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Thread Statistics | Show CCP posts - 3 post(s) |

Lidia Caderu
Garoun Investment Bank Gallente Federation
46
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Posted - 2017.04.25 10:28:00 -
[181] - Quote
Any plans for Rapid Light Rocket Launcher?? |

Lost touch
Mining Industry Exile Foundation Plucky Adventurers
48
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Posted - 2017.04.25 12:00:49 -
[182] - Quote
DeadDuck wrote:Congrats CCP on ******* up the only missile system still efficient.
RLML are fine like they are. People complaining about the RLML being overpowered are the ones that fly paper tin fits that sacrifice everything to velocity. If a fit is decent enough to hold the burst damage from a RLML system most probably will beat the other ship using the RLML.
Then the HML buff ? Thats a bad joke. The problem is not the DPS or the Alpha or whatever it's their CRAP APPLICATION. If you fit a Afterburner, you laugh at a ship using whatever Missile system people have available. Except the now nerfed RLML.
Congrats once again CCP...
You want to talk about balance, balance the Keres or the Maulus or do you think they are balanced ships ?
Shut up moron
Fla5hy Red the wrong way, only faster
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Valkorsia
IONSTAR Yulai Federation
37
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Posted - 2017.04.25 13:03:44 -
[183] - Quote
Actually, if you read all of DeadDuck's comments in this thread, he's accurately described the entire issue. Buffing HML does nothing here. It is a joke, at best.
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Delarian Rox
FHTAAAGN
24
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Posted - 2017.04.25 13:18:44 -
[184] - Quote
Maybe explosion velocity or explosion signature should go away. Damage reduction rate should go higher to reward carefull choice of ammo. It will be easier to balance if we expell one of the explosion modifiers first.
This will be a nerf to RLML and RHML.
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Cade Windstalker
1448
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Posted - 2017.04.25 20:13:11 -
[185] - Quote
Valkorsia wrote:Actually, if you read all of DeadDuck's comments in this thread, he's accurately described the entire issue. Buffing HML does nothing here. It is a joke, at best.
It's not supposed to be a big change, HMLs don't need *that* big of a buff. If they got a big buff we'd be back to the days of before the original HML nerf where they had the best mix of damage, application, and projection of any Cruiser sized weapons system.
It's just a small buff to HMLs because apparently CCP feels that they're slightly under performing overall.
His comments on RLMLs are, um, no. They're abrasive at best and incredibly light on anything to back up his arguments.
He may have a point, he may not, he's not going to make a point though if he doesn't provide some numbers to back up his acidity. |

Valkin Mordirc
2769
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Posted - 2017.04.25 20:16:32 -
[186] - Quote
Lidia Caderu wrote:Any plans for Rapid Light Rocket Launcher??
RLML are intended to be able to take on frigates.
RHML are intended to be able take out Cruisers
A Rapid light rocket launcher is meant to? Take out Rookie ships?
#DeleteTheWeak
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Lelob
Habitual Euthanasia Pandemic Legion
250
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Posted - 2017.04.25 20:31:53 -
[187] - Quote
Rapid rockets doesn't even make sense. It's like asking for a rapid torpedo launcher rapid ham launcher |

Frostys Virpio
KarmaFleet Goonswarm Federation
3336
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Posted - 2017.04.26 14:59:57 -
[188] - Quote
Lelob wrote:Rapid rockets doesn't even make sense. It's like asking for a rapid torpedo launcher rapid ham launcher
Well we do have rapid torpedo launchers... |

