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seller1122
Perimeter Trade and Distribution Inc
13
|
Posted - 2017.04.09 21:55:57 -
[1] - Quote
So after watching some of the fanfest videos I took note that CCP Fozzie wants to stop npcs dropping meta items and instead get them to drop components for us to build the meta items as part of their vision to have the players build all items. This doesn't make sense to me for a few reasons.
First off it feels just like its adding in an arbitrary layer of complexity without really providing any benefit, you just have to go through an extra step before you have the item to use or sell.
Secondly it removes the ability for the market to control the pricing of the items based upon their usefulness; instead as (I assume) each item will be built from similar components to each other, their pricing will be arbitrary set by ratios defined by CCP in the BPCs.
Thirdly it doesn't quite make sense from a "lore" / practical standpoint. Player ships drop their equipment when they die; why now for NPCs should they behave different and drop components instead of modules, unless of course the intent is for the same to be done with player ships ?
As a general side note is this change expected to affect faction / deadspace / officer items as well or just the basic meta 0-4 modules from standard rats? |

Alever Minmatar
Republic Military School Minmatar Republic
0
|
Posted - 2017.04.09 22:06:51 -
[2] - Quote
more and more players have moved away from industry, mining barges was the highest ranked skill removed with injectors. maybe they are trying to force us back. |

MegaLuter
Horizon Eventus SOLAR FLEET
32
|
Posted - 2017.04.09 22:20:11 -
[3] - Quote
They want to break down what works. |

oiukhp Muvila
School of Applied Knowledge Caldari State
154
|
Posted - 2017.04.09 22:25:07 -
[4] - Quote
Alever Minmatar wrote:more and more players have moved away from industry, mining barges was the highest ranked skill removed with injectors. maybe they are trying to force us back.
Yeah, I removed my Hi Sec main's mining skills as soon as I could since it was safer to mine on my Pirate main char in Low Sec.
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Nevyn Auscent
Broke Sauce
3933
|
Posted - 2017.04.09 22:49:33 -
[5] - Quote
The reason will be to increase the T1 market, as the meta items will be like T2 builds, but with loot components rather than moon goo, adding onto a T1 module. It also reduces the mess that ratters collect since they will be collecting a range of maybe 50 components rather than 1000 different modules they'll never use.
The market still has the ability to control based off usefulness though, since the margins on an item are dictated by how good it is, but the fact that meta modules were in some cases cheaper than T1 items was a reflection on the fact they came from thin air,
So all in all, a good change if they go that direction. |

Mara Pahrdi
The Order of Anoyia
1538
|
Posted - 2017.04.09 23:37:55 -
[6] - Quote
If done right, this will be a really good change. Can be a stepping stone into industry especially for new players.
Remove standings and insurance.
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Teckos Pech
Amok. Goonswarm Federation
6371
|
Posted - 2017.04.10 00:03:02 -
[7] - Quote
seller1122 wrote:
Secondly it removes the ability for the market to control the pricing of the items based upon their usefulness; instead as (I assume) each item will be built from similar components to each other, their pricing will be arbitrary set by ratios defined by CCP in the BPCs.

No. Provided the meta items have the same usefulness having components drop, then players can build based on what is going on in the market. For example if the 1400 'Scout' Artillery I currently have a high price the components will be moved into producing those guns. In other words, "the market" will be more able to respond to a surge in demand.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
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Bjorn Tyrson
EVE University Ivy League
498
|
Posted - 2017.04.10 00:11:33 -
[8] - Quote
This is going to be particularly good for meta 1 modules. Currently the existence and prevelance of meta modules means that many meta 1 items cannot actually be built for profit since they need to compete with mods that are better and "free" due to drops.
This evens the playing field and will increase the demand for t1 modules since they said they will he a component in manufacturing the meta variants. |

Cade Windstalker
1256
|
Posted - 2017.04.10 00:13:08 -
[9] - Quote
Lemme see if I can explain why this isn't just arbitrary complexity.
First off, this is something that's been talked about among players and CCP for years now, ever since they removed most of the Meta 0 loot from the NPC drop tables to remove "gun mining" as a significant source of minerals.
That's the first thing, a lot of these Meta items aren't actually used much, they just get reprocessed into minerals. This hurts miners and industrialists by, very slightly, increasing the supply of minerals and pushing down their price.
So, what does changing these drops into components get us?
Right now, we have several hundred different Meta modules that are dropped by rats. What this could be replaced by is a smaller set of components similar to what we have with Rigs and Salvage currently. I would imagine some components only get dropped by some rats under this model and others get dropped by most or all rat types.
So someone ratting or doing missions gets these component drops, sells them on the market, and then these components get turned into meta modules by industrialists. This helps both parties. The industrialists get something new to make and sell, and as a result the mission runners get more stable loot drops. Since this smaller set of modules get used to make everything almost everything dropped should get used and turned into valuable modules instead of having a small set of valuable drops and everything else being more or less worthless.
Some components will probably still be more valuable than others, but if it's balanced right so that everything has at least one useful module that it goes into both parties should benefit.
I don't think anyone's talking about this affecting Officer/Deadspace/Faction loot but it easily could, just instead of dropping a module it drops one or two components that get fed into making one of these modules, which could help normalize the value of some of these modules, raising the value of lower demand ones and dropping the price for the more in-demand items.
From a lore perspective this just gets explained as the differences between pirate/NPC and capsuleer ships. Capsuleer ships are more durable and perform better so their systems survive intact better, as opposed to pirate vessels whose guns and other systems are more tightly integrated and less well isolated from a catastrophic disassembly incident. |

