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Grimster
Body Count Inc. Mercenary Coalition
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Posted - 2007.05.07 11:12:00 -
[1]
Originally by: Glitch 10240 I see what you are saying about the ship maint array, however, what if your ship has alot of stuff onboard, you have to store it in the corp hanger array, so then the POS comes under attack, what can you do for the stuff in the corp hanger array then? nothing
I think a quick fix until they fix the game mechanic might be, have the corp hangers work while in reinforced?
Last time I checked you could anchor more than 1 ship maint array - did they change that?
Blog at: The Jammy Blog |

Grimster
Body Count Inc. Mercenary Coalition
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Posted - 2007.05.07 12:14:00 -
[2]
Originally by: Bloedkopp Edited by: Bloedkopp on 07/05/2007 12:03:03
Originally by: Grimster
Originally by: Glitch 10240 I see what you are saying about the ship maint array, however, what if your ship has alot of stuff onboard, you have to store it in the corp hanger array, so then the POS comes under attack, what can you do for the stuff in the corp hanger array then? nothing
I think a quick fix until they fix the game mechanic might be, have the corp hangers work while in reinforced?
Last time I checked you could anchor more than 1 ship maint array - did they change that?
Maybe you will think different when someone bumps your carrier out and kill you in the time you taking a pee ?
Real question should be: Is there any need for an alliance with 4 Titans and several MSs to use such lame tactics that claims that they never do metagameing ?
You don't fit a catheter for fleet? 
It's never gonna happen anyway - I'm too much of a newbie to fly a carrier.
Blog at: The Jammy Blog |

Grimster
Body Count Inc. Mercenary Coalition
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Posted - 2007.05.07 23:43:00 -
[3]
Originally by: scabbsssjr JW, but what do you have to knock out for a strike?
10 Naglfars' probably.
Blog at: The Jammy Blog |

Grimster
Body Count Inc. Mercenary Coalition
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Posted - 2007.05.08 06:35:00 -
[4]
Originally by: Bozse Make ships anchroable inside the forcefield, solves the issue with beeing a dread pilot wanting to switch for a faster ship once in a while aswell (pw required for this), restriction would be time to anchor / unanchor (fast timers if piloted slow in not piloted)and no unachoring below 50% shield.
Just a random thought for a sollution.
Best idea yet tbh - you could have those parking bays you see in rat 'plexes.
Blog at: The Jammy Blog |
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