FT Diomedes
The Graduates
2888
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Posted - 2017.04.27 01:08:13 -
[189] - Quote
Valkin Mordirc wrote:Lidia Caderu wrote:Any plans for Rapid Light Rocket Launcher?? RLML are intended to be able to take on frigates. RHML are intended to be able take out Cruisers A Rapid light rocket launcher is meant to? Take out Rookie ships?
Drones?
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Cade Windstalker
1459
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Posted - 2017.04.27 02:04:56 -
[190] - Quote
FT Diomedes wrote:Valkin Mordirc wrote:Lidia Caderu wrote:Any plans for Rapid Light Rocket Launcher?? RLML are intended to be able to take on frigates. RHML are intended to be able take out Cruisers A Rapid light rocket launcher is meant to? Take out Rookie ships? Drones?
Pretty sure this would end up being the Eve equivalent to a full auto 12-gauge shotgun loaded with bird shot...
You've got no range, it doesn't hurt very much, but it slings a *lot* of lead down range 
Seriously though, there's a reason none of the high DPS short-range missiles get a launcher type. People would load them with Rage ammo and just end up blapping same-class ships. |
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unidenify
Plundering Penguins Solyaris Chtonium
201
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Posted - 2017.04.27 07:42:32 -
[191] - Quote
Cade Windstalker wrote:FT Diomedes wrote:Valkin Mordirc wrote:Lidia Caderu wrote:Any plans for Rapid Light Rocket Launcher?? RLML are intended to be able to take on frigates. RHML are intended to be able take out Cruisers A Rapid light rocket launcher is meant to? Take out Rookie ships? Drones? Pretty sure this would end up being the Eve equivalent to a full auto 12-gauge shotgun loaded with bird shot... You've got no range, it doesn't hurt very much, but it slings a *lot* of lead down range  Seriously though, there's a reason none of the high DPS short-range missiles get a launcher type. People would load them with Rage ammo and just end up blapping same-class ships.
Phoenix/Leviathan would like to have word with you about savior known as Rapid Torpedo Launcher |

Lidia Caderu
Garoun Investment Bank Gallente Federation
46
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Posted - 2017.04.27 11:42:32 -
[192] - Quote
Valkin Mordirc wrote:Lidia Caderu wrote:Any plans for Rapid Light Rocket Launcher?? RLML are intended to be able to take on frigates. RHML are intended to be able take out Cruisers A Rapid light rocket launcher is meant to? Take out Rookie ships? Nope, they needed to use less CPU and PG and to fit where RLML cant fit, but still provide same DPS on short range. |

Frostys Virpio
KarmaFleet Goonswarm Federation
3338
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Posted - 2017.04.27 16:54:49 -
[193] - Quote
unidenify wrote:Cade Windstalker wrote:FT Diomedes wrote:Valkin Mordirc wrote:Lidia Caderu wrote:Any plans for Rapid Light Rocket Launcher?? RLML are intended to be able to take on frigates. RHML are intended to be able take out Cruisers A Rapid light rocket launcher is meant to? Take out Rookie ships? Drones? Pretty sure this would end up being the Eve equivalent to a full auto 12-gauge shotgun loaded with bird shot... You've got no range, it doesn't hurt very much, but it slings a *lot* of lead down range  Seriously though, there's a reason none of the high DPS short-range missiles get a launcher type. People would load them with Rage ammo and just end up blapping same-class ships. Phoenix/Leviathan would like to have word with you about savior known as Rapid Torpedo Launcher
But torps also have arguably lesser application than cruise missiles. The explosion velocity is better on torp but extremely close to cruise while the explosion radius is much better on cruise.
EDIT : After graphing it to see the difference, it's actually extremely close with torps having a higher top end damage. |

Sanai Nobuseri
Alcoholocaust. Test Alliance Please Ignore
31
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Posted - 2017.04.28 18:28:43 -
[194] - Quote
Will the heavy missile buff affect the Heavy FOF missiles as well? |

Valkin Mordirc
2774
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Posted - 2017.04.29 07:34:17 -
[195] - Quote
Lidia Caderu wrote:Valkin Mordirc wrote:Lidia Caderu wrote:Any plans for Rapid Light Rocket Launcher?? RLML are intended to be able to take on frigates. RHML are intended to be able take out Cruisers A Rapid light rocket launcher is meant to? Take out Rookie ships? Nope, they needed to use less CPU and PG and to fit where RLML cant fit, but still provide same DPS on short range.
The main issue with RLML is that they fit with everything.
You're just asking for a bypass, which would make adding extra fitting cost to RLML pointless.
#DeleteTheWeak
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D'Om K'vash
Sheep Teet Industries
19
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Posted - 2017.04.30 06:51:05 -
[196] - Quote
Suitonia wrote:Th e problem is the burst damage killing most attack cruisers and similar anti support options while having twice the EHP as those options, please reduce the reload time to 30 seconds but reduce the clip size to 17 instead for T2. This retains almost identical Dps to now but allows ships like the rail Thorax, stabber, omen and other anti support ships to survive a reload.
Also, please, please consider increasing the fittings because the main issue with rapid light ships right now is they can fit absolutely everything with no sacrifice, mid to long cruiser sniper ranges, close range turret burst DPS, with high EHP. Increasing the reload time won't address any of this. Most people ping and reload while in Warp in bigger fights.
He's been saying this forever and the fact it's taken you this long fozzie to fix the moronic addition of rapid anything missles just shows how much of a miserable douche you are. please please resign and make the rest of the staff coffee at least then you would be of some use. |

