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roadrage639
Caldari Velites Praefectus
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Posted - 2007.05.14 12:07:00 -
[1]
Could some one tell me what minmatar are good at doing, and what ships of theirs are the most fun to fly.
Cheers ---------------- If You Can't Kill It, Slap It! The Man Who Runs Will Fight Again
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Liam Fremen
Gallente Global Isk Network NBSI Alliance
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Posted - 2007.05.14 13:37:00 -
[2]
Edited by: Liam Fremen on 14/05/2007 13:34:55 Minnie is the most skill intensive race due to the following fact:
Amarr ships mostly use: Lasers + Armortank Caldari ships mostly use: Missles + Shieldtank (+ if you like hybrid) Gallente ships mostly use: Hybrid + Drones + Armortank Minmatar ships mostly use: Projectile + Drones + Missles + Armortank + Shieldtank
As you can see for using at maximum all the minmatar ships you will need plenty more SP but at the end you will be skilles for Gunnery, Missles, Drones, Shieldtank, Armortank. and it means about all that there is in eve except Electronic Warfare :P
Minmatar is a good race but need a lot of mind for using it well and is suited both for pvp and pve, race like caldari are WAY simpler to train and use effectively.
Unitevi alla crociata contro gli sfigati di EvE, gli AESC! |

NoNah
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Posted - 2007.05.14 13:48:00 -
[3]
Funny how you managed to make caldari look more skill intensive then Amarr. =)
Might want to add in drones on the amarr. And probably add projectiles to them aswell.
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DeathToKittens
Minmatar Eve's Brothers of Destiny
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Posted - 2007.05.14 14:15:00 -
[4]
Hurricane= Very good BC and fun to fly.
Rifter= Great frigate tough and fast.
Stabber= very good salvager.
Rupture= possibly best cruiser in the game.
Phoon= Cheap and powerful (if you got enough skills).
Maelstrom= Powerful guns (only useful in gangs though).
Not a lot of great ships but there are some fun ones. But agreed a heavy SP race. But good to cross train for some of the ships.
------------------------------- DTK
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Ath Amon
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Posted - 2007.05.14 14:16:00 -
[5]
imo minmatar are quite good for smaller ships, they have very nice T1 frig (rifter) and cruisers (stabber, rupture)
as T2 again there are some nice ships, jaguar as AF, both recons, vagabond is a very particular HAC and slepnir is also a good command ship.
problem start with BS and cap size where imo they are a bit subpar compared to other races due to split weapon sistem and bad slot allocation that makes them poor tanks (mael is a bit the exception but have some other problems that makes it a so and so BS if you have not billions to spend in faction equip and implants)
another big problem that minmatar have is artillery, that is a gimped weapon system, it does less damage, have less range and worse tracking than rails and, as in long range combat, cap consumption is not a big issue, it doesn't offer any real benefit.
some minnie ships have also problem with fitting or cap, their cap is a bit smaller than other ships, partially neglecting the "no cap weapon bonus", and pg can become problematic as is balanced on ACs instead than arties, making some long range ships a bit difficult to fit and again countering the "low fitting requirements" of ACs
to use most minnie ship you will also need more SPs than other races, some ships armor tank, other shield tank, split weapons mean that for use a single ship at its best you need good skills in 2 weapon systems + drones...
in the end i'd say that if you plan to use ships up to BC size minnie is a good race, but if you want to go for BS or bigger will be better to look for another race as gallente that have veeeery good ships at all the classes and require way less SP to work well.
Originally by: Diana Merris
Unfortunately, rather than address the slot layout/tanking issues for Minmatar the Devs have simple declared that it makes us "versitile".
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.05.14 14:25:00 -
[6]
Originally by: Liam Fremen Minmatar ships mostly use: Projectile + Drones + Missles + Armortank + Shieldtank
As was said already minnie ships do not need more drones than, for example, amarr. It's a general background skill - only very few ships have no drone bays.
For the rest it really depends what you specialize in. You will be perfectly fine with only projectiles and armortank for the rifter -> rupture -> pest route. If you go stabber -> vaga projectiles and passive shieldtank skills will do fine. And so on.
Of cource if you want to fly ALL ships...it's not really different for the other races. Both gallente and amarr have ships which require also good missile skills for them to be use to the full potential. Dito with shieldtanks, although that only counts for the recons.
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n0thing
Northern Intelligence Artificial Intelligence.
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Posted - 2007.05.14 14:59:00 -
[7]
Minmatar are most versatile race, also paired up with best speed and agility wich makes them almost great for skirmish combat.
