Pages: 1 2 3 4 :: [one page] |
Author |
Thread Statistics | Show CCP posts - 22 post(s) |
|

CCP Sledgehammer
C C P C C P Alliance
516

|
Posted - 2017.03.30 14:22:42 -
[1] - Quote
Hi all,
With the recent deployment of our latest testing environment to Sisi we have included a revamp of all suns within New Eden as well as a change to the quality of lighting in Hangars. On top of that, we have introduced corp/alliance/executor logos to structures.
To better promote the changes to Suns, we have also changed the warp in-point for all types; from a near-polar position to a closer, equatorial position.
Suns will now cast secondary lighting system-wide, though this will attenuate with distance from the Sun and they also take advantage of our environment template system to create depth-fog and audio features to round off the near-Sun environment.
As for hangars, we have added a new lighting rig system for ships to better show off your shinies-in-station.
Structure logos are now present, inheriting the logo of the corp, the alliance and a representation of the CEO of the Executor corp of an alliance.
We're eager to hear your thoughts on these changes, from both an aesthetic and performance-related view.
Cheers!
Sledge.
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
|
|
|

CCP Sledgehammer
C C P C C P Alliance
516

|
Posted - 2017.03.30 14:44:25 -
[2] - Quote
Known Issues:
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
|
|

Rainus Max
Fusion Enterprises Ltd Badfellas Inc.
76
|
Posted - 2017.03.30 14:56:45 -
[3] - Quote
Not sure if it's one of your but as you've mentioned icons the engineering complex are the wrong way around (medium EC has the largest icon & the XL has the smallest) |

Vesan Terakol
Trollgrin Sadface
128
|
Posted - 2017.03.30 14:59:52 -
[4] - Quote
The suns look amazing! I traveled about 15 jumps an about 10 of the models i ran into were unique. The pink ones are the most awesome! A question remains, tho, were there green stars? If yes, where can i find one? |

Xynthiar
Tactical Narcotics Team
26
|
Posted - 2017.03.30 15:01:51 -
[5] - Quote
It seems alliance logos are not copied over to sisi. All alliances just have the default stars picture. Could a few alliances have their logos copied over for testing purposes? :) |
|

CCP Sledgehammer
C C P C C P Alliance
516

|
Posted - 2017.03.30 15:04:23 -
[6] - Quote
Vesan Terakol wrote:The suns look amazing! I traveled about 15 jumps an about 10 of the models i ran into were unique. The pink ones are the most awesome! A question remains, tho, were there green stars? If yes, where can i find one?
No greens, I'm afraid!
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
|
|
|

CCP Sledgehammer
C C P C C P Alliance
516

|
Posted - 2017.03.30 15:04:59 -
[7] - Quote
Xynthiar wrote:It seems alliance logos are not copied over to sisi. All alliances just have the default stars picture. Could a few alliances have their logos copied over for testing purposes? :)
Most if not all will have the default. I'll have a word and see if it's possible to mirror the imageserver.
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
|
|
|

CCP Savior
C C P C C P Alliance
89

|
Posted - 2017.03.30 15:07:03 -
[8] - Quote
Xynthiar wrote:It seems alliance logos are not copied over to sisi. All alliances just have the default stars picture. Could a few alliances have their logos copied over for testing purposes? :)
Its something we're currently working on as its creating a few issues when trying to test this feature. Its also the reason why you might see some Corp logos appear as the default Corp logo if said Corp is part of an alliance.
I'm still hammering out the bugs on this one, but please do fire a bug report in if you see anything you believe to be a bug.
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
|
|
|

CCP Sledgehammer
C C P C C P Alliance
517

|
Posted - 2017.03.30 15:08:58 -
[9] - Quote
Rainus Max wrote:Not sure if it's one of your but as you've mentioned icons the engineering complex are the wrong way around (medium EC has the largest icon & the XL has the smallest)
If it's not too much trouble could you submit a bug report from the client about that?
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
|
|

Rainus Max
Fusion Enterprises Ltd Badfellas Inc.
76
|
Posted - 2017.03.30 15:14:15 -
[10] - Quote
CCP Sledgehammer wrote:Rainus Max wrote:Not sure if it's one of your but as you've mentioned icons the engineering complex are the wrong way around (medium EC has the largest icon & the XL has the smallest) If it's not too much trouble could you submit a bug report from the client about that?
I would but it seems to have been fixed whilst the server was down |

Soleil Fournier
Black Serpent Technologies The-Culture
180
|
Posted - 2017.03.30 15:16:12 -
[11] - Quote
Could you add suns to the right-click menu in space? There's asteroid belts, planets, stations, structures, stargates, but no sun. |

Soleil Fournier
Black Serpent Technologies The-Culture
180
|
Posted - 2017.03.30 15:28:06 -
[12] - Quote
Low post-processing makes the stars look really bad. They look pretty good in high, but I don't like how the high setting makes the rest of the game look (too bright & sterile). Hope you guys can make them look better in the low setting.
Not a fan of the new warp-ins. You pass the star then keep warping so it feels like you're travelling someplace other than the sun. Especially on the smaller ones. I liked the feel of the old warp-ins better. |

Rainus Max
Fusion Enterprises Ltd Badfellas Inc.
76
|
Posted - 2017.03.30 15:28:20 -
[13] - Quote
Quote:Structure logos are now present, inheriting the logo of the corp, the alliance and a representation of the CEO of the Executor corp of an alliance.
Any reason its not the CEO of the corp holding the structure? I'd have thought most executor CEOs are just throw-away chars in throw away corps. |

Niraia
Nocturnal Romance
525
|
Posted - 2017.03.30 15:32:40 -
[14] - Quote
Amazing work, these are so pretty! Thank you :)
GÖÑ
|
|

CCP Savior
C C P C C P Alliance
89

|
Posted - 2017.03.30 15:51:10 -
[15] - Quote
Rainus Max wrote:Quote:Structure logos are now present, inheriting the logo of the corp, the alliance and a representation of the CEO of the Executor corp of an alliance. Any reason its not the CEO of the corp holding the structure? I'd have thought most executor CEOs are just throw-away chars in throw away corps.
From the feedback we've received, we're currently looking at changing it to being the CEO of the corp that's holding the structure. These changes are being made as I type, so keep an eye out for the next SISI update.
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
|
|

Nikki Canby
Science and Trade Institute Caldari State
0
|
Posted - 2017.03.30 17:50:36 -
[16] - Quote
Why even have the face of the CEO to begin with (or any portrait for that matter)?
Here's some things to consider:
1) The structure is not the work of one individual, but usually the collective efforts of many members of the corp or alliance.
2) Many CEO's are placeholder toons who never log in.
3) A face on the Upwell structure looks tacky and doesn't fit with normal Eve atmosphere.
4) Everyone asked for Corp/Ally logos on these new structures (good work on this!). No one wanted portraits (same goes with seeing the player advertisements when docked).
If this is going to be on tranquility, can you at least make a toggle so the structure owners can turn off the portrait option?
As always in Eve, we are more than just ourselves. CCP is always trying to promote community and working together and not playing solo and then they basically say "corp CEO's are the ones who get the credit". It's just wrong. |
|

CCP Darwin
C C P C C P Alliance
2437

|
Posted - 2017.03.30 17:52:01 -
[17] - Quote
CCP Savior wrote:From the feedback we've received, we're currently looking at changing it to being the CEO of the corp that's holding the structure.
This change has been made internally.
CCP Darwin GÇó Senior Software Engineer, Art & Graphics, EVE Online GÇó @mark_wilkins
|
|

Chance Ravinne
WiNGSPAN Delivery Services WiNGSPAN Delivery Network
741
|
Posted - 2017.03.30 18:21:35 -
[18] - Quote
If you do a CEO overlay, having text with it would be cool. If it's just a portrait, new players might not know what it means.
(IMAGE HERE) Mister Bigshot CEO, Your Average EVE Corp Last Online: 204 days
You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT
|
|

CCP Darwin
C C P C C P Alliance
2437

|
Posted - 2017.03.30 18:25:21 -
[19] - Quote
Nikki Canby wrote:Why even have the face of the CEO to begin with (or any portrait for that matter)?
This is part of a larger question that we've been trying to work through of how we can find ways to highlight individuals as well as groups in the in-space experience, offering an individual a way to aspire to having a human presence in the game. We do have other concepts for this, but this feature was an opportunity to do something simple to serve that goal.
What it means to the corp's members is going to vary a lot from corp to corp. Many corps (including some with the strongest identities) have CEOs who are active players and whose personalities help define what makes the group work. Many corps, as you say, have CEOs who are essentially placeholders, and yes, they won't see as much value in it.
The earlier idea of using alliance executor corp CEOs was a first-pass implementation that was created to get the feature going, before we had a full discussion about where the value might be in having such a portrait on the structure. Player feedback on this mirrored our internal feedback and we were happy to tweak it to make it something a bit more meaningful.
These portraits are relatively small and are placed far less prominently than alliance and corp logos. They're there if you care about them and look for them, and if someone wants to highlight the CEO portrait in, say, a player-produced video, it should be easy to do so, but they don't dominate the look of the structure. If you're not looking for them, you're unlikely to find them too distracting.
The reason that we are not providing UI control over these features is that doing so would require back-end database and UI work that would necessarily involve another team, and would greatly increase the complexity and time to implement the feature.
I personally think that corps with CEOs with strong personalities and in-game identities will enjoy the detail, while corps with placeholder alt CEOs can probably find ways to be creative with their portraits that communicate a mood or something about their corporate personality.
CCP Darwin GÇó Senior Software Engineer, Art & Graphics, EVE Online GÇó @mark_wilkins
|
|