Markj2 Antollare
Mouth Trumpet Cavalry. Mouth Trumpet Cavalry
1
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Posted - 2017.05.03 03:24:07 -
[197] - Quote
In addition to this nerf would it be possible to remove the damage bonus that is applied to rapid light launchers in wormhole system effects for example the wolf rayet effect. |

FT Cold
Mouth Trumpet Cavalry. Mouth Trumpet Cavalry
101
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Posted - 2017.05.03 03:34:50 -
[198] - Quote
Agree with Mark here, rapid lights are really a medium weapon system and don't need to get a bonus from wormhole effects. |

FeistyOne
13. Enigma Project
13
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Posted - 2017.05.03 12:00:17 -
[199] - Quote
Markj2 Antollare wrote:In addition to this nerf would it be possible to remove the damage bonus that is applied to rapid light launchers in wormhole system effects for example the wolf rayet effect.
Fix this oversight to Wolf-Rayet wormholes please |

Phaade
Perimeter Defense Systems
385
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Posted - 2017.05.04 13:28:34 -
[200] - Quote
Increasing reload time is a terrible idea. Not a whole lot of fun to be had when you're sitting around for what may as well be an entire minute doing nothing... Sustained DPS is not the problem with this weapon system.
Why not lower reload time and reduce fire rate or damage accordingly?
You could also change bonuses on ships like the Orthrus that abuse the **** off of RLM's due to a massive LM damage bonus. ROF bonus isn't too problematic as your magazine does 33% less damage than the Orthrus, while emptying quicker causing the dreaded reload.
By the way, I'll be sure to fit my next Cerberus with a full rack of Heavy Missile Launchers after this balance pass..... |
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Soldarius
O C C U P Y Test Alliance Please Ignore
1616
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Posted - 2017.05.08 14:13:40 -
[201] - Quote
We could just revert RLMLs back to AMLs. Those were fine. I liked my AML Caracal back in 2012/13.
http://youtu.be/YVkUvmDQ3HY
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Lugh Crow-Slave
3904
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Posted - 2017.05.08 14:59:51 -
[202] - Quote
Soldarius wrote:We could just revert RLMLs back to AMLs. Those were fine. I liked my AML Caracal back in 2012/13.
Sure you don't mean 2011/2012?
And why not explain what you liked particularly about them over the rlml
BLOPS Hauler
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Aly Ankn
Check Your Sig
0
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Posted - 2017.05.10 16:30:00 -
[203] - Quote
Increase fitting for rapid lights by 10 for power grid and drop clip size to 17 or 15. With current change u knock out several lines of ships from use. Rapid heavies could have the clip size dropped to 22 any more and it becomes useless. These missiles need the current range to compete in combat. With delayed dps, reload time and the fact u can out run missiles should be plenty of reasons not to Nerf range. |

Caitlyn Rempal
Omni Galactic Central Omni Galactic Group
4
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Posted - 2017.05.10 22:34:14 -
[204] - Quote
Starting to feel like a consensus in here :: it wass definitely not the Range that's the issue, and certainly not the re-load times which already feel punative ir the Rapid launchers -- the heart of the issue seems two fold -- the rapid Light missile launchers are just too easy to fit on the Caracal/Cerb/Orthrus line, making those ships too much of a powerhouse -- so change the fitting abilities of those ships to mitigate it -- not the weapon systems. and on the 2nd front -- the poor application of heavy missiles
You've already worsened the reloads on All Rapid launchers (which was un-needed to begin with not being the actual problem) -- and your buff, such that it is, to Heavies DMG is fairly pointless since they just can't apply w/o a ton of work.
Lastly, this notion that cannibalizing the flexibility of ships larger than our beloved Dessies is somehow a good idea feels like rubbish. Leave pilots the ability to fit their ships based on their piloting needs -- if they want to fit a 'smaller' weapon system, let them, they already sacrifice its hull bonuses for damage. I like, for example, having a battle ship with Rapid Heavies -- it allows them to go brawl with gangs of smaller ships.
Best regards all! |

