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Deja Nay
Fist of the Empire
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Posted - 2007.05.16 13:06:00 -
[1]
The shield tanking dreads in a capital fleet must have a huge penalty since Slave implant works for armour tanking capitals therefor giving them around 38% more armour dont recall the numbers correctly, while the crystal implants does not work. So does this mean that a capital fleet mainly having armour tankers in it will have around 30 - 40 % more hitpoints then one with more shield tanking Dread's `?!?!?!
A nerf or change is long over due if this is so.
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Ryysa
Caldari
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Posted - 2007.05.16 13:21:00 -
[2]
Edited by: Ryysa on 16/05/2007 13:19:25 Err.
You can count on fingers how many people use their slave sets in a fleet battle, it's not like they're cheap.
Crystal sets have huge advantage for activetanking, slave sets have an advantage because they can be used on capitals.
I don't see the problem here, it's like missiles and turrets, they work differently... Guide to EW - Killboard Mirroring tool |

Deja Nay
Fist of the Empire
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Posted - 2007.05.16 13:26:00 -
[3]
well with the new 700 cap on systems now not much support will be able to get in so why not use youre slave set when there like no chance of loosing youre POD and why the hell would you target a pod in a capital fleet battle ?
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Ryysa
Caldari
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Posted - 2007.05.16 13:30:00 -
[4]
Originally by: Deja Nay well with the new 700 cap on systems now not much support will be able to get in so why not use youre slave set when there like no chance of loosing youre POD and why the hell would you target a pod in a capital fleet battle ?
I wonder if we're playing the same game or not. There has not been a single fight with 700 capitals involved, maybe 100-200 capitals or so, rest is always support.
Also, it's called LAG and SMARTBOMBS, putting 2bil isk+ pirate implant set on the line for lag when it's quite certain you will get bubbled up with a dictor... well.. i'd say you'd have to have a bottomless supply of isk for that.
I wonder if you have ever been in what one calls a fleet battle... Your perceptions of a fleet battles and capital engagements are very far detatched from what is going on @ tranquility right now. At least that's the impression I get from what you are saying :) Guide to EW - Killboard Mirroring tool |

Royaldo
KVA Noble Inc. Sylph Alliance
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Posted - 2007.05.16 13:36:00 -
[5]
i think hes on about a cap limit on how many are allowed into 1 system. but im not sure.
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Deja Nay
Fist of the Empire
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Posted - 2007.05.16 13:37:00 -
[6]
i did not say in any way anything about 700 capital ships my point was that if for example the coallitions 200 dreads and bobs 150 dread faced eachother just to mention someone, there would only be able to be 350 support in the system just as the situation was when The coalition went in to kill the capital ship yard for BOB.
or am i wrong ?
and yes i have been in such figths =)
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Deja Nay
Fist of the Empire
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Posted - 2007.05.16 13:39:00 -
[7]
Originally by: Ryysa
Originally by: Deja Nay well with the new 700 cap on systems now not much support will be able to get in so why not use youre slave set when there like no chance of loosing youre POD and why the hell would you target a pod in a capital fleet battle ?
I wonder if we're playing the same game or not. There has not been a single fight with 700 capitals involved, maybe 100-200 capitals or so, rest is always support.
Also, it's called LAG and SMARTBOMBS, putting 2bil isk+ pirate implant set on the line for lag when it's quite certain you will get bubbled up with a dictor... well.. i'd say you'd have to have a bottomless supply of isk for that.
I wonder if you have ever been in what one calls a fleet battle... Your perceptions of a fleet battles and capital engagements are very far detatched from what is going on @ tranquility right now. At least that's the impression I get from what you are saying :)
and for example when ratting in drone regions you used to earn 2,5 bill aday from the minerals u took into empire and sold now u earn about 500 mill per day of ratting, you dont really need a bottomless bag for that :)
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Deja Nay
Fist of the Empire
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Posted - 2007.05.16 13:43:00 -
[8]
on the other hand i guess you can call it a pyrrhus victory but if you do have 30 - 40% more Hitpoints and destroyes youre enemys capital fleet you can advance into theyre territory without much resistance for atleast a short time and put as many posses as possible in reinforced before they are able to since it does cost quite alot of money for them to put up another capital fleet.
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Royaldo
KVA Noble Inc. Sylph Alliance
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Posted - 2007.05.16 13:51:00 -
[9]
1.no you havent been in such fights 2.2.5b isk a day?? where are you taking this number from? your own database?
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smallgreenblur
Minmatar Wreckless Abandon Triumvirate.
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Posted - 2007.05.16 13:53:00 -
[10]
Originally by: Royaldo 1.no you havent been in such fights 2.2.5b isk a day?? where are you taking this number from? your own database?
The cost of a HG slave set?
sgb
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Royaldo
KVA Noble Inc. Sylph Alliance
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Posted - 2007.05.16 13:58:00 -
[11]
Originally by: smallgreenblur
Originally by: Royaldo 1.no you havent been in such fights 2.2.5b isk a day?? where are you taking this number from? your own database?
The cost of a HG slave set?
sgb
yeah so all and everyone earned 2,5b isk a day in the new regions? got some numbers to back this up?
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Tisanta
Amarr The Collective Against ALL Authorities
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Posted - 2007.05.16 13:59:00 -
[12]
ok so for shield tankers use the shield boost implants?? no problem...waste of a thread
and that 40% health will make no difference, it is like fitting a tank in a bs fleet...no matter what if u are primary you are going to die.
