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SiJira
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Posted - 2007.05.07 01:37:00 -
[31]
eve used to have only 50k players
10k online at peak times
a dollar used to be able to buy you a days worth of food
get used to change ____ __ ________ _sig below_ the jet cans are made so that people that dont mine can get free ore
miners ritually donate the ore to anyone wishing to take some |

Sokratesz
Paradox v2.0 1 Shot 1 Kill
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Posted - 2007.05.07 07:37:00 -
[32]
Edited by: Sokratesz on 07/05/2007 07:33:29
Originally by: SiJira
a dollar used to be able to buy you a days worth of food
get used to change
Err..yeah..but you dont make 1 dollar an hour anymore, now do ya?
This sig is confirmed ISD-Proof« |

Solbright
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Posted - 2007.05.07 12:02:00 -
[33]
Originally by: Harisdrop I agree. CCP has made sure not to have bandwidth lag. Its your computer lag. I have a1.8ghz 512ram 128mb 5700 video card my bus speed is 400mhz. I endure local lag based on my specs because the client is working the heck out of my computer. Does this justify the get a better PC remark. Nope I know it can run on my PC and should.
Correct. Your specs are well above the minimum, and even exceeds the recommended except for the GPU but I doubt that's a problem. 3D demands in Eve are pretty average.
Calling it "lag" in any way is confusing. It implies a response time issue. In the case of games/simulations lag is usually network latency related but also covers the verification and prediction processes.
Since this is simply a slow/jittery frontend I prefer the term "stutter".
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Solbright
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Posted - 2007.05.07 12:03:00 -
[34]
Originally by: SiJira eve used to have only 50k players
10k online at peak times
And now it's up to 30k peak and the cluster is handling it rather well. The extra hardware has helped but the hard work put in by the devs on optimising the server code I believe is what has really knocked lag on the head.
Why is Eve slower then? Simple, the client codebase is getting more bloated with each addition. Start with something sitting on the edge, make it more complex and you've pushed it well over the edge.
There is many possible places in the client's codepath that could contribute to the stutter. One possible cause could be something like the renderer not caching the geometry and texture data on board the graphics card.
However, there is light at the end of the tunnel. The same optimising effort that went into the server is now under way on the client - your client performance and you - upcoming improvements.
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Harisdrop
Gallente Vindicate and Deliverance
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Posted - 2007.05.07 12:24:00 -
[35]
Originally by: Solbright
Originally by: SiJira eve used to have only 50k players
10k online at peak times
And now it's up to 30k peak and the cluster is handling it rather well. The extra hardware has helped but the hard work put in by the devs on optimising the server code I believe is what has really knocked lag on the head.
Why is Eve slower then? Simple, the client codebase is getting more bloated with each addition. Start with something sitting on the edge, make it more complex and you've pushed it well over the edge.
There is many possible places in the client's codepath that could contribute to the stutter. One possible cause could be something like the renderer not caching the geometry and texture data on board the graphics card.
However, there is light at the end of the tunnel. The same optimising effort that went into the server is now under way on the client - your client performance and you - upcoming improvements.
My point is that they are not going to stop and might actually make my poor 128mb 5700 graphics card turn to toast.
"The new engine is moving more of the processing to the graphics card and optimizing a lot of our older routines. This should benefit most machines that have a relatively recent graphics card (up to 3 years old or so) but the gains should be greater the more recent the card is, due to more rendering being done in hardware.
New User Interface Framework is in design, also aiming to move more of the processing to the graphics card GPU, but even more importantly, reducing the draw overhead by merging UI elements and layers during rendering. This however is a very tricky operation and involves rewriting large parts of our User Interface - so be patient, we don't want to have a bugfest on our hands - but know that we are addressing it. "
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Solbright
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Posted - 2007.05.07 12:40:00 -
[36]
Originally by: Harisdrop My point is that they are not going to stop and might actually make my poor 128mb 5700 graphics card turn to toast.
Very likely indead.
One can hope though. There is a slim chance that they will add some real performance settings that can be switched on for fleet work. This will naturally benefit slower PCs.
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Harisdrop
Gallente Vindicate and Deliverance
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Posted - 2007.05.07 16:52:00 -
[37]
You know what kinda enhancement to the gang I would like is that when a target is broadcasted, a gate to align to, and soo forth they act like when a gang warp is started. Your commander sets the basics and you can choose to follow or stop your ship. Really allowing the squad member to turn off his overview.
Like jumping from a squad commander would be the best UI change EVER. This is one thing EVE would need. Not only that allowing commanders to be commanders would enhance game play and reduce 30 people hitting their client doing the same sql request 30 times now would be 3 requests. I think CCP if they did that update and allowing the players to choose the options would be much better for UI optimization than hard coding us into insanity.
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Ticondrius
Gallente
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Posted - 2007.05.07 16:58:00 -
[38]
The overview has always been there, but it used to be a button, like the cargo hold. You could turn it on or off at will. Personally, I flew with it off all the time except when I needed to click something that was too small to click. The reason it was that way was because of the screen sizes of the time. 1024x768 with the overview on almost occulds the ship..lol.
BTW, notice that you can create a "blank" overview setup that displays nothing which you could switch to and then minimize the overview. That would get you the same effective performance as having it turned off, m8. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- RABBLE! RABBLERABBLE!! MMORPG: Many Men Online Role Playing Girls |

Harisdrop
Gallente Vindicate and Deliverance
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Posted - 2007.05.07 18:38:00 -
[39]
Originally by: Ticondrius The overview has always been there, but it used to be a button, like the cargo hold. You could turn it on or off at will. Personally, I flew with it off all the time except when I needed to click something that was too small to click. The reason it was that way was because of the screen sizes of the time. 1024x768 with the overview on almost occulds the ship..lol.
BTW, notice that you can create a "blank" overview setup that displays nothing which you could switch to and then minimize the overview. That would get you the same effective performance as having it turned off, m8.
My point is not that it did not exit in any format but what exists now is is not true to what should be expected. We as players mumble to ourselves as we play about what the screen should be doing at the time were doing it.
Another idea. If I click off omber, Veld, scordite, why should I see those roids on my graphical screen. I only want to see the npc rats and the wrecks. Those huge roids take up graphic generation. These are ideas I hope are used in the new UI. Allow us to place which items are going to show. If i can make the screen 16 bit and not 32 why not let the station be rendered at a box or something. Allowing for customization should be down to the detail or as high as a card can take it on your machine.
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Natalia Fachiri
Minmatar Huang Yinglong Namtz'aar k'in
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Posted - 2007.05.07 20:03:00 -
[40]
how about this:
we remove overview and all grapics, all mouse support and make EVE into a purely text based game. Lets also remove real time and limit players to 1 move per 30 seconds (eg warp to a gate, shoot at another ship, jump thru a gate and so on), to account for lag. Should still be fun right?
Or even better: Dont call for sweeping changes that will cause more problems then will be solved. The overview needs a stremalining, but removing it would be simply stupid.
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Harisdrop
Gallente Vindicate and Deliverance
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Posted - 2007.05.08 13:22:00 -
[41]
I know of a Russian, German, Chinese and a English client.
Is the a French, Polish, Swedish, Arabic, Indian, Spanish, and Japanese clients on the way. Since there are soo many opprotunites for those speaking languages. I see a need for customization. Why not all more visual customization as well as language?
If CCP develope the client to be customable that works better with the new gang fleet and capital ships I will be happy. Have you ever accessed a carrier in space? Its crazy what the clients do while you are in the corporate hangar array.
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