If to compare to other race, Minmatar are faster/agile Gallente variant with slightly extended close-range range and decreased tank/damage ability in tradeoff for above mentioned speed. ---
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Drek Grapper
Minmatar
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Posted - 2007.05.14 15:05:00 -
[8]
Edited by: Drek Grapper on 14/05/2007 15:03:50
Originally by: DeathToKittens Hurricane= Very good BC and fun to fly.
Rifter= Great frigate tough and fast.
Stabber= very good speed tanking solo pvp ship
Rupture= possibly best cruiser in the game.
Phoon= Cheap and powerful (if you got enough skills).
Maelstrom= Powerful guns (only useful in gangs though).
Not a lot of great ships but there are some fun ones. But agreed a heavy SP race. But good to cross train for some of the ships.
Fixed.
Train Minmatar. It will give you alot of satisfaction looking back at your spread of skills in a years time. Kickass ships most of them too. Rupture and Maelstrom a bit of an eyesore to look at but very good ships none the less.
My 2p
Drek.
Edit: spelling
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Sokratesz
Paradox v2.0 1 Shot 1 Kill
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Posted - 2007.05.14 15:14:00 -
[9]
Dont do it. The ships suck, guns suck, damage sucks, speed sucks, tank sucks, hp sucks. Minmatar is the slave underdog and will always be. Their ships are made of wood, bricks and ducttape.
Dont do it, so i can keep buying maelstroms for 110mil  sig down temporarily
Originally by: welsh wizard You might not be able to kill anything but you can sure as hell ignore it and go about your business
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Megan Maynard
Minmatar RONA Deepspace
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Posted - 2007.05.14 15:28:00 -
[10]
Currently I'm in a typhoon for ratting purposes. When I first bought it I had t2 cruise missiles skills, barely any gun skills, and nil for drone skills. (3 med drones lol.) I slowly built up my gun skills so FITTING large guns was an option. Rats began dying much quicker. Now I have heavy drones. Rats die in less then a minute. The typhoon is potentially the nastiest ship in the game, it just takes a LONG time to get all your skills where they need to be. If you fit for damage, as in 4x t2 cruise, 4x t2 large ac's, and t2 heavy or t1 sentry drones; you will put the hurt on ANY BS out there. Don't listen to whoever said minmatar Battleships were bad. They have a strong point and that is shear multi faceted firepower. And with 7 low slots you can fit a typhoon for alot of gank, or alot of tank. It's your choice. Rupture is hands down the most violent cruiser in the game, damage bonus, decent low slots, and 40 m3 of drone space. With enough powergrid and cpu for artillery and gyro's. A jag is blazing fast, an incredible shield tank (75/60/40/60), and if you put a med shield extender on it, and tackle in it, NO ONE short of an officer smartbomb equipped carrier will kill you before your buddies show up. EVER. The list of ships goes on and on. In every class except industrial you can make a case for the best ship of each of the four races. Frigate: Rifter Cruiser: Rupture Battle Cruiser: Hurricane Recon: Huggin (yeah yeah, the curse is awesome.) Assault: Jaguar Heavy Assault: Vagabond Command Ship: Sleipnir Cov Ops: Cheetah Battleship: Pick one, they all rock. Interceptor: Claw (fastest ship in game along with vagabond.)
I have absolutely no experience with capital ships, but if you get to that point just be happy you are in a capital ship.
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Cilppiz
FinFleet
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Posted - 2007.05.14 16:09:00 -
[11]
Just go for it, theres always place for minnie spec pilot in roaming gangs and though we might not be the best race well do ok and easymode is ftl anyways.
Ofcourse it takes ALOT SP to master Matar ships but you dont have to specialize in everything right away, for example you can get far with only shield or armor tank or only with projectiles and drones (and everyone has to train some droneskills anyway atleast for medium t2 drones).
Additionally once you need change from matar ships (yeah, like that would happen) you have good basic skills for caldari and gallente so with small ammount of SP youll have alot more ships to fly.
