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Strill
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Posted - 2007.05.01 10:46:00 -
[1]
I'm still a noob, but I recently got a myrmidon and have been doing well with level 3 missions. I have 1.67mil SP at the moment, and was wondering how much SP I should have before attempting level 4 missions.
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Saul Brightman
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Posted - 2007.05.01 12:08:00 -
[2]
If you got T2 drones and a T2 tank you would manage some lvl 4 missions, a Dommie would be better as you would have more drones (larger drone bay) you will lose some, drones run off and do stupid things and die. large drones to kill BS in a reasonalble time will mean your tank will hold, use med and your stuck trying to kill stuff far longer than you need to.
If you tag along with some one and see the amount of ships on some lvl 4 missions you will be able to assess if your skills are up to the mission, perhaps group on a couple missions before you try solo.
Realy it depends on where your sp is.
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Strill
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Posted - 2007.05.01 12:43:00 -
[3]
thanks for the reply! Right now I'm taking a short break from learning skills to get hull upgrades IV so I can get some active hardeners for armor tanking instead of passive shield tanking like I've been doing. At the moment, I'm using heavy drones, medium rails, and a webber for frigates. I have 650mil SP in drones, so I'll probably go for T2 drones.
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Corvinus Drax
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Posted - 2007.05.01 13:58:00 -
[4]
Take a look at Guide to Solo level 4 in a Domi. Aside from being an excellent primer on the strategy for running level 4 missions, it also has some excellent fitting and load-out advice for using a Domi in level 4s.
At the very least, training yourself up to be able to use the modules and fit the ship as described will give you an idea of the minimum 'safe' requirements.
Of course with 650mil SP in drones you'll solo them no worries. Tongue-in-cheek humor there.
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Taerenius
Caldari Caldari Provisions
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Posted - 2007.05.01 14:02:00 -
[5]
Well I don't fly a domi, but for what its worth I have 15mil SP, I fly a raven, I have t2 cruise missiles, bs 5, t2 xl booster, t2 boost amp, t2 hardeners/invuln field, t2 cap recharger, t2 BCUs, t2 PDUs, and 3 CCC rigs, t2 drones (with drone interfacing 5) and I still had to warp out once on "the assault". It was my first level 4 mission though so I'm sure I'll get more used to it and be able to do it without warping out. This gives you a general idea of how tough some can be.
I did do another mission after that called Gone Berserk that was incredibly easy and went very quick, so not all are that hard.
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2007.05.01 14:29:00 -
[6]
You should be able to do level 4 missions without warpouts at approx 2 .. 3 mil SP. You can do them already even with fully t1 fitted Raven, but thats hard and you might need to warp out every now and then. Cheaper setups (or mainly t1) are usually more effective if you carry cap injector to last a bit more (you need to use usually more capacitor for tanking than high SP pilots).
Dont know about Dominix tho. Propabl a bit harder/longer than in Raven but also most likely doable with full t1 equipment.
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Jet Collins
Dynamic Endeavors
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Posted - 2007.05.01 14:32:00 -
[7]
50 million like me
Dynamic Endeavors is now Recuiting.!!
Contact me in game for deatails about the corp. Mostly a PvE corp, with Jump clones avaiale in Empire and 0.0. |
n0thing
Northern Intelligence Artificial Intelligence.
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Posted - 2007.05.02 10:12:00 -
[8]
Honestly lvl 4 are very hard to make profit of.
I just had a chance to compare that with 0.0 ninja NPCing. In a week I had a chance to make about 100mil in bounties and around 350mil in loot while using Myrmidon and hunting 1-2 hours a day.
On lvl 4, im having 3mil SP and cant do most of hard ones where you need to assemble capital-class damage amount like on one Im doing now, where you get approx 3000 dps from spawns that keep showing up.
From a lvl 4, I barely reach 50mil a week maybe, without a single chance for faction loot, and only with a chance for an offer that gives me less then i pay for it.
Yes, i know about risk vs reward, but well, risk of being killed in myrmidon in empty no-sec system is alot lower then being unable to comply with sheer wave of DPS that missions give out. Not to mention the extremely low bounties on mission BSes with like 300k per BS.
Lvl 4 imo arent worth time if your not having isk/SP to get a faction fitted BS to do all missions within 1-2 hours. ---
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2007.05.02 11:32:00 -
[9]
Originally by: n0thing Lvl 4 imo arent worth time if your not having isk/SP to get a faction fitted BS to do all missions within 1-2 hours.
