Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
1393
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Posted - 2017.03.26 12:24:04 -
[1] - Quote
Rainus Max wrote:CCP Fozzie wrote:Hi again folks. Thanks as always for participating in the thread. Let's do a bit of a Q&A to answer some of the questions we've been seeing come up repeatedly.
Q: What will happen to Siphons in the new system? A: We currently plan to phase out siphons since they don't really fit with the new system (there will be much more direct ways to steal moongoo). Siphons were a solid attempt at achieving a worthy goal, but for a number of reasons that particular implementation was doomed to extremely niche status. We think that overall direct spaceship interaction will be a more fun way of engaging in guerilla attacks against moon mining infrastructure.
Could they not be used as a personal moon mining array, bringing up say one asteroid instead of an entire field? When deployed by any moon mining rig when the asteroid field is deployed they simply spoof the mining ledger making it impossible to tell that anyone is actively mining, stealing or who it is. Another possibility is that it simply just hides any characters names from the ledger along with the times/dates of infractions but not the amounts harvested.
Would allow for them to still be useful in ninja operations much like a cyno inhibitor or scan inhibitor and not simply removed from game.
@OP/Thread I like the no new skills or lasers for the beginning. Any thought to new skills or crystals needs to be rethought in the first 6 months to a year after to ensure that adequate time and player data has been collected. As this will cause a massive restructuring for all T2 and allowing the most influx of miners/mining in the beginning I think is the most prudent starting off. Using deep cores is a definite idea for crystals and then allowing ordinary to mine simply at reduced rates making 3 tiers. Regular miners, T1 deep core and T2 deep core. I also agree it should be the 5 types; gas, R8, R16, R32 and R64 for crystals if implemented.
Have you heard anything I've said?
You said it's all circling the drain, the whole universe. Right?
That's right.
Had to end sometime.
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Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
1393
|
Posted - 2017.03.26 14:21:14 -
[2] - Quote
CCP Fozzie wrote:Hey again everyone. Got another round of Q&A ready to go for you today:
Q: What will happen to the moon chunk progress when the structure is reinforced? A: This is definitely subject to change as needed, but the current plan is that this service module will work much like other service modules in reinforcement situations. That would mean the first reinforce wouldn't impact the progress of the extraction but that a 2nd reinforce would offline the service module and either pause the chunk or cause it to slowly descend back towards the surface of the moon. Uninstalling the service module or destroying the refinery would cause the moon chunk to disintegrate without forming a minable belt.
As an addendum to this point. How long will the asteroid field last once popped? Atm current belts are permanent, anoms and such are 4 day cycles. Will these have a despawn rate if not mined out or simply last and therefore clog up the moon until mined out? Will destruction of the refinery reset the belt as well or cause a despawn timer to commence to gain a new harvestable chunk on a delay?
As it stands from destruction to new goo cycle would be 7 days for the RF cycles, 24 hours to anchor + any despawn timer, and one week for a new moon pull.
Have you heard anything I've said?
You said it's all circling the drain, the whole universe. Right?
That's right.
Had to end sometime.
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