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Ronnie Rose
Pator Tech School Minmatar Republic
11
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Posted - 2017.03.24 01:13:06 -
[1] - Quote
It's getting pretty out of control when players do it with 5 plus alts. I think its abusing an aspect of EVE its designers did not originally intend as part of the play experience.
CCP should limit or restrict the practice and consider it a type of exploit when over done.
We're not here to change the game, we're here to change YOUR game
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unidenify
Plundering Penguins Solyaris Chtonium
197
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Posted - 2017.03.24 02:59:04 -
[2] - Quote
They already nerf multi-boxer enough to where it is pretty difficult to gank with 5+ alts.
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Max Deveron
Deveron Shipyards and Technology
289
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Posted - 2017.03.24 03:05:42 -
[3] - Quote
Whether or not it is ganking or some other form of PvP, it is in fact actually difficult to do with any Finesse. I personally know exactly 3 players myself that can do this, and only 1 of them is truly proficient at it.
Nope, PVP multiboxing takes skill.
-1 to this idea i say |

Breg Valkar
EntroPraetorian Academy EntroPraetorian Aegis
3
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Posted - 2017.03.24 03:28:04 -
[4] - Quote
That's an interesting opinion. Have you tried doing the same thing in return?
Multiboxing ECM Burst frigates to disrupt a gank seems like a near-surefire (and cheaper) way to defend a target against a ganking squadron of the same size. You probably just need to put in the same amount of effort as the other side (a trivial amount, as I've read from threads here on this forum) and suffer the same consequences (less, since they're FR and your only concern is aggressing bystanders). Plus, you're AoE. |

Nevyn Auscent
Broke Sauce
3914
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Posted - 2017.03.24 04:47:12 -
[5] - Quote
Gank multiboxing is best solved by other means than any artificial restrictions. Namely... give industrial vessels of all kinds real fittings and slot allowances, then increase (Yes, I do mean increase) the concord timer significantly. (Concord should also just remote detonate your ship rather than spawn in and shoot it as the spawning in can cause significant lag en mass, which is why AoE en mass is very very bad in high sec).
The increase in timer means they can't just hit follow/f1/f2/f3 and wait till concord is done then fleet warp the pods because there is a lot longer to fight in and the targets can fight back. Yes it makes it easier to gank someone not paying attention but well, tough luck. And yes it lowers the numbers needed for a gank, but it also gives a lot more of a chance for defenders to act. And that interaction is the important thing.
Sure they still 'can' bring 20 ships and just blow you up instantly, but then it's massive overkill and far less efficient than if they do it with 2 or 4. And you get to feel smug that they were that scared of you they felt the need to overkill |

Merin Ryskin
Peregrine Industries
261
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Posted - 2017.03.24 05:09:50 -
[6] - Quote
Solution in need of a problem. Ganking is already trivially easy to avoid, and using alt accounts has always been and will always continue to be part of the game. If you're getting ganked try not sucking at EVE instead of whining for nerfs to protect you. |

Breg Valkar
EntroPraetorian Academy EntroPraetorian Aegis
3
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Posted - 2017.03.24 05:53:58 -
[7] - Quote
Nevyn Auscent wrote:Gank multiboxing is best solved by other means than any artificial restrictions. Namely... give industrial vessels of all kinds real fittings and slot allowances, then increase (Yes, I do mean increase) the concord timer significantly. (Concord should also just remote detonate your ship rather than spawn in and shoot it as the spawning in can cause significant lag en mass, which is why AoE en mass is very very bad in high sec).
The increase in timer means they can't just hit follow/f1/f2/f3 and wait till concord is done then fleet warp the pods because there is a lot longer to fight in and the targets can fight back. Yes it makes it easier to gank someone not paying attention but well, tough luck. And yes it lowers the numbers needed for a gank, but it also gives a lot more of a chance for defenders to act. And that interaction is the important thing.
Sure they still 'can' bring 20 ships and just blow you up instantly, but then it's massive overkill and far less efficient than if they do it with 2 or 4. And you get to feel smug that they were that scared of you they felt the need to overkill
You can already actually fight back. It's called doing the same thing as they do. i.e. getting friends or alts.
I suggest that you're quite mistaken about the scale of organization attackers have to do compared to defenders. If gank defenders could organize on the same scale that gankers do (And that's not a matter of game tools, it's a matter of social cooperation) Then we would agree that there would be a lot less industrials/freighters exploding. |

