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Ronnie Rose
Pator Tech School Minmatar Republic
11
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Posted - 2017.03.24 01:13:06 -
[1] - Quote
It's getting pretty out of control when players do it with 5 plus alts. I think its abusing an aspect of EVE its designers did not originally intend as part of the play experience.
CCP should limit or restrict the practice and consider it a type of exploit when over done.
We're not here to change the game, we're here to change YOUR game
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unidenify
Plundering Penguins Solyaris Chtonium
197
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Posted - 2017.03.24 02:59:04 -
[2] - Quote
They already nerf multi-boxer enough to where it is pretty difficult to gank with 5+ alts.
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Max Deveron
Deveron Shipyards and Technology
289
|
Posted - 2017.03.24 03:05:42 -
[3] - Quote
Whether or not it is ganking or some other form of PvP, it is in fact actually difficult to do with any Finesse. I personally know exactly 3 players myself that can do this, and only 1 of them is truly proficient at it.
Nope, PVP multiboxing takes skill.
-1 to this idea i say |

Breg Valkar
EntroPraetorian Academy EntroPraetorian Aegis
3
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Posted - 2017.03.24 03:28:04 -
[4] - Quote
That's an interesting opinion. Have you tried doing the same thing in return?
Multiboxing ECM Burst frigates to disrupt a gank seems like a near-surefire (and cheaper) way to defend a target against a ganking squadron of the same size. You probably just need to put in the same amount of effort as the other side (a trivial amount, as I've read from threads here on this forum) and suffer the same consequences (less, since they're FR and your only concern is aggressing bystanders). Plus, you're AoE. |

Nevyn Auscent
Broke Sauce
3914
|
Posted - 2017.03.24 04:47:12 -
[5] - Quote
Gank multiboxing is best solved by other means than any artificial restrictions. Namely... give industrial vessels of all kinds real fittings and slot allowances, then increase (Yes, I do mean increase) the concord timer significantly. (Concord should also just remote detonate your ship rather than spawn in and shoot it as the spawning in can cause significant lag en mass, which is why AoE en mass is very very bad in high sec).
The increase in timer means they can't just hit follow/f1/f2/f3 and wait till concord is done then fleet warp the pods because there is a lot longer to fight in and the targets can fight back. Yes it makes it easier to gank someone not paying attention but well, tough luck. And yes it lowers the numbers needed for a gank, but it also gives a lot more of a chance for defenders to act. And that interaction is the important thing.
Sure they still 'can' bring 20 ships and just blow you up instantly, but then it's massive overkill and far less efficient than if they do it with 2 or 4. And you get to feel smug that they were that scared of you they felt the need to overkill |

Merin Ryskin
Peregrine Industries
261
|
Posted - 2017.03.24 05:09:50 -
[6] - Quote
Solution in need of a problem. Ganking is already trivially easy to avoid, and using alt accounts has always been and will always continue to be part of the game. If you're getting ganked try not sucking at EVE instead of whining for nerfs to protect you. |

Breg Valkar
EntroPraetorian Academy EntroPraetorian Aegis
3
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Posted - 2017.03.24 05:53:58 -
[7] - Quote
Nevyn Auscent wrote:Gank multiboxing is best solved by other means than any artificial restrictions. Namely... give industrial vessels of all kinds real fittings and slot allowances, then increase (Yes, I do mean increase) the concord timer significantly. (Concord should also just remote detonate your ship rather than spawn in and shoot it as the spawning in can cause significant lag en mass, which is why AoE en mass is very very bad in high sec).
The increase in timer means they can't just hit follow/f1/f2/f3 and wait till concord is done then fleet warp the pods because there is a lot longer to fight in and the targets can fight back. Yes it makes it easier to gank someone not paying attention but well, tough luck. And yes it lowers the numbers needed for a gank, but it also gives a lot more of a chance for defenders to act. And that interaction is the important thing.
Sure they still 'can' bring 20 ships and just blow you up instantly, but then it's massive overkill and far less efficient than if they do it with 2 or 4. And you get to feel smug that they were that scared of you they felt the need to overkill
You can already actually fight back. It's called doing the same thing as they do. i.e. getting friends or alts.
I suggest that you're quite mistaken about the scale of organization attackers have to do compared to defenders. If gank defenders could organize on the same scale that gankers do (And that's not a matter of game tools, it's a matter of social cooperation) Then we would agree that there would be a lot less industrials/freighters exploding. |

Nevyn Auscent
Broke Sauce
3915
|
Posted - 2017.03.24 07:33:19 -
[8] - Quote
Breg Valkar wrote: You can already actually fight back. It's called doing the same thing as they do. i.e. getting friends or alts.
I suggest that you're quite mistaken about the scale of organization attackers have to do compared to defenders. If gank defenders could organize on the same scale that gankers do (And that's not a matter of game tools, it's a matter of social cooperation) Then we would agree that there would be a lot less industrials/freighters exploding.
Bwahaha, No. It's not a matter of scale of organisation. You are asking the people involved to not only manage their scale of industrial operation but ALSO manage a similar scale of gank. Meaning you are expecting them to do MORE organisation. And the consequences of ganking are negligible to a ganker who has planned for them, but incredibly difficult for an anti ganker who tries to pre gank the bumpers & such since the anti ganker needs to actually be able to stay on grid, or they are too late to try and defend. Also the game mechanics do not support defending against ganks currently, with how quickly they are over it's very hard to intervene even if you are in the area. You are comparing being on eternal watch vs picking one 15 second window to act in. The two are not equitable.
Hence my point to increase the gank timer so that the interaction is more spread out and there is time for intervention if people are willing (which means anyone actually afk or lazy still dies in a horrible fire), but to do that without it being totally silly season on industrials they need to get real fittings (which also requires them to then train skills to use said fittings and to have the knowledge to use them right as well).
Over all it should result in about the same number of ganks happening, if not more, since gankers will be able to operate in smaller groups, but the defenders will have more of a reasonable opportunity to intervene sensibly. Rather than this perfect robot type of response you seem to envision. |

Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
445
|
Posted - 2017.03.24 07:44:19 -
[9] - Quote
unidenify wrote:They already nerf multi-boxer enough to where it is pretty difficult to gank with 5+ alts.
Very true. It is now against the rules to use electronic or mechanical means to control the actions in multiple eve clients simultaneously. Yes, you can have have multiple clients open and you can control each one individually, but the benefit drops dramatically whenever PvP comes into play. Also, unless you are breaking additional rules, multiple characters in game on a single computer are going to be Omega, not Alpha.
So, if you think they are breaking any rules by broadcasting orders to multiple clients, feel free to report them. Otherwise, you are dealing with multiple people or someone very skilled at Alt+Tab.
Cloaking is the closest thing to a "Pause Game" button one can get while in space.
Support better localization for the Japanese Community.
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Do Little
Virgin Plc Evictus.
950
|
Posted - 2017.03.24 09:06:30 -
[10] - Quote
It works both ways.
Haulers often use multibox ALTS to scout their route or web a freighter into warp. Jump freighters require cynos and this will usually be a multibox ALT.
Other haulers play the probabilities - launching several freighters on autopilot before going to work or sleep. A bulkhead fit freighter with less than 1 billion in cargo is not a profitable gank and there are no tears to harvest so these ships have a very high probability of arriving safely at destination. You will experience an occasional loss but so what - as long as most get through and the business is profitable. |
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
20724
|
Posted - 2017.03.24 10:39:08 -
[11] - Quote
buthurt much holy?
Murderers of Negotiable Motivations
Lords.Of.Midnight currently recruiting
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Wolfino
The Institution. Did he say Jump
10
|
Posted - 2017.03.24 11:17:42 -
[12] - Quote
They have cracked down on programs that allow multiboxing to be easy. So now that its not easy have you ever tried to pvp with 2+ characters 2 characters is ok, 3 characters your usually making mistakes on one but its slow reaction usually 4 characters one wont even really get on the killmail and 5 your not solo doing 5 accounts in pvp unless your the most elite multi-boxer.
And ccp will never force people to have x amount of characters cuz they are banking in so much money from people having alts. |

elitatwo
Dicker Quick and Hyde Defense Attorneys O.U.Z.O. Alliance
1672
|
Posted - 2017.03.24 11:20:41 -
[13] - Quote
Do Little wrote:It works both ways.
Haulers often use multibox ALTS to scout their route or web a freighter into warp. Jump freighters require cynos and this will usually be a multibox ALT.
Other haulers play the probabilities - launching several freighters on autopilot before going to work or sleep. A bulkhead fit freighter with less than 1 billion in cargo is not a profitable gank and there are no tears to harvest so these ships have a very high probability of arriving safely at destination. You will experience an occasional loss but so what - as long as most get through and the business is profitable.
I think multiboxing for this or mining ops is not a problem.
However I do have a problem when a self-proclaimed pvper "only" needs 2+ to shoot at one boat.
You can read all those almost sad sob stories about the poor sov alliances with only 845729566415614835 members that never have content and stuff.
When I go out there and a "resonse" to 4x frigate is 3x sooper dooper, 6 carrier, 5 dreads, 8 hictors... accumulating to 190 accounts in the system you ventured to, you have to think why they don't want you there.
The "statement" is clear, "never do this again", so I don't.
So just be quiet you "poor" souls and rethink your ways.
Eve Minions is recruiting.
This is the law of ship progression!
Aura sound-clips: Aura forever
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Frostys Virpio
KarmaFleet Goonswarm Federation
3253
|
Posted - 2017.03.24 13:46:24 -
[14] - Quote
elitatwo wrote:Do Little wrote:It works both ways.
Haulers often use multibox ALTS to scout their route or web a freighter into warp. Jump freighters require cynos and this will usually be a multibox ALT.
Other haulers play the probabilities - launching several freighters on autopilot before going to work or sleep. A bulkhead fit freighter with less than 1 billion in cargo is not a profitable gank and there are no tears to harvest so these ships have a very high probability of arriving safely at destination. You will experience an occasional loss but so what - as long as most get through and the business is profitable. I think multiboxing for this or mining ops is not a problem. However I do have a problem when a self-proclaimed pvper "only" needs 2+ to shoot at one boat. You can read all those almost sad sob stories about the poor sov alliances with only 845729566415614835 members that never have content and stuff. When I go out there and a "resonse" to 4x frigate is 3x sooper dooper, 6 carrier, 5 dreads, 8 hictors... accumulating to 190 accounts in the system you ventured to, you have to think why they don't want you there. The "statement" is clear, "never do this again", so I don't. So just be quiet you "poor" souls and rethink your ways.
There are 2 points that push people to doing this. 1st is they don't want you in their space so the most overpowered reaction force is often the best way to make sure roamers **** off and go else where. Most people would rather PvP happen in someone else's backyard because it mean they are in PvP ship while the other guy might be in his PvE fit becoming an easy kill.
The second one is the obvious content thirst that some people suffer from and make them join in anything where a kill might happen. There is a skill to be had? You will have people burning from all direction with some even telling you to not kill the target so they can get on it.
It's like people don't understand that unless player have massive grudge against you, they won't be your content if you keep curb-stomping them... |

