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Nonym Ous
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Posted - 2007.05.09 03:50:00 -
[1]
Edited by: Nonym Ous on 09/05/2007 03:52:35 I'm a bit surprised there doesn't seem to be anything like this anywhere. If there is, please forgive me and post a link ;).
Essenstially, what I would like to ask is this: For each profession (ratting, mining, invention, production, etc) in EVE, what is essentially the ultimate level of that profession attainable, what skills and resources are required to attain it, and how much can a person expect to make per hour at that level of the profession? - note: I'm speaking realistically here. That means excluding the use of T2 BPOs or anything else that requires tens of billions of ISK of capital.
Personally, I am simply a PvPer that rats for ISK to replace ships, and while the 15-20M ISK per hour I make doing that is enough to cover the small ships I am flying now, I wouldn't really be comfortable flying battleships in fleet ops on this meager income. Obviously I could make significantly more in a better ship (in a Drake now) but I don't know exactly how much more. I have created an alt for the express purpose of ISK-making that I will most likely train for mining (as easily I can do that without having to leave 0.0 very often) but I would like to know what other potential routes there are to go, how lucrative they can be, and what is involved.
Thanks to all those willing to offer their advice.
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Kirex
Gallente Vale Heavy Industries Molotov Coalition
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Posted - 2007.05.09 04:08:00 -
[2]
Originally by: Nonym Ous Edited by: Nonym Ous on 09/05/2007 03:52:35 I'm a bit surprised there doesn't seem to be anything like this anywhere. If there is, please forgive me and post a link ;).
Believe me, there has been a lot... I think NPCing might make the most isk. The zyd market has crashed, which turned mining into ****, while NPCing you get bounties and loot. I would say producing and trading are something you can do on the side, like NPC while you wait for your ships to finish building then put them on market right before you go to bed or something, doesn't really take a lot of effort ('effort' is probably the wrong word to use but I can't think right now :/).
Click above for my killboard stats. |

SiJira
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Posted - 2007.05.09 04:52:00 -
[3]
become a bounty hunter
most lucrative profession in eve ____ __ ________ _sig below_ the jet cans are made so that people that dont mine can get free ore
miners ritually donate the ore to anyone wishing to take some |

Suzy Creamcheesz
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Posted - 2007.05.09 05:51:00 -
[4]
this would be damned hard because of the amount of variables involved. for example, lets say i wanted to make a guide for ratting. Well, now we have decide what security system we are talking about, whether we are farming big spawns or clearing everything, whether we are scooping loot, whether we are salvaging wrecks, etc, etc...
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Misanth
X-Fire
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Posted - 2007.05.09 06:40:00 -
[5]
Edited by: Misanth on 09/05/2007 06:37:53 There is no answers to the OP's questions. There isn't. Way too much variables.
But anyone with 10mil+ sp and half a brain can do 100mil/day with 2-4 of hours of gametime, from npcing (unless you're pushing your luck and go out as Amarr against Angels or something unreasonable).
EvE has less of a luck factor and is more rewarding in the "time spent vs reward" section than most MMOs. In WoW for example money isn't worth anything, what you want is drops, and you are left out to luck with droptables (and for pvp/effiency, or in instances, you're left out to be relying on groups). In EvE you can always spend a couple of hours/day and have a stable income and buy what you want (without relying on others).
Nothing in this game is too expensive too buy neither, with some devotion you can buy anything. But then, you have to expect to lose it too. ;)
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SiJira
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Posted - 2007.05.09 06:46:00 -
[6]
Originally by: Misanth Edited by: Misanth on 09/05/2007 06:37:53 There is no answers to the OP's questions. There isn't. Way too much variables.
But anyone with 10mil+ sp and half a brain can do 100mil/day with 2-4 of hours of gametime, from npcing (unless you're pushing your luck and go out as Amarr against Angels or something unreasonable).
EvE has less of a luck factor and is more rewarding in the "time spent vs reward" section than most MMOs. In WoW for example money isn't worth anything, what you want is drops, and you are left out to luck with droptables (and for pvp/effiency, or in instances, you're left out to be relying on groups). In EvE you can always spend a couple of hours/day and have a stable income and buy what you want (without relying on others).
Nothing in this game is too expensive too buy neither, with some devotion you can buy anything. But then, you have to expect to lose it too. ;)
cant lose a bpo ____ __ ________ _sig below_ the jet cans are made so that people that dont mine can get free ore
miners ritually donate the ore to anyone wishing to take some |