Nevyn Auscent
Broke Sauce
3915
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Posted - 2017.03.24 07:33:19 -
[8] - Quote
Breg Valkar wrote: You can already actually fight back. It's called doing the same thing as they do. i.e. getting friends or alts.
I suggest that you're quite mistaken about the scale of organization attackers have to do compared to defenders. If gank defenders could organize on the same scale that gankers do (And that's not a matter of game tools, it's a matter of social cooperation) Then we would agree that there would be a lot less industrials/freighters exploding.
Bwahaha, No. It's not a matter of scale of organisation. You are asking the people involved to not only manage their scale of industrial operation but ALSO manage a similar scale of gank. Meaning you are expecting them to do MORE organisation. And the consequences of ganking are negligible to a ganker who has planned for them, but incredibly difficult for an anti ganker who tries to pre gank the bumpers & such since the anti ganker needs to actually be able to stay on grid, or they are too late to try and defend. Also the game mechanics do not support defending against ganks currently, with how quickly they are over it's very hard to intervene even if you are in the area. You are comparing being on eternal watch vs picking one 15 second window to act in. The two are not equitable.
Hence my point to increase the gank timer so that the interaction is more spread out and there is time for intervention if people are willing (which means anyone actually afk or lazy still dies in a horrible fire), but to do that without it being totally silly season on industrials they need to get real fittings (which also requires them to then train skills to use said fittings and to have the knowledge to use them right as well).
Over all it should result in about the same number of ganks happening, if not more, since gankers will be able to operate in smaller groups, but the defenders will have more of a reasonable opportunity to intervene sensibly. Rather than this perfect robot type of response you seem to envision. |

Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
445
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Posted - 2017.03.24 07:44:19 -
[9] - Quote
unidenify wrote:They already nerf multi-boxer enough to where it is pretty difficult to gank with 5+ alts.
Very true. It is now against the rules to use electronic or mechanical means to control the actions in multiple eve clients simultaneously. Yes, you can have have multiple clients open and you can control each one individually, but the benefit drops dramatically whenever PvP comes into play. Also, unless you are breaking additional rules, multiple characters in game on a single computer are going to be Omega, not Alpha.
So, if you think they are breaking any rules by broadcasting orders to multiple clients, feel free to report them. Otherwise, you are dealing with multiple people or someone very skilled at Alt+Tab.
Cloaking is the closest thing to a "Pause Game" button one can get while in space.
Support better localization for the Japanese Community.
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Do Little
Virgin Plc Evictus.
950
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Posted - 2017.03.24 09:06:30 -
[10] - Quote
It works both ways.
Haulers often use multibox ALTS to scout their route or web a freighter into warp. Jump freighters require cynos and this will usually be a multibox ALT.
Other haulers play the probabilities - launching several freighters on autopilot before going to work or sleep. A bulkhead fit freighter with less than 1 billion in cargo is not a profitable gank and there are no tears to harvest so these ships have a very high probability of arriving safely at destination. You will experience an occasional loss but so what - as long as most get through and the business is profitable. |
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
20724
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Posted - 2017.03.24 10:39:08 -
[11] - Quote
buthurt much holy?
Murderers of Negotiable Motivations
Lords.Of.Midnight currently recruiting
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Wolfino
The Institution. Did he say Jump
10
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Posted - 2017.03.24 11:17:42 -
[12] - Quote
They have cracked down on programs that allow multiboxing to be easy. So now that its not easy have you ever tried to pvp with 2+ characters 2 characters is ok, 3 characters your usually making mistakes on one but its slow reaction usually 4 characters one wont even really get on the killmail and 5 your not solo doing 5 accounts in pvp unless your the most elite multi-boxer.
And ccp will never force people to have x amount of characters cuz they are banking in so much money from people having alts. |