Daichi Yamato
Jabbersnarks and Wonderglass
3851
|
Posted - 2017.03.24 16:04:22 -
[15] - Quote
It's as intended as much as multi boxing pve or mining is.
It's no more a problem than multi boxing pve or mining.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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elitatwo
Dicker Quick and Hyde Defense Attorneys O.U.Z.O. Alliance
1673
|
Posted - 2017.03.24 17:33:18 -
[16] - Quote
Frostys Virpio wrote:...It's like people don't understand that unless player have massive grudge against you, they won't be your content if you keep curb-stomping them...
Your alliance buddies must hate quite a lot then..
Eve Minions is recruiting.
This is the law of ship progression!
Aura sound-clips: Aura forever
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Sarah Flynt
Flynt Enterprises Silent Infinity
283
|
Posted - 2017.03.24 19:12:36 -
[17] - Quote
I'd remove the "Gank" in the thread title because what you're describing is not exclusive to ganking but applies to all forms of multiboxing where most or all chars do the same activity. The actual problem is that many activities require very little interactivity which makes multiboxing them possible in the first place or even bearable/interresting for many people (think mining e.g.).
So, fixing them would require them to be more interactive which in turn would cost CCP a lot of subs. It would at least be risky for CCP to do that and tbh, I think it's way too late for that.
Sick of High-Sec gankers? Join the public channel Anti-ganking and the dedicated intel channel Gank-Intel !
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Ajem Hinken
Quaice Industries
54
|
Posted - 2017.03.24 20:11:48 -
[18] - Quote
You know that you could ruin the ganker's day by using an alt to shoot a ship to trip concord so the response time was effectively 0 seconds? |

Cade Windstalker
1162
|
Posted - 2017.03.24 21:26:59 -
[19] - Quote
Ajem Hinken wrote:You know that you could ruin the ganker's day by using an alt to shoot a ship to trip concord so the response time was effectively 0 seconds?
Or, you know, just use an alt in a duel to web the ship so it enters warp almost instantly, with no sec status hit, lost ship, ect... |

Merin Ryskin
Peregrine Industries
261
|
Posted - 2017.03.25 00:15:35 -
[20] - Quote
Cade Windstalker wrote:Or, you know, just use an alt in a duel to web the ship so it enters warp almost instantly, with no sec status hit, lost ship, ect...
But that would require effort! Much better to just ban suicide ganking. |
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Ronnie Rose
Pator Tech School Minmatar Republic
11
|
Posted - 2017.03.25 03:16:46 -
[21] - Quote
Sarah Flynt wrote:I'd remove the "Gank" in the thread title because what you're describing is not exclusive to ganking but applies to all forms of multiboxing where most or all chars do the same activity. The actual problem is that many activities require very little interactivity which makes multiboxing them possible in the first place or even bearable/interresting for many people (think mining e.g.).
So, fixing them would require them to be more interactive which in turn would cost CCP a lot of subs. It would at least be risky for CCP to do that and tbh, I think it's way too late for that.
There is a sticky thread elsewhere already just on multiboxing, so I want to avoid this thread getting locked by addressing what I see is exploiting a feature of this game beyond what I think CCP had originally intended.
So far, no one has really come up with reasons on why ganking with an excessive number of mutlboxed should be left unaddressed when I can give several on why it should be addressed.
We're not here to change the game, we're here to change YOUR game
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Merin Ryskin
Peregrine Industries
262
|
Posted - 2017.03.25 04:55:21 -
[22] - Quote
Ronnie Rose wrote: what I see is exploiting a feature of this game beyond what I think CCP had originally intended.
You see incorrectly. Both suicide ganking and the use of alts have been in the game since the beginning. The only "issue" here is that stupid and/or lazy players are not immune to ganking. IOW, everything working as it should.
Quote:So far, no one has really come up with reasons on why ganking with an excessive number of mutlboxed should be left unaddressed when I can give several on why it should be addressed.
That's because your whole idea is a solution in need of a problem. You haven't provided a convincing argument that a problem exists in the first place. You haven't even defined what "excessive" means, or why we should consider that number "excessive" instead of "normal". And the only benefit you've managed to come up with in defense of your idea is that stupid people will get ganked less often, which most of us consider a bad thing. |

