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Stakhanov
Shih Yang Tong
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Posted - 2007.05.14 22:12:00 -
[31]
As said above , they're skill intensive. Not ideal as a secondary race - you have to focus on it to do real damage , while gallente and caldari cruiser/BC/BS do fairly well with low SP.
They're probably the most tactically useful race. Best tackling , best choice of engagement ranges.
I'd say they take the most player skill , of all races. Speedtanking is a subtle matter , and there is often a thin line between having the upper hand in a fight and being totally fried.
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Smelt Down
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Posted - 2007.05.14 22:22:00 -
[32]
They are fine if you don't plan on going capital ships, minmitar cap ships are by far the worst. If you plan on going capital ships be gallente.
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Shafty
The Movement
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Posted - 2007.05.14 22:28:00 -
[33]
With the exeption of a thorax on rare occasions i only fly minmatar ships, i have an astarte that ive not even assembled yet because i also have a sleipnir which gives me no real desire to get the astarte out. I can fly most other ships in game but with minmatar ships ive got all i need. If you are in for the long game go minmatar.
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Sally Sathir
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Posted - 2007.05.14 22:38:00 -
[34]
Originally by: Stakhanov I'd say they take the most player skill , of all races. Speedtanking is a subtle matter , and there is often a thin line between having the upper hand in a fight and being totally fried.
I concur. Mastering your speed tank & maintaining your range is the apex true pilot skill.
That's not to say other races don't require pilot skill in different areas. They do, but for them there's many fewer split second decisions to be made and much more room for error.
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Dark Kavar
Caldari Aionios Diadochi The Makhai
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Posted - 2007.05.14 22:44:00 -
[35]
for most fun to fly I gotta say rifter, if you only fly one minmatar ship make it the rifter, it's awesome 
Kind of like the Triforce in Zelda, only not quite as potent.
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slothe
Caldari 0utbreak
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Posted - 2007.05.14 22:49:00 -
[36]
variable damage ftw tbh.
if you dont understand why dont fly one.
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Ath Amon
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Posted - 2007.05.15 00:34:00 -
[37]
Edited by: Ath Amon on 15/05/2007 00:35:59
Originally by: Tomas Ysidro
Originally by: Ath Amon another big problem that minmatar have is artillery, that is a gimped weapon system, it does less damage, have less range and worse tracking than rails and, as in long range combat, cap consumption is not a big issue, it doesn't offer any real benefit.
I'm going to assume you've never seen the kind of damage a 20-man RAT. Tempest fleet can do to you. I've been on the receiving end of that, and I can tell you for damned sure that arty's aren't gimped.
~Ysiddy
this is an issue that will require a bit of discussion prob with some graphs too but, and i think you will agree with that, in fleet (given equal forces and skill) is dps or at least tank that win the battle and not not alpha...
alpha was an efficent balancing factor whitout stack penality nerf and when ships where generally less sturdy... now the best it does is generally restricted to some psicological effect on the opponents but in the end, with equal force is not relevant...
now rails have, if i remember right around 20-25% more dps than arty at their optimal and 25-30% more range at arty max damage, they have better tracking the only drawback (cept alpha) is the cap that is not that big issue in such kind of engagements.
The other "strong point" of proj (at least to a degree) is a limited dmg choice, a thing that can't be done in fleets as we are "stuck" with T2 ammos to maximize range/damage.
also the highest alpha BS (for what is worth) is not anymore the pest but the abaddon with big alpha, huge dps (and big cap comsumption too), even if here a comparsion with proj is more problematic due to relevant cap usage of lasers
we have not to forget that if alpha is really a balancing factor we should nerf blasters by a 20% dps as they have quite a big alpha factor compared to ACs and i don't think blaster users will be that happy about that (and will have all reason to not be happy as their weapon will become subpar to ACs)
in the end (with the current status of the game and with the difference we have between various guns) i see alpha more as a "bonus" than a real factor, it can help a bit for sure when a target is almost dead, can scare the opponent that see chunks of armor/shield go down but in the end DPS is the main and important factor (at least if you are not sniping shuttles :P) as in fleet alpha get "normalized" and in smaller engagements is not that easy to one-twoshot enemies.