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Deja Nay
Fist of the Empire
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Posted - 2007.05.16 14:00:00 -
[13]
Originally by: Royaldo 1.no you havent been in such fights 2.2.5b isk a day?? where are you taking this number from? your own database?
Clearly you were not in the drone regions when the zydrine price was at 4500 and the other prices were high when we first got there.
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Deja Nay
Fist of the Empire
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Posted - 2007.05.16 14:01:00 -
[14]
Edited by: Deja Nay on 16/05/2007 14:00:50
Originally by: Tisanta ok so for shield tankers use the shield boost implants?? no problem...waste of a thread
and that 40% health will make no difference, it is like fitting a tank in a bs fleet...no matter what if u are primary you are going to die.
the point is that Shield boost implants does not work on capitals but armour one does.
Point is also that we are not talking small numbers here we are talking 30 - 40% more hitpoints on a capital fleet that could have major role on the outcome of a region
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Jin Entres
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2007.05.16 14:46:00 -
[15]
Originally by: Tisanta
and that 40% health will make no difference, it is like fitting a tank in a bs fleet...no matter what if u are primary you are going to die.
If your fleet has consistently 40% more hitpoints, they will last that much longer. They will deal damage that much longer. In the end it will show in both kills and losses, other factors excluded.
How much more damage will a T2 gun deal over a T1? 40%? Just pulling it out of my ass, but if you've ever seen fights between fleets with mostly T1 and mostly T2 fight, you'd know that it makes a big difference.
For capital ships the advantage is even better. The time it takes to take down extra armor gives the pilot extra cycles of repairing (both self and remote), more time to unlag, align and warp. And like I said above, that in turn gives you more time to shoot at your enemies, kill them faster and take damage that would be dealt to the secondary target (after you).
So yeah, it is a considerable advantage. Of course it's risky like everything else. Taking that risk is very much up to individual pilots, but that's irrelevant here: armor tankers have the option, shield tankers don't. When you take two imaginary ships pimped to the max, the one armor tanking can further improve theirs with slaves while the shield tanker can't.
This unfair inconsistency is not anything new, however. The issue has been brought up several times since capital ships were first introduced, but thus far the only official answer I remember is something along the lines of boost amount being too good to work on capitals, which I somewhat agree on. I would suggest changing the crystal set bonus to shield hitpoints with an appropriate increase in shield recharge time (so that the recharge rate remains the same, that is). I can only hope that this time they will both notice and take it seriously. ---
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Deja Nay
Fist of the Empire
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Posted - 2007.05.16 15:07:00 -
[16]
Originally by: Jin Entres
Originally by: Tisanta
and that 40% health will make no difference, it is like fitting a tank in a bs fleet...no matter what if u are primary you are going to die.
If your fleet has consistently 40% more hitpoints, they will last that much longer. They will deal damage that much longer. In the end it will show in both kills and losses, other factors excluded.
How much more damage will a T2 gun deal over a T1? 40%? Just pulling it out of my ass, but if you've ever seen fights between fleets with mostly T1 and mostly T2 fight, you'd know that it makes a big difference.
For capital ships the advantage is even better. The time it takes to take down extra armor gives the pilot extra cycles of repairing (both self and remote), more time to unlag, align and warp. And like I said above, that in turn gives you more time to shoot at your enemies, kill them faster and take damage that would be dealt to the secondary target (after you).
So yeah, it is a considerable advantage. Of course it's risky like everything else. Taking that risk is very much up to individual pilots, but that's irrelevant here: armor tankers have the option, shield tankers don't. When you take two imaginary ships pimped to the max, the one armor tanking can further improve theirs with slaves while the shield tanker can't.
This unfair inconsistency is not anything new, however. The issue has been brought up several times since capital ships were first introduced, but thus far the only official answer I remember is something along the lines of boost amount being too good to work on capitals, which I somewhat agree on. I would suggest changing the crystal set bonus to shield hitpoints with an appropriate increase in shield recharge time (so that the recharge rate remains the same, that is). I can only hope that this time they will both notice and take it seriously.
Could not have said it better myself, this is exsactly my point.
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Deja Nay
Fist of the Empire
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Posted - 2007.05.16 15:11:00 -
[17]
also from what i remember they talked about doing just that to convert crystal to HP but then the drake would become impossible to kill .... THE DRAKE ?!?!?!?!?! we are talking capitals here ffs.
However since they are now nerfing the drake please give us poor shield tankers the love we deserve !
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smallgreenblur
Minmatar Wreckless Abandon Triumvirate.
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Posted - 2007.05.16 16:01:00 -
[18]
Originally by: Deja Nay also from what i remember they talked about doing just that to convert crystal to HP but then the drake would become impossible to kill .... THE DRAKE ?!?!?!?!?! we are talking capitals here ffs.
However since they are now nerfing the drake please give us poor shield tankers the love we deserve !
Wouldn't make any difference if the shield recharge rate was increased at the same time as HP.
sgb
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.05.16 16:08:00 -
[19]
Originally by: Jin Entres
This unfair inconsistency is not anything new, however. The issue has been brought up several times since capital ships were first introduced, but thus far the only official answer I remember is something along the lines of boost amount being too good to work on capitals, which I somewhat agree on. I would suggest changing the crystal set bonus to shield hitpoints with an appropriate increase in shield recharge time (so that the recharge rate remains the same, that is). I can only hope that this time they will both notice and take it seriously.
