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Harisdrop
Gallente Vindicate and Deliverance
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Posted - 2007.05.03 22:38:00 -
[1]
Soo I come here to talk about how the UI use to be like.
There was no overview.
You had to click everything in space or hover the mouse over it. It was simple to play. You could see how much roids where in the belts by passing the mouse. PVP was a challenge cause you could not zoom out and click an overview. You had to fly upto the enemy to lock on the target cause otherwise the image was too small.
Everything was right click or left click. Overview has ruined the game.
I also think the life cycle of the local and map functions that give pilots in space are done. PVP should be dangerous for both parties.
I hope they reduce lag by removing the overview.
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aUTOKILL
Slacker Industries Exuro Mortis
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Posted - 2007.05.03 22:51:00 -
[2]
bad idea. all i can say ~~~~~~ New Sig Coming Soon!
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Harisdrop
Gallente Vindicate and Deliverance
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Posted - 2007.05.04 14:04:00 -
[3]
We have to know that the UI has become overloaded with information. Python is not meant to be an UI coding language. The webpages are over complex. Dev blogs speak of reducing the overhead of the UI. Why not just scrap the Overview. We dont need a summary of the screen we are looking at. We dont need the icons we can use when we click on an object we have the mouse for that.
Redundancy is bad for web pages. Showing us the same information in 5 different places is causing lag. It must stop and revert to the old click and lock. Please the Roid mining was fun when you could pass your mouse over and get information. Please make is simple again. The UI even with the great stop sign was better. Or allow use to customize our own UI... let us choose what we want it to do???????????
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Drasked
North Face Force Anarchy Empire
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Posted - 2007.05.04 14:11:00 -
[4]
I remeber eve having an overview even in the beta, i could be smoking too much tho.
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Karunel
Princeps Corp YouWhat
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Posted - 2007.05.04 14:14:00 -
[5]
Fleet battles would be awesome tho.  ____
Originally by: elbenito The problem with large fleet engagements is that the hamsters stop to watch.
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Marquis Dean
Energy.
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Posted - 2007.05.04 14:18:00 -
[6]
I fully agree with this. Remove the overview. Will make fleet battles fun (no more just calling primary over and over again!), will make NPCing fun, will make PvP in general fun cause you will have to actually use the camera and look at things.
If this were to happen though, it wouldn't hurt to make the icons on the HUD for each ship more detailed, e.g: to be able to tell between HACs, Recons, BCs etc.
---
Originally by: Tista i dont like you much but i'm going to agree with you on that.
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Aki Yamato
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Posted - 2007.05.04 14:26:00 -
[7]
Quote: Showing us the same information in 5 different places is causing lag
How do you find out that ? Imo it's bull****.
BIG GUN BIG FUTURE |

Sancho Matar
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Posted - 2007.05.04 14:33:00 -
[8]
well drop the 3d stuff it's useless and lets play with only overview !
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Harisdrop
Gallente Vindicate and Deliverance
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Posted - 2007.05.04 16:40:00 -
[9]
Originally by: Aki Yamato
Quote: Showing us the same information in 5 different places is causing lag
How do you find out that ? Imo it's bull****.
Umm why do they call it "OVERVIEW"! Every cycle of the screen the data is passed to your client. The data is then massaged into its appropriate classes. You have the overview class the screen class and action class soo on and so forth. Dev blogs mention its old clunky code that was layered on layers of old code. It is being rewritten. They call it a "graphics engine rewrite".
I say they dont have to do it. I say they should just make it a visual game. The distance of a ship and the radial velocity means nothing if I have 1 minute module lag while the client is rendering a 50 man/npc gang on my screen with three large bubbles/mission garbage on the screen. I would rather just click and lock by my own actions. I dont need the client to do any calculations for me who to lock.
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Aki Yamato
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Posted - 2007.05.04 19:51:00 -
[10]
I dont thing it's works this way, and if yes then it points to very bad initial design.
BIG GUN BIG FUTURE |

