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Victor Valka
Caldari Archon Industries
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Posted - 2007.05.02 08:59:00 -
[31]
Originally by: Kormorant You have to ECCM for the jammming. Tracking enhancers and computers to help offset the tracking disruptors.... i.e. the standard PvE fit has to be combined with a PvP.
Adapt. Don't cry because you think it is too hard.
I can't comment on tracking disruption, but ships' sensor strength either (a) does not determine the NPCs' chance to jam like it does in PvP or (b) strength of NPCs' jam is astronomically big.
At one point I tried to counter jamming by Guristas by fitting two ECCM modules - it does not help.
Originally by: Diana Marc Notice that BoB is agreeing with RA's concern. That's like Elrond and Sauron agreeing to reduce carbon emissions.
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Midori Blacke
Amarr Cor Unum Sev3rance
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Posted - 2007.05.02 09:59:00 -
[32]
Edited by: Midori Blacke on 02/05/2007 09:56:22 Never had problems with this mission. Yes they jam from time too time but not a big deal. But having pure gang friend/second char is the key to success.
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Andrue
Amarr
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Posted - 2007.05.02 10:17:00 -
[33]
Edited by: Andrue on 02/05/2007 10:15:24 Edited by: Andrue on 02/05/2007 10:14:45
Originally by: Midori Blacke Edited by: Midori Blacke on 02/05/2007 09:56:22 Never had problems with this mission. Yes they jam from time too time but not a big deal. But having pure gang friend/second char is the key to success.
I fly the missions solo but it's still not a big deal to me. Would I rather they didn't jam? Sure. It's a royal PITA sometimes. Does it stop me completing the missions or make them significantly longer? No. It's just irritating having to twiddle fingers for a dozen seconds. Usually I reload while it's happening.
I wonder why some people are having such a big, big problem with jamming and damping?
I fly a T2 fitted Raven. I target known jammers as a priority no matter their class (although I sometimes think that any Gurista ship can jam if it wants to). I then get on with the mission.
Most often I'm jammed once or twice shortly after arrival but never again (either because I've blown up the jammers or else they just give up on it).
I'd be interested to know what ships/equipment/strategies other people are employing that seems to be leaving them so open to jamming etc. -- (Battle hardened industrialist)
[Brackley, UK]
Please don't read this signature. |

Hayward Cyprus
Caldari Exiled.
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Posted - 2007.05.02 10:36:00 -
[34]
Well i fly a CNR for missions and always fit a low slot Grav Strength thingamadoey vs. Guristas now. I do feel I see a difference in Jamming between fitting ECCM and not doing so. Without it I have 27 Strength, with it somewhere around 37 or 39. I get Jammed very rarely. So some of the mentioned problems like "NPC Chance of jamming has nothing to do with sensor strength of ship" and "fitting ECCM does not help" is contrary to what I experienced so far. Have there been actual longer tests on this? I might consider hopping into my old Raven and testing it, but I (from my experience, no offence meant) doubt that the above mentioned statements are true.
If anyone has done tests, please post the environment and setup, so we can give some facts to the community/devs to work on.
Also the jamming Issue shows (if ECCM works) how non overpowered Jamming is (was)compared to Dampening, Weapon Disrupting, as those two are almost impossible to negate with mods, i.e. the result after you have been dampened or disrupted once and turned one countermod against it, is always worse than the regular stat. I'd be a lot more worried about Dampening and (if I was Turret user) tracking disrupting issues, as these should really ruin your day if you get a couple of them on you (assuming that ECCM works).
Hayward Cyprus
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Leandro Salazar
The Blackguard Wolves
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Posted - 2007.05.02 10:38:00 -
[35]
Edited by: Leandro Salazar on 02/05/2007 10:36:19
Originally by: Andrue I fly the missions solo but it's still not a big deal to me. Would I rather they didn't jam? Sure. It's a royal PITA sometimes. Does it stop me completing the missions or make them significantly longer? No.