Avaelica Kuershin
Paper Cats
341
|
Posted - 2017.04.10 00:17:07 -
[10] - Quote
Alever Minmatar wrote:more and more players have moved away from industry, mining barges was the highest ranked skill removed with injectors. maybe they are trying to force us back.
Just want to say there's much more to industry than just mining. I just buy the ore rather than mine it. |
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Ioci
Bad Girl Posse Somethin Awfull Forums
611
|
Posted - 2017.04.10 01:23:44 -
[11] - Quote
Mara Pahrdi wrote:If done right, this will be a really good change. Can be a stepping stone into industry especially for new players.
Agreed but 'done right' being the key to that. Instead we will get gluts and a bottleneck component that is exclusive to regions resulting in another monopoly scenario. Why? Because that's what happens every single time.
R.I.P. Vile Rat
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Teckos Pech
Amok. Goonswarm Federation
6371
|
Posted - 2017.04.10 02:11:02 -
[12] - Quote
Cade Windstalker wrote:Lemme see if I can explain why this isn't just arbitrary complexity.
First off, this is something that's been talked about among players and CCP for years now, ever since they removed most of the Meta 0 loot from the NPC drop tables to remove "gun mining" as a significant source of minerals.
That's the first thing, a lot of these Meta items aren't actually used much, they just get reprocessed into minerals. This hurts miners and industrialists by, very slightly, increasing the supply of minerals and pushing down their price.
So, what does changing these drops into components get us?
Right now, we have several hundred different Meta modules that are dropped by rats. What this could be replaced by is a smaller set of components similar to what we have with Rigs and Salvage currently. I would imagine some components only get dropped by some rats under this model and others get dropped by most or all rat types.
So someone ratting or doing missions gets these component drops, sells them on the market, and then these components get turned into meta modules by industrialists. This helps both parties. The industrialists get something new to make and sell, and as a result the mission runners get more stable loot drops. Since this smaller set of modules get used to make everything almost everything dropped should get used and turned into valuable modules instead of having a small set of valuable drops and everything else being more or less worthless.
Some components will probably still be more valuable than others, but if it's balanced right so that everything has at least one useful module that it goes into both parties should benefit.
I don't think anyone's talking about this affecting Officer/Deadspace/Faction loot but it easily could, just instead of dropping a module it drops one or two components that get fed into making one of these modules, which could help normalize the value of some of these modules, raising the value of lower demand ones and dropping the price for the more in-demand items.
From a lore perspective this just gets explained as the differences between pirate/NPC and capsuleer ships. Capsuleer ships are more durable and perform better so their systems survive intact better, as opposed to pirate vessels whose guns and other systems are more tightly integrated and less well isolated from a catastrophic disassembly incident.
To build on Cade's post....
Right now ratters are supplying a fairly fixed amount of meta modules to "the market". The justification for this statement is the law of large numbers. When there are N thousands of rats being killed that can drop X meta module with probability P, the number of meta modules X being dropped will be N*P. Thus the supply is rather inelastic--i.e. fairly fixed. This means that the price is largely determined by demand. Thus, if there is a sudden change in demand the only way for the market to resolve this change is through a price change...usually large price changes.
If there are common components across meta modules then this kind of situation can be ameliorated in that the demand will become more elastic--i.e. the familiar upward sloping supply curve. That is components will move between meta module markets as preferences shift and change for whatever reason. Thus a particular doctrine will not be limited by the limits of the market.
Think of it this way, suppose all modules of meta level K share the same components. And suppose the Amarr modules become more in demand, the market can adjust more easily/readily under the proposed change than under the current regime. Not only that, but for people who rat, their markets also become more...."smooth". They don't have to worry what the flavor of the month is.
Seriously...trust "the market" it is surprisingly good at getting people what they need and want. It isn't perfect, but there aren't may such systems that are better really.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
|

Max Deveron
Deveron Shipyards and Technology
295
|
Posted - 2017.04.10 02:19:21 -
[13] - Quote
Teckos Pech wrote:Cade Windstalker wrote:Lemme see if I can explain why this isn't just arbitrary complexity.
First off, this is something that's been talked about among players and CCP for years now, ever since they removed most of the Meta 0 loot from the NPC drop tables to remove "gun mining" as a significant source of minerals.
That's the first thing, a lot of these Meta items aren't actually used much, they just get reprocessed into minerals. This hurts miners and industrialists by, very slightly, increasing the supply of minerals and pushing down their price.
So, what does changing these drops into components get us?
Right now, we have several hundred different Meta modules that are dropped by rats. What this could be replaced by is a smaller set of components similar to what we have with Rigs and Salvage currently. I would imagine some components only get dropped by some rats under this model and others get dropped by most or all rat types.
So someone ratting or doing missions gets these component drops, sells them on the market, and then these components get turned into meta modules by industrialists. This helps both parties. The industrialists get something new to make and sell, and as a result the mission runners get more stable loot drops. Since this smaller set of modules get used to make everything almost everything dropped should get used and turned into valuable modules instead of having a small set of valuable drops and everything else being more or less worthless.
Some components will probably still be more valuable than others, but if it's balanced right so that everything has at least one useful module that it goes into both parties should benefit.
I don't think anyone's talking about this affecting Officer/Deadspace/Faction loot but it easily could, just instead of dropping a module it drops one or two components that get fed into making one of these modules, which could help normalize the value of some of these modules, raising the value of lower demand ones and dropping the price for the more in-demand items.
From a lore perspective this just gets explained as the differences between pirate/NPC and capsuleer ships. Capsuleer ships are more durable and perform better so their systems survive intact better, as opposed to pirate vessels whose guns and other systems are more tightly integrated and less well isolated from a catastrophic disassembly incident. To build on Cade's post.... Right now ratters are supplying a fairly fixed amount of meta modules to "the market". The justification for this statement is the law of large numbers. When there are N thousands of rats being killed that can drop X meta module with probability P, the number of meta modules X being dropped will be N*P. Thus the supply is rather inelastic--i.e. fairly fixed. This means that the price is largely determined by demand. Thus, if there is a sudden change in demand the only way for the market to resolve this change is through a price change...usually large price changes. If there are common components across meta modules then this kind of situation can be ameliorated in that the demand will become more elastic--i.e. the familiar upward sloping supply curve. That is components will move between meta module markets as preferences shift and change for whatever reason. Thus a particular doctrine will not be limited by the limits of the market. Think of it this way, suppose all modules of meta level K share the same components. And suppose the Amarr modules become more in demand, the market can adjust more easily/readily under the proposed change than under the current regime. Not only that, but for people who rat, their markets also become more...."smooth". They don't have to worry what the flavor of the month is. Seriously...trust "the market" it is surprisingly good at getting people what they need and want. It isn't perfect, but there aren't may such systems that are better really.
and to further build on this.......... Even my own mission running alt has nothing better to do than grind the loot down into minerals, so (and i assuming especially in null) "Gun Mining" is not quite as dead as some people think. Doing this will promote mining by someone as someone else like me will need the rocks to turn into minerals. AND, missioners will provide the new components that I as a manufacturer will also need to build the meta-modules.
No more gun mining.
|