so to recap arties atm have worst range worst dps worst tracking
pros are alpha (as said more sort of bonus) no cap (only relevant for laser users)
sorry for the long post but as said this is a bit complex issue that probably need its own post to be discussed (as it was in the past)
Originally by: Diana Merris
Unfortunately, rather than address the slot layout/tanking issues for Minmatar the Devs have simple declared that it makes us "versitile".
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pbdevildogazn
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Posted - 2007.05.15 01:07:00 -
[38]
Minmatar is hardest race to fly but THE BEST RACE EVER W00T W00t! d@nce p@rt@y!!!!
So.. anyways, these are the best ships out of all races: Frigate: rifter interceptor: claw assault frigate: jaguar (poon in a very small can) cruiser: Rupture (fort knox on wheels), but stabber is second best :D destroyer: doesn't matter, they all suck tech II cruiser: vagabond (racecar on steroids) battlecruiser: hermm.... hurricane/drake/myrmidon... this is kind of toss up :D command ship: sleipnir poons all sniper: yes, tempest is better sniper than rokh even tho rokh gets oppy bonus (muarharahr) best all around battleship: phoon ftw! coolest looking ship in game: hurricane/maelstrom rookie ship: reaper (goes way faster than all the other rookie ships XD)
conclusion: minmatar is hardest race but best race. Minmatar supposedly specialize in speed but they not much faster than other ships *normally* unless u fit for all out speed , they also kind of like combo of other 3 races...
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kessah
Caldari The Arrow Project Morsus Mihi
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Posted - 2007.05.15 01:10:00 -
[39]
There battleships are my favourite of all races.
They currently run the most damaging battleship realistically used in pvp atm. Maelstrom. Full rack damage mods with a tank?!
Tempest with full wack skills again has the fitting stats to run a better tank than Amarr and Gallente (Megathron, geddon) without faction, cpu implants and upgrade mods\rigs, simply becus auto cannons use barly any pg and there cpu is always high for that possible shield tank.
Dont use the typhoon myself, not to say ive not been spanked by them though. Tough ship when fitted right.
And well the rest of the ships are pretty much on par with the other races.
Best Reason of all to fly them for some circles.
Their ships are CHEAP *mostly*
--------------------------------------------------------
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Byzan Zwyth
Dark Centuri Inc. Firmus Ixion
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Posted - 2007.05.15 01:18:00 -
[40]
If I could go back to day 1 I would only ever train minmatar. By the time I found that the ships were so much fun I already had gallente battleship almost trained to 5 and more training in hybrids I would always be a month or two so behind what I could be in gallente if I totally changed to matar.
I still fly the hurricane a bit though I and I can tell that one day I will be tempted to train for T2 AC's for it but for now Med projectile IV & named AC's will have to do. ---------------------- Rank: Tech 1 and a 1/2 cannon fodder
Pointless forum slowing bandwidth hogging signature pic inc? |

Tomas Ysidro
Caldari Contraband Inc. Mercenary Coalition
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Posted - 2007.05.15 01:38:00 -
[41]
I'll believe what I see with my own eyes over any graphics and "running the numbers" any day.