elitatwo
Dicker Quick and Hyde Defense Attorneys O.U.Z.O. Alliance
1672
|
Posted - 2017.03.24 11:20:41 -
[13] - Quote
Do Little wrote:It works both ways.
Haulers often use multibox ALTS to scout their route or web a freighter into warp. Jump freighters require cynos and this will usually be a multibox ALT.
Other haulers play the probabilities - launching several freighters on autopilot before going to work or sleep. A bulkhead fit freighter with less than 1 billion in cargo is not a profitable gank and there are no tears to harvest so these ships have a very high probability of arriving safely at destination. You will experience an occasional loss but so what - as long as most get through and the business is profitable.
I think multiboxing for this or mining ops is not a problem.
However I do have a problem when a self-proclaimed pvper "only" needs 2+ to shoot at one boat.
You can read all those almost sad sob stories about the poor sov alliances with only 845729566415614835 members that never have content and stuff.
When I go out there and a "resonse" to 4x frigate is 3x sooper dooper, 6 carrier, 5 dreads, 8 hictors... accumulating to 190 accounts in the system you ventured to, you have to think why they don't want you there.
The "statement" is clear, "never do this again", so I don't.
So just be quiet you "poor" souls and rethink your ways.
Eve Minions is recruiting.
This is the law of ship progression!
Aura sound-clips: Aura forever
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Frostys Virpio
KarmaFleet Goonswarm Federation
3253
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Posted - 2017.03.24 13:46:24 -
[14] - Quote
elitatwo wrote:Do Little wrote:It works both ways.
Haulers often use multibox ALTS to scout their route or web a freighter into warp. Jump freighters require cynos and this will usually be a multibox ALT.
Other haulers play the probabilities - launching several freighters on autopilot before going to work or sleep. A bulkhead fit freighter with less than 1 billion in cargo is not a profitable gank and there are no tears to harvest so these ships have a very high probability of arriving safely at destination. You will experience an occasional loss but so what - as long as most get through and the business is profitable. I think multiboxing for this or mining ops is not a problem. However I do have a problem when a self-proclaimed pvper "only" needs 2+ to shoot at one boat. You can read all those almost sad sob stories about the poor sov alliances with only 845729566415614835 members that never have content and stuff. When I go out there and a "resonse" to 4x frigate is 3x sooper dooper, 6 carrier, 5 dreads, 8 hictors... accumulating to 190 accounts in the system you ventured to, you have to think why they don't want you there. The "statement" is clear, "never do this again", so I don't. So just be quiet you "poor" souls and rethink your ways.
There are 2 points that push people to doing this. 1st is they don't want you in their space so the most overpowered reaction force is often the best way to make sure roamers **** off and go else where. Most people would rather PvP happen in someone else's backyard because it mean they are in PvP ship while the other guy might be in his PvE fit becoming an easy kill.
The second one is the obvious content thirst that some people suffer from and make them join in anything where a kill might happen. There is a skill to be had? You will have people burning from all direction with some even telling you to not kill the target so they can get on it.
It's like people don't understand that unless player have massive grudge against you, they won't be your content if you keep curb-stomping them... |

Daichi Yamato
Jabbersnarks and Wonderglass
3851
|
Posted - 2017.03.24 16:04:22 -
[15] - Quote
It's as intended as much as multi boxing pve or mining is.
It's no more a problem than multi boxing pve or mining.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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elitatwo
Dicker Quick and Hyde Defense Attorneys O.U.Z.O. Alliance
1673
|
Posted - 2017.03.24 17:33:18 -
[16] - Quote
Frostys Virpio wrote:...It's like people don't understand that unless player have massive grudge against you, they won't be your content if you keep curb-stomping them...
Your alliance buddies must hate quite a lot then..
Eve Minions is recruiting.
This is the law of ship progression!
Aura sound-clips: Aura forever
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Sarah Flynt
Flynt Enterprises Silent Infinity
283
|
Posted - 2017.03.24 19:12:36 -
[17] - Quote
I'd remove the "Gank" in the thread title because what you're describing is not exclusive to ganking but applies to all forms of multiboxing where most or all chars do the same activity. The actual problem is that many activities require very little interactivity which makes multiboxing them possible in the first place or even bearable/interresting for many people (think mining e.g.).
So, fixing them would require them to be more interactive which in turn would cost CCP a lot of subs. It would at least be risky for CCP to do that and tbh, I think it's way too late for that.
Sick of High-Sec gankers? Join the public channel Anti-ganking and the dedicated intel channel Gank-Intel !
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Ajem Hinken
Quaice Industries
54
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Posted - 2017.03.24 20:11:48 -
[18] - Quote
You know that you could ruin the ganker's day by using an alt to shoot a ship to trip concord so the response time was effectively 0 seconds? |