Cade Windstalker
1260
|
Posted - 2017.04.10 02:27:47 -
[14] - Quote
Max Deveron wrote:and to further build on this.......... Even my own mission running alt has nothing better to do than grind the loot down into minerals, so (and i assuming especially in null) "Gun Mining" is not quite as dead as some people think. Doing this will promote mining by someone as someone else like me will need the rocks to turn into minerals. AND, missioners will provide the new components that I as a manufacturer will also need to build the meta-modules.
No more gun mining.
And to add to this and Techos' comment about supply, quite often what actually drives the supply of these modules isn't how many drop it's how many bother to be looted. At the very high end ratters and mission runners don't actually loot their missions most of the time. The MTU helps this somewhat but it's still often not worthwhile to pick up most of the loot dropped.
The Shadows of the Serpent event threw this into pretty stark relief because it had you running around for long periods without docking up. Very very little of the loot was worth grabbing and even less was worth the effort of hauling it around. The metric I ended up using was Grapplers, because those are a fairly new module and therefore lower in supply than others that have been around and looted for years and also fairly large. If something wasn't more valuable per M3 than a Grappler then I didn't grab it.
Also a note on Max's post, very little in the way of minerals enters the game this way anymore. It used to be something like 25% of the mineral volume in the game but since the drops rebalance I think it's down to less than 5%, though I can't recall the last time CCP published numbers on it.
Ioci wrote:Agreed but 'done right' being the key to that. Instead we will get gluts and a bottleneck component that is exclusive to regions resulting in another monopoly scenario. Why? Because that's what happens every single time.
This is actually an indication of a properly designed system, not a badly designed one. The supply and demand are set by the players, and over time they'll even out. We've seen this with Salvage with items that are very valuable being prioritized and influencing player behavior on what is or isn't worthwhile to salvage. The end result is some things are slightly more valuable and others less so, but with the determining factor being based on player demand.
Combined with salvage this would give CCP another lever to pull for mission reward balancing, so if one faction is very much not worthwhile to mission for then this could be improved by tweaking the Components that they drop. |

Teckos Pech
Amok. Goonswarm Federation
6372
|
Posted - 2017.04.10 02:35:00 -
[15] - Quote
Max Deveron wrote:
and to further build on this.......... Even my own mission running alt has nothing better to do than grind the loot down into minerals, so (and i assuming especially in null) "Gun Mining" is not quite as dead as some people think. Doing this will promote mining by someone as someone else like me will need the rocks to turn into minerals. AND, missioners will provide the new components that I as a manufacturer will also need to build the meta-modules.
No more gun mining.
When I do mission/rat in NS, I pretty much do this too. That we can get away from this, another reason to like this change.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
|

Teckos Pech
Amok. Goonswarm Federation
6372
|
Posted - 2017.04.10 02:36:59 -
[16] - Quote
Cade Windstalker wrote:Max Deveron wrote:and to further build on this.......... Even my own mission running alt has nothing better to do than grind the loot down into minerals, so (and i assuming especially in null) "Gun Mining" is not quite as dead as some people think. Doing this will promote mining by someone as someone else like me will need the rocks to turn into minerals. AND, missioners will provide the new components that I as a manufacturer will also need to build the meta-modules.
No more gun mining.
And to add to this and Techos' comment about supply, quite often what actually drives the supply of these modules isn't how many drop it's how many bother to be looted. At the very high end ratters and mission runners don't actually loot their missions most of the time. The MTU helps this somewhat but it's still often not worthwhile to pick up most of the loot dropped. The Shadows of the Serpent event threw this into pretty stark relief because it had you running around for long periods without docking up. Very very little of the loot was worth grabbing and even less was worth the effort of hauling it around. The metric I ended up using was Grapplers, because those are a fairly new module and therefore lower in supply than others that have been around and looted for years and also fairly large. If something wasn't more valuable per M3 than a Grappler then I didn't grab it. Also a note on Max's post, very little in the way of minerals enters the game this way anymore. It used to be something like 25% of the mineral volume in the game but since the drops rebalance I think it's down to less than 5%, though I can't recall the last time CCP published numbers on it. Ioci wrote:Agreed but 'done right' being the key to that. Instead we will get gluts and a bottleneck component that is exclusive to regions resulting in another monopoly scenario. Why? Because that's what happens every single time. This is actually an indication of a properly designed system, not a badly designed one. The supply and demand are set by the players, and over time they'll even out. We've seen this with Salvage with items that are very valuable being prioritized and influencing player behavior on what is or isn't worthwhile to salvage. The end result is some things are slightly more valuable and others less so, but with the determining factor being based on player demand. Combined with salvage this would give CCP another lever to pull for mission reward balancing, so if one faction is very much not worthwhile to mission for then this could be improved by tweaking the Components that they drop.
And these things can be tweaked going forward. If something is ridiculous...change the BPOs/BPCs.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
|

Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
1442
|
Posted - 2017.04.10 03:01:56 -
[17] - Quote
I am also on the "for" side with this one. Nice clarification for those who contributed. A few +1s for you guys.
Have you heard anything I've said?
You said it's all circling the drain, the whole universe. Right?
That's right.
Had to end sometime.
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mkint
1708
|
Posted - 2017.04.10 03:30:06 -
[18] - Quote
I'd have to be in the 'for' side as well, if it was someone other than CCP doing it. They can't figure out how bottlenecks work with T2 production or with T3 production. There's no reason to think this won't be just as broken, and likely moreso considering how much broader it is in scope. Especially since nobody has even mentioned the BPs yet.
The broken future I see is 1 run BPCs being dropped at the same rate as current named modules, every module using the exact same components in the exact same proportions as every other module, and the components being dropped at an insufficient rate to keep up with the amount of BPCs being dropped (and not in the same proportions at which they are consumed.) Oh, and one of the components only gets dropped by 1 rat that spawns for 3 minutes a day in Syndicate.
Is there any reason to expect a better implementation than this? Even when they had a PHD economist on board they couldn't figure this kind of stuff out.
Maxim 6. If violence wasnGÇÖt your last resort, you failed to resort to enough of it.
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Teckos Pech
Amok. Goonswarm Federation
6372
|
Posted - 2017.04.10 03:52:44 -
[19] - Quote
mkint wrote:I'd have to be in the 'for' side as well, if it was someone other than CCP doing it. They can't figure out how bottlenecks work with T2 production or with T3 production. There's no reason to think this won't be just as broken, and likely moreso considering how much broader it is in scope. Especially since nobody has even mentioned the BPs yet.
The broken future I see is 1 run BPCs being dropped at the same rate as current named modules, every module using the exact same components in the exact same proportions as every other module, and the components being dropped at an insufficient rate to keep up with the amount of BPCs being dropped (and not in the same proportions at which they are consumed.) Oh, and one of the components only gets dropped by 1 rat that spawns for 3 minutes a day in Syndicate.
Is there any reason to expect a better implementation than this? Even when they had a PHD economist on board they couldn't figure this kind of stuff out.
I think you are right to express these concerns. After all, they did create the technetium bottleneck. However, I don't think this will be quite as bad...or at least it wont be as bad so long as components are not rat specific like how technetium was region specific. And hopefully CCP will be quicker on the response if there is a bottleneck.
And to be fair "this kind of stuff" can be hard to spot ahead of time...but that being said CCP would be very wise to leverage the player community. IIRC AkitaT noted the technetium bottleneck before they implemented and posted about it here on the forums. Make the changes known ahead of time and make use of the hundreds even thousands of players who will look at it and analyze it and do projections, forecasts and so forth. Listen to what they have to say. Yes, 99.9% of the responses will be errant nonsense, but still...look for that one player like AkitaT who will see the problem....
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
|

Nasar Vyron
S0utherN Comfort Test Alliance Please Ignore
173
|
Posted - 2017.04.10 04:46:59 -
[20] - Quote
My curiosity is two fold. 1) Where do the prints originate? -LP store -drops -new inventions from corresponding T1 prints
Would be cool to know. But I can only imagine options 1 and 3 being the foolproof way of avoiding over or under supplying the market without any of the needed mess of having to tweak numbers down the line as everything would already be in game and on the market.
And lets face it increasing usage of data cores would increase their cost and actually push up the viability of running data sites which have always been in need of love.
2) How do we obtain these components? -ships drop components -ships drop "burnt out/broken modules which need to be reprocessed for parts
First would work, but makes you wonder why a frigate was hauling components around used to construct modules into combat. Second makes thematic sense as you just blew them up and found their damaged weapon systems. Reprocessing it down to it's still functioning base parts.
All very interesting, and I do hope they go through with this change. It would be good for all players in the long term and not just for mission runners (more-so if they do the invention bit), even if they don't see how right now. |
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Matthias Ancaladron
Wrath of Angels Solitaire.
256
|
Posted - 2017.04.10 05:01:13 -
[21] - Quote
Idk sounds like they wants to elinate bekt rattibg since that's where 50% of belt ratting income comes from. Idk why they want to get rid of it when it's hard enough to make money as is. |

DeMichael Crimson
Republic University Minmatar Republic
61251
|
Posted - 2017.04.10 06:53:43 -
[22] - Quote
Considering the fact that CCP has already nerfed the hell out of loot drops to the point of being nonexistent, what little amount of dropped modules that are reprocessed now basically has very little to no effect on current Mineral prices in the Market.
Tech 1 Meta level 1 modules = Stock modules Tech 1 Meta level 2 & 3 modules = Modified modules.
Stock modules can be mass produced from BPO's. Currently they're pretty much worthless and only used by brand new players for a short period of time. Removing the Modified modules from loot drops and placing the Stock modules as a base invention item for Modified modules will make the Stock modules a worthwhile investment.
I understand the reason for it and the change will definitely make the Stock modules more valuable in the Market. Naturally I don't like it, just another aspect on a long list of gameplay activities that I engage in being removed from the game.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
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Max Deveron
Deveron Shipyards and Technology
296
|
Posted - 2017.04.10 07:05:07 -
[23] - Quote
DeMichael Crimson wrote:Considering the fact that CCP has already nerfed the hell out of loot drops to the point of being nonexistent, what little amount of dropped modules that are reprocessed now basically has very little to no effect on current Mineral prices in the Market.
who said anything about mineral prices?
and as to the other guy to go along with your response.........
Having build components drop instead that will most likely be used more often should more than adequately make up/replace income from module drops while belt rating. |