Arty's on a sensor boosted Muninn or Sleipnir make for amusingly quick kills during gatecamps too
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Tisanta
Amarr Repo Industries
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Posted - 2007.05.15 01:58:00 -
[42]
Edited by: Tisanta on 15/05/2007 01:59:13 Using Minmatar ships is like going down a flight of stairs on an office chair, yelling, and firing two Uzis.
vaga munin rapier huggin saber pest phoon mealstrom list goes on
love at first fight
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Skraeling Shortbus
Caldari Gallente Federal Bank FREGE Alliance
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Posted - 2007.05.15 03:05:00 -
[43]
Originally by: Ath Amon we should nerf blasters by a 20% dps as they have quite a big alpha factor compared to ACs and i don't think blaster users will be that happy about that (and will have all reason to not be happy as their weapon will become subpar to ACs)
Sure only if blasters then
1. dont use cap 2. have better range
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Matuk Grymwal
Impartial Predjudices
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Posted - 2007.05.15 03:13:00 -
[44]
Originally by: Tisanta Edited by: Tisanta on 15/05/2007 01:59:13 Using Minmatar ships is like going down a flight of stairs on an office chair, yelling, and firing two Uzis.
LOL, that's some sig worthy material right there 
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Father Weebles
North Face Force Anarchy Empire
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Posted - 2007.05.15 03:25:00 -
[45]
*nods*
"Welcome to EVE, where inflation is out of control."
http://oldforums.eveonline.com/?a=topic&threadID=465085
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Ath Amon
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Posted - 2007.05.15 03:28:00 -
[46]
Originally by: Skraeling Shortbus
Originally by: Ath Amon we should nerf blasters by a 20% dps as they have quite a big alpha factor compared to ACs and i don't think blaster users will be that happy about that (and will have all reason to not be happy as their weapon will become subpar to ACs)
Sure only if blasters then
1. dont use cap 2. have better range
ehm quote the whole statement first, even if from the last part of it you can see that this is a sort of iperbolic statement someone not reading that with attention can think that i was asking for a 25% reduction of blaster dps...
actually this is not what i meant i was just trying to show how alpha is not a real balncing factor in weapon corpansion (again with the current state of game and differences we see in weapons) and the arty situation is similar to an ipotetical situation with blaster with equal or lower dps than ACs
Originally by: Diana Merris
Unfortunately, rather than address the slot layout/tanking issues for Minmatar the Devs have simple declared that it makes us "versitile".
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Skraeling Shortbus
Caldari Gallente Federal Bank FREGE Alliance
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Posted - 2007.05.15 03:31:00 -
[47]
I should probably stop forum whoring and trying to study my fault for missing that.
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Maeltstome
Minmatar Caldari Navy Raiders
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Posted - 2007.05.15 03:40:00 -
[48]
Originally by: Amy Wang Train Gallente, Minmatar is not worth it especially if you have a character that started not too long ago as you will need a lot of skillpoints to be even remotely close to other races ships performance.
Minni ships are outclassed by every other race with very few exceptions, most prominent being the vaga.
Wrong. Minmatar ships are best in clas or clsoe it in every field IF they are flown properly with the proper skills. They reuquire alot more thought than your usual 'smash and grab' that gallente love (MWD into them with blasters and drones then kill them before you die).
Primary example being the tempest... it can outrange hybrids easily and kite other battleships. Its speed lets it get out of dodge if things go really wrong. Find one of InZi's vid's for an example of a tempest doing its thang.
Rifter has yet to let me down, i fly 3 races frigates and its still my number1 for t1. Setup properly no other frigate will win. Its fast, its sig is tiny, its light as a ceptor and is has very nice fittings.
Rupture is without a doubt the best crusier in the game. Has a good sized drone bay and armaments, generous PG imo. It can outrange the Thorax and out-damage the maller/moa/caracal.
The hurricane is a very good BC - mixing awesome offence and a strong defence perfectly, but with the skills a cyclone can tank for its country... so it shouldn't be overlooked.
T2 ships wise... The jag and wolf rock, again IF flown properly. The vagabond speaks for itself, with the arty muninn being equally dangerous in fleet. Sliepnir is a crazy good ship for killing things. Plus the Sabre is the best interdictor in its class. The Stiletto is the best tackling interceptor, period. Huginn/Rapier... *drools*
I fly other races, but minmatar are the wild-card in eve, they bring whatever is needed and means your never bored flying your race.