Misanth
X-Fire
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Posted - 2007.05.09 07:08:00 -
[7]
Originally by: SiJira cant lose a bpo
And it doesn't necessary generate as much profit as NPCing. What's your point?
My comment about the income were based on the OP asking what we recconed we can average from different ways of making isk. I'm assuming he want to see if it's reasonable to either aim for expensive stuff (maybe bpo's, maybe capital ships, maybe pimped out t2 ships with faction stuff, who knows), or maybe wanted to see if he can finance his eve gaming by buying gamecards with isk? Who knows? That's why I tried to make a generalisation, even tho the variables are way too many to really do something like that.
*shrugs*
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SiJira
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Posted - 2007.05.09 07:11:00 -
[8]
bpo makes more money than anything else...
if you are efficient ____ __ ________ _sig below_ the jet cans are made so that people that dont mine can get free ore
miners ritually donate the ore to anyone wishing to take some |

smashsmash
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Posted - 2007.05.09 07:21:00 -
[9]
i'll take the easy route and say you should do what you enjoy to make isk. if you don't enjoy doing it you aren't going to do it for long so you will not make any money.
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Darwinia
Minmatar
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Posted - 2007.05.09 07:31:00 -
[10]
When you grow up you can play trader, researcher, explorer, producer and so on.
At the beggining it either kill 'roids or kill rats, really. ------------------------ I don't believe in sigs. |

Fracking Beach
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Posted - 2007.05.09 08:01:00 -
[11]
Originally by: SiJira become a bounty hunter
most lucrative profession in eve
lol. you forgot your <sarcasm></sarcasm> tags |

mo0o0o0o0o0ooo
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Posted - 2007.05.09 08:13:00 -
[12]
Originally by: Nonym Ous Edited by: Nonym Ous on 09/05/2007 03:52:35 I'm a bit surprised there doesn't seem to be anything like this anywhere. If there is, please forgive me and post a link ;). Thanks to all those willing to offer their advice.
Here
Those guides are teh ub4r
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DiuxDium
Free Mercenaries Union FATAL Alliance
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Posted - 2007.05.09 08:21:00 -
[13]
Trading is the most profitable "profession" in eve.
Conversely, it is also the most boring. -------------
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SiJira
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Posted - 2007.05.09 08:46:00 -
[14]
Originally by: Fracking Beach
Originally by: SiJira become a bounty hunter
most lucrative profession in eve
lol. you forgot your <sarcasm></sarcasm> tags
im serious... you get to take on the best and most challenging players in the game with 1v1s honour and they dont pod you unless you smack ____ __ ________ _sig below_ the jet cans are made so that people that dont mine can get free ore
miners ritually donate the ore to anyone wishing to take some |

ry ry
StateCorp
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Posted - 2007.05.09 08:48:00 -
[15]
uuh, is that based on your experience of taking on the best pirates in Eve 1v1 and claiming their bounties, or are you just guessing?
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Ryas Nia
Minmatar Stormriders Fimbulwinter
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Posted - 2007.05.09 09:02:00 -
[16]
Originally by: Kirex
Originally by: Nonym Ous Edited by: Nonym Ous on 09/05/2007 03:52:35 The zyd market has crashed, which turned mining into ****, while NPCing you get bounties and loot.
by that you mean returned to normal... zyd was never supposed to cost 4000isk a unit, its now inline with initial NPC values.
Recruiting Terrorists
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Ryas Nia
Minmatar Stormriders Fimbulwinter
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Posted - 2007.05.09 09:05:00 -
[17]
Originally by: SiJira
Originally by: Fracking Beach
Originally by: SiJira become a bounty hunter
most lucrative profession in eve
lol. you forgot your <sarcasm></sarcasm> tags
im serious... you get to take on the best and most challenging players in the game with 1v1s honor and they don't pod you unless you smack
your only 1mth old and yo act like you know the game in and out....
Bounty hunting generally just gets you killed or board. People do NOT honor 1v1, i wont even accept one because of how dumb the idea even is. Eve is not fair, never was supposed to be, when i go into combat i expect backup to be on its way.
Recruiting Terrorists |