Anaalys Fluuterby
Caldari
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Posted - 2007.05.04 20:02:00 -
[11]
Originally by: Sancho Matar well drop the 3d stuff it's useless and lets play with only overview !
I agree. I hardly ever use the pretty graphics, everything important is done with the overview.
Removing the overview would make life way to difficult. I would prefer to keep it (or some form of it) and take out the rest... <-----------> Keiron: Quote on PvE/PvP
[i]PvE and/or PvP is not something that appeals to |

Harisdrop
Gallente Vindicate and Deliverance
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Posted - 2007.05.04 20:09:00 -
[12]
So I guess there are a few that want our screen to be the video and the overview more prominent .
Soo I guess we have a couple choices. I am wondering what happened to this blog and how its coming do we have a date when it will be done??
New graphics engine
I love this part "we need to build really big and beefy monster machines for development, beyond the limits of our power supply." I guess we will all have to get the 550w power supplies and a cooling system for our PC. Yippe!!!
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Viridian Onyx
Central Defiance Terror In The System
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Posted - 2007.05.04 20:26:00 -
[13]
I fully agree with the OP on this point.
Clearly the overview is nothing but an enormous hindrance to the world of EVE-Online. Not only is the overview a considerable source of lag in the game, but it is directly contributing to the RMT market and "skript kiddiez" of the game. By utilizing this tool they have managed to bring EVE down to a WoW level--a veritable macro and RMT infestation.
By removing the overview several key things happen:
1. Fleet battles become more intense. Enough with this "select a ship from the list" crap. Now only players with true skills will be able to succeed in battle as they pick out their opponent from a sea of Capital Ships and other such ships. 600 ships on screen? Better click the right ship the first time, WoWbie, or you're going to be dead and deleting your EVE client out of frustration!
Which brings me to my second point:
2. EVE is full of noobs. Removing the overview will bring EVE back to it's "glory days". That's right, this 200k+ subscriber base is RUINING EVE-ONLINE! It's time to send all those 15 million point and lower SP characters BACK TO WOW. Only the truly dedicated will remain. EVE isn't your daddy's EQ, only true military geniuses should be playing this. If you can't navigate without an overview, you obviously fail.
So where does that leave us?
Well, fundamentally, I hope that this move to eliminate the overview will also lead to more changes in EVE:
- Navigation via out-of-game printed star maps, compasses and mathematical formulas.
- Removal of the "warp to 0" feature and have it replaced by a manual calculation system, where if a player doesn't calculate out the jump to warp to the 2x10^7 place, they risk coming out of warp in the middle of a g***amn SUN! No hardners going to save you then, noob.
- The removal of attribute-based implants. If you can't suck up the learning time CCP originally designed then you need to go back to WoW.
I have many more suggestions, but I just overheard one of my coworkers claiming that Picard was a better captain than Kirk.
Excuse my while I go lay the proverbial smack down on this noob. __________________________________________________ "I got rid of my teeth at a young age because... I'm straight. Teeth are for g4y people. That's why fairies come and get them." - Master Shake |

RtoZ
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Posted - 2007.05.04 21:12:00 -
[14]
Edited by: RtoZ on 04/05/2007 21:09:29 Viridian: You just splurted some of the most stupid crap I have ever read. Sure, CCP will, for the good of the game, kick most of the players out. WHAT ARE YOU SMOKING?
As for the UI: I kinda like Overview, and it does mimic what we could expect an advanced data system in space would do. I would be happy with getting rid of local in low sec. Maybe for PVP it would be better not to have overview, but I'm not a pvp combat player yet so I won't comment. For PVE I need the overview, it makes my life MUCH easier. So I have mixed feelings about what's being said in this thread.
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Viridian Onyx
Central Defiance Terror In The System
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Posted - 2007.05.04 21:39:00 -
[15]
Edited by: Viridian Onyx on 04/05/2007 21:39:02
Originally by: RtoZ Edited by: RtoZ on 04/05/2007 21:09:29 Viridian: You just splurted some of the most stupid crap I have ever read. Sure, CCP will, for the good of the game, kick most of the players out. WHAT ARE YOU SMOKING?
Clearly the sheer genius of my proposed changes elude you. __________________________________________________ "I got rid of my teeth at a young age because... I'm straight. Teeth are for g4y people. That's why fairies come and get them." - Master Shake |