Cade Windstalker
1162
|
Posted - 2017.03.24 21:26:59 -
[19] - Quote
Ajem Hinken wrote:You know that you could ruin the ganker's day by using an alt to shoot a ship to trip concord so the response time was effectively 0 seconds?
Or, you know, just use an alt in a duel to web the ship so it enters warp almost instantly, with no sec status hit, lost ship, ect... |

Merin Ryskin
Peregrine Industries
261
|
Posted - 2017.03.25 00:15:35 -
[20] - Quote
Cade Windstalker wrote:Or, you know, just use an alt in a duel to web the ship so it enters warp almost instantly, with no sec status hit, lost ship, ect...
But that would require effort! Much better to just ban suicide ganking. |
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Ronnie Rose
Pator Tech School Minmatar Republic
11
|
Posted - 2017.03.25 03:16:46 -
[21] - Quote
Sarah Flynt wrote:I'd remove the "Gank" in the thread title because what you're describing is not exclusive to ganking but applies to all forms of multiboxing where most or all chars do the same activity. The actual problem is that many activities require very little interactivity which makes multiboxing them possible in the first place or even bearable/interresting for many people (think mining e.g.).
So, fixing them would require them to be more interactive which in turn would cost CCP a lot of subs. It would at least be risky for CCP to do that and tbh, I think it's way too late for that.
There is a sticky thread elsewhere already just on multiboxing, so I want to avoid this thread getting locked by addressing what I see is exploiting a feature of this game beyond what I think CCP had originally intended.
So far, no one has really come up with reasons on why ganking with an excessive number of mutlboxed should be left unaddressed when I can give several on why it should be addressed.
We're not here to change the game, we're here to change YOUR game
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Merin Ryskin
Peregrine Industries
262
|
Posted - 2017.03.25 04:55:21 -
[22] - Quote
Ronnie Rose wrote: what I see is exploiting a feature of this game beyond what I think CCP had originally intended.
You see incorrectly. Both suicide ganking and the use of alts have been in the game since the beginning. The only "issue" here is that stupid and/or lazy players are not immune to ganking. IOW, everything working as it should.
Quote:So far, no one has really come up with reasons on why ganking with an excessive number of mutlboxed should be left unaddressed when I can give several on why it should be addressed.
That's because your whole idea is a solution in need of a problem. You haven't provided a convincing argument that a problem exists in the first place. You haven't even defined what "excessive" means, or why we should consider that number "excessive" instead of "normal". And the only benefit you've managed to come up with in defense of your idea is that stupid people will get ganked less often, which most of us consider a bad thing. |