Ronnie Rose
Pator Tech School Minmatar Republic
11
|
Posted - 2017.03.25 05:59:48 -
[23] - Quote
Merin Ryskin wrote:Ronnie Rose wrote: what I see is exploiting a feature of this game beyond what I think CCP had originally intended. You see incorrectly. Both suicide ganking and the use of alts have been in the game since the beginning. The only "issue" here is that stupid and/or lazy players are not immune to ganking. IOW, everything working as it should. Quote:So far, no one has really come up with reasons on why ganking with an excessive number of mutlboxed should be left unaddressed when I can give several on why it should be addressed. That's because your whole idea is a solution in need of a problem. You haven't provided a convincing argument that a problem exists in the first place. You haven't even defined what "excessive" means, or why we should consider that number "excessive" instead of "normal". And the only benefit you've managed to come up with in defense of your idea is that stupid people will get ganked less often, which most of us consider a bad thing.
Sure.
One commentator stated gank multiboxing is about control and access restriction into a space. I agree, and I don't see it as a problem for low sec where it is mostly used.
But in hi sec its a problem especially when used in systems that are bottlenecks and the result is when trade gets restricted. It's a problem because not all players want to venture into lowsec and play there or trade, but used in hi sec it is imposed and forced on players.
I'm not slighting fleeted members who want to gank in hi sec, but that single player who runs 8, 10 or 15 catalysts and basically shuts down the whole system for hours on end and for days.
So, I offered my reason for how and why gank multiboxing can be abused. It's when in Hi sec it is used to control access in space that should be unrestricted because players not wanting to venture in lowsec have no place else to go.
Go to Uedema and spend a few hours there for a couple of days to find out for yourself.
We're not here to change the game, we're here to change YOUR game
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Sarah Flynt
Flynt Enterprises Silent Infinity
284
|
Posted - 2017.03.25 06:17:54 -
[24] - Quote
Ronnie Rose wrote:So far, no one has really come up with reasons on why ganking with an excessive number of mutlboxed should be left unaddressed when I can give several on why it should be addressed. Actually you haven't provided a single reason, other than your hunch, that they may not have intended this.
I don't think you realize to what extend CCP intended multiboxing. There are mining fleets with 100 chars out there, all controlled by a single guy, full incursion fleets, also controlled by a single guy. The few ganking multiboxers with their 10-15 chars are actually small fry. CCP regularly sells their "power of 2" packages to encourage multiboxing. You are even allowed to use buddy links to sub additional accounts and reap the benefits. There are even game mechanics that require you to multibox if you want to get anything done or want adhere to one of the core principles of this game: trust noone. So it's a bit far-fetched to claim that they didn't intend this.
Don't get me wrong, I'm not trying to defend multiboxing wrt. ganking or otherwise. I'm just telling you how it is. On the contrary, I think that multiboxing makes meaningful balancing of many aspects of this game impossible, as any imposed consequences for an action can be made irrelevant by adding more alts to the mix. That's why we'll never see any meaningful consequences or balance in ganking (or wardeccing e.g.) and any discussion about it is actually a collossal waste of time, as alts/multiboxing blow any consequences out of the water.
Sick of High-Sec gankers? Join the public channel Anti-ganking and the dedicated intel channel Gank-Intel !
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Ronnie Rose
Pator Tech School Minmatar Republic
11
|
Posted - 2017.03.25 06:38:28 -
[25] - Quote
Sarah Flynt wrote:Ronnie Rose wrote:So far, no one has really come up with reasons on why ganking with an excessive number of mutlboxed should be left unaddressed when I can give several on why it should be addressed. Actually you haven't provided a single reason, other than your hunch, that they may not have intended this. I don't think you realize to what extend CCP intended multiboxing. There are mining fleets with 100 chars out there, all controlled by a single guy, full incursion fleets, also controlled by a single guy. The few ganking multiboxers with their 10-15 chars are actually small fry. CCP regularly sells their "power of 2" packages to encourage multiboxing. You are even allowed to use buddy links to sub additional accounts and reap the benefits. There are even game mechanics that require you to multibox if you want to get anything done or want adhere to one of the core principles of this game: trust noone. So it's a bit far-fetched to claim that they didn't intend this. Don't get me wrong, I'm not trying to defend multiboxing wrt. ganking or otherwise. I'm just telling you how it is. On the contrary, I think that multiboxing makes meaningful balancing of many aspects of this game impossible, as any imposed consequences for an action can be made irrelevant by adding more alts to the mix. That's why we'll never see any meaningful consequences or balance in ganking (or wardeccing e.g.) and any discussion about it is actually a collossal waste of time, as alts/multiboxing blow any consequences out of the water.
I don't think CCP ever thought to see what is happening with gank mutiboxing, but I understand your concern how things that affect that could also affect multiboxing in general. It's only fair if restrictions were placed on multiboxing for ganking then it should or could also be applied to other activities.
I think it all goes back to the original problem with EVE and that is the gate system.
We're not here to change the game, we're here to change YOUR game
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Nevyn Auscent
Broke Sauce
3919
|
Posted - 2017.03.25 07:00:56 -
[26] - Quote
Sarah Flynt wrote: *snip.*
Anyone running multi boxing on that level is almost certainly using input broadcasting which is now banned. So there is evidence that CCP have seen problems in some kinda of multi boxing. Since it all has to be manual now someone running 10 or 15 accounts at once is actually the high end. The gank multiboxing is an issue also, because all you need to do is set it going and then there is no more interaction needed. Which is what allows it to scale to a larger level than almost any other multi boxing.
However the solution is as I posted above, not a change to multiboxing rules or possibilities, but extending the gank timer which means simply pressing 2 buttons and waiting 15 seconds is not all that is involved in a gank, but actually several minutes of fight. I.E. More interaction, more decisions, better game play (normally) |

Merin Ryskin
Peregrine Industries
262
|
Posted - 2017.03.25 09:50:38 -
[27] - Quote
Ronnie Rose wrote:But in hi sec its a problem especially when used in systems that are bottlenecks and the result is when trade gets restricted.
Why is trade being restricted a bad thing? Trade is not some kind of inherent right that you have in EVE, it's a thing you have to earn by defeating the people who want to stop you. Sometimes that's your rival traders on the market, sometimes it's the people who want to kill you because you put too much ISK into a fragile ship. A smart trader encourages ganking in bottleneck systems because it means that their stupid and/or competition gets killed before they can deliver their goods to the market, while they take an alternate route/haul in a blockade runner/etc and make a profit.
Quote:but that single player who runs 8, 10 or 15 catalysts and basically shuts down the whole system for hours on end and for days.
If you're letting the system get shut down then the problem is YOU. Stop being bad at the game and letting one player shut down everything you're trying to do. Adapt or die, don't whine on the forums because you can't autopilot everywhere with zero risk.
Quote:Go to Uedema and spend a few hours there for a couple of days to find out for yourself.
Been there, done that, didn't care. That nice covert ops cloak on my blockade runner makes hauling stuff through there no big deal.
PS: there are routes into Jita that don't go through Uedama. Perhaps you should set your routes manually instead of just letting the autopilot take the fastest route and going AFK until you arrive? |