Ubitious
Minmatar Dark-Rising Fallen Souls
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Posted - 2007.05.04 22:25:00 -
[16]
Its the sort of genius that needs to be perceived with some thought, or perhaps just a little bit of humour? --- "Bring me a shrubbery!" |

Mooogie
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Posted - 2007.05.05 11:21:00 -
[17]
Originally by: Viridian Onyx ...It's time to send all those 15 million point and lower SP characters BACK TO WOW. Only the truly dedicated will remain.
"Ladies, gentlemen and whatever Viridian Onyx is.
I have prepared a statement on behalf of the network (of 15mil and below skill-point players).
Ahem. (coughs and clears throat)
**** you.
Thank you ladies, gentlemen, and Viridian Onyx. If you have any questions, you can direct them to that brick wall over there."
Simply ruling out the competency, or 'hard-core nature' per se of players who happened to have joined since at least early 2006 is just... wrong. Not to mention bad for business.
Since when are games for military geniuses? Since when do hordes of geniuses play games? Eve is already a unique game in that it takes a bit more brainpower to play when compared to other MMO's, but that doesn't stop people with unremarkable intelligence quotients from playing. Stupidity is an unstoppable force that can not, at this stage in society, be stopped or even slowed, much less underestimated.
Anyway, back to the topic.
Removing the overview after it has been part of the game for so long would be such a drastic change. Yes, it generates horrendous amounts of graphics lag. Yes, it's very basic, and not that graphically enthralling in itself. Yes, it is in dire need of a major overhaul.
Remove it entirely? How about a compromise? Give us the ability to customize our entire UI, then? I hate to say something this harsh, but I think that there are players out there who can code a more graphically efficient UI than the stock UI. |

Ernest Graefenberg
Minmatar Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.05.05 15:48:00 -
[18]
Take yer fancy SAAAAHHRRR-KHAAASM off mah internets, Mistah Viridian. We don't take kindly to yer kind around these parts.
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Verone
Gallente Veto Corp
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Posted - 2007.05.05 15:54:00 -
[19]
When there was no overview, people just used to use the scanner in the same place, with it's threat indicators.
Removing it will do little to be honest, other than stopping people getting sentry/concordokken'd because it doesn't update properly.
I agree that actually having to lock your target in space rather thant having a readily available list that you sort fifty different ways would add a new element to pvp, sadly, like local chat being completely removed, there's a VERY slim chance of it ever happening because the majority of people would whine about it.
>>> THE BEAUTY OF NEW EDEN <<<
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Muscaat
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Posted - 2007.05.05 16:01:00 -
[20]
I very seriously doubt that the overview causes any noticeable graphical lag (unless you're running Eve on an old 8086, maybe...) If you really object to having the overview showing, why not just collapse it? Problem solved.
Viridian: I'm amazed that some people managed to completely miss your point... Then again, maybe I shouldn't be surprised...
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Solbright
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Posted - 2007.05.06 01:09:00 -
[21]
If anyone actually bothered to watch the level of network traffic Eve generates at their PC they will notice there is basically no polling by the client and no regular updating by the server.
Eve is event oriented, it achieves excellent network efficiency by doing this.
So, say, when you are moving through an asteroid field you see changing distances on your overview to all the asteroids (assuming they are displayed on the overview) but if you look at the network there is no activity at all. Not until you issue a command or something around you changes, like a mining cycle completes.
The point of explaining this is there is no lag caused by regular updates to overview.
What is really happening is the client is just too slow at drawing up the display.
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Solbright
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Posted - 2007.05.06 01:20:00 -
[22]
As another example of how slow the code is when someone arrives on the scene you will get an extra stutter. This is for just one ship arriving! Imagine what happens when lots arrive at once.
Now make this a busy area of space like say a POS or gate camp and you have struggling client PCs and a large number of ships arrive ... major stutter! And then the shooting starts, client isn't over the first stutter yet but has to deal with even more events. Long story short you get nothing but a frozen display. Usually resulting in a podding.
None of this is lag.
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Lal QelThyr
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Posted - 2007.05.06 01:31:00 -
[23]
Does anyone know if the upgrade in Graphical Engine will involve a redo of Overview code? It doesnt cause to much problems on my side, but every little helps I guess.
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SumDum
AirHawk Alliance
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Posted - 2007.05.06 03:29:00 -
[24]
I had a beta account and played for a short time after release, leaving only because MMO's and my life were not compatible at the time. I have returned after a few years and I find the overview and current UI to be a drastic improvement to the 'good old days'. I didn't realize the overview created that much lag that it would outweigh it's usefulness in targetting.
I have my overview setup for lots of various situations, moons for pod escape, gates only for long travel, 0.0 setups, Empire setups, gang setups. All of the information the overview provides me with is invaluable. I can't imagine PvP without being able to use it, fleet pvp would be a mess you would have constant friendly fire incidents possibly creating havoc between alliances.
Hey who knows, maybe CCP should remove it just for a week or two watch the chaos that would ensue.
Of course, it could also make it very hard for macroing anything.
AHE wants YOU! |