seller1122
Perimeter Trade and Distribution Inc
14
|
Posted - 2017.04.10 07:05:13 -
[24] - Quote
Cade Windstalker wrote:Lemme see if I can explain why this isn't just arbitrary complexity. .....
Very good post; thank you for your reply and explanation.
Reading the replies in this thread has convinced me that this is a good change in the long run. A couple of ideas others have mentioned that I quite like.
Ships should drop "burnt" / "ruined" modules which are reprocessed into the components used to build meta modules. This way still makes sense to me in terms of the loot you get from ships and adds more uses for the re-processing skills
BPCs should be available via LP stores / invention or some other way (basically don't have them drop from rats as you still have the same supply issues as now).
Careful work is needed to ensure there are no bottlenecks as this would ultimately end up with all bar a few components being worthless.
I will still miss the fact that pricing in the future will be set by ratios rather than actual usefulness but I can now at least appreciate why this is an overall good thing for the game.
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DeMichael Crimson
Republic University Minmatar Republic
61252
|
Posted - 2017.04.10 07:25:38 -
[25] - Quote
Max Deveron wrote:DeMichael Crimson wrote:Considering the fact that CCP has already nerfed the hell out of loot drops to the point of being nonexistent, what little amount of dropped modules that are reprocessed now basically has very little to no effect on current Mineral prices in the Market.
who said anything about mineral prices? and as to the other guy to go along with your response......... Having build components drop instead that will most likely be used more often should more than adequately make up/replace income from module drops while belt rating. Um, learn to read, quite a few of the posters saying they like the change made reference to 'Gun Mining' and the effect it has on Minerals in the Market.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
|

Max Deveron
Deveron Shipyards and Technology
296
|
Posted - 2017.04.10 07:40:36 -
[26] - Quote
DeMichael Crimson wrote:Max Deveron wrote:DeMichael Crimson wrote:Considering the fact that CCP has already nerfed the hell out of loot drops to the point of being nonexistent, what little amount of dropped modules that are reprocessed now basically has very little to no effect on current Mineral prices in the Market.
who said anything about mineral prices? and as to the other guy to go along with your response......... Having build components drop instead that will most likely be used more often should more than adequately make up/replace income from module drops while belt rating. Um, learn to read, quite a few of the posters saying they like the change made reference to 'Gun Mining' and the effect it has on Minerals in the Market. DMC
Uhm your character is about as old as i have been playing..........
Gun Mining, is/was more of the definition: of combat characters killing rats to acquire minerals as opposed to mining Rocks, there fore they could also contribute to the industry of their organizations without having to mine boring rocks.
Now i read back, and i have percieved the market pricing references have nothing to do with "mineral" prices, it has to do with selling and buying the actual modules not grinding them down for minerals....which right now would be stupid they are worth more as a module than mineral.
Think you better go back and learn to read......oh and maybe brush up on your history a little bit of EvE, ie 425 rail guns to compress minerals perhaps........ |

xxxTRUSTxxx
Galactic Rangers EVEolution.
611
|
Posted - 2017.04.10 07:53:01 -
[27] - Quote
Max Deveron wrote:
which right now would be stupid they are worth more as a module than mineral.
this may be true for most modules but for some it's the reverse.
this is a very interesting idea/move by CCP, i guess all we can do is wait and see how this is going to work out fully.
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Max Deveron
Deveron Shipyards and Technology
296
|
Posted - 2017.04.10 08:04:27 -
[28] - Quote
Cade, this one is for you since you like to think of the economy as encompassing the entire star cluster......
Getting rid of 'Gun Mining' would make Arkonor and Bistot the only sources for megacyte.
With the number of combat anoms in nullsec, Null would have no reason to use Markets to acquire these components for any meta modules they would wish to use. However places like Highsec mostly and maybe even losec (WH have access to AB) would be sol without gun mining to supplement their industry needs, especially in the case of new bros trying to cut their teeth on the subject would be hard pressed to get some without using the market.
So, Pros/Cons, balance/counterbalance for this that you might be able to come up with? Would something have to be buffed for Highsec/Losec to make this palatable in 'every ones' eyes? |

xxxTRUSTxxx
Galactic Rangers EVEolution.
611
|
Posted - 2017.04.10 08:08:41 -
[29] - Quote
Max Deveron wrote:Cade, this one is for you since you like to think of the economy as encompassing the entire star cluster......
Getting rid of 'Gun Mining' would make Arkonor and Bistot the only sources for megacyte.
With the number of combat anoms in nullsec, Null would have no reason to use Markets to acquire these components for any meta modules they would wish to use. However places like Highsec mostly and maybe even losec (WH have access to AB) would be sol without gun mining to supplement their industry needs, especially in the case of new bros trying to cut their teeth on the subject would be hard pressed to get some without using the market.
So, Pros/Cons, balance/counterbalance for this that you might be able to come up with? Would something have to be buffed for Highsec/Losec to make this palatable in 'every ones' eyes?
moon mining in high sec that gets you A & B, maybe in smaller amounts??
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Do Little
Virgin Plc Evictus.
1005
|
Posted - 2017.04.10 08:12:59 -
[30] - Quote
I suspect the subcap meta modules will work the same way as the capital ones. BPOs are available on the market as are named components.
Production will require a T1 module plus some named components which will presumably be available as loot or salvage.
Named components are tiny, .001 m3, so ratters & mission runners won't need huge cargo bays for their loot.
This is a very positive change for nullsec since the meta modules needed for doctrine fits will be able to be built locally.
It's also a very positive change for the Eve economy since the minerals required to make these things will now need to be harvested by players - only the named components will drop as loot/salvage. |
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Matthias Ancaladron
Wrath of Angels Solitaire.
256
|
Posted - 2017.04.10 08:47:08 -
[31] - Quote
Do Little wrote:I suspect the subcap meta modules will work the same way as the capital ones. BPOs are available on the market as are named components.
Production will require a T1 module plus some named components which will presumably be available as loot or salvage.
Named components are tiny, .001 m3, so ratters & mission runners won't need huge cargo bays for their loot.
This is a very positive change for nullsec since the meta modules needed for doctrine fits will be able to be built locally.
It's also a very positive change for the Eve economy since the minerals required to make these things will now need to be harvested by players - only the named components will drop as loot/salvage.
But will I be getting enough on these drops to make up for the ~2m warp disruption fields from small ships and all the grapplers and battleship mods or do we know if they'd be nerfing drops.
Cause about a week and a half ago I was getting capital ancillary shield boosters and armor repairer bpcs from regular belt rats. Not even faction. Sadly my HDD fried and I haven't been on since, but why should I want them to get rid of 175m-600m bpcs from a little 500k bountied battleship or 2m from everything else pretty much.
Cause if it's gonna drop a few named parts like salvage from wrecks it's gonna completely kill belt ratting. I'd rather keep the bulky 2m disruption fields and bpcs over 500isk a piece salvage. Salvage is so cheap and inconsistent it's not worth the trouble. I don't want looting wrecks to become just as inconsistent and not worth the time.
Unless we're also including the option to dramatically increase bounties I think it would be a largely negative change. |