ry ry
StateCorp
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Posted - 2007.05.09 09:06:00 -
[18]
Edited by: ry ry on 09/05/2007 09:03:55
bounty hunter is eve's joke profession.
they only ever put it on the box because it sounds cool and it's theoretically possible, nobody actually expects you to try doing it.
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Sokratesz
Paradox v2.0 1 Shot 1 Kill
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Posted - 2007.05.09 09:19:00 -
[19]
In order of thrill factor:
- Scamming - Mission Running - Belt ratting - Trading - Mining
Originally by: welsh wizard You might not be able to kill anything but you can sure as hell ignore it and go about your business
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Pan Crastus
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Posted - 2007.05.09 10:12:00 -
[20]
Working for ISK in a game is kinda pathetic ... :-/ You should have fun doing so.
Things that aren't fun: - mining (except when you do it rarely and in good/fun company) - ratting (yaaawn) unless you're scouting for faction/officer spawns - missioning - hauling stuff
Things that are supposedly fun: - pirating - scamming - stealing stuff (from POSes, corps...)
Money makers that require no or almost no time: - good T2 BPOs - selling datacores from your R&D agents (1 mechanical engineering agent = up to ~8m ISK/day currently) - macro mining/ratting (dunno if this is still happening)
As you can see, EVE has no PVE content worth bothering with, all the "fun" is in PVP and it mainly consists of harrassing other players.
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Roemy Schneider
Swingline LLC
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Posted - 2007.05.09 11:06:00 -
[21]
and then there's all that stuff you can do along the various production lines - whenever there's more steps involved in a process, there's always one or more steps that can be occupied: - t1 production isnt just throwing stuff into the oven: BPO research can be trouble and there's a few corps offering their POS labs, - refiners offer their services for a tiny fee, - get yourself a trader (90% of that job is transport anyway) who knows where he can dump it best and still give you a stress-free deal etc...
or just find yourself a corp and ask there, what they could need best and just go from there
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Dark Shikari
Caldari Imperium Technologies Firmus Ixion
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Posted - 2007.05.09 11:15:00 -
[22]
Trading is always ftw. If you're good and have experience with the market, oh the fun you can have.
--23 Member--
Listen to EVE-Trance Radio! |

Nonym Ous
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Posted - 2007.05.09 12:31:00 -
[23]
Edited by: Nonym Ous on 09/05/2007 12:29:30
Originally by: Misanth Edited by: Misanth on 09/05/2007 06:37:53 There is no answers to the OP's questions. There isn't. Way too much variables.
Originally by: Suzy Creamcheesz this would be damned hard because of the amount of variables involved. for example, lets say i wanted to make a guide for ratting. Well, now we have decide what security system we are talking about, whether we are farming big spawns or clearing everything, whether we are scooping loot, whether we are salvaging wrecks, etc, etc...
Come on now. You know and I know that this is not true. Anyone with half a brain that spends time making ISK knows approximately how much they make per hour. I make about 15-20M ISK per hour ratting in my drake with my alt scouting belts. I would guess a faction-fitted CNR could make somewhere around 25-30. A corp-mate who has just bought a new Hulk is reporting making about 45M per hour mining. But I and my corp-mates know what is involved in ratting and mining so those numbers aren't hard to come up with. I don't know what kind of work goes into manufacturing or research or invention or trading (hell I don't even know what 'trading' is as a profession in EVE, or how to make money doing it).
So I'm asking what goes into it, and what kind of money you can expect to make at the top of your profession (assuming you don't have a T2 BPO or tens of billions in assets and capital on-hand). There aren't really any variables involved there. I just fixed them for you by saying "at the top of your profession".
For example, the top of the ratting profession is a person can expect to make ratting is in a faction-fitted CNR with an alt to scout and clean up the wrecks. The top of the mining profession is being in a Hulk with MSM IIs and MLUs fitted, capable of tanking 0.0 spawns mining Arkonor with a hauler alt. For other professions, I have no clue what it is, but I'm sure for them, just like ratting and mining, there is a relatively narrow range of ISK/hour a competent person can expect to make once they reach that level. Yes, that might change as the market changes but I'm asking about *right now*.
I'd also like to add, I don't make ISK for fun, I PvP for fun. Maximizing the amount of ISK per hour I get minimizes the time I spend ISKing, therefore maximizing the time I spend PvPing and hence, maximizing my fun. But since nobody in my corp does anything but rat or mine for ISK, I haven't the slightest idea how profitable anything can be, or even how to make it that profitable. That's what I'm asking.
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max bygraves
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Posted - 2007.05.09 12:43:00 -
[24]
Originally by: SiJira bpo makes more money than anything else...
if you are efficient
Dont listen to this, Its is wrong, Why everyone believes a BPO is the win i dont know.
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ry ry
StateCorp
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Posted - 2007.05.09 13:24:00 -
[25]
Edited by: ry ry on 09/05/2007 13:20:28
certain tech 2 BPOs are* a bit win, but producing Titanium Sabot M is hardly going to make you a billionaire overnight.
Relentlessly ratting the best (lowest tru sec) system you can, or grinding the hell out of lvl 3 missions as quickly as possible are probably the best money makers that don't require months of training and a whole logistics infrastructure.
*were?
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SiJira
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Posted - 2007.05.09 23:37:00 -
[26]
Edited by: SiJira on 09/05/2007 23:34:41
Originally by: Ryas Nia
Originally by: SiJira
im serious... you get to take on the best and most challenging players in the game with 1v1s honor and they don't pod you unless you smack
your only 1mth old and yo act like you know the game in and out....
Bounty hunting generally just gets you killed or board. People do NOT honor 1v1, i wont even accept one because of how dumb the idea even is. Eve is not fair, never was supposed to be, when i go into combat i expect backup to be on its way.
im going to draw a pictogram to for you
-------------___ ------------|||||\ --->||||SARCASM PLANE|||> ------------|___/ -----_____ ----/-------\ ---(--o---o--) - you ----(---A---) ----(--\_/--)
____ __ ________ _sig below_ the jet cans are made so that people that dont mine can get free ore
miners ritually donate the ore to anyone wishing to take some |