Pellaeon DuGalle
Caldari Deep Black Industries
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Posted - 2007.05.06 03:33:00 -
[25]
1st responce: Whats the op smoking???
2nd responce: Actually, maybe its not so bad. It'll surely add more excitement. Maybe trial on SISI first?
------------------- "There is one rule for the industrialist and that is: Make the best quality of goods possible at the lowest cost possible, paying the highest wages possible." |

Harisdrop
Gallente Vindicate and Deliverance
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Posted - 2007.05.06 19:49:00 -
[26]
Originally by: Solbright As another example of how slow the code is when someone arrives on the scene you will get an extra stutter. This is for just one ship arriving! Imagine what happens when lots arrive at once.
Now make this a busy area of space like say a POS or gate camp and you have struggling client PCs and a large number of ships arrive ... major stutter! And then the shooting starts, client isn't over the first stutter yet but has to deal with even more events. Long story short you get nothing but a frozen display. Usually resulting in a podding.
None of this is lag.
This is Lag. I understand you want to validate that its not bandwidth. I agree. CCP has made sure not to have bandwidth lag. Its your computer lag. I have a1.8ghz 512ram 128mb 5700 video card my bus speed is 400mhz. I endure local lag based on my specs because the client is working the heck out of my computer. Does this justify the get a better PC remark. Nope I know it can run on my PC and should.
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Qolde
Minmatar Guardian Heroes Inc.
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Posted - 2007.05.06 20:31:00 -
[27]
Originally by: Muscaat I very seriously doubt that the overview causes any noticeable graphical lag (unless you're running Eve on an old 8086, maybe...) If you really object to having the overview showing, why not just collapse it? Problem solved.
Viridian: I'm amazed that some people managed to completely miss your point... Then again, maybe I shouldn't be surprised...
Next time youre playing, hit control f to bring up the frames per second counter. higher is better. Take note of the average number. Next, hit control tab, to hide the whole UI. Then hit it again, and watch your FPS slow back down to what it normally is, from what it was without the overview. Never get popped again! |

Hamatitio
Caldari 0utbreak
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Posted - 2007.05.06 20:35:00 -
[28]
Before the overview was put in, we had an overview.
It was called the scanner. It was ghetto looking, and still served the same function of primary calling.
So, it won't work. deal with it :)
Hijack this |

Sokratesz
Paradox v2.0 1 Shot 1 Kill
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Posted - 2007.05.06 21:50:00 -
[29]
Removing / adjusting overview functionality would definetly make fleet warfare interesting again.
This sig is confirmed ISD-Proof« |

Exortius Amarrus
The Clearwater Society Firmus Ixion
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Posted - 2007.05.06 21:57:00 -
[30]
If the lag's gone, i could really care less how it's done. ------------------------
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