Kachiko Sama
Merch Industrial Goonswarm Federation
0
|
Posted - 2017.03.30 19:17:03 -
[20] - Quote
With respect to the sun rework:
Is this purely a cosmetic change? As you are doubtless aware it's possible on TQ to have a bookmark inside the sun that, when you warp to it ejects you at high velocity (sometimes after a little bit of movement). I cannot replicate current TQ behaviour on Sisi. The inside of the sun does look very pretty though. |

Vincent Athena
V.I.C.E.
4034
|
Posted - 2017.03.30 20:57:06 -
[21] - Quote
I looked at the suns and was rather horrified at how bad they looked. They have obvious lines of longitude and latitude, and a repeating pattern of crosshatching.
Then I turned up my graphics settings, and as I did so, the crosshatching became less, and eventually disappeared. (I normally run as low settings as I can, as I am using a 7 year old laptop, and sometimes run 3 clients on it.) But on low shader, low texture, they look terrible. Even on low shader, high texture, the crosshatching is visible. To see this the best, go to a system with a red dwarf sun.
BTW, even on the lowest graphics settings, my FPS will sometimes drop to 2.0. It happens quite often in Jita.
Know a Frozen fan? Check this out
Frozen fanfiction
|

Winter Archipelago
Autumn Industrial Enterprises
840
|
Posted - 2017.03.31 02:17:23 -
[22] - Quote
Were there any bookmark changes or resets when the warp-in on suns was changed? One of my alts has over 100 sunbounce bookmarks from the various places I've been (especially wormholes), and I'd probably cry if all of those were reset to the new warp-in...
For the Newbies: The 8 Golden Rules - The Magic 14 Skills - Finding the Right Corp - EVE University Wiki
|
|

CCP Darwin
C C P C C P Alliance
2441

|
Posted - 2017.03.31 09:05:53 -
[23] - Quote
Vincent Athena wrote:BTW, even on the lowest graphics settings, my FPS will sometimes drop to 2.0. It happens quite often in Jita.
I would look at your launcher settings (go to the launcher menu in the upper right and choose "Settings") and see if "download everything" is checked. If it's not, check it, wait for the download to complete, and see if that helps.
If that's not the issue, please press F12 amd choose Report Bug to submit an in-game bug report, preferably when this is happening. You can press ctrl-F to get the frame rate monitor up and submit a screenshot of that with your bug report.
CCP Darwin GÇó Senior Software Engineer, Art & Graphics, EVE Online GÇó @mark_wilkins
|
|

Zhele Jamohrr
Pandemic Horde Inc. Pandemic Horde
4
|
Posted - 2017.03.31 15:42:09 -
[24] - Quote
I'd very much rather y'all didn't reduce the granularity of options in Advanced Audio Settings.
ooc, what was the rationale for this change? |

Ransu Asanari
V0LTA WE FORM V0LTA
521
|
Posted - 2017.03.31 15:46:38 -
[25] - Quote
I'd like to discuss some changes regarding the Advanced Audio Settings. I'm not sure if your team handles that, but CCP Darwin said to post the feedback here.
Please review this thread on Reddit.
- We'd already like MORE granularity, not less, when it comes to what audio we hear.
- To my knowledge, nobody has asked for simplified audio settings - I understand this may be something CCP wants to make maintenance easier, but there are so many audio cues that are useful, along with many that can be disabled so the sound stands out. We all have personalized preferences for audio settings. I personally turn off everything except gate/wormhole activations and shield/armor/structure damage alarms. Many others enjoy the music and ambiance while they are out in space. Give us MORE choice, not less!
- The recent changes to the DSCAN/Probe interface added additional sounds that we cannot turn off unless we turn off ALL UI Interaction (see this thread). We've already asked for separate options to mute the new sounds in the Probe and DSCAN windows, but from the SiSi screenshot posted, it looks like we will have to mute all UI Sounds now. This isn't an acceptable change.
This audio change wasn't even listed on any of the Test Server Feedback threads. Please have a full discussion regarding the audio changes - a separate thread if necessary if your team doesn't handle this.
Thanks! |
|

CCP Sledgehammer
C C P C C P Alliance
524

|
Posted - 2017.03.31 15:48:36 -
[26] - Quote
Winter Archipelago wrote:Were there any bookmark changes or resets when the warp-in on suns was changed? One of my alts has over 100 sunbounce bookmarks from the various places I've been (especially wormholes), and I'd probably cry if all of those were reset to the new warp-in...
Bookmarks shouldn't change in relation to the sun, just the warp-in.
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
|
|

Vincent Athena
V.I.C.E.
4034
|
Posted - 2017.03.31 16:07:22 -
[27] - Quote
CCP Darwin wrote:Vincent Athena wrote:BTW, even on the lowest graphics settings, my FPS will sometimes drop to 2.0. It happens quite often in Jita. I would look at your launcher settings (go to the launcher menu in the upper right and choose "Settings") and see if "download everything" is checked. If it's not, check it, wait for the download to complete, and see if that helps. If that's not the issue, please press F12 amd choose Report Bug to submit an in-game bug report, preferably when this is happening. You can press ctrl-F to get the frame rate monitor up and submit a screenshot of that with your bug report. "Download everything" and waiting for it to complete did not help the issue. Bug report 116682 sent.
Know a Frozen fan? Check this out
Frozen fanfiction
|

Dominous Nolen
V0LTA WE FORM V0LTA
258
|
Posted - 2017.03.31 16:13:11 -
[28] - Quote
Ransu Asanari wrote:I'd like to discuss some changes regarding the Advanced Audio Settings. I'm not sure if your team handles that, but CCP Darwin said to post the feedback here. Please review this thread on Reddit.
- We'd already like MORE granularity, not less, when it comes to what audio we hear.
- To my knowledge, nobody has asked for simplified audio settings - I understand this may be something CCP wants to make maintenance easier, but there are so many audio cues that are useful, along with many that can be disabled so the sound stands out. We all have personalized preferences for audio settings. I personally turn off everything except gate/wormhole activations and shield/armor/structure damage alarms. Many others enjoy the music and ambiance while they are out in space. Give us MORE choice, not less!
- The recent changes to the DSCAN/Probe interface added additional sounds that we cannot turn off unless we turn off ALL UI Interaction (see this thread). We've already asked for separate options to mute the new sounds in the Probe and DSCAN windows, but from the SiSi screenshot posted, it looks like we will have to mute all UI Sounds now. This isn't an acceptable change.
This audio change wasn't even listed on any of the Test Server Feedback threads. Please have a full discussion regarding the audio changes - a separate thread if necessary if your team doesn't handle this. Thanks!
Agreed to all of this, We need more options not less... CCP you aren't listening to the player base... AGAIN.
Lets go over some of the past changes that have never been fully fleshed out or options provided for ones you've removed
- Advanced Audio Camera settings yanked with no alternative (this was actually useful for content creation)
- Tracking Camera position in the new camera... Still no sign if that's ever going to come back despite clear feedback from people asking for it.
- You removed a useful keyboard short cut with the double tapping of tab to roll down all windows. We asked for it back and from what I've been told it's supposedly in the works, but still no sign of that being returned.
I'm sure there are more but those are the the ones I can think of off the top of my head.
We need more control over all of the nonsensical sounds you're introducing to the game rather then less.. I like this game, I like being able to control my experience with in it. If you dumb down the sound options much like you're simplifying everything else you're only going to **** off the player base further.
Just Stop already. Leave the audio options alone and fix the stuff that is linked to the wrong places.
How many times have I submitted a feadback request to mute/turn down incursion audio/thera background noises. Probably 4 or 5 now atleast. Never once I have seen a CCP employee respond to that request.
Listen to the players, don't just arbitarially make changes with out even advising on the "improvements" you've got in the pipe.
@dominousnolen
|
|

CCP Antiquarian
C C P C C P Alliance
212

|
Posted - 2017.03.31 16:17:40 -
[29] - Quote
Regarding the Advanced Audio Changes:
We added some code a few releases back to track how the Advanced Audio features were being used by active EVE players.
We were interested in seeing for players with Audio enabled whether or not Advanced Audio was active, and if so which sliders were actually in use (not default values). We also looked at any prominent combinations of sliders, and where we had duplicated functionality between the main audio settings and the advanced audio settings.
One of the goals was to minimize the amount of work that goes into maintaining and updating the audio system so that the team can focus on issues that affect more players. Additionally, we frequently do receive negative feedback from players about the complexity of options presented in the ESC menu.
We did not want to eliminate all Advanced settings, but we did want to simplify if at all possible. Logging of every active user over the past few releases gave us an indicator of how to move forward with that simplification.
"Singularity pilots are helpful pilots."
@CCP_Antiquarian - for immediate fulfillment of your archaic social media needs.
|
|