Crystals were originally shield hitpoints, but didnt give the appropriate increase in shield recharge time.
It was really overpowered.
However, it the recharge time increase was commensurate, it certianly would not be, and would be a good solution to the "Zomg faction XL shield booster + Crystal set tanks 4500 DPS" problem as well as the "Zomg, 40,000 HP drake, i dare you to attack me" problem, as well as alieviating part of the "Mien Capital Shield tanks, they sucketh!" problem ---------------------------------------- Thou Shalt "Pew Pew" |

Gawain Hill
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Posted - 2007.05.16 16:24:00 -
[20]
Originally by: Jin Entres
Originally by: Tisanta
and that 40% health will make no difference, it is like fitting a tank in a bs fleet...no matter what if u are primary you are going to die.
If your fleet has consistently 40% more hitpoints, they will last that much longer. They will deal damage that much longer. In the end it will show in both kills and losses, other factors excluded.
How much more damage will a T2 gun deal over a T1? 40%? Just pulling it out of my ass, but if you've ever seen fights between fleets with mostly T1 and mostly T2 fight, you'd know that it makes a big difference.
For capital ships the advantage is even better. The time it takes to take down extra armor gives the pilot extra cycles of repairing (both self and remote), more time to unlag, align and warp. And like I said above, that in turn gives you more time to shoot at your enemies, kill them faster and take damage that would be dealt to the secondary target (after you).
So yeah, it is a considerable advantage. Of course it's risky like everything else. Taking that risk is very much up to individual pilots, but that's irrelevant here: armor tankers have the option, shield tankers don't. When you take two imaginary ships pimped to the max, the one armor tanking can further improve theirs with slaves while the shield tanker can't.
This unfair inconsistency is not anything new, however. The issue has been brought up several times since capital ships were first introduced, but thus far the only official answer I remember is something along the lines of boost amount being too good to work on capitals, which I somewhat agree on. I would suggest changing the crystal set bonus to shield hitpoints with an appropriate increase in shield recharge time (so that the recharge rate remains the same, that is). I can only hope that this time they will both notice and take it seriously.
wait i get it :) this is a joke right?
a 200+ man dread fleet all flying with high grade snake implants
p.s. if you find such a fleet send in a 200+ strong fleet of frigs and crusiers bump one ship at a time so it can't warp away and laugh as each dread is slowly ripped apart by a swarm of frigs.... oh and have them all with high grade snake implants so that even when the dreads do lock they are going soo fast that they can't be hit :D
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Sir Bart
Vendetta Underground Rule of Three
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Posted - 2007.05.16 16:27:00 -
[21]
Originally by: Deja Nay The shield tanking dreads in a capital fleet must have a huge penalty since Slave implant works for armour tanking capitals therefor giving them around 38% more armour dont recall the numbers correctly, while the crystal implants does not work. So does this mean that a capital fleet mainly having armour tankers in it will have around 30 - 40 % more hitpoints then one with more shield tanking Dread's `?!?!?!
A nerf or change is long over due if this is so.
You're making a mistake here. You're implying that armor tankers only have armor HP and sheild tankers have sheild HP and in a fleet battle this is far from the truth. Provided you have cap you can run a sheild booster the whole time you're dying, if you run an armor tank, you can only run it after you're out of sheilds.
Now, say a pheonix has 30% of it's HP in armor and a revelation has 40% of it's HP in armor. And the implants give 40% to armor. The revelation can get 16% more hp and the pheonix can get 12% more hp.
Not that big a deal. A much bigger imbalance is the pheonix's slow torps make it unaffective at focus firing since the targets will often be dead before missiles arrive.
-Bart CCP: please fix the asteroids in the new regions.
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Ryysa
Caldari
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Posted - 2007.05.16 16:33:00 -
[22]
Well, I still fail to see the point, why does everything have to be uniform etc?
Crystal set is better on normal ships, slave set better on capital ships... well "better" is perhaps the wrong word...
Btw, 350 support is more than enough to bubble your pod. Also, err... instead of wasting 2.5b on slave set, i'd rather have two dreads.
So in essence you take cost vs performance.
I am quite sure that 2 dreads perform better than 1 dread with slave set, or do you disagree? The balancing factor is the extreme price point and lag. Once there is no lag whatsoever you can argue about it, however most likely when you die in a dread you're being blobbed pretty hard and bubbled to hell, so your pod will die anyway. Guide to EW - Killboard Mirroring tool |

Jin Entres
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2007.05.16 16:34:00 -
[23]
Originally by: Gawain Hill
wait i get it :) this is a joke right?
a 200+ man dread fleet all flying with high grade snake implants
p.s. if you find such a fleet send in a 200+ strong fleet of frigs and crusiers bump one ship at a time so it can't warp away and laugh as each dread is slowly ripped apart by a swarm of frigs.... oh and have them all with high grade snake implants so that even when the dreads do lock they are going soo fast that they can't be hit :D
And where again did I mention snakes?
Wait, I get it -- this is a joke, right?
---
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Deja Nay
Fist of the Empire
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Posted - 2007.05.16 17:10:00 -
[24]
Originally by: Ryysa Edited by: Ryysa on 16/05/2007 16:38:19 Well, I still fail to see the point, why does everything have to be uniform etc?
Crystal set is better on normal ships, slave set better on capital ships... well "better" is perhaps the wrong word...
Btw, 350 support is more than enough to bubble your pod. Also, err... instead of wasting 2.5b on slave set, i'd rather have two dreads.