I wonder why some people are having such a big, big problem with jamming and boosting?
I fly a T2 fitted Raven. [...]
There you have it in a nutshell. You fly a Raven. Probably a cookie-cutter cruise Raven too. In that ship the EW impact is quite a lot lower than in anything else. You can still kill some stuff with FoFs and drones while you sit there waiting for the EW to wear off. Not to mention that the cookie cutter cruise Raven takes much longer for missions than specialized setups anyway, so the relative time increase is less for you.
But *gosh* there are OTHER ships too. And if only for diversities sake, it is (or should be anyway) viable to use them in missions too. Sometimes they would actually do much better than a cruise Raven, if not for the new EW craze. Take my Abaddon for example. It used to beat my CNR at most Sansha missions. Now with my normal setup in every Sansha mission I would have to sit around twiddling my thumbs for a few minutes since with my optimal and tracking dampened to 10% of its original value it is not even worth shooting the weapons at point-blank BS.
Originally by: Andrue I'd be interested to know what ships/equipment/strategies other people are employing that seems to be leaving them so open to jamming etc.
In general: Use a cruise Raven (which is stupid though, being forced to use a cookie-cutter ship due to overpowered NPC EW...)
In specific: Against Sansha/Blood: Use a shuttle to make BM in blockade, come back at 100km and snipe. Takes a quite bit longer than before, but not as long as being EWed to death, and is more fun as well. Against Serps/Guristas: Run multiple agents and decline these missions when they come up. Why bother spending extra time on an EW heavy mission when you can run two comparable non-EW missions in the same time with much less frustration. Which is of course yet another stupid thing. Missions should be declined because they are too HARD, not because they are too damn annoying.
Anyway, this is probably mostly a nerf to high end professional mission running and not so much to runners in cookie-cutter setups who do it to finance PvP or whatever else. Knowing CCP, that was probably the intent too. Anything to discourage the hardcore PvE people :( --------- There is no 'n' in turret There is no 'r' in faction There is no 'a' in Kestrel There is no 'e' in Caldari
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FT Diomedes
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Posted - 2007.05.02 11:09:00 -
[36]
Originally by: Leandro Salazar Edited by: Leandro Salazar on 02/05/2007 10:36:19 Anyway, this is probably mostly a nerf to high end professional mission running and not so much to runners in cookie-cutter setups who do it to finance PvP or whatever else. Knowing CCP, that was probably the intent too. Anything to discourage the hardcore PvE people :(
What does this mean? What is "high end professional mission running"? And how is it different from someone who just grinds the missions out to make some ISK?
Perhaps what you are saying is that it was done to make the missions more challenging for those who are primarily PvE? I find it a nice challenge to deal with jamming - but I am running the missions for fun, not as an ISK grind. Perhaps some months from now, when I have the skills and the bankroll to PvP, and mission running is just for income, I'll also find it annoying.
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Kormorant
Gallente Oneirocritica Inc.
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Posted - 2007.05.02 11:32:00 -
[37]
Originally by: n0thing
You didnt get that? Read the thread before start looking at the reply button please.
People are saying that they are perma-ECMed or damped even if they fit countering mods. I have fitted 2 Sensor Boosters and still was damped to no-lock.
I read it all thank you. I have only experienced mild jamming. Nothing that can't be countered. In a worst case its warp out and warp back in and hit the jamming ship. I am by no means an "expert" missioner... however I do engage brain when faced with a challenge.
Perhaps to many people have had an easy life with missions and too little experience with how to handle heavy jamming.
Quote: Yeah, 15% optimal/30% tracking boost from each tracking mod is SO much help when you are disrupted by 3 sansha cruisers each dropping your optimal and tracking by 60%....
Sensor boosters are just as useless against NPC damps, as are ECCM against the jamming.
Please get a clue before posting your ganktardish 'adapt' drivel.