Merin Ryskin
Peregrine Industries
262
|
Posted - 2017.03.25 09:59:44 -
[28] - Quote
Ronnie Rose wrote:I think it all goes back to the original problem with EVE and that is the gate system.
Just what problem is that? Gates create choke points that players are forced to pass through, which means there are opportunities for interaction. The fact that you can't AFK autopilot a freighter packed full of high-value cargo through the gate system and expect to survive doesn't mean that there's a problem. |

Merin Ryskin
Peregrine Industries
262
|
Posted - 2017.03.25 10:04:37 -
[29] - Quote
Nevyn Auscent wrote:However the solution is as I posted above, not a change to multiboxing rules or possibilities, but extending the gank timer which means simply pressing 2 buttons and waiting 15 seconds is not all that is involved in a gank, but actually several minutes of fight. I.E. More interaction, more decisions, better game play (normally)
This is not a viable solution, at all. You can't just magically make ganking take longer without any consequences. If you buff freighter/transport HP you make those ships much harder to kill everywhere else (for example, when caught on a gate in 0.0 where none of those timers are relevant but reinforcements might be nearby). And by extending the time before CONCORD kills the ganker you make it much easier to gank combat ships. Suddenly those mission boats that aren't currently profitable to gank become much more appealing targets since it's a lot cheaper to kill them. And you can't buff HP on combat ships to counter the longer CONCORD delay without completely destroying balance everywhere besides suicide ganking. |

baltec1
Bat Country Pandemic Legion
18766
|
Posted - 2017.03.25 10:16:24 -
[30] - Quote
Nevyn Auscent wrote: Anyone running multi boxing on that level is almost certainly using input broadcasting which is now banned.
There are ways around it but it is far from easy.
|
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Ronnie Rose
Pator Tech School Minmatar Republic
11
|
Posted - 2017.03.25 16:04:27 -
[31] - Quote
Merin Ryskin wrote:Ronnie Rose wrote:I think it all goes back to the original problem with EVE and that is the gate system. Just what problem is that? Gates create choke points that players are forced to pass through, which means there are opportunities for interaction. The fact that you can't AFK autopilot a freighter packed full of high-value cargo through the gate system and expect to survive doesn't mean that there's a problem.
I'm not worried about it anyways. CCP will introduce player owned gate structures soon enough.
Just like they are introducing the PLEX vault and smaller PLEX denominations.
We're not here to change the game, we're here to change YOUR game
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Jax Bederen
Dark Horse RM
319
|
Posted - 2017.03.25 18:03:09 -
[32] - Quote
Ronnie Rose wrote:Sarah Flynt wrote:I'd remove the "Gank" in the thread title because what you're describing is not exclusive to ganking but applies to all forms of multiboxing where most or all chars do the same activity. The actual problem is that many activities require very little interactivity which makes multiboxing them possible in the first place or even bearable/interresting for many people (think mining e.g.).
So, fixing them would require them to be more interactive which in turn would cost CCP a lot of subs. It would at least be risky for CCP to do that and tbh, I think it's way too late for that. There is a sticky thread elsewhere already just on multiboxing, so I want to avoid this thread getting locked by addressing what I see is exploiting a feature of this game beyond what I think CCP had originally intended. So far, no one has really come up with reasons on why ganking with an excessive number of mutlboxed should be left unaddressed when I can give several on why it should be addressed.
All the gibberish aside the reason is, because it's easier, because they cant do it well with one ship, they are generally poor at pvp. That simple and they will defend it because they found their "winning formula". CCP wont do anything more about it as it's part of the grand douche design. Really now, this is Eve, you have to expect it and either do your own thing that avoids those situations or leave, complaining will just bring out the same crowd, with the same arguments. Really, dont bother.
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Nevyn Auscent
Broke Sauce
3920
|
Posted - 2017.03.25 20:49:52 -
[33] - Quote
Merin Ryskin wrote: This is not a viable solution, at all. You can't just magically make ganking take longer without any consequences. If you buff freighter/transport HP you make those ships much harder to kill everywhere else (for example, when caught on a gate in 0.0 where none of those timers are relevant but reinforcements might be nearby). And by extending the time before CONCORD kills the ganker you make it much easier to gank combat ships. Suddenly those mission boats that aren't currently profitable to gank become much more appealing targets since it's a lot cheaper to kill them. And you can't buff HP on combat ships to counter the longer CONCORD delay without completely destroying balance everywhere besides suicide ganking.
1. Freighters on a Null gate, BWAHAHAAHA. Also, and? Why is this a bad thing. It causes a good fight rather than a gank, Isn't that what people want. Though really it's still going to just be a gank in 99% of cases.
2. Combat ships being more at risk of a gank, why is this a bad thing? It makes the transition into low sec more fluid since people are used to the idea they might have to fight, and well, Combat ships can fight back. Also pretty much the only ships worth ganking will be the ones that are already profitable to gank. And there are gankers who operate vs combat ships already.
So yeah. Your arguments against it are both actually good things, or at least neutral things, not bad things. |