Seraph Essael
Anomalous Existence Spatial Instability
1231
|
Posted - 2017.03.31 16:17:50 -
[30] - Quote
No mention of the new audio changes then? (Posted 10 seconds before me).
This needs addressing. Advanced audio settings do not need to be dumbed down to the point people would rather turn off the sound all together than have the new proposed audio that is currently being seen. It's in the name: advanced.
The settings as they are now are fine and should be left alone. Making us listen to that aweful 'insects running across the headset' ui click will mean people get sick of it and mute all.
There are sounds that are useful, for example wormhole fire, warp ins, shield alarms etc. Lumping them in with sounds like the new scanning sounds (which most people turned off) is downright foolish. I mean with the new scanning sounds I dont even know if my probes are heading off to scan for the first second or two, insead you remove it and put on a jingle when you have a sig at 100%.
And now you're simplifying all the advanced option to 6-8 options as opposed to 30?
Bad move.
This is not acceptable...
Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."
|
|

CCP Darwin
C C P C C P Alliance
2444

|
Posted - 2017.03.31 16:29:37 -
[31] - Quote
CCP Antiquarian touched on this, but I feel it's important to emphasize that the main reason to simplify the audio settings is to reduce the impact on our development of ensuring that those settings work on an ongoing basis. This leaves us able to do more per release as a team.
So, the feedback that would be most helpful would be to focus on what you specifically use those features to do, and why you feel the Singularity implementation falls short.
Leaving things the way they are isn't an option because it doesn't address the underlying problem.
CCP Darwin GÇó Senior Software Engineer, Art & Graphics, EVE Online GÇó @mark_wilkins
|
|

Dominous Nolen
V0LTA WE FORM V0LTA
258
|
Posted - 2017.03.31 16:29:43 -
[32] - Quote
CCP Antiquarian wrote:Regarding the Advanced Audio Changes:
We added some code a few releases back to track how the Advanced Audio features were being used by active EVE players.
We were interested in seeing for players with Audio enabled whether or not Advanced Audio was active, and if so which sliders were actually in use (not default values). We also looked at any prominent combinations of sliders, and where we had duplicated functionality between the main audio settings and the advanced audio settings.
One of the goals was to minimize the amount of work that goes into maintaining and updating the audio system so that the team can focus on issues that affect more players. Additionally, we frequently do receive negative feedback from players about the complexity of options presented in the ESC menu.
We did not want to eliminate all Advanced settings, but we did want to simplify if at all possible. Logging of every active user over the past few releases gave us an indicator of how to move forward with that simplification.
We don't all play the same way... So you can't blindly assume what works for the majority works for all... Just saying.
This change is not accetable, Right now as it is half the sounds in the UI update with the latest scanning changes were just lumped under the UI interaction. Some of the sounds I actually find useful or helped with immersion vs. others (say the background noise of the scanning window) that were just an annoyance compounding on top of my game play and felt out of place.
Half of the player base (Alphas or Omegas) probably don't even use the advanced settings anyways, so you're results would be skewed a bit.
I can share my settings when I'm back at my PC, much Like Ransu's post I only use what's vital in a wormhole and everything else clouds the experience. Please consider walking this back.
@dominousnolen
|

Brent Anders
Project Pendragon
1
|
Posted - 2017.03.31 16:34:25 -
[33] - Quote
Well, can't say much about the new Suns, aside: FELL THE HEAT
I must say those came out pretty neat and epic, and the ambient sound around them also adds to that feeling if being near something rather big and active like a Star. A Solid 10/10 from me.
Once SISI's back up, i gona hopa round and see if i can catch every color there is, and maybe update the List of Pictures here. |

Ransu Asanari
V0LTA WE FORM V0LTA
522
|
Posted - 2017.03.31 16:35:18 -
[34] - Quote
I'm a bit more upset that you were planning this (and were gathering metrics), and we had to find out about the change from someone who randomly found this on SiSi, rather than there being a thread for feedback and discussion on this until we brought it up. At least now we're talking about it.
Regardless, I'll test my settings at home and see if the simplified "Advanced" audio settings will fit my needs.
Here's one gent from Reddit who documented which sliders he uses: http://i.imgur.com/bQHLGTq.png |

Dominous Nolen
V0LTA WE FORM V0LTA
258
|
Posted - 2017.03.31 16:36:41 -
[35] - Quote
CCP Darwin wrote:CCP Antiquarian touched on this, but I feel it's important to emphasize that the main reason to simplify the audio settings is to reduce the impact on our development of ensuring that those settings work on an ongoing basis. This leaves us able to do more per release as a team.
So, the feedback that would be most helpful would be to focus on what you specifically use those features to do, and why you feel the Singularity implementation falls short.
Leaving things the way they are isn't an option because it doesn't address the underlying problem.
Hey Darwin - thanks for following up.
I think the community can probably give you enough of a use case to increase the options beyond the current SISI deployment. You know just as well as I do that you don't get a good enough sampling from play testing on Sisi. I think the most players I've seen logged in at once was maybe at the 250 mark. So once this patch goes live, guess what.. The forums will rage, people will get out their pitchforks thanks to (/r/pitchformemporium) and you'll be inidinated with "I don't like this change, bring back the old Aura etc.." chants.
https://www.reddit.com/r/Eve/comments/62isk2/sisi_ui_click_can_no_longer_be_separately_muted/
https://www.reddit.com/r/Eve/comments/62lkta/can_we_please_talk_about_advanced_audio_settings/
I understand the concern from the developement side, but lumping everything together (including the click that I'm sure some people turned off long ago) will not help keep players engaged. The common joke "Eve has Sound?" will only be more common if we lose our ability to control our experience.
Perhaps for these type of changes you take more of an active player feedback stance via surveys or something along those lines. If you were seriously going to put the time into looking into these settings advise the player base more, as this is kinda a big deal and be proactive rather then reactive to your changes.
We don't like surprises and you know exactly how the community responds when something is slid in with minimal knowledge before patch day.
I'm assuming you're dev work flow has moved to a more Agile work flow, so if you are running in a short sprint cycle you can try something, iterate on what didn't work and release a new version rather than a fire and forget much like the camera features that never returned with the new camera.
@dominousnolen
|

Seraph Essael
Anomalous Existence Spatial Instability
1231
|
Posted - 2017.03.31 16:36:54 -
[36] - Quote
If you have been monitering these, can we have a graph of the amount of players that use the advanced against those than dont? And on top of that, can we have a graph of the amount of different settings that are used?
For myself, wormholes are turned right up as I need them as such and gates are turned down because i dont use them / too loud. If you simplify the setting and lump gates and wormholes in the same setting for example, the gates are going to be deafening.
Every person that plays this game plays differently, and to lump a decent current selection advanced setting into a dumbded down, 7 options list is ridiculous.
Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."
|
|

CCP Darwin
C C P C C P Alliance
2444

|
Posted - 2017.03.31 16:41:49 -
[37] - Quote
Dominous Nolen wrote:You know just as well as I do that you don't get a good enough sampling from play testing on Sisi. Data from Singularity would be inadequate for this purpose, yes. The data about usage of these settings that CCP Antiquarian mentioned was collected on Tranquility over multiple months.
CCP Darwin GÇó Senior Software Engineer, Art & Graphics, EVE Online GÇó @mark_wilkins
|
|

Dominous Nolen
V0LTA WE FORM V0LTA
258
|
Posted - 2017.03.31 16:50:29 -
[38] - Quote
CCP Darwin wrote:Dominous Nolen wrote:You know just as well as I do that you don't get a good enough sampling from play testing on Sisi. Data from Singularity would be inadequate for this purpose, yes. The data about usage of these settings that CCP Antiquarian mentioned was collected on Tranquility.
Yes and as I mentioned what is the percentage of the player base that actually turns that on vs. don't. Also were you collecting Alpha stats etc from brand new bros?.. Cause they might not know what half that stuff does. I still am finding some of my sliders are keyed to the wrong sounds for ambience and randomly adjust them to try and balance things
I just think much like a few folks have pointed out on reddit and here that we need more options then the proposed.
I'll post up a screen grab of my settings when I'm home. In wormholes I turn down most of my settings to ensure I get only the key info.
@dominousnolen
|

Skia Aumer
Sebiestor Tribe Minmatar Republic
438
|
Posted - 2017.03.31 16:51:21 -
[39] - Quote
1. Bring in some color into neocom icons. 2. Adjust Chimera so that it looks like Chimera rather than a Rokh. Thank you in advance. |

Kalestrom Crendraven
Alcoholocaust. Test Alliance Please Ignore
6
|
Posted - 2017.03.31 16:58:46 -
[40] - Quote
Are you sure that the metrics were being recorded correctly? I'm not trying to be nasty, but every time I talk with someone about their sound setup (that isn't "lol eve has sound??") I've heard some interesting mix of stuff, and helpful information about what is considered in which category (ie: that loud pulsating sound outside a citadel is under "modules" not "station exterior")
As mentioned on reddit, one of the reasons its "complicated" is because the groupings tend to make little sense, or include too many things. More options would actually be welcome, or (pie in the sky) allow us to use custom sound packs.
Next thing I know instead of making it so the sun/bright nebulas don't render the UI mostly unreadable, they'll remove the option to disable camera shake and make it so the entire UI becomes unreadable. |