Nevyn Auscent
Broke Sauce
3943
|
Posted - 2017.04.10 10:55:51 -
[32] - Quote
Max Deveron wrote:Cade, this one is for you since you like to think of the economy as encompassing the entire star cluster......
Getting rid of 'Gun Mining' would make Arkonor and Bistot the only sources for megacyte.
With the number of combat anoms in nullsec, Null would have no reason to use Markets to acquire these components for any meta modules they would wish to use. However places like Highsec mostly and maybe even losec (WH have access to AB) would be sol without gun mining to supplement their industry needs, especially in the case of new bros trying to cut their teeth on the subject would be hard pressed to get some without using the market.
So, Pros/Cons, balance/counterbalance for this that you might be able to come up with? Would something have to be buffed for Highsec/Losec to make this palatable in 'every ones' eyes? Changing from modules to components doesn't require getting entirely rid of gun mining. The components can still be refined in of themselves. However since highsec has frigate WH's where you can get ABC's, or you can day trip to low or null in a cloaky even if you want, it's not impossible to get some.
Personally ABC's should be in highsec in small inefficient quantities. I mean like 10% the rate that you get in null for reference, so given last time CCP released figures Null was mining as much as highsec was, 10% the rate will be lower income than omber currently and not affect the markets heavily. heck, you could put a tiny bit of high ends into Omber and solve both it's value and the highsec mining distribution in one go, without changing the isk/hour maximum of mining in high, since CCP have dramatically shifted their original mineral distribution vision already, and that would resolve the issue. |

Eugene Kerner
TunDraGon Lost Obsession
1651
|
Posted - 2017.04.10 11:00:17 -
[33] - Quote
I think that is actually a good idea.
TunDraGon is recruiting!
"Also, your boobs [:o] " -á
CCP Eterne, 2012
"When in doubt...make a di++k joke."-áRobin Williams - RIP
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Gregorius Goldstein
Ze One Man Show
2451
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Posted - 2017.04.10 11:10:46 -
[34] - Quote
I always thought is was kind of lame that a lot of T1 modules were not worth producing because the better Meta Variants drop en-masse. |

March rabbit
Mosquito Squadron The-Culture
2130
|
Posted - 2017.04.10 11:16:22 -
[35] - Quote
Other possibility: add new Decryptors (if these blue thingies has this name) which do not modify ME/PE but instead modify META of produced BPC. This will completely remove gun mining (which is good thing IMO) and will add some life to data sites (they need it)
The Mittani: "the inappropriate drunked joke"
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voetius
Quiet Days in Clichy
492
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Posted - 2017.04.10 12:39:59 -
[36] - Quote
+1 from me as well. This will help even out supply and demand for meta modules, add a new element for industry and reduce the flow of minerals from gun mining.
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Joey Bags
School of Applied Knowledge Caldari State
57
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Posted - 2017.04.10 14:03:19 -
[37] - Quote
I think it's good as it will make T1 items and BPO's useful for more than just a stepping stone to T2 BPC and components. I think it needs to be well thought out and the balance needs to at least bear some resemblance to the market. Drone components were completely borked this year due to some (I think) poorly planed introductions like the Excavator drones for the Rorqual.
You can pick your friends and you can pick your nose but you can't pick your friends nose.
Unless you podded them...and collected their corpse.
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Zanar Skwigelf
Boa Innovations Brothers of Tangra
149
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Posted - 2017.04.10 15:05:42 -
[38] - Quote
I never understood why people wanted to play diablo 3 in space: farming crap you will never use and simply dump it into the nearest hub for cash.
Drone lands has been like the proposed change for a while now. The only modules that have a chance of dropping are the sentient equipment, and those are somewhat rare.
1) The sentient BS drops drone goo (used to build excavators and other stuff) and SOE chips (used to build astero, nestor, and stratios) and sentient mods.
2) The NPC carriers and supers drop random parts used to build stuff (I think capital mods? I don't remember) and BPC's (the super drops a BPC to build sentient fighter support units, not the module itself).
3) The regular rats drop BPC's for various mods, no equpment is dropped
4) the data sites drop BPC's for augmented and integrated drones. They also drop drone goo.
5) the combat signitures have a guarenteed sentient (point 1)
6) the 10/10s drop t2 salvage and overseer effects. they also have a sentient if you take the shortcut (point 1)
I really enjoy living in space where the "stuff to build" drops instead of completed modules, because it gives indy people an actual reason to live far from Jita. It also gives the sites more purpose, because If I want to build excavators or t2 rigs, I need to start farming the sites to get my supplies (or buy from corp mates that run the sites).
Those of us that farm sites to get the necessary building materials burn out far less frequently than people who dump the spoils into Jita. There is no reason to farm for them beyond acquiring more isk, which is not an end point. I need to run the sites to keep my indy lines running, so I can keep building stuff for the corp/alliance. I have an actual reason to run sites, isk/hr people usually don't (besides isk/hr) |