Merin Ryskin
Peregrine Industries
265
|
Posted - 2017.03.26 02:30:41 -
[34] - Quote
Nevyn Auscent wrote:1. Freighters on a Null gate, BWAHAHAAHA. Also, and? Why is this a bad thing. It causes a good fight rather than a gank, Isn't that what people want. Though really it's still going to just be a gank in 99% of cases.
It's just a hypothetical example (where I didn't say "freighter" specifically), the only point of it being in 0.0 is that CONCORD and sentry fire are not relevant. Feel free to replace it with any alternative: attacking a mining op, etc. The point is that massively increasing ship HP has balance effects far beyond just suicide ganking. For example, your new buffed-HP transports might become ideal cyno ships because of their sheer durability.
Quote:2. Combat ships being more at risk of a gank, why is this a bad thing? It makes the transition into low sec more fluid since people are used to the idea they might have to fight, and well, Combat ships can fight back. Also pretty much the only ships worth ganking will be the ones that are already profitable to gank. And there are gankers who operate vs combat ships already.
It's a bad thing because your plan, which is intended to make ganking harder, makes ganking significantly easier. Right now most combat ships are immune to ganking unless you load them down with high-end faction modules. To kill a T2-fit mission ship before CONCORD arrives requires too many gank ships to make a profit. But if CONCORD is slow enough for your proposal to work suddenly you can profitably gank those cheap-fit ships. You effectively shut down all PvE content above level 2-3 missions in T1 fit newbie cruisers because pretty much any ship can be profitably ganked. |

Nevyn Auscent
Broke Sauce
3922
|
Posted - 2017.03.26 04:27:44 -
[35] - Quote
Merin Ryskin wrote: It's just a hypothetical example (where I didn't say "freighter" specifically), the only point of it being in 0.0 is that CONCORD and sentry fire are not relevant. Feel free to replace it with any alternative: attacking a mining op, etc. The point is that massively increasing ship HP has balance effects far beyond just suicide ganking. For example, your new buffed-HP transports might become ideal cyno ships because of their sheer durability.
It's a bad thing because your plan, which is intended to make ganking harder, makes ganking significantly easier. Right now most combat ships are immune to ganking unless you load them down with high-end faction modules. To kill a T2-fit mission ship before CONCORD arrives requires too many gank ships to make a profit. But if CONCORD is slow enough for your proposal to work suddenly you can profitably gank those cheap-fit ships. You effectively shut down all PvE content above level 2-3 missions in T1 fit newbie cruisers because pretty much any ship can be profitably ganked.
To reply again. 1. I'm not proposing they get buffed anywhere beyond what a combat ship of their size can get. If even quite that far. But ACTIVE tank changes survivability in a 2 minute fight far more than a 15 second fight. As does having a few pop guns, a prop mod and being able to fit their own tackle. But none of that makes them any better than using a real combat ship for a cyno. Or for combat, but it does allow them to do things like form convoys of industrials and help each other out in a gank.
2. Who said my plan was to make ganking harder? My goal is to make ganking require more attention to each account used, to increase interaction and change it from being a simple maths exercise to actually being a fight. And no, those T2 fit mission runners can't be profitably ganked, because active fit and virtually no value in their drops. Not to mention a ganker is going to want decent return on their value not just 1 million per gank. So yeah, strawman argument. The fact it decreases the number of accounts needed also helps people get involved in ganking, and makes ganking more viable for intercorp competition without needing a war dec if it's just one guy running their mouth.
So yeah, again, you are actually listing good points, and completely misunderstanding my aims. |

Merin Ryskin
Peregrine Industries
265
|
Posted - 2017.03.26 05:01:49 -
[36] - Quote
Nevyn Auscent wrote: 1. I'm not proposing they get buffed anywhere beyond what a combat ship of their size can get.
Yes you are. I don't think you really understand what you're proposing. To turn a 15 second gank into a 2 minute gank you need about 8x the EHP. That means turning the ~2,000 raw HP of an Iteron MkV into ~17,000 HP. Contrast that with the ~12,000 HP of a Megathron. You're giving battleship level HP to a basic T1 cargo hauler, which is simply ridiculous.
Quote:But ACTIVE tank changes survivability in a 2 minute fight far more than a 15 second fight.
Active tank isn't really relevant here. Unless you do something insane like giving them battleship-level active tank modules and the capacitor to run them for more than one cycle your active tank isn't going to even come close to keeping up with the incoming damage of the gank ship(s). So that means
Quote:But none of that makes them any better than using a real combat ship for a cyno.
Again, I don't think you understand what you're talking about here. You're proposing T1 hauler that tanks like a battleship at the price of a T1 frigate. Of course that's going to become a great cyno ship because of the sheer tank per ISK it offers. The fact that people are eager to engage "defenseless" industrial ships is just a nice bonus.
Quote:My goal is to make ganking require more attention to each account used, to increase interaction and change it from being a simple maths exercise to actually being a fight.
You're never going to accomplish this goal. Unless you make transport ships capable of fighting like real combat ships (which is absolutely insane) all you're doing is changing the numbers in the math exercise. You add up how much the newly buffed ship can tank, then bring enough gank ships to deliver that damage before CONCORD arrives.
Quote:And no, those T2 fit mission runners can't be profitably ganked, because active fit and virtually no value in their drops.
Wrong again. Remember, you just multiplied the effectiveness of gank ships by 8x against everything but haulers and barges. That's a huge difference in the minimum value required for a target to be profitable. Maybe a literal T2 fit battleship isn't going to be that appealing, but even a single low-end faction module certainly will be. And with that kind of buff in effectiveness the "shoot first, see what's in the wreck later" approach becomes a lot more appealing, which means lots of people dying just to see if the ganker can get lucky.
Then of course there's the people who suicide gank just to collect the hatemail. Congratulations, you've massively increased the number of targets they can kill. And you can guarantee they're going to take full advantage of it. |