Kazmani Vindictus
Wormbro The Society For Unethical Treatment Of Sleepers
0
|
Posted - 2017.03.31 17:11:20 -
[41] - Quote
TIL: That advanced audio features were a thing.
I just spent some time setting mine up, and now I really don't want them to be stupefied.
Now I don't have to mute my client based on the activities I'm partaking in.
CCPls be April foolin'  |

Kalfyra D'Lourn
Pandemic Horde Inc. Pandemic Horde
0
|
Posted - 2017.03.31 17:25:06 -
[42] - Quote
For the advanced audio changes, I HATE the UI click, but I like/tolerate everything else covered by the "UI sound level" setting. Having to mute everything just to get rid of the click seems like a pretty big QoL loss to me. |

krickettt
Hizzy Hizzy Hippos Book Hockey.
20
|
Posted - 2017.03.31 17:28:38 -
[43] - Quote
Please don't simplify the ADVANCED audio settings! That makes no sense at all. If anything, they need more granularity. Things like the UI click and the new gong sound when you dscan should be separated and have their own advanced audio setting.
If you simplify the advanced audio settings I'll be forced to mute it all, and I'd rather not do that. |

Hirmuolio Pine
EVE University Ivy League
6
|
Posted - 2017.03.31 17:39:24 -
[44] - Quote
Advanced audio feedback:
"Secondary interfaces" combines way too many settigns into one. It includes UI ambient sound (map/ship tree/...) and active UI sounds (scanning, clicking). I really think those two must be separated. Especially probe scan is helpful so I can hear when scan is completed without watching the UI all the time.
D-scan is just annoying since that is spammed constantly and it plays on each jump. Just make d-scan very quiet sound or add separate slider for d-scan.
Separate active UI sounds from ambient UI sounds.
Nothing in advanced sounds changes radial menu sound. add it into active UI sounds.
"Ship effects" includes almost all ship effects. Too many combined again. I don't want module sounds, permarunning tank starts to sound annoying really fast so I mute it. I want to hear when I land from warp since it is useful information. I want to hear explosions. |

Nana Skalski
Taisaanat Kotei
30248
|
Posted - 2017.03.31 17:40:54 -
[45] - Quote
I have only one complaint. I can see sun from inside when I warp thru it. Cant it be made like with other celestials?
Every part of a game helps to tell a story =ƒôò
Where is Angry CONCORD guy when you need him
Osprey =ƒÜÇ
GëíGïüGëí GÖÑ
|

Ransu Asanari
V0LTA WE FORM V0LTA
524
|
Posted - 2017.03.31 17:52:57 -
[46] - Quote
CCP Antiquarian/Darwin: Can we please get a mapping of what Advanced Audio Settings were combined, so we can test edge cases?
Also here's another thread that popped up on the Advanced Audio Settings:
https://www.reddit.com/r/Eve/comments/62lkta/can_we_please_talk_about_advanced_audio_settings/ |

CowRocket Void
Angelus.Mortis Fidelas Constans
34
|
Posted - 2017.03.31 18:07:35 -
[47] - Quote
now im mad...
bleeding shadow darkness > did i just saw a red procurer? :P
|

Eleonora Crendraven
Global Communications AG
115
|
Posted - 2017.03.31 18:15:23 -
[48] - Quote
Vesan Terakol wrote:The suns look amazing! I traveled about 15 jumps an about 10 of the models i ran into were unique. The pink ones are the most awesome! A question remains, tho, were there green stars? If yes, where can i find one?
"These new sun models showcase Eve's subtle beauty"
Amazing 
https://twitter.com/gcAG_EVE
http://eveboard.com/pilot/Eleonora_Crendraven
GëíGïüGëí
"The prince of darkness is a gentleman. (3.4.148) "
|

Farr Arrow
Pheonix Industriel Corporation
9
|
Posted - 2017.03.31 18:28:46 -
[49] - Quote
I apologize but I am not a fan at all of putting the portrait of any player on any Upwell Structure. Using any CEO's portrait in this way will distract from the reality that most all these prominent structures are the group effort of many players, not the work of a single pilot. Sorry. |

Dominous Nolen
V0LTA WE FORM V0LTA
263
|
Posted - 2017.03.31 18:31:00 -
[50] - Quote
Eleonora Crendraven wrote:Vesan Terakol wrote:The suns look amazing! I traveled about 15 jumps an about 10 of the models i ran into were unique. The pink ones are the most awesome! A question remains, tho, were there green stars? If yes, where can i find one? "These new sun models showcase Eve's subtle beauty"Amazing 
Agreed, Holy crap those new stars look amazing.
@dominousnolen
|

Veskin Sentinel
An Ode to Lamia's Autumn
42
|
Posted - 2017.03.31 19:47:58 -
[51] - Quote
The new suns are amazing! So beautiful! Great job guys!
I never run more than one client and I got my video settings pretty high, so I haven't noticed any dramatic issues with the suns. Probably there can be some more variety when it comes to sun texture repeating details assets, but I guess this can be tweaked with time. On higher settings stuff looks really good.
I like how the subtle rays coming out of the suns edge are moving/shifting when you move the camera, good design decision. However, in my opinion, there should be also rays that are lazily moving/shifting on their own, regardless the camera movement, to make the star feel more alive. Do this and the stars will look perfectly perfect, hehe... ;)
www.veskin7.blogspot.com - my EVE related blog.
|

Cade Windstalker
1205
|
Posted - 2017.03.31 20:22:59 -
[52] - Quote
krickettt wrote:Please don't simplify the ADVANCED audio settings! That makes no sense at all. If anything, they need more granularity. Things like the UI click and the new gong sound when you dscan should be separated and have their own advanced audio setting.
If you simplify the advanced audio settings I'll be forced to mute it all, and I'd rather not do that.
They've explained why they're doing this and it does make sense.
1. People have complained that the settings UI is too complicated. I've spent more than enough time helping out newbies to know they aren't BSing on this, I can't count the number of times I've told someone "oh there's a setting for that" and gotten something akin to "oh, I stopped messing with the settings, it all looked too complicated" or similar.
2. Having tons of different sliders and what-not complicates their work as devs. It's probably also responsible for some sliders controlling things that make little sense for them to control to the average player (for example Citadel tether sounds are caused by tether, which is technically a module internally, hence module sounds). With a simpler menu they can spend some of that freed up time making sure that every new thing tweaked or added ends up in the right place in the UI controls. |

Dominous Nolen
V0LTA WE FORM V0LTA
263
|
Posted - 2017.03.31 20:28:38 -
[53] - Quote
As for the icons on the citadel can you just set it to only show corp and alliance logos and not CEO details?
@dominousnolen
|

Petrified
Old and Petrified Syndication
445
|
Posted - 2017.03.31 21:51:42 -
[54] - Quote
CCP Savior wrote:Xynthiar wrote:It seems alliance logos are not copied over to sisi. All alliances just have the default stars picture. Could a few alliances have their logos copied over for testing purposes? :) Its something we're currently working on as its creating a few issues when trying to test this feature. Its also the reason why you might see some Corp logos appear as the default Corp logo if said Corp is part of an alliance. I'm still hammering out the bugs on this one, but please do fire a bug report in if you see anything you believe to be a bug.
Might it be possible to add the option to select either corp logo or alliance logo? Since some alliances have no unique logo, or because the services they render might not be alliance specific, some groups may want the option to display one or the other per structure.
Cloaking is the closest thing to a "Pause Game" button one can get while in space.
Support better localization for the Japanese Community.
|

Circumstantial Evidence
391
|
Posted - 2017.03.31 22:14:51 -
[55] - Quote
I don't play with sound often, but I'll miss the wonderful option presented by detailed advanced audio sliders. Its serious QOL for players that do use them. (I did use and still miss the UI color sliders. UI color schemes need some brighter options. High contrast with dark backgrounds tire my eyes.)
Consider this: expose client audio files to players, and permit modification. UI responsibility would be reduced to an advanced checkbox "Do not verify audio files". Any CCP new or changed sounds would be installed and enabled when released to clients, but not checked again, leaving it up to players to decide what to do with them. Missing file? no sound would play. Changed sound is too long? oh well, it could be cut short or overlap the next sound. Corrupted file / game crash / Support Tickets? GM asks if the "do not verify" box is checked. |

Ulfen
Hyperion Holdings
0
|
Posted - 2017.04.01 00:50:10 -
[56] - Quote
Losing the advanced audio sliders would be a huge step backward. I appreciate that doing away with or reducing the scope of features leads to easier maintenance for CCP, but losing the advanced audio sliders would be a big loss of QoL for the player. This is something that we use and rely on.
We've requested *more* audio sliders (I'm looking at you, solar system map background hum)... not fewer! Please don't go through with this change. |