So in essence you take cost vs performance.
I am quite sure that 2 dreads perform better than 1 dread with slave set, or do you disagree? The balancing factor is the extreme price point and lag. Once there is no lag whatsoever you can argue about it, however most likely when you die in a dread you're being blobbed pretty hard and bubbled to hell, so your pod will die anyway.
Also, again as equalizer. Since crystals are much better than slaves on anything but capital ships, it's only fair that slaves get an equalizer by working on capital ships. You can't view this from a capital ship balance standpoint, since it's the minority of people who will have these implants.
You need to view the balance between two sets, atm both have features that make them attractive. Now, if crystal set also suddenly works on capitals, then slave set better lose 2x of it's price.
Quite alot of the smart 03 players have during theyre years aquired atleast 1 T2 BPO which have given them quite the lot of cash so never ever have to care about it ever again, atleast if we are talking about the hardcore players. Just because Crystal might be better for hacs and commandships or whatever ship that has nothing todo with Shooting down POS's and taking other peoples space, does not justify that only armour tanking capital pilots should benefit from implants such as Slave.
Its obvious that even in a smaller fight like 10 versus 10 dreads 40% or even 30% hitpoints will make you win alot easier.
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Elve Sorrow
Amarr Shinra
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Posted - 2007.05.16 17:20:00 -
[25]
So, durr die durr.. Let's nerf Crystal sets for < Capital and boost Slaves for < Capitals. Then you can figure out a way for Crystal sets to be usefull on Capitals.
Alternatively, just accept that not everything is or has to be equal.
EVE-O Forums Rules summary: If the thought of doing something makes me giggle for more then 15 seconds, I am to assume I'm not allowed to do it. |

Damares
Quantum Industries Prime Orbital Systems
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Posted - 2007.05.16 17:43:00 -
[26]
i really dont know any one who uses either of those sets in a fleet battle, seriously, too laggy to have any chance fo defending them, you warp in, a minute later your overview might update, you try to lock a target and that takes a few minutes, you then activate modules, that takes some minutes also, you then usualy die, then its around 5 minutes till your ship explodes, then it takes about 2 or 3 minutes for your pod to warp, by then, you'd probably have been smart bombed or killed in some other manner
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Trisha Banks
Minmatar Republic University
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Posted - 2007.05.16 19:29:00 -
[27]
With price comes performance. With top price comes top performance. If you have the isk sources fly what you like.
Honestly, we are talking about some of the most expensive ships in game, and the majority of the replies are "I'm too poor." Unfortunatly the fact that you dont have isk and consider 2.5B to be XX many days of continuous ratting, doesn't mean everyone else has such a problem to find isk.
To the OP: it is unfortunate that you cant pimp a caldari capital to the extent of others. I would go with increasing shield ammount, and shield recharge, netting the same shield/s as pre-crystal passivly.
This has been discussed many times though . . . perhaps the devs are happy with it for other reasons. trisha
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invaderzim
Deep Core Mining Inc.
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Posted - 2007.05.16 20:05:00 -
[28]
Originally by: Deja Nay
Originally by: Royaldo 1.no you havent been in such fights 2.2.5b isk a day?? where are you taking this number from? your own database?
Clearly you were not in the drone regions when the zydrine price was at 4500 and the other prices were high when we first got there.
When I was last in drone space, the bs drones dropped between 16 and 50 plush. Among other things, plush refines to 18 zy per unit w/ perfect skills and at the time was the most profitable of the drone alloys. Assuming you only engaged bs spawns, there was always one available, each had an average of 34 units of plush per can and you consider a "day of ratting" to be a 23h stint...
18(34)4500= 2754000 per bs/can thus you'd need to kill 907 bs's to meet your 2.5b quota in plush alone. keeping in mind that trit/pye had not spiked at that point and morphite/mega had not yet been affected, I assume the other alloys would refine to give you an additional 3rd. Which is what I seem to remember. So lets say you only have to kill 600 bs's or so in the 23h. It seems like a lot to me, but it's possible.
I'd appreciate it if someone would confirm my "math" btw. I'm happy to be wrong and the above doesnt factor in salvage, which you'll remember was pre-nerfed at the onset. ----------------- "Oh, he's very popular Ed. The sportos, the motorheads, geeks, ****s, bloods, waistoids, dweebies, ****heads - they all adore him. They think he's a righteous dude." |

Deja Nay
Fist of the Empire
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Posted - 2007.05.16 20:08:00 -
[29]
But this is not only about the 2,5Billion set even if you use the lowgrade slave you get a 20 - 30% boost which is still alot and you can afford it for 1,2B i mean seriously ?
if you can afford a Dread for 2 billion Fit it for another 500 million you sure as hell can afford 1,2 bill
but to trisha i guess theres not much to be done but to be honest it seems like it is this way just because CCP is to lazy to fix it its obvious it could be done if they fix the shield recharge thing along with changing the implant.
i guess they are have to much work being done on theyre new MMORPG which im also looking forward to :D
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2007.05.16 20:26:00 -
[30]
Edited by: Lord WarATron on 16/05/2007 20:25:35 I dont think CCP are too lazy to fix it - If crystals implants change even a fraction from what they are currently, then one can only imagine the sheer ferocity that the mission runners of eve will bring. In fact, crystal implants were changed to shield HP on test server 6-9 moths ago IIRC, and they mission runners came out in force reversing such a change!