Nevyn Auscent
Broke Sauce
3922
|
Posted - 2017.03.26 06:15:49 -
[37] - Quote
100dps active tank * 15 seconds, 1500 EHP. 100dps active tank * 120 seconds. 12,000 EHP. Maths, proving you don't understand a thing.
Also you don't have to *8 the EHP anyway. Because gankers will bring less to the table in order to be efficient, which means you aren't taking as much DPS, which means your active tank actually works better. I mean sure they can overkill you to be sure. But then they overkilled.
you also totally have no clue of the theoretical value of modules at which a mission BS is already gankable, and if all they care about is the hatemail, they can gank you right now while being heavily isk positive.
TLDR, It works increasing the gank timer and changing industrials, stop being terrified of combat ships actually having to fight once in a while. |

Merin Ryskin
Peregrine Industries
265
|
Posted - 2017.03.26 06:22:54 -
[38] - Quote
Nevyn Auscent wrote:100dps active tank * 15 seconds, 1500 EHP. 100dps active tank * 120 seconds. 12,000 EHP. Maths, proving you don't understand a thing.
Lolwut? Sustained 100 HP/second shield regen is battleship-level tank. Talking about putting that on a T1 hauler is absolutely ****ing insane.
Unless you're trying to pull a bait and switch here, where I quoted raw HP values and you're quoting EHP after resistances?
Quote:Also you don't have to *8 the EHP anyway. Because gankers will bring less to the table in order to be efficient, which means you aren't taking as much DPS, which means your active tank actually works better.
IOW: "let me assume that gankers will do something that lets you survive, instead of continuing to bring the ships required to guarantee your death". You can't assume that gankers will act in a way that benefits their targets.
Quote:you also totally have no clue of the theoretical value of modules at which a mission BS is already gankable,
Ok, post the numbers then. At what value of modules is it currently profitable to gank a mission battleship?
Quote:and if all they care about is the hatemail, they can gank you right now while being heavily isk positive.
And the point is that your proposal makes this situation much, much worse. Now the suicide ganker can gank several times as many ships in the same amount of time, rapidly approaching the point where they're ganking every newbie in a T1 cruiser passing by just because they've killed everything else.
|

Tragot Gomndor
Khanid's Damnation
86
|
Posted - 2017.03.26 07:56:06 -
[39] - Quote
1. Have Tank 2. Use Red Frog 3. Buy Jump Freighter 4. ??? 5. Profit
NONONONONONO
TO
CAPS IN HIGHSEC
NO
|

Jason Kusion
KUSION SPECIAL TEAM
35
|
Posted - 2017.03.26 11:18:19 -
[40] - Quote
I'm honored. A whole thread for me? You shouldn't have.
Maybe you should get on my level and multibox your own 24 accounts. I don't know what stupid ship you lost, but I'm willing to bet if you had a 15 character support fleet running alongside it you'd have been just fine. |
|

Ronnie Rose
Pator Tech School Minmatar Republic
13
|
Posted - 2017.03.26 19:22:04 -
[41] - Quote
Tic-toc, tic-toc.
Changes are coming.
We're not here to change the game, we're here to change YOUR game
|

baltec1
Bat Country Pandemic Legion
18769
|
Posted - 2017.03.26 19:23:24 -
[42] - Quote
Ronnie Rose wrote:Tic-toc, tic-toc.
Changes are coming.
Not this change. |

Ronnie Rose
Pator Tech School Minmatar Republic
13
|
Posted - 2017.03.26 19:38:51 -
[43] - Quote
Jason Kusion wrote:I'm honored. A whole thread for me? You shouldn't have.
Maybe you should get on my level and multibox your own 24 accounts. I don't know what stupid ship you lost, but I'm willing to bet if you had a 15 character support fleet running alongside it you'd have been just fine.
Hey welcome to the thread. I think your play style points to a flawed aspect of EVE, and if other players began adapting to it then alot of folks will be introuble, even Merin with her cloaky covert frieghter. We'd see a lot of hi sec systems effectively get shut down at choke points and it would overwhelm any efforts by AG, for example to contain this style of game play.
I hate being proven right, but I don't mind saying "I told you so" when correct. So, I'm for your continued play style even if to the point people start quitting (which could happen). Then CCP might do something about it.
Then maybe, Merin is right, a solution in search of a problem. After all, I cannot imagine there are many players in your position to garner the resources to pull off what you do every night. So maybe gank multiboxing in hi sec is isolated and the resources to support that play style is unsustainable. But prove me wrong, and I'll be right, and will say "I told you so."

We're not here to change the game, we're here to change YOUR game
|

baltec1
Bat Country Pandemic Legion
18777
|
Posted - 2017.03.26 19:48:39 -
[44] - Quote
Ronnie Rose wrote:
Merin with her cloaky covert frieghter.
Wat?
Ronnie Rose wrote: We'd see a lot of hi sec systems effectively get shut down at choke points and it would overwhelm any efforts by AG, for example to contain this style of game play.
Not a single system in highsec is ever shut down.
Ronnie Rose wrote: I hate being proven right, but I don't mind saying "I told you so" when correct. So, I'm for your continued play style even if to the point people start quitting (which could happen). Then CCP might do something about it.
Hasn't happened for well over a decade, I wouldn't hold your breath.
|

Ronnie Rose
Pator Tech School Minmatar Republic
13
|
Posted - 2017.03.26 19:52:37 -
[45] - Quote
Ronnie Rose wrote: I hate being proven right, but I don't mind saying "I told you so" when correct. So, I'm for your continued play style even if to the point people start quitting (which could happen). Then CCP might do something about it.
Hasn't happened for well over a decade, I wouldn't hold your breath.
[/quote]
Don't need to, it's already happening. We are mostly old staunch EVE players, and it takes a village to raise a new player. Not much of a chance in that happening when the village gets burned downed every night.
We're not here to change the game, we're here to change YOUR game
|