Angry RedGummyBear
Dystopian Heaven Hedonistic Imperative
15
|
Posted - 2017.04.01 03:14:35 -
[57] - Quote
CCP Antiquarian wrote:Regarding the Advanced Audio Changes:
We added some code a few releases back to track how the Advanced Audio features were being used by active EVE players.
We were interested in seeing for players with Audio enabled whether or not Advanced Audio was active, and if so which sliders were actually in use (not default values). We also looked at any prominent combinations of sliders, and where we had duplicated functionality between the main audio settings and the advanced audio settings.
...
We did not want to eliminate all Advanced settings, but we did want to simplify if at all possible. Logging of every active user over the past few releases gave us an indicator of how to move forward with that simplification.
Did you consider how many people simply didn't know this was an option? Or that many users didn't touch sliders because many useful things are lumped together with many completely useless things? Particularly in the case of new scanning noises, where some are useful, and others make me want to break my shiny nice headphones on the nearest wall?
Wanting to simplify the process is understandable. However, I think a fair few people would like very much the ability to edit scanning noise in particular with more specific choice rather than less. |

Aradina Varren
Alexylva Paradox
123
|
Posted - 2017.04.01 03:19:17 -
[58] - Quote
Please don't remove the advanced audio features. I understand that maintaining them is extra work, but removing them would be a terrible idea.
Feels Pretty Soft to Me.
|

Ember Niagara
Interiority Scanning Services
11
|
Posted - 2017.04.01 03:23:22 -
[59] - Quote
CCP Antiquarian wrote:We did not want to eliminate all Advanced settings, but we did want to simplify if at all possible. Logging of every active user over the past few releases gave us an indicator of how to move forward with that simplification. This doesn't need to be black and white "keep the old, we upset the people wanting simple audio control" vs. "simplify, we upset the establishment."
There is a third option. Hide complexity until it is asked for. Keep your changes as drop-down folders which categorically-hierarchically contain more detailed settings. You've already done this with other aspects of EVE - i.e. Regional Market Item Categories, Saved Fittings, pretty much anything involving a menu with drop-downs...
In my below mockup, the {customize} button could also visually appear as a drop-down arrow; pushing it opens up more options, with {play} buttons to preview each sound:
UI Sound Level [-----slider----] {customize} <--- acts as master volume for all the ones below it --> Directional Scan: Scan Initiated [-----slider----] {play} --> Notification: Killmail Received [-----slider----] {play} --> Probe Scanner: Cube Dragging [-----slider----] {play} --> Probe Scanner: Probes Warping [-----slider----] {play} --> Probe Scanner: Scan in Progress [-----slider----] {play} --> Probe Scanner: Signature ID'ed [-----slider----] {play} --> Probe Scanner: Signature Warpable [-----slider----] {play} --> Solar System Map: Ambient Sound [-----slider----] {play} --> .. etc (anything else which UI Sound Level covers) |

krickettt
Hizzy Hizzy Hippos Book Hockey.
24
|
Posted - 2017.04.01 04:25:01 -
[60] - Quote
CCP Darwin wrote:CCP Antiquarian touched on this, but I feel it's important to emphasize that the main reason to simplify the audio settings is to reduce the impact on our development of ensuring that those settings work on an ongoing basis. This leaves us able to do more per release as a team.
So, the feedback that would be most helpful would be to focus on what you specifically use those features to do, and why you feel the Singularity implementation falls short.
Leaving things the way they are isn't an option because it doesn't address the underlying problem.
Next, will you be foregoing most graphic options except for a UI element allowing you to choose only between Ultra, High, Medium and Low graphic options? That seems the natural slope you seem to be taking here. Will shortcuts, themes and other settings be getting cut or simplified next?
I would say the best option would be to show the new simplified options for when Advanced Audio is unchecked, and the current implementation when it is checked, but it seems you just want to remove it for the sake of code upkeep and testing. |

krickettt
Hizzy Hizzy Hippos Book Hockey.
25
|
Posted - 2017.04.01 04:34:11 -
[61] - Quote
Cade Windstalker wrote:krickettt wrote:Please don't simplify the ADVANCED audio settings! That makes no sense at all. If anything, they need more granularity. Things like the UI click and the new gong sound when you dscan should be separated and have their own advanced audio setting.
If you simplify the advanced audio settings I'll be forced to mute it all, and I'd rather not do that. They've explained why they're doing this and it does make sense. 1. People have complained that the settings UI is too complicated. I've spent more than enough time helping out newbies to know they aren't BSing on this, I can't count the number of times I've told someone "oh there's a setting for that" and gotten something akin to "oh, I stopped messing with the settings, it all looked too complicated" or similar. 2. Having tons of different sliders and what-not complicates their work as devs. It's probably also responsible for some sliders controlling things that make little sense for them to control to the average player (for example Citadel tether sounds are caused by tether, which is technically a module internally, hence module sounds). With a simpler menu they can spend some of that freed up time making sure that every new thing tweaked or added ends up in the right place in the UI controls.
1. Advanced Audio Settings aren't enabled by default. Players don't have to mess with them if they don't want to. If anything, the audio settings are the more nicely coordinated of the settings pages. General settings and shortcuts are the mess.
2. The sliders and their backend (however they are connected to the sounds/action that create them) are already in place. All this seems to do is move all those sound and actions under a few sliders than the more specific ones. If anything, this will create a LOT more confusion than now, and will definitely create a lot more frustration. |

Dominous Nolen
V0LTA WE FORM V0LTA
267
|
Posted - 2017.04.01 06:32:06 -
[62] - Quote
Ember Niagara wrote: Redacted ascii
I like that idea, it doesn't always need to be visible and having an expanding menu would be great.
@dominousnolen
|

Kiela Paine
Remnants of the Abyss Lord of Worlds Alliance
22
|
Posted - 2017.04.01 06:41:05 -
[63] - Quote
Nothing says Gaudy Megacorp CEO like pasting your face on the side of your space-scraper. |

Dominous Nolen
V0LTA WE FORM V0LTA
267
|
Posted - 2017.04.01 06:45:47 -
[64] - Quote
http://imgur.com/Gwijvd9
Why group things to just those sliders? As many other people have stated above you can collapse the menu when not needed or not selected (The idea of having expanding categories for sounds is great.
Not having the ability to disable my warp sounds but leave 3rd part warp in sounds cranked is key for situational awareness. I don't need to hear my warp/engines/modules etc. I literally turn all of the down to minimal sounds.
How much stuff is mapped to what in the screen shots that have been shared? What is in the ambient settings? Wormholes, Stargates, backgrounds?
As I mentioned in my previous post having the ability to control all the sounds individually is needed for various scenarios.
Please do not put this change through. It's going to make us disable the sounds more then anything else.
@dominousnolen
|

Kiela Paine
Remnants of the Abyss Lord of Worlds Alliance
22
|
Posted - 2017.04.01 06:46:46 -
[65] - Quote
CCP Darwin wrote:Nikki Canby wrote:Why even have the face of the CEO to begin with (or any portrait for that matter)? This is part of a larger question that we've been trying to work through of how we can find ways to highlight individuals as well as groups in the in-space experience, offering an individual a way to aspire to having a human presence in the game. We do have other concepts for this, but this feature was an opportunity to do something simple to serve that goal. What it means to the corp's members is going to vary a lot from corp to corp. Many corps (including some with the strongest identities) have CEOs who are active players and whose personalities help define what makes the group work. Many corps, as you say, have CEOs who are essentially placeholders, and yes, they won't see as much value in it. The earlier idea of using alliance executor corp CEOs was a first-pass implementation that was created to get the feature going, before we had a full discussion about where the value might be in having such a portrait on the structure. Player feedback on this mirrored our internal feedback and we were happy to tweak it to make it something a bit more meaningful. These portraits are relatively small and are placed far less prominently than alliance and corp logos. They're there if you care about them and look for them, and if someone wants to highlight the CEO portrait in, say, a player-produced video, it should be easy to do so, but they don't dominate the look of the structure. If you're not looking for them, you're unlikely to find them too distracting. The reason that we are not providing UI control over these features is that doing so would require back-end database and UI work that would necessarily involve another team, and would greatly increase the complexity and time to implement the feature. I personally think that corps with CEOs with strong personalities and in-game identities will enjoy the detail, while corps with placeholder alt CEOs can probably find ways to be creative with their portraits that communicate a mood or something about their corporate personality. I can understand why this would be implemented, but I still feel that it's a bit gaudy and tasteless... Perhaps there are better places to implement pasting someone's giant face into space?
On the other hand, if you really want to make the game feel more personal, taking Incarna off the shelf and finally finishing that would be a great way to do it! Just don't pull another Monocle Gate. I think the community is ready! |

Lauren Vaille
Dutch East Querious Company Asteria Concord.
6
|
Posted - 2017.04.01 07:34:04 -
[66] - Quote
The one feature I'd like to remain would be the option to turn off UI clicks. That one shouldn't be too hard - I don't mind explosions, whizz bang shooty fun - the limit active sounds takes care of that nicely. But the UI clicks are really irritating.
Other than that, I'm OK losing some of the settings.
|