But I can see why. Someone who invested a couple bil into crystal implants purely for boost bonus will not want his investment wasted. People who acquire these implants would find their income drop drasticly if it was changed as well. And Mission runners outnumber the amount of shield tanking capital pilots, therefore I forsee no change anytime soon. --
Billion Isk Mission |

Deja Nay
Fist of the Empire
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Posted - 2007.05.16 20:44:00 -
[31]
Edited by: Deja Nay on 16/05/2007 20:44:22
Originally by: Lord WarATron Edited by: Lord WarATron on 16/05/2007 20:25:35 I dont think CCP are too lazy to fix it - If crystals implants change even a fraction from what they are currently, then one can only imagine the sheer ferocity that the mission runners of eve will bring. In fact, crystal implants were changed to shield HP on test server 6-9 moths ago IIRC, and they mission runners came out in force reversing such a change!
But I can see why. Someone who invested a couple bil into crystal implants purely for boost bonus will not want his investment wasted. People who acquire these implants would find their income drop drasticly if it was changed as well. And Mission runners outnumber the amount of shield tanking capital pilots, therefore I forsee no change anytime soon.
I totally understand youre point however you really would think that something that affect such a big thing of the endgame content would be more importnant then some missionrunners who allways adapts but i guess skilling to another battleship takes so much longer time then skilling to a new dreadnaught.
And by the way i did not buy the implants yet i just think its outrageous the imbalance between the capitals by something like this. You really think they would appreciate the hardcore players abit more :<
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Ryysa
Caldari
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Posted - 2007.05.16 21:24:00 -
[32]
Edited by: Ryysa on 16/05/2007 21:23:11
Originally by: Deja Nay however you really would think that something that affect such a big thing of the endgame content would be more importnant then some missionrunners
Just fyi. There are probably 100 or even 200-500 times more missionrunners in this game than capital pilots.
And in this case, it's catering to the majority. Just because you can fly a dread does not make you special in /any/ way over a missionrunner.
A missionrunner pays the subscription fee just like you do. For CCP, you and him are equal.
Btw, since when hardcore = having capship? You've got to be fricking joking me. I know some people who login a few hours per month, not even every week and they have enough money to buy supercapitals. Just because you farmed your money from rats 8h/day doesn't make you hardcore, it makes you stupid compared to those who have done it the easy way :) Guide to EW - Killboard Mirroring tool |

Deja Nay
Fist of the Empire
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Posted - 2007.05.16 22:16:00 -
[33]
Edited by: Deja Nay on 16/05/2007 22:20:59 The easy way ?
Research agent -> aquire t2 BPo -> sell order forum -> earn 40 bill
did you mean mission running was the easy way err?
But i guess its the same as when SOE started producing a EQ2 Starwars galaxies went down the drain, they really dont concentrate as much on fixing theyre old game and its understandable.
Capital Piloting and 0.0 warfare is however the endgame where pretty much everyone goes in the end where the hardcore players are in for example BOB and MC, im by the way not saying that i am a hardcore player at all because im an capital pilot but an Imbalanced game function like this annoyes me =)
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Ryysa
Caldari
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Posted - 2007.05.16 22:34:00 -
[34]
Edited by: Ryysa on 16/05/2007 22:38:08 your definition of hardcore is really messed up, as is your perception of fleetbattles in eve...
You really need some more experience with that :(
Easy way = using your brain. Complexes, trading, scamming, manufacturing/science or using other things ppl don't know for profit = smart way.
Farming mission/npc/mining = dumb way.
That's my definition at least. You might disagree :) Guide to EW - Killboard Mirroring tool |

Deja Nay
Fist of the Empire
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Posted - 2007.05.17 08:03:00 -
[35]
Originally by: Ryysa Edited by: Ryysa on 16/05/2007 22:38:08 your definition of hardcore is really messed up, as is your perception of fleetbattles in eve...
You really need some more experience with that :(
Easy way = using your brain. Complexes, trading, scamming, manufacturing/science or using other things ppl don't know for profit = smart way.
Farming mission/npc/mining = dumb way.
That's my definition at least. You might disagree :)
anyway back to topic
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Rinaldo Titano
Caldari Domus Fatalis FREGE Alliance
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Posted - 2007.05.17 10:00:00 -
[36]
Than why not make an another implant for Shield HP and than mission runners would have the crystals unchanged?
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Deja Nay
Fist of the Empire
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Posted - 2007.05.17 13:50:00 -
[37]
Originally by: Rinaldo Titano Than why not make an another implant for Shield HP and than mission runners would have the crystals unchanged?
great idea but that sounds like they would have to work for theyre money and we both know thats not popular! 
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goodby4u
Logistic Technologies Incorporated Free Trade Coalition
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Posted - 2007.05.17 14:38:00 -
[38]
Originally by: Deja Nay i did not say in any way anything about 700 capital ships my point was that if for example the coallitions 200 dreads and bobs 150 dread faced eachother just to mention someone, there would only be able to be 350 support in the system just as the situation was when The coalition went in to kill the capital ship yard for BOB.
or am i wrong ?
and yes i have been in such figths =)
But you put"support"in there,usually"support"includes intys and frigs that jump at the chance to kill a cap ship pilots pod...In that situation 38% more armor wont help you and once your in a pod it hurts your checkbook. __________________________________________ Yes it is great being amarr. I am minmatar,fly amarr,use gellente drones and am in caldari space. |

Deja Nay
Fist of the Empire
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Posted - 2007.05.17 15:28:00 -
[39]
Originally by: goodby4u
Originally by: Deja Nay i did not say in any way anything about 700 capital ships my point was that if for example the coallitions 200 dreads and bobs 150 dread faced eachother just to mention someone, there would only be able to be 350 support in the system just as the situation was when The coalition went in to kill the capital ship yard for BOB.
or am i wrong ?
and yes i have been in such figths =)
But you put"support"in there,usually"support"includes intys and frigs that jump at the chance to kill a cap ship pilots pod...In that situation 38% more armor wont help you and once your in a pod it hurts your checkbook.
maybe but the ISk is not the problem the problem is that armour tankers have the option to get 38% extra Hp while shield tankers dont.