Teckos Pech
Amok. Goonswarm Federation
6387
|
Posted - 2017.04.10 21:09:57 -
[39] - Quote
Max Deveron wrote:Cade, this one is for you since you like to think of the economy as encompassing the entire star cluster......
Getting rid of 'Gun Mining' would make Arkonor and Bistot the only sources for megacyte.
With the number of combat anoms in nullsec, Null would have no reason to use Markets to acquire these components for any meta modules they would wish to use. However places like Highsec mostly and maybe even losec (WH have access to AB) would be sol without gun mining to supplement their industry needs, especially in the case of new bros trying to cut their teeth on the subject would be hard pressed to get some without using the market.
So, Pros/Cons, balance/counterbalance for this that you might be able to come up with? Would something have to be buffed for Highsec/Losec to make this palatable in 'every ones' eyes?
I donGÇÖt understand the problemGǪthen use the market.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
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Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
1442
|
Posted - 2017.04.10 21:35:44 -
[40] - Quote
mkint wrote:I'd have to be in the 'for' side as well, if it was someone other than CCP doing it. They can't figure out how bottlenecks work with T2 production or with T3 production. There's no reason to think this won't be just as broken, and likely moreso considering how much broader it is in scope. Especially since nobody has even mentioned the BPs yet.
The broken future I see is 1 run BPCs being dropped at the same rate as current named modules, every module using the exact same components in the exact same proportions as every other module, and the components being dropped at an insufficient rate to keep up with the amount of BPCs being dropped (and not in the same proportions at which they are consumed.) Oh, and one of the components only gets dropped by 1 rat that spawns for 3 minutes a day in Syndicate.
Is there any reason to expect a better implementation than this? Even when they had a PHD economist on board they couldn't figure this kind of stuff out. Bottlenecks are actually good for the game tbh. You need supply shortages versus demand to create conflict. In fact the only thing I am beginning to worry about is that CCP is giving null TOO much self dependencies versus the other areas of space so as to decrease transit and hopefully conflict and death between sec status zones. I know this was one of the foundations of the original Eve and Im hesitant with some changes being too much to remove this.
Capital meta parts has shown that this can work and as another poster has mentioned I am very certain it will mimic this entirely. You do have a point with the BPC bottlenecks though versus drops and it would be a good idea to have a certain bpc supply "floor" in the NPC LP stores so as not to become to dependent on drop rates alone like the SAAR issue. I also think that there does need to be disproportionate rates for sec zone usage. IE stuff most used in null might drop in high, null might drop low. Simply done to create motion of goods again. I realize this will not be a popular idea.
Another idea regarding the no ark or bist in high might be to make the components themselves reprocessable in some low grade high end form, likely highly inefficient but enough to make it a "way out" rather than complete market dependency. Or else just rollback the old mission changes.
Have you heard anything I've said?
You said it's all circling the drain, the whole universe. Right?
That's right.
Had to end sometime.
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Cade Windstalker
1285
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Posted - 2017.04.10 22:05:54 -
[41] - Quote
Max Deveron wrote:Cade, this one is for you since you like to think of the economy as encompassing the entire star cluster......
Getting rid of 'Gun Mining' would make Arkonor and Bistot the only sources for megacyte.
With the number of combat anoms in nullsec, Null would have no reason to use Markets to acquire these components for any meta modules they would wish to use. However places like Highsec mostly and maybe even losec (WH have access to AB) would be sol without gun mining to supplement their industry needs, especially in the case of new bros trying to cut their teeth on the subject would be hard pressed to get some without using the market.
So, Pros/Cons, balance/counterbalance for this that you might be able to come up with? Would something have to be buffed for Highsec/Losec to make this palatable in 'every ones' eyes?
Oh hai, so I'd like to correct a couple of assumptions here.
"Gun mining" these days produces a tiny fraction of the mineral demands of the game, and certainly a tiny fraction of the Megacyte used in the game.
This is the reprocessing result for any meta 425mm Railgun, note that it produces a total of *16* Megacyte. In comparison a single reprocessing of Arkonor produces 320 Megacyte and 22,000 Trit. That's less than half the Trit and roughly 20 times the Megacyte. Also note that that's actually on the high side for a module in terms of Megacyte output, most produce 6 or less.
The average volume of Megacyte traded in The Forge in the last three weeks per day was around 22.9 million, that means it would take 1.4 million module drops to supply the average daily Megacyte needs of Jita. Since that volume is clearly ridiculous, and would supply more than 4 times the daily Trit requirements of Jita, we can easily assume that most Megacyte is already coming from Null ore sources.
That's not to say that such a change wouldn't have any impact on the mineral market, but it would likely be small and largely confined to the minerals high-sec is already rich in, since those are the primary reprocessing product of unwanted meta modules.
Also it's unlikely that people Carrier ratting in Null (where the vast majority of Null NPC kills come from) would bother to pick up the relatively low value components ratting would produce. Similarly you rarely see someone ratting in a Carrier and salvaging their wrecks even on an alt. That's not to say it doesn't happen, but it's much more common in High Sec. It's just not really worth the time required to loot a few million off the field rather than just moving on to the next site.
Given this it seems unlikely that Null as a whole will be completely independent of the rest of the game for Meta module supply, the same way they aren't really now, especially since it seems unlikely the faction flavor of drops is going to go away with a change like this. If you live in Guristas space but you want Meta Beam Lasers you're going to need drops from Sansha or Blood Raider ships, the same as today.
Similarly a newbro looking to get into industry will have to buy components off the market, the same as he does today.
It's not really a concern for someone just starting out though. Lots of simple T1 items don't even require Megacyte or other minerals that are only really available from Null.
Please let me know if I missed something in there or if something seems disjointed or doesn't make sense. I'm a bit under the weather today.  |