That is true IF you have acsess to 0.0 space. On low SP or cheap setups 0.0 profitablity beats level 4 missions considerably. If you have good skills then approx 200 mil setup in crap/mediocre 0.0 will break even against approx 1.5 bil setup in lower end high sec space on L4Q15+ agent. If you have acsess to good 0.0 (under true sec -0.7) then it's almost impossible to beat that with high sec missions, perhaps if you have insane skills and approx 8 bil setup but even then I would doubt it.
It is possible to make good (only a bit below average 0.0) income on lev 4 missions with only T2 setup. But it takes good skills. 0.0 spawns are easier to tank.
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Ditscher
Intergalactic Serenity
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Posted - 2007.05.02 11:38:00 -
[10]
Originally by: n0thing Honestly lvl 4 are very hard to make profit of.[...]Lvl 4 imo arent worth time if your not having isk/SP to get a faction fitted BS to do all missions within 1-2 hours.
the bountys and loot + salvage are not the only income from missions. dont underestemate agent offers. without them their would be not much sense in doing missions for pirate faction or missioning in 0.0.
i was able to get 15k lps in some missions when i was whoring a sansha agent (skills maxed, but standing far away from perfect, back in the days when in the SA, dont know about current lp stats). and if you are able to do 0.0 courier missions in some agent hubs you will be surprised how much lps you can make in a short amount of time.
definitly worth if you know what you are doing. and with all the guides and tipps here on eve-o and some other sites, this should be no problem, even if you dont reached 5 mio xps. |
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Wil Smithx
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Posted - 2007.05.03 10:14:00 -
[11]
Edited by: Wil Smithx on 03/05/2007 10:11:13
Originally by: Carniflex
It is possible to make good (only a bit below average 0.0) income on lev 4 missions with only T2 setup. But it takes good skills. 0.0 spawns are easier to tank.
LOL very true. fighting serps i hardly bothered with a tank on my mega, i used 4 magnetic flux stabs and tracking computers. 0.0 is so much easier its stupid, i mean mining in a domi i managed to make 23 mill off bounties in under half hour, though that was a lucky 16 mill shadow serp that turned up :) course mining i was making 50 mill an hour off that, that was before zyd prices died though lol
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Cheyenne Shadowborn
Caldari Citizens of E.A.R.T.H. E.A.R.T.H. Federation
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Posted - 2007.05.03 10:46:00 -
[12]
Edited by: Cheyenne Shadowborn on 03/05/2007 10:43:41
Originally by: Taerenius I did do another mission after that called Gone Berserk that was incredibly easy and went very quick, so not all are that hard.
Did that one yesterday against "EoM" (some Gurista freaks I think) and tanked it while laughing in my passively tanked Drake. Not hard, but slow ... three minutes to activate modules in Saila *sigh*. Corpie helped after some minutes because my DPS was sufficient but not great.
To the OP:
The bottom line is, pick your battles. Some level 4s can easily be soloed even with little SP. Just check eveinfo, warp in with a shuttle first if in doubt, avoid the ones known as hard (The Assault, Worlds Collide, Extravaganzas, Enemies Abound 5/5 and fwiw I also reject Enemies Abound 1/5 - had some bad experience there a while ago).
Some level 4s can even be kited in a Caracal I hear, so always check the intel first (and keep in mind that eveonline may not be up to date, check google and eve-search to be reasonably safe, too).
For the record, I had a Drake with named but worse-than-T2 items, three 1.4M named large shield extenders, three active hardeners, and I dropped all BCS for those +20% shield recharge low-slot things (forgot name). Two arbies and the rest 3200s heavies (with tech I missiles, obviously)
I have 1M in missile skills and BC level 4. 15M SP alltogether but mostly in Carebear disciplines. --
CCP: PLEASE fix the forum software - thanks. |
Venkul Mul
Gallente
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Posted - 2007.05.03 11:04:00 -
[13]
Cheyenne has done a good work summing it up, but to expand on what she said:
the ship make an huge difference: missiles boat, possibly with a good passive thank, are better, you can start level 4 missions with a lower SP total:
learn the difference in missions, some, Word collide first room in particular, suffer from the "drone aggro" or "buddy aggro" bug, i.e. when your drones (or a buddy) attack a target the whole room goes aggro.
Learn the resistence of the enemyes. Some can be a real pain, I have trained projectile weapons to do the missions against Angels, the hardest ships have 90% resist against EM/ther/kin, and 80% against expolosive, and medium drone require a long time to kill the enemyes.
Learn the triggers, and be careful with drones. Some of the new missions trigger extra enemy swarm when a specific ship is damaged or popped. As the drones have a tendency to change the target when they have to travel a long distance, you must be careful that they don't attack the wrong target.
Tere is a serious use of EW in the level 4 missions, so in that drones are an advantage, as they will attack target you can't lock, but again you must be careful with what they will aggro.
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