guigui lechat
the no fock given
39
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Posted - 2017.05.19 06:19:05 -
[21] - Quote
I also had system crashes (whole linux system crashed) several times on 2.6 and 2.7 so I had to go back to dx9. trying 2.8 with dx11, so far no crash. |
guigui lechat
the no fock given
39
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Posted - 2017.05.19 07:47:43 -
[22] - Quote
just had a crash (in station), going back to dx9 |
Cap'n Schmitty
14
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Posted - 2017.06.01 00:53:15 -
[23] - Quote
Rhyme Bittern wrote:After upgrading from wine-staging 2.5 to wine-staging 2.6 I have a regression with DX11: on every anti-alias setting except "diabled", the scene is rendered completely black. The interface still shows and responds.
Rhyme Bittern wrote:There is a new problem with the May release: the new suns flicker continuously on dx11 (wine-staging 2.8, nvidia). This makes dx11 unplayable for me on linux. I'm having the same problems on dx9 with nvidia-drivers 378.13 and wine-staging 2.7. In addition, lighting seems to randomly get dimmer and brighter. Really distracting, will be using CSMT until these issues are fixed.
(I do have libtxc_dxtn multilib installed)
@CaptainCrutches
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