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Apollyon X
FIRMA
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Posted - 2007.05.15 04:26:00 -
[49]
Ive been spec'ing minmatar tech since i started playing (about a year and a half) and even though there are some good ships and bad ships, the bad far outweighs the good imo. If i could go back in time I would have been gallente.
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Mortuus
Minmatar Oblivion's Gate
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Posted - 2007.05.15 04:47:00 -
[50]
Lets just say, that if I have the choice I run Minmatar, I can use all races, almost as well. But Minmatar have pulled ahead as my choice for PvP and the skillpoints reflect that.
Outside of web range, best PvP ships in the game. In web range, depends on your setup =)
Oh, and the Hurricane full t2 fit and skills, is a killer of anything.
ex-Occassus Republica <3 |

Ahz
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Posted - 2007.05.15 05:37:00 -
[51]
Minmatar is a real pain in the rear for a new player.
The skill points are a pain becuase of split weapons systems and split defense systems.
If you want to have fun and be able to go 1 on 1 with random passers-by in your first 5 months of play train up something else.
If you want to be cleaning people's clocks three years from now train Minmatar.
The vagabond it quite possibly the most feared ship in the game. When people see one they head in the other direction.
But it's going to take you a year to fly it and fit it correctly.
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Yossar
Minmatar Dragon's Rage
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Posted - 2007.05.15 07:34:00 -
[52]
Originally by: Megan Maynard Interceptor: Claw (fastest ship in game along with vagabond.)
Only if you ignore the Crusader.
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kessah
Caldari The Arrow Project Morsus Mihi
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Posted - 2007.05.15 07:49:00 -
[53]
Originally by: Yossar
Originally by: Megan Maynard Interceptor: Claw (fastest ship in game along with vagabond.)
Only if you ignore the Crusader.
Unless changed in a recent patch i believe the Claw still has the best base speed of all the interceptors. --------------------------------------------------------
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Davey Oaks
Minmatar Original Pirating Material
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Posted - 2007.05.15 08:16:00 -
[54]
I originally started Eve as a caldari player but soon got bored of there ships and lack of pvp viability solo, so i decided to try mimitar and i have never regreted it.
Frigates:
i have only really tried the rifter and that won many a hi sec fight when i first began playing, i would say the punisher is better though but that is amarr :)
Cruisers:
Stabber and Rupture, i have tried pvp in both of these solo and in gang and had excellent resuslts. In the stabber i would be confident to take on pretty much anything bc and smaller. The rupture is allso very good, it deals excellent damage and can tank reasonably well for a cruiser and is allso solo viable.
Battlecruisers:
My favourite type of ship atm, the hurricane is excellent i have only tried it as a vagga cane so far so don't know how well the armour tank one works but i have had excellent results with my current setup with crazy damage and speed around about 2.2k with (no faction mods) like the stabber i would be happy to take on anything up too a battleship except a nos domi, large nos= no cap= no mwd= dead from my experience :)
The cyclone has allso been pretty efective, it can have an amazing tank with a x-large booster on and some boost amps. i would normally choose the hurricane over the Cyclone just becuase i have had better results in the hurri.
Battleships:
From my limited experience of the tempest and maelstrom (sp) i would say they are pretty good, currently waiting for large projectile 5 to finish and test out a auto pest. The tempest has been great for damage and for tank, i have heard that it is allso good with artys but i do not noramlly fly bs's that often so havn't tested it yet.
Overall i would say minmatar are very good for pvp in gangs and solo as they are fast and can deal damage, they are pretty skill intensive though as most people have said and i would recommend having a tech 2 shield tank and armour tank to use most of the ships. The assualt frigates are allso very effective, my jaguar has a max speed of about a 1k and can tank well which makes it a great heavy tackler 
I would recommend them definatly if you want to go for pvp :)
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Shar Tegral
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Posted - 2007.05.15 08:28:00 -
[55]
Originally by: Ahz The vagabond it quite possibly the most feared ship in the game. When people see one they head in the other direction.