SiJira
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Posted - 2007.05.09 23:41:00 -
[27]
Originally by: ry ry Edited by: ry ry on 09/05/2007 13:20:28
certain tech 2 BPOs are* a bit win, but producing Titanium Sabot M is hardly going to make you a billionaire overnight.
Relentlessly ratting the best (lowest tru sec) system you can, or grinding the hell out of lvl 3 missions as quickly as possible are probably the best money makers that don't require months of training and a whole logistics infrastructure.
*were?
you start somewhere just like lvl 1 missions ____ __ ________ _sig below_ the jet cans are made so that people that dont mine can get free ore
miners ritually donate the ore to anyone wishing to take some |

ry ry
StateCorp
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Posted - 2007.05.10 09:49:00 -
[28]
not really, you need to do lvl 1 missions to gain access to the higher level missions.
with industry you don't need to start anywhere in particular, and if pure profit over time is your aim, i think you'd probably be better of making cash more rapidly via other means then ploughing that cash into industry at a later date.
market experience isn't even an issue since you can monitor it to your heart's content without spending a single isk.
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Shakuul
Caldari The Imperial Commonwealth The Sundering
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Posted - 2007.05.10 11:12:00 -
[29]
I'd think the two things that make the most per hour, hands down are: 1) Scamming 2) Speculating/Market Manipulation
Scamming requires some combination of game knowledge, ability to recognize suckers, and ability to get suckers to trust you. The big bonus is it usually doesn't require much ISK, and the rate of return is spectacular. A long time ago, I think people took Omens, named the ship "Armageddon" and sold them on escrow for 70mil. This is like 1000% profit. If you heard of the EIB scam, basically some guy sold stock in a corp, promising high returns (6% or something i think). It was a giant pyramid scheme, and I think he got like 700bil. Again, you don't really need much isk to start this, just organization and marketing skills.
Speculating is another good one, but unfortunately requires more isk. Turning 20mil into 40mil in a couple months isn't a big deal. Turning 50bil into 100bil is. I think speculation is the best way to do this. Basically, you want to cause/predict price changes like this
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SiJira
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Posted - 2007.05.10 11:33:00 -
[30]
Originally by: Shakuul Basically, you want to cause/predict price changes like this
1 person doing that ? fat chance
but then people like to rationalize everything and believe only what they see ;) ____ __ ________ _sig below_ the jet cans are made so that people that dont mine can get free ore
miners ritually donate the ore to anyone wishing to take some |
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