Throwing around numbers won't help you. I don't seem to have a problem with lvl 4's. Perhaps you are doing something wrong?
I do missions for fun. I use either a mega, domi or apoc. The ones against TDs are usually the most challenging, but not really difficult.
You have said it yourself that you are hardcore PvE... perhaps thats your problem. I'm used to be jammed jammed and dampened to hell and back. I really don't see the problem. The missions can still be done.
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Hasak Rain
Amarr
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Posted - 2007.05.02 11:45:00 -
[38]
Edited by: Hasak Rain on 02/05/2007 11:47:37
Originally by: FT Diomedes
Originally by: Leandro Salazar Edited by: Leandro Salazar on 02/05/2007 10:36:19 Anyway, this is probably mostly a nerf to high end professional mission running and not so much to runners in cookie-cutter setups who do it to finance PvP or whatever else. Knowing CCP, that was probably the intent too. Anything to discourage the hardcore PvE people :(
What does this mean? What is "high end professional mission running"? And how is it different from someone who just grinds the missions out to make some ISK?
Perhaps what you are saying is that it was done to make the missions more challenging for those who are primarily PvE? I find it a nice challenge to deal with jamming - but I am running the missions for fun, not as an ISK grind. Perhaps some months from now, when I have the skills and the bankroll to PvP, and mission running is just for income, I'll also find it annoying.
"High end professional mission runners" are those who have a membership card. Didn't you get yours?
On a serious note. The devs have been complaining in their blogs about how we {we...meaning all players, not just mission runners} make too much isk and inflation is bad for the in-game economy so I just look at this Jamming issue as just another lame time sink they put in to discourage the farming of missions. Unfortunately, the only thing it is really doing is making everyone train up for a Raven.
Edit: I will add that it is obvious that they didn't think this through very well when you consider how hard these missions are for Amarr pilots versus a Caldari pilot.
CCP says they are adding more devs to their "pve staff." Yeah I think that is a very good idea. Maybe they will have enough people then to notice how their changes effect all four races instead of one.
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Deva Blackfire
DAB RAZOR Alliance
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Posted - 2007.05.02 12:33:00 -
[39]
Edited by: Deva Blackfire on 02/05/2007 12:30:40
Originally by: Kormorant You have to ECCM for the jammming. Tracking enhancers and computers to help offset the tracking disruptors.... i.e. the standard PvE fit has to be combined with a PvP.
Adapt. Don't cry because you think it is too hard.
You sir win dumbass award. Thrice in a row.
1. like i said - it has NOTHING to do with mission being hard. If i can tank everything mission is easy. Rest comes down to killing npcs that can take 15 minutes (raven domi) or 2-3 hours (races that need to target to deal damage)
2. you have NO CLUE how NPC jamming works and still you state your opinion here. Hint: they do not use ECM/ECCM stuff so even with 100000 radar str. you WILL be jammed as often as with 10 radar str. They have fixed chance of jamming, thats all.
3. please dont start with PvP fit used for PvE missions. Plus check stuff you are talking about. Wonder if you can get 400% better tracking from compys/enchanters (to offset that 0,25x from being TDed)
4. again. How do i "adapt" as amarr to being jammed? And anything that doesnt involve "training for a raven"?
EDIT: ah i was NOT talking about missions in particular but NPCs. I dont care if its pirate slaughter or guri extravaganza. Any mix of 3x dire guristas jamming ships (hac types) can permajam you. Be it mission npc or belt npc.
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Leandro Salazar
The Blackguard Wolves
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Posted - 2007.05.02 12:37:00 -
[40]
Originally by: FT Diomedes
Originally by: Leandro Salazar Edited by: Leandro Salazar on 02/05/2007 10:36:19 Anyway, this is probably mostly a nerf to high end professional mission running and not so much to runners in cookie-cutter setups who do it to finance PvP or whatever else. Knowing CCP, that was probably the intent too. Anything to discourage the hardcore PvE people :(
What does this mean? What is "high end professional mission running"? And how is it different from someone who just grinds the missions out to make some ISK?