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goodby4u
Logistic Technologies Incorporated Free Trade Coalition
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Posted - 2007.05.18 06:24:00 -
[40]
Originally by: Deja Nay
Originally by: goodby4u
Originally by: Deja Nay i did not say in any way anything about 700 capital ships my point was that if for example the coallitions 200 dreads and bobs 150 dread faced eachother just to mention someone, there would only be able to be 350 support in the system just as the situation was when The coalition went in to kill the capital ship yard for BOB.
or am i wrong ?
and yes i have been in such figths =)
But you put"support"in there,usually"support"includes intys and frigs that jump at the chance to kill a cap ship pilots pod...In that situation 38% more armor wont help you and once your in a pod it hurts your checkbook.
maybe but the ISk is not the problem the problem is that armour tankers have the option to get 38% extra Hp while shield tankers dont.
In the situation of huge dread on dread fights 38% isnt worth as much as in smaller engagements,and even then if your primaried in a dread your probably the one thats left after your support died,therefore,youll just be nossed and that extra armor just buys you more time to smack in local at the cost of possibly losing a large sum of money.
All in all dreads can tank but thats not their role,their role is to tank a pos until it switches targets and still getting out thousands of dps....
In conclusion I dont think 38% is worth billions unless your trying to buy time,if your in a cap ship and primaried its usually(note usually)just a matter of time whereas if you can tank them(which is not usual due to the nos tactic)then that 38% armor does nothing. __________________________________________ Yes it is great being amarr. I am minmatar,fly amarr,use gellente drones and am in caldari space. |

Fluffernator
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Posted - 2007.05.18 06:49:00 -
[41]
I personally think cyrstals should work on dreads. Condsider this: ITs well known the caldari dread can't run its tank as long as other races, and its the primary shield tanking dread. Why should its tank not be able to be boosted via implants like other dreads? Myabe if they gave a set of implants to boost shield hp at the very least, but this is yet another example as to how armor trumps shields in pvp.
Also, ryssa, its a good point that for the cost you can just use another dread, but bear this in mind: not every pilot can run two dreads at once on his computer, not everypilot wants to fly a dread either. So basically, many pilots would want their dread to be as strong as possible, who can blame them. MAny people do fly these really expensive implant sets for a reason, I know you like to fly interceptors with snake implants, its the same thing here. What if only the caldari got the snakes and you couldnt use them with minmatar? would that bug you?
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Rinaldo Titano
Caldari Domus Fatalis FREGE Alliance
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Posted - 2007.05.18 07:24:00 -
[42]
As i wrote before, i think the best would be to have an implat set for shield tankers that gives for example the same % shield HP bonus as the Slave for armor, but incrase the rech time in same %. so would not be an "uber" for passive tankers, but could be great used on capitals. I think its very bad idee to let work Crystals on capitals, because than caldari capitals would be extreme overpovered. In best possible fitting, without any implant or gang bonus the Chimera can permatank over 15000 DPS avarge(on best resist over 26000 DPS), now imagine to this the gang bonus, and the Crystal set. And to change the Crystal is a bad idee too, because the poor missioners who fitted 2bil sets because shield boosting... for they would be worthless. But in the current state is not really fair that armor tankers can use the implant on all they ships, and shield tankers not, and thats have nothing to do with loosing money in battle or so. Im sure lot of peoples would use such implant and much more not, but dont give the possibility to choice is what unfair is. I know lot of armor tankers would argumenting with the recharge rate, and that armor reps repair just after shields are down, etc. But because this things are some + for armor tankers, for example they can use EW and full tank, or they base resist is higher, or they can put more reppers on without stacknerf, because they ned less cap(dont argue with ampifilers, because this are stuck nerfed, and dont argue that more reppers use more cap, because for example the archon can run 4 capital reppers perma(yes 4!!!)). So with this + and - are shield and armor very well balanced and for this part i grat to CCP, its very well designed. And the one ho sad that in fleet battle dont count as much the + armor, it counts. If u can pop every enemy ship in 138sec and they can pop every your ship in 100, than who would win? :)
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hilaw
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Posted - 2007.05.18 07:48:00 -
[43]
Wall of text above me?
But as far as I am concerned capital shield hp implants are only fair if we get amour repair amount implants considering the amount each type is used crystals are the ones that should be whined about
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Ryysa
Caldari
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Posted - 2007.05.18 08:04:00 -
[44]
Originally by: Fluffernator I personally think cyrstals should work on dreads. Condsider this: ITs well known the caldari dread can't run its tank as long as other races, and its the primary shield tanking dread. Why should its tank not be able to be boosted via implants like other dreads? Myabe if they gave a set of implants to boost shield hp at the very least, but this is yet another example as to how armor trumps shields in pvp.
I agree tbh, since shieldtanks don't run perma, it would be kinda cool to mod them to be even more effective at short term.