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Ath Amon
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Posted - 2007.05.14 16:41:00 -
[12]
Edited by: Ath Amon on 14/05/2007 16:40:41
Originally by: Megan Maynard Currently I'm in a typhoon for ratting purposes. When I first bought it I had t2 cruise missiles skills, barely any gun skills, and nil for drone skills. (3 med drones lol.) I slowly built up my gun skills so FITTING large guns was an option. Rats began dying much quicker. Now I have heavy drones. Rats die in less then a minute. The typhoon is potentially the nastiest ship in the game, it just takes a LONG time to get all your skills where they need to be. If you fit for damage, as in 4x t2 cruise, 4x t2 large ac's, and t2 heavy or t1 sentry drones; you will put the hurt on ANY BS out there. Don't listen to whoever said minmatar Battleships were bad.
i use phoon too, is a very good ship for pve, not far from the raven, but it is plagued by the split weapon system...
as long as you go with a tank setup you don't really notice that... but when you start to look for gank/dps one things change...
the fitting requirement (low cpu and pg) and the split weapon system (you need 2x times of other ship dmg mods to keep) are a severe drawback... for example the setup with cruise missile in a gank phoon using 4 dmg mods and hail/fury will barely reach 1k dps (with quite poor range) while a mega with 3 dmg mods and void will do 1300 dps (and same poor range)
so is not that the phoon is a very good dmg dealer... it have its pros and imo is the best minnie bs for close range but compared to gank ships that other races can deploy (cept caldari) it suffer from severe limitations...
if it was easier to upgrade its damage (no split weapon) and maybe a bit easier to fit then i'd agree that it will be a great ship but in its current state is more effective in pve or as nosboat.
Originally by: Diana Merris
Unfortunately, rather than address the slot layout/tanking issues for Minmatar the Devs have simple declared that it makes us "versitile".
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Amy Wang
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Posted - 2007.05.14 16:57:00 -
[13]
Train Gallente, Minmatar is not worth it especially if you have a character that started not too long ago as you will need a lot of skillpoints to be even remotely close to other races ships performance.
Minni ships are outclassed by every other race with very few exceptions, most prominent being the vaga.
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Derovius Vaden
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Posted - 2007.05.14 17:07:00 -
[14]
From what I've seen with the numbers, and others opinions, Minmatar can more than hold their own with anything smaller than a Dreadnaught. Anything bigger than a battleship for Minmatar (ie: carrier, MS, Titan, Dread) are all subpar when compared to the other races.
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smallgreenblur
Minmatar Wreckless Abandon Triumvirate.
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Posted - 2007.05.14 17:10:00 -
[15]
Welcome to EvE, please select your difficulty level:
East Medium Hard Minmatar
And:
Might As Well Train Another Race
Are two of the sigs I've seen that sum it all up 
Joking aside, Minmatar are a very difficult race to fly and generally need experience and a steady nerve. Personally, however, I find them more rewarding than other races for precisely that reason.
Plus we're very good at running away from stuff. I mean towards.
sgb
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Megan Maynard
Minmatar RONA Deepspace
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Posted - 2007.05.14 17:36:00 -
[16]
Edited by: Megan Maynard on 14/05/2007 17:36:54
Originally by: Amy Wang Train Gallente, Minmatar is not worth it especially if you have a character that started not too long ago as you will need a lot of skillpoints to be even remotely close to other races ships performance.
Minni ships are outclassed by every other race with very few exceptions, most prominent being the vaga.
Yes because playing the game on "easy" is what everyone wants to do. LAME. A minmatar pilot with their skills in the right place will have ALOT of fun. Don't listen to this blaster drone loving dolt.
Originally by: Ath Amon the fitting requirement (low cpu and pg) and the split weapon system (you need 2x times of other ship dmg mods to keep) are a severe drawback... for example the setup with cruise missile in a gank phoon using 4 dmg mods and hail/fury will barely reach 1k dps (with quite poor range) while a mega with 3 dmg mods and void will do 1300 dps (and same poor range)
Have you tried t2 cruise with fury ammo, then ac's with gyros? That way you don't need ballistic controls. Another option is to make a domi-phoon with all that drone space. Plus the phoon is faster then a domi. 
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Tearavygh Quillam
Caldari Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.05.14 17:43:00 -
[17]
I'm training minmatar right now and I like what I've learnt so far. The vagabond is just pure fun if you know what kills it and stay away from that.
Originally by: Zeros Omega RKK member ...the pilots in the alliance: Teamwork All nighters before work People who are getting yelled at by their significant others and still playing
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Ted Crilly
Crilly Shipments Unlimited
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Posted - 2007.05.14 17:54:00 -
[18]
Chicks love Minmatar men, fly the ships and some of it may rub off on you. then you are set for life.