Caleb Seremshur
Pineapple Pizza LLC
875
|
Posted - 2017.05.11 10:23:32 -
[205] - Quote
Why not just a tiny nerf to light missiles? Rockets you need webs to make them apply full damate to a frigate but somehow I can oush explo radius for lights down to 14.1 without much effort. Thats a huge amount of apllied damage to even a speed boosted inty running a decent mwd (remember they take AB damage). |

Cade Windstalker
1535
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Posted - 2017.05.11 12:58:12 -
[206] - Quote
Caleb Seremshur wrote:Why not just a tiny nerf to light missiles? Rockets you need webs to make them apply full damate to a frigate but somehow I can oush explo radius for lights down to 14.1 without much effort. Thats a huge amount of apllied damage to even a speed boosted inty running a decent mwd (remember they take AB damage).
Pretty much all missiles require some kind of application mod to apply full damage to a same-tier target.
Light Missiles aren't the problem, and Light Missiles on Frigates are pretty well balanced overall. The issue with RLML ships is that they can basically just nuke most smaller hulls, reload rinse and repeat because they have a much higher burst damage than normal Light Missile Launchers. |

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
830
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Posted - 2017.05.12 16:41:19 -
[207] - Quote
Caitlyn Rempal wrote:Starting to feel like a consensus in here :: it wass definitely not the Range that's the issue, and certainly not the re-load times which already feel punative ir the Rapid launchers -- the heart of the issue seems two fold -- the rapid Light missile launchers are just too easy to fit on the Caracal/Cerb/Orthrus line, making those ships too much of a powerhouse -- so change the fitting abilities of those ships to mitigate it -- not the weapon systems. and on the 2nd front -- the poor application of heavy missiles
You've already worsened the reloads on All Rapid launchers (which was un-needed to begin with not being the actual problem) -- and your buff, such that it is, to Heavies DMG is fairly pointless since they just can't apply w/o a ton of work.
Lastly, this notion that cannibalizing the flexibility of ships larger than our beloved Dessies is somehow a good idea feels like rubbish. Leave pilots the ability to fit their ships based on their piloting needs -- if they want to fit a 'smaller' weapon system, let them, they already sacrifice its hull bonuses for damage. I like, for example, having a battle ship with Rapid Heavies -- it allows them to go brawl with gangs of smaller ships.
Best regards all!
Yeah, lets not reduce the fitting on those ships. Its already hard enough to fit HAMS or heavies onto a caracal or orthrus, plus tank and application. Problem is in the launcher fitting itself, period.
Give Battlecruisers range to fullfil their Anti-Cruiser role - OP SUCCESS
Make the Muninn great again!
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Caleb Seremshur
Pineapple Pizza LLC
878
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Posted - 2017.05.12 21:21:10 -
[208] - Quote
Cade Windstalker wrote:Caleb Seremshur wrote:Why not just a tiny nerf to light missiles? Rockets you need webs to make them apply full damate to a frigate but somehow I can oush explo radius for lights down to 14.1 without much effort. Thats a huge amount of apllied damage to even a speed boosted inty running a decent mwd (remember they take AB damage). Pretty much all missiles require some kind of application mod to apply full damage to a same-tier target. Light Missiles aren't the problem, and Light Missiles on Frigates are pretty well balanced overall. The issue with RLML ships is that they can basically just nuke most smaller hulls, reload rinse and repeat because they have a much higher burst damage than normal Light Missile Launchers.
Well apart from increasing the . fitting costs of RLML to like 100 pg each your only other reasonablr recourse is to nerf light missile stats. I've been out of the loop for frigate pvp a while but I'd never suggest that lights needed an application mod to work properly. I'll have to graph it in pyfa when I get home tonight. |

ValentinaDLM
Remember The Fallen. Atlas. Alliance
915
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Posted - 2017.05.13 12:51:23 -
[209] - Quote
Range is not the problem fitting is.
Right now we don't have to make any compromises with rapid lights aside form burst damage, but whatever, fleets will just warp while reloading. HMLs have less burst damage AND don't apply to anything, while also being hardrer to fit. How is there even a choice there?
Just make RLMLs have the same fitting as heavy missiles period. |

Caleb Seremshur
Pineapple Pizza LLC
878
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Posted - 2017.05.13 21:21:17 -
[210] - Quote
Boost heavy missile damage by another 5percent while we're at it. Not that long ago the volley damage for heavy missiles and fury lights was almost identical... with fury lights still applying better. |
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