Ronnie Rose
Pator Tech School Minmatar Republic
11
|
Posted - 2017.03.25 05:59:48 -
[23] - Quote
Merin Ryskin wrote:Ronnie Rose wrote: what I see is exploiting a feature of this game beyond what I think CCP had originally intended. You see incorrectly. Both suicide ganking and the use of alts have been in the game since the beginning. The only "issue" here is that stupid and/or lazy players are not immune to ganking. IOW, everything working as it should. Quote:So far, no one has really come up with reasons on why ganking with an excessive number of mutlboxed should be left unaddressed when I can give several on why it should be addressed. That's because your whole idea is a solution in need of a problem. You haven't provided a convincing argument that a problem exists in the first place. You haven't even defined what "excessive" means, or why we should consider that number "excessive" instead of "normal". And the only benefit you've managed to come up with in defense of your idea is that stupid people will get ganked less often, which most of us consider a bad thing.
Sure.
One commentator stated gank multiboxing is about control and access restriction into a space. I agree, and I don't see it as a problem for low sec where it is mostly used.
But in hi sec its a problem especially when used in systems that are bottlenecks and the result is when trade gets restricted. It's a problem because not all players want to venture into lowsec and play there or trade, but used in hi sec it is imposed and forced on players.
I'm not slighting fleeted members who want to gank in hi sec, but that single player who runs 8, 10 or 15 catalysts and basically shuts down the whole system for hours on end and for days.
So, I offered my reason for how and why gank multiboxing can be abused. It's when in Hi sec it is used to control access in space that should be unrestricted because players not wanting to venture in lowsec have no place else to go.
Go to Uedema and spend a few hours there for a couple of days to find out for yourself.
We're not here to change the game, we're here to change YOUR game
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Sarah Flynt
Flynt Enterprises Silent Infinity
284
|
Posted - 2017.03.25 06:17:54 -
[24] - Quote
Ronnie Rose wrote:So far, no one has really come up with reasons on why ganking with an excessive number of mutlboxed should be left unaddressed when I can give several on why it should be addressed. Actually you haven't provided a single reason, other than your hunch, that they may not have intended this.
I don't think you realize to what extend CCP intended multiboxing. There are mining fleets with 100 chars out there, all controlled by a single guy, full incursion fleets, also controlled by a single guy. The few ganking multiboxers with their 10-15 chars are actually small fry. CCP regularly sells their "power of 2" packages to encourage multiboxing. You are even allowed to use buddy links to sub additional accounts and reap the benefits. There are even game mechanics that require you to multibox if you want to get anything done or want adhere to one of the core principles of this game: trust noone. So it's a bit far-fetched to claim that they didn't intend this.
Don't get me wrong, I'm not trying to defend multiboxing wrt. ganking or otherwise. I'm just telling you how it is. On the contrary, I think that multiboxing makes meaningful balancing of many aspects of this game impossible, as any imposed consequences for an action can be made irrelevant by adding more alts to the mix. That's why we'll never see any meaningful consequences or balance in ganking (or wardeccing e.g.) and any discussion about it is actually a collossal waste of time, as alts/multiboxing blow any consequences out of the water.
Sick of High-Sec gankers? Join the public channel Anti-ganking and the dedicated intel channel Gank-Intel !
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Ronnie Rose
Pator Tech School Minmatar Republic
11
|
Posted - 2017.03.25 06:38:28 -
[25] - Quote
Sarah Flynt wrote:Ronnie Rose wrote:So far, no one has really come up with reasons on why ganking with an excessive number of mutlboxed should be left unaddressed when I can give several on why it should be addressed. Actually you haven't provided a single reason, other than your hunch, that they may not have intended this. I don't think you realize to what extend CCP intended multiboxing. There are mining fleets with 100 chars out there, all controlled by a single guy, full incursion fleets, also controlled by a single guy. The few ganking multiboxers with their 10-15 chars are actually small fry. CCP regularly sells their "power of 2" packages to encourage multiboxing. You are even allowed to use buddy links to sub additional accounts and reap the benefits. There are even game mechanics that require you to multibox if you want to get anything done or want adhere to one of the core principles of this game: trust noone. So it's a bit far-fetched to claim that they didn't intend this. Don't get me wrong, I'm not trying to defend multiboxing wrt. ganking or otherwise. I'm just telling you how it is. On the contrary, I think that multiboxing makes meaningful balancing of many aspects of this game impossible, as any imposed consequences for an action can be made irrelevant by adding more alts to the mix. That's why we'll never see any meaningful consequences or balance in ganking (or wardeccing e.g.) and any discussion about it is actually a collossal waste of time, as alts/multiboxing blow any consequences out of the water.
I don't think CCP ever thought to see what is happening with gank mutiboxing, but I understand your concern how things that affect that could also affect multiboxing in general. It's only fair if restrictions were placed on multiboxing for ganking then it should or could also be applied to other activities.
I think it all goes back to the original problem with EVE and that is the gate system.
We're not here to change the game, we're here to change YOUR game
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Nevyn Auscent
Broke Sauce
3919
|
Posted - 2017.03.25 07:00:56 -
[26] - Quote
Sarah Flynt wrote: *snip.*
Anyone running multi boxing on that level is almost certainly using input broadcasting which is now banned. So there is evidence that CCP have seen problems in some kinda of multi boxing. Since it all has to be manual now someone running 10 or 15 accounts at once is actually the high end. The gank multiboxing is an issue also, because all you need to do is set it going and then there is no more interaction needed. Which is what allows it to scale to a larger level than almost any other multi boxing.
However the solution is as I posted above, not a change to multiboxing rules or possibilities, but extending the gank timer which means simply pressing 2 buttons and waiting 15 seconds is not all that is involved in a gank, but actually several minutes of fight. I.E. More interaction, more decisions, better game play (normally) |