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Voidster
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Posted - 2007.05.14 18:14:00 -
[19]
I may be a noob, but I can tell one thing...Minmatard is for those of us who 'like a bit of rough' :D
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Shar Tegral
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Posted - 2007.05.14 18:16:00 -
[20]
Even the minmatar Chicks have fun. Fully trained and outfitted Matari and proud of it.
The other races do tend to be easier to fit, fly, and fight. I'm cross trained in them however Matari ships are the gestalt. No matter what is the objective on hand, I can bring something to complete it.
The Eve-Online forums may not have invented whining, but they sure have perfected it.
ElweSingollo> Eve is P v P not P v GM. |

Enduros
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Posted - 2007.05.14 18:18:00 -
[21]
Machariel is Minmatar-ish BS and a very nice one at that. Faster then most cruisers
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Jim McGregor
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Posted - 2007.05.14 18:34:00 -
[22]
Minnie is fun because they require more difficult piloting than the other races.
--- Eve Wiki | Eve Tribune |

Nian Banks
Minmatar Berserkers of Aesir
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Posted - 2007.05.14 18:37:00 -
[23]
Edited by: Nian Banks on 14/05/2007 18:36:58 Minmatar, the old saying "Jack of all trades, master of none" doesn't quite apply to a matari pilot. As others have said, its a skill intensive race, but once you have those skills you will be more of a "Jack of all trades, master of many." Its true, you will go fast, dodge well, hit hard and do whatever damage type you feel like. Even the thought to be bad minmatar ships are in situationaly powerful.
For the frigate, the Rifter is unmatched. For t2 frigates, the only ship that's mediocre is the hound and that's because all stealth bombers are mediocre at the moment. The Wolf armor tanks, the Jaguar shield tanks, in fact the Jaguar can passive tank quite well. (please don't nerf it). The Claw and Stiletto are fast, very fast.
For the destroyers, the minmatar's Thrasher is considered the best. Its a true anti frigate vessel. T2 Desties, The Sabre changes the thrashers role from sniper to high speed oversized interceptor. And it does that well very very well.
For cruisers, the Rupture is amazing, the Stabber can be fitted for good speed/hit run. Even the Bellicose has a role, it can do away with frigates rather nicely and tackle. T2 cruisers, Vagabond = Speed. Hence the price tag for one will make babies cry. The Huginn as the recon ship is the flavour of the month for eve, for good reason.
Battlecruisers we have the Cyclone that has a strong active shield tank and is a fine ship. The Hurricane is a beast, its just too damned good. People demand the myrmidon be nerfed but most people believe a well skilled Hurricane pilot can easily go toe to toe with the Myrm. If it had its prenerfed turret hard point back then the cane would be king of the hill on battlecruisers. For t2 we have the Claymore with its solid brick wall like tank, the Sliepnir just plain kills things, with more turret hardpoints than the hurricane.
Battleships, you have the true jack of all trades Typhoon, the respectable AC Tempest and the tanking Maelstrom. All good ships with different roles to play in pvp.
Beyond battleships I won't comment. There are threads asking for minmatar capitals to get a fix/buff...
Realy the question is, are you playing EVE till you have something new to play or are you in it for the long haul? If its for the long haul and years to come. The Minmatar are for you. If your here for a month and then gone, go caldari.
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Ath Amon
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Posted - 2007.05.14 18:42:00 -
[24]
Edited by: Ath Amon on 14/05/2007 18:41:05
Originally by: Megan Maynard
Originally by: Ath Amon the fitting requirement (low cpu and pg) and the split weapon system (you need 2x times of other ship dmg mods to keep) are a severe drawback... for example the setup with cruise missile in a gank phoon using 4 dmg mods and hail/fury will barely reach 1k dps (with quite poor range) while a mega with 3 dmg mods and void will do 1300 dps (and same poor range)
Have you tried t2 cruise with fury ammo, then ac's with gyros? That way you don't need ballistic controls. Another option is to make a domi-phoon with all that drone space. Plus the phoon is faster then a domi. 
even with fury, 800mm +3 gyros and hail it will have problem to reach 1k dps, a bit low for a gank config using dmg ammos... for the vamphoon i agree, is a very nice ship if well fitted 
mach is a great ship, totally agree, but is still a faction one so not that easy to get and quite expensive to use so don't think is that relevant... also other races have some nice faction ship too
Originally by: Diana Merris
Unfortunately, rather than address the slot layout/tanking issues for Minmatar the Devs have simple declared that it makes us "versitile".