Scatim Helicon
GoonWaffe Goonswarm Federation
3448
|
Posted - 2017.04.11 22:34:26 -
[42] - Quote
This would be a very positive, already long overdue change.
Gun mining isn't really the problem any more though. Right now, if you're a new player, looking to get into industry and production, you are undercut by a constant stream of meta-level rat loot, usually dumped on the market for less than the mineral costs of producing the inferior meta-0 T1 item. There's essentially no point and no profit in T1 industry (except maybe for very high demand consumables such as ammuntition) as things stand and it is a frustrating and confusing experience.
Requiring a meta-0 module to create a working meta 1-4 module turns this situation on its head and allows new players dipping their toes into industry to actually do something constructive, as they're no longer cut out of the entire process by raw loot going straight to market as functioning equipment.
Every time you post a WiS thread, Hilmar strangles a kitten.
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StonerPhReaK
Herb Men
639
|
Posted - 2017.04.11 23:05:59 -
[43] - Quote
Finally a reason to dust off the ole' noctis. I like it.
Signatures wer cooler when we couldn't remove them completely.
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Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
1442
|
Posted - 2017.04.12 00:06:15 -
[44] - Quote
This also allows newbros to do the boring but now more lucrative tasks for the vets when they get to null by cleaning up sites as the loot produced doenst necessarily mean having to ship large m3 amounts to high sec to make isk and only rely on a few higher value items to transport as you will be able to sell locally much easier.
Have you heard anything I've said?
You said it's all circling the drain, the whole universe. Right?
That's right.
Had to end sometime.
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Hello Meow Kitty
Pandemic Horde Inc. Pandemic Horde
25
|
Posted - 2017.04.12 13:41:10 -
[45] - Quote
seller1122 wrote:So after watching some of the fanfest videos I took note that CCP Fozzie wants to stop npcs dropping meta items and instead get them to drop components for us to build the meta items as part of their vision to have the players build all items. This doesn't make sense to me for a few reasons.
First off it feels just like its adding in an arbitrary layer of complexity without really providing any benefit, you just have to go through an extra step before you have the item to use or sell.
Secondly it removes the ability for the market to control the pricing of the items based upon their usefulness; instead as (I assume) each item will be built from similar components to each other, their pricing will be arbitrary set by ratios defined by CCP in the BPCs.
Thirdly it doesn't quite make sense from a "lore" / practical standpoint. Player ships drop their equipment when they die; why now for NPCs should they behave different and drop components instead of modules, unless of course the intent is for the same to be done with player ships ?
As a general side note is this change expected to affect faction / deadspace / officer items as well or just the basic meta 0-4 modules from standard rats?
Officer items should be removed from the game anyways. OP items that are imbalanced (don't care about the killmail loss).
I prefer deadspace drops myself while exploring (shinny loot) but maybe these drops Fozzie is referring to are Wormholes or a specific type of drop from missions maybe? Adding exploration missions :) Players need to go to the system and scan down the mission objective :() |

Yorrick Kayne
Kosmische Kollegen
2
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Posted - 2017.04.12 13:43:54 -
[46] - Quote
CCP wants to stop npcs dropping meta items because those are to bulky for my cargo hold. Whatever drops instead will be smaller, at least I hope so! |

Trixi Laminer
The Scope Gallente Federation
1
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Posted - 2017.04.12 14:43:06 -
[47] - Quote
Maybe the prints for meta components can drop in the mostly useless data hacking sites?  Or introduce the prints in some unused npc corporations LP stores. |

Fish Hunter
Blacksteel Mining and Manufacturing Renaissance Federation
27
|
Posted - 2017.04.12 16:42:53 -
[48] - Quote
Cade Windstalker wrote:Max Deveron wrote:Cade, this one is for you since you like to think of the economy as encompassing the entire star cluster......
Getting rid of 'Gun Mining' would make Arkonor and Bistot the only sources for megacyte.
With the number of combat anoms in nullsec, Null would have no reason to use Markets to acquire these components for any meta modules they would wish to use. However places like Highsec mostly and maybe even losec (WH have access to AB) would be sol without gun mining to supplement their industry needs, especially in the case of new bros trying to cut their teeth on the subject would be hard pressed to get some without using the market.
So, Pros/Cons, balance/counterbalance for this that you might be able to come up with? Would something have to be buffed for Highsec/Losec to make this palatable in 'every ones' eyes? Oh hai, so I'd like to correct a couple of assumptions here. "Gun mining" these days produces a tiny fraction of the mineral demands of the game, and certainly a tiny fraction of the Megacyte used in the game. This is the reprocessing result for any meta 425mm Railgun, note that it produces a total of *16* Megacyte. In comparison a single reprocessing of Arkonor produces 320 Megacyte and 22,000 Trit. That's less than half the Trit and roughly 20 times the Megacyte. Also note that that's actually on the high side for a module in terms of Megacyte output, most produce 6 or less. The average volume of Megacyte traded in The Forge in the last three weeks per day was around 22.9 million, that means it would take 1.4 million module drops to supply the average daily Megacyte needs of Jita. Since that volume is clearly ridiculous, and would supply more than 4 times the daily Trit requirements of Jita, we can easily assume that most Megacyte is already coming from Null ore sources. That's not to say that such a change wouldn't have any impact on the mineral market, but it would likely be small and largely confined to the minerals high-sec is already rich in, since those are the primary reprocessing product of unwanted meta modules. Also it's unlikely that people Carrier ratting in Null (where the vast majority of Null NPC kills come from) would bother to pick up the relatively low value components ratting would produce. Similarly you rarely see someone ratting in a Carrier and salvaging their wrecks even on an alt. That's not to say it doesn't happen, but it's much more common in High Sec. It's just not really worth the time required to loot a few million off the field rather than just moving on to the next site. Given this it seems unlikely that Null as a whole will be completely independent of the rest of the game for Meta module supply, the same way they aren't really now, especially since it seems unlikely the faction flavor of drops is going to go away with a change like this. If you live in Guristas space but you want Meta Beam Lasers you're going to need drops from Sansha or Blood Raider ships, the same as today. Similarly a newbro looking to get into industry will have to buy components off the market, the same as he does today. It's not really a concern for someone just starting out though. Lots of simple T1 items don't even require Megacyte or other minerals that are only really available from Null. Please let me know if I missed something in there or if something seems disjointed or doesn't make sense. I'm a bit under the weather today. 
Megacyte was never oversupplied by rat drops the oversupplied mineral was nocxium from drone poop.
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