Quote: Also, ryssa, its a good point that for the cost you can just use another dread, but bear this in mind: not every pilot can run two dreads at once on his computer, not everypilot wants to fly a dread either. So basically, many pilots would want their dread to be as strong as possible, who can blame them. MAny people do fly these really expensive implant sets for a reason, I know you like to fly interceptors with snake implants, its the same thing here. What if only the caldari got the snakes and you couldnt use them with minmatar? would that bug you?
Well, you could have 2nd dread ready in station, and like if you blow up one you just cyno in next one... I know it's not that simple, but essentially, using faction mods and pirate implants on your dread is rather stupid, you know... Because if you die, you die, faction gear or not. It takes a huge amount of dps/nos to bring down dread in siege mode, and if you're already getting owned in siege mode, all the faction stuff won't help you, since nothing except a pos should be firing at you in the first place.
I guess what I am trying to say is - there are SO many more other things that are much more important than this that needs fixing. This is a very very minor issue, since I'd say few people really use pirate implants with their capital ships (except titans/motherships, it would be nice boost for leviathan/wyvern there...), so this issue is isolated to maybe a couple hundred people at most, so not worth the huge attention right now... Guide to EW - Killboard Mirroring tool |

Rinaldo Titano
Caldari Domus Fatalis FREGE Alliance
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Posted - 2007.05.18 08:17:00 -
[45]
Originally by: hilaw Wall of text above me?
But as far as I am concerned capital shield hp implants are only fair if we get amour repair amount implants considering the amount each type is used crystals are the ones that should be whined about
Agree
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Namingway
Important Yet Underrated Video Game Characters
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Posted - 2007.05.18 11:27:00 -
[46]
Originally by: Gawain Hill p.s. if you find such a fleet send in a 200+ strong fleet of frigs and crusiers bump one ship at a time so it can't warp away and laugh as each dread is slowly ripped apart by a swarm of frigs.... oh and have them all with high grade snake implants so that even when the dreads do lock they are going soo fast that they can't be hit :D
Yes I'd like to see what your frigswarm does when the 50+ Moros i that fleet unleash their light drones of omfgpwnage and instant pop those frigs one by one. Plus the drones of the other dreads/carriers. 
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Draahk Chimera
Interstellar eXodus R0ADKILL
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Posted - 2007.05.18 11:55:00 -
[47]
Originally by: Ryysa
I know it's not that simple, but essentially, using faction mods and pirate implants on your dread is rather stupid, you know...
Problem is the phoenix dont have enough cpu to fit more then half its slots with t2. Only way to fit a phoenix is faction. CCP might wanna look into that before they look at stupid crystal sets no one use anyway.
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Rexthor Hammerfists
Black Nova Corp Band of Brothers
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Posted - 2007.05.18 12:02:00 -
[48]
i think the crystal<slave set on caps becomes a real problem when you look at lotherships and titans.
those ships have massive hitpoints, and a 40%increase has a huge effect making the armor tanking ships way better then the shield ones.
but ccp should also look into torps, as they are way to slow to be effective in battles, rlly annoying. - Purple Conquered The World, We the Universe.
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Fluffernator
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Posted - 2007.05.18 18:15:00 -
[49]
This is a sad thing for me to say, but I really feel this way. If you want to be serious about pvp, train armor tanking and go minmater or gallente... This includes cap ships and dreads i'm afraid. SO rather then expect ccp to make a balanced game, just go train a different race, and leave caladari to PVE 
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Varriq
Gallente R.u.S.H. - Fanatics
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Posted - 2007.05.18 18:50:00 -
[50]
Edited by: Varriq on 18/05/2007 18:53:15
Originally by: Fluffernator This is a sad thing for me to say, but I really feel this way. If you want to be serious about pvp, train armor tanking and go minmater or gallente... This includes cap ships and dreads i'm afraid. SO rather then expect ccp to make a balanced game, just go train a different race, and leave caladari to PVE 
Not that true for dreadnoughts at least. Shield tank there have big benefits in fleetbattles as its: 1. Shield tank have much better resists - so, essencially, they may end up with similar "buffer" shield HP as armor tankers with FG slave set - and thats with cheap T2 fitting only! 2. Shield tank boost more 3. Shield booster give boost instantly and NOT in 24 (lol!) seconds as armor repair 4. Entire Armor serve as "buffer" for shied tankers as they can start tanking instantly after being hit. Armor tanker can only start tanking after shields are gone.
All this for only 1 disadvnatage - they cant permaboost. But using caprelays Phoenix CAN permaboost similar amount of HP as armor tankers.
P.S. Give us 32% armor active omni-resists... and we can think about shield tank slave set.
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Fluffernator
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Posted - 2007.05.18 18:58:00 -
[51]
Well let me ask you then... do you prefer armor or shields for pvp?
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Skraeling Shortbus
Caldari Gallente Federal Bank FREGE Alliance
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Posted - 2007.05.18 20:00:00 -
[52]
Originally by: Fluffernator you can get some serious armor tanks on these dreads, and htats with several damage mods.
wait wha?