Martin Vanzyl
EVE University Ivy League
17
|
Posted - 2017.04.01 09:28:48 -
[67] - Quote
New Suns - very well done.
New Hangar lighting - also well done.
New Advanced Audio = no. Nope. Not a fan at all.
Why?
I now have to turn my UI Sound level down completely to get rid of the annoying continuous 'clitter click' of just moving my mouse across the screen as it moves over interact-able elements on the UI (in menus, markets or moving the mouse pointer up and down the Neocom. Whereas currently on TQ I have turned down the Advanced Audio setting 'UI Click' slider to 0 - to get rid of the annoying clitter clatter xylophone. I also turn down 'UI Interaction' to 25 to moderate the similarly annoying bird 'chirp chirp' sound of moving a slider up and down.
I can appreciate and empathize with simplifying unnecessary complexity, but when your current SISI build is forcing me to mute the entire UI sound element just so I'm not drilling my ears with the above two sounds then... yeah, need a rethink on what you want to include/exclude.
I agree with some of the 'simplifications' though. Putting Wormhole sounds and Stargates sound and putting them into a general 'Jump Activations' makes sense. I'd just also suggest you add a tooltip over each element telling you exactly what sounds the new sliders govern.
I'd definitely also want a slider for the Dscan 'dong' sound... really CCP devs, it should be obvious how many times 'DScan' is clicked by the playerbase. Its a stat that's even gathered in https://spreadsheetsin.space/ . So how could it be thought that that wouldn't quickly become annoying. Dscan is a tool vital for survival in every situation you can care to name in Wormhole space, and mostly in null and other securities of space. Now its like you're punishing us with sound for using it? |

Angry RedGummyBear
Dystopian Heaven Hedonistic Imperative
17
|
Posted - 2017.04.01 09:58:22 -
[68] - Quote
Hirmuolio Pine wrote:Advanced audio feedback:
"Secondary interfaces" combines way too many settigns into one. It includes UI ambient sound (map/ship tree/...) and active UI sounds (scanning, clicking). I really think those two must be separated. Ambient UI sound is just annoying so I mute it. But probe scan is helpful so I can hear when scan is completed without watching the UI all the time.
D-scan is just annoying since that is spammed constantly and it plays on each jump. Just make d-scan very quiet sound/remove sound or add separate slider for d-scan.
Separate active UI sounds from ambient UI sounds.
Nothing in advanced sounds changes radial menu sound. add it into active UI sounds.
"Ship effects" includes almost all ship effects. Too many combined again. I don't want module sounds, permarunning tank starts to sound annoying really fast so I mute it. I want to hear when I land from warp since it is useful information. I want to hear explosions.
Pretty much this, plus get rid of the blanket UI noise for dragging the cube. WHYYYYYYYY |

Nut Cullet
Diversity 101 The Bastard Cartel
11
|
Posted - 2017.04.01 11:28:28 -
[69] - Quote
If you dont give me the choice of turning that ui click off ill have to play with no sound in eve ever again ! |

Nut Cullet
Diversity 101 The Bastard Cartel
11
|
Posted - 2017.04.01 11:38:50 -
[70] - Quote
CCP Darwin wrote:Dominous Nolen wrote:You know just as well as I do that you don't get a good enough sampling from play testing on Sisi. Data from Singularity would be inadequate for this purpose, yes. The data about usage of these settings that CCP Antiquarian mentioned was collected on Tranquility.
So u noticed like 90 % off ppl turns of ui click? |

TehHouse
The Walking Deads DARKNESS.
8
|
Posted - 2017.04.01 13:03:10 -
[71] - Quote
Limiting the audio options even more is not a change your players want.
I'm running 5 clients at any given point in time. If I can't mute stuff like weapons, the station interior/exterior, I'll pretty much be forced to play with sound off. That sucks. |

Hra Neuvosto
FinFleet Northern Coalition.
393
|
Posted - 2017.04.01 13:29:58 -
[72] - Quote
I play without sounds most of the time but please, give us even more options under the advanced sliders, not less.
Stars look great though. |
|

CCP Darwin
C C P C C P Alliance
2446

|
Posted - 2017.04.01 14:22:10 -
[73] - Quote
TehHouse wrote:I'm running 5 clients at any given point in time. If I can't mute stuff like weapons, the station interior/exterior, I'll pretty much be forced to play with sound off. That sucks. I don't believe the settings for muting inactive clients are part of this change, but you can log on to Singularity and check it out to be sure.
Regarding specific feedback about certain sounds and use cases, thanks for posting it and please keep it coming.
CCP Darwin GÇó Senior Software Engineer, Art & Graphics, EVE Online GÇó @mark_wilkins
|
|

Dominous Nolen
V0LTA WE FORM V0LTA
267
|
Posted - 2017.04.01 14:34:26 -
[74] - Quote
TehHouse wrote:Limiting the audio options even more is not a change your players want.
I'm running 5 clients at any given point in time. If I can't mute stuff like weapons, the station interior/exterior, I'll pretty much be forced to play with sound off. That sucks.
It's only the active client settings that are impacted Inactive clients don't get touched
Latest Build shows the following: http://imgur.com/Gwijvd9
@dominousnolen
|

TehHouse
The Walking Deads DARKNESS.
8
|
Posted - 2017.04.01 15:18:42 -
[75] - Quote
CCP Darwin wrote:TehHouse wrote:I'm running 5 clients at any given point in time. If I can't mute stuff like weapons, the station interior/exterior, I'll pretty much be forced to play with sound off. That sucks. I don't believe the settings for muting inactive clients are part of this change, but you can log on to Singularity and check it out to be sure. Regarding specific feedback about certain sounds and use cases, thanks for posting it and please keep it coming.
I've never used inactive client muting. I just use the advanced audio settings to control what each client hears or doesn't hear. For the specific case of the station interior sounds and stuff getting played over themselves 5 separate times while I'm trying to talk to someone on teamspeak, I guess this approach probably works.
I don't know how well that will work for, like, everything else though. I'll try to come up with some more specific cases to illustrate why this is bad, but under the current system, I can just have it set up so I (mostly) hear what I need and not what I don't. And I can do this on a per client basis without worrying about whether I have focus on the right client to hear what I want from where that character is. I very much prefer what we have now, where I have ways to turn down or up (relatively) specific things.
The 'advanced audio' settings on sisi now are just too broad. "Ship Effects" is literally everything: warp effects, module activation, ships blowing up, weapons firing, weapon impacts, engine/prop sounds. There's no way for me to hear _just_ when people land on grid without also having to hear weapons, tank, and background engine hum.
No control over shield/armor/hull warning.
No way to audibly single out a third-party warp.
No control over the UI clicks and beeps without muting it all altogether.
If we can't get a full volume control slider for what we had before for performance/audio engine reasons, can we at least get on/off toggles for the old options? |

Ni Neith
Hedion University Amarr Empire
74
|
Posted - 2017.04.01 15:19:28 -
[76] - Quote
CCP Antiquarian wrote: One of the goals was to minimize the amount of work that goes into maintaining and updating the audio system so that the team can focus on issues that affect more players.
Oh yeah, right. Minimize the amount of work for the team so they have more time introducing alienating buzzing, dingling and summing sounds! |

Avrora Primogenitor
Ranger Industries Care Factor
2
|
Posted - 2017.04.01 16:40:38 -
[77] - Quote
The new simplified Advanced Sound Effects are awful. Been asking for MORE control ever since you developers spammed me with "You need to be within range to execute this function". Instead you want to lump even more together? Having the sliders drop down is a better compromise.
As for the argument "it is too much work to maintain".. I am pretty sure the community reacted sour to several audio changes and sound effects added. So instead of making it easier for you guys, making it harder is less prone to having a sounds effect backlash on you. Simply because you added the option to mute it. So the devs take more time to ensure our pleasant gameplay. |

smokeAjoint
The New Eden Yacht Club Hole Control
83
|
Posted - 2017.04.01 17:45:53 -
[78] - Quote
Need more advanced audio settings not less 
**-álegalize it**
|

Pitscorgh Padecain
Center for Advanced Studies Gallente Federation
0
|
Posted - 2017.04.01 18:11:43 -
[79] - Quote
It's really hard for me to imagine that the number of complaints about the "Advanced Audio Settings" group being too advanced comes anywhere close to the number of people who use advanced audio settings that will be cut. However, in good faith, I'll assume that this is the case.
One thing to keep in mind is that people use AAS to help make the sound less annoying or to improve the signal to noise ratio. It's super useful to hear warp sounds. It's not useful to hear repetitive clicking/bonging/chirping sounds. Some people are annoyed with repetitive sounds (e.g., the UI Click, which seems near-universally panned). Please, please let us continue to disable the UI Click.
I know I used the AAS to disable Aura when someone decided it was a good idea to make her chastise the player every time you wanted to loot something that wasn't in range. To add insult to injury, she would interrupt and repeat herself if you clicked more than once at first. Even when the repetition was fixed, I kept her disabled until the super annoying message was removed.
My point is, people use AAS to make your job easier---we can work around whatever decisions you make about sound design to make them work for us. If you remove this flexibility, we will push on you to design sound in a way that works for everyone. This is a much harder job. When AAS is not flexible enough, we will disable sound entirely or play a game that is less annoying. |