Qft, I can't tell you how many times I've jumped in and had a sniperthron pilot speak up, "Pardon me, kind sir, but would you care to express your intentions with that thing there?"
The Eve-Online forums may not have invented whining, but they sure have perfected it.
ElweSingollo> Eve is P v P not P v GM. |

Yossar
Minmatar Dragon's Rage
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Posted - 2007.05.15 08:36:00 -
[56]
Originally by: kessah
Originally by: Yossar
Originally by: Megan Maynard Interceptor: Claw (fastest ship in game along with vagabond.)
Only if you ignore the Crusader.
Unless changed in a recent patch i believe the Claw still has the best base speed of all the interceptors.
It does, but stick a MWD on there and see which one is faster. Lower mass > higher base speed.
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Luke Pubcrawler
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Posted - 2007.05.15 09:19:00 -
[57]
Although Gallente I can fly pretty much all T1 ships havving made a conscious decison when I started this game that I would experiment a bit before making up my mind where to specialise.
Minmatar are now my favourite ships at most levels -
Frigate/AF - Rifter is great (I slightly prefer an autocannon punisher). When I can fit in the time I will train for Jaguar
Cruisers - I dont fly these much and prefer Vexor or Arbitrator to any of the Minnie cruisers.
Battlecruiser - Hurricane all the way. Nice DPS. Nice armour tank and mids for a proper PVP fit. To my mind the most nicely balanced ship in the game and great fun to fly. A year into the game this has been my preferred PvP ship since it's intro.
Battleships - I love my Typhoon for PvE. Handles level 4 missions with a standard t2 tank and named weapons.
T2 larger than AF however I am not so keen on Minmatar. However the skills that let me fly T1 Minmatar translate to other races.
Armour/Shield tanking (I mostly armour tank but can fit a shiled tank if pushed). Good for Gallente and Amarr. Shiled tank if you want to have Caldari as a second race (even the odd gallente ship works with passive shield tanks) and you will want missile skills for your phoon anyway.
Projectiles - fit well on a range of ships. ACPunisher, ACApocalypse, ACMyrmidon all work well and Medium Autocannon spec is not that hard to get.
Drones - everyone wants these and again T2 medium drones are not hard to learn. These and a few days training let you fly Vexor or Arbitrator. Both want drones, armour tank and Nos. All of which you have as a Minmatar pilot.
Put simply if you train to fly Minmatar and are willing to put a little time into a second (or on my case third) race you are able to fly a broad range of ships. Ok, it is a little more skill intensive as you need to shield and armour tank, although you will probably do one better than the other to begin with.
You might want decent missile skills but you can minimise this if you want to limit your ship choice a little. Rupture, Hurricane, Tempest, Maelstrom, even a Vamphoon with AC will all work fine without missiles. Possibly others as well
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Laboratus
Gallente BGG League of Abnormal Gentlemen
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Posted - 2007.05.15 09:23:00 -
[58]
Minmatar ships are great, but you need very good skills to be effective in them. For less skill intensive ships, try caldari and fly support. ___ P.S. Post with your main. Mind control and tin hats |

Ryysa
Caldari
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Posted - 2007.05.15 10:42:00 -
[59]
In the current small-mediumsized gang metagame, speed is the iwin button.
Meaning, if you know how to fly a fast ship properly, there are two possible outcomes:
1. Win. 2. Run.
Now, minmatar ships are the fastest, meaning if you are a good pilot, you will achieve the highest efficiency with minmatar ships.
What made me think about this, was when I discussed winning/losing with someone, and that someone made me realize that running away is not really losing. At least it's not comparable to dying with a ship that can't get out. Guide to EW - Killboard Mirroring tool |
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