
SpaceSlag
Blast Surface Fallen Souls
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Posted - 2007.05.08 21:17:00 -
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First, I'd like to start out by saying I read the entire post thus far and am VERY interested to see how POS management changes in Revelations 2.0.
Secondly I'd like to start out by quoting two insightful people.
Originally by: Karu Manara
According to the Infrastructure Tactical Officer skill, you'll be able to control a maximum of 5 arrays (1 arrays per level). You do know that controlling only 5 guns will be utterly useless, right? What's more is that if you're only able to control them while you're outside the bubble, it'll be really easy for the hostiles to remove you rather than the guns. Good job ;)
Originally by: Delwin Amber
I think you're starting to hit on something I was tossing around a while ago on my Alliance's internal forums. The real problem with territorial warfare is twofold: 1) It's not fun, and 2) the servers can't handle the scale it's going to be fought at. The battle for JV1V would have been epic if the server could have handled 2000 people fighting over a single object.
Everybody, including devs, understand that the wholesale of POS warefare is fleet oriented. Many dreads and carriers siege a POS and remote repair each other making it impossible for any variation of deathstar POS to take down any one of their capitolships.
However, any veteran of JV1V can see this latest POS idea from the Dev team exactly for what it is: An overenhancement for the attacking side.
If no capsuler may target a hostile outside of a POS shield from within the shield, then what is the point of player controlled POS guns? You have to target your enemy before you know who to fire on yes? JV1V made targetting, moving, even logging into the game an impossibility for the other 1500 players petitioning CCP for not being able to log into the node. If we first must move outside the shield making ourselves vulnerable and then must activate the maximum of 5 POS guns, wouldn't it be easier to just self-destruct? POS towers as they are in the latest Tranquility Server Revelations version auto target and do not stop firring from lag or other clientside/networking/serverside game mechanics that prohibit any one pilots ability to aggress another pilot.
Making a single tower the source of sovreignity only makes the do-or-die situation that much greater and that much greater a chance of another 2000 man battle occurring.
Upgrade the current POS mechanics and change types of control towers so that more CPU or Powergrid are variations of the Standard Small, Medium, Large. -Sort of like t2 missles (short range, high damage to long range, penalties and less damage)
Additionally, make some type of tracking for all types of cargo compartments and on/offlining in POS structures so that accountability may finally be achieved.
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