Perhaps what you are saying is that it was done to make the missions more challenging for those who are primarily PvE? I find it a nice challenge to deal with jamming - but I am running the missions for fun, not as an ISK grind. Perhaps some months from now, when I have the skills and the bankroll to PvP, and mission running is just for income, I'll also find it annoying.
Well, the professional mission runner lives mainly for running missions. His 'kills' are record times in missions. He thrives to get ever better ships and fittings for ever faster mission times bringing in the isk for ever better fittings. At least that is how I work pretty much (The occasional millions go into PvP toys too but that is negligible since I prefer extremely cheap fittings for ships I know I will lose). This makes missions still somewaht exciting for me because I tank on the border of breaking to maximize gank to achieve my goals. And too much EW kills this, especially in non-ravens.
The grinders run a permatanking cruise raven, and probably watch a movie and cut their toenails while they run missions boring to them to make ISK for pvp, and a little jamming does not really change much for them since they only view the isk, not the isk/time as the time is spend mostly with other things anyway.
And if you truly find the EW challenging, well... Ok I guess you are a PvPer so I won't even try to understand you. To me it is just a timesink. A challenge would be some unpredictability to missions, DPS bursts that simply break a permatank if a single source is not killed fast enough, and yes EW too. But EW in moderation and from a very limited number of sources. And once again, unpredictable. Not race specific.
Say you are just about to finish that 2.5M BS in Vengeance, when another NPC arrives and jams you for a cycle, giving the guy you shot at time to recover a bunch of HP. Now maybe in conjuncion with a true 'less but stronger NPCs' this might actually create a scenario where the NPC had you close to structure as well, and the jamming forces you to warp out. THAT would be good application of EW. Blanket EW from a dozen sources at the start of every spawn aggro is not. --------- There is no 'n' in turret There is no 'r' in faction There is no 'a' in Kestrel There is no 'e' in Caldari
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Venkul Mul
Gallente
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Posted - 2007.05.02 12:55:00 -
[41]
Edited by: Venkul Mul on 02/05/2007 12:52:44
Originally by: Kormorant
Quote: Yeah, 15% optimal/30% tracking boost from each tracking mod is SO much help when you are disrupted by 3 sansha cruisers each dropping your optimal and tracking by 60%....
Sensor boosters are just as useless against NPC damps, as are ECCM against the jamming.
Please get a clue before posting your ganktardish 'adapt' drivel.
Throwing around numbers won't help you. I don't seem to have a problem with lvl 4's. Perhaps you are doing something wrong?
1) EVE is number first and foremost, and number are the key here. Even with basic tracking disruptor you lose more than 30% of your tracking speed, and will require 3 basic tracking enhancer to get ruoughly to the starting point (it they weren't nerf stacked). In mission you get multiple ships disrupting you.
2) speak of what you know. From your standing in game you aren't doing level 4 missions, so doing level 3 in a BS is hardly a serious test. the largest concentration of jeamming ships is in level 4.
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Cheyenne Shadowborn
Caldari Citizens of E.A.R.T.H. E.A.R.T.H. Federation
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Posted - 2007.05.02 13:44:00 -
[42]
Originally by: Victor Valka I'd rather have they change it so the ships' stats matter. Make it so NPC jamming works just like PC jamming.
Then we can counter them with ECCM. I can find a slot for it.
You can't ??
I dunno ... I fit mid-slot ECCM in some level 3s and it seems to decrease the success rate of Guristas jamming me quite a bit. Coincidence? --
CCP: PLEASE fix the forum software - thanks. |

Leandro Salazar
The Blackguard Wolves
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Posted - 2007.05.02 14:11:00 -
[43]
Originally by: Cheyenne Shadowborn
Originally by: Victor Valka I'd rather have they change it so the ships' stats matter. Make it so NPC jamming works just like PC jamming.