Coupable Enedrr
Teutate raiders The-Culture
0
|
Posted - 2017.04.01 19:04:23 -
[80] - Quote
I sure hope you use all that time you're so eager to save by making sounds we won't be forced to mute |

Marlene Dakenek
Devid Ventures
37
|
Posted - 2017.04.01 19:17:18 -
[81] - Quote
Please do not dumb down advanced audio settings. They are the only reason I can play with sound on at all since there are some very specific sound effects that get on my nerves. |

Aldent Arkanon
Calamitous-Intent Feign Disorder
6
|
Posted - 2017.04.01 20:41:29 -
[82] - Quote
Please consider retaining the option to turn off (or adjust) some of the more annoying sounds like the horrendous UI click in particular. Playing with it on is unbearable and it would be very frustrating to have to turn off an entire group of sounds just to not have to put up with it. |

The Dauphin
Dauphin Enterprises Inc.
0
|
Posted - 2017.04.01 21:08:53 -
[83] - Quote
I don't mind or like my ugly toon face on the side of my citadels, but I do mine losing my Captain quarters. Since we are all moving to citadels soon, we should have offices and quarters in them. AND I would love to have a conference room to sit with my bros and discuss tactics, and a bar to buy someone a beer. Now the question is why in a space fighting game. Well this game is about friendships as much as fighting. And when I rent an office, there should an office attached to it. AND DONT TELL ME you don't have programming resources for it when you have time to redo stuff no one complained about.
Here are some other issues I suffer with ; Installing Blueprints takes abnormally long with only a few bp to search through. Bring back in the in game browser, then people can get more creative about tools like Dotlan that used to work.
Apart from this, the new designs look great. Performance is mostly good, even if I fly mostly with linux. I left the game for years after you took out support for linux. I came back and the IGB was gone. No walking in stations and now offices will be slowly moving away.
NOW as fanfest is approaching CCP consider this, since you describe your company as customer centric, let your customers not only play the content but design it. CCP grow the universe by adding features not tweaking things out for short term benefits.
CCP learn to give people more, not less. Don't take out features. Give more in APIs, and even let corporations define their own skins, at reasonable prices. This stuff that CCP has to control everything and put ridiculous prices on stuff is wrong. The prices for skins are higher than ships many times.
BTW, I play with the sound off, because I don't have enough granularity with them. Most sounds get too repetitive after playing for hours anyway. |

Milo Caman
Anshar Incorporated Monyusaiya Industry Trade Group
155
|
Posted - 2017.04.01 23:59:45 -
[84] - Quote
Please don't cut the audio settings up like this. I have real trouble dealing with 'background' sound and the ability to filter out ambient noise and unwanted UI sound so I can get proper feedback from the game is incredibly useful. If this is implemented I'll probably just end up disabling audio ingame altogether 
I get that there is a development issue here, but quietly trying to cut an incredibly useful feature isn't the answer. |

mkint
1701
|
Posted - 2017.04.03 03:33:33 -
[85] - Quote
The phrase "eve has sound?" became a meme for a reason. Are we going back to the days of terrible audio? Even at its best, EVE sound isn't good. It's occasionally "moderately acceptable" at best. And even at its best, imo muted is still better. You really wanna expose the true character of your mad sound skillz?
Maxim 6. If violence wasnGÇÖt your last resort, you failed to resort to enough of it.
|

Ransu Asanari
V0LTA WE FORM V0LTA
534
|
Posted - 2017.04.03 15:34:29 -
[86] - Quote
So from some SiSi testing, I was able to replicate my personal sound setup, and get most of what I needed from the new advanced audio.
I have everything turned off in Advanced Audio Settings except Jump Activation and Ship Warnings. I also had to turn off master sliders for Music, UI Sound Level, UI Speech Level.
Two things I'm not sure where they've gone, are:
- 3rd Party Warp-in Sound Effects - I want to have these turned on, so I can hear when other ships are hitting grid. This is situational awareness, and not repetitive sounds. Which slider controls this?
- Ship Skins sound changing - I want to make sure these are off, as it's jarring when someone changes their ship skin next to me. Not sure what slider controls this. Ship Effects?
- I checked and the audio for ship transformations as they enter/exit warp are not playing. I always thought it odd that they weren't bucketed under Ship Effects. They must have been fixed. Good, I don't want to hear them.
So other than 3rd Party Warp-in Sound Effects, I'm content to play EVE with less sound, and almost everything turned off. If anyone can think of other situational audio that we'd want added, please post. |

Dominous Nolen
V0LTA WE FORM V0LTA
273
|
Posted - 2017.04.03 17:08:53 -
[87] - Quote
I would agree with Ransu, that 3rd party warp is one setting that I need to have turned on while I turn off the rest of the atomsphere sounds.
When roaming it's nice to have the stability effects of the wormholes enabled, but tend to turn down the buzz of the gate static atomsphere, cause really it doesn't matter, only the activation sounds are critical when in k-space.
I do like having some module sounds turned up on the ship and I fully disable the warp effect from my own ship.
I typically leave things like my modules at 20%, ship ambience around 30% (I'll admit, I like the transition effects of the animated warp enter/exits) and alot of the other settings are set to 15% or below as I don't need the background noise.
If I could I would turn off the probe scan(cube drag, ambient static noise?) / tactical camera/ incursion audio if I could figure out which slider you've bound that to, if any.
@dominousnolen
|
|

CCP Antiquarian
C C P C C P Alliance
215

|
Posted - 2017.04.04 14:33:01 -
[88] - Quote
Hello hello!
Thanks everyone* for commenting about the advanced audio settings changes. The reason we put this out in Singularity is to get feedback and you all have certainly provided that. We genuinely appreciate the interest in our logging, the concern about metrics and data interpretation, and even the questions about complaints vs. AAS users. You guys are the best.
There are a few changes in the works in response to both the feedback here and usage (over the last and coming weeks) on Singularity. These alterations may take a bit longer than normal owing to Fanfest and the Spring holiday, but there will be adjustments made. I can assure you that the build on the test server right now is the first iteration of this feature, not the final.
*Special thanks to Dominous Nolen and Ransu Asanari for actually getting on and playing with the new settings enabled to provide useful feedback. This is why Singularity exists** and why we have this forum.
**Also, we do like to showcase our mad sound skillz.
"Singularity pilots are helpful pilots."
@CCP_Antiquarian - for immediate fulfillment of your archaic social media needs.
|
|

Dominous Nolen
V0LTA WE FORM V0LTA
273
|
Posted - 2017.04.04 15:53:40 -
[89] - Quote
Thanks for the update Antiquarian! Looking forward to further updates on this one.
Sadly won't be able to make it to Fanfest this year, hope everyone has a blast.
@dominousnolen
|

Ransu Asanari
V0LTA WE FORM V0LTA
542
|
Posted - 2017.04.04 16:04:05 -
[90] - Quote
Thanks for listening to our feedback. Hopefully we can get an update and some of the information on sound mappings so we can help test further!
One question about the sun changes - I checked out the A0IV (Turbulent Blue Subgiant) sun in Thera on SiSi. I like the new design, and way the shading happens. I'm really glad the on-grid sun designs are changing to be less blinding - I made a video about this a while ago (retina burning warning).
Since we're looking at this, is there the possibility of turning down the intensity on the A0IV (Turbulent Blue Subgiant) suns? It's much better when you're on the sun grid now, but the light intensity against the skybox anywhere else in a Shattered wormhole is still quite bright. |

Dominous Nolen
V0LTA WE FORM V0LTA
273
|
Posted - 2017.04.04 21:48:55 -
[91] - Quote
Antiquarian - Can you speak to any possiblity of any camera changes in the near future or even if its being considered? In my previous posts I mentioned the parity issue with the old vs. new camera and the lack of custom tracking postion, removal of advanced camera options etc.
Would love to see some enhancements made (speaking as a video creator). I know alot of folks would probably be on board with this if it was to be an option CCP was looking to roll back in.
@dominousnolen
|

Bienator II
madmen of the skies
3608
|
Posted - 2017.04.05 03:14:16 -
[92] - Quote
how hard would it be to add the warp-through-planet effect to the stars too? So that you don't clip through the geometry when you warp through it.
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
|
|

CCP Darwin
C C P C C P Alliance
2446

|
Posted - 2017.04.05 11:51:29 -
[93] - Quote
Dominous Nolen wrote:Can you speak to any possiblity of any camera changes in the near future or even if its being considered? The in-game camera system is maintained by another team (Team Psycho Sisters) and we're not really able to speak for that team in this thread. If there's not an active thread for camera feedback right now, I recommend posting your feedback in one of the general feedback threads.
CCP Darwin GÇó Senior Software Engineer, Art & Graphics, EVE Online GÇó @mark_wilkins
|
|
|

CCP Savior
C C P C C P Alliance
91

|
Posted - 2017.04.05 11:52:23 -
[94] - Quote
Bienator II wrote:how hard would it be to add the warp-through-planet effect to the stars too? So that you don't clip through the geometry when you warp through it.
Yeah we noticed this and how it looked while play testing internally. Discussions about using that same system are being had at the moment, so Its something we're looking at changing :)
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
|
|