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Jin Entres
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2007.05.18 20:31:00 -
[53]
Originally by: Varriq Edited by: Varriq on 18/05/2007 18:53:15
Originally by: Fluffernator This is a sad thing for me to say, but I really feel this way. If you want to be serious about pvp, train armor tanking and go minmater or gallente... This includes cap ships and dreads i'm afraid. SO rather then expect ccp to make a balanced game, just go train a different race, and leave caladari to PVE 
Not that true for dreadnoughts at least. Shield tank there have big benefits in fleetbattles as its: 1. Shield tank have much better resists - so, essencially, they may end up with similar "buffer" shield HP as armor tankers with FG slave set - and thats with cheap T2 fitting only! 2. Shield tank boost more 3. Shield booster give boost instantly and NOT in 24 (lol!) seconds as armor repair 4. Entire Armor serve as "buffer" for shied tankers as they can start tanking instantly after being hit. Armor tanker can only start tanking after shields are gone.
All this for only 1 disadvnatage - they cant permaboost. But using caprelays Phoenix CAN permaboost similar amount of HP as armor tankers.
P.S. Give us 32% armor active omni-resists... and we can think about shield tank slave set.
Err...
1. First of all shields have lower base resis. Second of all all armor faction and officer mods are considerably cheaper than shield tanking ones. And EANM are pretty good with compensation skills.
2. 2x Capital Armor Rep = 800 hp/s whereas Capital Booster + Boost Amp = 832 hp/s. Pretty huge advantage huh? Not to mention that boost amplifiers and siege modules get a stacking penalty off eachother.
3. Yep, but the fact that it's one module running means you're very vulnerable to lag. You can't have your 1 repper running non-stop like armor tankers do and use the second one if needed. If you get lagged out you can get ****** in two ways: booster won't activate, or booster won't deactivate and sucks your cap dry.
4. This, in fact, is one of the most important boons of an armor tank on Carriers, Motherships and Titans. Why? Because cap is life, and you need 71.5% cap to use jump drive. Now if you're armor tanked you can go into an engagement, take damage for a long while until the shield buffer is down and still have the opportunity to bail. If you're shield tanking, you have to make that decision straight away. A short period leaves much more room for misjudgement.
That's not all either. Armor tanking capitals have more utility whereas shield tankers need to devote most mids to their tanks.
Also, I can't believe people are still discussing specific situations and subjective views of what is affordable or riskworthy and what isn't. None of that matters. And even if it did, you're completely ignoring supercapitals to which faction is T2 and officer is faction, so to speak.
So please, stop arguing that it's all fair just because you personally wouldn't risk this or buy that or whatnot. In my case, I have both slave and crystal sets on different clones, and for no reason have I ever not used them in fights be they small gang roaming, POS busting or blobtastic fleet battles, both 0.0 and empire. I also fly a mothership, and were it armor tanked I sure as hell would benefit a lot from slaves. ---
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Deja Nay
Fist of the Empire
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Posted - 2007.05.21 10:08:00 -
[54]
Sounds like a good sum up !
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Best
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Posted - 2007.06.10 18:27:00 -
[55]
well, do any of the shield hardwiring implants work?
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madaluap
Gallente Mercenary Forces Exquisite Malevolence
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Posted - 2007.06.11 18:46:00 -
[56]
Edited by: madaluap on 11/06/2007 18:44:55
Originally by: Ryysa
Because if you die, you die, faction gear or not. It takes a huge amount of dps/nos to bring down dread in siege mode, and if you're already getting owned in siege mode, all the faction stuff won't help you, since nothing except a pos should be firing at you in the first place.
Why is it so dumb to fit faction gear? When dreads first entered the game, people got flamed to hell for fitting T2 on it. I would avoid trying to undock without a slave set imo.For a LG with hardwire (but no omega) you pay like 350 mil, who cares...
That said, i can understand if you go a very large engagement you cannot be arsed, like you said if multiply dreads focus fire what is the point. But damn you make it sound far too black and white. _________________________________________________ Breetime
A killmail!11!1 omgrawr: BOOOOOOOOOOOOOOYAAAAAAAAAAAAAAAAAAA |

Rexthor Hammerfists
Black Nova Corp Band of Brothers
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Posted - 2007.06.11 20:20:00 -
[57]
Originally by: madaluap Edited by: madaluap on 11/06/2007 18:44:55
Originally by: Ryysa
Because if you die, you die, faction gear or not. It takes a huge amount of dps/nos to bring down dread in siege mode, and if you're already getting owned in siege mode, all the faction stuff won't help you, since nothing except a pos should be firing at you in the first place.
Why is it so dumb to fit faction gear? When dreads first entered the game, people got flamed to hell for fitting T2 on it. I would avoid trying to undock without a slave set imo.For a LG with hardwire (but no omega) you pay like 350 mil, who cares...
That said, i can understand if you go a very large engagement you cannot be arsed, like you said if multiply dreads focus fire what is the point. But damn you make it sound far too black and white.
it is not stupid at all, us using faction gear on our capitals won us many battles. it is often descrived as the deciding factor in the last 9-9 capital battle we won. - Purple Conquered The World, We the Universe.
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Gorefacer
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Posted - 2007.06.12 15:23:00 -
[58]
Just because some people would not risk implants with their dread does not mean that's a good justification for shield tankers to not even have the option.
Some people feel that attribute enhancer implants in 0.0 is pointless because of the frequency of ship loss. One of my corpmates flys with +3 all the time because he can afford to replace them and feels the bonus from them is worth it. He appreciates that he has the ability to do this if he chooses, more opportunities are a good thing.
I'm sure there are plenty of shield tanking cap pilots that would like the option of an extra 30-40% hp no matter what the cost.
If the logic is that anytime you might need more hp, your probably going to die anyway, why introduce t2 tanking gear at all?
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