Then we can counter them with ECCM. I can find a slot for it.
You can't ??
I dunno ... I fit mid-slot ECCM in some level 3s and it seems to decrease the success rate of Guristas jamming me quite a bit. Coincidence?
Well I don't have any jamming problems even without ECCM in L3s. They jam every once in a while but it really is merely a nuisance there. L4s is a completely different story though.
Please do not say you have no problem with NPC EW if you only run L3s. The problems are in L4s. --------- There is no 'n' in turret There is no 'r' in faction There is no 'a' in Kestrel There is no 'e' in Caldari
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Enduros
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Posted - 2007.05.02 16:46:00 -
[44]
If they had some optimal range on the damn damps, disrupters jammers and the rest of that, but they don't. They lock you and bam, you get all that **** thrown at you and that's it. As for jam, love how the jammers are the trigger ships, especially "the assault".. FFS
If it worked like player mods you can either stack up with anti-whatever, or just run away from the range.
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Victor Valka
Caldari Archon Industries
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Posted - 2007.05.02 18:35:00 -
[45]
Originally by: Leandro Salazar
Originally by: Cheyenne Shadowborn
Originally by: Victor Valka I'd rather have they change it so the ships' stats matter. Make it so NPC jamming works just like PC jamming.
Then we can counter them with ECCM. I can find a slot for it.
You can't ??
I dunno ... I fit mid-slot ECCM in some level 3s and it seems to decrease the success rate of Guristas jamming me quite a bit. Coincidence?
Well I don't have any jamming problems even without ECCM in L3s. They jam every once in a while but it really is merely a nuisance there. L4s is a completely different story though.
Please do not say you have no problem with NPC EW if you only run L3s. The problems are in L4s.
In L3s (I have run quite a lot of those) I've never been jammed. I was talking from my experience with 0.0 elite (dire) belt rats.
I should have mentioned that.
That said, ECCM does not help counter jamming. At the very least not to the degree that would justify using two or even a single slot to fit it.
Originally by: Diana Marc Notice that BoB is agreeing with RA's concern. That's like Elrond and Sauron agreeing to reduce carbon emissions.
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Victor Valka
Caldari Archon Industries
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Posted - 2007.05.02 18:39:00 -
[46]
To add.
It would be good to get some word regarding these two possible concerns - (a) ECCM does not help at all or (b) it doesn't help nearly enough - from Powers That Be.
Originally by: Diana Marc Notice that BoB is agreeing with RA's concern. That's like Elrond and Sauron agreeing to reduce carbon emissions.
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Nalar Marnith
Minmatar Tetranex Consolidated
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Posted - 2007.05.02 23:32:00 -
[47]
Although not as bad as jamming I find damping very annoying. Problem being you usually get perma damped, with mayb 10 seconds here or there to get a volley off.
Back when I was flying a full rack of 1400s in my maelstrom I was having a lot of trouble with ships that got too close and became impossible to track.
Flying a phoon, I don't care so much anymore. Fit FOFs, drone modules to get more range and I don't need a lock half the time. Adapting is key, but having to change ship and not just setup is rough.
That said, abandon you agents and come fly against angels, traget painters 4tw.
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Bowlance
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Posted - 2007.05.03 07:52:00 -
[48]
I don't like the jammer ships. It does nothing but make me sit there waiting for the sensor pwnage to come back. It's annoying enough so that it's noticeable, but not repetitive enough to force me to install a ECCM module.
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Deva Blackfire
DAB RAZOR Alliance
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Posted - 2007.05.03 09:24:00 -
[49]
Quote:
That said, abandon you agents and come fly against angels, traget painters 4tw.
Being amarr 4tw...
guris - jam serps - damp sansha - TD angels... they just tank lazors :(
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Heikki
Gallente Wreckless Abandon Triumvirate.