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SpaceTrucker 3000
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Posted - 2007.05.14 18:59:00 -
[25]
The Matari have three good ships: the Vagabond, the Sleipnir, and arguably the Rapier. Four if you include the Machariel. If you plan to pvp all the time in any of these ships you're golden. If not I wouldn't start as a Minmatar right now.
Pros: - Vagabond, Sleipnir, Rapier are really fun. - Capless weapons which makes them slightly higher nos-resistant. - Generally higher base speed. - Can more or less choose damage (not really as t2 damage types are fixed and t1 high-damage ammo is nerfed compared to the other races).
Cons: - Worst tankers. - Worst cap. - Worst training requirements. - Worst DPS either close or long range. - Worst sniping range. - Worst Electronic Warfare. - Split weapon systems. - Some ships impossible to fit properly without spending megabux. - Speed is meaningless on the bigger ships. - Odd slot layouts.
However that does not mean that all the other ships are bad, it is just that they are consistently outclassed. Generally the bigger the ship, the more extreme the difference. For example their capitals straight out suck. The battleships are nothing to write home about, although the Tempest is a decent all-rounder. The battlecruisers are underpowered compared to the others but not enough to be boost-worthy and so on.
The three ships I listed above are the saving grace of this race. The Vagabond is unique in that it can hit and run fast. The Sleipnir can fit a good gank/tank setup for gangs. The Rapier is unique with its webbing range bonus. Each one is really fun on their own thing. If you want to solo hop in a vaga and play whack-a-carebear! If you feel like hitting hard join a gang in a sleip and bulldoze your way through. Or jump in a Rapier and watch those incredibly annoying snaked crow pilots smash their heads against the table when you web them .
Unfortunately that's pretty much it and you are stuck with these ships unless you're the kind of player that doesn't mind getting the short end of the stick all the time. I do, but I didn't know any better when I started . If I had to start again I'd go Gallente and get Minmatar Cruiser V in between for the Rapier and Vaga, and in my opinion that's the best choice. But anyway, to each its own.
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Erim Solfara
Amarr Tarlos INC
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Posted - 2007.05.14 19:09:00 -
[26]
Originally by: Megan Maynard In every class except industrial you can make a case for the best ship of each of the four races.
What?
Mammoth = biggest cargohold if you don't wanna train an industrial skill to 5, surely that's a benefit to people who don't want to invest in a level 5 for hauling.
New ship class |

AntonioBanderas
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Posted - 2007.05.14 19:47:00 -
[27]
just go minmatar.
i started with caldari, but came back to the flock, and am not going anywhere. Ships ******* rule.
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Game Ruiner
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Posted - 2007.05.14 20:12:00 -
[28]
Prowler was best in class before they changed nanos as well, probably still is and fleets still love tempests.
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Tuea
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Posted - 2007.05.14 20:31:00 -
[29]
since when do minnie ships require more difficult piloting? The only F1-F8 ships in this game are missile boats, all gunships have their limitations that need to be piloted around, I don't think this is race specific.
The most fun I've ever had in this game was piloting a phoon for a few months after armor repping was first boosted from being next to useless. Everyone used to fight you because they thought once your sheilds were down you were a gonner. Nowadays a phoon pilot always get a fight because in this world of tier 3 BS and nossing dominix I don't think it's generally that well respected. Just 1 glance at your armour HP compared to that of a hyperion (or even a dom) will put a lump in your throat, and don't even think of wasting your ammo on a passive drake.
However having said the above I still take a spin in my phoon from time to time, and I still find it one of the most fun ships to fly. Minnie ships are fast (not to be snubbed at) & most importantly keep people guessing fitting wise - these 2 things for me have become the main reasons to fly them. Yes they require a few more SP, but there's always a ship to use while your SP are limited, and when they're not they provide the spiciest eve experience IMO.
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Tomas Ysidro
Caldari Contraband Inc. Mercenary Coalition
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Posted - 2007.05.14 21:43:00 -
[30]
Originally by: Ath Amon another big problem that minmatar have is artillery, that is a gimped weapon system, it does less damage, have less range and worse tracking than rails and, as in long range combat, cap consumption is not a big issue, it doesn't offer any real benefit.
I'm going to assume you've never seen the kind of damage a 20-man RAT. Tempest fleet can do to you. I've been on the receiving end of that, and I can tell you for damned sure that arty's aren't gimped.
I love my Vagabond, can't wait to get into a proper Tempest/Maelstrom as well. I've been pvp'ing in Gallente/caldari ships for most of my EVE career and I must say flying Minmatar has been a refreshing change.
~Ysiddy
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