Bjorn Tyrson
EVE University Ivy League
379
|
Posted - 2017.03.26 19:52:49 -
[46] - Quote
Ronnie Rose wrote:Tic-toc, tic-toc.
Changes are coming.
lolwut.
are you talking about the player built stargates?
you really think this is going to prevent ganking in any way shape or form?
in all likelyhood these things are going to be the replacement for the current cynobridge mechanic (afaik the last mechanic left to be replaced on a Pos before they can be removed) if thats the case then they will also be limited to null sec.
even if they DO allow these things to be anchored and used in HS. it still won't change anything, because they will still be expensive to put up and maintain, and are essentially a gigantic "hey come shoot my things" sign.
your willing to put the time, effort, and isk into setting up a corp, training the skills to anchor the thing, buy the structure, fuel the structure regularly, place it somewhere that its not going to get instantly wardecced. do it all a second time at or near your destination.... and yet you can't be bothered to run a webbing alt or a scout? |

Ronnie Rose
Pator Tech School Minmatar Republic
13
|
Posted - 2017.03.26 19:56:37 -
[47] - Quote
Bjorn Tyrson wrote:Ronnie Rose wrote:Tic-toc, tic-toc.
Changes are coming.
lolwut. are you talking about the player built stargates? you really think this is going to prevent ganking in any way shape or form? in all likelyhood these things are going to be the replacement for the current cynobridge mechanic (afaik the last mechanic left to be replaced on a Pos before they can be removed) if thats the case then they will also be limited to null sec. even if they DO allow these things to be anchored and used in HS. it still won't change anything, because they will still be expensive to put up and maintain, and are essentially a gigantic "hey come shoot my things" sign. your willing to put the time, effort, and isk into setting up a corp, training the skills to anchor the thing, buy the structure, fuel the structure regularly, place it somewhere that its not going to get instantly wardecced. do it all a second time at or near your destination.... and yet you can't be bothered to run a webbing alt or a scout?
Oh, I'm talking about Ascension to make EVE free to play, making PLEX transactions safer, etc. All changes to attract new players and keep them playing EVE.
We're not here to change the game, we're here to change YOUR game
|

Bjorn Tyrson
EVE University Ivy League
379
|
Posted - 2017.03.26 20:00:33 -
[48] - Quote
and what does that have anything to do with the topic at hand? multi-boxed ganking happens, but is much rarer than large fleets of independent gankers. are you suggesting that they all be banned as well?
maybe ccp should institute a rule that there can't be more than x number of players on grid at any one time, set up instanced zones so that you can mine and haul in peace. because from the sounds of it, thats the only solution that would actually appeal to you. |

Ronnie Rose
Pator Tech School Minmatar Republic
13
|
Posted - 2017.03.26 20:11:37 -
[49] - Quote
Bjorn Tyrson wrote:and what does that have anything to do with the topic at hand? multi-boxed ganking happens, but is much rarer than large fleets of independent gankers. are you suggesting that they all be banned as well?
maybe ccp should institute a rule that there can't be more than x number of players on grid at any one time, set up instanced zones so that you can mine and haul in peace. because from the sounds of it, thats the only solution that would actually appeal to you.
If this style of game play causes player attrition CCP will make changes. That's my point. Take it out to low or null sec, not in hi sec. Knock it off and prove me wrong, but keep it up and prove me right.
We're not here to change the game, we're here to change YOUR game
|

baltec1
Bat Country Pandemic Legion
18777
|
Posted - 2017.03.26 20:22:36 -
[50] - Quote
Ronnie Rose wrote:Bjorn Tyrson wrote:and what does that have anything to do with the topic at hand? multi-boxed ganking happens, but is much rarer than large fleets of independent gankers. are you suggesting that they all be banned as well?
maybe ccp should institute a rule that there can't be more than x number of players on grid at any one time, set up instanced zones so that you can mine and haul in peace. because from the sounds of it, thats the only solution that would actually appeal to you. If this style of game play causes player attrition CCP will make changes. That's my point. Take it out to low or null sec, not in hi sec. Knock it off and prove me wrong, but keep it up and prove me right.
CCP looked into this and found ganking causes people to stay longer than those who are not involved in pvp at all.
|
|

Bjorn Tyrson
EVE University Ivy League
382
|
Posted - 2017.03.26 21:34:49 -
[51] - Quote
baltec1 wrote: CCP looked into this and found ganking causes people to stay longer than those who are not involved in pvp at all.
|

Nevyn Auscent
Broke Sauce
3922
|
Posted - 2017.03.26 21:40:44 -
[52] - Quote
baltec1 wrote: CCP looked into this and found ganking causes people to stay longer than those who are not involved in pvp at all.
No they didn't. They found that people who stayed longer than a month tended to have engaged in some kind of PvP during their first month more than people who left in their first month. Correlation is not the same as causation. Stop spreading false information.
Besides that I'm quite in agreement that ganking is not bad for the game though. And that CCP are not going to remove it. (even if I feel a longer interaction would make for better enjoyment on both sides) |

Merin Ryskin
Peregrine Industries
268
|
Posted - 2017.03.26 23:47:43 -
[53] - Quote
baltec1 wrote:Ronnie Rose wrote:Merin with her cloaky covert frieghter. Wat?
Blockade runner. AKA "how to not care about suicide gankers". |
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