Merin Ryskin
Peregrine Industries
262
|
Posted - 2017.03.25 09:50:38 -
[27] - Quote
Ronnie Rose wrote:But in hi sec its a problem especially when used in systems that are bottlenecks and the result is when trade gets restricted.
Why is trade being restricted a bad thing? Trade is not some kind of inherent right that you have in EVE, it's a thing you have to earn by defeating the people who want to stop you. Sometimes that's your rival traders on the market, sometimes it's the people who want to kill you because you put too much ISK into a fragile ship. A smart trader encourages ganking in bottleneck systems because it means that their stupid and/or competition gets killed before they can deliver their goods to the market, while they take an alternate route/haul in a blockade runner/etc and make a profit.
Quote:but that single player who runs 8, 10 or 15 catalysts and basically shuts down the whole system for hours on end and for days.
If you're letting the system get shut down then the problem is YOU. Stop being bad at the game and letting one player shut down everything you're trying to do. Adapt or die, don't whine on the forums because you can't autopilot everywhere with zero risk.
Quote:Go to Uedema and spend a few hours there for a couple of days to find out for yourself.
Been there, done that, didn't care. That nice covert ops cloak on my blockade runner makes hauling stuff through there no big deal.
PS: there are routes into Jita that don't go through Uedama. Perhaps you should set your routes manually instead of just letting the autopilot take the fastest route and going AFK until you arrive? |

Merin Ryskin
Peregrine Industries
262
|
Posted - 2017.03.25 09:59:44 -
[28] - Quote
Ronnie Rose wrote:I think it all goes back to the original problem with EVE and that is the gate system.
Just what problem is that? Gates create choke points that players are forced to pass through, which means there are opportunities for interaction. The fact that you can't AFK autopilot a freighter packed full of high-value cargo through the gate system and expect to survive doesn't mean that there's a problem. |

Merin Ryskin
Peregrine Industries
262
|
Posted - 2017.03.25 10:04:37 -
[29] - Quote
Nevyn Auscent wrote:However the solution is as I posted above, not a change to multiboxing rules or possibilities, but extending the gank timer which means simply pressing 2 buttons and waiting 15 seconds is not all that is involved in a gank, but actually several minutes of fight. I.E. More interaction, more decisions, better game play (normally)
This is not a viable solution, at all. You can't just magically make ganking take longer without any consequences. If you buff freighter/transport HP you make those ships much harder to kill everywhere else (for example, when caught on a gate in 0.0 where none of those timers are relevant but reinforcements might be nearby). And by extending the time before CONCORD kills the ganker you make it much easier to gank combat ships. Suddenly those mission boats that aren't currently profitable to gank become much more appealing targets since it's a lot cheaper to kill them. And you can't buff HP on combat ships to counter the longer CONCORD delay without completely destroying balance everywhere besides suicide ganking. |

baltec1
Bat Country Pandemic Legion
18766
|
Posted - 2017.03.25 10:16:24 -
[30] - Quote
Nevyn Auscent wrote: Anyone running multi boxing on that level is almost certainly using input broadcasting which is now banned.
There are ways around it but it is far from easy.
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