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Posted - 2007.05.03 11:02:00 -
[50]
Originally by: Deva Blackfire you have NO CLUE how NPC jamming
You wouldn't have link to some arcticle about the issue? If not, could use someone with bit of idle time to run pseudo-scientific test (rather than just ask CCP)..
Like some other posters here, I _felt_ there was big difference when fitting +98% ECCM compared to the situation before (when testing with Guristas belt rats).
-Lasse
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2007.05.03 11:31:00 -
[51]
Edited by: Lord WarATron on 03/05/2007 11:30:22
Originally by: Cheyenne Shadowborn
Originally by: Victor Valka I'd rather have they change it so the ships' stats matter. Make it so NPC jamming works just like PC jamming.
Then we can counter them with ECCM. I can find a slot for it.
You can't ??
I dunno ... I fit mid-slot ECCM in some level 3s and it seems to decrease the success rate of Guristas jamming me quite a bit. Coincidence?
Yes it is a coincidence. Titans and Motherships can get jammed by NPC's. NPC jamming works differently from Player Jaming. Try a scorp with all ECCM mods on the test server and lo - you still get jammed in pretty much the same time. ECCM mods have no effect on jamming, - All NPC's have is a chance of jaming and if your number rolls up - you get jammed regardless.
The easist counter is a friend to join your missions. but other than that, NPC jamming is a bit over the top, but part and parcel of mission running currently. --
Billion Isk Mission |

J'Mkarr Soban
Amarr Viziam
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Posted - 2007.05.03 12:15:00 -
[52]
Interesting thread. Yes, it is an annoyance.
First, let me put on my asbestos suit: 1) I have read the whole thread. 2) I fly the cookie-cutter cruise Raven, but no it's not the permatank one. 3) I do use my brain in missions, because I find them quite thought provoking sometimes. 4) I do adapt and change my setup as needed, over and above just changing hardener types. 5) These suggestions/statements are from my own experience. Online game-play experience may vary . 6) I don't have vast, vast amounts of experience with EW, but I've toyed with it from time to time.
Right, now to business.
I get jammed, and it's annoying. I also don't get jammed. What I mean by that is the bar comes up as if they have attempted to jam me, but the haven't succeeded. Which makes me think that it is indeed based on your ship (that was one ship against me constantly, as I was testing the new triggers and assumed that was it. One ship trying to jam me, and it didn't succeed at all, so unless the chance was crap, then it didn't work.)
I've also tried ECCM specifically for some of the heavy EW missions, and it didn't seem to work, but if my assumption above is correct, then it could just be because there were ships++ jamming me. Or, if it is a set chance based, then I was going to be jammed anyway. Either way, if it's a really heavy EW mission, it doesn't matter if you have an ECCM or not until you are down to just a few jamming ships, surely. (This goes more for damps than jams, iirc).
Lastly, I've always found that the jamming ships don't permajam - yes, they'll jam me for maybe 1 or 2 cycles, but after that it's quite sporadic (I'm not saying they don't, and this was with pockets of ships so not a vast fleet like in Blockade). An annoyance, but nothing more.
Like I said, this is all in my experience. I think the point of having an EW:Other ship limit is a good idea, and to be quite frank all that really is needed. There are alot of threads now going 'NPC AI sucks' yet when it comes to make the NPCs a bit better, 'ZOMG NPCs are too hard'. I'm not saying this is this case, far from it, I'd just like to point out that this is how this thread is sounding, with people throwing insults around. Get together, do some testing if you can.
For those that skipped to the end: these are my observations only. You may have different experiences. These are my assumptions and opinions based on those observations. As such, please don't just insult me, instead argue logically. Thanks.