Dominous Nolen
V0LTA WE FORM V0LTA
273
|
Posted - 2017.04.05 14:19:43 -
[95] - Quote
CCP Darwin wrote:Dominous Nolen wrote:Can you speak to any possiblity of any camera changes in the near future or even if its being considered? The in-game camera system is maintained by another team (Team Psycho Sisters) and we're not really able to speak for that team in this thread. If there's not an active thread for camera feedback right now, I recommend posting your feedback in one of the general feedback threads.
Thanks for following up Darwin, I have previously done this, but i believe the related camera threads were closed.
@dominousnolen
|

Dominous Nolen
V0LTA WE FORM V0LTA
275
|
Posted - 2017.04.17 22:09:48 -
[96] - Quote
Antiquarian - Any word on when you might be putting a new build up for testing? Right now it appears we're still using the original 7 sliders that were tested previously.
@dominousnolen
|

Quazar Doosan
Caldari Colonial Defense Ministry Templis CALSF
0
|
Posted - 2017.04.23 21:30:52 -
[97] - Quote
Third party warp, please :) |

Dominous Nolen
V0LTA WE FORM V0LTA
288
|
Posted - 2017.05.02 16:00:31 -
[98] - Quote
Any updates from CCP? We're a week out from the patch...
@dominousnolen
|
|

CCP Antiquarian
C C P C C P Alliance
219

|
Posted - 2017.05.03 11:29:33 -
[99] - Quote
Hey Dominous, sorry for the delay in reply, things have been pretty busy over here.
CCP Baldur (audio director) has been looking at the usage statistics and at the comments here. He's got a few potential changes set back to alter some of the sliders, but wants to offer the current set up to the general public first before changing it.
So what is on Singularity now will be going live on the 9th as planned, with modification after deployment in either patch or release form following additional player feedback and response.
"Singularity pilots are helpful pilots."
@CCP_Antiquarian - for immediate fulfillment of your archaic social media needs.
|
|

Dominous Nolen
V0LTA WE FORM V0LTA
289
|
Posted - 2017.05.03 14:27:36 -
[100] - Quote
CCP Antiquarian wrote:Hey Dominous, sorry for the delay in reply, things have been pretty busy over here.
CCP Baldur (audio director) has been looking at the usage statistics and at the comments here. He's got a few potential changes set back to alter some of the sliders, but wants to offer the current set up to the general public first before changing it.
So what is on Singularity now will be going live on the 9th as planned, with modification after deployment in either patch or release form following additional player feedback and response.
No Worries man, i know how deadlines go etc. Thanks for the response.
Alright, well atleast its being re-evaluated. My concern is right now on a few things. Namely the following:
- What items are bound to what slider in the 7 sliders.
- Where is the 3rd party warp in effect bound and is it directly tied to my warp effect, cause I'll tell you right now that droning of the warp effect is gonna get annoying really fast, but we need 3rd warp to 11.
I guess as long as you guys are going to be iterating on this hopefully we get some more control beyond whats currently live on SISI with a break down of the advance to revised mappings...
You know what will happen patch day to those who don't watch the forums/reddit/blogs.
I hope there will be a dev blog on this as well.. cause it's kinda a big change despite the fact its only some of player base that even realize its a thing.
@dominousnolen
|
|

CCP Antiquarian
C C P C C P Alliance
219

|
Posted - 2017.05.03 16:25:56 -
[101] - Quote
Really just thanks for following up and being invested. EVE development is a living growing mutating thing and it thrives on players playing and responding to the world. You guys are excellent.
The 3rd party warp in is definitely the most requested/commented element, so that is certainly on the radar. Also some of the UI sounds, though adjusting "Secondary Interfaces" seems to have helped out a number of people in that regard.
I'll keep on CCP Baldur's case to make sure he's paying attention to feedback and usage statistics.
Re devblog: Limited, but I am happy to talk more about it all here. One of the issues with creating a full devblog is the amount of bandwidth in the audio department which is not tremendous right now. That's one of the reasons for this change (I promise we aren't just yanking to mess with people). But maybe I can get something in prose form at some point.
"Singularity pilots are helpful pilots."
@CCP_Antiquarian - for immediate fulfillment of your archaic social media needs.
|
|

Dominous Nolen
V0LTA WE FORM V0LTA
289
|
Posted - 2017.05.03 17:03:26 -
[102] - Quote
CCP Antiquarian wrote:Really just thanks for following up and being invested. EVE development is a living growing mutating thing and it thrives on players playing and responding to the world. You guys are excellent.
The 3rd party warp in is definitely the most requested/commented element, so that is certainly on the radar. Also some of the UI sounds, though adjusting "Secondary Interfaces" seems to have helped out a number of people in that regard.
I'll keep on CCP Baldur's case to make sure he's paying attention to feedback and usage statistics.
Re devblog: Limited, but I am happy to talk more about it all here. One of the issues with creating a full devblog is the amount of bandwidth in the audio department which is not tremendous right now. That's one of the reasons for this change (I promise we aren't just yanking to mess with people). But maybe I can get something in prose form at some point.
Oh Stop it, you.
But in all seriousness, I want to make sure the experience is good on all levels of play from new bro to vet.
Re: Re: Devblog. The only reason I suggested this mght be good to have some form of notification for the entire player base, because like I said before people don't necessarily pay attention to the forums. Even if you have a break down the patch notes that might be sufficient.
While I have your ear... Bug reporting... Some UI bugs aren't being escalated through the bug hunters. I've documented an issue since the 119.3 patch deployment and it's happening for several players.
Thread notes here, NOW with Video
@dominousnolen
|
|

CCP Antiquarian
C C P C C P Alliance
219

|
Posted - 2017.05.04 15:14:50 -
[103] - Quote
Dominous Nolen wrote: We need a break down of what features are mapped to which sliders. I can't emphasize that enough cause you're moving from 25+ options to 7.
On it.
"Singularity pilots are helpful pilots."
@CCP_Antiquarian - for immediate fulfillment of your archaic social media needs.
|
|

Dominous Nolen
V0LTA WE FORM V0LTA
289
|
Posted - 2017.05.04 15:19:28 -
[104] - Quote
CCP Antiquarian wrote:Dominous Nolen wrote: We need a break down of what features are mapped to which sliders. I can't emphasize that enough cause you're moving from 25+ options to 7.
On it.
Awesome, Thanks!
@dominousnolen
|

Maja Chou
121
|
Posted - 2017.05.06 09:22:48 -
[105] - Quote
You made a great job with sounds like crimewatch i can play lot of chars in some situations only reacting to that little noises
BUT as i play allways +3 chars in different locations and roles i would like to have a more granulary sound setting insteat of have to switching all off in the future^^
was allways a fighter against the meme "eve have sounds" because some realy important sounds improve the gameplay a lot but most of the time i also like to watch on other screens other stuff who isnt eve^^
station sounds, gate, ship, modules and grid ambiance even as propulsion mod or impact sounds and the incursion sounds who sometimes come trugh is driving me crazy while i like a quiet space with responsive sounds to what my ship or player/npc ships are doing to me and arround me^^
pls Devs not only play one client and think about a movie like environoment^^ yes its nice for youtube vids and streamers but there are also some hmm i will call it "power players" who play not with one client
so pls Sound Devs fire up few clients set one in a mission, one goes mining, one travel jita-amarr, one is watching a gate or wormhole and you got a setting you will here the disturbing noise eve make with ambiance sounds and not nesesseary ship and module and UI sounds
for all of these we need sliders to turn it of
it cant be that hard to make a sound menu where the advanced players could adjust every sound in the game^^ you have the connections between events and sounds in your database and client so why not give us a MORE GRANULARY adv. settings menu where we can just play a sound identify it as the one who is disturbing us and lower the volume or switch it out^^
not simplifiing all for advanced players is the is the way you shout go in this case because even eve is not getting simpler over the time^^ i dont want to play a silent screensaver in the future or be threaded into one client because the noise the game make is driving me crazy^^
Da die auf Schildwall vorhandenen Informationen nur einen minimalen Einfluss auf das Endergebnis der Neuspielererfahrung von EVE als ganzes gehabt hätten,habe ich beschlossen, die Informationen so zu belassen, wie CCP sie zu liefern in der Lage ist.
|

Lugh Crow-Slave
3904
|
Posted - 2017.05.08 00:09:29 -
[106] - Quote
Should a corporation not be in an alliance the slot for alliance logo should be replaced with the Corp logo and the executor's portrait should be replaced with the CEO's
A mechanic like this should not recognize alliances more than solo corps. It's a subtle thing but players should not be taught that alliance = better should their needs not require one.
If this is not added before this goes live i doubt it ever will. Like i said it's a small thing but to some it may be important
BLOPS Hauler
|
|

CCP Antiquarian
C C P C C P Alliance
221

|
Posted - 2017.05.08 10:47:31 -
[107] - Quote
For people interested in following the evolving Advanced Audio Settings feature:
https://forums.eveonline.com/default.aspx?g=posts&t=519006
Please add comments there. The Audio Director will be monitoring for feedback and suggestions.
"Singularity pilots are helpful pilots."
@CCP_Antiquarian - for immediate fulfillment of your archaic social media needs.
|
|
|
|
Pages: 1 2 3 4 :: [one page] |