-J --------------------------------- "He who 'hah hahs' last, 'hah hahs' best." - Nelson
Balanced != Nerfed |

Leandro Salazar
The Blackguard Wolves
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Posted - 2007.05.03 17:43:00 -
[53]
Originally by: Heikki Like some other posters here, I _felt_ there was big difference when fitting +98% ECCM compared to the situation before (when testing with Guristas belt rats). -Lasse
Testing with belt rats... lol. Okay. That kinda invalidates your tests as the sample size when testing with belt rats is way too low. I actually think the core of the problem is not that the quality of the jammers is too high, but the quantity. They started to do 'less but stronger NPCs' but forgot about the 'less' part...
And the NPCs succeeding and failing does not mean that the jam has anything to do with your ship stats. It merely means that the jamming is still chance based, even though they roll against a fixed chance rather than against your ship stats. --------- There is no 'n' in turret There is no 'r' in faction There is no 'a' in Kestrel There is no 'e' in Caldari
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Enduros
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Posted - 2007.05.03 19:10:00 -
[54]
Originally by: Leandro Salazar
Say you are just about to finish that 2.5M BS in Vengeance, when another NPC arrives and jams you for a cycle, giving the guy you shot at time to recover a bunch of HP.
This would be really cool. Provided ofcourse that npc eWar can be countered by player modules, also coming up with something to counter missile rats. Only way to counter missile rats is killing them, can't outrange cause they spam from insane distances.
Create tactical situations. Say you get that rachen down to structure, things spawn around you at a range. So you can either make a choise and run to cruisers and webbers or take your chance on multiple close range BS. So you either go deal with the webber and hope the BS don't catch up. Or kill enough BS so that you could tank it all, or warp.
Having 7 jam capable ships in one spawn and the risk of triggering drone aggro and loosing drones *cough* The Assault *cough* is not my idea of fun.
My idea of fun is killing everyone... but you can't cause the damn webber will invoke major DPS on you if you shoot it..
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Elspeth Vigneron
Caldari Phoenix Logistics Industries
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Posted - 2007.05.04 14:19:00 -
[55]
Originally by: Deva Blackfire Really...
3 dire nullifiers can permajam w/o any problems. Can beat em with FOF missiles or drones but when im flying amarr ships... i cant do anything. Usually manage to get 10 seconds w/o jam between cycles that is not enough to even remove shields of the NPC.
And today when i saw 9 dire nullifiers... i really wasnt too happy abt it.
Can we get jamming as pre-kali? It did **** off ppl, it was problematic but it wasn't PERMANENT.
I'd rather fix the NPC jamming. Seems like they get unfair advantages.
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Arachidamia
Matari People's Front
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Posted - 2007.05.04 15:17:00 -
[56]
I've never had problems with jamming. But I do recall one lvl 3 mission where I'd constantly be dampened to a targetting range of 8km the entire mission. Which was really fun I can tell you.
If it is the case that ECCM is no help against NPC jamming, that really does need fixing.
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Cookie
Snakeoil Industries Ltd.
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Posted - 2007.05.04 17:45:00 -
[57]
i did the assault vs. guristas 2 days ago, or better said, i tried to ...
in the last pocket they permajammed me and after i sat there 2 hours without FoF's and drones making any progress i docked and told the agent where to put this mission.
most annoying thing at all was .. the next 3 missions the agent offered were, yes you guessed it ... the assault vs. guristas :/
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Cookie
Snakeoil Industries Ltd.
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Posted - 2007.05.04 17:48:00 -
[58]
oh, and ECCM is totally broken i think, tried some other gurista mission and got jammed anyway, no point in wasting slots for broken modules imo [endrant]
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FT Diomedes
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Posted - 2007.05.04 17:58:00 -
[59]
When I get these jam-spamming missions I just fit my rails with AM charges. If they are going to make me fight them at close range, I am going to hit them harder.
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Deva Blackfire
DAB RAZOR Alliance
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Posted - 2007.05.05 01:00:00 -
[60]
Originally by: FT Diomedes When I get these jam-spamming missions I just fit my rails with AM charges. If they are going to make me fight them at close range, I am going to hit them harder.
I think you mean dampening?
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